Nebula Equipment

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Equipment

You can craft both Nebula Armors (Armor/Robe/Suit) and Star Seal Accessories by collecting materials from Constellation Tower Instances.

Base Equipment

OSC007.png OSC007 NPC can exchange your rewards

Item Name
Description
Crafting Material
450166.pngFaint Star's Robe [1] Matk + 125.
Matk + 15 per 2 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases all property magical damage by 10%.
Class: Armor Defense: 105
Weight: 50
Armor Level: 2
Required Level: 240
Jobs: All

50x 1000373.pngMeteorite Fragment

5x

450167.pngFaint Star's Suit [1] Atk + 75, Matk + 75.
Atk + 10 and Matk + 10 per 2 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases long ranged physical damage by 10%.
Class: Armor Defense: 135
Weight: 150
Armor Level: 2
Required Level: 240
Jobs: All

50x 1000373.pngMeteorite Fragment

5x

450168.pngFaint Star's Armor [1] Atk + 125.
Atk + 15 per 2 refine rate.
If refine rate is 9 or higher, MaxHP + 7%.
If refine rate is 11 or higher, increases melee physical damage by 10%.
Class: Armor Defense: 175
Weight: 250
Armor Level: 2
Required Level: 240
Jobs: All

50x 1000373.pngMeteorite Fragment

5x

490131.pngStellar Seal [1] Class: Accessory (Right) Defense: 0
Weight: 50
Armor Level: 2
Required Level: 240
Jobs: All

100x 1000373.pngMeteorite Fragment

10x


Nebula and Upgraded Star Accessory

Item Name
Description
Crafting Materials
POW + 1.
Atk + 125.
Atk + 15 per 2 refine rate.
If refine rate is 9 or higher, Atk + 5%.
If refine rate is 11 or higher, increases melee physical damage by 20%.
[Bonus by grade]
[Grade D] Atk + 2 and Atk + 1% per 2 refine rate, increases melee physical damage by 1% per 3 refine rate.
[Grade C] Atk + 3 and Atk + 1% per 2 refine rate, increases melee physical damage by 1% per 3 refine rate.
[Grade B] Atk + 2% per 2 refine rate, increases melee physical damage by 1% per 3 refine rate, P.Atk + 1 per 4 refine rate.
[Grade A] Atk + 3% per 2 refine rate, increases melee physical damage by 2% per 3 refine rate, P.Atk + 2 per 4 refine rate.
_
Class: Armor Defense: 175
Weight: 250
Armor Level: 2
Required Level: 240
Jobs: All

50x 1000373.pngMeteorite Fragment

30x

10x

1x

STA + 1.
MaxHP + 10%.
Def + 15 per 2 refine rate.
If refine rate is 9 or higher, increases incoming heal effectiveness by 10%.
If refine rate is 11 or higher, MaxHP + 15%.
[Bonus by grade]
[Grade D] Def + 5 and increases incoming heal effectiveness by 2% per 2 refine rate, Res + 1 per 4 refine rate.
[Grade C] Def + 7 and increases incoming heal effectiveness by 3% per 2 refine rate, Res + 2 per 4 refine rate.
[Grade B] MaxHP + 1% per 3 refine rate, Res + 3 per 4 refine rate.
[Grade A] MaxHP + 2% per 3 refine rate, Res + 4 per 4 refine rate.
_
Class: Armor Defense: 175
Weight: 250
Armor Level: 2
Required Level: 240
Jobs: All

50x 1000373.pngMeteorite Fragment

30x

10x

1x

CON + 1.
Atk + 125.
Atk + 15 per 2 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases long ranged physical damage by 20%.
[Bonus by grade]
[Grade D] Atk + 2, increases attack speed (reduces delay after attack by 1%) and Atk + 1% per 2 refine rate.
[Grade C] Atk + 3, increases attack speed (reduces delay after attack by 1%) and Atk + 2% per 2 refine rate.
[Grade B] Reduces delay after attack by 2% per 2 refine rate, increases long ranged physical damage by 1% per 3 refine rate, P.Atk + 1 per 4 refine rate.
[Grade A] Reduces delay after attack by 2% per 2 refine rate, increases long ranged physical damage by 2% per 3 refine rate, P.Atk + 2 per 4 refine rate.
_
Class: Armor Defense: 135
Weight: 150
Armor Level: 2
Required Level: 240
Jobs: All

