Troubadour Trouvere: Difference between revisions
(26 intermediate revisions by the same user not shown) | |||
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|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
*Max Level | *Max Level 10 | ||
*Active | *Active Physical Range | ||
* | *Range 9 Cells | ||
*AP Recovery: | *Hit Count: 3x | ||
*Costs: | *Element: Weapon | ||
*AP Recovery: 1 / 1 / 1 / 2 / 2 | |||
*Costs: 52 SP | |||
*CastTime(ms): 1000 | *CastTime(ms): 1000 | ||
*Cooldown(ms): 200 | |||
*Cooldown(ms): | *FixedCastTime(ms): 1000<br> | ||
*FixedCastTime(ms): 1000 | |||
| style="width: 12.5%; height: 23px; text-align: center;" | | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
[[File:Rhythmshooting.gif|300px|alt=Rhythm Shooting Skill Animation|frameless|Rhythm Shooting]] | [[File:Rhythmshooting.gif|300px|alt=Rhythm Shooting Skill Animation|frameless|Rhythm Shooting]] | ||
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#ATK 5300%/6100%(Sound Brand) per Hit | #ATK 5300%/6100%(Sound Brand) per Hit | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
ATK% = -100 + 550 + 950 x Skill Level. | |||
ATK% = + 5 x CON. | |||
ATK% = x Base Level / 100. | |||
ATK% if Sound Brand = + 300 + 100 x Skill Level + 2 x CON. | |||
ATK% if Mystic Symphony = skill damage x 2, if Fish or Demihuman skill damage x 50 / 100. | |||
|} | |} | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 50%; text-align: center; height: 23px;" | '''Item Boosts''' | | style="width: 50%; text-align: center; height: 23px;" | '''Item Boosts''' | ||
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|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
*Max Level | *Max Level 5 | ||
*Active | *Active Magical | ||
*Single | *Single Other Target | ||
*AP Recovery: | *Range 9 Cells | ||
*Costs: | *Element: Weapon/Arrow | ||
*CastTime(ms): 1000 | *AP Recovery: 1 / 1 / 1 / 2 / 2 | ||
*Costs: 80 SP | |||
*Cooldown(ms): | *CastTime(ms): 2000 / 1750 / 1500 / 1250 / 1000 | ||
*FixedCastTime(ms): 1000 | *Cooldown(ms): 1000 | ||
*FixedCastTime(ms): 1000 / 750 / 500 / 250 / 0 | |||
| style="width: 12.5%; height: 23px; text-align: center;" | | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
[[File:Soundblend.gif|300px|alt=Sound Blend Skill Animation|frameless|Sound Blend]] | [[File:Soundblend.gif|300px|alt=Sound Blend Skill Animation|frameless|Sound Blend]] | ||
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#MATK 600%,Sound Brand Duration: 20 seconds | #MATK 600%,Sound Brand Duration: 20 seconds | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
MATK% = -100 + 120 x Skill Level. | |||
MATK% = + 5 x SPL. | |||
MATK% = x Base Level / 100. | |||
MATK% if Mystic Symphony = + Skill Damage x 100 / 100. | |||
Gives Sound Brand debuff, can be dispelled. | |||
|} | |} | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | ||
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|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
*Max Level | *Max Level 5 | ||
*Active | *Active Magical | ||
*Single | *Single Other Target | ||
*AP Recovery: | *Range 9 Cells | ||
*Costs: | *Element: Weapon/Arrow | ||
*AP Recovery: 2 | |||
*AfterCastActDelay(ms): | *Costs: 94 SP | ||
*Cooldown(ms): | *AfterCastActDelay(ms): 300 | ||
*Cooldown(ms): 300 | |||
| style="width: 12.5%; height: 23px; text-align: center;" | | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
[[File:Metallicfury.gif|300px|alt=Metallic Fury Skill Animation|frameless|Metallic Fury]] | [[File:Metallicfury.gif|300px|alt=Metallic Fury Skill Animation|frameless|Metallic Fury]] | ||
