Constellation Tower
Summary
Location: /navi e_tower 72/116 |
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Guide
Steps |
Details |
1 |
Warp outside Constellation Tower, Talk to Oscar (e_tower 72, 116) Select 'Create Constellation Tower' to reserve the Instance |
2 | Talk to Oscar again to enter the Instance |
3 | Clear the monsters in every floor until you reach 25th Floor Boss or 50th Floor Boss |
Monsters
Note:
- All monsters are different from the original Endless Tower and Normal Field Mobs
- Monsters don't have their original loot table
- Constellation Tower have randomized monsters every floors
Normal Mobs
Name (Mob ID) | Drops |
Jakk (20998), Stone Shooter (20999), Grizzly (21000), Stalactic Golem (21001),
Chimera (21002), Karakasa (21003), Rideword (21004), Parasite (21005), Wraith (21006), Petite (Sky) (21007), Wind Ghost (21008), Clock (21009), Raydric Archer (21010), Increase Soil (21011), Penomena (21012), Petite (Ground) (21013), Alarm (21014), Zombie Prisoner (21015), Marionette (21016), Permeter (21017), Skeleton Prisoner (21018), Owl Duke (21019), Deviruchi (21020), Bloody Butterfly (21021), Stapo (21022), Evil Cloud Hermit (21023), Paper (21024), Tengu (21025), Alice (21026), Anacondaq (21027), Gargoyle (21028), Carat (21029), Sting (21030), Gryphon (21031), Gibbet (21032), Nightmare Terror (21033), Anolian (21034), Bloody Murderer (21035), Aliot (21036), Venatu (Fire) (21037), Deathword (21038), Plasma (Water) (21039), Dimik (Earth) (21040), Mini Demon (21041), Leib Olmai (21042), Wanderer (21043), Retribution (21044), Flame Skull (21045), Abysmal Knight (21046), Banshee (21047) |
5th Floor Bosses
Name (Mob ID) | Description |
Mastering (21325), Vagabond Wolf (21326), Vocal (21327), Golden Thief Bug (21328), Mistress (21329), Maya (21330), Phreeoni (21331), Drake (21332), Moonlight (21333), Bacsojin (21334), Goblin Leader (21335), Kobold Leader (21336), Turtle General (21337), Incantation Samurai (21338), Toad (21339), Osiris (21340), Pharaoh (21341), Amon Ra (21342), Evil Snake Lord (21343), Arch Angeling (21344), Deviling (21345), Angeling (21346), Ghostring (21347), Egnigem Cenia (21348), Doppelganger (21349), Atroce (21350), Orc Hero (21351), Orc Lord (21352), Baphomet (21353), Dark Lord (21354), Fallen Bishop (21355), Ifrit (21356), Valkyrie Randgris (21357), Beelzebub (Fly) (21358), Beelzebub (21359) |
Every 5th Floor has a chance to spawn a random boss. Drops |
25th Floor Boss
Name (Mob ID) | Drops |
Naght Sieger (20996) | Twin Edge of Naght Sieger [3], Twin Edge of Naght Sieger [3]
Flame Manteau of Naght Sieger [1], Bone Helm, Old Card Album |
50th Floor Boss
Name (Mob ID) |
Betelgeuse (20994) |
Dead Soul (20995) |
Rewards
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5-9x Power Meteorite Powder, Stamina Meteorite Powder, Agile Meteorite Powder, Lucky Meteorite Powder, Meteorite Powder of Spell, Meteorite Powder of Wisdom 2-5x Stamina Meteorite Fragment, Meteorite Fragment of Spell, Agile Meteorite Fragment, Meteorite Fragment of Wisdom, Lucky Meteorite Fragment
Costume Dropping Betelgeuse, Costume Black Dragon Wig, Costume Black Thunder |
Equipment
