Dragon Knight
Intro
| Novice | Swordman
(1st Job) |
Knight
(2nd Job) |
Lord Knight
(2nd Job Transcedent) |
Rune Knight
(3rd Job) |
Dragon Knight
(4th Job) |
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| Description | Max Level HP/SP | Stats Bonus when Max Job Level |
| A Dragon Knight is a physical damage dealer who fights equally well at range or up close. With a Two-Handed Spear, they strike from a distance. With a Two-Handed Sword, they stand face-to-face with foes. Floating weapon auras orbit around them, waiting to be consumed for devastating strikes, and their mount breathes fire that ignores all defense. But power demands attention: the profile lives or dies on keeping its self-buffs stacked, and a Dragon Knight who lets them drop deals almost no damage at all. Pick this job if you enjoy buff management. Avoid it if you prefer simple click-and-kill. |
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Str+6, Agi+8, Vit+7, Int+8, Dex+8, Luk+6 Pow+10, Sta+6, Wis+3, Spl+5, Con+6, Ctr+8 |
1st Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
|---|---|---|---|---|
| Sword Mastery | 10 | Passive | - | ATK +4 * SkillLevel
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| Two-Handed Sword Mastery | 10 | Passive | - | ATK +4 * SkillLevel
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| Increase HP Recovery | 10 | Passive | - | HP = 5 * SkillLevel + MaxHP / 500 * SkillLevel
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| Bash | 10 | Active / Physical Melee | 8~15 | ATK% = 100 + 30 * SkillLevel, HIT +5 * SkillLevel%
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| Magnum Break | 10 | Active / Physical Melee | 30 | ATK% = 100 + 10 * SkillLevel (5x5), 100 + 20 * SkillLevel (3x3)
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| Provoke | 10 | Active / Debuff | 4~13 | ATK +2 + 3 * SkillLevel%, DEF -(5 + 5 * SkillLevel)%
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| Endure | 10 | Active / Supportive Self | 10 | MDEF +SkillLevel
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| Auto Berserk | - | Active (Toggle) / Supportive Self (Quest) | 1 | Provoke Lv 10 while HP < MaxHP / 4
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| Fatal Blow | - | Passive (Quest) | - | Stun chance = (SkillLevel - 5) * BaseLevel * 10 / 10000
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| Moving HP Recovery | - | Passive (Quest) | - |
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2nd Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
|---|---|---|---|---|
| Two-Hand Quicken | 10 | Active / Supportive Self | 14~50 | Critical +(2 + SkillLevel), HIT +2 * SkillLevel
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| Auto Counter | 5 | Active / Supportive Self | 3 | Counter window = 400 * SkillLevel ms
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| Bowling Bash | 10 | Active / Physical Melee | 13~22 | ATK% = 100 + 40 * SkillLevel
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| Riding | 1 | Passive | - |
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| Cavalry Mastery | 5 | Passive | - | Mounted ASPD penalty -(50 - 10 * SkillLevel)
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| Spear Mastery | 10 | Passive | - | ATK +4 * SkillLevel on foot, +5 * SkillLevel mounted
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| Pierce | 10 | Active / Physical Melee | 7 | ATK% = 100 + 10 * SkillLevel, HIT +5 * SkillLevel%, hits 1 / 2 / 3 by target size
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| Spear Boomerang | 5 | Active / Physical Ranged | 10 | ATK% = 100 + 50 * SkillLevel
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| Spear Stab | 10 | Active / Physical Ranged | 9 | ATK% = 100 + 20 * SkillLevel, Knockback 6
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| Brandish Spear | 10 | Active / Physical Ranged | 24 | ATK% = 400 + 100 * SkillLevel + STR * 3
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| Charge Attack | 1 | Active / Physical Melee | 40 | ATK% = 700
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| One-Hand Quicken | 1 | Active / Supportive Self (Spirit Soul Link) | 100 |
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2nd Job Transcendent Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
|---|---|---|---|---|
| (P) Parry | 10 | Active / Supportive Self | 50 | Block chance = (20 + 3 * SkillLevel)%
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| Berserk | 1 | Active / Supportive Self | 200 | MaxHP +200%, FLEE -50%, DEF / MDEF = 0, Endure Lv 10