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#MATK 19250%/23250%(Sound Brand),AoE: 9x9 cells | #MATK 19250%/23250%(Sound Brand),AoE: 9x9 cells | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
MATK% = -100 + 3850 x Skill Level. | |||
MATK% = + 5 x SPL. | |||
MATK% = x Base Level / 100. | |||
MATK% if Sound Brand = + 800 x Skill Level + 2 x Stage Manner Skill Level x SPL. | |||
|} | |} | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | ||
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<span><span><span><span><span><span><span><span>[[image:570062.png|middle|24px]][https://www.midgardtales.com/item/view/?id=570062 Dimensions Musical Violin [2]]</span> + <span>[[image:400540.png|middle|24px]][https://www.midgardtales.com/item/view/?id=400540 Dimensions Crown (Troubadour & Trouvere) [1]]</span></span></span></span></span></span></span></span> | <span><span><span><span><span><span><span><span>[[image:570062.png|middle|24px]][https://www.midgardtales.com/item/view/?id=570062 Dimensions Musical Violin [2]]</span> + <span>[[image:400540.png|middle|24px]][https://www.midgardtales.com/item/view/?id=400540 Dimensions Crown (Troubadour & Trouvere) [1]]</span></span></span></span></span></span></span></span> | ||
|} | |} | ||
<br> | <br> | ||
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|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
*Max Level | *Max Level 5 | ||
*Active | *Active Physical Range | ||
*Single | *Single Other Target | ||
*AP Recovery: | *Range 9 Cells | ||
*Costs: | *Hit Count: Visual 2x | ||
*Element: Weapon/Arrow | |||
*AP Recovery: 3 | |||
*Costs: 94 SP | |||
*CastTime(ms): 1000 | *CastTime(ms): 1000 | ||
*AfterCastActDelay(ms): 500 | *AfterCastActDelay(ms): 500 | ||
*Cooldown(ms): | *Cooldown(ms): 700 | ||
*FixedCastTime(ms): 1000 | *FixedCastTime(ms): 1000 | ||
| style="width: 12.5%; height: 23px; text-align: center;" | | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
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#ATK 2200%/3050% (AoE),AoE: 5x5 cells | #ATK 2200%/3050% (AoE),AoE: 5x5 cells | ||
#ATK 4200%/5850% (AoE),AoE: 5x5 cells | #ATK 4200%/5850% (AoE),AoE: 5x5 cells | ||
#ATK 6200%/ | #ATK 6200%/8650% (AoE),AoE: 7x7 cells | ||
#ATK 8200%/ | #ATK 8200%/11450% (AoE),AoE: 7x7 cells | ||
#ATK 10200%/ | #ATK 10200%/14250% (AoE),AoE: 9x9 cells | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
ATK% = -100 + 200 + 2000 x Skill Level. | |||
ATK% if Stage Manner skill = + 3 x CON. | |||
ATK% if Sound Brand = + 200 x Skill Level. | |||
ATK% = x Base Level / 100. | |||
ATK% if Mystic Symphony = skill damage x 2, if Fish or Demihuman skill damage x 50 / 100. | |||
Gives Rose Blossom status, can be dispelled. | |||
|} | |} | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | ||
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|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
*Max Level | *Max Level 1 | ||
*Active | *Active Supportive | ||
*Single Self Target | *Single Self Target | ||
*Costs: 250 SP, 125 AP | |||
*Costs: | *CastTime(ms): 2000 | ||
*CastTime(ms): | |||
*AfterCastActDelay(ms): 500 | *AfterCastActDelay(ms): 500 | ||
*Cooldown(ms): | *Cooldown(ms): 60000 | ||
*FixedCastTime(ms): 1000 | *FixedCastTime(ms): 1000 | ||
*Can be dispelled | |||
| style="width: 12.5%; height: 23px; text-align: center;" | | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
[[File:Mysticsymphony.gif|300px|alt=Mystic Symphony Skill Animation|frameless|Mystic Symphony]] | [[File:Mysticsymphony.gif|300px|alt=Mystic Symphony Skill Animation|frameless|Mystic Symphony]] | ||
