Dragon Knight: Difference between revisions
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| style="width: 100%;" | Enables the crafting of Runestones. Higher level unlocks more runestones variations. | | style="width: 100%;" | Enables the crafting of Runestones. Higher level unlocks more runestones variations. | ||
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*Target: Caster | *Target: Caster | ||
*Cost: 34~70 SP | *Cost: 34~70 SP | ||
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**MATK = + INT | **MATK = + INT | ||
**MATK = + Base Level / 100 | **MATK = + Base Level / 100 | ||
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Enchants your weapon with MATK, allows to deal extra MATK for 5 minutes. | Enchants your weapon with MATK, allows to deal extra MATK for 5 minutes. | ||
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| style="width: 25%;" | [[File:Deathbound.png|300px|frameless]] '''Death Bound''' | | style="width: 25%;" | [[File:Deathbound.png|300px|frameless]] '''Death Bound''' | ||
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*Target: Caster | *Target: Caster | ||
*Knockback: 3 | *Knockback: 3 | ||
*Cost: 50~100 SP | *Cost: 50~100 SP | ||
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Amplifies and retaliates damage received towards your attacker and knocks back target when triggered. | Amplifies and retaliates damage received towards your attacker and knocks back target when triggered. | ||
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More details: Must be hit from front, back hit don't trigger. Does not work again Cart Termination, Hells Plant. Triggers once then stance end, 3 second window. | More details: Must be hit from front, back hit don't trigger. Does not work again Cart Termination, Hells Plant. Triggers once then stance end, 3 second window. | ||
Say a mob hits you for 30,000 damage with Death Bound Lv.10 active (val2 = 1500%):<div>Attacker takes: 450,000 × 30% = 135,000 damage</div><div>You take: 450,000 × 70% = 315,000 damage (self-damage!)</div> | Say a mob hits you for 30,000 damage with Death Bound Lv.10 active (val2 = 1500%):<div>Attacker takes: 450,000 × 30% = 135,000 damage</div> | ||
<div>You take: 450,000 × 70% = 315,000 damage (self-damage!)</div> | |||
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*Target: 1 Character | *Target: 1 Character | ||
*Range: 7~11 Cells | *Range: 7~11 Cells | ||
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*Additional ATK: | *Additional ATK: | ||
**ATK% = x Base Level / 100. | **ATK% = x Base Level / 100. | ||
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Hit 1 target in distance, extra HIT (hit rate x 3 x skill level / 100) increases with skill level. | Hit 1 target in distance, extra HIT (hit rate x 3 x skill level / 100) increases with skill level. | ||
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| style="width: 25%;" | '''Max Level 5''' | | style="width: 25%;" | '''Max Level 5''' | ||
| style="width: 25%;" | '''Active''' | | style="width: 25%;" | '''Active''' | ||
| style="width: 25%;" | '''Physical Ranged''' | | style="width: 25%;" | '''Physical Melee / Ranged''' | ||
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*Target: Enemies around caster | |||
*Element: Weapon | |||
*Cost: 23~35 SP | |||
*Additional ATK: | |||
**ATK% = x Base Level / 100.<br> | |||
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Swing weapon causing AoE damage around caster. When a spear type weapon is used, the skill deals ranged physical damage. When used with two-handed sword, the skill deals melee physical damage and does 2x Hits. | |||
Damage additional increases based on caster's Base Level. | |||
*Level 5: ATK 1500% / 1250% (Two-Handed Sword) / 2000% (Spears) | |||
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Revision as of 18:08, 12 May 2026
Intro
| Novice | Swordman
(1st Job) |
Knight
(2nd Job) |
Lord Knight
(2nd Job Transcedent) |
Rune Knight
(3rd Job) |
Dragon Knight
(4th Job) |
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Description |
Max Level HP/SP | Stats Bonus when Max Job Level |
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A Dragon Knight is a physical damage dealer who fights equally well at range or up close. With a Two-Handed Spear, they strike from a distance. With a Two-Handed Sword, they stand face-to-face with foes. Floating weapon auras orbit around them, waiting to be consumed for devastating strikes. Dragon riders breathe fire that ignores all defense. But power demands attention, keep Charging Pierce, Vigor, and Dragonic Aura active or deal no damage at all. Pick this job if you enjoy buff management. Avoid it if you prefer simple click-and-kill.
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Str+6, Agi+8, Vit+7, Int+8, Dex+8, Luk+6 Pow+10, Sta+6, Wis+3, Spl+5, Con+6, Ctr+8 |
1st Job Skills
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2nd Job Skills
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2nd Job Transcendent Skills
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3rd Job Skills
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4th Job Skills
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Related NPC
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Rune Merchant Inside Department Store. |
You can also buy any Rune with zeny. |
Rune Mastery Crafting Details
| Product | Rune Description | Material required |
| Embraces the refreshing energy of the rune stone, it eliminates most abnormalities and debuffs, becomes immune to any status effects. Recovers 25% HP. [Following abnormal status] Stun / Sleep / Curse / Stone / Poison / Petrification / Silence / Bleeding / Confusion / Deep Sleep / Burning / Freezing / Frozen - Guillotine Cross Poisons - Marsh of Abyss - Howling of Mandragora |
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| Using a rune stone to extract the maximum power of his weapon, it dramatically increases one time attack power of melee physical attack. 20% chance that equipped weapon will be destroyed after the skill is activated. Effect is disabled if player doesn't attack for 30 sec, or equipment is changed or unequipped. |
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| Using the power of Run Stone, summons 2-4 magical shields that defend against any damage. The shield's defenses are the same as the caster, each with a HP of 1000. When receving more damage than HP that shield has, the number of shields will be reduced, but the damage that exceeds HP will be ignored. |
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| By activating the body's natural recovery capability to the limit, the effect is amplified 1.5 times when HP recovery skill or item is used on a caster. Additionally, reduce incoming melee physical reflection damage by 50%. |
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| Raisese combat consciousness using a rune stone, temporarily increases caster's attack. ATK increases as Rune Mastery level increases. Additionally, attack speed increases. |
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| Pulls out the rune stone's mana and uses it to restore the SP. Recovers 60 SP per 10 sec. |
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| It borrows the power of ancient giants through the rune stone, and increases power of the caster. Increases 30 STR, adds 30% chance to deal 2.5 damage when normal melee physical attacks. When caster is a Rune Knight, increases physical damage that is based on ATK by 250%(Siege mode or PVP area by 125%). (Rhydo Runestone : Cannot be applied to Crush Strike.) |
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| Deals strong damage to all enemies around (7 x 7 cell) the caster. Damage increases as Rune Mastery level, STR, and BaseLv increases. Critical damage applies based on caster's critical hit rate. Casting cannot be canceled by damage received. |
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| By projecting the magical power of rune stone onto his own skin, he turns his HP into a hard, stone-shelled skin at some cost. During duration, increases physical and magical armor, adds a chance to destory enemy's weapon who deals melee physical damage to a player. Effect disappears when duration is over, or stone-shelled skin HP becomes 0. In the case of monsters, the attack power of the monster decreases. However, this effect does not work for boss monsters. |
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| Rune stone's magic amplifies power. When melee physical attack, adds 15% chance to autocast Storm Blast, increase physical and critical damage to all size monsters by 30%. Increases MHP and MSP by 30%, increase melee and range physical damage by 30%. Cooltime : 5 sec |
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