Troubadour Trouvere

From Midgard Tales Wiki

Intro

Novice Archer

(1st Job)

Bard / Dancer

(2nd Job)

Clown / Gypsy

(2nd Job Transcedent)

Minstrel / Wanderer

(3rd Job)

Troubadour / Trouvere

(4th Job)

Novice.gif ARCHER.gif BARD.gifDANCER.gif BARD H.gifDANCER H.gif MINSTREL.gifWANDERER.gif TroubadourTrouvere

Summerize

Max Level HP/SP Stats Bonus when Max Job Level

-

  • Base Max HP: 92000
  • Base Max SP: 2180

Str+7, Agi+9, Vit+6, Int+10, Dex+8, Luk+3

Pow+7, Sta+7, Wis+4, Spl+7, Con+11, Ctr+4

1st Job Skills

Doublestrfe.png Double Strafe Max Level 10 Active Physical Ranged
- Target: 1 Character
Range: 9 cells
Cost: 12 SP
Fires an arrow that inflicts double damage on the target.
  • Level 1: ATK 100% x2.
  • Level 2: ATK 110% x2.
  • Level 3: ATK 120% x2.
  • Level 4: ATK 130% x2.
  • Level 5: ATK 140% x2.
  • Level 6: ATK 150% x2.
  • Level 7: ATK 160% x2.
  • Level 8: ATK 170% x2.
  • Level 9: ATK 180% x2.
  • Level 10: ATK 190% x2.
Arrowshower.png Arrow Shower Max Level 10 Active Physical Ranged
- Target: Ground
Range: 9 cells
Cost: 15 SP
Fires arrows at a targeted cell, damaging enemies in a 3x3 area. Enemies hit are knocked back 2 cells.
  • Level 1: ATK 160%.
  • Level 2: ATK 170%.
  • Level 3: ATK 180%.
  • Level 4: ATK 190%.
  • Level 5: ATK 200%.
  • Level 6: ATK 210%.
  • Level 7: ATK 220%.
  • Level 8: ATK 230%.
  • Level 9: ATK 240%.
  • Level 10: ATK 250%.
Owleye.png Owl's Eye Max Level 10 Passive
Increases DEX.
  • Level 1: DEX +1.
  • Level 2: DEX +2.
  • Level 3: DEX +3.
  • Level 4: DEX +4.
  • Level 5: DEX +5.
  • Level 6: DEX +6.
  • Level 7: DEX +7.
  • Level 8: DEX +8.
  • Level 9: DEX +9.
  • Level 10: DEX +10.
Vultureeye.png (MT) Vulture's Eye Max Level 10 Passive
Increases attack range and HIT with Bow weapons and the following skills: Double Strafe, Arrow Shower, Blitz Beat, Arrow Repel, Beast Strafing, Arrow Storm, Aimed Bolt, Warg Bite, Chain Reaction Shot, Frenzy Shot, Gale Storm, Crescive Bolt, and Chasing Shot.
  • Level 1: Range +1, HIT +1%.
  • Level 2: Range +2, HIT +2%.
  • Level 3: Range +3, HIT +3%.
  • Level 4: Range +4, HIT +4%.
  • Level 5: Range +5, HIT +5%.
  • Level 6: Range +6, HIT +6%.
  • Level 7: Range +7, HIT +7%.
  • Level 8: Range +8, HIT +8%.
  • Level 9: Range +9, HIT +9%.
  • Level 10: Range +10, HIT +10%.
Improveconcentration.png Improve Concentration Max Level 10 Active Supportive
- Target: Caster
Range: Self
Cost: 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 / 65 / 70 SP
Temporarily boosts AGI and DEX and detects hidden characters in a 3x3 area.
  • Level 1: DEX/AGI +3%, duration 60 seconds.
  • Level 2: DEX/AGI +4%, duration 80 seconds.
  • Level 3: DEX/AGI +5%, duration 100 seconds.
  • Level 4: DEX/AGI +6%, duration 120 seconds.
  • Level 5: DEX/AGI +7%, duration 140 seconds.
  • Level 6: DEX/AGI +8%, duration 160 seconds.
  • Level 7: DEX/AGI +9%, duration 180 seconds.
  • Level 8: DEX/AGI +10%, duration 200 seconds.
  • Level 9: DEX/AGI +11%, duration 220 seconds.
  • Level 10: DEX/AGI +12%, duration 240 seconds.
Arrowrepel.png Charge Arrow Quest Skill (Learned from NPC) Active Physical Ranged
- Target: 1 Character
Range: 9 cells
Cost: 15 SP
Draws the bowstring to its limit to fire a volley of arrows that deals 150% ATK physical damage and pushes the target 5 cells backward.
Arrowcrafting.png Arrow Crafting Quest Skill (Learned from NPC) Active Crafting
- Target: Caster
Range: Self
Cost: 10 SP
Notes: Fails if current weight is above 70%
Creates Arrows from specific items. The Arrow type and amount depend on the items used.

2nd Job Skills

BD ADAPTATION.png Adaption to Circumstances Max Level 1 Active Supportive
- Target: Caster
Range: Self
Cost: 10 SP
Skill to cope with various unexpected situations occurring during performances. Reduces SP consumption by 20% for Song, Dance and Ensemble skills over time. Can be used together with Encore.
BD ENCORE.png Encore Max Level 1 Active Supportive
- Target: Caster
Range: Self
Cost: 1 SP
Recasts the previous Song, Dance, or Ensemble skill that was performed. Skills cast by Encore consume only half of the required SP. Encore fails if the last Song/Dance/Ensemble is not available.
BD LULLABY.png Lullaby Max Level 1 Active Debuff
- Target: Enemies around the casters
Range: Self
Cost: 40 SP
Notes: Ensemble skill; requires Instrument/Whip
Has a chance to inflict Sleep on enemies within range. Ineffective against Boss monsters. Does not stack with other Ensemble skills. An Ensemble skill can only be activated when the party’s Bard/Dancer is within 9x9 cells. Casters cannot use skills and have reduced movement and attack speed for 10 seconds.
BD ROKISWEIL.png Loki's Wail Max Level 1 Active Debuff
- Target: Enemies around the casters
Range: Self
Cost: 180 SP
Notes: Ensemble skill; PvP/Siege only; requires Instrument/Whip
Disables all skills and magic spells (except yours) within the area for 30 seconds. An Ensemble skill can only be activated when the party’s Bard/Dancer is within 9x9 cells. Casters cannot use skills and have reduced movement and attack speed for 10 seconds.
BD SIEGFRIED.png (MT) Invulnerable Siegfried Max Level 5 Active Supportive
- Target: Caster and Party Members
Range: 31x31 AoE
Cost: 40 / 44 / 48 / 52 / 56 SP
Duration: 180 seconds
Endows resistance to Fire, Water, Earth and Wind element as well as tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence for 180 seconds. Ensemble skill rules apply (requires Instrument/Whip; caster restrictions for 10 seconds).

Perfect Effect: When caster wears a Headgear (Armor Lv 2) and Armor (Armor Lv 2) refined to +20, increases additional All Elemental Resistance by 15%.

