Troubadour Trouvere
Intro
| Novice | Archer
(1st Job) |
Bard / Dancer
(2nd Job) |
Clown / Gypsy
(2nd Job Transcedent) |
Minstrel / Wanderer
(3rd Job) |
Troubadour / Trouvere
(4th Job) |
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| Description | Max Level HP/SP | Stats Bonus when Max Job Level |
| The fourth job of the Bard and Dancer line, and the only support job that buffs a whole party while still dealing real damage itself. One half plays an instrument and the other wields a whip, but both share a single toolkit, so one set of gear serves either side. Almost everything it does is a song or a dance, and those never stack, so the job is less about spamming and more about keeping the right one running while you attack in between. Damage splits into a physical line of arrows and blades of sound and a magical line of raw sound waves. Several attacks leave a mark on the target that the next attack detonates, so the rotation is a short setup-then-payoff loop rather than a single button. Pick this job if you enjoy buffing a group and managing timers while still carrying your own weight. Avoid it if you want a profile with nothing to watch. |
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Str+7, Agi+9, Vit+6, Int+10, Dex+8, Luk+3 Pow+7, Sta+7, Wis+4, Spl+7, Con+11, Ctr+4 |
1st Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
|---|---|---|---|---|
| Double Strafe | 10 | Active / Physical Ranged | 12 | ATK% = 100 + 10 * (SkillLevel - 1), 2 hits
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| Arrow Shower | 10 | Active / Physical Ranged | 15 | ATK% = 150 + 10 * SkillLevel (3x3), Knockback 2
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| Owl's Eye | 10 | Passive | - | DEX +SkillLevel
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| (P) Vulture's Eye | 10 | Passive | - | Range +SkillLevel, HIT +SkillLevel%
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| Improve Concentration | 10 | Active / Supportive Self | 25~70 | DEX / AGI +(2 + SkillLevel)%, duration 40 + 20 * SkillLevel s
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| Charge Arrow | - | Active / Physical Ranged (Quest) | 15 | ATK% = 150, Knockback 5
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| Arrow Crafting | - | Active / Crafting (Quest) | 10 | Crafts arrows from materials
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2nd Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
|---|---|---|---|---|
| Adaption to Circumstances | 1 | Active / Supportive Self | 10 | Song / Dance / Ensemble SP cost -20%
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| Encore | 1 | Active / Supportive Self | 1 | Recasts the last Song / Dance / Ensemble at 50% SP
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| Lullaby | 1 | Active / Debuff (Ensemble) | 40 | Inflicts Sleep on everything in range, Boss immune
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| Loki's Wail | 1 | Active / Debuff (Ensemble) | 180 | Blocks all skills except the caster's, 30 s, PvP / WoE only
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| (P) Invulnerable Siegfried | 5 | Active / Supportive (Ensemble) | 40~56 | Elemental Resistance +3 * SkillLevel%, Status tolerance +5 * SkillLevel%, 180 s
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| Drum of Battlefield | 5 | Active / Supportive (Ensemble) | 50~66 | ATK +15 + 5 * SkillLevel, DEF +15 * SkillLevel, 180 s
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| Into the Abyss | 1 | Active / Supportive (Ensemble) | 70 | Party skills need no gemstone, 180 s
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| Eternal Chaos | 1 | Active / Debuff (Ensemble) | 120 | Enemy DEF = 0, 60 s, PvP / WoE only
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| Mr. Kim A Rich Man | 5 | Active / Supportive (Ensemble) | 62~86 | EXP +10 + 10 * SkillLevel%, 180 s
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| The Ring of Nibelungen | 5 | Active / Supportive (Ensemble) | 64, 60, 56, 52, 48 | Random party buff, 60 s
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Bard 2nd Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
