Troubadour Trouvere

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Intro

Novice Archer

(1st Job)

Bard / Dancer

(2nd Job)

Clown / Gypsy

(2nd Job Transcedent)

Minstrel / Wanderer

(3rd Job)

Troubadour / Trouvere

(4th Job)

TroubadourTrouvere
Description Max Level HP/SP Stats Bonus when Max Job Level
The fourth job of the Bard and Dancer line, and the only support job that buffs a whole party while still dealing real damage itself. One half plays an instrument and the other wields a whip, but both share a single toolkit, so one set of gear serves either side. Almost everything it does is a song or a dance, and those never stack, so the job is less about spamming and more about keeping the right one running while you attack in between. Damage splits into a physical line of arrows and blades of sound and a magical line of raw sound waves. Several attacks leave a mark on the target that the next attack detonates, so the rotation is a short setup-then-payoff loop rather than a single button. Pick this job if you enjoy buffing a group and managing timers while still carrying your own weight. Avoid it if you want a profile with nothing to watch.
  • Base Max HP: 92000
  • Base Max SP: 2180

Str+7, Agi+9, Vit+6, Int+10, Dex+8, Luk+3

Pow+7, Sta+7, Wis+4, Spl+7, Con+11, Ctr+4

1st Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Double Strafe 10 Active / Physical Ranged 12 ATK% = 100 + 10 * (SkillLevel - 1), 2 hits
Arrow Shower 10 Active / Physical Ranged 15 ATK% = 150 + 10 * SkillLevel (3x3), Knockback 2
Owl's Eye 10 Passive - DEX +SkillLevel
(P) Vulture's Eye 10 Passive - Range +SkillLevel, HIT +SkillLevel%
Improve Concentration 10 Active / Supportive Self 25~70 DEX / AGI +(2 + SkillLevel)%, duration 40 + 20 * SkillLevel s
Charge Arrow - Active / Physical Ranged (Quest) 15 ATK% = 150, Knockback 5
Arrow Crafting - Active / Crafting (Quest) 10 Crafts arrows from materials

2nd Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Adaption to Circumstances 1 Active / Supportive Self 10 Song / Dance / Ensemble SP cost -20%
Encore 1 Active / Supportive Self 1 Recasts the last Song / Dance / Ensemble at 50% SP
Lullaby 1 Active / Debuff (Ensemble) 40 Inflicts Sleep on everything in range, Boss immune
Loki's Wail 1 Active / Debuff (Ensemble) 180 Blocks all skills except the caster's, 30 s, PvP / WoE only
(P) Invulnerable Siegfried 5 Active / Supportive (Ensemble) 40~56 Elemental Resistance +3 * SkillLevel%, Status tolerance +5 * SkillLevel%, 180 s
Drum of Battlefield 5 Active / Supportive (Ensemble) 50~66 ATK +15 + 5 * SkillLevel, DEF +15 * SkillLevel, 180 s
Into the Abyss 1 Active / Supportive (Ensemble) 70 Party skills need no gemstone, 180 s
Eternal Chaos 1 Active / Debuff (Ensemble) 120 Enemy DEF = 0, 60 s, PvP / WoE only
Mr. Kim A Rich Man 5 Active / Supportive (Ensemble) 62~86 EXP +10 + 10 * SkillLevel%, 180 s
The Ring of Nibelungen 5 Active / Supportive (Ensemble) 64, 60, 56, 52, 48 Random party buff, 60 s

Bard 2nd Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Frost Joke 5 Active / Debuff 12~20 Freeze chance = 15 + 5 * SkillLevel%
Musical Lesson 10 Passive - Instrument ATK +3 * SkillLevel, ASPD +SkillLevel%, MaxSP +SkillLevel%
Musical Strike 5 Active / Physical Ranged 12 ATK% = 110 + 40 * SkillLevel, 2 hits, 1 Arrow ammo
Dissonance 5 Active / Magical Neutral 35~47 MATK% = 100 + 10 * SkillLevel + 3 * Musical Lesson, per tick
Whistle 10 Active / Supportive (Song) 22~40 FLEE +20~40, Perfect Dodge +1~5, 180 s
Assassin Cross of Sunset 10 Active / Supportive (Song) 40~85 After Attack Delay -1~20%, 180 s
Poem of Bragi 10 Active / Supportive (Song) 65~110 Variable Cast Time -2 * SkillLevel%, Global Cooldown -3 * SkillLevel%, 180 s
(P) Apple of Idun 10 Active / Supportive (Song) 40~85 MaxHP +10~20%, Healing received +2 * SkillLevel%, 180 s
Pang Voice - Active / Debuff (Quest) 40 Chaos + Bleeding, Boss immune

Dancer 2nd Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Scream 5 Active / Debuff 12~20 Stun chance = 25 + 5 * SkillLevel%
Dancing Lesson 10 Passive - Whip ATK +3 * SkillLevel, Critical +SkillLevel, MaxSP +SkillLevel%
Throw Arrow 5 Active / Physical Ranged 12 ATK% = 110 + 40 * SkillLevel, 2 hits, 1 Arrow ammo
Ugly Dance 5 Active / Debuff (Dance) 35~47 SP -10 - 2 * SkillLevel%, Chance = 20 + 5 * SkillLevel%, PvP / WoE only
Humming 10 Active / Supportive (Dance) 33~60 HIT +4 * SkillLevel, 180 s
Please Don't Forget Me 10 Active / Debuff (Dance) 38~65 ASPD -3 * SkillLevel%, Movement Speed -2 * SkillLevel%, 60 s, PvP / WoE only
Fortune's Kiss 10 Active / Supportive (Dance) 40~85 Critical +SkillLevel, Critical Damage +2 * SkillLevel%, 180 s
(P) Service For You 10 Active / Supportive (Dance) 60~87 MaxSP +10~20%, SP cost -(5 + SkillLevel)%, 180 s
Charming Wink - Active / Debuff (Quest) 40 Confusion + Hallucination, Boss immune