50x 1000373.pngMeteorite Fragment

30x

10x

1x

CRT + 1.
Atk + 100.
Atk + 10 per 2 refine rate.
If refine rate is 9 or higher, Cri + 5.
If refine rate is 11 or higher, increases critical damage by 20%.
[Bonus by grade]
[Grade D] Atk + 1 per 2 refine rate, increases critical damage by 2% and Cri + 1 per 3 refine rate.
[Grade C] Atk + 2 per 2 refine rate, increases critical damage by 3% and Cri + 2 per 3 refine rate.
[Grade B] Increases critical damage by 5% per 3 refine rate, C.Rate + 1 and P.Atk + 1 per 4 refine rate.
[Grade A] Increases critical damage by 7% per 3 refine rate, C.Rate + 1 and P.Atk + 2 per 4 refine rate.
_
Class: Armor Defense: 135
Weight: 150
Armor Level: 2
Required Level: 240
Jobs: All

50x 1000373.pngMeteorite Fragment

30x

10x

1x

SPL + 1.
Matk + 125.
Matk + 15 per 2 refine rate.
If refine rate is 9 or higher, Matk + 5%.
If refine rate is 11 or higher, increases all property magical damage by 15%.
[Bonus by grade]
[Grade D] Matk + 2 and Matk + 1% per 2 refine rate, increases all property magical damage by 3% per 3 refine rate.
[Grade C] Matk + 3 and Matk + 1% per 2 refine rate, increases all property magical damage by 3% per 3 refine rate.
[Grade B] Matk + 2% per 2 refine rate, increases all property magical damage by 5% per 3 refine rate, S.Matk + 1 per 4 refine rate.
[Grade A] Matk + 3% per 2 refine rate, increases all property magical damage by 5% per 3 refine rate, S.Matk + 2 per 4 refine rate.
_
Class: Armor Defense: 105
Weight: 50
Armor Level: 2
Required Level: 240
Jobs: All

50x 1000373.pngMeteorite Fragment

30x

10x

1x

WIS + 1.
Matk + 125.
MaxSP + 2% and increases heal effectiveness by 1% per 2 refine rate.
If refine rate is 9 or higher, increases SP recovery rate by 30%.
If refine rate is 11 or higher, reduces variable casting time by 10%.
[Bonus by grade]
[Grade D] Increases SP recovery rate by 2% and increases heal effectiveness by 1% per 2 refine rate, Mres + 1 per 3 refine rate.
[Grade C] Increases SP recovery rate by 3% and increases heal effectiveness by 2% per 2 refine rate, Mres + 2 per 3 refine rate.
[Grade B] MaxSP + 1% per 2 refine rate, Mres + 2 per 3 refine rate, H.Plus + 2 per 4 refine rate.
[Grade A] MaxSP + 2% per 2 refine rate, Mres + 3 per 3 refine rate, H.Plus + 3 per 4 refine rate.
_
Class: Armor Defense: 105
Weight: 50
Armor Level: 2
Required Level: 240
Jobs: All

50x 1000373.pngMeteorite Fragment

30x

10x

1x

Atk + 7%, P.Atk + 3.
When equipped with Nebula Armor of Power, Atk + 5%, P.Atk + 2.
_
Class: Accessory (Right) Defense: 10
Weight: 50
Armor Level: 2
Required Level: 240
Jobs: All

250x 1000373.pngMeteorite Fragment

50x

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1x

MaxHP + 7%, Res + 5.
When equipped with Nebula Armor of Stamina, MaxHP + 5%, Res + 3.
_
Class: Accessory (Right) Defense: 10
Weight: 50
Armor Level: 2
Required Level: 240
Jobs: All

250x 1000373.pngMeteorite Fragment

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Increases attack speed (reduces delay after attack by 7%), Cri + 3.
When equipped with Nebula Suit of Concentration, ASPD + 1, Cri + 7.
_
Class: Accessory (Right) Defense: 10
Weight: 50
Armor Level: 2
Required Level: 240
Jobs: All

250x 1000373.pngMeteorite Fragment

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Increases critical damage by 7%, P.Atk + 2.
When equipped with Nebula Suit of Creative, increases critical damage by 5%, P.Atk + 2.
_
Class: Accessory (Right) Defense: 10
Weight: 50
Armor Level: 2
Required Level: 240
Jobs: All

250x 1000373.pngMeteorite Fragment

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1x

Increases all property magical damage by 7%, S.Matk + 2.
When equipped with Nebula Robe of Spell, increases all property magical damage by 5%, S.Matk + 2.
_
Class: Accessory (Right) Defense: 10
Weight: 50
Armor Level: 2
Required Level: 240
Jobs: All

250x 1000373.pngMeteorite Fragment

50x

20x

1x

Reduces variable casting time by 7%, H.Plus + 2.
When equipped with Nebula Robe of Wisdom, increases heal effectiveness by 10%, H.Plus + 2.
_
Class: Accessory (Right) Defense: 10
Weight: 50
Armor Level: 2
Required Level: 240
Jobs: All

250x 1000373.pngMeteorite Fragment

50x

20x

1x

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