|---|---|---|---|---|
| Frost Joke | 5 | Active / Debuff | 12~20 | Freeze chance = 15 + 5 * SkillLevel%
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| Musical Lesson | 10 | Passive | - | Instrument ATK +3 * SkillLevel, ASPD +SkillLevel%, MaxSP +SkillLevel%
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| Musical Strike | 5 | Active / Physical Ranged | 12 | ATK% = 110 + 40 * SkillLevel, 2 hits, 1 Arrow ammo
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| Dissonance | 5 | Active / Magical Neutral | 35~47 | MATK% = 100 + 10 * SkillLevel + 3 * Musical Lesson, per tick
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| Whistle | 10 | Active / Supportive (Song) | 22~40 | FLEE +20~40, Perfect Dodge +1~5, 180 s
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| Assassin Cross of Sunset | 10 | Active / Supportive (Song) | 40~85 | After Attack Delay -1~20%, 180 s
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| Poem of Bragi | 10 | Active / Supportive (Song) | 65~110 | Variable Cast Time -2 * SkillLevel%, Global Cooldown -3 * SkillLevel%, 180 s
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| (P) Apple of Idun | 10 | Active / Supportive (Song) | 40~85 | MaxHP +10~20%, Healing received +2 * SkillLevel%, 180 s
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| Pang Voice | - | Active / Debuff (Quest) | 40 | Chaos + Bleeding, Boss immune
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Dancer 2nd Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
|---|---|---|---|---|
| Scream | 5 | Active / Debuff | 12~20 | Stun chance = 25 + 5 * SkillLevel%
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| Dancing Lesson | 10 | Passive | - | Whip ATK +3 * SkillLevel, Critical +SkillLevel, MaxSP +SkillLevel%
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| Throw Arrow | 5 | Active / Physical Ranged | 12 | ATK% = 110 + 40 * SkillLevel, 2 hits, 1 Arrow ammo
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| Ugly Dance | 5 | Active / Debuff (Dance) | 35~47 | SP -10 - 2 * SkillLevel%, Chance = 20 + 5 * SkillLevel%, PvP / WoE only
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| Humming | 10 | Active / Supportive (Dance) | 33~60 | HIT +4 * SkillLevel, 180 s
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| Please Don't Forget Me | 10 | Active / Debuff (Dance) | 38~65 | ASPD -3 * SkillLevel%, Movement Speed -2 * SkillLevel%, 60 s, PvP / WoE only
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| Fortune's Kiss | 10 | Active / Supportive (Dance) | 40~85 | Critical +SkillLevel, Critical Damage +2 * SkillLevel%, 180 s
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| (P) Service For You | 10 | Active / Supportive (Dance) | 60~87 | MaxSP +10~20%, SP cost -(5 + SkillLevel)%, 180 s
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| Charming Wink | - | Active / Debuff (Quest) | 40 | Confusion + Hallucination, Boss immune
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2nd Job Transcendent Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
|---|---|---|---|---|
| Arrow Vulcan | 10 | Active / Physical Ranged | 12~30 | ATK% = 500 + 100 * SkillLevel, x Base Level / 100, consumes 1 Arrow
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| Moonlit Water Mill | 5 | Active / Supportive (Ensemble) | 30~70 | Duration = 15 + 5 * SkillLevel s, blocks entry, not magic or ranged
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| Marionette Control | 1 | Active / Supportive | 100 | Target stats +Caster stats / 2, cap 99 per stat
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| Skillful Profession Musician | 1 | Active / Supportive Self | 1 | Clears the pending Ensemble after-effect
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| Hermode's Rod | 5 | Active / Debuff (WoE) | 20~60 | Duration = 10 * SkillLevel s, Blocks all skills in 7x7
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| Tarot Card of Fate | 5 | Active / Debuff | 40 | Success chance = 8 * SkillLevel%, 14 random effects