  • Level 1: +3% Elemental Resistance, +5% Tolerance
  • Level 2: +6% Elemental Resistance, +10% Tolerance
  • Level 3: +9% Elemental Resistance, +15% Tolerance
  • Level 4: +12% Elemental Resistance, +20% Tolerance
  • Level 5: +15% Elemental Resistance, +25% Tolerance
BD DRUMBATTLEFIELD.png Drum of Battlefield Max Level 5 Active Supportive
- Target: Caster and Party Members
Range: Self
Cost: 50 / 54 / 58 / 62 / 66 SP
Duration: 180 seconds
Notes: Ensemble skill; requires Instrument/Whip
Increases ATK and DEF of you and party members within range for 180 seconds. An Ensemble skill can only be activated when the party’s Bard/Dancer is within 9x9 cells. Casters cannot use skills and have reduced movement and attack speed for 10 seconds.
  • Level 1: ATK +20, DEF +15.
  • Level 2: ATK +25, DEF +30.
  • Level 3: ATK +30, DEF +45.
  • Level 4: ATK +35, DEF +60.
  • Level 5: ATK +40, DEF +75.
BD INTOABYSS.png Into the Abyss Max Level 1 Active Supportive
- Target: Caster and Party Members
Range: Self
Cost: 70 SP
Duration: 180 seconds
Notes: Ensemble skill; requires Instrument/Whip
Party members can use skills without any Gemstone requirement for 180 seconds. An Ensemble skill can only be activated when the party’s Bard/Dancer is within 9x9 cells. Casters cannot use skills and have reduced movement and attack speed for 10 seconds.
BD ETERNALCHAOS.png Eternal Chaos Max Level 1 Active Debuff
- Target: Enemies around the casters
Range: Self
Cost: 120 SP
Duration: 60 seconds
Notes: Ensemble skill; PvP/Siege only; requires Instrument/Whip
Reduces the DEF of enemies within range to 0 for 60 seconds. An Ensemble skill can only be activated when the party’s Bard/Dancer is within 9x9 cells. Casters cannot use skills and have reduced movement and attack speed for 10 seconds.
BD RICHMANKIM.png Mr. Kim A Rich Man Max Level 5 Active Supportive
- Target: Caster and Party Members
Range: Self
Cost: 62 / 68 / 74 / 80 / 86 SP
Duration: 180 seconds
Notes: Ensemble skill; requires Instrument/Whip
Increases EXP gained from defeated monsters within range for you and party members for 180 seconds. Does not stack with other Ensemble skills. An Ensemble skill can only be activated when the party’s Bard/Dancer is within 9x9 cells. Casters cannot use skills and have reduced movement and attack speed for 10 seconds.
  • Level 1: EXP +20%.
  • Level 2: EXP +30%.
  • Level 3: EXP +40%.
  • Level 4: EXP +50%.
  • Level 5: EXP +60%.
BD RINGNIBELUNGEN.png The Ring of Nibelungen Max Level 5 Active Supportive
- Target: Caster and Party Members
Range: Self
Cost: 64 / 60 / 56 / 52 / 48 SP
Duration: 60 seconds
Notes: Ensemble skill; requires Instrument/Whip
Randomly grants one of several buffs to you and party members within range for 60 seconds. An Ensemble skill can only be activated when the party’s Bard/Dancer is within 9x9 cells. Casters cannot use skills and have reduced movement and attack speed for 10 seconds.

Bard 2nd Job Skills

BA FROSTJOKER.png Frost Joke Max Level 5 Active Debuff
- Target: Caster's View Range
Range: View Range
Cost: 12 / 14 / 16 / 18 / 20 SP
Inflicts Freezing on enemies, with a low chance to also cause Freezing on party members.
  • Level 1: Freezing chance 20%.
  • Level 2: Freezing chance 25%.
  • Level 3: Freezing chance 30%.
  • Level 4: Freezing chance 35%.
  • Level 5: Freezing chance 40%.
BA MUSICALLESSON.png Musical Lesson Max Level 10 Passive
Increases Musical Instrument weapon damage. While the MaxSP bonus always applies, the ATK and ASPD bonus only apply when a Musical Instrument weapon is equipped.
  • Level 1: Damage +3, ASPD +1%, MaxSP +1%
  • Level 2: Damage +6, ASPD +2%, MaxSP +2%
  • Level 3: Damage +9, ASPD +3%, MaxSP +3%
  • Level 4: Damage +12, ASPD +4%, MaxSP +4%
  • Level 5: Damage +15, ASPD +5%, MaxSP +5%
  • Level 6: Damage +18, ASPD +6%, MaxSP +6%
  • Level 7: Damage +21, ASPD +7%, MaxSP +7%
  • Level 8: Damage +24, ASPD +8%, MaxSP +8%
  • Level 9: Damage +27, ASPD +9%, MaxSP +9%
  • Level 10: Damage +30, ASPD +10%, MaxSP +10%
BA MUSICALSTRIKE.png Musical Strike Max Level 5 Active Physical Ranged
- Target: 1 Character
Range: 9 cells
Cost: 12 SP
Notes: Requires Musical Instrument
Fires a powerful volley of arrows using an instrument (can be used even while performing Song skills). The Arrow element determines the element of this attack.
  • Level 1: ATK 150% x2
  • Level 2: ATK 190% x2
  • Level 3: ATK 230% x2
  • Level 4: ATK 270% x2
  • Level 5: ATK 310% x2
BA DISSONANCE.png Dissonance Max Level 5 Active Magical Neutral
- Target: Enemies around the caster
Range: 9x9 AoE
Cost: 35 / 38 / 41 / 44 / 47 SP
Notes: Song Skill; PvP/Siege only; requires Musical Instrument
Continuously inflicts damage to enemies within range for the duration. Damage increases based on the caster’s Job Level and skill level.
  • Level 1: MATK 110%
  • Level 2: MATK 120%
  • Level 3: MATK 130%
  • Level 4: MATK 140%
  • Level 5: MATK 150%
BA WHISTLE.png Whistle Max Level 10 Active Supportive
- Target: Caster and Party Members
Range: 31x31 AoE
Cost: 22 / 24 / 26 / 28 / 30 / 32 / 34 / 36 / 38 / 40 SP
Duration: 180 seconds
Notes: Song Skill; requires Musical Instrument; doesn’t stack with other Song skills
Increases FLEE and Perfect Dodge for the caster and party members within range.
  • Level 1: FLEE +20, Perfect Dodge +1
  • Level 2: FLEE +22, Perfect Dodge +1
  • Level 3: FLEE +24, Perfect Dodge +2
  • Level 4: FLEE +26, Perfect Dodge +2
  • Level 5: FLEE +28, Perfect Dodge +3
  • Level 6: FLEE +30, Perfect Dodge +3
  • Level 7: FLEE +32, Perfect Dodge +4
  • Level 8: FLEE +34, Perfect Dodge +4
  • Level 9: FLEE +36, Perfect Dodge +5
  • Level 10: FLEE +40, Perfect Dodge +5
BA ASSASSINCROSS.png Assassin Cross of Sunset Max Level 10 Active Supportive
- Target: Caster and Party Members
Range: 31x31 AoE
Cost: 40 / 45 / 50 / 55 / 60 / 65 / 70 / 75 / 80 / 85 SP
Duration: 180 seconds
Notes: Song Skill; requires Musical Instrument; doesn’t stack with other Song skills
Decreases After Attack Delay of players within range.
  • Level 1: After Attack Delay -1%
  • Level 2: After Attack Delay -3%
  • Level 3: After Attack Delay -5%
  • Level 4: After Attack Delay -7%
  • Level 5: After Attack Delay -9%
  • Level 6: After Attack Delay -11%
  • Level 7: After Attack Delay -13%
  • Level 8: After Attack Delay -15%
  • Level 9: After Attack Delay -17%
  • Level 10: After Attack Delay -20%
BA POEMBRAGI.png Poem of Bragi Max Level 10 Active Supportive
- Target: Caster and Party Members
Range: 31x31 AoE
Cost: 65 / 70 / 75 / 80 / 85 / 90 / 95 / 100 / 105 / 110 SP
Duration: 180 seconds
Notes: Song Skill; requires Musical Instrument; doesn’t stack with other Song skills
Reduces Variable Casting Time and Global Cooldown for players within range.
  • Level 1: Variable Casting Time -2%, Global Cooldown -3%
  • Level 2: Variable Casting Time -4%, Global Cooldown -6%
  • Level 3: Variable Casting Time -6%, Global Cooldown -9%
  • Level 4: Variable Casting Time -8%, Global Cooldown -12%
  • Level 5: Variable Casting Time -10%, Global Cooldown -15%
  • Level 6: Variable Casting Time -12%, Global Cooldown -18%
  • Level 7: Variable Casting Time -14%, Global Cooldown -21%
  • Level 8: Variable Casting Time -16%, Global Cooldown -24%
  • Level 9: Variable Casting Time -18%, Global Cooldown -27%
  • Level 10: Variable Casting Time -20%, Global Cooldown -30%
BA APPLEIDUN.png (MT) Apple of Idun Max Level 10 Active Supportive
- Target: Caster and Party Members
Range: 31x31 AoE
Cost: 40 / 45 / 50 / 55 / 60 / 65 / 70 / 75 / 80 / 85 SP
Duration: 180 seconds
Notes: Song Skill; requires Musical Instrument; doesn’t stack with other Song skills
Increases MaxHP and received Healing for players within range.

Perfect Effect: When caster wears a Headgear (Armor Lv 2) refined to +20, increases MaxHP further by 2% per skill level and an additional 10% when cast on self.

