Dragon Knight

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Intro

Novice Swordman

(1st Job)

Knight

(2nd Job)

Lord Knight

(2nd Job Transcedent)

Rune Knight

(3rd Job)

Dragon Knight

(4th Job)

Dragon Knight

Description

Max Level HP/SP Stats Bonus when Max Job Level
A Dragon Knight is a physical damage dealer who fights equally well at range or up close. With a Two-Handed Spear, they strike from a distance. With a Two-Handed Sword, they stand face-to-face with foes. Floating weapon auras orbit around them, waiting to be consumed for devastating strikes. Dragon riders breathe fire that ignores all defense. But power demands attention, keep Charging Pierce, Vigor, and Dragonic Aura active or deal no damage at all. Pick this job if you enjoy buff management. Avoid it if you prefer simple click-and-kill.
  • Base Max HP: 76500
  • Base Max SP: 2150

Str+6, Agi+8, Vit+7, Int+8, Dex+8, Luk+6

Pow+10, Sta+6, Wis+3, Spl+5, Con+6, Ctr+8

1st Job Skills

Sword Mastery Max Level 10 Passive

Increases One-Handed Sword and Dagger class weapon damage.

Level 10: Damage +40

Two-Handed Sword Mastery

Max Level 10

Passive

Increases Two-Handed Sword class weapon damage.

Level 10: Damage +40

Increase HP Recovery

Max Level 10

Passive

Restores HP every 10 seconds while idle.

Level 10: Restores (50 + 2% of MaxHP) HP.

Bash

Max Level 10

Active

Physical Melee

-
  • Target: 1 Character
  • Cost: 8~15 SP

Hits enemy with fatal blow dealing physical melee damage.

If Fatal Blow is learned, the skill adds Stun effect at level 6 or higher.

Level 10: ATK 400%, HIT +50%

Magnum Break Max Level 10 Active Physical Melee
-
  • Target: Enemies around the caster
  • Cost: 30 SP

Inflicts Fire elemental damage 5x5 around caster and pushes enemies 2 cells backwards.

For 10 seconds, caster's weapon will receive 20% Fire elemental attack buff.

Level 10: ATK 300%

Provoke Max Level 10 Active Debuff
-
  • Target: 1 Character
  • Cost: 4 ~13 SP

Reduce Defence by VIT on Player and physical defense on Monster, while increase Attack Power.

Can't be used on Undead and Boss monsters.

Level 10: ATK +32%, Defense -55%

Endure Max Level 10 Active Supportive Self
-
  • Target: Caster
  • Cost: 10 SP

Enables attacking and moving while receiving single damage hits. (Won't work when attacked by multi damage magic and offensive skill hits). Status cancels when hit 7 times. Has no effect in WoE.

Level 10: MDEF +10, Duration 37 seconds

Auto Berserk Quest Skill (Learned from NPC) Active (Toggle on/off) Supportive Self
-
  • Target: Caster
  • Cost: 1 SP

Enters 10x Endure effect when caster's HP is under 25%.

The effect lasts until HP is over 25% or if the effect is nullified.

Fatal Blow Quest Skill (Learned from NPC) Passive

Inflict Stun on target when using Bash level 6+, the chance of Stun is based on (Bash Skill Level - 5) x Base Level x 10 where 10000 is 100%.

Moving HP Recovery Quest Skill (Learned from NPC) Passive

Enables natural HP regen while moving. Only up to 25% of the HP that is recovered while standing is restored by moving.

The Increase HP Recovery skill does not affect Moving HP Recovery.

2nd Job Skills

Two-Hand Quicken Max Level 10 Active Supportive Self
-
  • Target: Caster
  • Cost: 14~50 SP

Temporary increases Attack Speed, Critical and HIT.

Skill get's cancelled when caster removes Two-Handed Sword class weapon, Quagmire and Decrease Agility also removes it.

Requires Two-handed Sword.

Level 10: Critical +12, HIT +20, Duration: 300 seconds

Auto Counter Max Level 5 Active Supportive Self
-
  • Target: Caster
  • Cost: 3 SP

After receive melee damage from an enemy, auto retaliate with a mighty normal Critical attack within certain duration.

Level 5: Counterattack timer: 2 seconds.

Bowling Bash Max Level 10 Active Physical Melee
-
  • Target: 1 Character
  • Range: 2 Cells
  • Hit Count: 2~4x
  • Element: Weapon
  • Knockback: 2~5
  • Cost: 13~22 SP

Strikes enemy and cause it to be knocked back.

Deals 2 hits to enemy within 5x5 cells, when attacking with Two-Handed Sword, the hits increases according to the number of enemies around the target, up to 4x hits.

After cast, the weapon can't be replaced for a short time.

Level 10: ATK 500%

Riding Max Level 1 Passive
Enabled riding of Peco Peco.
Cavalry Mastery Max Level 5 Passive

Attack Speed while mounted are reduced, with this skill added the penalty gets reduced.

Level 5: 100% Attack Speed (no penalty at all while Riding)

Spear Mastery Max Level 10 Passive

Increases Spear class weapon damage. When Riding, it will add extra bonus by 1 damage per skill level.

Level 10: Damage +40

Pierce Max Level 10 Active Physical Melee
-
  • Target: 1 Character
  • Range: 2 Cells
  • Hit Count: 1~3x
  • Element: Weapon
  • Cost: 7 SP

Attacks enemy with different number of hits based on the target Size.

When used, HIT is increased based on skill level.

Requires Spear.