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3rd Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
|---|---|---|---|---|
| Severe Rainstorm | 5 | Active / Physical Ranged | 80~120 | ATK% = 100 * SkillLevel per hit, 120 * SkillLevel with Instrument / Whip, 12 hits (11x11)
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| Reverberation | 5 | Active / Magical (Arrow) | 56~80 | MATK% = 700 + 300 * SkillLevel, x Base Level / 100, x1.5 vs Sound Brand (5x5)
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| Metallic Sound | 10 | Active / Magical | 62~80 | MATK% = 120 * SkillLevel + 60 * Lesson Lv, +100 vs Sleeping, x1.5 vs Sound Brand, x Base Level / 100
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| Great Echo | 5 | Active / Physical | 80~120 | ATK% = 250 + 500 * SkillLevel + 50 * Lesson Lv, x2 with a partner, x Base Level / 100
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| Lesson | 10 | Passive | - | MaxSP +30 * SkillLevel, SP recovery +3 + 3 * SkillLevel per 10 s
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| Circle of Nature | 5 | Active / Supportive | 42~58 | HP recovery +50 * SkillLevel%
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| Death Valley | 5 | Active / Supportive | 50~62 | Revives at the target's remaining SP, Target SP cost 60 - 10 * SkillLevel%
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| Song of Despair | 5 | Active / Debuff | 12~28 | Immobilize 6 + 2 * SkillLevel s, Wave 7 + 2 * SkillLevel s, up to 5 placed
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| Siren's Voice | 5 | Active / Debuff | 48~80 | Duration 12 + 3 * SkillLevel s, AoE 3 + 2 * SkillLevel cells
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| Frigg's Song | 5 | Active / Supportive (Song) | 200~320 | MaxHP +5 * SkillLevel%, HP recovery 80 + 20 * SkillLevel per sec, 60 s
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| Improvised Song | 5 | Active / Debuff | 20 | Strips advanced Ensemble effects, Success chance = 30 + 10 * SkillLevel%
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| Gloomy Shyness | 5 | Active / Debuff | 42~58 | Fixed Cast Time +0.5 * SkillLevel s, SP cost +10 * SkillLevel%
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| Deep Sleep Lullaby | 5 | Active / Debuff | 80~120 | Deep Sleep, +50% damage taken on the next hit, AoE 3x3 to 5x5
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| Harmonize | 5 | Active / Supportive | 70~90 | Bonus stats equalised, All bonus stats -(5 + 5 * SkillLevel), 60 s
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| Windmill Rush | 5 | Active / Supportive (Song) | 82~106 | ATK +7~20 + Lesson Lv, raises party Movement Speed
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| Echo Song | 5 | Active / Supportive (Song) | 86~110 | DEF +6 * SkillLevel%
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| Swing Dance | 5 | Active / Supportive (Dance) | 96~160 | ASPD +5 * SkillLevel% + Lesson Lv, Fixed Cast Time -6 * SkillLevel%
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| Symphony of Lover | 5 | Active / Supportive (Dance) | 60~96 | MDEF +2 * SkillLevel%, Holy / Ghost resistance +3 * SkillLevel%
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| Moonlight Serenade | 5 | Active / Supportive (Song) | 84~134 | MATK +7~20 + Lesson Lv
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| Dance with Warg | 5 | Active / Supportive (Ensemble) | 120~200 | Fixed Cast Time -30~70%, ASPD +5 * SkillLevel%, Ranged damage +SkillLevel%
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| Saturday Night Fever | 5 | Active / Debuff (Ensemble) | 150~190 | HIT -(50 + 50 * SkillLevel), FLEE -(20 + 30 * SkillLevel), forced Frenzy
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| Song of Mana | 5 | Active / Supportive (Ensemble) | 120~200 | Restores 10~20% SP, SP recovery +50 * SkillLevel%
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| Sinking Melody | 5 | Active / Debuff (Ensemble) | 120~160 | Chance = 5 + 5 * SkillLevel% + Lesson Lv, Drains SP, INT down
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| Song of Destruction | 5 | Active / Debuff (Ensemble) | 80~120 | Damage taken x2 for 10 s, AoE 11x11 to 15x15