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Grants a buff to the caster which increases the damage of Sound Blend, Rythm Shooting and Rose Blossom by 100% for 150 seconds.<br>Increases physical and magical damage against Fish and Demi-Human race monsters for the skill duration.<br> | Grants a buff to the caster which increases the damage of Sound Blend, Rythm Shooting and Rose Blossom by 100% for 150 seconds.<br>Increases physical and magical damage against Fish and Demi-Human race monsters for the skill duration.<br> | ||
#Increases damage of Sound Blend, Rythm Shooting and Rose Blossom. | #Increases damage of Sound Blend, Rythm Shooting and Rose Blossom. | ||
| style="width: 12.5%; height: 23px | | style="width: 12.5%; height: 23px; text-align: left;" | | ||
Fish and Demihuman damage = + 60%. | |||
|} | |} | ||
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| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
*Max Level 1 | *Max Level 1 | ||
*Active | *Active Supportive | ||
*Single Self Target | *Single Self Target | ||
*Costs: 1 SP | |||
*Costs: | |||
| style="width: 12.5%; height: 23px; text-align: center;" | | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
N/A | N/A | ||
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Recasts the last song used.<br>Recasted skill consumes 30% less SP gain more AP by 1.5x more than usual.<br> | Recasts the last song used.<br>Recasted skill consumes 30% less SP gain more AP by 1.5x more than usual.<br> | ||
#Recast the last song used. | #Recast the last song used. | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
N/A | |||
|} | |} | ||
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|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
*Max Level | *Max Level 5 | ||
*Active | *Active Supportive | ||
* | *Target Around Self | ||
*AP Recovery: 20 | *AP Recovery: 20 | ||
*Costs: | *Costs: 280 SP | ||
*CastTime(ms): | *CastTime(ms): 2000 | ||
*AfterCastActDelay(ms): 500 | *AfterCastActDelay(ms): 500 | ||
*Cooldown(ms): | *Cooldown(ms): 10000 | ||
*FixedCastTime(ms): 1000 | *FixedCastTime(ms): 1000 | ||
*Can be dispelled | |||
| style="width: 12.5%; height: 23px; text-align: center;" | | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
[[File:Geffenianocturne.gif|300px|alt=Geffenia Nocturne Skill Animation|frameless|Geffenia Nocturne]] | [[File:Geffenianocturne.gif|300px|alt=Geffenia Nocturne Skill Animation|frameless|Geffenia Nocturne]] | ||
| style="width: 25%; height: 23px;" | | | style="width: 25%; height: 23px;" | | ||
Grants a chance to decrease MRES of normal monsters and enemy players in the skill's range for 30 seconds.<br>Increases effectiveness when there is another performer, which is the same party, on the caster's screen.<br>Requires a Musical Instrument or Whip.<br>Consumes 1 Neck | Grants a chance to decrease MRES of normal monsters and enemy players in the skill's range for 30 seconds.<br>Increases effectiveness when there is another performer, which is the same party, on the caster's screen.<br>Requires a Musical Instrument or Whip.<br>Consumes 1 <span>[[image:11513.png|middle|24px]][https://www.midgardtales.com/item/view/?id=11513 Protect Neck Candy]</span>.<br> | ||
#AoE: 15x15 cells | #AoE: 15x15 cells | ||
#AoE: 15x15 cells | #AoE: 15x15 cells | ||
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#AoE: 21x21 cells | #AoE: 21x21 cells | ||
#AoE: 23x23 cells | #AoE: 23x23 cells | ||
| style="width: 12.5%; height: 23px | | style="width: 12.5%; height: 23px; text-align: left;" | | ||
MRES Reduction = 10 x Skill Level. | |||
If has Partner in Party = 2x effect. | |||
|} | |} | ||
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|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
*Max Level | *Max Level 5 | ||