2nd Job Transcendent Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Arrow Vulcan 10 Active / Physical Ranged 12~30 ATK% = 500 + 100 * SkillLevel, x Base Level / 100, consumes 1 Arrow
Moonlit Water Mill 5 Active / Supportive (Ensemble) 30~70 Duration = 15 + 5 * SkillLevel s, blocks entry, not magic or ranged
Marionette Control 1 Active / Supportive 100 Target stats +Caster stats / 2, cap 99 per stat
Skillful Profession Musician 1 Active / Supportive Self 1 Clears the pending Ensemble after-effect
Hermode's Rod 5 Active / Debuff (WoE) 20~60 Duration = 10 * SkillLevel s, Blocks all skills in 7x7
Tarot Card of Fate 5 Active / Debuff 40 Success chance = 8 * SkillLevel%, 14 random effects

3rd Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Severe Rainstorm 5 Active / Physical Ranged 80~120 ATK% = 100 * SkillLevel per hit, 120 * SkillLevel with Instrument / Whip, 12 hits (11x11)
Reverberation 5 Active / Magical (Arrow) 56~80 MATK% = 700 + 300 * SkillLevel, x Base Level / 100, x1.5 vs Sound Brand (5x5)
Metallic Sound 10 Active / Magical 62~80 MATK% = 120 * SkillLevel + 60 * Lesson Lv, +100 vs Sleeping, x1.5 vs Sound Brand, x Base Level / 100
Great Echo 5 Active / Physical 80~120 ATK% = 250 + 500 * SkillLevel + 50 * Lesson Lv, x2 with a partner, x Base Level / 100
Lesson 10 Passive - MaxSP +30 * SkillLevel, SP recovery +3 + 3 * SkillLevel per 10 s
Circle of Nature 5 Active / Supportive 42~58 HP recovery +50 * SkillLevel%
Death Valley 5 Active / Supportive 50~62 Revives at the target's remaining SP, Target SP cost 60 - 10 * SkillLevel%
Song of Despair 5 Active / Debuff 12~28 Immobilize 6 + 2 * SkillLevel s, Wave 7 + 2 * SkillLevel s, up to 5 placed
Siren's Voice 5 Active / Debuff 48~80 Duration 12 + 3 * SkillLevel s, AoE 3 + 2 * SkillLevel cells
Frigg's Song 5 Active / Supportive (Song) 200~320 MaxHP +5 * SkillLevel%, HP recovery 80 + 20 * SkillLevel per sec, 60 s
Improvised Song 5 Active / Debuff 20 Strips advanced Ensemble effects, Success chance = 30 + 10 * SkillLevel%
Gloomy Shyness 5 Active / Debuff 42~58 Fixed Cast Time +0.5 * SkillLevel s, SP cost +10 * SkillLevel%
Deep Sleep Lullaby 5 Active / Debuff 80~120 Deep Sleep, +50% damage taken on the next hit, AoE 3x3 to 5x5
Harmonize 5 Active / Supportive 70~90 Bonus stats equalised, All bonus stats -(5 + 5 * SkillLevel), 60 s
Windmill Rush 5 Active / Supportive (Song) 82~106 ATK +7~20 + Lesson Lv, raises party Movement Speed
Echo Song 5 Active / Supportive (Song) 86~110 DEF +6 * SkillLevel%
Swing Dance 5 Active / Supportive (Dance) 96~160 ASPD +5 * SkillLevel% + Lesson Lv, Fixed Cast Time -6 * SkillLevel%
Symphony of Lover 5 Active / Supportive (Dance) 60~96 MDEF +2 * SkillLevel%, Holy / Ghost resistance +3 * SkillLevel%
Moonlight Serenade 5 Active / Supportive (Song) 84~134 MATK +7~20 + Lesson Lv
Dance with Warg 5 Active / Supportive (Ensemble) 120~200 Fixed Cast Time -30~70%, ASPD +5 * SkillLevel%, Ranged damage +SkillLevel%
Saturday Night Fever 5 Active / Debuff (Ensemble) 150~190 HIT -(50 + 50 * SkillLevel), FLEE -(20 + 30 * SkillLevel), forced Frenzy
Song of Mana 5 Active / Supportive (Ensemble) 120~200 Restores 10~20% SP, SP recovery +50 * SkillLevel%
Sinking Melody 5 Active / Debuff (Ensemble) 120~160 Chance = 5 + 5 * SkillLevel% + Lesson Lv, Drains SP, INT down
Song of Destruction 5 Active / Debuff (Ensemble) 80~120 Damage taken x2 for 10 s, AoE 11x11 to 15x15
Lerad's Dew 5 Active / Supportive (Ensemble) 80~120 MaxHP +2 + 3 * SkillLevel%, duration 20~120 s
Beyond of Warcry 5 Active / Debuff (Ensemble) 120~160 Chance = 12 + 3 * SkillLevel% + Lesson Lv, MaxHP down, STR down
Unlimited Humming Voice 5 Active / Supportive (Ensemble) 120~160 Elemental damage +4 * SkillLevel% + Lesson Lv

