Dragon Knight: Difference between revisions
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**ATK% = x Base Level / 100.<br> | **ATK% = x Base Level / 100.<br> | ||
Deep Blind duration: 20 seconds (20000 ms) | Deep Blind duration: 20 seconds (20000 ms) | ||
| style="width: 50%;" | Weapon Aura skill. | | style="width: 50%;" | Weapon Aura skill. | ||
Instantly dashes to a target and deals melee physical damage by consuming '''every Weapon Aura''' to enemies '''marked by Servant Weapon - Sign''' '''7x7 cells''' around the target and can inflict '''Deep Blind''' status (sets Flee and Flee 2 to 0) '''5x5 cells''' around the target. | |||
The hit count depends on the amount of Weapon Auras consumed and damage increases based on the '''caster's Base Level''', '''POW''' and can trigger critical damage based on the caster's '''Critical''' chance, but inflicts only half of the total critical damage.<br> | |||
#ATK 500%, Deep Blind Chance: 40% | #ATK 500%, Deep Blind Chance: 40% | ||
#ATK 800%, Deep Blind Chance: 50% | #ATK 800%, Deep Blind Chance: 50% | ||
Revision as of 02:09, 10 May 2026
Intro
| Novice | Swordman
(1st Job) |
Knight
(2nd Job) |
Lord Knight
(2nd Job Transcedent) |
Rune Knight
(3rd Job) |
Dragon Knight
(4th Job) |
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Description |
Max Level HP/SP | Stats Bonus when Max Job Level |
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A Dragon Knight is a physical damage dealer who fights equally well at range or up close. With a Two-Handed Spear, they strike from a distance. With a Two-Handed Sword, they stand face-to-face with foes. Floating weapon auras orbit around them, waiting to be consumed for devastating strikes. Dragon riders breathe fire that ignores all defense. But power demands attention, keep Charging Pierce, Vigor, and Dragonic Aura active or deal no damage at all. Pick this job if you enjoy buff management. Avoid it if you prefer simple click-and-kill.
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Str+6, Agi+8, Vit+7, Int+8, Dex+8, Luk+6 Pow+10, Sta+6, Wis+3, Spl+5, Con+6, Ctr+8 |
1st Job Skills
2nd Job Skills
2nd Job Transcendent Skills
3rd Job Skills
4th Job Skills
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Servant Weapon - Demolition
| Basic Info | Skill Animation | Description | Formula |
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Weapon Aura skill. Consumes all Weapon Auras to inflict melee physical damage based on the amount of consumed Weapon Auras to enemies 13x13 cells around you which are marked by FServant Weapon - Sign and restores Weapon Auras equal to the amount of targets hit. The damage further increases based on the caster's Base Level, POW and can trigger critical damage based on the caster's Critical chance, but inflicts only half of the total critical damage
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ATK% = -100 + 500 x Skill Level. ATK% = + 5 x POW. ATK% = x Base Level / 100. |
Two Handed Defense
| Basic Info | Skill Animation | Description | Formula |
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N/A |
When equipped with Two-Handed Sword, Two-Handed Spear or Two-Handed Axe, decreases physical damage taken from enemies depending on their size and increases RES & MRES.
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N/A |
Charging Pierce
| Basic Info | Skill Animation | Description | Formula |
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Using Madness Crusher or Dragonic Pierce accumulates an Charging Counter during this skill's duration. The Charging Counter lasts 10 seconds and if it's not charged again within 10 seconds it will be reseted. The Charging Counter can be stacked up to 10 times. Increases the final damage of Madness Crusher and Dragonic Pierece by 5% on every counter added, up to 10 counters. Requires Spear or Two-Handed Sword. |
Duration: 80 + 10 sec x Skill Level |
Hack and Slasher
| Basic Info | Skill Animation | Description | Formula |
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Swings the weapon at the target and surrounding enemies to inflict physical damage twice.
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ATK% = -100 + 350 + 820 x Skill Level. ATK% = + 7 x POW. ATK% = x Base Level / 100.
Vigor Buff = ATK% = + 50 x VIGOR Skill |
| Item Boosts | Equipment Combo Boosts |
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Storm Slash
| Basic Info | Skill Animation | Description | Formula |
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Cuts a target several times with melee physical damage and has a chance of 100% to double the skill damage when under Giant Growth status.
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ATK% = -100 + 300 + 750 x Skill Level. ATK% = + 5 x POW. ATK% = x Base Level / 100. Vigor Buff = ATK% = + 50 x VIGOR Skill
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| Item Boosts | Equipment Combo Boosts |
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(MT) Vigor
| Basic Info | Skill Animation | Description | Formula |
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Increases final damage during the skill's duration, extra damage against Demi-Human and Angel monsters. Additional 50% skill damage increase of Storm Slash, Hack and Slasher.