*Active | *Active Debuff | ||
* | *Target Around Self | ||
*AP Recovery: 20 | *AP Recovery: 20 | ||
*Costs: | *Costs: 280 SP | ||
*CastTime(ms): | *CastTime(ms): 2000 | ||
*AfterCastActDelay(ms): 500 | *AfterCastActDelay(ms): 500 | ||
*Cooldown(ms): | *Cooldown(ms): 10000 | ||
*FixedCastTime(ms): 1000 | *FixedCastTime(ms): 1000 | ||
*Can be dispelled | |||
| style="width: 12.5%; height: 23px; text-align: center;" | | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
[[File:Raphsoduofmineworker.gif|300px|alt=Rhapsody of Mineworker Skill Animation|frameless|Rhapsody of Mineworker]] | [[File:Raphsoduofmineworker.gif|300px|alt=Rhapsody of Mineworker Skill Animation|frameless|Rhapsody of Mineworker]] | ||
| style="width: 25%; height: 23px;" | | | style="width: 25%; height: 23px;" | | ||
Grants a chance to decrease RES of normal monsters and enemy players in the skill's range for 30 seconds. Increases effectiveness when there is another performer, which is the same party, on the caster's screen.<br>Requires a Musical Instrument or Whip.<br>Consumes 1 Neck | Grants a chance to decrease RES of normal monsters and enemy players in the skill's range for 30 seconds. Increases effectiveness when there is another performer, which is the same party, on the caster's screen.<br>Requires a Musical Instrument or Whip.<br>Consumes 1 <span>[[image:11513.png|middle|24px]][https://www.midgardtales.com/item/view/?id=11513 Protect Neck Candy]</span>.<br> | ||
#AoE: 15x15 cells | #AoE: 15x15 cells | ||
#AoE: 15x15 cells | #AoE: 15x15 cells | ||
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#AoE: 23x23 cells | #AoE: 23x23 cells | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
RES reduction = 10 x Skill Level.<p>If has Partner in Party = 2x effect.</p> | |||
< | |||
< | |||
|} | |} | ||
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|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
*Max Level | *Max Level 5 | ||
*Active | *Active Supportive | ||
* | *Self and Party | ||
*AP Recovery: | *AP Recovery: 10 | ||
*Costs: | *Costs: 180 SP | ||
*CastTime(ms): | *CastTime(ms): 2000 | ||
*AfterCastActDelay(ms): 500 | *AfterCastActDelay(ms): 500 | ||
*Cooldown(ms): | *Cooldown(ms): 5000 | ||
*FixedCastTime(ms): 1000 | *FixedCastTime(ms): 1000 | ||
*Can be dispelled | |||
| style="width: 12.5%; height: 23px; text-align: center;" | | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
[[File:Serenadeofjawaii.gif|300px|alt=Serenade of Jawaii Skill Animation|frameless|Serenade of Jawaii]] | [[File:Serenadeofjawaii.gif|300px|alt=Serenade of Jawaii Skill Animation|frameless|Serenade of Jawaii]] | ||
| style="width: 25%; height: 23px;" | | | style="width: 25%; height: 23px;" | | ||
Increases S.MATK and Movement Speed of the caster and party members in the skill's range for | Increases S.MATK and Movement Speed of the caster and party members in the skill's range for 90 seconds.<br>Increases effectiveness when there is another performer, which is the same party, on the caster's screen.<br>Requires a Musical Instrument or Whip.<br>Consumes 1 Neck Protection Candy.<br> | ||
#S.MATK +3/AoE: 15x15 cells | #S.MATK +3/AoE: 15x15 cells | ||
#S.MATK +6/AoE: 15x15 cells | #S.MATK +6/AoE: 15x15 cells | ||
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#S.MATK +12/AoE: 21x21 cells | #S.MATK +12/AoE: 21x21 cells | ||
#S.MATK +15/AoE: 23x23 cells | #S.MATK +15/AoE: 23x23 cells | ||
| style="width: 12.5%; height: 23px | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
N/A | |||
|} | |} | ||
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|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
*Max Level | *Max Level 5 | ||