4th Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
(MT) Rhythm Shooting 5 Active / Physical Ranged 36~52 ATK% = 550 + 950 * SkillLevel + 5 * CON per hit, 3 hits, +300 + 100 * SkillLevel + 2 * CON vs Sound Brand, x2 while Mystic Symphony is up
Sound Blend 5 Active / Magical (Arrow) 40~80 MATK% = 120 * SkillLevel + 5 * SPL, +SkillLevel * 100% while Mystic Symphony is up, applies Sound Brand for 10~20 s
(MT) Metallic Fury 5 Active / Magical (Arrow) 70~94 MATK% = 3850 * SkillLevel + 5 * SPL, +800 * SkillLevel + 2 * Stage Manner Lv * SPL vs Sound Brand, AoE 5x5 to 9x9
Rhythmical Wave 5 Active / Magical (Arrow) 78~102 MATK% = 250 + 3650 * SkillLevel, +200 + 1000 * SkillLevel while Mystic Symphony is up, AoE 5x5 to 11x11
(MT) Rose Blossom 5 Active / Physical Ranged 70~94 ATK% = 200 + 2000 * SkillLevel, +3 * CON while Stage Manner is up, +200 * SkillLevel vs Sound Brand, x2 while Mystic Symphony is up, 1 Arrow ammo
Fugue des Fleches 5 Active / Physical Ranged 68~80 ATK% = 300 + 250 * SkillLevel + 5 * CON, 8 hits, +100 * (SkillLevel - 1) while Mystic Symphony is up, AoE 5x5 to 7x7, 8 Arrow ammo
(MT) Mystic Symphony 1 Active / Supportive 250 SP, 160 AP Fish and Demihuman damage +60%, Pierces RES / MRES by 10%, 60 s
Stage Manner 5 Passive - P.ATK / S.MATK +3 * SkillLevel, boosts AP recovery on attack skills
Retrospection 1 Active / Supportive Self 1 Recasts the last song used
(R) Geffenia Nocturne 5 Active / Debuff 120~280 MRES -10 * SkillLevel, x2 with a partner in party, AoE 15x15 to 23x23
(R) Rhapsody of Mineworker 5 Active / Debuff 120~280 RES -10 * SkillLevel, x2 with a partner in party, AoE 15x15 to 23x23
(R) Serenade of Jawaii 5 Active / Supportive 140~180 S.MATK +3 * SkillLevel, AoE 15x15 to 23x23
(R) Musical Interlude 5 Active / Supportive 171~215 RES / MRES +10 + 10 * SkillLevel, AoE 15x15 to 23x23
(R) March of Prontera 5 Active / Supportive 140~180 P.ATK +3 * SkillLevel, AoE 15x15 to 23x23
Capriccio of Roki 5 Active / Debuff 120~280 Unlucky chance = 5 * SkillLevel%, doubled with a partner, Confusion chance = 4 * SkillLevel%
Requiem of Niflheim 5 Active / Debuff 120~280 Depression chance = 5 * SkillLevel%, doubled with a partner, Curse chance = 4 * SkillLevel%
Sonata of Kvasir 1 Active / Supportive 300 SP, 100 AP Ensemble skills can be used alone, 60 s, requires a party

Item Boosts

Gear that directly boosts each 4th job skill.

(MT) Rhythm Shooting

Thanos Violin-AD [2] Precision Lute [2]

Light Power Harp [2] Thanatos Whip-AD [2]

Precision Whip [2] Light Power Spark [2]

Poenitentia Vatia [2] Rose Shooting Tuning Device

Ice Flower Spell(Vulcan Shooting) Glacier (Metallic Fury)

Troubadour & Trouvere Soul(Rhythm Shooting)

Frontier Crown (Troubadour & Trouvere) [1] Frontier Musical Violin [2]

Frontier Musical Whip [2]

Heroic Token (Troubadour / Trouvere) [1] + Narcissus Bow-LT [2]

Helm of Faith II (Minstrel & Wanderer) [1] + Vivatus Fides Chain Rope [2]

Helm of Faith II (Minstrel & Wanderer) [1] + Vivatus Fides Violin [2]

Gray Spell(Shooter) Lv. 1 - Lv. 3 + Thanos Violin-AD [2]

Gray Spell(Shooter) Lv. 1 - Lv. 3 + Thanatos Whip-AD [2]

Crown of Good and Evil (Trouvere & Troubadour) [1] + Goodwill Spell + Light Power Harp [2]

Crown of Good and Evil (Trouvere & Troubadour) [1] + Goodwill Spell + Light Power Spark [2]

Crown of Good and Evil (Trouvere & Troubadour) [1] + Light Power Harp [2]

Crown of Good and Evil (Trouvere & Troubadour) [1] + Light Power Spark [2]

Good Vigor (Troubadour & Trouvere) + Goodwill Spell

Troubadour & Trouvere Stone (Lower II) + Wanderer Minstrel Stone(Lower)

Dimensions Musical Harp [2] + Dimensions Crown (Troubadour & Trouvere) [1]

Dimensions Musical Rope [2] + Dimensions Crown (Troubadour & Trouvere) [1]