  • Level 1: MaxHP +10%, received Healing +2%
  • Level 2: MaxHP +11%, received Healing +4%
  • Level 3: MaxHP +12%, received Healing +6%
  • Level 4: MaxHP +13%, received Healing +8%
  • Level 5: MaxHP +14%, received Healing +10%
  • Level 6: MaxHP +15%, received Healing +12%
  • Level 7: MaxHP +16%, received Healing +14%
  • Level 8: MaxHP +17%, received Healing +16%
  • Level 9: MaxHP +18%, received Healing +18%
  • Level 10: MaxHP +20%, received Healing +20%
BA PANGVOICE.png Pang Voice Quest Skill (Learned from NPC) Active Debuff
- Target: 1 Character
Range: 9 cells
Cost: 40 SP
Screams at an enemy to inflict Chaos and Bleeding. Pang Voice cannot be used against Boss monsters.

Dancer 2nd Job Skills

DC SCREAM.png Scream Max Level 5 Active Debuff
- Target: Caster's View Range
Range: View Range
Cost: 12 / 14 / 16 / 18 / 20 SP
Inflicts Stun on enemies within the caster’s view, with a low chance to also cause Stun on party members.
  • Level 1: Stun chance 30%.
  • Level 2: Stun chance 35%.
  • Level 3: Stun chance 40%.
  • Level 4: Stun chance 45%.
  • Level 5: Stun chance 50%.
DC DANCINGLESSON.png Dancing Lesson Max Level 10 Passive
Increases Whip weapon damage. While the MaxSP bonus always applies, the ATK and Critical bonus only apply when a Whip weapon is equipped.
  • Level 1: Damage +3, Critical +1, MaxSP +1%
  • Level 2: Damage +6, Critical +2, MaxSP +2%
  • Level 3: Damage +9, Critical +3, MaxSP +3%
  • Level 4: Damage +12, Critical +4, MaxSP +4%
  • Level 5: Damage +15, Critical +5, MaxSP +5%
  • Level 6: Damage +18, Critical +6, MaxSP +6%
  • Level 7: Damage +21, Critical +7, MaxSP +7%
  • Level 8: Damage +24, Critical +8, MaxSP +8%
  • Level 9: Damage +27, Critical +9, MaxSP +9%
  • Level 10: Damage +30, Critical +10, MaxSP +10%
DC THROWARROW.png Throw Arrow Max Level 5 Active Physical Ranged
- Target: 1 Character
Range: 9 cells
Cost: 12 SP
Notes: Requires Whip
Throws a powerful volley of arrows using a Whip (can be used even while performing Dance skills). The Arrow element determines the element of this attack.
  • Level 1: ATK 150% x2
  • Level 2: ATK 190% x2
  • Level 3: ATK 230% x2
  • Level 4: ATK 270% x2
  • Level 5: ATK 310% x2
DC UGLYDANCE.png Ugly Dance Max Level 5 Active Debuff
- Target: Enemies around the caster
Range: 9x9 AoE
Cost: 35 / 38 / 41 / 44 / 47 SP
Notes: Dance Skill; PvP/Siege only; requires Whip
Continuously reduces the SP of enemies within Ugly Dance’s range.
  • Level 1: Reduced SP 12%, success chance 25%
  • Level 2: Reduced SP 14%, success chance 30%
  • Level 3: Reduced SP 16%, success chance 35%
  • Level 4: Reduced SP 18%, success chance 40%
  • Level 5: Reduced SP 20%, success chance 45%
DC HUMMING.png Humming Max Level 10 Active Supportive
- Target: Caster and Party Members
Range: 31x31 AoE
Cost: 33 / 36 / 39 / 42 / 45 / 48 / 51 / 54 / 57 / 60 SP
Duration: 180 seconds
Notes: Dance Skill; requires Whip; doesn’t stack with other Dance skills
Increases HIT of you and party members within range.
  • Level 1: HIT +4
  • Level 2: HIT +8
  • Level 3: HIT +12
  • Level 4: HIT +16
  • Level 5: HIT +20
  • Level 6: HIT +24
  • Level 7: HIT +28
  • Level 8: HIT +32
  • Level 9: HIT +36
  • Level 10: HIT +40
DC DONTFORGETME.png Please Don't Forget Me Max Level 10 Active Debuff
- Target: Enemies around the caster
Range: 9x9 AoE
Cost: 38 / 41 / 44 / 47 / 50 / 53 / 56 / 59 / 62 / 65 SP
Duration: 60 seconds
Notes: Dance Skill; PvP/Siege only; requires Whip; doesn’t stack with other Dance skills
Reduces attack speed and movement speed of enemies within range, and cancels statuses that increase movement/attack speed for the duration.
  • Level 1: ASPD -3%, movement speed -2%
  • Level 2: ASPD -6%, movement speed -4%
  • Level 3: ASPD -9%, movement speed -6%
  • Level 4: ASPD -12%, movement speed -8%
  • Level 5: ASPD -15%, movement speed -10%
  • Level 6: ASPD -18%, movement speed -12%
  • Level 7: ASPD -21%, movement speed -14%
  • Level 8: ASPD -24%, movement speed -16%
  • Level 9: ASPD -27%, movement speed -18%
  • Level 10: ASPD -30%, movement speed -20%
DC FORTUNEKISS.png Fortune's Kiss Max Level 10 Active Supportive
- Target: Caster and Party Members
Range: 31x31 AoE
Cost: 40 / 45 / 50 / 55 / 60 / 65 / 70 / 75 / 80 / 85 SP
Duration: 180 seconds
Notes: Dance Skill; requires Whip; doesn’t stack with other Dance skills
Increases Critical and Critical Damage of you and party members within range.
  • Level 1: Critical +1, Critical Damage +2%
  • Level 2: Critical +2, Critical Damage +4%
  • Level 3: Critical +3, Critical Damage +6%
  • Level 4: Critical +4, Critical Damage +8%
  • Level 5: Critical +5, Critical Damage +10%
  • Level 6: Critical +6, Critical Damage +12%
  • Level 7: Critical +7, Critical Damage +14%
  • Level 8: Critical +8, Critical Damage +16%
  • Level 9: Critical +9, Critical Damage +18%
  • Level 10: Critical +10, Critical Damage +20%
DC SERVICEFORYOU.png (MT) Service For You Max Level 10 Active Supportive
- Target: Caster and Party Members
Range: 31x31 AoE
Cost: 60 / 63 / 66 / 69 / 72 / 75 / 78 / 81 / 84 / 87 SP
Duration: 180 seconds
Notes: Dance Skill; requires Whip; doesn’t stack with other Dance skills
Increases MaxSP and reduces SP consumption for you and party members within range.

Perfect Effect: When caster wears a Headgear (Armor Lv 2) refined to +20, increases MaxSP further by 2% per skill level and an additional 10% when cast on self.

  • Level 1: MaxSP +10%, SP consumption -6%
  • Level 2: MaxSP +11%, SP consumption -7%
  • Level 3: MaxSP +12%, SP consumption -8%
  • Level 4: MaxSP +13%, SP consumption -9%
  • Level 5: MaxSP +14%, SP consumption -10%
  • Level 6: MaxSP +15%, SP consumption -11%
  • Level 7: MaxSP +16%, SP consumption -12%
  • Level 8: MaxSP +17%, SP consumption -13%
  • Level 9: MaxSP +18%, SP consumption -14%
  • Level 10: MaxSP +20%, SP consumption -15%
DC WINKCHARM.png Charming Wink Quest Skill (Learned from NPC) Active Debuff
- Target: 1 Character
Range: 9 cells
Cost: 40 SP
Winks at a target to inflict Confusion and Hallucination. Charming Wink cannot be used against Boss monsters.