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| Aura Blade | 5 | Active / Supportive Self | 18~50 | ATK +(3 + SkillLevel) * BaseLevel
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| Tension Relax | 1 | Active / Supportive Self | 15 | HP regen +200% while sitting
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| Concentration | 5 | Active / Supportive Self | 20 | ATK +(5 + 2 * SkillLevel)%, DEF -(5 + 2 * SkillLevel)%, HIT +10 * SkillLevel
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| Head Crush | 5 | Active / Physical Melee | 23 | ATK% = 100 + 40 * SkillLevel, Bleed chance 50%
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| Joint Beat | 10 | Active / Physical Ranged | 12~20 | ATK% = 50 + 10 * SkillLevel, Break chance = 50 * (SkillLevel + 1) - 2.7 * Target STR, x2 on BREAK_NECK
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| Spiral Pierce | 5 | Active / Physical Ranged | - | ATK% = (150 + 50 * SkillLevel) * BaseLevel / 100, 5 hits
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3rd Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
|---|---|---|---|---|
| Rune Mastery | 10 | Passive | - |
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| Enchant Blade | 10 | Active / Supportive Self | 34~70 | MATK + (100 + 20 * SkillLevel) * BaseLevel / 100 + INT on normal attacks
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| Death Bound | 10 | Active / Physical Melee | 50~100 | Reflect damage = 500 + 100 * SkillLevel%
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| Sonic Wave | 10 | Active / Physical Ranged Critical | 33~60 | ATK% = 950 + 150 * SkillLevel
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| Wind Cutter | 5 | Active / Physical Melee / Ranged | 23~35 | ATK% = 150 + 250 * SkillLevel (2H Sword), = 300 + 400 * SkillLevel (Spear), = 200 + 300 * SkillLevel (other)
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| Ignition Break | 5 | Active / Physical Melee Critical | 35~55 | ATK% = 350 + 450 * SkillLevel
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| Phantom Thrust | 5 | Active / Physical Ranged | 15~27 | ATK% = (50 * SkillLevel + 10 * Spear Mastery) * BaseLevel / 150
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| Hundred Spear | 10 | Active / Physical Ranged | 60 | ATK% = 500 + 200 * SkillLevel + 50 * Spiral Pierce + 160 * Dragonic Aura
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| Dragon Training | 5 | Passive | - | Dragon Breath final damage x (90 + 10 * SkillLevel + POW / 5) / 100
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| Dragon Howling | 5 | Active / Debuff | 30 | Fear chance = 50 + 6 * SkillLevel%
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| Dragon Breath | 10 | Active / Physical Ranged | 30~75 | DMG = (MaxHP / 50 + MaxSP / 4) * SkillLevel, x BaseLevel / 100, x (90 + 10 * Dragon Training + POW / 5) / 100
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| Dragon Breath - Water | 10 | Active / Physical Ranged | 30~75 | DMG = (MaxHP / 50 + MaxSP / 4) * SkillLevel, x BaseLevel / 100, x (90 + 10 * Dragon Training + POW / 5) / 100, Water element
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| Full Throttle | 5 | Active / Supportive Self | 1 | All stats +20%, Full HP heal on activation, SP -6 / 4 / 3 / 2 / 1% per second, Rebound 10 s on end
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4th Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
|---|---|---|---|---|
| Servant Weapon | 5 | Active / Supportive / Physical Melee Critical | 20 + 10 * SkillLevel | ATK% = 600 + 850 * SkillLevel + 5 * POW per hit, 3 hits, Auto-cast chance 5 * SkillLevel%
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| Servant Weapon - Sign | 5 | Active / Supportive | 15 | Mark duration = 2 * SkillLevel s, Servant Weapon - Phantom damage +50%
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| Servant Weapon - Cleave | 5 | Active / Physical Melee Critical | 42 + 2 * SkillLevel | ATK% = 300 + 750 * SkillLevel + 5 * POW, Vigor: -150 + 300 * SkillLevel
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| (MT) Servant Weapon - Phantom | 5 | Active / Physical Melee Critical | 40 | ATK% = 200 + 300 * SkillLevel + 5 * POW, +50% vs Servant Sign target
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| Servant Weapon - Demolition | 5 | Active / Physical Melee Critical | 50 | ATK% = 500 * SkillLevel + 5 * POW