Sound Blend

Crime Violin [2] Crime Whip [2]

Crown of Good and Evil (Trouvere & Troubadour) [1] + Evil Spell + Crime Whip [2]

Crown of Good and Evil (Trouvere & Troubadour) [1] + Evil Spell + Crime Violin [2]

Crown of Good and Evil (Trouvere & Troubadour) [1] + Crime Violin [2]

Crown of Good and Evil (Trouvere & Troubadour) [1] + Crime Whip [2]

Evil Vigor (Troubadour & Trouvere) + Evil Spell

Dimensions Musical Harp [2] + Dimensions Crown (Troubadour & Trouvere) [1]

Dimensions Musical Rope [2] + Dimensions Crown (Troubadour & Trouvere) [1]

(MT) Metallic Fury

Dimensions Crown (Troubadour & Trouvere) [1] Poenitentia Chorda [2]

Radiant Rune Circlet (Trouvere & Troubadour) [1]  Radiant Violin [2] Radiant Whip [2]

Crime Violin [2] Muqaddas Saz [2]

Dimensions Musical Violin [2] Poenitentia Flagellum [2]

Crime Whip [2] Muqaddas Syaraq [2]

Dimensions Musical Ribbon [2] Ice Flower Spell(Sound Metal)

Glacier (Metallic Fury) Troubadour & Trouvere Soul(Metallic Fury)

Heroic Token (Troubadour / Trouvere) [1] + Trumpet Shell-LT [2]

Heroic Token (Troubadour / Trouvere) [1] + Barbed Wire Whip-LT [2]

Helm of Faith (Minstrel & Wanderer) [1] + Vivatus Fides Harp [2]

Helm of Faith (Minstrel & Wanderer) [1] + Vivatus Fides Ribbon [2]

Crown of Good and Evil (Trouvere & Troubadour) [1] + Evil Spell + Crime Violin [2]

Crown of Good and Evil (Trouvere & Troubadour) [1] + Evil Spell + Crime Whip [2]

Evil Vigor (Troubadour & Trouvere) + Evil Spell

Dimensions Musical Ribbon [2] + Dimensions Crown (Troubadour & Trouvere) [1]

Dimensions Musical Violin [2] + Dimensions Crown (Troubadour & Trouvere) [1]

(MT) Rose Blossom

Dimensions Crown (Troubadour & Trouvere) [1] Scrap Lute [2]

Precision Lute [2] Flush Safety Lute [2]

Light Power Harp [2] Dimensions Musical Harp [2]

Scrap Whip [2] Precision Whip [2]

Flush Safety Whip [2] Light Power Spark [2]

Dimensions Musical Rope [2] Rose Shooting Tuning Device

Ice Flower Spell(Rainstorm) Glacier (Rose Blossom)

Troubadour & Trouvere Soul(Rose Blossom)

Frontier Crown (Troubadour & Trouvere) [1] Sky Rune Crown (Troubadour & Trouvere) [1]

Sky Music Violin [2] Sky Music Whip [2]

Crown of Good and Evil (Trouvere & Troubadour) [1] + Goodwill Spell + Light Power Harp [2]

Crown of Good and Evil (Trouvere & Troubadour) [1] + Goodwill Spell + Light Power Spark [2]

Crown of Good and Evil (Trouvere & Troubadour) [1] + Light Power Harp [2]

Crown of Good and Evil (Trouvere & Troubadour) [1] + Light Power Spark [2]

Good Vigor (Troubadour & Trouvere) + Goodwill Spell

Troubadour & Trouvere Stone (Lower II) + Wanderer Minstrel Stone(Upper II)

Dimensions Abyss Bow [2] + Dimensions Crown (Abyss Chaser) [1]

Rhythmical Wave

Troubadour & Trouvere Soul (Rhythmical Wave) Time Gap Musical Violin [2]

Radiant Rune Circlet (Trouvere & Troubadour) [1]

Geige [2] Time Gap Musical Ribbon [2]

Needle Whip [2]

Troubadour & Trouvere Stone II (Lower II) + Wander Mins Stone II (Lower)

Blooming Blue [1] + Demon King's Castle Necklace [1]

Fugue des Fleches

Glacier (Fugue des Fleches) Troubadour & Trouvere Soul (Fugue des Fleches)

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Job Build Recommendations

The job splits into a physical half built on (MT) Rhythm Shooting and (MT) Rose Blossom, a magical half built on Sound Blend, (MT) Metallic Fury and Rhythmical Wave, and a support half built on the ensemble songs. This section is split by gear tier: Mid Game covers the pieces you can wear from Base Level 200 to 249, and End Game covers 250 and up, which is also where the SS and SSS tier instances open.

Mid Game

Build Recommendations
Rhythm Shooting
Physical

Skills to main: (MT) Rhythm Shooting Lv 5, (MT) Rose Blossom Lv 5, Sound Blend Lv 5, Stage Manner Lv 5, (MT) Mystic Symphony Lv 1

Gear to refine and grade: Precision Lute [2] and Precision Whip [2] are the cheapest way in, both Refineable and Gradable. Light Power Harp [2], Light Power Spark [2], Thanos Violin-AD [2] and Thanatos Whip-AD [2] are Refineable, and Crown of Good and Evil (Trouvere & Troubadour) [1] with Helm of Faith II (Minstrel & Wanderer) [1] are the two crowns worth grading.