You can craft both Nebula Armors (Armor/Robe/Suit) and Star Seal Accessories by collecting materials from Constellation Tower Instances. | *Naght Sieger Soul can be Obtained from defeating 25th Floor of Constellation Tower
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Base Equipment
OSC007 and OSC006 NPC can exchange your rewards
Item Name |
Description |
Crafting Material |
Faint Star's Robe [1] | Matk + 125. Matk + 15 per 2 refine rate. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases all property magical damage by 10%. Class: Armor Defense: 105 Weight: 50 Armor Level: 2 Required Level: 240 Jobs: All |
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Faint Star's Suit [1] | Atk + 75, Matk + 75. Atk + 10 and Matk + 10 per 2 refine rate. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases long ranged physical damage by 10%. Class: Armor Defense: 135 Weight: 150 Armor Level: 2 Required Level: 240 Jobs: All |
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Faint Star's Armor [1] | Atk + 125. Atk + 15 per 2 refine rate. If refine rate is 9 or higher, MaxHP + 7%. If refine rate is 11 or higher, increases melee physical damage by 10%. Class: Armor Defense: 175 Weight: 250 Armor Level: 2 Required Level: 240 Jobs: All |
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Stellar Seal [1] | Class: Accessory (Right) Defense: 0 Weight: 50 Armor Level: 2 Required Level: 240 Jobs: All |
100x Meteorite Fragment |
Nebula Armors
Item Name |
Description |
Crafting Materials |
POW + 1. Atk + 125. Atk + 15 per 2 refine rate. If refine rate is 9 or higher, Atk + 5%. If refine rate is 11 or higher, increases melee physical damage by 20%. [Bonus by grade] [Grade D] Atk + 2 and Atk + 1% per 2 refine rate, increases melee physical damage by 1% per 3 refine rate. [Grade C] Atk + 3 and Atk + 1% per 2 refine rate, increases melee physical damage by 1% per 3 refine rate. [Grade B] Atk + 2% per 2 refine rate, increases melee physical damage by 1% per 3 refine rate, P.Atk + 1 per 4 refine rate. [Grade A] Atk + 3% per 2 refine rate, increases melee physical damage by 2% per 3 refine rate, P.Atk + 2 per 4 refine rate. _ Class: Armor Defense: 175 Weight: 250 Armor Level: 2 Required Level: 240 Jobs: All |
10x Beteleuse Soul | |
STA + 1. MaxHP + 10%. Def + 15 per 2 refine rate. If refine rate is 9 or higher, increases incoming heal effectiveness by 10%. If refine rate is 11 or higher, MaxHP + 15%. [Bonus by grade] [Grade D] Def + 5 and increases incoming heal effectiveness by 2% per 2 refine rate, Res + 1 per 4 refine rate. [Grade C] Def + 7 and increases incoming heal effectiveness by 3% per 2 refine rate, Res + 2 per 4 refine rate. [Grade B] MaxHP + 1% per 3 refine rate, Res + 3 per 4 refine rate. [Grade A] MaxHP + 2% per 3 refine rate, Res + 4 per 4 refine rate. _ Class: Armor Defense: 175 Weight: 250 Armor Level: 2 Required Level: 240 Jobs: All |
10x Beteleuse Soul | |