Small Monster: 1x hit, Medium Monster: 2x hits, Large Monster: 3x hits

Level 10: 200% ATK per Hit, HIT +50%

Spear Boomerang Max Level 5 Active Physical Ranged
-
  • Target: 1 Character
  • Range: 3~11 Cells
  • Element: Weapon
  • Cost: 10 SP

Throws a spear at target inflicting ranged physical damage.

Level 1, the skill inflicts melee physical damage.

Requires spear.

Level 5: 350% ATK

Spear Stab Max Level 10 Active Physical Ranged
-
  • Target: 1 Character
  • Range: 4 Cells
  • Element: Weapon
  • Knockback: 6
  • Cost: 9 SP
  • Can hit traps

Deals ranged physical damage to target and knocks it back 6 cells.

Requires spear.

Level 10: 300% ATK

Brandish Spear Max Level 10 Active Physical Ranged
-
  • Target: 1 Character
  • Range: 2 Cells
  • Hit Count: 3x Visual
  • Element: Weapon
  • Knockback: 2
  • Cost: 24 SP
  • Additional ATK:
    • ATK% = + 3 x STR.

Only usable while Riding.

Hits ranged physical damage to a target and surrounding enemies.

STR affects the damage inflicted.

When used, you can't change weapon for a short time.

Learning this skill makes player immune to Gloomy Shyness (Gloomy Day debuff)

Requires Spear.

Level 10: 1400% ATK / AoE: 5x5 Cells

Charge Attack Max Level 1 Active Physical Melee
-
  • Target: 1 Character
  • Range: 14 Cells
  • Element: Weapon
  • Knockback: 1
  • Cost: 40 SP

Charges towards enemy in distance, dealing 700% ATK melee physical damage and cause knockback.

IN PvP the knock back is 4 cells, but doesn't work in WoE.

One-Hand Quicken Max Level 1 Active / Spirit Soul Link Supportive Self
-
  • Target: Caster
  • Cost: 100 SP

Increase Attack Speed when using One Handed Sword class weapons.

Activating skill cancels the effect of any Potions that has similar effect, but it's possible to use the potion after this buff is applied. Unequipping the Sword will cancel the effect.

2nd Job Transcendent Skills

(MT) Parry Max Level 10 Active Supportive Self
-
  • Target: Caster
  • Cost: 50 SP

Blocks damage from physical attacks (normal or skills) using Two-Handed Sword class weapons.

When successfully block an attack, the caster will be forced to pause momentarily.

Requires Two-Handed Sword.

Perfect Effect

When caster wears a Two-Handed Sword or Spear (Weapon Level 5) refined to 20: Increases the chance to block with 20%, this also enabled the use of the skill on Two-Handed Spears.


  • Level 10: Block chance 50%
Berserk Max Level 1 Active Supportive Self
-
  • Target: Caster
  • Cost: 200 SP

Use to increase MaxHP by 200%, greatly increase ASPD and granting Endure Level 10. Also fully restore HP. However DEF and MDEF set to 0, Flee is reduced by 50%, SP drained to 0 and HP drains 5% every 10 seconds.

Natural HP/SP regain disabled, caster cannot receive external healing, cannot cast skills, chat, or use items, nor equip or unequip items. Status ends automatically when HP falls under 100.

Aura Blade Max Level 5 Active Supportive Self
-
  • Target: Caster
  • Cost: 18~50 SP

Enchants equipped weapon with aura gives additional damage that is affected by caster's Base Level.

  • Level 5: Additional Damage: Base Level x8
Tension Relax Max Level 1 Active Supportive Self
-
  • Target: Caster
  • Cost: 15 SP
Increases HP regain while sitting and resting by 200% for 3 minutes. The effect cancels if caster HP is healed, stands up, equip a gear or use consumable items.
Concentration Max Level 5 Active Supportive Self
-
  • Target: Caster
  • Cost: 20 SP
  • Duration 25s ~ 60s

This skill endows the caster with Endure effect, and increases ATK and HIT, but will temporary reduce the Defense.

  • Level 5: HIT +50, ATK +15%, DEF -15%
Head Crush Max Level 5 Active Physical Melee
-
  • Target: 1 Character
  • Range: 4 Cells
  • Element: Weapon
  • Cost: 23 SP
  • Debuff duration: 108 seconds

Brutally strikes an enemy with the 50% chance to cause Bleeding (causes target to receive damage over time).

Bleeding don't work on Undead Element, Undead Race, Demon Race, Boss targets.

  • Level 5: ATK 300%
Joint Beat Max Level 10 Active Physical Ranged
-
  • Target: 1 Character
  • Range: 4 Cells
  • Element: Weapon
  • Cost: 12~20 SP
  • Debuff duration: 30 seconds

Strikes enemy vital point, cause various Abnormal status. The skill level affects success rate of the Abnormal status cause chance.

Debuff Base Chance (%) = 5 × (skill_lv + 1) − 2.7 × target_STR (higher target STR the lower chance to land)

Debuff duration reduction resistance based on LUK/2 + AGI/5.

Picks 1 of 6 random debuffs:

  • Break Ankle: Move speed reduced by 50%
  • Break Write: ASPD reduced by 25% → aspd_rate += 250 (slower)
  • Break Knee: Move speed -30%, ASPD -10%
  • Break Shoulder: DEF reduced by 50%
  • Break Waist: DEF -25%, ATK -25%
  • Break Neck: Skill does 2x damage from Join Beat, applies Bleeding

Some debuffs can stack, however Break Neck can't stack.