Damage cards: Troubadour & Trouvere Soul(Rhythm Shooting), Ice Flower Spell(Vulcan Shooting), Rose Shooting Tuning Device, Troubadour & Trouvere Soul(Rose Blossom), Glacier (Rose Blossom) and Ice Flower Spell(Rainstorm)

Stats and traits: CON first, since (MT) Rhythm Shooting adds 5 x CON and (MT) Rose Blossom adds 3 x CON, then POW for the P.ATK that scales both. Base Level is a separate /100 multiplier on top, so levels matter as much as stats here. Leave SPL alone unless you also run the magical half.

Enchants and shadow: Wanderer Minstrel Stone(Upper II) with Wanderer Minstrel Stone(Lower) and Troubadour & Trouvere Stone (Lower II), plus Musical Shooting Shadow Earring and Musical Shooting Shadow Pendant for the Rhythm Shooting line, or Blossom Shadow Armor and Blossom Shadow Shoes when you lean on Rose Blossom.

Combos: Crown of Good and Evil (Trouvere & Troubadour) [1] + Goodwill Spell + Light Power Harp [2], Crown of Good and Evil (Trouvere & Troubadour) [1] + Goodwill Spell + Light Power Spark [2], Good Vigor (Troubadour & Trouvere) + Goodwill Spell, Troubadour & Trouvere Stone (Lower II) + Wanderer Minstrel Stone(Lower)

Consumables: Arrow for the arrow element on (MT) Rose Blossom, Speed Potion and Blue Potion.

Rotation: buff with Stage Manner and (MT) Mystic Symphony, open with Sound Blend to plant Sound Brand, then alternate (MT) Rhythm Shooting and (MT) Rose Blossom inside the Mystic Symphony window.

Budget: Low to medium. Two instruments and one crown carry the whole profile.

Content: Base Level 200 to 249 field and dungeon content, below the 250 gate of the SS tier instances.

Sound Blend
Magical

Skills to main: Sound Blend Lv 5, (MT) Metallic Fury Lv 5, Rhythmical Wave Lv 5, Stage Manner Lv 5, (MT) Mystic Symphony Lv 1

Gear to refine and grade: Radiant Violin [2] and Radiant Whip [2] at 240 are the heaviest Mid Game Metallic Fury instruments, since their flat Metallic Fury +15% stacks with the refine line instead of replacing it. Crime Violin [2] and Crime Whip [2] are the cheapest way in and both Refineable and Gradable. Vivatus Fides Violin [2], Vivatus Fides Ribbon [2], Poenitentia Chorda [2] and Poenitentia Flagellum [2] are Refineable, and Radiant Rune Circlet (Trouvere & Troubadour) [1] is the crown to grade because it raises both (MT) Metallic Fury and Rhythmical Wave, with Crown of Good and Evil (Trouvere & Troubadour) [1] and Helm of Faith (Minstrel & Wanderer) [1] as the cheaper heads.

Damage cards: Troubadour & Trouvere Soul(Metallic Fury), Glacier (Metallic Fury), Ice Flower Spell(Sound Metal) and Rose Shooting Tuning Device

Stats and traits: SPL first, since Sound Blend adds 5 x SPL and (MT) Metallic Fury adds 5 x SPL on top of the base level /100 multiplier, then CON for the hit rate the arrow based skills want. POW only matters if you also run the physical half.

Enchants and shadow: Wanderer Minstrel Stone(Upper II) with Wanderer Minstrel Stone(Lower) and Troubadour & Trouvere Stone (Lower II), plus Metallic Fury Shadow Armor and Metallic Fury Shadow Shoes for the Fury line, or Rhythmical Shadow Earring and Rhythmical Shadow Pendant when you lean on Rhythmical Wave.

Combos: Crown of Good and Evil (Trouvere & Troubadour) [1] + Evil Spell + Crime Violin [2], Crown of Good and Evil (Trouvere & Troubadour) [1] + Evil Spell + Crime Whip [2], Evil Vigor (Troubadour & Trouvere) + Evil Spell, Helm of Faith (Minstrel & Wanderer) [1] + Vivatus Fides Harp [2]

Consumables: Blue Potion, Speed Potion and Arrow for the arrow element on the Fury line.

Rotation: Sound Blend first to plant Sound Brand, then (MT) Metallic Fury for the Sound Brand bonus and Rhythmical Wave for area clear, all inside the (MT) Mystic Symphony window.

Budget: Medium. The magical half wants a graded crown before it feels good.

Content: Base Level 200 to 249 magic farming and mid tier dungeons.

Ensemble
Support

Skills to main: (MT) March of Prontera Lv 5, (MT) Serenade of Jawaii Lv 5, (MT) Musical Interlude Lv 5, Sonata of Kvasir Lv 1, (MT) Mystic Symphony Lv 1

Gear to refine and grade: Crown of Good and Evil (Trouvere & Troubadour) [1] with Light Power Harp [2] or Light Power Spark [2] is the cheap support shell, and Heroic Token (Troubadour / Trouvere) [1] is the token to keep. Everything is Refineable and Gradable except the token.

Damage cards: Good Vigor (Troubadour & Trouvere) and Goodwill Spell are the support side picks, and Troubadour & Trouvere Soul(Rhythm Shooting) goes in if you still want to contribute damage.

Stats and traits: CON for the skill formulas, then VIT and INT for survival and SP, since the songs cost up to 320 SP and the ensemble set is what the party notices. POW and SPL come last here.