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| (MT) Two Handed Defense | 10 | Passive | - | Damage taken -1~10% (Small), -2~15% (Medium), -3~18% (Large), RES +5 * SkillLevel, MRES +3 * SkillLevel
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| (MT) Hack and Slasher | 10 | Active / Physical Melee / Range Critical | 72 | ATK% = 600 + 1000 * SkillLevel + 7 * POW, + Vigor Lv * 50, strikes twice
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| (MT) Storm Slash | 5 | Active / Physical Melee Critical | 55 | ATK% = 300 + 750 * SkillLevel + 5 * POW, + Vigor Lv * 50, x2 with Giant Growth
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| (MT) Charging Pierce | 10 | Active / Supportive | 70 | Duration = 80 + 10 * SkillLevel s, Madness Crusher / Dragonic Pierce final damage +5% per counter (max 10)
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| Madness Crusher | 5 | Active / Physical Ranged | 55 | ATK% = 1850 + 4350 * SkillLevel + 10 * POW, + Weapon Weight / 10 * Weapon Level, x (1 + 0.05 * Counter)
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| (MT) Dragonic Pierce | 5 | Active / Physical Ranged Critical | 45, 50, 55, 60, 65 | ATK% = 1000 + 730 * SkillLevel + 5 * POW, Dragonic Aura: + 200 + 50 * SkillLevel, x (1 + 0.05 * Counter), 5 hits
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| (MT) Vigor | 10 | Active / Supportive | 100 SP, 125 AP | Final damage +3 * SkillLevel%, +2 * SkillLevel% vs Demi-Human/Angel, Storm Slash / Hack and Slasher +50%, HP -1% per attack
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| Dragonic Breath | 10 | Active / Physical Ranged | 88 | ATK% = 350 + 400 * SkillLevel + 7 * POW, + (SkillLevel * (MaxHP * 25 / 100) * 5) / 100, + (SkillLevel * MaxSP * 5) / 100, Dragonic Aura: 7 instead of 5 and +3 * POW
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| (MT) Dragonic Aura | 10 | Active / Supportive / Physical Ranged | 100 SP, 150 AP | ATK% = 3650 * SkillLevel + 10 * POW, +150 * SkillLevel vs Demi-Human/Angel, RES pierce 1% * SkillLevel
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Item Boosts
Gear that directly boosts each 4th job skill.
Job Build Recommendations
Dragon Knight splits into three damage profiles plus a hybrid. This section is split by gear tier: Mid Game covers the pieces you can wear from Base Level 200 to 249, and End Game covers 250 and up, which is also where the SS and SSS tier instances open.
Mid Game
| Build | Recommendations |
| Servant Weapon Critical |
Skills to main: Servant Weapon Lv 5, Servant Weapon - Sign Lv 5, Servant Weapon - Cleave Lv 5, (MT) Servant Weapon - Phantom Lv 5, Servant Weapon - Demolition Lv 5 Gear to refine and grade: Damage cards: Stats and traits: POW first for physical attack, then CON for hit rate. The profile leans on Critical damage, so once POW is where you want it, chase Critical damage over flat ATK. Leave SPL and WIS alone. Enchants and shadow: Combos: Consumables: Runes from the Rune Merchant, Rotation: keep Servant Weapon up, mark with Servant Weapon - Sign, burst with (MT) Servant Weapon - Phantom, then refill Auras with Servant Weapon - Demolition. Budget: Low. One weapon and one crown carry the whole profile. Content: Base Level 200 to 249 field and dungeon content, below the 250 gate of the SS tier instances. |
| Storm Slash Two-Hander |
Skills to main: (MT) Two Handed Defense Lv 10, (MT) Hack and Slasher Lv 10, (MT) Storm Slash Lv 5, (MT) Vigor Lv 10 Gear to refine and grade: Damage cards: Stats and traits: POW first, then CON, then CRT. (MT) Hack and Slasher and (MT) Storm Slash are both crit-capable, so CRT (C.RATE) raises their critical damage, while LUK is what raises the critical chance. CRT's H.PLUS also makes potions heal more to cover the (MT) Vigor drain. Enchants and shadow: Combos: Consumables: Runes, Rotation: open with (MT) Vigor for the +50% skill damage window, then alternate (MT) Storm Slash and (MT) Hack and Slasher. Budget: Medium. Both tuning devices plus a graded crown are needed before the profile feels good. Content: Base Level 200 to 249 AoE farming and mid tier dungeons. |
| Dragonic Breaker |
Skills to main: (MT) Charging Pierce Lv 10, (MT) Dragonic Aura Lv 10, Madness Crusher Lv 5, (MT) Dragonic Pierce Lv 5, Dragonic Breath Lv 10 Gear to refine and grade: Damage cards: Stats and traits: POW, then CON. (MT) Dragonic Aura adds ATK% equal to 10 x POW, so POW pays off twice, and Dragonic Breath scales on Max HP and Max SP, which makes VIT and INT a real damage source here (the Max HP term caps at 1,100,000). Enchants and shadow: Combos: Consumables: Runes, Rotation: charge (MT) Charging Pierce to 10 counters, keep (MT) Dragonic Aura up, burst with Madness Crusher and (MT) Dragonic Pierce, then refresh Aura every 300 seconds. (MT) Dragonic Pierce is two-handed spear exclusive. Budget: Medium to high. The spear is cheap but the Aura window wants the stone set. Content: Base Level 200 to 249 bossing. |