2nd Job Transcendent Skills

CG ARROWVULCAN.png Arrow Vulcan Max Level 10 Active Physical Ranged
- Target: 1 Character
Range: 9 cells
Cost: 12 / 14 / 16 / 18 / 20 / 22 / 24 / 26 / 28 / 30 SP
Items: Consumes 1 Arrow
Notes: Requires Instrument (Clown) / Whip (Gypsy)
Fires a flurry of arrows at a target. Damage increases with Base Level.
  • Level 1: ATK 600%
  • Level 2: ATK 700%
  • Level 3: ATK 800%
  • Level 4: ATK 900%
  • Level 5: ATK 1000%
  • Level 6: ATK 1100%
  • Level 7: ATK 1200%
  • Level 8: ATK 1300%
  • Level 9: ATK 1400%
  • Level 10: ATK 1500%
CG MOONLIT.png Moonlit Water Mill Max Level 5 Active Supportive
- Target: Enemies around the caster
Range: Self
Cost: 30 / 40 / 50 / 60 / 70 SP
Notes: Ensemble skill
Clown/Gypsy ensemble skill that creates an area around the casters where other players and monsters cannot enter. Does not protect from magic or long-ranged attacks. Cannot be cast in areas adjacent to obstacles.
  • Level 1: Duration 20 seconds
  • Level 2: Duration 25 seconds
  • Level 3: Duration 30 seconds
  • Level 4: Duration 35 seconds
  • Level 5: Duration 40 seconds
CG MARIONETTE.png Marionette Control Max Level 1 Active Supportive
- Target: 1 Character
Range: 7 cells
Cost: 100 SP
A targeted party member receives a bonus to all Stats equal to half of the caster’s Stats (each stat on the target cannot exceed 99). Cancels if the target moves more than 7 cells away from the caster.
CG SPECIALSINGER.png Skillful Profession Musician Max Level 1 Active Supportive
- Target: Caster
Range: Self
Cost: 1 SP
Gypsies and Clowns can immediately overcome the after effects of Ensemble skills which will occur.
CG HERMODE.png Hermode's Rod Max Level 5 Active Debuff
- Target: 7x7 cells around the caster
Range: Self
Cost: 20 / 30 / 40 / 50 / 60 SP
Notes: WoE only; must be used near Warp Portals
Usable only near Warp Portals inside WoE maps during WoE time. Cancels all positive statuses (except Berserk) from friendly targets except the caster and blocks magic spells cast on targets inside. No one (including the caster) can use skills during the effect; cancels when leaving the area.
  • Level 1: Duration 10 seconds
  • Level 2: Duration 20 seconds
  • Level 3: Duration 30 seconds
  • Level 4: Duration 40 seconds
  • Level 5: Duration 50 seconds
CG TAROTCARD.png Tarot Card of Fate Max Level 5 Active Debuff
- Target: 1 Character
Range: 9 cells
Cost: 40 SP
Casts a randomly chosen effect from 1 of 14 Tarot Cards. Skill level affects success chance.
  • Level 1: 8% success chance
  • Level 2: 16% success chance
  • Level 3: 24% success chance
  • Level 4: 32% success chance
  • Level 5: 40% success chance