Enchants and shadow: the same Wanderer Minstrel Stone(Upper II) with Wanderer Minstrel Stone(Lower) and Troubadour & Trouvere Stone (Lower II), plus the M. Troubadour & Trouvere Shadow Armor, M. Troubadour & Trouvere Shadow Shoes, M. Troubadour & Trouvere Shadow Earring and M. Troubadour & Trouvere Shadow Pendant set for the HP and SP.

Combos: Crown of Good and Evil (Trouvere & Troubadour) [1] + Goodwill Spell + Light Power Harp [2], Heroic Token (Troubadour / Trouvere) [1] + Trumpet Shell-LT [2]

Consumables: Blue Potion and Siege White Potion Box for the party content.

Rotation: rotate (MT) March of Prontera, (MT) Serenade of Jawaii and (MT) Musical Interlude by party need, use Sonata of Kvasir to fire the ensemble skills alone, and keep (MT) Mystic Symphony on the damage dealers.

Budget: Low. One crown and one instrument cover it.

Content: Base Level 200 to 249 party play and mid tier dungeons.

End Game

Build Recommendations
Rhythm Shooting
Physical

Skills to main: (MT) Rhythm Shooting Lv 5, (MT) Rose Blossom Lv 5, Fugue des Fleches Lv 5, Sound Blend Lv 5, Stage Manner Lv 5, (MT) Mystic Symphony Lv 1

Gear to refine and grade: Frontier Musical Violin [2] and Frontier Musical Whip [2] are the Lv 265 pair, both Refineable and Gradable, matched with Frontier Crown (Troubadour & Trouvere) [1], which raises Rhythm Shooting and Rose Blossom directly. Grade the crown first, because its bonus scales on headgear grade.

Damage cards: Troubadour & Trouvere Soul(Rhythm Shooting), Ice Flower Spell(Vulcan Shooting), Rose Shooting Tuning Device, Troubadour & Trouvere Soul(Rose Blossom), Glacier (Rose Blossom), Ice Flower Spell(Rainstorm), Troubadour & Trouvere Soul (Fugue des Fleches) and Glacier (Fugue des Fleches)

Stats and traits: CON first, since (MT) Rhythm Shooting, (MT) Rose Blossom and Fugue des Fleches all add CON on top of their ratio, then POW for the P.ATK behind them. Critical damage comes after that. The Base Level /100 multiplier still applies, so levels matter as much as stats.

Enchants and shadow: identical to Mid Game, since the same Wanderer Minstrel stones and the Musical Shooting or Blossom shadows stay best in slot at this tier.

Combos: no 265 piece carries a set combo, so the combo slots stay on the stones, Troubadour & Trouvere Stone (Lower II) + Wanderer Minstrel Stone(Lower) for Rhythm Shooting and P.ATK, and the crown can go back to Dimensions Crown (Troubadour & Trouvere) [1] + Dimensions Musical Harp [2] for the flat Rhythm Shooting boost if you do not need the Frontier Crown's Rose Blossom scaling.

Consumables: Arrow, which Fugue des Fleches burns 8 of per cast, Speed Potion and Blue Potion.

Rotation: Stage Manner and (MT) Mystic Symphony up, Sound Blend to plant Sound Brand, then (MT) Rhythm Shooting and (MT) Rose Blossom, with Fugue des Fleches filling the burst window since Mystic Symphony lifts it the most.

Budget: High. The Frontier pair plus a graded Frontier Crown is the single biggest jump in the profile.

Content: SS tier instances at Base Level 250, SSS tier at 270.

Sound Blend
Magical

Skills to main: Sound Blend Lv 5, (MT) Metallic Fury Lv 5, Rhythmical Wave Lv 5, Stage Manner Lv 5, (MT) Mystic Symphony Lv 1

Gear to refine and grade: Geige [2] and Needle Whip [2] are the Lv 265 pair and the heaviest Rhythmical Wave boosters in the game, both Refineable and Gradable. No 265 crown carries magic bonuses, so keep the Dimensions Crown (Troubadour & Trouvere) [1] and grade it.

Damage cards: Troubadour & Trouvere Soul(Metallic Fury), Glacier (Metallic Fury), Ice Flower Spell(Sound Metal) and Troubadour & Trouvere Soul (Rhythmical Wave)

Stats and traits: SPL then CON. Same spread as Mid Game, since every magical skill still runs off the base level /100 multiplier over SPL.

Enchants and shadow: identical to Mid Game, but the Rhythmical Shadow Earring and Rhythmical Shadow Pendant move ahead of the Metallic Fury pair now that the 265 weapons favour Rhythmical Wave.

Combos: Troubadour & Trouvere Stone II (Lower II) + Wander Mins Stone II (Lower) for Rhythmical Wave, and Blooming Blue [1] + Demon King's Castle Necklace [1] for both Rhythmical Wave and Metallic Fury.

Consumables: Blue Potion, Speed Potion and Arrow for the arrow element.

Rotation: Sound Blend to plant Sound Brand, Rhythmical Wave as the main clear, (MT) Metallic Fury for the Sound Brand payoff, all inside the (MT) Mystic Symphony window.

Budget: High. The Geige and Needle Whip pair plus a graded crown is the expensive part.

Content: SS and SSS tier magic farming and bossing.

