Nebula Equipment
Equipment
You can craft both Nebula Armors (Armor/Robe/Suit) and Star Seal Accessories by collecting materials from Constellation Tower Instances.
- Naght Sieger Soul can be Obtained from defeating 25th Floor of Constellation Tower. Choose 2nd Option when talking to 25th floor portal. you will get the item by talking to NPC Leticia after defeating the Boss
- Beteleuse Soul can be Obtained from defeathing 50th Floor of Constellation Tower
Base Equipment
OSC007 and OSC006 NPC can exchange your rewards
Item Name |
Description |
Crafting Material |
Faint Star's Robe [1] | Matk + 125. Matk + 15 per 2 refine rate. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases all property magical damage by 10%. Class: Armor Defense: 105 Weight: 50 Armor Level: 2 Required Level: 240 Jobs: All |
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Faint Star's Suit [1] | Atk + 75, Matk + 75. Atk + 10 and Matk + 10 per 2 refine rate. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases long ranged physical damage by 10%. Class: Armor Defense: 135 Weight: 150 Armor Level: 2 Required Level: 240 Jobs: All |
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Faint Star's Armor [1] | Atk + 125. Atk + 15 per 2 refine rate. If refine rate is 9 or higher, MaxHP + 7%. If refine rate is 11 or higher, increases melee physical damage by 10%. Class: Armor Defense: 175 Weight: 250 Armor Level: 2 Required Level: 240 Jobs: All |
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Stellar Seal [1] | Class: Accessory (Right) Defense: 0 Weight: 50 Armor Level: 2 Required Level: 240 Jobs: All |
100x Meteorite Fragment |
Nebula Armors
Item Name |
Description |
Crafting Materials |
POW + 1. Atk + 125. Atk + 15 per 2 refine rate. If refine rate is 9 or higher, Atk + 5%. If refine rate is 11 or higher, increases melee physical damage by 20%. [Bonus by grade] [Grade D] Atk + 2 and Atk + 1% per 2 refine rate, increases melee physical damage by 1% per 3 refine rate. [Grade C] Atk + 3 and Atk + 1% per 2 refine rate, increases melee physical damage by 1% per 3 refine rate. [Grade B] Atk + 2% per 2 refine rate, increases melee physical damage by 1% per 3 refine rate, P.Atk + 1 per 4 refine rate. [Grade A] Atk + 3% per 2 refine rate, increases melee physical damage by 2% per 3 refine rate, P.Atk + 2 per 4 refine rate. _ Class: Armor Defense: 175 Weight: 250 Armor Level: 2 Required Level: 240 Jobs: All |
10x Beteleuse Soul | |
STA + 1. MaxHP + 10%. Def + 15 per 2 refine rate. If refine rate is 9 or higher, increases incoming heal effectiveness by 10%. If refine rate is 11 or higher, MaxHP + 15%. [Bonus by grade] [Grade D] Def + 5 and increases incoming heal effectiveness by 2% per 2 refine rate, Res + 1 per 4 refine rate. [Grade C] Def + 7 and increases incoming heal effectiveness by 3% per 2 refine rate, Res + 2 per 4 refine rate. [Grade B] MaxHP + 1% per 3 refine rate, Res + 3 per 4 refine rate. [Grade A] MaxHP + 2% per 3 refine rate, Res + 4 per 4 refine rate. _ Class: Armor Defense: 175 Weight: 250 Armor Level: 2 Required Level: 240 Jobs: All |
10x Beteleuse Soul | |
