One Handed Swords

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Revision as of 05:12, 22 September 2022 by WikiBot (talk | contribs) (→‎Level 3)

Used mostly by Dragon Knight and Imperial Guard, but Shadow Cross, Abyss Chaser, Biolo may also find them useful. Many come in slotted varieties, and some of the same type have more slots than others.

Size Damage
Small 75%
Medium 100%
Large 75%

Level 5

Item Name Level Jobs ATK MATK Source Description
500051.pngCannon Rapier-OSAD [2] 170 Swordman classes, Novice classes, Thief classes, Merchant classes 160 150 Item Reform When dealing normal melee physical damage, has a chance to auto-cast Fire Bolt and Fire Ball which have the same skill level as refine rate (up to level 10).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Fire Bolt and Fire Ball damage by 60%.
If refine rate is 11 or higher, when dealing normal melee physical damage, has a chance to auto-cast Hell Inferno level 4.
500024.pngThanos Sword-AD [2] 190 Genetic 190 0 Item Reform When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, Atk + 5%, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases Cart Cannon damage by 15%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases Cart Cannon damage by additional 15%.

[Bonus by grade]
[Grade D] Atk + 2%, increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10%.
[Grade C] Additional Atk + 3%, P.Atk + 1.
[Grade B] Increases Acidified Zone (Fire/Water/Wind/Earth) damage by additional 10%.
500038.pngLight Blade-LT [2] 190 Royal Guard 130 195 Item Reform Matk + 195, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases neutral and holy property magical damage by 15%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Gloria Domini and Genesis Ray damage by additional 30%

When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases neutral and holy property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
500039.pngRed Lotus Sword-LT [2] 190 Genetic 200 0 Item Reform Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increase Cart Cannon damage by 10%, reduces variable casting time by 10%.
If refine rate is 9 or higher, increase Cart Cannon damage by additional 20%, increases physical damage against all size enemies by 15%.
If refine rate is 11 or higher, increase Cart Cannon damage by additional 10%, increase Acid Bomb damage by 25%, reduces variable casting time by additional 8%.

When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
500040.pngSlate Sword-LT [2] 190 Genetic 205 0 Item Reform Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases melee physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Cart Tornado damage by 25% and Hell Plant damage by 30%.
If refine rate is 9 or higher, increases Cart Tornado damage by additional 20%, reduces global cool time by 10%.
If refine rate is 11 or higher, MaxHP + 10%, increases Cart Tornado damage by additional 20%, reduces global cool time by additional 5%.

When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.

500018.pngRelapse Blade [2]

200

Biolo

200

0

Gan Ceann (20935)

Increases Acidified Zone Fire and Acidified Zone Wind damage by 5% per 2 refine rate.
Atk + 3% per 4 refine rate.

500027.pngVivatus Fides Guardian Sword [2] 210 Imperial Guard 200 220

Item ReformVilla of Deception Advanced

Matk + 220.
Increases Genesis Ray damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Genesis Ray damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Genesis Ray by 0.5 seconds.
If refine rate is 11 or higher, increases Genesis Ray damage by additional 25%.
If refine rate is 12 or higher, increases holy and neutral property magical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Genesis Ray damage by additional 15%.
[Grade B] Matk + 7%.
[Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
500028.pngVivatus Fides Rapier [2] 210 Biolo 210 0

Item ReformVilla of Deception Advanced

Increases Cart Cannon damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Cart Cannon damage by additional 20%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Cart Cannon damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Cart Cannon damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
500049.pngGlacier Sword 210 Swordman classes, Merchant classes 220 210 Episode 19.1 Equipment Merchant Maram
500050.pngGlacier Basic Sword 210 Novice classes 220 210 Episode 19.1 Equipment Merchant Maram
500044.pngSolid Edge [2] 220 Hyper Novice 210 0 Clocktower Unknown Basement Increases Double Bowling Bash damage by 6% per 2 refine rate.
Increases Mega Sonic Blow damage by 8% per 3 refine rate.
Increases melee physical damage by 4% per 4 refine rate.
_
[Bonus by grade]
[Grade D] POW + 2.
[Grade C] Increases Double Bowling Bash damage by additional 10%.
[Grade B] P.Atk + 2.
500045.pngWicked Blade [2] 220 Biolo 230 0 Clocktower Unknown Basement Increases Acidified Zone (Fire/Wind) damage by 6% per 2 refine rate.
Increases Cart Tornado damage by 7% per 3 refine rate.
Atk + 5% per 4 refine rate.
_
[Bonus by grade]
[Grade D] POW + 2.
[Grade C] Increases Acidified Zone (Fire/Wind) damage by additional 10%.
[Grade B] P.Atk + 2.
500019.pngPoenitentia Gladius [2] 230 Imperial Guard 195 250 Tomb of Remorse Matk + 250.
Matk + 10%.
Increases Cross Rain damage by 10%.
Increases Genesis Ray damage by 4% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Genesis Ray damage by additional 25%.
If refine rate is 11 or higher, increases holy property magical damage by 10%.
_
[Bonus by grade]
[Grade D] Increases Cross Rain damage by additional 5%.
[Grade C] Increases Cross Rain damage by additional 8%, S.Matk + 1.
[Grade B] Increases Cross Rain damage by additional 12%, SPL + 1.
500020.pngPoenitentia Ligula [2] 230 Biolo 185 0 Tomb of Remorse Atk + 10%.
Increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10%.
Increases Cart Cannon damage by 3% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Cart Cannon damage by additional 25%.
If refine rate is 11 or higher, increases long ranged physical damage by 10%.
_
[Bonus by grade]
[Grade D] Increases Acidified Zone (Fire/Wind) damage by 5%.
[Grade C] Increases Acidified Zone (Water/Earth) damage by 8%, P.Atk + 1.
[Grade B] Increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10%, POW + 2.
500046.pngPoenitentia Orbis [2] 230 Hyper Novice 260 0 Tomb of Remorse Atk + 5%.
Increases Shield Chain Rush and Double Bowling Bash damage by 10%.
Increases Shield Boomerang and Back Stab damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 20%).
If refine rate is 9 or higher, increases Shield Boomerang and Back Stab damage by additional 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%.
_
[Bonus by grade]
[Grade D] Increases Shield Chain Rush and Double Bowling Bash damage by additional 5%.
[Grade C] Increases Shield Chain Rush and Double Bowling Bash damage by additional 3%, P.Atk + 1.
[Grade B] Increases Shield Chain Rush and Double Bowling Bash damage by additional 5%, POW + 1.

Level 4

Item Name Level Jobs ATK MATK Source Description








Level 3

Item Name Level Jobs ATK MATK Source Description








Level 2

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Level 1

Item Name Level Jobs ATK MATK Source Description