Ensemble
Support

Skills to main: (MT) March of Prontera Lv 5, (MT) Serenade of Jawaii Lv 5, (MT) Musical Interlude Lv 5, Sonata of Kvasir Lv 1, (MT) Mystic Symphony Lv 1

Gear to refine and grade: no dedicated support weapon exists at this tier, so borrow the Frontier Musical Violin [2] or the Frontier Musical Whip [2] from the Rhythm Shooting build and keep the Dimensions Crown (Troubadour & Trouvere) [1] graded for the party buffs.

Damage cards: Good Vigor (Troubadour & Trouvere) and Goodwill Spell

Stats and traits: CON, then VIT and INT for survival and SP. The 250 and up ensembles cost the same 320 SP as before, so the resource pool matters more than raw damage stats.

Enchants and shadow: identical to Mid Game, since the Wanderer Minstrel stones and the M. Troubadour & Trouvere shadow set carry over unchanged.

Combos: Good Vigor (Troubadour & Trouvere) + Goodwill Spell is the only support friendly pair, since the ensemble songs share no set bonus with any weapon at this tier.

Consumables: Blue Potion and Siege White Potion Box

Rotation: unchanged from Mid Game, just with the bigger party coverage that the SS and SSS tier instances demand.

Budget: Medium, since it shares the physical build's gear.

Content: SS and SSS tier party content.

General Damage Gear & Cards

The tables above list items that boost one specific skill. The pieces below raise damage in general, so they work with any build on that damage type and stack on top of the skill gear.

Physical

Mid Game

Base Level 200 to 249. The armour slots roll a ranged damage % line, which is what (MT) Rhythm Shooting and (MT) Rose Blossom read.

Slot Recommended Main bonuses
Armor Blaze Mana Armor [1], Gaebolg Armor [1], Nebula Armor of Power [1] ATK %, ranged damage %, P.ATK
Garment Blaze Mana Manteau [1], Gaebolg Manteau [1], Azure Flame Mana Manteau [1] ATK %, ranged damage %, P.ATK
Shoes Blaze Mana Boots [1], Gaebolg Boots [1], Azure Flame Mana Boots [1] ATK %, ranged damage %, P.ATK
Accessory Blaze Mana Ring [1], Blaze Mana Brooch [1], Gaebolg Ring [1] ATK %, P.ATK
Head (Top) Crown of Beelzebub [1], Boitata Hat [1], Isgardian Warrior Crown [1] ATK %, ranged damage %, P.ATK, damage to all sizes and elements, crit damage %
Shadow set Full Power Shadow Armor, Full Power Shadow Shoes, Bow Master Shadow Earring, Bow Master Shadow Pendant ATK %, ranged damage % (refine scaled), P.ATK

End Game

Base Level 250 and up. Shadow gear has no level gate, so the Mid Game shadow set carries over unchanged.

Slot Recommended Main bonuses
Armor Black Flame Armor of Power [1], Black Flame Suit of Critical [1], Black Flame Suit of Agility [1] ATK %, ranged damage %, crit damage %, damage to all elements
Garment Encroaching Mantle of Destruction [1], Unstoppable Mantle of Destruction [1], Ceaseless Mantle of Breath [1] ATK %, ranged damage %, crit damage %, P.ATK, damage to all elements
Shoes Dimensional Battle Greaves [1], Dimensional Executioner Boots [1], Fighter's Boots [1] P.ATK, ranged damage %, crit damage % (refine and grade scaled)
Accessory Black Dragon Ring of Power [1], Black Dragon Ring of Critical [1], Yorscalp Ring [1] ATK %, P.ATK, ranged damage %, crit damage %, damage to all elements
Head (Top) Scarlet Stardust Crown [1], Silver Stardust Crown [1], Yorscalp Crown of Execution [1] ATK %, ranged damage %, P.ATK, crit damage %, damage to all sizes

Damage Cards

Universal: these apply to every target, so they are the safe default when you do not know what you are fighting.

Card Effect on physical damage
(MvP) Reginleif Card ATK % (refine scaled where applicable)
(MvP) Chaos Baphomet Card ATK %, damage to Demon (refine scaled where applicable)
(MvP) Simulation Juncea Card P.ATK (refine scaled where applicable)
(MvP) Snowstorm Angel Card ranged damage %, damage to Boss (refine scaled where applicable)
Archer Skeleton Card ranged damage % (refine scaled where applicable)
(MvP) Guide of Dead Card melee damage % (refine scaled where applicable)
(MvP) Sanctuary Cleaning Chief Card melee damage %, damage to Boss (refine scaled where applicable)
Angel Slug Card melee damage % (refine scaled where applicable)
(MvP) Yortus Arbiter Card crit damage % (refine scaled where applicable)
(MvP) Pyuriel Card crit damage % (refine scaled where applicable)
The Paper Card crit damage % (refine scaled where applicable)

Target specific: swap these in once you know the race, size, element or class of what you are farming.