CON + 1. Atk + 125. Atk + 15 per 2 refine rate. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases long ranged physical damage by 20%. [Bonus by grade] [Grade D] Atk + 2, increases attack speed (reduces delay after attack by 1%) and Atk + 1% per 2 refine rate. [Grade C] Atk + 3, increases attack speed (reduces delay after attack by 1%) and Atk + 2% per 2 refine rate. [Grade B] Reduces delay after attack by 2% per 2 refine rate, increases long ranged physical damage by 1% per 3 refine rate, P.Atk + 1 per 4 refine rate. [Grade A] Reduces delay after attack by 2% per 2 refine rate, increases long ranged physical damage by 2% per 3 refine rate, P.Atk + 2 per 4 refine rate. _ Class: Armor Defense: 135 Weight: 150 Armor Level: 2 Required Level: 240 Jobs: All |
10x Beteleuse Soul | |
CRT + 1. Atk + 100. Atk + 10 per 2 refine rate. If refine rate is 9 or higher, Cri + 5. If refine rate is 11 or higher, increases critical damage by 20%. [Bonus by grade] [Grade D] Atk + 1 per 2 refine rate, increases critical damage by 2% and Cri + 1 per 3 refine rate. [Grade C] Atk + 2 per 2 refine rate, increases critical damage by 3% and Cri + 2 per 3 refine rate. [Grade B] Increases critical damage by 5% per 3 refine rate, C.Rate + 1 and P.Atk + 1 per 4 refine rate. [Grade A] Increases critical damage by 7% per 3 refine rate, C.Rate + 1 and P.Atk + 2 per 4 refine rate. _ Class: Armor Defense: 135 Weight: 150 Armor Level: 2 Required Level: 240 Jobs: All |
10x Beteleuse Soul | |
SPL + 1. Matk + 125. Matk + 15 per 2 refine rate. If refine rate is 9 or higher, Matk + 5%. If refine rate is 11 or higher, increases all property magical damage by 15%. [Bonus by grade] [Grade D] Matk + 2 and Matk + 1% per 2 refine rate, increases all property magical damage by 3% per 3 refine rate. [Grade C] Matk + 3 and Matk + 1% per 2 refine rate, increases all property magical damage by 3% per 3 refine rate. [Grade B] Matk + 2% per 2 refine rate, increases all property magical damage by 5% per 3 refine rate, S.Matk + 1 per 4 refine rate. [Grade A] Matk + 3% per 2 refine rate, increases all property magical damage by 5% per 3 refine rate, S.Matk + 2 per 4 refine rate. _ Class: Armor Defense: 105 Weight: 50 Armor Level: 2 Required Level: 240 Jobs: All |
10x Beteleuse Soul | |
WIS + 1. Matk + 125. MaxSP + 2% and increases heal effectiveness by 1% per 2 refine rate. If refine rate is 9 or higher, increases SP recovery rate by 30%. If refine rate is 11 or higher, reduces variable casting time by 10%. [Bonus by grade] [Grade D] Increases SP recovery rate by 2% and increases heal effectiveness by 1% per 2 refine rate, Mres + 1 per 3 refine rate. [Grade C] Increases SP recovery rate by 3% and increases heal effectiveness by 2% per 2 refine rate, Mres + 2 per 3 refine rate. [Grade B] MaxSP + 1% per 2 refine rate, Mres + 2 per 3 refine rate, H.Plus + 2 per 4 refine rate. [Grade A] MaxSP + 2% per 2 refine rate, Mres + 3 per 3 refine rate, H.Plus + 3 per 4 refine rate. _ Class: Armor Defense: 105 Weight: 50 Armor Level: 2 Required Level: 240 Jobs: All |
30x Meteorite Powder of Wisdom 10x Beteleuse Soul |
Star Seal Accessory
Item Name |
Description |
Crafting Materials |
Atk + 7%, P.Atk + 3. |
250x Meteorite Fragment 20x Beteleuse Soul 1x Stellar Seal [1] | |
MaxHP + 7%, Res + 5. |
250x Meteorite Fragment 20x Beteleuse Soul 1x Stellar Seal [1] | |