Requires Spear.

  • Level 10: ATK 150%
Spiral Pierce Max Level 5 Active Physical Ranged
-
  • Target: 1 Character
  • Range: 4 Cells
  • Hit Count: 5x
  • Element: Weapon
  • Additional ATK:
    • ATK% = x Base Level / 100.
    • ATK% = Weapon Weight / 10.

A multi hit skill that deals and immobilizes the target for 1 second.

Additional damage increases based on weapon's weight.

Requires Spear, One-Handed Sword, and Two-Handed Sword.

  • Level 5: ATK 400%

3rd Job Skills

Rune Mastery Max Level 10 Passive
Enables the crafting of Runestones. Higher level unlocks more runestones variations.
Enchant Blade Max Level 10 Active Supportive Self
-
  • Target: Caster
  • Cost: 34~70 SP
  • Additional MATK:
    • MATK = + INT
    • MATK = + Base Level / 100

Enchants your weapon with MATK, allows to deal extra MATK for 5 minutes.

The amount of extra MATK is based on skill level, Base Level and INT.

  • Level 10: MATK +300
Death Bound Max Level 10 Active Physical Melee
-
  • Target: Caster
  • Knockback: 3
  • Cost: 50~100 SP

Amplifies and retaliates damage received towards your attacker and knocks back target when triggered.

Some of the amplified damage will also reflected on you. Don't work on Boss monsters.

Hit Physical bonus don't apply.

  • Level 10: 1500% damage amplification

More details: Must be hit from front, back hit don't trigger. Does not work again Cart Termination, Hells Plant. Triggers once then stance end, 3 second window. 

Say a mob hits you for 30,000 damage with Death Bound Lv.10 active (val2 = 1500%):
Attacker takes: 450,000 × 30% = 135,000 damage
You take: 450,000 × 70% = 315,000 damage (self-damage!)
Sonic Wave Max Level 10 Active Physical Ranged Critical
-
  • Target: 1 Character
  • Range: 7~11 Cells
  • Hit Count 3x Visual
  • Element: Weapon
  • Cost: 33~60 SP
  • Additional ATK:
    • ATK% = x Base Level / 100.

Hit 1 target in distance, extra HIT (hit rate x 3 x skill level / 100) increases with skill level.

Damage additional increased based on caster's Base Level.

Half Critical damage applies and chance based on caster's critical.

  • Level 10: ATK 2550%
Wind Cutter Max Level 5 Active Physical Melee / Ranged
-
  • Target: Enemies around caster
  • Element: Weapon
  • Cost: 23~35 SP
  • Additional ATK:
    • ATK% = x Base Level / 100.

Swing weapon causing AoE 7x7 damage around caster. When a spear type weapon is used, the skill deals ranged physical damage. When used with two-handed sword, the skill deals melee physical damage and does 2x Hits.

Damage additional increases based on caster's Base Level.

  • Level 5: ATK 1500% / 1250% (Two-Handed Sword) / 2000% (Spears)
Ignition Break Max Level 5 Active Physical Melee Critical
-
  • Target: Enemies around caster
  • Hit Count: 2x Visual
  • Element: Weapon
  • Cost: 35~55 SP
  • Additional ATK:
    • ATK% = x Base Level / 100.

Struck weapon on ground causing AoE 9x9 damage around caster. Additional damage based on caster's Base Level. Also deald half critical damage and chance based on caster's Critical.

  • Level 10: ATK 2250% 
Phantom Thrust Max Level 5 Active Physical Ranged
-
  • Target: 1 Character
  • Range: 5~9 Cells
  • Element: Weapon
  • Cost: 15~27 SP
  • Additional ATK:
    • ATK% = x Base Level / 150.
    • ATK% = + 10 x Spear Mastery Max Level 5

Spear exclusive skill. Attacks an enemy in distance and pulls it close to you.

Can be used on Party Member, but won't deal damage.

Gives additional damage when Spear Mastery is mastered.

  • Level 5: ATK 250%
Hundred Spear Max Level 10 Active Physical Ranged
-
  • Target: 1 Character
  • Range: 7 Cells
  • Hit Count: 5x Visual
  • Element: Weapon
  • Cost: 60 SP
  • Additional ATK:
    • ATK% = x Base Level / 100.
    • ATK% = + 50 x Spiral Pierce skill level
    • ATK% = + 160x Dragonic Aura buff level

Spear exclusive skill. Stabs target and surrounding enemies.

If you have learned Spiral Pierce increases more damage and damage further increases based on caster's Base Level. 

  • Level 10: ATK 2600% / AoE: 7x7 cells
Dragon Training Max Level 5 Passive

Decreases ASPD penalty from riding Dragon (at max level 0 penalty) and increases Max Weight Limit + 1500 at max level.

  • Level 5: Dragon Breath and Dragon Breath Water damage +140%
Dragon Howling Max Level 5 Active Debuff
-
  • Target: Enemies around caster
  • Cost: 30 SP
  • Need to Ride dragon
  • Debuff duration: 15 seconds

Chance to cause Fear debuff to enemies around caster, fear makes target can't move and reduces HIT and Flee by 20%. Can also get cancelled with Blind.

Higher INT, Base Level, and LUK all help resist Fear and reduces duration as well.