| Hybrid Aura Cycle |
Skills to main: (MT) Dragonic Aura Lv 10, (MT) Charging Pierce Lv 10, (MT) Vigor Lv 10, Servant Weapon Lv 5, (MT) Storm Slash Lv 5 Gear to refine and grade: share the Servant Weapon and Dragonic Breaker weapons above so one swap covers both windows. Damage cards: mix the two lines, with Stats and traits: POW and CON, then CRT. Every 4th job Dragon Knight damage skill scales on Base Level and POW, and (MT) Storm Slash with (MT) Dragonic Pierce also land critical hits, so CRT covers both windows without a second stat spread. Enchants and shadow: Combos: Consumables: Runes, Rotation: open with (MT) Dragonic Aura and (MT) Vigor, dump Charging Counters with Madness Crusher and (MT) Dragonic Pierce, then fall back to Servant Weapon - Cleave while Auras last. Budget: High, because it carries both gear lines at once. Content: Base Level 200 to 249 boss and farming rotation. |
End Game
| Build | Recommendations |
| Servant Weapon Critical |
Skills to main: Servant Weapon Lv 5, Servant Weapon - Sign Lv 5, Servant Weapon - Cleave Lv 5, (MT) Servant Weapon - Phantom Lv 5, Servant Weapon - Demolition Lv 5 Gear to refine and grade: Damage cards: Stats and traits: POW and CON, then Critical damage. Same spread as Mid Game, the gear just carries it further. Enchants and shadow: Combos: Consumables: Runes, Rotation: unchanged from Mid Game. Servant Weapon and Sign up, Phantom to burst, Demolition to refill Auras. Budget: High. The Frontier pair is the single biggest jump in the profile. Content: SS tier instances at Base Level 250, SSS tier at 270. |
| Storm Slash Two-Hander |
Skills to main: (MT) Two Handed Defense Lv 10, (MT) Hack and Slasher Lv 10, (MT) Storm Slash Lv 5, (MT) Vigor Lv 10 Gear to refine and grade: share the Frontier pair from the Servant Weapon build above ( Damage cards: Stats and traits: POW and CON, then CRT. (MT) Hack and Slasher and (MT) Storm Slash crit, so CRT (C.RATE) adds critical damage and LUK adds the critical chance, while CRT's H.PLUS is what offsets the (MT) Vigor drain. Enchants and shadow: identical to Mid Game, since the same Rune Knight Stone(Upper II) and Dragon Knight Stone (Lower II) pair plus the Hack Slasher shadows stay best in slot at this tier. Combos: Consumables: Runes, Rotation: unchanged from Mid Game. Budget: High. Content: SS tier instances at Base Level 250, SSS tier at 270. |
| Dragonic Breaker |
Skills to main: (MT) Charging Pierce Lv 10, (MT) Dragonic Aura Lv 10, Madness Crusher Lv 5, (MT) Dragonic Pierce Lv 5, Dragonic Breath Lv 10 Gear to refine and grade: Damage cards: Stats and traits: POW, then CON. POW is still the double dip under (MT) Dragonic Aura, and VIT with INT keeps Dragonic Breath scaling on Max HP and Max SP. Enchants and shadow: identical to Mid Game, since the same Dragon Knight Stone II set and Madness Breath Shadow Shoes stay best in slot at this tier. Combos: Consumables: Runes, Rotation: unchanged from Mid Game. (MT) Dragonic Pierce remains two-handed spear exclusive. Budget: High. The Dimension Factory card pair is the expensive part. Content: SS and SSS tier bossing. |
| Hybrid Aura Cycle |
Skills to main: (MT) Dragonic Aura Lv 10, (MT) Charging Pierce Lv 10, (MT) Vigor Lv 10, Servant Weapon Lv 5, (MT) Storm Slash Lv 5 Gear to refine and grade: the Frontier pair Damage cards: the Servant Weapon and Dragonic Pierce card sets together. Stats and traits: POW and CON, then Critical damage. Enchants and shadow: identical to Mid Game, since the Storm Servant Pendant and the Dragonic Spear shadows carry over unchanged. Combos: Consumables: Runes, Rotation: open with (MT) Dragonic Aura and (MT) Vigor, dump Charging Counters with Madness Crusher and (MT) Dragonic Pierce, then fall back to Servant Weapon - Cleave while Auras last. Budget: The highest of the four, since it funds both gear lines. Content: SS and SSS tier bossing with a farming fallback. |
General Damage Gear & Cards
The tables above list items that boost one specific skill. The pieces below raise physical damage in general, so they work with any of the four builds and stack on top of the skill gear.
