Nebula Equipment

From Midgard Tales Wiki

Equipment

You can craft both Nebula Armors (Armor/Robe/Suit) and Star Seal Accessories by collecting materials from Constellation Tower Instances.

Base Equipment

OSC007.png OSC007 and OSC006 NPC can exchange your rewards

Item Name
Description
Crafting Material
450166.pngFaint Star's Robe [1] Matk + 125.
Matk + 15 per 2 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases all property magical damage by 10%.
Class: Armor Defense: 105
Weight: 50
Armor Level: 2
Required Level: 240
Jobs: All

50x 1000373.pngMeteorite Fragment

5x 1000396.pngNaght Sieger Soul

450167.pngFaint Star's Suit [1] Atk + 75, Matk + 75.
Atk + 10 and Matk + 10 per 2 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases long ranged physical damage by 10%.
Class: Armor Defense: 135
Weight: 150
Armor Level: 2
Required Level: 240
Jobs: All

50x 1000373.pngMeteorite Fragment

5x 1000396.pngNaght Sieger Soul

450168.pngFaint Star's Armor [1] Atk + 125.
Atk + 15 per 2 refine rate.
If refine rate is 9 or higher, MaxHP + 7%.
If refine rate is 11 or higher, increases melee physical damage by 10%.
Class: Armor Defense: 175
Weight: 250
Armor Level: 2
Required Level: 240
Jobs: All

50x 1000373.pngMeteorite Fragment

5x 1000396.pngNaght Sieger Soul

490131.pngStellar Seal [1] Class: Accessory (Right) Defense: 0
Weight: 50
Armor Level: 2
Required Level: 240
Jobs: All

100x 1000373.pngMeteorite Fragment

10x 1000396.pngNaght Sieger Soul


Nebula Armors

Item Name
Description
Crafting Materials

450169.pngNebula Armor of Power [1]

POW + 1.
Atk + 125.
Atk + 15 per 2 refine rate.
If refine rate is 9 or higher, Atk + 5%.
If refine rate is 11 or higher, increases melee physical damage by 20%.
[Bonus by grade]
[Grade D] Atk + 2 and Atk + 1% per 2 refine rate, increases melee physical damage by 1% per 3 refine rate.
[Grade C] Atk + 3 and Atk + 1% per 2 refine rate, increases melee physical damage by 1% per 3 refine rate.
[Grade B] Atk + 2% per 2 refine rate, increases melee physical damage by 1% per 3 refine rate, P.Atk + 1 per 4 refine rate.
[Grade A] Atk + 3% per 2 refine rate, increases melee physical damage by 2% per 3 refine rate, P.Atk + 2 per 4 refine rate.
_
Class: Armor Defense: 175
Weight: 250
Armor Level: 2
Required Level: 240
Jobs: All

50x 1000373.pngMeteorite Fragment

30x 

10x 1000397.pngBeteleuse Soul

1x 450168.pngFaint Star's Armor [1]

450170.pngNebula Armor of Stamina [1]

STA + 1.
MaxHP + 10%.
Def + 15 per 2 refine rate.
If refine rate is 9 or higher, increases incoming heal effectiveness by 10%.
If refine rate is 11 or higher, MaxHP + 15%.
[Bonus by grade]
[Grade D] Def + 5 and increases incoming heal effectiveness by 2% per 2 refine rate, Res + 1 per 4 refine rate.
[Grade C] Def + 7 and increases incoming heal effectiveness by 3% per 2 refine rate, Res + 2 per 4 refine rate.
[Grade B] MaxHP + 1% per 3 refine rate, Res + 3 per 4 refine rate.
[Grade A] MaxHP + 2% per 3 refine rate, Res + 4 per 4 refine rate.
_
Class: Armor Defense: 175
Weight: 250
Armor Level: 2
Required Level: 240
Jobs: All

50x 1000373.pngMeteorite Fragment

30x

10x 1000397.pngBeteleuse Soul

1x 450168.pngFaint Star's Armor [1]

450171.pngNebula Suit of Concentration [1]