Resist = INT × 20 + BaseLevel × 20 + LUK × 10

Final Rate = Base Rate - (Base Rate × Resist / 10000)

  • Level 5: 15x15 AoE and 80% Fear Chance
Dragon Breath Max Level 10 Active Physical Ranged
-
  • Target: Ground
  • Ignore Flee
  • Ignore Defense
  • Can target Trap
  • Range: 9 Cells
  • Element: Fire
  • Cost: 30~75 SP
  • Need to Ride dragon
  • Additional ATK:
    • ATK% = x Base Level / 100.
    • ATK% = + Dragonic Aura buff level x 10%
    • P.ATK bonus only applies if you have Dragonic Aura skilled. Otherwise, P.ATK is ignored entirely.

Command dragon to spit fire on ground causing AoE physical ranged damage on enemies.

15% chance to cause Burning status on enemies for 18 seconds. Burning deals 1000 + 3% of target's Max HP per 1 second tick.

The power of Dragon breath depends on caster's HP and SP.

Using Turisus runestone endows the skill to Holy element. Lux Anima runestone endows the skill to Shadow element. (If used together, Lux Anima will get priority).

Hit Physical bonus don't apply.

Formula: (MaxHP / 50 + MaxSP / 4) x Skill Level

  • Level 10: 9x9 AoE
Dragon Breath - Water Max Level 10 Active Physical Ranged
-
  • Target: Ground
  • Ignore Flee
  • Ignore Defense
  • Can target Trap
  • Range: 9 Cells
  • Element: Water
  • Cost: 30~75 SP
  • Need to Ride dragon
  • Additional ATK:
    • ATK% = x Base Level / 100.
    • ATK% = + Dragonic Aura buff level x 10%
    • P.ATK bonus only applies if you have Dragonic Aura skilled. Otherwise, P.ATK is ignored entirely.
Command dragon to spit fire on ground causing AoE physical ranged damage on enemies.

15% chance to cause Freezing status on enemies for 18 seconds. Freezing causes DEF (player) -30%, DEF (monster) -10%, ASPD penalty, movement speed reduced. Duration resistance VIT + DEX. 

The power of Dragon breath depends on caster's HP and SP.

Using Aesir runestone endows the skill to Ghost element. Lux Anima runestone endows the skill to Neutral element. (If used together, Lux Anima will get priority).

Hit Physical bonus don't apply.

Formula: (MaxHP / 50 + MaxSP / 4) x Skill Level

  • Level 10: 9x9 AoE
Full Throttle Max Level 5 Active Supportive Self
-
  • Target: Caster
  • Cost: 1 SP
  • Immune to Dispel, Clearance and Banishing Buster

Exceed the limits of the body by sacrificing vitality to strength for a short duration.

Fully restores HP when casted, All Stats +20% and increases Movement Speed.

When skill duration is over, you will receive Rebound debuff, during Rebound your movement speed is lowered and your natural HP/SP regen is disabled.

  • Level 5: 1% HP/SP drained per second for 30 seconds.

4th Job Skills

Servant Weapon Servant Weapon Max Level 5 Active Supportive / Physical Melee Critical
Servant Weapon Skill
  • Target: Caster
  • Hit Count: 3x
  • Element: Weapon
  • AP Recovery: 6x Skill Level
  • SP Cost: 20 + 10 x Skill Level
  • Immune to:
    • Dispell, Banishing Buster, Clearance.
  • Additional ATK:
    • ATK% = + 5 x POW.
    • ATK% = x Base Level / 100.
Imbue yourself with the power of Servant Weapons. While active, your normal attacks have a 5% x Skill Level chance to call down an arsenal from above, striking the target and surrounding enemies 3x within a 9×9 cell area with melee physical damage.

You also gain 5 Weapon Auras which you can use for follow up skills such as Servant Weapon - Sign.

Damage additionally increases according to the caster's Base Level, POW, can inflict half of the total Critical

Damage based on the caster's Critical chance.

  1. ATK 1450% per Hit, Duration: 30 seconds
  2. ATK 2300% per Hit, Duration: 60 seconds
  3. ATK 3150% per Hit, Duration: 90 seconds
  4. ATK 4000% per Hit, Duration: 120 seconds
  5. ATK 4850% per Hit, Duration: 150 seconds
Item Boosts Item Combo Boosts

Thanatos Great Sword-AD [2] Glacier Magic Orb (Servant Weapon)

Dragon Knight Soul (Servant Weapon) Storm Servant Pendant Shadow

Furious Crown (Dragon Knight) [1] Furious Slayer [2]

Frontier Crown (Dragon Knight) [1] Frontier Dragon Sword [3]

Thanatos Great Sword-AD [2] + Earth Magic (Warrior) Lv. 1 - Lv.3

Heroic Token (Dragon Knight) [1] + Oriental Sword-LT [2]

Frontier Crown (Dragon Knight) [1] + Frontier Dragon Sword [3]

Servant Weapon - Sign Servant Weapon - Sign Max Level 5 Active Supportive
Servant Weapon Sign Skill
  • Target: 1 Character
  • Range: 9 Cells
  • Costs: 15 SP
  • Need 1 Servant Weapon Aura
  • Immune to:
    • Dispell, Banishing Buster, Clearance.
  • Removed on Map Change
  • Only players and monsters can be marked.
  • Max 1 mark per target.
Weapon Aura skill.

Throws 1 Weapon Aura at a target, leaving a mark required for Servant Weapon - Phantom and Servant Weapon - Demolition.