Card Effect on physical damage
(MvP) Despair God Morocc Card ATK %, damage to Demi-Human, Angel, Player (refine scaled where applicable)
Seawind Card ATK %, damage to Brute (refine scaled where applicable)
Cliolima Card ATK %, damage to Demon (refine scaled where applicable)
Rockstriker Card ATK %, damage to Undead (refine scaled where applicable)
Yoster Cleaner Card ATK %, damage to Dragon (refine scaled where applicable)
Rebellion Lookie Card ranged damage %, damage to Formless, Demi-Human, Player (refine scaled where applicable)
Jormungandr Sanctuary Guardian Card ranged damage %, damage to all sizes, Water, Earth, Fire, Wind, Poison, Holy, Dark, Ghost (refine scaled where applicable)
Hanom Card P.ATK, damage to Dark (refine scaled where applicable)
Rebellion Elena Volkova Card ranged damage %, damage to Small, Large (refine scaled where applicable)
(MvP) Encroached Tan Card ATK %, P.ATK, damage to Boss, Normal (refine scaled where applicable)

Magical

Mid Game

Base Level 200 to 249. The same slots roll MATK % instead, which is what Sound Blend, (MT) Metallic Fury and Rhythmical Wave read.

Slot Recommended Main bonuses
Armor Blaze Mana Robe [1], Gaebolg Robe [1], Nebula Robe of Spell [1] MATK %, MATK, magic damage to all elements, Variable Cast Time
Garment Blaze Mana Manteau [1], Gaebolg Manteau [1], Azure Flame Mana Manteau [1] MATK %, S.MATK, magic damage to all elements, Variable Cast Time
Shoes Blaze Mana Boots [1], Gaebolg Boots [1], Azure Flame Mana Boots [1] MATK %, SPL, magic damage to all elements, Fixed Cast Time
Accessory Blaze Mana Earring [1], Blaze Mana Necklace [1], Azure Flame Mana Earring [1] MATK %, S.MATK, Variable Cast Time
Head (Top) Vesper Headgear [1], Isgardian Magician Crown [1] MATK %, MATK, SPL, magic damage to all elements and sizes, Fixed Cast Time
Shadow set Magical Master Shadow Armor, Magical Master Shadow Shoes, Magical Master Shadow Earring, Magical Master Shadow Pendant, Sorcery Master Shadow Armor, Sorcery Master Shadow Shoes, Sorcery Master Shadow Earring, Sorcery Master Shadow Pendant MATK %, MATK, magic damage to all elements

End Game

Base Level 250 and up. Shadow gear has no level gate, so the Mid Game shadow set carries over unchanged.

Slot Recommended Main bonuses
Armor Black Flame Robe of Magic [1], Black Flame Robe of Wisdom [1], Yorscalp Robe [1] MATK %, MATK, S.MATK, magic damage to all elements, Variable Cast Time
Garment Great Scholar's Muffler [1], Yorscalp Muffler [1] MATK %, S.MATK, MATK, magic damage to all elements, SPL
Shoes Dimensional Spell Shoes [1], Dimensional Magic Shoes [1], Yorscalp Shoes [1] MATK %, S.MATK, SPL, magic damage to all elements, Variable and Fixed Cast Time
Accessory Black Dragon Ring of Magic [1], Black Dragon Ring of Wisdom [1], Yorscalp Earring [1] MATK %, S.MATK, magic damage to all elements, Variable Cast Time
Head (Top) Violet Stardust Crown [1], Yorscalp Crown of Judgment [1] MATK %, MATK, S.MATK, SPL, magic damage to all elements and sizes

Damage Cards

Universal: these apply to every target, so they are the safe default when you do not know what you are fighting.

Card Effect on magic damage
(MvP) Realized Amdarais Card MATK %, damage to all classes (refine scaled where applicable)
(MvP) Timeholder Card MATK % (refine scaled where applicable)
(MvP) Amdarais Card MATK %, damage to all classes (refine scaled where applicable)
(MvP) Simulation Juncea Card S.MATK (refine scaled where applicable)
(MvP) Bulgasari Card S.MATK, auto-casts (MT) Rock Down
(MvP) Flame Anima Card S.MATK, auto-casts (MT) Crimson Arrow
(MvP) Ultimate Rasgandr Card magic damage to Boss, S.MATK, SPL and MATK % at high refine

Target specific: swap these in once you know the element, race or class of what you are farming.

Card Effect on magic damage
(MvP) Abysmal Witch Card Fire and Dark magic damage +100%
(MvP) Aquila Card Poison and Undead magic damage +100%
(MvP) Awaken Ktullanux Card Water magic damage % (refine scaled)
(MvP) Contaminated Spider Queen Card Earth and Water magic damage +100%
(MvP) Gioia Card Wind and Ghost magic damage +100%
(MvP) Himmelmez's Phantom Card Neutral and Holy magic damage +100%
(MvP) Death Witch Card MATK %, magic damage to Demon and Formless
(MvP) Distorted God Card magic damage to Demon
(MvP) The One Card MATK %, magic damage to Undead and Dragon
(MvP) Fallen Bishop Card MATK %, magic damage to Angel, Demi-Human, Player

Related NPC

Arrow Merchant

Department Store in main town

Arrow Merchant

Arrow, Iron Arrow, Silver Arrow, Fire Arrow, Crystal Arrow, Arrow of Wind, Stone Arrow, Immaterial Arrow, Arrow of Shadow, Rusty Arrow

Stun Arrow, Frozen Arrow, Flash Arrow, Cursed Arrow, Poison Arrow, Sharp Arrow, Oridecon Arrow, Sleep Arrow, Mute Arrow, Holy Arrow, Elven Arrow, Hunting Arrow

Material Dealer

Department Store in main town

Material Dealer Protect Neck Candy, Regrettable Tears

Wallpaper

TroubadourTroubadourTrouvereTrouvere