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Duration: 30 sec x Skill Level Final Damage Boost: 3% x Skill Level Demi-Human/Angel additional: 2% x Skill Level |
Madness Crusher
| Basic Info | Skill Animation | Description | Formula |
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Strikes the target with ranged physical damage and enemies around the target.
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ATK% = -100 + 1000 + 3800 x Skill Level. ATK% = + 10 x POW. ATK% = x Base Level / 100. ATK% = Right Hand Weapon's weight / 10 x Weapon Level
Charging Pierce Counter Buff = |
| Item Boosts | Equipment Combo Boosts |
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Dragonic Breath
| Basic Info | Skill Animation | Description | Formula |
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Can only be used while riding an Dragon.
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ATK% = -100 + 50 + 350 x Skill Level. ATK% = + 7 x POW. ATK% = x Base Level / 100.
Dragonic Aura Buff = ATK% = + 3 x POW ATK% = (Skill Level x (MaxHP x 25 / 100) x 7) / 100 ATK% = (Skill Level x (MaxSP x 50 / 100) x 7) / 100 or else ATK% = + (Skill Level x (MaxHP x 25 / 100) x 5) / 100 ATK% = + (Skill Level x (MaxSP x 50 / 100) x 5) / 100 |
| Item Boosts | Equipment Combo Boosts |
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(MT) Dragonic Aura
| Basic Info | Skill Animation | Description | Formula |
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Inflicts large ranged physical damage to the target and increases the damage of Dragon Breath, Dragon Breath - Water and Hundred Spear for 300 seconds.
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ATK% = -100 + 3650 x Skill Level. ATK% = + 10 x POW. ATK% Demihuman/Angel = 150 x Skill Level ATK% = x Base Level / 100.
RES pierce 1% x Skill Level |
Dragonic Pierce
| Basic Info | Skill Animation | Description | Formula |
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Two-handed spear exclusive skill. Can only be used while riding an Dragon.
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ATK% = -100 + 850 + 600 x Skill Level. ATK% = + 5 x POW. ATK% = x Base Level / 100.
Dragonic Aura Buff = ATK% = + 100 + 50 x Skill Level.
Charging Pierce Counter Buff = |
| Item Boosts | Equipment Combo Boosts |
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Related NPC
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Rune Merchant Inside Department Store. |
You can also buy any Rune with zeny. |
Rune Mastery Crafting Details
| Product | Rune Description | Material required |
| Embraces the refreshing energy of the rune stone, it eliminates most abnormalities and debuffs, becomes immune to any status effects. Recovers 25% HP. [Following abnormal status] Stun / Sleep / Curse / Stone / Poison / Petrification / Silence / Bleeding / Confusion / Deep Sleep / Burning / Freezing / Frozen - Guillotine Cross Poisons - Marsh of Abyss - Howling of Mandragora |
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| Using a rune stone to extract the maximum power of his weapon, it dramatically increases one time attack power of melee physical attack. 20% chance that equipped weapon will be destroyed after the skill is activated. Effect is disabled if player doesn't attack for 30 sec, or equipment is changed or unequipped. |
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| Using the power of Run Stone, summons 2-4 magical shields that defend against any damage. The shield's defenses are the same as the caster, each with a HP of 1000. When receving more damage than HP that shield has, the number of shields will be reduced, but the damage that exceeds HP will be ignored. |
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| By activating the body's natural recovery capability to the limit, the effect is amplified 1.5 times when HP recovery skill or item is used on a caster. Additionally, reduce incoming melee physical reflection damage by 50%. |
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| Raisese combat consciousness using a rune stone, temporarily increases caster's attack. ATK increases as Rune Mastery level increases. Additionally, attack speed increases. |
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| Pulls out the rune stone's mana and uses it to restore the SP. Recovers 60 SP per 10 sec. |
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| It borrows the power of ancient giants through the rune stone, and increases power of the caster. Increases 30 STR, adds 30% chance to deal 2.5 damage when normal melee physical attacks. When caster is a Rune Knight, increases physical damage that is based on ATK by 250%(Siege mode or PVP area by 125%). (Rhydo Runestone : Cannot be applied to Crush Strike.) |
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| Deals strong damage to all enemies around (7 x 7 cell) the caster. Damage increases as Rune Mastery level, STR, and BaseLv increases. Critical damage applies based on caster's critical hit rate. Casting cannot be canceled by damage received. |
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| By projecting the magical power of rune stone onto his own skin, he turns his HP into a hard, stone-shelled skin at some cost. During duration, increases physical and magical armor, adds a chance to destory enemy's weapon who deals melee physical damage to a player. Effect disappears when duration is over, or stone-shelled skin HP becomes 0. In the case of monsters, the attack power of the monster decreases. However, this effect does not work for boss monsters. |
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| Rune stone's magic amplifies power. When melee physical attack, adds 15% chance to autocast Storm Blast, increase physical and critical damage to all size monsters by 30%. Increases MHP and MSP by 30%, increase melee and range physical damage by 30%. Cooltime : 5 sec |
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