  1. Mark Duration: 2 seconds
  2. Mark Duration: 4 seconds
  3. Mark Duration: 6 seconds
  4. Mark Duration: 8 seconds
  5. Mark Duration: 10 seconds
4th Job Dragon Knight Skill Servant Weapon Phantom Servant Weapon - Phantom Max Level 5 Active Physical Melee Critical
4th Job Dragon Knight Skill Servant Weapon Phantom
  • Target: 1 Character
  • Range: 9 Cells
  • Hit Count: 1 x Weapon Aura
  • Element: Weapon
  • Costs: 40 SP
  • Need 5 Servant Weapon Aura
  • Additional ATK:
    • ATK% = + 5 x POW.
    • ATK% = x Base Level / 100.
  • Deep Blind duration: 20 seconds (20000 ms)
Weapon Aura skill.

Instantly dashes to a target and deals melee physical damage by consuming every Weapon Aura to enemies marked by Servant Weapon - Sign 7x7 cells around the target and can inflict Deep Blind status (sets Flee and Flee 2 to 0) 5x5 cells around the target.

The hit count depends on the amount of Weapon Auras consumed and damage increases based on the caster's Base Level, POW and can trigger critical damage based on the caster's Critical chance, but inflicts only half of the total critical damage.

  1. ATK 500%, Deep Blind Chance: 40%
  2. ATK 800%, Deep Blind Chance: 50%
  3. ATK 1100%, Deep Blind Chance: 60%
  4. ATK 1400%, Deep Blind Chance: 70%
  5. ATK 1700%, Deep Blind Chance: 80%
4th Job Dragon Knight Skill Servant Weapon Demolition Servant Weapon - Demolition Max Level 5 Active Physical Melee Critical
Dragon_Knight#Servant_Weapon_-_Demolition
  • Target: Enemies around the caster
  • Hit Count: 1 x Weapon Aura
  • Element: Weapon
  • AP Recovery: 2
  • Costs: 50 SP
  • Need 5 Servant Weapon Aura
  • Additional ATK:
    • ATK% = + 5 x POW.
    • ATK% = x Base Level / 100.
Weapon Aura skill.

Consumes all Weapon Auras to inflict melee physical damage based on the amount of consumed Weapon Auras to enemies 13x13 cells around you which are marked by Servant Weapon - Sign and restores Weapon Auras equal to the amount of targets hit.

The damage further increases based on the caster's Base Level, POW and can trigger Critical damage based on the caster's Critical chance, but inflicts only half of the total critical damage

  1. ATK 500% per Hit
  2. ATK 1000% per Hit
  3. ATK 1500% per Hit
  4. ATK 2000% per Hit
  5. ATK 2500% per Hit
4th Job Dragon Knight Skill Two Handed Defense (MT) Two Handed Defense Max Level 10 Passive

When equipped with Two-Handed Sword, Two-Handed Spear or Two-Handed Axe, decreases physical damage taken from enemies depending on their size and increases RES & MRES.

Level 10: Small: 10%, Medium: 15%, Large: 18%, RES: 50, MRES: 30

4th Job Dragon Knight Skill Hack and Slasher (MT) Hack and Slasher

Max Level 10 Active Physical Melee / Range Critical
4th Job Dragon Knight Skill Hack and Slasher
  • Target: 1 Character
  • Range: 2 Cells (spear 7 cells)
  • Hit Count: 2x
  • Element: Weapon
  • Costs: 72 SP
  • Additional ATK:
    • ATK% = + 7 x POW.
    • ATK% = x Base Level / 100.
    • ATK% with Vigor = + 50 x VIGOR Skill
Swings the weapon at the target and surrounding enemies to inflict physical damage twice.
If a Two-Handed Sword is equipped, it inflicts melee physical damage.
If a Two-Handed Spear is equipped, it inflicts ranged physical damage and increases the Range to 7 cells.
Damage additionally increases according to the caster's Base Level and POW, can inflict Critical damage based on the caster's Critical chance.
Requires Two-Handed Spear or Two-Handed Sword.
  1. ATK 1170%/AoE: 3x3 cells
  2. ATK 1990%/AoE: 3x3 cells
  3. ATK 2810%/AoE: 3x3 cells
  4. ATK 3630%/AoE: 3x3 cells
  5. ATK 4450%/AoE: 5x5 cells
  6. ATK 5270%/AoE: 5x5 cells
  7. ATK 6090%/AoE: 5x5 cells
  8. ATK 6910%/AoE: 5x5 cells
  9. ATK 7730%/AoE: 7x7 cells
  10. ATK 8550%/AoE: 7x7 cells
Item Boosts Item Combo Boosts

Solid Claymore [2] Dimensions Crown (Dragon Knight) [1]

Execution Great Sword [2] Dimensions Dragon Sword [2]

Hack and Slasher Tuning Device Ice Magic Orb (Dragonic Breach)

Glacier Magic Orb (Hack And Slasher) Dragon Knight Soul (Hack and Slasher)

Dragon Knight Stone (Lower II) Hack Slasher Armor Shadow

Hack Slasher Shoes Shadow Tris Card Frontier Crown (Dragon Knight) [1]

Crown of Good and Evil (Dragon Knight) [1] + Evil Spell +Execution Great Sword [2]

Crown of Good and Evil (Dragon Knight) [1] + Execution Great Sword [2]

Evil Spell + Evil Vigor (Dragon Knight)

Dimensions Dragon Sword [2] + Dimensions Crown (Dragon Knight) [1]

Dragon Knight Stone (Lower II) + Rune Knight Stone(Upper II)

Furious Crown (Dragon Knight) [1] + Furious Slayer [2]

Furious Slayer [2] + Furious Boots [1]

Time Gap Dragon Spear [2] + Dimensions Crown (Dragon Knight) [1]

Tris Card + Yorscalp Crown of Execution [1]

4th Job Dragon Knight Skill Storm Slash (MT) Storm Slash Max Level 5 Active Physical Melee Critical
4th Job Dragon Knight Skill Storm Slash
  • Target: 1 Character
  • Range: 2 Cells
  • Hit Count: 1 x Skill Level
  • Element: Weapon
  • AP Recovery: 2
  • Costs: 55 SP
  • Additional ATK:
    • ATK% = + 5 x POW.
    • ATK% = x Base Level / 100.
    • ATK% with Vigor = + 50 x VIGOR Skill
    • ATK% with Giant Growth = 2x skill damage.
Cuts a target several times with melee physical damage and double the skill damage when under Giant Growth status, and even more damage under Vigor status.