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| Lerad's Dew | 5 | Active / Supportive (Ensemble) | 80~120 | MaxHP +2 + 3 * SkillLevel%, duration 20~120 s
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| Beyond of Warcry | 5 | Active / Debuff (Ensemble) | 120~160 | Chance = 12 + 3 * SkillLevel% + Lesson Lv, MaxHP down, STR down
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| Unlimited Humming Voice | 5 | Active / Supportive (Ensemble) | 120~160 | Elemental damage +4 * SkillLevel% + Lesson Lv
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4th Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
|---|---|---|---|---|
| (MT) Rhythm Shooting | 5 | Active / Physical Ranged | 36~52 | ATK% = 550 + 950 * SkillLevel + 5 * CON per hit, 3 hits, +300 + 100 * SkillLevel + 2 * CON vs Sound Brand, x2 while Mystic Symphony is up
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| Sound Blend | 5 | Active / Magical (Arrow) | 40~80 | MATK% = 120 * SkillLevel + 5 * SPL, +SkillLevel * 100% while Mystic Symphony is up, applies Sound Brand for 10~20 s
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| (MT) Metallic Fury | 5 | Active / Magical (Arrow) | 70~94 | MATK% = 3850 * SkillLevel + 5 * SPL, +800 * SkillLevel + 2 * Stage Manner Lv * SPL vs Sound Brand, AoE 5x5 to 9x9
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| Rhythmical Wave | 5 | Active / Magical (Arrow) | 78~102 | MATK% = 250 + 3650 * SkillLevel, +200 + 1000 * SkillLevel while Mystic Symphony is up, AoE 5x5 to 11x11
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| (MT) Rose Blossom | 5 | Active / Physical Ranged | 70~94 | ATK% = 200 + 2000 * SkillLevel, +3 * CON while Stage Manner is up, +200 * SkillLevel vs Sound Brand, x2 while Mystic Symphony is up, 1 Arrow ammo
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| Fugue des Fleches | 5 | Active / Physical Ranged | 68~80 | ATK% = 300 + 250 * SkillLevel + 5 * CON, 8 hits, +100 * (SkillLevel - 1) while Mystic Symphony is up, AoE 5x5 to 7x7, 8 Arrow ammo
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| (MT) Mystic Symphony | 1 | Active / Supportive | 250 SP, 160 AP | Fish and Demihuman damage +60%, Pierces RES / MRES by 10%, 60 s
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| Stage Manner | 5 | Passive | - | P.ATK / S.MATK +3 * SkillLevel, boosts AP recovery on attack skills
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| Retrospection | 1 | Active / Supportive Self | 1 | Recasts the last song used
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| (R) Geffenia Nocturne | 5 | Active / Debuff | 120~280 | MRES -10 * SkillLevel, x2 with a partner in party, AoE 15x15 to 23x23
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| (R) Rhapsody of Mineworker | 5 | Active / Debuff | 120~280 | RES -10 * SkillLevel, x2 with a partner in party, AoE 15x15 to 23x23
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| (R) Serenade of Jawaii | 5 | Active / Supportive | 140~180 | S.MATK +3 * SkillLevel, AoE 15x15 to 23x23
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| (R) Musical Interlude | 5 | Active / Supportive | 171~215 | RES / MRES +10 + 10 * SkillLevel, AoE 15x15 to 23x23
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| (R) March of Prontera | 5 | Active / Supportive | 140~180 | P.ATK +3 * SkillLevel, AoE 15x15 to 23x23
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| Capriccio of Roki | 5 | Active / Debuff | 120~280 | Unlucky chance = 5 * SkillLevel%, doubled with a partner, Confusion chance = 4 * SkillLevel%
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| Requiem of Niflheim | 5 | Active / Debuff | 120~280 | Depression chance = 5 * SkillLevel%, doubled with a partner, Curse chance = 4 * SkillLevel%
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| Sonata of Kvasir | 1 | Active / Supportive | 300 SP, 100 AP | Ensemble skills can be used alone, 60 s, requires a party
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Item Boosts
Gear that directly boosts each 4th job skill.