Increases attack speed (reduces delay after attack by 7%), Cri + 3. |
250x Meteorite Fragment 20x Beteleuse Soul 1x Stellar Seal [1] | |
Increases critical damage by 7%, P.Atk + 2. |
250x Meteorite Fragment 20x Beteleuse Soul 1x Stellar Seal [1] | |
Increases all property magical damage by 7%, S.Matk + 2. |
250x Meteorite Fragment 20x Beteleuse Soul 1x Stellar Seal [1] | |
Reduces variable casting time by 7%, H.Plus + 2. |
250x Meteorite Fragment 50x Meteorite Powder of Wisdom 20x Beteleuse Soul 1x Stellar Seal [1] |
Enchantment
Nebula Armors
OSC008 NPC in Misty Island will enchant your Nebula Armors
Items |
Slot Order |
Minimum Grade |
Minimum Refine |
Enchanting Materials |
Reset Materials |
Nebula Armor of Power [1] | 3→2→1 | No Grade | +9 |
Slot 3 = 5x Meteorite Powder + 50.000 Zeny Slot 2 = 5x Power Meteorite Powder + 100.000 Zeny Slot 1 = 5x Power Meteorite Fragment + 1.000.000 Zeny |
10x Meteorite Powder + 1.000.000 Zeny |
Nebula Armor of Stamina [1] | 3→2→1 | No Grade | +9 |
Slot 3 = 5x Meteorite Powder + 50.000 Zeny Slot 2 = 5x Stamina Meteorite Powder + 100.000 Zeny Slot 1 = 5x Stamina Meteorite Fragment + 1.000.000 Zeny |
10x Meteorite Powder + 1.000.000 Zeny |
Nebula Suit of Concentration [1] | 3→2→1 | No Grade | +9 |
Slot 3 = 5x Meteorite Powder + 50.000 Zeny Slot 2 = 5x Agile Meteorite Powder + 100.000 Zeny Slot 1 = 5x Agile Meteorite Fragment + 1.000.000 Zeny |
10x Meteorite Powder + 1.000.000 |
Nebula Suit of Creative [1] | 3→2→1 | No Grade | +9 |
Slot 3 = 5x Meteorite Powder + 50.000 Zeny Slot 2 = 5x Lucky Meteorite Powder + 100.000 Zeny Slot 1 = 5x Lucky Meteorite Fragment + 1.000.000 Zeny |
10x Meteorite Powder + 1.000.000 Zeny |
Nebula Robe of Spell [1] | 3→2→1 | No Grade | +9 |
Slot 3 = 5x Meteorite Powder + 50.000 Zeny Slot 2 = 5x Meteorite Powder of Spell + 100.000 Zeny Slot 1 = 5x Meteorite Fragment of Spell + 1.000.000 Zeny |
10x Meteorite Powder + 1.000.000 Zeny |
Nebula Robe of Wisdom [1] | 3→2→1 | No Grade | +9 |
Slot 3 = 5x Meteorite Powder + 50.000 Zeny Slot 2 = 5x Meteorite Powder of Wisdom + 100.000 Zeny Slot 1 = 5x Meteorite Fragment of Wisdom + 1.000.000 Zeny |
10x Meteorite Powder + 1.000.000 Zeny |
Nebula Armors Options
Star Seal Accessories
OSC006 NPC in Misty Island will enchant your Star Seal Accessories
Items |
Slot Order |
Minimum Grade |
Minimum Refine |
Enchanting Materials |
Reset Materials |
Stellar Power Seal [1] | 3→2 | No Grade | 0 |
Slot 3 = 5x Meteorite Fragment + 300.000 Zeny Slot 2 = 10x Meteorite Fragment + 500.000 Zeny |
30x Meteorite Powder + 500.000 Zeny |
Stellar Stamina Seal [1] | 3→2 | No Grade | 0 |
Slot 3 = 5x Meteorite Fragment + 300.000 Zeny Slot 2 = 10x Meteorite Fragment + 500.000 Zeny | |
Stellar Concentration Seal [1] | 3→2 | No Grade | 0 |
Slot 3 = 5x Meteorite Fragment + 300.000 Zeny Slot 2 = 10x Meteorite Fragment + 500.000 Zeny | |
Stellar Creative Seal [1] | 3→2 | No Grade | 0 |
Slot 3 = 5x Meteorite Fragment + 300.000 Zeny Slot 2 = 10x Meteorite Fragment + 500.000 Zeny | |
Stellar Spell Seal [1] | 3→2 | No Grade | 0 |
Slot 3 = 5x Meteorite Fragment + 300.000 Zeny Slot 2 = 10x Meteorite Fragment + 500.000 Zeny | |
Stellar Wisdom Seal [1] | 3→2 | No Grade | 0 |
Slot 3 = 5x Meteorite Fragment + 300.000 Zeny Slot 2 = 10x Meteorite Fragment + 500.000 Zeny |