Damage additionally increases according to the caster's Base Level, POW and can inflict half of the total Critical damage based on the caster's Critical chance.

Requires Two-Handed Sword or Two-Handed Axe.

  1. ATK 1050% per Hit, 1 Hit
  2. ATK 1800% per Hit, 2 Hits
  3. ATK 2550% per Hit, 3 Hits
  4. ATK 3300% per Hit, 4 Hits
  5. ATK 4050% per Hit, 5 Hits
Item Boosts Item Combo Boosts

Solid Claymore [2] Fortified Claymore [2]

Poenitentia Ensis [2] Flush Claw Sword [2]

Execution Great Sword [2] Storm Slash Tuning Device

Ice Magic Orb (Cutter Break) Glacier Magic Orb (Storm Slash)

Dragon Knight Soul (Storm Slash) Storm Servant Earring Shadow

Tris Card

Ignis Cap-LT [1] + Vivatus Fides Two-handed Sword [2]

Crown of Good and Evil (Dragon Knight) [1] + Evil Spell +Execution Great Sword [2]

Crown of Good and Evil (Dragon Knight) [1] + Execution Great Sword [2]

Evil Spell + Evil Vigor (Dragon Knight)

Dimensions Dragon Sword [2] + Dimensions Crown (Dragon Knight) [1]

Dragon Knight Stone (Lower II) + Rune Knight Stone(Lower)

Tris Card + Yorscalp Crown of Execution [1]

4th Job Dragon Knight Skill Charging Pierce (MT) Charging Pierce Max Level 10 Active Supportive
4th Job Dragon Knight Skill Charging Pierce
  • Target: Caster
  • Costs: 70 SP
  • Can be dispelled.
  • Duration: 80 + 10 sec x Skill Level
Using Madness Crusher or Dragonic Pierce accumulates an Charging Counter during this skill's duration. 
The Charging Counter lasts 10 seconds and if it's not charged again within 10 seconds it will be reset. 
The Charging Counter can be stacked up to 10 times.
Increases the final damage of Madness Crusher and Dragonic Pierce by 5% on every counter added.
Requires Spear or Two-Handed Sword.
4th Job Dragon Knight Skill Madness Crusher Madness Crusher Max Level 5 Active Physical Ranged
4th Job Dragon Knight Skill Madness Crusher
  • Target: 1 Character
  • Range: 7 Cells
  • Element: Weapon
  • AP Recovery: 3
  • Costs: 55 SP
  • Additional ATK:
    • ATK% = + 10 x POW.
    • ATK% = x Base Level / 100.
    • ATK% = Right Hand Weapon weight / 10 x Weapon Lv
    • ATK% with Charging Counter = x 5% x Counter
Strikes the target with ranged physical damage and enemies around the target.
Damage additionally increases according to the caster's Base Level, POW and the Weapon's Level and Weight.
Requires Two-Handed Spear or Two-Handed Sword.
  1. ATK 4800% / AoE: 3x3 cells
  2. ATK 8600% / AoE: 5x5 cells
  3. ATK 12400% / AoE: 5x5 cells
  4. ATK 16200% / AoE: 7x7 cells
  5. ATK 20000% / AoE: 7x7 cells
Item Boosts Item Combo Boosts

Poenitentia Catapulta [2] Jupiter Spear [2]

Muqaddas Banjiiraa [2] Ice Magic Orb (Hundred Wave)

Glacier Magic Orb (Madness Crusher) Dragon Knight Soul (Madness Crusher)

Furious Trident [2] Furious Crown (Dragon Knight) [1]

Madness Breath Shadow Armor Dragon Knight Stone II (Garment)

Faceworm Queen's Horn [3]

Helm of Faith II (Rune Knight) [1] + Vivatus Fides Lance [2]

Crown of Good and Evil (Dragon Knight) [1] + Good Spell + Jupiter Spear [2]

Crown of Good and Evil (Dragon Knight) [1] + Jupiter Spear [2]

Good Spell + Good Vigor (Dragon Knight)

Furious Crown (Dragon Knight) [1] + Furious Trident [2]

Furious Trident [2] + Furious Boots [1]

Dragonic Pierce (MT) Dragonic Pierce Max Level 5 Active Physical Ranged Critical
Dragonic Pierece
  • Target: 1 Character
  • Range: 7 Cells
  • Hit Count: 5x
  • Element: Weapon
  • AP Recovery: 2
  • Costs: 45,50,55,60,65 SP
  • Can be dispelled.
  • Additional ATK:
    • ATK% = + 5 x POW.
    • ATK% = x Base Level / 100.
    • ATK% with Dragonic Aura = + 100 + 50 x Skill Level.
    • ATK% with Charging Counter = x 5% x Counter

Can only be used while riding an Dragon.