*Active | *Active Supportive | ||
* | *Self and Party | ||
*AP Recovery: | *AP Recovery: 10 | ||
*Costs: | *Costs: 215 SP | ||
*CastTime(ms): | *CastTime(ms): 2000 | ||
*AfterCastActDelay(ms): 500 | *AfterCastActDelay(ms): 500 | ||
*Cooldown(ms): | *Cooldown(ms): 5000 | ||
*FixedCastTime(ms): 1000 | *FixedCastTime(ms): 1000 | ||
*Can be dispelled | |||
| style="width: 12.5%; height: 23px; text-align: center;" | | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
[[File:Musicalinterlude.gif|300px|alt=Musical Interlude Skill Animation|frameless|Musical Interlude]] | [[File:Musicalinterlude.gif|300px|alt=Musical Interlude Skill Animation|frameless|Musical Interlude]] | ||
| style="width: 25%; height: 23px;" | | | style="width: 25%; height: 23px;" | | ||
Increases RES of the caster and party members in the skill's range for | Increases RES and MRES of the caster and party members in the skill's range for 90 seconds.<br>Increases effectiveness when there is another performer, which is the same party, on the caster's screen.<br>Requires a Musical Instrument or Whip.<br>Consumes 1 Neck Protection Candy.<br> | ||
#Res + | #Res/Mres +20/AoE: 15x15 cells | ||
#Res + | #Res/Mres +30/AoE: 15x15 cells | ||
#Res + | #Res/Mres +40/AoE: 17x17 cells | ||
#Res + | #Res/Mres +50/AoE: 21x21 cells | ||
#Res + | #Res/Mres +60/AoE: 23x23 cells | ||
| style="width: 12.5%; height: 23px | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
N/A | |||
|} | |} | ||
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|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
*Max Level | *Max Level 5 | ||
*Active | *Active Supportive | ||
* | *Self and Party | ||
*AP Recovery: | *AP Recovery: 10 | ||
*Costs: | *Costs: 180 SP | ||
*CastTime(ms): | *CastTime(ms): 2000 | ||
*AfterCastActDelay(ms): 500 | *AfterCastActDelay(ms): 500 | ||
*Cooldown(ms): | *Cooldown(ms): 5000 | ||
*FixedCastTime(ms): 1000 | *FixedCastTime(ms): 1000 | ||
*Can be dispelled | |||
| style="width: 12.5%; height: 23px; text-align: center;" | | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
[[File:Marchofprontera.gif|300px|alt=March of Prontera Skill Animation|frameless|March of Prontera]] | [[File:Marchofprontera.gif|300px|alt=March of Prontera Skill Animation|frameless|March of Prontera]] | ||
| style="width: 25%; height: 23px;" | | | style="width: 25%; height: 23px;" | | ||
Increases P.ATK and Movement Speed of the caster and party members in the skill's range for | Increases P.ATK and Movement Speed of the caster and party members in the skill's range for 90 seconds.<br>Increases effectiveness when there is another performer, which is the same party, on the caster's screen.<br>Requires a Musical Instrument or Whip.<br>Consumes 1 Neck Protection Candy.<br> | ||
#P.ATK +3/AoE: 15x15 cells | #P.ATK +3/AoE: 15x15 cells | ||
#P.ATK +6/AoE: 15x15 cells | #P.ATK +6/AoE: 15x15 cells | ||
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#P.ATK +12/AoE: 21x21 cells | #P.ATK +12/AoE: 21x21 cells | ||
#P.ATK +15/AoE: 23x23 cells | #P.ATK +15/AoE: 23x23 cells | ||
| style="width: 12.5%; height: 23px | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
N/A | |||
|} | |} | ||
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|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
*Max Level | *Max Level 5 | ||
*Active | *Active Debuff | ||
* | *Target Around Self | ||
*AP Recovery: 20 | *AP Recovery: 20 | ||
*Costs: | *Costs: 280 SP | ||
*CastTime(ms): | *CastTime(ms): 2000 | ||
*AfterCastActDelay(ms): 500 | *AfterCastActDelay(ms): 500 | ||
*Cooldown(ms): | *Cooldown(ms): 10000 | ||
*FixedCastTime(ms): 1000 | *FixedCastTime(ms): 1000 | ||
