| Step
|
Image
|
Details
|
| 1
|
Oscar
|
- Talk to Oscar at (46,188) once the party is inside. Only the party leader can start the climb.
- He lifts the seals on the lower floors and the first one loads.
- The tower is ten floors and every floor is split into five sealed sections.
- A section holds the whole floor: 2 to 6 species and 2 to 14 bodies drawn from the tower's monster pool.
- Clear the section you are in and its warp opens at the bottom of that section.
- Every warp is party-leader only. It moves the party into the next section and loads the next floor.
- The two bosses sit on floors 5 and 10.
|
| 2
|
Leticia Naght Sieger
|
- The floor 5 warp asks whether the party wants to step into the gap between dimensions. It is the only way off floor 5.
- Leticia waits on the other side at (91,95). Only the party leader can talk to her.
- She says Naght Sieger is the one who wrecked the tower, and leaves him to the party.
- Naght Sieger rises at (93,97). 1.2B HP and only 0.1% of your damage gets through him.
- At 90% HP he calls four Entweihen Crothen around himself, and they return every 15 seconds.
- When he falls, Leticia sends the party back to floor 6 at (48,183).
|
| 3
|
Oscar
|
- The floor 10 warp takes the party to the top floor at (32,17).
- Stepping on the altar at (32,81) makes Oscar speak, then talk to him at (40,93).
- He explains the goddess' altar is what has kept Betelgeuse sealed all this time.
- Talking to him opens the way up and a button appears at (32,102).
- Only the party leader can use the button, and it moves the party to (156,73).
- Betelgeuse waits at (156,86). Talking to him begins the fight.
|
| Boss
|
Betelguese
|
- Betelguese rises at (156,85). 2B HP and only 0.1% of your damage gets through him.
- He heals 10% of his maximum HP every 30 seconds for the whole fight.
- Meteors land on the party every 10 seconds in a 3x3 pattern around him.
- At 90% HP he vanishes and comes back with five horizontal and eight vertical traps sweeping the arena.
- In this form each trap takes 10% of your maximum HP.
- At 60% HP he vanishes again and the traps turn heavier. They now take 20% of your maximum HP, knock you back and kill anyone the hit would drop below 1 HP.
- Ganbantein then rains over a 5x5 area every 15 seconds.
- Two Soul of Betelguese rise every 20 seconds. They cannot be damaged, and each wave raises his resistance and magic resistance by 50.
- Dragging him out of the arena teleports him back and drops Hell's Judgement and Earthquake on the party.
- While anyone in the party is lying dead he ignores every attack.
- When he falls, talk to him at (156,86) again to finish.
|
| Exit
|
Betelguese
|
|