3rd Job Skills

WM SEVERE RAINSTORM.png Severe Rainstorm Max Level 5 Active Physical Ranged
- Target: Ground
Range: 9 cells
Cost: 80 / 90 / 100 / 110 / 120 SP
Items: Consumes 10 Arrows
Drops a rain of arrows on enemies in an 11x11 area, hitting 12 times. Damage increases with Base Level, AGI, and DEX. Deals more damage when equipped with Whip or Musical Instrument. Requires Bow, Whip, or Musical Instrument.
  • Level 1: ATK 100% / 120% (Instrument/Whip)
  • Level 2: ATK 200% / 240% (Instrument/Whip)
  • Level 3: ATK 300% / 360% (Instrument/Whip)
  • Level 4: ATK 400% / 480% (Instrument/Whip)
  • Level 5: ATK 500% / 600% (Instrument/Whip)
WM REVERBERATION.png Reverberation Max Level 5 Active Magical (Arrow)
- Target: 1 Character
Range: 9 cells
Cost: 56 / 62 / 68 / 74 / 80 SP
Items: Consumes 5 Arrows
Generates a high-frequency sound wave, dealing elemental magic damage to enemies in a 5x5 area. Element depends on equipped Arrows. Does not remove Sound Brand.
  • Level 1: MATK 1000%
  • Level 2: MATK 1300%
  • Level 3: MATK 1600%
  • Level 4: MATK 1900%
  • Level 5: MATK 2200%
WM METALICSOUND.png Metallic Sound Max Level 10 Active Magical Neutral
- Target: 1 Character
Range: 9 cells
Cost: 62 / 64 / 66 / 68 / 70 / 72 / 74 / 76 / 78 / 80 SP
Creates a high-pitched sound that deals Neutral magic damage. Deals more damage to targets affected by Sleep. Damage increases with Lesson level and Base Level.
  • Level 1: MATK 120% + (Lesson Lv × 60)%
  • Level 2: MATK 240% + (Lesson Lv × 60)%
  • Level 3: MATK 360% + (Lesson Lv × 60)%
  • Level 4: MATK 480% + (Lesson Lv × 60)%
  • Level 5: MATK 600% + (Lesson Lv × 60)%
  • Level 6: MATK 720% + (Lesson Lv × 60)%
  • Level 7: MATK 840% + (Lesson Lv × 60)%
  • Level 8: MATK 960% + (Lesson Lv × 60)%
  • Level 9: MATK 1080% + (Lesson Lv × 60)%
  • Level 10: MATK 1200% + (Lesson Lv × 60)%
WM GREAT ECHO.png Great Echo Max Level 5 Active Physical Melee
- Target: 1 Character
Range: 9 cells
Cost: 80 / 90 / 100 / 110 / 120 SP
Items: Consumes 2 Neck Protection Candy
Notes: Requires Instrument/Whip; damage doubles with another performer in party
Sings loudly to generate a sound wave that damages nearby enemies. Damage increases with Lesson level and Base Level.
  • Level 1: AoE 5x5, ATK 750%
  • Level 2: AoE 7x7, ATK 1250%
  • Level 3: AoE 7x7, ATK 1750%
  • Level 4: AoE 9x9, ATK 2250%
  • Level 5: AoE 9x9, ATK 2750%
WM LESSON.png Lesson Max Level 10 Passive
Increases MaxSP and SP regeneration per level. If learned above level 5, allows use of 3rd Class skills while performing 2nd Class dances/songs/ensembles.
  • Level 1: MaxSP +30, recover 6 SP / 10 sec
  • Level 2: MaxSP +60, recover 9 SP / 10 sec
  • Level 3: MaxSP +90, recover 12 SP / 10 sec
  • Level 4: MaxSP +120, recover 15 SP / 10 sec
  • Level 5: MaxSP +150, recover 18 SP / 10 sec
  • Level 6: MaxSP +180, recover 21 SP / 10 sec
  • Level 7: MaxSP +200, recover 24 SP / 10 sec
  • Level 8: MaxSP +240, recover 27 SP / 10 sec
  • Level 9: MaxSP +270, recover 30 SP / 10 sec
  • Level 10: MaxSP +300, recover 33 SP / 10 sec
WM SIRCLEOFNATURE.png Circle of Nature Max Level 5 Active Healing
- Target: Caster and Party Members
Range: Self
Cost: 42 / 46 / 50 / 54 / 58 SP
Notes: Requires Instrument/Whip
Displays the power of Circle of Nature, recovering HP. HP recovery increases with the caster’s Lesson level.
  • Level 1: HP recovery rate +50%
  • Level 2: HP recovery rate +100%
  • Level 3: HP recovery rate +150%
  • Level 4: HP recovery rate +200%
  • Level 5: HP recovery rate +250%
WM DEADHILLHERE.png Death Valley Max Level 5 Active Healing
- Target: 1 Character
Range: 7 cells
Cost: 50 / 53 / 56 / 59 / 62 SP
Items: Consumes 1 Regrettable Tear
Notes: Requires Instrument/Whip
Recites a sacred poem to revive a dead ally. The revived ally’s HP becomes equal to the SP they had while dead (if 0 SP, then 1 HP). Also consumes a portion of the revival target’s SP based on skill level.
  • Level 1: Success 100%, consumes 50% SP from revival target
  • Level 2: Success 100%, consumes 40% SP from revival target
  • Level 3: Success 100%, consumes 30% SP from revival target
  • Level 4: Success 100%, consumes 20% SP from revival target
  • Level 5: Success 100%, consumes 10% SP from revival target
WM POEMOFNETHERWORLD.png Song of Despair Max Level 5 Active Debuff
- Target: Ground
Range: 9 cells
Cost: 12 / 16 / 20 / 24 / 28 SP
Items: Consumes 1 Neck Protection Candy
Notes: Requires Instrument/Whip; up to 5 placed; no effect on Boss
Generates a sound wave on the ground that immobilizes enemies in a 3x3 area. Can place up to 5 at once.
  • Level 1: Immobilize duration 8s, sound wave duration 9s
  • Level 2: Immobilize duration 10s, sound wave duration 11s
  • Level 3: Immobilize duration 12s, sound wave duration 13s
  • Level 4: Immobilize duration 14s, sound wave duration 15s
  • Level 5: Immobilize duration 16s, sound wave duration 17s
WM VOICEOFSIREN.png Siren's Voice Max Level 5 Active Debuff
- Target: Enemies around the caster
Range: Self
Cost: 48 / 56 / 64 / 72 / 80 SP
Notes: Requires Instrument/Whip; cancels on damage
Tempts enemies in range so they cannot attack or target the caster with skills (heart emote). Duration is reduced based on the target’s Base Level and ends if the target takes damage.
  • Level 1: AoE 5x5, duration 15s
  • Level 2: AoE 7x7, duration 18s
  • Level 3: AoE 9x9, duration 21s
  • Level 4: AoE 11x11, duration 24s
  • Level 5: AoE 13x13, duration 27s
WM FRIGG SONG.png Frigg's Song Max Level 5 Active Healing
- Target: Caster and Party Members
Range: Self
Cost: 200 / 230 / 260 / 290 / 320 SP
Items: Consumes 1 Regrettable Tears
Notes: Requires Instrument/Whip; duration 60s
Increases MaxHP of nearby allies and gradually restores HP for 60 seconds. In PvP/WoE, only affects the caster and nearby party members.
  • Level 1: AoE 7x7, MaxHP +5%, restores 100 HP/sec
  • Level 2: AoE 9x9, MaxHP +10%, restores 120 HP/sec
  • Level 3: AoE 11x11, MaxHP +15%, restores 140 HP/sec
  • Level 4: AoE 13x13, MaxHP +20%, restores 160 HP/sec
  • Level 5: AoE 15x15, MaxHP +25%, restores 180 HP/sec
WM RANDOMIZESPELL.png Improvised Song Max Level 5 Active Debuff
- Target: 1 Character
Range: 9 cells
Cost: 20 SP
Removes all advanced ensemble effects on the target using unknown language. Success chance increases with skill level.
  • Level 1: Success chance 40%
  • Level 2: Success chance 50%
  • Level 3: Success chance 60%
  • Level 4: Success chance 70%
  • Level 5: Success chance 80%
WM GLOOMYDAY.png Gloomy Shyness Max Level 5 Active Debuff
- Target: 1 Character
Range: 12 cells
Cost: 42 / 46 / 50 / 54 / 58 SP
Notes: PvP/Siege only; requires Instrument/Whip
Increases the target’s SP consumption and Fixed Casting Time. If you become too depressed, you receive FLEE and ASPD reduction and any mount is removed.
  • Level 1: Fixed cast time +0.5s, SP consumption +10%
  • Level 2: Fixed cast time +1.0s, SP consumption +20%
  • Level 3: Fixed cast time +1.5s, SP consumption +30%
  • Level 4: Fixed cast time +2.0s, SP consumption +40%
  • Level 5: Fixed cast time +2.5s, SP consumption +50%
WM LULLABY DEEPSLEEP.png Deep Sleep Lullaby Max Level 5 Active Debuff
- Target: 1 Character
Range: Self
Cost: 80 / 90 / 100 / 110 / 120 SP
Items: Consumes 2 Neck Protection Candy
Notes: Requires Instrument/Whip
Forces the selected target and surrounding targets into Deep Sleep. Targets cannot act and the effect cancels on damage. Targets take 50% more damage from the next hit and recover 3% HP/SP every 2 seconds while asleep.
  • Level 1: AoE 3x3
  • Level 2: AoE 3x3
  • Level 3: AoE 3x3
  • Level 4: AoE 5x5
  • Level 5: AoE 5x5
MI HARMONIZE.png Harmonize Max Level 5 Active Debuff
- Target: 1 Character
Range: 9 cells
Cost: 70 / 75 / 80 / 85 / 90 SP
Notes: Requires Musical Instrument
Enters harmony with a target, equalizing bonus stats between caster and target for 60 seconds.
  • Level 1: All bonus stats -10
  • Level 2: All bonus stats -15
  • Level 3: All bonus stats -20
  • Level 4: All bonus stats -25
  • Level 5: All bonus stats -30
MI RUSH WINDMILL.png Windmill Rush Max Level 5 Active Supportive
- Target: Caster and Party Members
Range: Self
Cost: 82 / 88 / 94 / 100 / 106 SP
Duration: 180 seconds
Notes: Requires Musical Instrument; doesn’t stack with other Minstrel songs
Increases ATK and movement speed of the caster and party members. ATK bonus further increases based on Lesson level.
  • Level 1: ATK +7 + (Lesson Lv)
  • Level 2: ATK +10 + (Lesson Lv)
  • Level 3: ATK +13 + (Lesson Lv)
  • Level 4: ATK +15 + (Lesson Lv)
  • Level 5: ATK +20 + (Lesson Lv)
MI ECHOSONG.png Echo Song Max Level 5 Active Supportive
- Target: Caster and Party Members
Range: Self
Cost: 86 / 92 / 98 / 104 / 110 SP
Duration: 180 seconds
Notes: Requires Musical Instrument
Increases DEF of the caster and party members. DEF bonus further increases based on Lesson level and Job Level.
  • Level 1: DEF +6%, AoE 15x15
  • Level 2: DEF +12%, AoE 17x17
  • Level 3: DEF +18%, AoE 19x19
  • Level 4: DEF +24%, AoE 21x21
  • Level 5: DEF +30%, AoE 23x23
WA SWING DANCE.png Swing Dance Max Level 5 Active Supportive
- Target: Caster and Party Members
Range: Self
Cost: 96 / 112 / 128 / 144 / 160 SP
Duration: 180 seconds
Notes: Requires Whip
Increases movement speed and attack speed of caster and party members. ASPD bonus increases further with Lesson level.
  • Level 1: +5% ASPD + (Lesson Lv), fixed cast time -6%
  • Level 2: +10% ASPD + (Lesson Lv), fixed cast time -12%
  • Level 3: +15% ASPD + (Lesson Lv), fixed cast time -18%
  • Level 4: +20% ASPD + (Lesson Lv), fixed cast time -24%
  • Level 5: +25% ASPD + (Lesson Lv), fixed cast time -30%
WA SYMPHONY OF LOVER.png Symphony of Lover Max Level 5 Active Supportive
- Target: Caster and Party Members
Range: Self
Cost: 60 / 69 / 78 / 87 / 96 SP
Duration: 180 seconds
Notes: Requires Whip
Increases MDEF and resistance against Holy and Ghost element for caster and party members.
  • Level 1: MDEF +2%, +3% resistance
  • Level 2: MDEF +4%, +6% resistance
  • Level 3: MDEF +6%, +9% resistance
  • Level 4: MDEF +8%, +12% resistance
  • Level 5: MDEF +10%, +15% resistance
WA MOONLIT SERENADE.png Moonlight Serenade Max Level 5 Active Supportive
- Target: Caster and Party Members
Range: Self
Cost: 84 / 96 / 108 / 120 / 134 SP
Duration: 180 seconds
Notes: Requires Whip; doesn’t overlap with other Wanderer dances
Increases MATK of caster and party members. MATK bonus increases based on Lesson level and Job Level.
  • Level 1: MATK +7 + (Lesson Lv)
  • Level 2: MATK +10 + (Lesson Lv)
  • Level 3: MATK +13 + (Lesson Lv)
  • Level 4: MATK +15 + (Lesson Lv)
  • Level 5: MATK +20 + (Lesson Lv)
WM DANCE WITH WUG.png Dance with Warg Max Level 5 Active Supportive
- Target: Caster and Party Members
Range: Self
Cost: 120 / 140 / 160 / 180 / 200 SP
Items: Consumes 1 Neck Protection Candy
Notes: Requires Instrument/Whip; needs another performer in party
Ensemble that boosts party members: increases ASPD, reduces Fixed Casting Time, and increases ranged damage.
  • Level 1: AoE 11x11, fixed cast time -30%, ASPD +5%, ranged damage +1%
  • Level 2: AoE 13x13, fixed cast time -40%, ASPD +10%, ranged damage +2%
  • Level 3: AoE 15x15, fixed cast time -50%, ASPD +15%, ranged damage +3%
  • Level 4: AoE 17x17, fixed cast time -60%, ASPD +20%, ranged damage +4%
  • Level 5: AoE 19x19, fixed cast time -70%, ASPD +25%, ranged damage +5%
WM SATURDAY NIGHT FEVER.png Saturday Night Fever Max Level 5 Active Debuff
- Target: Enemies around the caster
Range: Self
Cost: 150 / 160 / 170 / 180 / 190 SP
Items: Consumes 5 Neck Protection Candy
Notes: PvP/Siege only; requires Instrument/Whip; needs another performer in party
Ensemble that can inflict a limited Frenzy state on players in range. Frenzied targets lose HP/SP continuously, lose HIT/FLEE, cannot use items, and are forced to sit for 3 seconds after Frenzy ends. Chance increases with Lesson level.
  • Level 1: AoE 7x7, HIT -100, FLEE -50
  • Level 2: AoE 9x9, HIT -150, FLEE -80
  • Level 3: AoE 11x11, HIT -200, FLEE -110
  • Level 4: AoE 13x13, HIT -250, FLEE -140
  • Level 5: AoE 15x15, HIT -300, FLEE -170
WM SONG OF MANA.png Song of Mana Max Level 5 Active Healing
- Target: Caster and Party Members
Range: Self
Cost: 120 / 140 / 160 / 180 / 200 SP
Items: Consumes 1 Neck Protection Candy
Notes: Requires Instrument/Whip; needs another performer in party
Ensemble that recovers SP of the caster and party members. SP recovery increases based on Lesson level.
  • Level 1: AoE 11x11, restores 10% SP, SP recovery +50%
  • Level 2: AoE 13x13, restores 10% SP, SP recovery +100%
  • Level 3: AoE 15x15, restores 15% SP, SP recovery +150%
  • Level 4: AoE 17x17, restores 15% SP, SP recovery +200%
  • Level 5: AoE 19x19, restores 20% SP, SP recovery +250%
WM MELODYOFSINK.png Sinking Melody Max Level 5 Active Debuff
- Target: Enemies around the caster
Range: Self
Cost: 120 / 130 / 140 / 150 / 160 SP
Items: Consumes 2 Neck Protection Candy
Notes: PvP/Siege only; requires Instrument/Whip; needs another performer in party
Ensemble that rapidly reduces SP and decreases INT of enemies around the caster. Chance increases with Lesson level.
  • Level 1: Success chance 10% + (Lesson Lv)
  • Level 2: Success chance 15% + (Lesson Lv)
  • Level 3: Success chance 20% + (Lesson Lv)
  • Level 4: Success chance 25% + (Lesson Lv)
  • Level 5: Success chance 30% + (Lesson Lv)
WM SOUND OF DESTRUCTION.png Song of Destruction Max Level 5 Active Debuff
- Target: Enemies around the caster
Range: 9 cells
Cost: 80 / 90 / 100 / 110 / 120 SP
Items: Consumes 10 Neck Protection Candy
Notes: Requires Instrument/Whip; needs another performer in party
Ensemble that causes damage taken by enemies in range to be doubled for 10 seconds. Duration increases with Lesson level.
  • Level 1: AoE 11x11
  • Level 2: AoE 11x11
  • Level 3: AoE 13x13
  • Level 4: AoE 13x13
  • Level 5: AoE 15x15
WM LERADS DEW.png Lerad's Dew Max Level 5 Active Supportive
- Target: Caster and Party Members
Range: Self
Cost: 80 / 90 / 100 / 110 / 120 SP
Items: Consumes 1 Neck Protection Candy
Notes: Requires Instrument/Whip; needs another performer in party; does not affect Frenzy targets
Ensemble that increases MaxHP of surrounding party members. MaxHP bonus increases with Lesson level.
  • Level 1: AoE 11x11, MaxHP +5%, duration 20s
  • Level 2: AoE 11x11, MaxHP +8%, duration 30s
  • Level 3: AoE 13x13, MaxHP +11%, duration 40s
  • Level 4: AoE 13x13, MaxHP +14%, duration 50s
  • Level 5: AoE 15x15, MaxHP +17%, duration 120s
WM BEYOND OF WARCRY.png Beyond of Warcry Max Level 5 Active Debuff
- Target: Enemies around the caster
Range: Self
Cost: 120 / 130 / 140 / 150 / 160 SP
Items: Consumes 10 Neck Protection Candy
Notes: PvP/Siege only; requires Instrument/Whip; needs another performer in party
Ensemble that reduces MaxHP and decreases STR of enemies around the caster. Chance increases with Lesson level.
  • Level 1: Success chance 15% + (Lesson Lv)
  • Level 2: Success chance 18% + (Lesson Lv)
  • Level 3: Success chance 21% + (Lesson Lv)
  • Level 4: Success chance 24% + (Lesson Lv)
  • Level 5: Success chance 27% + (Lesson Lv)
WM UNLIMITED HUMMING VOICE.png Unlimited Humming Voice Max Level 5 Active Supportive
- Target: Caster
Range: Self
Cost: 120 / 130 / 140 / 150 / 160 SP
Items: Consumes 5 Neck Protection Candy
Notes: Requires Instrument/Whip; needs another performer in party
Ensemble that increases elemental magic damage of the caster and party members around the caster. Bonus increases with Lesson level.
  • Level 1: AoE 11x11, +4% all elemental damage + (Lesson Lv)
  • Level 2: AoE 11x11, +8% all elemental damage + (Lesson Lv)
  • Level 3: AoE 13x13, +12% all elemental damage + (Lesson Lv)
  • Level 4: AoE 13x13, +16% all elemental damage + (Lesson Lv)
  • Level 5: AoE 15x15, +20% all elemental damage + (Lesson Lv)