| style="width: 12.5%; height: 23px; text-align: center;" | | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
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#AoE: 21x21 cells | #AoE: 21x21 cells | ||
#AoE: 23x23 cells | #AoE: 23x23 cells | ||
| style="width: 12.5%; height: 23px | | style="width: 12.5%; height: 23px; text-align: left;" | | ||
Chance% for Unlucky = 5 x Skill Level (double with partner) | |||
Chance% for Confusion = 4 x Skill Level | |||
|} | |} | ||
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|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
*Max Level | *Max Level 5 | ||
*Active | *Active Debuff | ||
* | *Target Around Self | ||
*AP Recovery: 20 | *AP Recovery: 20 | ||
*Costs: | *Costs: 280 SP | ||
*CastTime(ms): | *CastTime(ms): 2000 | ||
*AfterCastActDelay(ms): 500 | *AfterCastActDelay(ms): 500 | ||
*Cooldown(ms): | *Cooldown(ms): 10000 | ||
*FixedCastTime(ms): 1000 | *FixedCastTime(ms): 1000 | ||
| style="width: 12.5%; height: 23px; text-align: center;" | | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
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#AoE: 23x23 cells | #AoE: 23x23 cells | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
Chance% for Depression = 5 x Skill Level (double with partner) | |||
Chance% for Curse = 4 x Skill Level | |||
|} | |} | ||
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|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
*Max Level | *Max Level 1 | ||
*Active | *Active Supportive | ||
*Single Self Target | *Single Self Target | ||
*Costs: 300 SP, 100 AP | |||
*Costs: | *CastTime(ms): 2000 | ||
*CastTime(ms): | |||
*AfterCastActDelay(ms): 500 | *AfterCastActDelay(ms): 500 | ||
*Cooldown(ms): | *Cooldown(ms): 120000 | ||
*FixedCastTime(ms): 1000 | *FixedCastTime(ms): 1000 | ||
*Can be dispelled | |||
| style="width: 12.5%; height: 23px; text-align: center;" | | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
[[File:Sonataofkvasir.gif|300px|alt=Sonata of Kvasir Skill Animation|frameless|Sonata of Kvasir]] | [[File:Sonataofkvasir.gif|300px|alt=Sonata of Kvasir Skill Animation|frameless|Sonata of Kvasir]] | ||
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Enables the caster to use any Ensemble skill alone for 60 seconds.<br>Can only be used when in a party.<br>Requires a Musical Instrument, Bow or Whip.<br> | Enables the caster to use any Ensemble skill alone for 60 seconds.<br>Can only be used when in a party.<br>Requires a Musical Instrument, Bow or Whip.<br> | ||
#Ensemble skills can be used alone. | #Ensemble skills can be used alone. | ||
| style="width: 12.5%; height: 23px | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
N/A | |||
|} | |} | ||
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{| class="wikitable" style="border-collapse: collapse; width: 100%;" | {| class="wikitable" style="border-collapse: collapse; width: 100%;" | ||
|- | |- | ||
| style="width: | | style="width: 25%; text-align: center;" | | ||
'''Arrow Merchant''' | |||
@go 16 | |||
| style="width: 25%; text-align: center;" | [[File:Arrowmerchant.png|300px|frameless|Arrow Merchant]] | |||
| style="width: 50%;" | | | style="width: 50%;" | | ||