Mid Game
Base Level 200 to 249. All five armour slots have a rune or mana set that gives ATK % and physical damage % on top of whatever your build already uses.
| Slot | Recommended | Main bonuses |
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| Armor | ATK %, melee and ranged damage %, P.ATK | |
| Garment | ATK %, melee and ranged damage %, P.ATK | |
| Shoes | ATK %, melee and ranged damage %, P.ATK | |
| Accessory | ATK %, P.ATK | |
| Head (Top) | ATK %, melee and ranged damage %, P.ATK, damage to all sizes and elements, crit damage % | |
| Shadow set | ATK %, melee damage % (refine scaled), P.ATK |
End Game
Base Level 250 and up. Shadow gear has no level gate, so the Mid Game shadow set carries over unchanged.
| Slot | Recommended | Main bonuses |
|---|---|---|
| Armor | ATK %, melee and ranged damage %, crit damage %, damage to all elements | |
| Garment | ATK %, melee damage %, crit damage %, P.ATK, damage to all elements | |
| Shoes | P.ATK, melee and ranged damage %, crit damage % (refine and grade scaled) | |
| Accessory | ATK %, P.ATK, melee damage %, crit damage %, damage to all elements | |
| Head (Top) | ATK %, melee and ranged damage %, P.ATK, crit damage %, damage to all sizes |
Damage Cards
Universal: these apply to every target, so they are the safe default when you do not know what you are fighting.
| Card | Effect on physical damage |
|---|---|
| ATK % (refine scaled where applicable) | |
| ATK %, damage to Demon (refine scaled where applicable) | |
| P.ATK (refine scaled where applicable) | |
| melee damage % (refine scaled where applicable) | |
| melee damage %, damage to Boss (refine scaled where applicable) | |
| melee damage % (refine scaled where applicable) | |
| ranged damage %, damage to Boss (refine scaled where applicable) | |
| ranged damage % (refine scaled where applicable) | |
| crit damage % (refine scaled where applicable) | |
| crit damage % (refine scaled where applicable) | |
| crit damage % (refine scaled where applicable) |
Target specific: swap these in once you know the race, size, element or class of what you are farming.
| Card | Effect on physical damage |
|---|---|
| ATK %, damage to Demi-Human, Angel, Player (refine scaled where applicable) | |
| ATK %, damage to Brute (refine scaled where applicable) | |
| ATK %, damage to Demon (refine scaled where applicable) | |
| ATK %, damage to Undead (refine scaled where applicable) | |
| ATK %, damage to Dragon (refine scaled where applicable) | |
| melee damage %, damage to Formless, Demi-Human, Player (refine scaled where applicable) | |
| melee damage %, ranged damage %, damage to all sizes, Water, Earth, Fire, Wind, Poison, Holy, Dark, Ghost (refine scaled where applicable) | |
| P.ATK, damage to Dark (refine scaled where applicable) | |
| melee damage %, damage to Small, Large (refine scaled where applicable) | |
| ATK %, P.ATK, damage to Boss, Normal (refine scaled where applicable) |
Related NPC
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Rune Merchant Inside Department Store. |
You can also buy any Rune with zeny. |
Rune Mastery Crafting Details
| Product | Material required | Product | Material required |
| 3x |
Wallpaper