Inflicts ranged physical damage to all targets in a straight line for 5 hits.

If the user is under Dragonic Aura buff, the skill will deal more damage.

Deals additional damage depends on user's base level and POW, has a chance to trigger Critical, critical chance is the user's Critical, the effectiveness of critical modifier is applied by half.

Two-handed spear exclusive skill.

  1. 1450% Atk / 1600% Atk (Dragonic Aura) per hit.
  2. 2050% Atk / 2250% Atk (Dragonic Aura) per hit.
  3. 2650% Atk / 2900% Atk (Dragonic Aura) per hit.
  4. 3250% Atk / 3550% Atk (Dragonic Aura) per hit.
  5. 3850% Atk / 4200% Atk (Dragonic Aura) per hit.
Item Boosts Item Combo Boosts
Time Gap Dragon Spear [2] Dragonic Spear Shadow Earring

Dragonic Spear Shadow Pendant Dragon Knight Soul (Dragonic Pierce)

Snow Flower Magic (Dragonic Pierce)

Time Gap Dragon Spear [2] + Dimensions Crown (Dragon Knight) [1]

Dragon Knight Stone II (Garment) + Rune Knight Stone II (Lower)

4th Job Dragon Knight Skill Vigor (MT) Vigor Max Level 10 Active Supportive
4th Job Dragon Knight Skill Vigor
  • Target: Caster
  • Costs: 100 SP, 125 AP
  • Immune to:
    • Dispell, Banishing Buster, Clearance.
  • Duration: 30 sec x Skill Level
  • Final Damage Boost: 3% x Skill Level
  • Demi-Human/Angel additional: 2% x Skill Level
Increases final damage during the skill's duration, extra damage against Demi-Human and Angel monsters.

Additional 50% skill damage increase of Storm Slash, Hack and Slasher.
Each attack consumes a 1% of Max HP.

  1. Damage +3%, Demi-Human/Angel: additional +2%
  2. Damage +6%, Demi-Human/Angel: additional +4%
  3. Damage +9%, Demi-Human/Angel: additional +6%
  4. Damage +12%, Demi-Human/Angel: additional +8%
  5. Damage +15%, Demi-Human/Angel: additional +10%
  6. Damage +18%, Demi-Human/Angel: additional +12%
  7. Damage +21%, Demi-Human/Angel: additional +14%
  8. Damage +24%, Demi-Human/Angel: additional +16%
  9. Damage +27%, Demi-Human/Angel: additional +18%
  10. Damage +30%, Demi-Human/Angel: additional +20%
Dragonic Breath Dragonic Breath Max Level 10 Active Physical Ranged
4th Job Dragon Knight Skill Dragonic Breath
  • Target: 1 Character
  • Range 9 Cells
  • Hit Count: 2x Visual
  • Element: Weapon
  • AP Recovery: 2
  • Costs: 88 SP
  • CastTime(ms): 1000 / 1500 / 2000
  • Additional ATK:
    • ATK% = + 7 x POW.
    • ATK% = x Base Level / 100.
    • ATK% = + (Skill Level x (MaxHP x 25 / 100) x 5) / 100
    • ATK% = + (Skill Level x (MaxSP x 50 / 100) x 5) / 100
  • Dragonic Aura:
    • ATK% = + 3 x POW
    • ATK% = (Skill Level x (MaxHP x 25 / 100) x 7) / 100
    • ATK% = (Skill Level x (MaxSP x 50 / 100) x 7) / 100
Can only be used while riding a Dragon.
Embracing the dragon's power in its body, it exhales a powerful dragon breath towards the target, inflicting ranged physical damage while ignoring physical defense of the target and surrounding enemies in it's range, can damage traps. Damage increases or decreases according to the caster's MaxHP and MaxSP.
Damage additionally increases according to the caster's Base Level and POW.
If the caster is under the Dragonic Aura effect, it increases the damage ratio from the caster's MaxHP and MaxSP. Hit Physical bonus don't apply.
  1. ATK 400%/AoE: 7x7 cells
  2. ATK 750%/AoE: 7x7 cells
  3. ATK 1100%/AoE: 7x7 cells
  4. ATK 1450%/AoE: 7x7 cells
  5. ATK 1800%/AoE: 7x7 cells
  6. ATK 2150%/AoE: 9x9 cells
  7. ATK 2500%/AoE: 9x9 cells
  8. ATK 2850%/AoE: 9x9 cells
  9. ATK 3200%/AoE: 9x9 cells
  10. ATK 3550%/AoE: 9x9 cells
Item Boosts Item Combo Boosts
Dimensions Crown (Dragon Knight) [1] Jupiter Spear [2]

Dimensions Dragon Lance [2] Ice Magic Orb (Dragonic Breach)

Glacier Flower Spell (Dragonic Breath) Dragon Knight Soul (Dragonic Breath)

Madness Breath Shadow Shoes

Crown of Good and Evil (Dragon Knight) [1] + Good Spell + Jupiter Spear [2]

Crown of Good and Evil (Dragon Knight) [1] + Jupiter Spear [2]

Good Spell + Good Vigor (Dragon Knight)

Dimensions Dragon Lance [2] + Dimensions Crown (Dragon Knight) [1]

Faceworm Queen's Horn [3] + Gigant Snake Breath

Dragon Knight Stone II (Garment) + Rune Knight Stone II (Middle)