Job Build Recommendations
The job splits into a physical half built on (MT) Rhythm Shooting and (MT) Rose Blossom, a magical half built on Sound Blend, (MT) Metallic Fury and Rhythmical Wave, and a support half built on the ensemble songs. This section is split by gear tier: Mid Game covers the pieces you can wear from Base Level 200 to 249, and End Game covers 250 and up, which is also where the SS and SSS tier instances open.
Mid Game
| Build | Recommendations |
| Rhythm Shooting Physical |
Skills to main: (MT) Rhythm Shooting Lv 5, (MT) Rose Blossom Lv 5, Sound Blend Lv 5, Stage Manner Lv 5, (MT) Mystic Symphony Lv 1 Gear to refine and grade: Damage cards: Stats and traits: CON first, since (MT) Rhythm Shooting adds 5 x CON and (MT) Rose Blossom adds 3 x CON, then POW for the P.ATK that scales both. Base Level is a separate /100 multiplier on top, so levels matter as much as stats here. Leave SPL alone unless you also run the magical half. Enchants and shadow: Combos: Consumables: Rotation: buff with Stage Manner and (MT) Mystic Symphony, open with Sound Blend to plant Sound Brand, then alternate (MT) Rhythm Shooting and (MT) Rose Blossom inside the Mystic Symphony window. Budget: Low to medium. Two instruments and one crown carry the whole profile. Content: Base Level 200 to 249 field and dungeon content, below the 250 gate of the SS tier instances. |
| Sound Blend Magical |
Skills to main: Sound Blend Lv 5, (MT) Metallic Fury Lv 5, Rhythmical Wave Lv 5, Stage Manner Lv 5, (MT) Mystic Symphony Lv 1 Gear to refine and grade: Damage cards: Stats and traits: SPL first, since Sound Blend adds 5 x SPL and (MT) Metallic Fury adds 5 x SPL on top of the base level /100 multiplier, then CON for the hit rate the arrow based skills want. POW only matters if you also run the physical half. Enchants and shadow: Combos: Consumables: Rotation: Sound Blend first to plant Sound Brand, then (MT) Metallic Fury for the Sound Brand bonus and Rhythmical Wave for area clear, all inside the (MT) Mystic Symphony window. Budget: Medium. The magical half wants a graded crown before it feels good. Content: Base Level 200 to 249 magic farming and mid tier dungeons. |
| Ensemble Support |
Skills to main: (MT) March of Prontera Lv 5, (MT) Serenade of Jawaii Lv 5, (MT) Musical Interlude Lv 5, Sonata of Kvasir Lv 1, (MT) Mystic Symphony Lv 1 Gear to refine and grade: Damage cards: Stats and traits: CON for the skill formulas, then VIT and INT for survival and SP, since the songs cost up to 320 SP and the ensemble set is what the party notices. POW and SPL come last here. Enchants and shadow: the same Combos: Consumables: Rotation: rotate (MT) March of Prontera, (MT) Serenade of Jawaii and (MT) Musical Interlude by party need, use Sonata of Kvasir to fire the ensemble skills alone, and keep (MT) Mystic Symphony on the damage dealers. Budget: Low. One crown and one instrument cover it. Content: Base Level 200 to 249 party play and mid tier dungeons. |
End Game
| Build | Recommendations |
| Rhythm Shooting Physical |