CON + 1.
Atk + 125.
Atk + 15 per 2 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases long ranged physical damage by 20%.
[Bonus by grade]
[Grade D] Atk + 2, increases attack speed (reduces delay after attack by 1%) and Atk + 1% per 2 refine rate.
[Grade C] Atk + 3, increases attack speed (reduces delay after attack by 1%) and Atk + 2% per 2 refine rate.
[Grade B] Reduces delay after attack by 2% per 2 refine rate, increases long ranged physical damage by 1% per 3 refine rate, P.Atk + 1 per 4 refine rate.
[Grade A] Reduces delay after attack by 2% per 2 refine rate, increases long ranged physical damage by 2% per 3 refine rate, P.Atk + 2 per 4 refine rate.
_
Class: Armor Defense: 135
Weight: 150
Armor Level: 2
Required Level: 240
Jobs: All

50x 1000373.pngMeteorite Fragment

30x

10x 1000397.pngBeteleuse Soul

1x 450167.pngFaint Star's Suit [1]

450172.pngNebula Suit of Creative [1]

CRT + 1.
Atk + 100.
Atk + 10 per 2 refine rate.
If refine rate is 9 or higher, Cri + 5.
If refine rate is 11 or higher, increases critical damage by 20%.
[Bonus by grade]
[Grade D] Atk + 1 per 2 refine rate, increases critical damage by 2% and Cri + 1 per 3 refine rate.
[Grade C] Atk + 2 per 2 refine rate, increases critical damage by 3% and Cri + 2 per 3 refine rate.
[Grade B] Increases critical damage by 5% per 3 refine rate, C.Rate + 1 and P.Atk + 1 per 4 refine rate.
[Grade A] Increases critical damage by 7% per 3 refine rate, C.Rate + 1 and P.Atk + 2 per 4 refine rate.
_
Class: Armor Defense: 135
Weight: 150
Armor Level: 2
Required Level: 240
Jobs: All

50x 1000373.pngMeteorite Fragment

30x

10x 1000397.pngBeteleuse Soul

1x 450167.pngFaint Star's Suit [1]

450173.pngNebula Robe of Spell [1]

SPL + 1.
Matk + 125.
Matk + 15 per 2 refine rate.
If refine rate is 9 or higher, Matk + 5%.
If refine rate is 11 or higher, increases all property magical damage by 15%.
[Bonus by grade]
[Grade D] Matk + 2 and Matk + 1% per 2 refine rate, increases all property magical damage by 3% per 3 refine rate.
[Grade C] Matk + 3 and Matk + 1% per 2 refine rate, increases all property magical damage by 3% per 3 refine rate.
[Grade B] Matk + 2% per 2 refine rate, increases all property magical damage by 5% per 3 refine rate, S.Matk + 1 per 4 refine rate.
[Grade A] Matk + 3% per 2 refine rate, increases all property magical damage by 5% per 3 refine rate, S.Matk + 2 per 4 refine rate.
_
Class: Armor Defense: 105
Weight: 50
Armor Level: 2
Required Level: 240
Jobs: All

50x 1000373.pngMeteorite Fragment

30x

10x 1000397.pngBeteleuse Soul

1x 450166.pngFaint Star's Robe [1]

450174.pngNebula Robe of Wisdom [1]

WIS + 1.
Matk + 125.
MaxSP + 2% and increases heal effectiveness by 1% per 2 refine rate.
If refine rate is 9 or higher, increases SP recovery rate by 30%.
If refine rate is 11 or higher, reduces variable casting time by 10%.
[Bonus by grade]
[Grade D] Increases SP recovery rate by 2% and increases heal effectiveness by 1% per 2 refine rate, Mres + 1 per 3 refine rate.
[Grade C] Increases SP recovery rate by 3% and increases heal effectiveness by 2% per 2 refine rate, Mres + 2 per 3 refine rate.
[Grade B] MaxSP + 1% per 2 refine rate, Mres + 2 per 3 refine rate, H.Plus + 2 per 4 refine rate.
[Grade A] MaxSP + 2% per 2 refine rate, Mres + 3 per 3 refine rate, H.Plus + 3 per 4 refine rate.
_
Class: Armor Defense: 105
Weight: 50
Armor Level: 2
Required Level: 240
Jobs: All

50x 1000373.pngMeteorite Fragment

30x

10x 1000397.pngBeteleuse Soul

1x 450166.pngFaint Star's Robe [1]

Star Seal Accessory

Item Name
Description
Crafting Materials