4th Job Dragon Knight Skill Dragonic Aura (MT) Dragonic Aura Max Level 10 Active Supportive / Physical Ranged
4th Job Dragon Knight Skill Dragonic Aura
  • Target: 1 Character
  • Range: 7 Cells
  • Element: Weapon
  • AP Recovery: 2
  • Costs: 100 SP, 150 AP
  • Immune to:
    • Dispell, Banishing Buster, Clearance.
  • Additional ATK:
    • ATK% = + 10 x POW.
    • ATK% Demihuman/Angel = 150 x Skill Level
    • ATK% = x Base Level / 100.
  • Buff RES pierce 1% x Skill Level
Inflicts large ranged physical damage to the target and increases the damage of Dragon Breath, Dragon Breath - Water, Hundred Spear and Dragonic Breath for 300 seconds.
Damage additionally increases according to the caster's Base Level and POW.
Deals additional damage against Demi-Human and Angel monsters.
Upon learning Dragonic Aura, P.ATK and POW will increase the influence of the Dragon Training skill on the Dragon Breath and Dragon Breath - Water damage. Each level pierces enemy RES by 1%.
  1. ATK 3650%/3800%(Demi-Human/Angel)
  2. ATK 7300%/7600%(Demi-Human/Angel)
  3. ATK 10950%/11400%(Demi-Human/Angel)
  4. ATK 14600%/15200%(Demi-Human/Angel)
  5. ATK 18250%/19000%(Demi-Human/Angel)
  6. ATK 21900%/22800%(Demi-Human/Angel)
  7. ATK 25550%/26600%(Demi-Human/Angel)
  8. ATK 29200%/29200%(Demi-Human/Angel)
  9. ATK 32850%/34200%(Demi-Human/Angel)
  10. ATK 36500%/38000%(Demi-Human/Angel)

Related NPC

Rune Merchant

Inside Department Store.

General Rune, Luxurious Rune, Rare Rune, Ancient Rune, Mystic Rune

Elder Branch, Light Granule

You can also buy any Rune with zeny.

Rune Mastery Crafting Details

Product Rune Description Material required
Nauthiz Rune Embraces the refreshing energy of the rune stone, it eliminates most abnormalities and debuffs, becomes immune to any status effects.
Recovers 25% HP.
[Following abnormal status]
Stun / Sleep / Curse / Stone / Poison / Petrification / Silence / Bleeding / Confusion / Deep Sleep / Burning / Freezing / Frozen
- Guillotine Cross Poisons
- Marsh of Abyss
- Howling of Mandragora
Destroyed Armor

Worn-out Magic Scroll

Light Granule

Elder Branch

Raido Rune Using a rune stone to extract the maximum power of his weapon, it dramatically increases one time attack power of melee physical attack.
20% chance that equipped weapon will be destroyed after the skill is activated.
Effect is disabled if player doesn't attack for 30 sec, or equipment is changed or unequipped.
Red Gemstone

Light Granule

Elder Branch

Berkana Rune Using the power of Run Stone, summons 2-4 magical shields that defend against any damage.
The shield's defenses are the same as the caster, each with a HP of 1000.
When receving more damage than HP that shield has, the number of shields will be reduced, but the damage that exceeds HP will be ignored.
Armor Piece of Dullahan

Elder Branch

Isa Rune By activating the body's natural recovery capability to the limit, the effect is amplified 1.5 times when HP recovery skill or item is used on a caster.
Additionally, reduce incoming melee physical reflection damage by 50%.
Burning Heart

Elder Branch

Othila Rune Raisese combat consciousness using a rune stone, temporarily increases caster's attack.
ATK increases as Rune Mastery level increases.
Additionally, attack speed increases.
Ogre Tooth

Light Granule

Elder Branch

Uruz Rune Pulls out the rune stone's mana and uses it to restore the SP.
Recovers 60 SP per 10 sec.
Honey

Horrendous Hair

Elder Branch

Thurisaz Rune It borrows the power of ancient giants through the rune stone, and increases power of the caster.
Increases 30 STR, adds 30% chance to deal 2.5 damage when normal melee physical attacks.
When caster is a Rune Knight, increases physical damage that is based on ATK by 250%(Siege mode or PVP area by 125%).
(Rhydo Runestone : Cannot be applied to Crush Strike.)
Blue Hair

Claw of Desert Wolf

Elder Branch

Wyrd Rune Deals strong damage to all enemies around (7 x 7 cell) the caster.
Damage increases as Rune Mastery level, STR, and BaseLv increases. Critical damage applies based on caster's critical hit rate.
Casting cannot be canceled by damage received.
Dragon Canine

Tangled Chains

Light Granule

Elder Branch

Hagalaz Rune By projecting the magical power of rune stone onto his own skin, he turns his HP into a hard, stone-shelled skin at some cost.
During duration, increases physical and magical armor, adds a chance to destory enemy's weapon who deals melee physical damage to a player.
Effect disappears when duration is over, or stone-shelled skin HP becomes 0.
In the case of monsters, the attack power of the monster decreases. However, this effect does not work for boss monsters.
Elder Branch

Dragon Skin

Elder Branch

Lux Anima Runestone Rune stone's magic amplifies power.
When melee physical attack, adds 15% chance to autocast Storm Blast, increase physical and critical damage to all size monsters by 30%.
Increases MHP and MSP by 30%, increase melee and range physical damage by 30%.
Cooltime : 5 sec
3x Gold

3x Light Granule

Wallpaper

Dragon Knight Wallpaper Adult Version
Dragon Knight Wallpaper Adult Version
Dragon Knight Wallpaper Cute Version
Dragon Knight Wallpaper Cute Version