Nebula Equipment
From Midgard Tales Wiki
Equipment
You can craft both Nebula Armors (Armor/Robe/Suit) and Star Seal Accessories by collecting materials from Constellation Tower Instances.
Base Equipment
OSC007 NPC can exchange your rewards
Item Name |
Description |
Crafting Material |
Faint Star's Robe [1] | Matk + 125. Matk + 15 per 2 refine rate. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases all property magical damage by 10%. Class: Armor Defense: 105 Weight: 50 Armor Level: 2 Required Level: 240 Jobs: All |
5x |
Faint Star's Suit [1] | Atk + 75, Matk + 75. Atk + 10 and Matk + 10 per 2 refine rate. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases long ranged physical damage by 10%. Class: Armor Defense: 135 Weight: 150 Armor Level: 2 Required Level: 240 Jobs: All |
5x |
Faint Star's Armor [1] | Atk + 125. Atk + 15 per 2 refine rate. If refine rate is 9 or higher, MaxHP + 7%. If refine rate is 11 or higher, increases melee physical damage by 10%. Class: Armor Defense: 175 Weight: 250 Armor Level: 2 Required Level: 240 Jobs: All |
5x |
Stellar Seal [1] | Class: Accessory (Right) Defense: 0 Weight: 50 Armor Level: 2 Required Level: 240 Jobs: All |
100x Meteorite Fragment 10x |
Nebula and Upgraded Star Accessory
Item Name |
Description |
Crafting Materials |
POW + 1. Atk + 125. Atk + 15 per 2 refine rate. If refine rate is 9 or higher, Atk + 5%. If refine rate is 11 or higher, increases melee physical damage by 20%. [Bonus by grade] [Grade D] Atk + 2 and Atk + 1% per 2 refine rate, increases melee physical damage by 1% per 3 refine rate. [Grade C] Atk + 3 and Atk + 1% per 2 refine rate, increases melee physical damage by 1% per 3 refine rate. [Grade B] Atk + 2% per 2 refine rate, increases melee physical damage by 1% per 3 refine rate, P.Atk + 1 per 4 refine rate. [Grade A] Atk + 3% per 2 refine rate, increases melee physical damage by 2% per 3 refine rate, P.Atk + 2 per 4 refine rate. _ Class: Armor Defense: 175 Weight: 250 Armor Level: 2 Required Level: 240 Jobs: All |
30x 10x 1x | |
STA + 1. MaxHP + 10%. Def + 15 per 2 refine rate. If refine rate is 9 or higher, increases incoming heal effectiveness by 10%. If refine rate is 11 or higher, MaxHP + 15%. [Bonus by grade] [Grade D] Def + 5 and increases incoming heal effectiveness by 2% per 2 refine rate, Res + 1 per 4 refine rate. [Grade C] Def + 7 and increases incoming heal effectiveness by 3% per 2 refine rate, Res + 2 per 4 refine rate. [Grade B] MaxHP + 1% per 3 refine rate, Res + 3 per 4 refine rate. [Grade A] MaxHP + 2% per 3 refine rate, Res + 4 per 4 refine rate. _ Class: Armor Defense: 175 Weight: 250 Armor Level: 2 Required Level: 240 Jobs: All |
30x 10x 1x | |
CON + 1. Atk + 125. Atk + 15 per 2 refine rate. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases long ranged physical damage by 20%. [Bonus by grade] [Grade D] Atk + 2, increases attack speed (reduces delay after attack by 1%) and Atk + 1% per 2 refine rate. [Grade C] Atk + 3, increases attack speed (reduces delay after attack by 1%) and Atk + 2% per 2 refine rate. [Grade B] Reduces delay after attack by 2% per 2 refine rate, increases long ranged physical damage by 1% per 3 refine rate, P.Atk + 1 per 4 refine rate. [Grade A] Reduces delay after attack by 2% per 2 refine rate, increases long ranged physical damage by 2% per 3 refine rate, P.Atk + 2 per 4 refine rate. _ Class: Armor Defense: 135 Weight: 150 Armor Level: 2 Required Level: 240 Jobs: All |
30x 10x 1x | |