4th Job Skills

Rhythm Shooting (MT) Rhythm Shooting Max Level 5 Active Physical Ranged
Rhythm Shooting Skill Animation *Range 9 Cells
  • Hit Count: 3x
  • Element: Weapon
  • AP Recovery: 1 / 1 / 1 / 2 / 2
  • Costs: 52 SP

ATK% = + 5 x CON.

ATK% = x Base Level / 100.

ATK% if Sound Brand = + 300 + 100 x Skill Level + 2 x CON.

ATK% if Mystic Symphony = skill damage x 2, if Fish or Demihuman skill damage x 50 / 100.

Fires an arrow at the target inflicting 3 ranged physical attacks.
If the target is marked with the Sound Brand effect, it will inflict more damage.
(This skill does not remove Sound Brand.)
Damage additionally increases according to the caster's Base Level.
When Stage Manner is learned, CON will also affect the additional damage.
Requires a Musical Instrument, Bow or Whip.
Consumes 1 Arrow.
  1. ATK 1500%/1900%(Sound Brand) per Hit
  2. ATK 2450%/2950%(Sound Brand) per Hit
  3. ATK 3400%/4000%(Sound Brand) per Hit
  4. ATK 4350%/5050%(Sound Brand) per Hit
  5. ATK 5300%/6100%(Sound Brand) per Hit
Item Boosts Item Combo Boosts
570016.pngThanos Violin-AD [2]

570028.pngPrecision Lute [2]

570037.pngLight Power Harp [2] 580016.pngThanatos Whip-AD [2]

580028.pngPrecision Whip [2] 580038.pngLight Power Spark [2]

700025.pngPoenitentia Vatia [2]

311061.pngRose Shooting Tuning Device 311173.pngIce Magic Orb (Vulcan Shooting)

311310.pngGlacier Magic Orb (Metalic Fury) 312239.pngTroubadour & Trouber Soul (Rhythm Shooting)

490172.pngHeroic Token (Troubadour / Trouvere) [1] + 700049.pngNarcissus Bow-LT [2]

400229.pngHelm of Faith II (Minstrel & Wanderer) [1] + 580019.pngVivatus Fides Chain Rope [2]

400229.pngHelm of Faith II (Minstrel & Wanderer) [1] + 570019.pngVivatus Fides Violin [2]

311370.pngEarth Magic (Sniper) Lv. 1 - Lv. 3 + 570016.pngThanos Violin-AD [2]

311370.pngEarth Magic (Sniper) Lv. 1 - Lv. 3 + 580016.pngThanatos Whip-AD [2]

400385.pngCrown of Good and Evil (Trouvere & Troubadour) [1] + 312014.pngGood Spell + 570037.pngLight Power Harp [2]

400385.pngCrown of Good and Evil (Trouvere & Troubadour) [1] + 312014.pngGood Spell + 580038.pngLight Power Spark [2]

400385.pngCrown of Good and Evil (Trouvere & Troubadour) [1] + 570037.pngLight Power Harp [2]

400385.pngCrown of Good and Evil (Trouvere & Troubadour) [1] + 580038.pngLight Power Spark [2]

312687.pngGood Vigor (Troubadour & Trouvere) + 312014.pngGood Spell

312693.pngTroubadour & Trouvere Stone (Lower II) + 311007.pngWander Mins Stone (Lower)

570063.pngDimensions Musical Harp [2] + 400540.pngDimensions Crown (Troubadour & Trouvere) [1]

580062.pngDimensions Musical Rope [2] + 400540.pngDimensions Crown (Troubadour & Trouvere) [1]

Sound Blend Sound Blend Max Level 5 Active Magical (Arrow) 
Sound Blend Skill Animation *Single Other Target
  • Range 9 Cells
  • Element: Weapon/Arrow
  • AP Recovery: 1 / 1 / 1 / 2 / 2
  • Costs: 80 SP

MATK% = + 5 x SPL.