Skills to main: (MT) Rhythm Shooting Lv 5, (MT) Rose Blossom Lv 5, Fugue des Fleches Lv 5, Sound Blend Lv 5, Stage Manner Lv 5, (MT) Mystic Symphony Lv 1 Gear to refine and grade: Damage cards: Stats and traits: CON first, since (MT) Rhythm Shooting, (MT) Rose Blossom and Fugue des Fleches all add CON on top of their ratio, then POW for the P.ATK behind them. Critical damage comes after that. The Base Level /100 multiplier still applies, so levels matter as much as stats. Enchants and shadow: identical to Mid Game, since the same Wanderer Minstrel stones and the Musical Shooting or Blossom shadows stay best in slot at this tier. Combos: no 265 piece carries a set combo, so the combo slots stay on the stones, Consumables: Rotation: Stage Manner and (MT) Mystic Symphony up, Sound Blend to plant Sound Brand, then (MT) Rhythm Shooting and (MT) Rose Blossom, with Fugue des Fleches filling the burst window since Mystic Symphony lifts it the most. Budget: High. The Frontier pair plus a graded Frontier Crown is the single biggest jump in the profile. Content: SS tier instances at Base Level 250, SSS tier at 270. |
| Sound Blend Magical |
Skills to main: Sound Blend Lv 5, (MT) Metallic Fury Lv 5, Rhythmical Wave Lv 5, Stage Manner Lv 5, (MT) Mystic Symphony Lv 1 Gear to refine and grade: Damage cards: Stats and traits: SPL then CON. Same spread as Mid Game, since every magical skill still runs off the base level /100 multiplier over SPL. Enchants and shadow: identical to Mid Game, but the Combos: Consumables: Rotation: Sound Blend to plant Sound Brand, Rhythmical Wave as the main clear, (MT) Metallic Fury for the Sound Brand payoff, all inside the (MT) Mystic Symphony window. Budget: High. The Geige and Needle Whip pair plus a graded crown is the expensive part. Content: SS and SSS tier magic farming and bossing. |
| Ensemble Support |
Skills to main: (MT) March of Prontera Lv 5, (MT) Serenade of Jawaii Lv 5, (MT) Musical Interlude Lv 5, Sonata of Kvasir Lv 1, (MT) Mystic Symphony Lv 1 Gear to refine and grade: no dedicated support weapon exists at this tier, so borrow the Damage cards: Stats and traits: CON, then VIT and INT for survival and SP. The 250 and up ensembles cost the same 320 SP as before, so the resource pool matters more than raw damage stats. Enchants and shadow: identical to Mid Game, since the Wanderer Minstrel stones and the M. Troubadour & Trouvere shadow set carry over unchanged. Combos: Consumables: Rotation: unchanged from Mid Game, just with the bigger party coverage that the SS and SSS tier instances demand. Budget: Medium, since it shares the physical build's gear. Content: SS and SSS tier party content. |
General Damage Gear & Cards
The tables above list items that boost one specific skill. The pieces below raise damage in general, so they work with any build on that damage type and stack on top of the skill gear.
Physical
Mid Game
Base Level 200 to 249. The armour slots roll a ranged damage % line, which is what (MT) Rhythm Shooting and (MT) Rose Blossom read.
| Slot | Recommended | Main bonuses |
|---|---|---|
| Armor | ATK %, ranged damage %, P.ATK | |
| Garment | ATK %, ranged damage %, P.ATK | |
| Shoes | ATK %, ranged damage %, P.ATK | |
| Accessory | ATK %, P.ATK | |
| Head (Top) | ATK %, ranged damage %, P.ATK, damage to all sizes and elements, crit damage % | |
| Shadow set | ATK %, ranged damage % (refine scaled), P.ATK |
End Game
Base Level 250 and up. Shadow gear has no level gate, so the Mid Game shadow set carries over unchanged.
| Slot | Recommended | Main bonuses |
|---|---|---|
| Armor | ATK %, ranged damage %, crit damage %, damage to all elements | |
| Garment | ATK %, ranged damage %, crit damage %, P.ATK, damage to all elements | |
| Shoes | P.ATK, ranged damage %, crit damage % (refine and grade scaled) | |
| Accessory | ATK %, P.ATK, ranged damage %, crit damage %, damage to all elements | |
| Head (Top) | ATK %, ranged damage %, P.ATK, crit damage %, damage to all sizes |
Damage Cards
Universal: these apply to every target, so they are the safe default when you do not know what you are fighting.