[[image:1750.png|middle|24px]][https://www.midgardtales.com/item/view/?id=1750 Arrow], [[image:1770.png|middle|24px]][https://www.midgardtales.com/item/view/?id=1770 Iron Arrow], [[image:1751.png|middle|24px]][https://www.midgardtales.com/item/view/?id=1751 Silver Arrow], [[image:1752.png|middle|24px]][https://www.midgardtales.com/item/view/?id=1752 Fire Arrow], [[image:1754.png|middle|24px]][https://www.midgardtales.com/item/view/?id=1754 Crystal Arrow], [[image:1755.png|middle|24px]][https://www.midgardtales.com/item/view/?id=1755 Arrow of Wind], [[image:1756.png|middle|24px]][https://www.midgardtales.com/item/view/?id=1756 Stone Arrow], [[image:1757.png|middle|24px]][https://www.midgardtales.com/item/view/?id=1757 Immaterial Arrow], [[image:1767.png|middle|24px]][https://www.midgardtales.com/item/view/?id=1767 Arrow of Shadow], [[image:1762.png|middle|24px]][https://www.midgardtales.com/item/view/?id=1762 Rusty Arrow] | |||
[[image:1758.png|middle|24px]][https://www.midgardtales.com/item/view/?id=1758 Stun Arrow], [[image:1759.png|middle|24px]][https://www.midgardtales.com/item/view/?id=1759 Frozen Arrow], [[image:1760.png|middle|24px]][https://www.midgardtales.com/item/view/?id=1760 Flash Arrow], [[image:1761.png|middle|24px]][https://www.midgardtales.com/item/view/?id=1761 Cursed Arrow], [[image:1763.png|middle|24px]][https://www.midgardtales.com/item/view/?id=1763 Poison Arrow], [[image:1764.png|middle|24px]][https://www.midgardtales.com/item/view/?id=1764 Sharp Arrow], [[image:1765.png|middle|24px]][https://www.midgardtales.com/item/view/?id=1765 Oridecon Arrow], [[image:1768.png|middle|24px]][https://www.midgardtales.com/item/view/?id=1768 Sleep Arrow], [[image:1769.png|middle|24px]][https://www.midgardtales.com/item/view/?id=1769 Mute Arrow], [[image:1772.png|middle|24px]][https://www.midgardtales.com/item/view/?id=1772 Holy Arrow], [[image:1773.png|middle|24px]][https://www.midgardtales.com/item/view/?id=1773 Elven Arrow], [[image:1774.png|middle|24px]][https://www.midgardtales.com/item/view/?id=1774 Hunting Arrow] | |||
|- | |||
| style="width: 25%; text-align: center;" | | |||
'''Material Dealer''' | |||
@go 16 | |||
| style="width: 25%; text-align: center;" | [[File:Materialdealer.png|300px|frameless|Material Dealer]] | |||
| style="width: 50%;" | <span>[[image:11513.png|middle|24px]][https://www.midgardtales.com/item/view/?id=11513 Protect Neck Candy], <span>[[image:6144.png|middle|24px]][https://www.midgardtales.com/item/view/?id=6144 Regrettable Tears]</span></span> | |||
|} | |} | ||
== Wallpaper == | == Wallpaper == | ||
[[File:Troubadour Large.png|300px|thumb|Troubadour]][[File:Troubadour Cute.png|300px|thumb|Troubadour]][[File:Trouvere Large.png|300px|thumb|Trouvere]][[File:Trouvere Cute.png|300px|thumb|Trouvere]] |
Latest revision as of 17:35, 11 August 2024
Table of content |
---|
Overview
Troubadour / Trouvere |
Max Level | Max Level HP/SP | Stats Bonus when Max Job Level | |
RO, Ragnarok Online.
Troubadour, the advanced class for Maestro, performs a beautiful melody to boost the morale of allies. This is a job that overturns the initiative on the battlefield through song and music. Trouvere, the advanced class for Wanderer, performs an enticing dance to boost the morale of allies. This is a job that overturns the initiative on the battlefield through song and dance. |
|
|
Str+7, Agi+9, Vit+6, Int+10, Dex+8, Luk+3 Pow+6, Sta+7, Wis+4, Spl+6, Con+11, Ctr+4 |
4th Job Skills
Rhythm Shooting
Basic Info | Skill Animation | Description | Formula |
|
Fires an arrow at the target inflicting 3 ranged physical attacks.
|
ATK% = -100 + 550 + 950 x Skill Level. ATK% = + 5 x CON. ATK% = x Base Level / 100. ATK% if Sound Brand = + 300 + 100 x Skill Level + 2 x CON. ATK% if Mystic Symphony = skill damage x 2, if Fish or Demihuman skill damage x 50 / 100. |
Sound Blend
Basic Info | Skill Animation | Description | Formula |
|
Inflicts magical damage and Sound Brand status to the target.
|
MATK% = -100 + 120 x Skill Level. MATK% = + 5 x SPL. MATK% = x Base Level / 100. MATK% if Mystic Symphony = + Skill Damage x 100 / 100.