MATK% = x Base Level / 100.

MATK% if Mystic Symphony = + Skill Damage x 100 / 100.


Gives Sound Brand debuff, can be dispelled.

Inflicts magical damage and Sound Brand status to the target.
The Sound Brand duration depends on the skill level and inflicts damage before it explodes, the element depends on the equipped Arrow. Targets marked with Sound Brand will recieve more damage from Reverberation, Metallic Fury, Rose Blossom and Rythm Shooting.
Damage additionally increases according to the caster's Base Level and SPL.
Requires a Musical Instrument or Whip.
  1. MATK 120%,Sound Brand Duration: 10 seconds
  2. MATK 240%,Sound Brand Duration: 10 seconds
  3. MATK 360%,Sound Brand Duration: 15 seconds
  4. MATK 480%,Sound Brand Duration: 15 seconds
  5. MATK 600%,Sound Brand Duration: 20 seconds
Item Boosts Item Combo Boosts
570036.pngCrime Violin [2]

580037.pngCrime Whip [2]

400385.pngCrown of Good and Evil (Trouvere & Troubadour) [1] + 312021.pngEvil Spell + 580037.pngCrime Whip [2]

400385.pngCrown of Good and Evil (Trouvere & Troubadour) [1] + 312021.pngEvil Spell + 570036.pngCrime Violin [2]

400385.pngCrown of Good and Evil (Trouvere & Troubadour) [1] + 570036.pngCrime Violin [2]

400385.pngCrown of Good and Evil (Trouvere & Troubadour) [1] + 580037.pngCrime Whip [2]

312688.pngEvil Vigor (Troubadour & Trouvere) + 312021.pngEvil Spell

570063.pngDimensions Musical Harp [2] + 400540.pngDimensions Crown (Troubadour & Trouvere) [1]

580062.pngDimensions Musical Rope [2] + 400540.pngDimensions Crown (Troubadour & Trouvere) [1]

Metallic Fury (MT) Metallic Fury Max Level 5 Active Magical (Arrow)
Metallic Fury Skill Animation *Single Other Target
  • Range 9 Cells
  • Element: Weapon/Arrow
  • AP Recovery: 2
  • Costs: 94 SP

MATK% = + 5 x SPL.

MATK% = x Base Level / 100.

MATK% if Sound Brand = + 800 x Skill Level + 2 x Stage Manner Skill Level x SPL.

Fires an amplified arrow at the target, causing magical damage to surrounding targets.
Inflicts more damage when targets are marked with the Sound Brand status.
(This skill does not remove Sound Brand.)
The element depends on the equipped Arrow.
Damage additionally increases according to the caster's Base Level, SPL and Stage Manner skill level.
Requires a Musical Instrument or Whip.
Consumes 1 Arrow.
  1. MATK 3850%/4650%(Sound Brand),AoE: 5x5 cells
  2. MATK 7700%/9300%(Sound Brand),AoE: 5x5 cells
  3. MATK 11550%/13950%(Sound Brand),AoE: 5x5 cells
  4. MATK 15400%/18600%(Sound Brand),AoE: 7x7 cells
  5. MATK 19250%/23250%(Sound Brand),AoE: 9x9 cells
Item Boosts Item Combo Boosts
400540.pngDimensions Crown (Troubadour & Trouvere) [1]

570013.pngPoenitentia Chorda [2] 570036.pngCrime Violin [2]

570045.pngMuqaddas Saz [2] 570062.pngDimensions Musical Violin [2]

580013.pngPoenitentia Flagellum [2] 580037.pngCrime Whip [2]

580046.pngMuqaddas Syaraq [2] 580061.pngDimensions Musical Ribbon [2]

311171.pngIce Magic Orb (Sound Metal) 311310.pngGlacier Magic Orb (Metalic Fury) 312240.pngTroubadour & Trouber Soul (Metallic Fury)

490172.pngHeroic Token (Troubadour / Trouvere) [1] + 570027.pngTrumpet Shell-LT [2]

490172.pngHeroic Token (Troubadour / Trouvere) [1] + 580027.pngBarbed Wire Whip-LT [2]

400228.pngHelm of Faith (Minstrel & Wanderer) [1] + 570020.pngVivatus Fides Harp [2]

400228.pngHelm of Faith (Minstrel & Wanderer) [1] + 580020.pngVivatus Fides Ribbon [2]

400385.pngCrown of Good and Evil (Trouvere & Troubadour) [1] + 312021.pngEvil Spell + 570036.pngCrime Violin [2]

400385.pngCrown of Good and Evil (Trouvere & Troubadour) [1] + 312021.pngEvil Spell + 580037.pngCrime Whip [2]

312688.pngEvil Vigor (Troubadour & Trouvere) + 312021.pngEvil Spell

580061.pngDimensions Musical Ribbon [2] + 400540.pngDimensions Crown (Troubadour & Trouvere) [1]

570062.pngDimensions Musical Violin [2] + 400540.pngDimensions Crown (Troubadour & Trouvere) [1]

TR RHYTHMICAL WAVE.png Rhythmical Wave Max Level 5 Active Magical (Arrow)
-
Rose Blossom (MT) Rose Blossom Max Level 5 Active Physical Ranged
Rose Blossom Skill Animation *Single Other Target
  • Range 9 Cells
  • Hit Count: Visual 2x
  • Element: Weapon/Arrow
  • AP Recovery: 3
  • Costs: 94 SP

ATK% if Stage Manner skill = + 3 x CON.

ATK% if Sound Brand = + 200 x Skill Level.

ATK% = x Base Level / 100.

ATK% if Mystic Symphony = skill damage x 2, if Fish or Demihuman skill damage x 50 / 100.


Gives Rose Blossom status, can be dispelled.

Attaches a flower seed on an arrow and shoots it to a target inflicting powerfull ranged physical damage. The flower booms after a while, inflicting additional ranged physical damage to the target and surrounding enemies. 
Damage additionally increases according to the caster's Base Level.
When Stage Manner is learned, CON will also affect the additional damage.
If the target is marked with the Sound Brand effect, it will inflict more damage.
(This skill does not remove Sound Brand.)
Requires a Musical Instrument, Bow or Whip.
Consumes 1 Arrow.
  1. ATK 2200%/3050% (AoE),AoE: 5x5 cells
  2. ATK 4200%/5850% (AoE),AoE: 5x5 cells
  3. ATK 6200%/8650% (AoE),AoE: 7x7 cells
  4. ATK 8200%/11450% (AoE),AoE: 7x7 cells
  5. ATK 10200%/14250% (AoE),AoE: 9x9 cells
Item Boosts Item Combo Boosts
400540.pngDimensions Crown (Troubadour & Trouvere) [1]

570012.pngScrap Lute [2] 570028.pngPrecision Lute [2]

570033.pngFlush Safety Lute [2] 570037.pngLight Power Harp [2]

570063.pngDimensions Musical Harp [2] 580012.pngScrap Whip [2]

580028.pngPrecision Whip [2] 580034.pngFlush Safety Whip [2]

580038.pngLight Power Spark [2] 580062.pngDimensions Musical Rope [2]

311061.pngRose Shooting Tuning Device 311172.pngIce Magic Orb (Rainstorm)

311312.pngGlacier Magic Orb (Rose Blossom) 312238.pngTroubadour & Trouber Soul (Rose Blossom)

400385.pngCrown of Good and Evil (Trouvere & Troubadour) [1] + 312014.pngGood Spell + 570037.pngLight Power Harp [2]

 400385.pngCrown of Good and Evil (Trouvere & Troubadour) [1] + 312014.pngGood Spell + 580038.pngLight Power Spark [2]

400385.pngCrown of Good and Evil (Trouvere & Troubadour) [1] + 570037.pngLight Power Harp [2]

400385.pngCrown of Good and Evil (Trouvere & Troubadour) [1] + 580038.pngLight Power Spark [2]

312687.pngGood Vigor (Troubadour & Trouvere) + 312014.pngGood Spell

312693.pngTroubadour & Trouvere Stone (Lower II) + 311006.pngWander Mins Stone (Upper II)

700092.pngDimensions Abyss Bow [2] + 400534.pngDimensions Crown (Abyss Chaser) [1]

Mystic Symphony (MT) Mystic Symphony Max Level 1 Active Supportive
Mystic Symphony Skill Animation *Single Self Target
  • Costs: 250 SP, 125 AP
  • Can be dispelled
  • Fish and Demihuman damage = + 60%.
Grants a buff to the caster which increases the damage of Sound Blend, Rythm Shooting and Rose Blossom by 100% for 150 seconds.
Increases physical and magical damage against Fish and Demi-Human race monsters for the skill duration.
  1. Increases damage of Sound Blend, Rythm Shooting and Rose Blossom.
Stage Manner Stage Manner Max Level 5 Passive

Increases AP recovery when using Troubadour/Trouvere attack skills and increases effectiveness of some song skills.
Increases P.ATK and S.MATK when equipped with a Musical Instrument, Bow or Whip.