| Card | Effect on physical damage |
|---|---|
| ATK % (refine scaled where applicable) | |
| ATK %, damage to Demon (refine scaled where applicable) | |
| P.ATK (refine scaled where applicable) | |
| ranged damage %, damage to Boss (refine scaled where applicable) | |
| ranged damage % (refine scaled where applicable) | |
| melee damage % (refine scaled where applicable) | |
| melee damage %, damage to Boss (refine scaled where applicable) | |
| melee damage % (refine scaled where applicable) | |
| crit damage % (refine scaled where applicable) | |
| crit damage % (refine scaled where applicable) | |
| crit damage % (refine scaled where applicable) |
Target specific: swap these in once you know the race, size, element or class of what you are farming.
| Card | Effect on physical damage |
|---|---|
| ATK %, damage to Demi-Human, Angel, Player (refine scaled where applicable) | |
| ATK %, damage to Brute (refine scaled where applicable) | |
| ATK %, damage to Demon (refine scaled where applicable) | |
| ATK %, damage to Undead (refine scaled where applicable) | |
| ATK %, damage to Dragon (refine scaled where applicable) | |
| ranged damage %, damage to Formless, Demi-Human, Player (refine scaled where applicable) | |
| ranged damage %, damage to all sizes, Water, Earth, Fire, Wind, Poison, Holy, Dark, Ghost (refine scaled where applicable) | |
| P.ATK, damage to Dark (refine scaled where applicable) | |
| ranged damage %, damage to Small, Large (refine scaled where applicable) | |
| ATK %, P.ATK, damage to Boss, Normal (refine scaled where applicable) |
Magical
Mid Game
Base Level 200 to 249. The same slots roll MATK % instead, which is what Sound Blend, (MT) Metallic Fury and Rhythmical Wave read.
| Slot | Recommended | Main bonuses |
|---|---|---|
| Armor | MATK %, MATK, magic damage to all elements, Variable Cast Time | |
| Garment | MATK %, S.MATK, magic damage to all elements, Variable Cast Time | |
| Shoes | MATK %, SPL, magic damage to all elements, Fixed Cast Time | |
| Accessory | MATK %, S.MATK, Variable Cast Time | |
| Head (Top) | MATK %, MATK, SPL, magic damage to all elements and sizes, Fixed Cast Time | |
| Shadow set | MATK %, MATK, magic damage to all elements |
End Game
Base Level 250 and up. Shadow gear has no level gate, so the Mid Game shadow set carries over unchanged.
| Slot | Recommended | Main bonuses |
|---|---|---|
| Armor | MATK %, MATK, S.MATK, magic damage to all elements, Variable Cast Time | |
| Garment | MATK %, S.MATK, MATK, magic damage to all elements, SPL | |
| Shoes | MATK %, S.MATK, SPL, magic damage to all elements, Variable and Fixed Cast Time | |
| Accessory | MATK %, S.MATK, magic damage to all elements, Variable Cast Time | |
| Head (Top) | MATK %, MATK, S.MATK, SPL, magic damage to all elements and sizes |
Damage Cards
Universal: these apply to every target, so they are the safe default when you do not know what you are fighting.
| Card | Effect on magic damage |
|---|---|
| MATK %, damage to all classes (refine scaled where applicable) | |
| MATK % (refine scaled where applicable) | |
| MATK %, damage to all classes (refine scaled where applicable) | |
| S.MATK (refine scaled where applicable) | |
| S.MATK, auto-casts (MT) Rock Down | |
| S.MATK, auto-casts (MT) Crimson Arrow | |
| magic damage to Boss, S.MATK, SPL and MATK % at high refine |
Target specific: swap these in once you know the element, race or class of what you are farming.
| Card | Effect on magic damage |
|---|---|
| Fire and Dark magic damage +100% | |
| Poison and Undead magic damage +100% | |
| Water magic damage % (refine scaled) | |
| Earth and Water magic damage +100% | |
| Wind and Ghost magic damage +100% | |
| Neutral and Holy magic damage +100% | |
| MATK %, magic damage to Demon and Formless | |
| magic damage to Demon | |
| MATK %, magic damage to Undead and Dragon | |
| MATK %, magic damage to Angel, Demi-Human, Player |
Related NPC
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Arrow Merchant Department Store in main town |
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Material Dealer Department Store in main town |
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