CON + 1. Atk + 125. Atk + 15 per 2 refine rate. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases long ranged physical damage by 20%. [Bonus by grade] [Grade D] Atk + 2, increases attack speed (reduces delay after attack by 1%) and Atk + 1% per 2 refine rate. [Grade C] Atk + 3, increases attack speed (reduces delay after attack by 1%) and Atk + 2% per 2 refine rate. [Grade B] Reduces delay after attack by 2% per 2 refine rate, increases long ranged physical damage by 1% per 3 refine rate, P.Atk + 1 per 4 refine rate. [Grade A] Reduces delay after attack by 2% per 2 refine rate, increases long ranged physical damage by 2% per 3 refine rate, P.Atk + 2 per 4 refine rate. _ Class: Armor Defense: 135 Weight: 150 Armor Level: 2 Required Level: 240 Jobs: All |
10x Beteleuse Soul | |
CRT + 1. Atk + 100. Atk + 10 per 2 refine rate. If refine rate is 9 or higher, Cri + 5. If refine rate is 11 or higher, increases critical damage by 20%. [Bonus by grade] [Grade D] Atk + 1 per 2 refine rate, increases critical damage by 2% and Cri + 1 per 3 refine rate. [Grade C] Atk + 2 per 2 refine rate, increases critical damage by 3% and Cri + 2 per 3 refine rate. [Grade B] Increases critical damage by 5% per 3 refine rate, C.Rate + 1 and P.Atk + 1 per 4 refine rate. [Grade A] Increases critical damage by 7% per 3 refine rate, C.Rate + 1 and P.Atk + 2 per 4 refine rate. _ Class: Armor Defense: 135 Weight: 150 Armor Level: 2 Required Level: 240 Jobs: All |
10x Beteleuse Soul | |
SPL + 1. Matk + 125. Matk + 15 per 2 refine rate. If refine rate is 9 or higher, Matk + 5%. If refine rate is 11 or higher, increases all property magical damage by 15%. [Bonus by grade] [Grade D] Matk + 2 and Matk + 1% per 2 refine rate, increases all property magical damage by 3% per 3 refine rate. [Grade C] Matk + 3 and Matk + 1% per 2 refine rate, increases all property magical damage by 3% per 3 refine rate. [Grade B] Matk + 2% per 2 refine rate, increases all property magical damage by 5% per 3 refine rate, S.Matk + 1 per 4 refine rate. [Grade A] Matk + 3% per 2 refine rate, increases all property magical damage by 5% per 3 refine rate, S.Matk + 2 per 4 refine rate. _ Class: Armor Defense: 105 Weight: 50 Armor Level: 2 Required Level: 240 Jobs: All |
10x Beteleuse Soul | |
WIS + 1. Matk + 125. MaxSP + 2% and increases heal effectiveness by 1% per 2 refine rate. If refine rate is 9 or higher, increases SP recovery rate by 30%. If refine rate is 11 or higher, reduces variable casting time by 10%. [Bonus by grade] [Grade D] Increases SP recovery rate by 2% and increases heal effectiveness by 1% per 2 refine rate, Mres + 1 per 3 refine rate. [Grade C] Increases SP recovery rate by 3% and increases heal effectiveness by 2% per 2 refine rate, Mres + 2 per 3 refine rate. [Grade B] MaxSP + 1% per 2 refine rate, Mres + 2 per 3 refine rate, H.Plus + 2 per 4 refine rate. [Grade A] MaxSP + 2% per 2 refine rate, Mres + 3 per 3 refine rate, H.Plus + 3 per 4 refine rate. _ Class: Armor Defense: 105 Weight: 50 Armor Level: 2 Required Level: 240 Jobs: All |
30x Meteorite Powder of Wisdom 10x Beteleuse Soul |
Star Seal Accessory
Item Name |
Description |
Crafting Materials |
Atk + 7%, P.Atk + 3. |
250x Meteorite Fragment 20x Beteleuse Soul 1x Stellar Seal [1] | |
MaxHP + 7%, Res + 5. |
250x Meteorite Fragment 20x Beteleuse Soul 1x Stellar Seal [1] | |
Increases attack speed (reduces delay after attack by 7%), Cri + 3. |
250x Meteorite Fragment 20x Beteleuse Soul 1x Stellar Seal [1] | |
