Element Chart

From Midgard Tales Wiki

Elements are properties that can strengthen, weaken, or nullify attacks when they interact. Every player and monster in the game has an element and, with the exception of the Neutral element, every element has both strengths and weaknesses to other elements.

The term "element" is often used interchangeably with "property" and "attribute".
Some attacks, such as the melee attacks of monsters, have no element and are completely unaffected by elemental modifiers. Such attacks are referred to as being non-elemental.

Elements can be grouped into two types: attacking and defending. Defending elements are separated into four levels; the resistances and weaknesses of a defending element are amplified relative to its level. Attacking elements are not separated into levels.

Players have both an attacking and defending element, which are both naturally Neutral, but can be changed by equipping certain weapons and armor, using certain skills or items, or compounding certain cards. A player's defending element is always Level 1.

Monsters have only a defending element, but can inflict elemental attacks using skills.

There are ten different elements:

  • Neutral
  • Water
  • Earth
  • Fire
  • Wind
  • Poison
  • Holy
  • Shadow
  • Ghost
  • Undead

Level 1

Target Property Attacking Property
Neutral Water Earth Fire Wind Poison Holy Shadow Ghost Undead
Neutral 100% 100% 100% 100% 100% 100% 100% 100% 90% 100%
Water 100% 25% 100% 90% 150% 150% 100% 100% 100% 100%
Earth 100% 100% 25% 150% 90% 150% 100% 100% 100% 100%
Fire 100% 150% 90% 25% 100% 150% 100% 100% 100% 90%
Wind 100% 90% 150% 100% 25% 150% 100% 100% 100% 100%
Poison 100% 150% 150% 150% 150% 0% 75% 75% 75% 75%
Holy 100% 100% 100% 100% 100% 75% 0% 125% 90% 125%
Shadow 100% 100% 100% 100% 100% 75% 125% 0% 90% 0%
Ghost 90% 100% 100% 100% 100% 75% 100% 100% 125% 100%
Undead 100% 100% 100% 125% 100% 75% 125% 0% 100% 0%

Level 2

Target Property Attacking Property
Neutral Water Earth Fire Wind Poison Holy Shadow Ghost Undead
Neutral 100% 100% 100% 100% 100% 100% 100% 100% 70% 100%
Water 100% 0% 100% 80% 175% 150% 100% 100% 100% 100%
Earth 100% 100% 0% 175% 80% 150% 100% 100% 100% 100%
Fire 100% 175% 80% 0% 100% 150% 100% 100% 100% 80%
Wind 100% 80% 175% 100% 0% 150% 100% 100% 100% 100%
Poison 100% 150% 150% 150% 150% 0% 75% 75% 75% 50%
Holy 100% 100% 100% 100% 100% 75% 0% 150% 80% 150%
Shadow 100% 100% 100% 100% 100% 75% 150% 0% 80% 0%
Ghost 70% 100% 100% 100% 100% 75% 100% 100% 150% 125%
Undead 100% 100% 100% 150% 100% 50% 150% 0% 125% 0%

Level 3

Target Property Attacking Property
Neutral Water Earth Fire Wind Poison Holy Shadow Ghost Undead
Neutral 100% 100% 100% 100% 100% 100% 100% 100% 50% 100%
Water 100% 0% 100% 70% 200% 125% 100% 100% 100% 100%
Earth 100% 100% 0% 200% 70% 125% 100% 100% 100% 100%
Fire 100% 200% 70% 0% 100% 125% 100% 100% 100% 70%
Wind 100% 70% 200% 100% 0% 125% 100% 100% 100% 100%
Poison 100% 125% 125% 125% 125% 0% 50% 50% 50% 25%
Holy 100% 100% 100% 100% 100% 50% 0% 175% 70% 175%
Shadow 100% 100% 100% 100% 100% 50% 175% 0% 70% 0%
Ghost 50% 100% 100% 100% 100% 50% 100% 100% 175% 150%
Undead 100% 100% 100% 175% 100% 25% 175% 0% 150% 0%

Level 4

Target Property Attacking Property
Neutral Water Earth Fire Wind Poison Holy Shadow Ghost Undead
Neutral 100% 100% 100% 100% 100% 100% 100% 100% 0% 100%
Water 100% 0% 100% 60% 200% 125% 100% 100% 100% 100%
Earth 100% 100% 0% 200% 60% 125% 100% 100% 100% 100%
Fire 100% 200% 60% 0% 100% 125% 100% 100% 100% 60%
Wind 100% 60% 200% 100% 0% 125% 100% 100% 100% 100%
Poison 100% 125% 125% 125% 125% 0% 50% 50% 50% 0%
Holy 100% 100% 100% 100% 100% 50% 0% 200% 60% 200%
Shadow 100% 100% 100% 100% 100% 50% 200% 0% 60% 0%
Ghost 0% 100% 100% 100% 100% 50% 100% 100% 200% 175%
Undead 100% 100% 100% 200% 100% 0% 200% 0% 175% 0%