CRT + 1. Atk + 100. Atk + 10 per 2 refine rate. If refine rate is 9 or higher, Cri + 5. If refine rate is 11 or higher, increases critical damage by 20%. [Bonus by grade] [Grade D] Atk + 1 per 2 refine rate, increases critical damage by 2% and Cri + 1 per 3 refine rate. [Grade C] Atk + 2 per 2 refine rate, increases critical damage by 3% and Cri + 2 per 3 refine rate. [Grade B] Increases critical damage by 5% per 3 refine rate, C.Rate + 1 and P.Atk + 1 per 4 refine rate. [Grade A] Increases critical damage by 7% per 3 refine rate, C.Rate + 1 and P.Atk + 2 per 4 refine rate. _ Class: Armor Defense: 135 Weight: 150 Armor Level: 2 Required Level: 240 Jobs: All |
30x 10x 1x | |
SPL + 1. Matk + 125. Matk + 15 per 2 refine rate. If refine rate is 9 or higher, Matk + 5%. If refine rate is 11 or higher, increases all property magical damage by 15%. [Bonus by grade] [Grade D] Matk + 2 and Matk + 1% per 2 refine rate, increases all property magical damage by 3% per 3 refine rate. [Grade C] Matk + 3 and Matk + 1% per 2 refine rate, increases all property magical damage by 3% per 3 refine rate. [Grade B] Matk + 2% per 2 refine rate, increases all property magical damage by 5% per 3 refine rate, S.Matk + 1 per 4 refine rate. [Grade A] Matk + 3% per 2 refine rate, increases all property magical damage by 5% per 3 refine rate, S.Matk + 2 per 4 refine rate. _ Class: Armor Defense: 105 Weight: 50 Armor Level: 2 Required Level: 240 Jobs: All |
30x 10x 1x | |
WIS + 1. Matk + 125. MaxSP + 2% and increases heal effectiveness by 1% per 2 refine rate. If refine rate is 9 or higher, increases SP recovery rate by 30%. If refine rate is 11 or higher, reduces variable casting time by 10%. [Bonus by grade] [Grade D] Increases SP recovery rate by 2% and increases heal effectiveness by 1% per 2 refine rate, Mres + 1 per 3 refine rate. [Grade C] Increases SP recovery rate by 3% and increases heal effectiveness by 2% per 2 refine rate, Mres + 2 per 3 refine rate. [Grade B] MaxSP + 1% per 2 refine rate, Mres + 2 per 3 refine rate, H.Plus + 2 per 4 refine rate. [Grade A] MaxSP + 2% per 2 refine rate, Mres + 3 per 3 refine rate, H.Plus + 3 per 4 refine rate. _ Class: Armor Defense: 105 Weight: 50 Armor Level: 2 Required Level: 240 Jobs: All |
30x 10x 1x | |
Atk + 7%, P.Atk + 3. When equipped with Nebula Armor of Power, Atk + 5%, P.Atk + 2. _ Class: Accessory (Right) Defense: 10 Weight: 50 Armor Level: 2 Required Level: 240 Jobs: All |
250x Meteorite Fragment 50x 20x 1x | |
MaxHP + 7%, Res + 5. When equipped with Nebula Armor of Stamina, MaxHP + 5%, Res + 3. _ Class: Accessory (Right) Defense: 10 Weight: 50 Armor Level: 2 Required Level: 240 Jobs: All |
250x Meteorite Fragment 50x 20x 1x | |
Increases attack speed (reduces delay after attack by 7%), Cri + 3. When equipped with Nebula Suit of Concentration, ASPD + 1, Cri + 7. _ Class: Accessory (Right) Defense: 10 Weight: 50 Armor Level: 2 Required Level: 240 Jobs: All |
250x Meteorite Fragment 50x 20x 1x | |
Increases critical damage by 7%, P.Atk + 2. When equipped with Nebula Suit of Creative, increases critical damage by 5%, P.Atk + 2. _ Class: Accessory (Right) Defense: 10 Weight: 50 Armor Level: 2 Required Level: 240 Jobs: All |
250x Meteorite Fragment 50x 20x 1x | |
Increases all property magical damage by 7%, S.Matk + 2. When equipped with Nebula Robe of Spell, increases all property magical damage by 5%, S.Matk + 2. _ Class: Accessory (Right) Defense: 10 Weight: 50 Armor Level: 2 Required Level: 240 Jobs: All |
250x Meteorite Fragment 50x 20x 1x | |
Reduces variable casting time by 7%, H.Plus + 2. When equipped with Nebula Robe of Wisdom, increases heal effectiveness by 10%, H.Plus + 2. _ Class: Accessory (Right) Defense: 10 Weight: 50 Armor Level: 2 Required Level: 240 Jobs: All |
250x Meteorite Fragment 50x 20x 1x |