Increases critical damage by 7%, P.Atk + 2. |
250x Meteorite Fragment 20x Beteleuse Soul 1x Stellar Seal [1] | |
Increases all property magical damage by 7%, S.Matk + 2. |
250x Meteorite Fragment 20x Beteleuse Soul 1x Stellar Seal [1] | |
Reduces variable casting time by 7%, H.Plus + 2. |
250x Meteorite Fragment 50x Meteorite Powder of Wisdom 20x Beteleuse Soul 1x Stellar Seal [1] |
Enchantment
Nebula Armors
OSC008 NPC in Misty Island will enchant your Nebula Armors
Items |
Slot Order |
Minimum Grade |
Minimum Refine |
Enchanting Materials |
Reset Materials |
Nebula Armor of Power [1] | 3→2→1 | No Grade | +9 |
Slot 3 = 5x Meteorite Powder + 50.000 Zeny Slot 2 = 5x Power Meteorite Powder + 100.000 Zeny Slot 1 = 5x Power Meteorite Fragment + 1.000.000 Zeny |
10x Meteorite Powder + 1.000.000 Zeny |
Nebula Armor of Stamina [1] | 3→2→1 | No Grade | +9 |
Slot 3 = 5x Meteorite Powder + 50.000 Zeny Slot 2 = 5x Stamina Meteorite Powder + 100.000 Zeny Slot 1 = 5x Stamina Meteorite Fragment + 1.000.000 Zeny |
10x Meteorite Powder + 1.000.000 Zeny |
Nebula Suit of Concentration [1] | 3→2→1 | No Grade | +9 |
Slot 3 = 5x Meteorite Powder + 50.000 Zeny Slot 2 = 5x Agile Meteorite Powder + 100.000 Zeny Slot 1 = 5x Agile Meteorite Fragment + 1.000.000 Zeny |
10x Meteorite Powder + 1.000.000 |
Nebula Suit of Creative [1] | 3→2→1 | No Grade | +9 |
Slot 3 = 5x Meteorite Powder + 50.000 Zeny Slot 2 = 5x Lucky Meteorite Powder + 100.000 Zeny Slot 1 = 5x Lucky Meteorite Fragment + 1.000.000 Zeny |
10x Meteorite Powder + 1.000.000 Zeny |
Nebula Robe of Spell [1] | 3→2→1 | No Grade | +9 |
Slot 3 = 5x Meteorite Powder + 50.000 Zeny Slot 2 = 5x Meteorite Powder of Spell + 100.000 Zeny Slot 1 = 5x Meteorite Fragment of Spell + 1.000.000 Zeny |
10x Meteorite Powder + 1.000.000 Zeny |
Nebula Robe of Wisdom [1] | 3→2→1 | No Grade | +9 |
Slot 3 = 5x Meteorite Powder + 50.000 Zeny Slot 2 = 5x Meteorite Powder of Wisdom + 100.000 Zeny Slot 1 = 5x Meteorite Fragment of Wisdom + 1.000.000 Zeny |
10x Meteorite Powder + 1.000.000 Zeny |
Nebula Armors Options
Star Seal Accessories
OSC006 NPC in Misty Island will enchant your Star Seal Accessories
Items |
Slot Order |
Minimum Grade |
Minimum Refine |
Enchanting Materials |
Reset Materials |
Stellar Power Seal [1] | 3→2 | No Grade | 0 |
Slot 3 = 5x Meteorite Fragment + 300.000 Zeny Slot 2 = 10x Meteorite Fragment + 500.000 Zeny |
30x Meteorite Powder + 500.000 Zeny |
Stellar Stamina Seal [1] | 3→2 | No Grade | 0 |
Slot 3 = 5x Meteorite Fragment + 300.000 Zeny Slot 2 = 10x Meteorite Fragment + 500.000 Zeny | |
Stellar Concentration Seal [1] | 3→2 | No Grade | 0 |
Slot 3 = 5x Meteorite Fragment + 300.000 Zeny Slot 2 = 10x Meteorite Fragment + 500.000 Zeny | |
Stellar Creative Seal [1] | 3→2 | No Grade | 0 |
Slot 3 = 5x Meteorite Fragment + 300.000 Zeny Slot 2 = 10x Meteorite Fragment + 500.000 Zeny | |
Stellar Spell Seal [1] | 3→2 | No Grade | 0 |
Slot 3 = 5x Meteorite Fragment + 300.000 Zeny Slot 2 = 10x Meteorite Fragment + 500.000 Zeny | |
Stellar Wisdom Seal [1] | 3→2 | No Grade | 0 |
Slot 3 = 5x Meteorite Fragment + 300.000 Zeny Slot 2 = 10x Meteorite Fragment + 500.000 Zeny |