Gives Sound Brand debuff, can be dispelled. |
Metallic Fury
Basic Info | Skill Animation | Description | Formula |
|
Fires an amplified arrow at the target, causing magical damage to surrounding targets.
|
MATK% = -100 + 3850 x Skill Level. MATK% = + 5 x SPL. MATK% = x Base Level / 100. MATK% if Sound Brand = + 800 x Skill Level + 2 x Stage Manner Skill Level x SPL. |
Rose Blossom
Basic Info | Skill Animation | Description | Formula |
|
Attaches a flower seed on an arrow and shoots it to a target inflicting powerfull ranged physical damage. The flower booms after a while, inflicting additional ranged physical damage to the target and surrounding enemies.
|
ATK% = -100 + 200 + 2000 x Skill Level. ATK% if Stage Manner skill = + 3 x CON. ATK% if Sound Brand = + 200 x Skill Level. ATK% = x Base Level / 100. ATK% if Mystic Symphony = skill damage x 2, if Fish or Demihuman skill damage x 50 / 100.
Gives Rose Blossom status, can be dispelled. |
Mystic Symphony
Basic Info | Skill Animation | Description | Formula |
|
Grants a buff to the caster which increases the damage of Sound Blend, Rythm Shooting and Rose Blossom by 100% for 150 seconds.
|
Fish and Demihuman damage = + 60%. |
Stage Manner
Basic Info | Skill Animation | Description | Formula |
|
N/A |
Increases AP recovery when using Troubadour/Trouvere attack skills and increases effectiveness of some song skills.
|
N/A |
Retrospection
Basic Info | Skill Animation | Description | Formula |
|
N/A |
Recasts the last song used.
|
N/A |
Geffenia Nocturne
Basic Info | Skill Animation | Description | Formula |
|
Grants a chance to decrease MRES of normal monsters and enemy players in the skill's range for 30 seconds.
|
MRES Reduction = 10 x Skill Level. If has Partner in Party = 2x effect. |
Rhapsody of Mineworker
Basic Info | Skill Animation | Description | Formula |
|
Grants a chance to decrease RES of normal monsters and enemy players in the skill's range for 30 seconds. Increases effectiveness when there is another performer, which is the same party, on the caster's screen.
|
RES reduction = 10 x Skill Level. If has Partner in Party = 2x effect. |
Serenade of Jawaii
Basic Info | Skill Animation | Description | Formula |
|
Increases S.MATK and Movement Speed of the caster and party members in the skill's range for 90 seconds.
|
N/A |
Musical Interlude
Basic Info | Skill Animation | Description | Formula |
|
Increases RES and MRES of the caster and party members in the skill's range for 90 seconds.
|
N/A |
March of Prontera
Basic Info | Skill Animation | Description | Formula |
|
Increases P.ATK and Movement Speed of the caster and party members in the skill's range for 90 seconds.
|
N/A |
Capriccio of Roki
Basic Info | Skill Animation | Description | Formula |
|
Grants a chance to inflict Unlucky and Confusion status to enemy players in the surrounding area.
|
Chance% for Unlucky = 5 x Skill Level (double with partner) Chance% for Confusion = 4 x Skill Level |
Requiem of Niflheim
Basic Info | Skill Animation | Description | Formula |
|
Grants a chance to inflict Depression and Curse status to enemy players in the surrounding area.
|
Chance% for Depression = 5 x Skill Level (double with partner) Chance% for Curse = 4 x Skill Level |
Sonata of Kvasir
Basic Info | Skill Animation | Description | Formula |
|
Enables the caster to use any Ensemble skill alone for 60 seconds.
|
N/A |
Related NPC
Arrow Merchant @go 16 |
Arrow, Iron Arrow, Silver Arrow, Fire Arrow, Crystal Arrow, Arrow of Wind, Stone Arrow, Immaterial Arrow, Arrow of Shadow, Rusty Arrow Stun Arrow, Frozen Arrow, Flash Arrow, Cursed Arrow, Poison Arrow, Sharp Arrow, Oridecon Arrow, Sleep Arrow, Mute Arrow, Holy Arrow, Elven Arrow, Hunting Arrow | |
Material Dealer @go 16 |
Protect Neck Candy, Regrettable Tears |