  • Level 10: P.ATK/S.MATK +15
Retrospection Retrospection Max Level 1 Active Supportive
- *Max Level 1
  • Active Supportive
  • Single Self Target
  • Costs: 1 SP
Recasts the last song used.
Recasted skill consumes 30% less SP gain more AP by 1.5x more than usual.
  1. Recast the last song used.
Geffenia Noctume Geffenia Nocturne Max Level 5 Active Debuff
Geffenia Nocturne Skill Animation *Target Around Self
  • AP Recovery: 20
  • Costs: 280 SP
  • Can be dispelled
  • MRES Reduction = 10 x Skill Level.

If has Partner in Party = 2x effect.

Grants a chance to decrease MRES of normal monsters and enemy players in the skill's range for 30 seconds.
Increases effectiveness when there is another performer, which is the same party, on the caster's screen.
Requires a Musical Instrument or Whip.
Consumes 1 11513.pngProtect Neck Candy.
  1. AoE: 15x15 cells
  2. AoE: 15x15 cells
  3. AoE: 17x17 cells
  4. AoE: 21x21 cells
  5. AoE: 23x23 cells
Rhapsody of Mineworker Rhapsody of Mineworker Max Level 5 Active Debuff
Rhapsody of Mineworker Skill Animation *Target Around Self
  • AP Recovery: 20
  • Costs: 280 SP
  • Can be dispelled
  • RES reduction = 10 x Skill Level.
  • If has Partner in Party = 2x effect.

Grants a chance to decrease RES of normal monsters and enemy players in the skill's range for 30 seconds. Increases effectiveness when there is another performer, which is the same party, on the caster's screen.
Requires a Musical Instrument or Whip.
Consumes 1 11513.pngProtect Neck Candy.
  1. AoE: 15x15 cells
  2. AoE: 15x15 cells
  3. AoE: 17x17 cells
  4. AoE: 21x21 cells
  5. AoE: 23x23 cells
Serenade of Jawaii (MT) Serenade of Jawaii Max Level 5 Active Supportive
Serenade of Jawaii Skill Animation *Self and Party
  • AP Recovery: 10
  • Costs: 180 SP
  • Can be dispelled
Increases S.MATK and Movement Speed of the caster and party members in the skill's range for 90 seconds.
Increases effectiveness when there is another performer, which is the same party, on the caster's screen.
Requires a Musical Instrument or Whip.
Consumes 1 Neck Protection Candy.
  1. S.MATK +3/AoE: 15x15 cells
  2. S.MATK +6/AoE: 15x15 cells
  3. S.MATK +9/AoE: 17x17 cells
  4. S.MATK +12/AoE: 21x21 cells
  5. S.MATK +15/AoE: 23x23 cells
Musical Interlude (MT) Musical Interlude Max Level 5 Active Supportive
Musical Interlude Skill Animation *Self and Party
  • AP Recovery: 10
  • Costs: 215 SP
  • Can be dispelled
Increases RES and MRES of the caster and party members in the skill's range for 90 seconds.
Increases effectiveness when there is another performer, which is the same party, on the caster's screen.
Requires a Musical Instrument or Whip.
Consumes 1 Neck Protection Candy.
  1. Res/Mres +20/AoE: 15x15 cells
  2. Res/Mres +30/AoE: 15x15 cells
  3. Res/Mres +40/AoE: 17x17 cells
  4. Res/Mres +50/AoE: 21x21 cells
  5. Res/Mres +60/AoE: 23x23 cells
March of Prontera (MT) March of Prontera Max Level 5 Active Supportive
March of Prontera Skill Animation *Self and Party
  • AP Recovery: 10
  • Costs: 180 SP
  • Can be dispelled
Increases P.ATK and Movement Speed of the caster and party members in the skill's range for 90 seconds.
Increases effectiveness when there is another performer, which is the same party, on the caster's screen.
Requires a Musical Instrument or Whip.
Consumes 1 Neck Protection Candy.
  1. P.ATK +3/AoE: 15x15 cells
  2. P.ATK +6/AoE: 15x15 cells
  3. P.ATK +9/AoE: 17x17 cells
  4. P.ATK +12/AoE: 21x21 cells
  5. P.ATK +15/AoE: 23x23 cells
Capriccio of Roki Capriccio of Roki Max Level 5 Active Debuff
Capriccio of Roki Skill Animation *Target Around Self
  • AP Recovery: 20
  • Costs: 280 SP
  • Chance% for Unlucky = 5 x Skill Level (double with partner)

Chance% for Confusion = 4 x Skill Level

Grants a chance to inflict Unlucky and Confusion status to enemy players in the surrounding area.
Increases effectiveness when there is another performer, which is the same party, on the caster's screen.
This skill can only be used in PvP zones.
Requires a Musical Instrument or Whip.
Consumes 1 Neck Protection Candy.
  1. AoE: 15x15 cells
  2. AoE: 15x15 cells
  3. AoE: 17x17 cells
  4. AoE: 21x21 cells
  5. AoE: 23x23 cells
Requiem of Niflheim Requiem of Niflheim Max Level 5 Active Debuff
Requiem Of Nifleheim Skill Animation *Target Around Self
  • AP Recovery: 20
  • Costs: 280 SP
  • Chance% for Depression = 5 x Skill Level (double with partner)

Chance% for Curse = 4 x Skill Level

Grants a chance to inflict Depression and Curse status to enemy players in the surrounding area.
Increases effectiveness when there is another performer, which is the same party, on the caster's screen.
This skill can only be used in PvP zones.
Requires a Musical Instrument or Whip.
Consumes 1 Neck Protection Candy.
  1. AoE: 15x15 cells
  2. AoE: 15x15 cells
  3. AoE: 17x17 cells
  4. AoE: 21x21 cells
  5. AoE: 23x23 cells
Sonata of Kvasir Sonata of Kvasir Max Level 1 Active Supportive
Sonata of Kvasir Skill Animation *Single Self Target
  • Costs: 300 SP, 100 AP
  • Can be dispelled
Enables the caster to use any Ensemble skill alone for 60 seconds.
Can only be used when in a party.
Requires a Musical Instrument, Bow or Whip.
  1. Ensemble skills can be used alone.

Related NPC

Arrow Merchant

Department Store in main town

Arrow Merchant

1750.pngArrow, 1770.pngIron Arrow, 1751.pngSilver Arrow, 1752.pngFire Arrow, 1754.pngCrystal Arrow, 1755.pngArrow of Wind, 1756.pngStone Arrow, 1757.pngImmaterial Arrow, 1767.pngArrow of Shadow, 1762.pngRusty Arrow

1758.pngStun Arrow, 1759.pngFrozen Arrow, 1760.pngFlash Arrow, 1761.pngCursed Arrow, 1763.pngPoison Arrow, 1764.pngSharp Arrow, 1765.pngOridecon Arrow, 1768.pngSleep Arrow, 1769.pngMute Arrow, 1772.pngHoly Arrow, 1773.pngElven Arrow, 1774.pngHunting Arrow

Material Dealer

Department Store in main town

Material Dealer 11513.pngProtect Neck Candy, 6144.pngRegrettable Tears

Wallpaper

TroubadourTroubadourTrouvereTrouvere