Troubadour Trouvere: Difference between revisions

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[[File:Marchofprontera.gif|300px|alt=March of Prontera Skill Animation|frameless|March of Prontera]]
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Increases P.ATK and Movement Speed of the caster and party members in the skill's range for 180 seconds.<br>Increases effectiveness when there is another performer, which is the same party, on the caster's screen.<br>Requires a Musical Instrument or Whip.<br>Consumes 1 Neck Protection Candy.<br>
Increases P.ATK and Movement Speed of the caster and party members in the skill's range for 180 seconds.<br>Increases effectiveness when there is another performer, which is the same party, on the caster's screen.<br>Requires a Musical Instrument or Whip.<br>Consumes 1 Neck Protection Candy.<br>

Revision as of 20:16, 11 March 2024

Table of content

Overview

Troubadour / Trouvere


Max Level Max Level HP/SP Stats Bonus when Max Job Level

TroubadourTrouvere

RO, Ragnarok Online.

Troubadour, the advanced class for Maestro, performs a beautiful melody to boost the morale of allies. This is a job that overturns the initiative on the battlefield through song and music.

Trouvere, the advanced class for Wanderer, performs an enticing dance to boost the morale of allies. This is a job that overturns the initiative on the battlefield through song and dance.

  • Base Level: 260
  • Job Level: 55
  • Base Max HP: 34500
  • Base Max SP: 2030

Str+7, Agi+9, Vit+6, Int+10, Dex+8, Luk+3

Pow+6, Sta+7, Wis+4, Spl+6, Con+11, Ctr+4

4th Job Skills

Rhythm ShootingRhythm Shooting

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000

Rhythm Shooting Skill Animation

Fires an arrow at the target inflicting 3 ranged physical attacks.
If the target is marked with the Sound Brand effect, it will inflict more damage.
(This skill does not remove Sound Brand.)
Damage additionally increases according to the caster's Base Level.
When Stage Manner is learned, CON will also affect the additional damage.
Requires a Musical Instrument, Bow or Whip.
Consumes 1 Arrow.

  1. ATK 1500%/1900%(Sound Brand) per Hit
  2. ATK 2450%/2950%(Sound Brand) per Hit
  3. ATK 3400%/4000%(Sound Brand) per Hit
  4. ATK 4350%/5050%(Sound Brand) per Hit
  5. ATK 5300%/6100%(Sound Brand) per Hit


Item Boosts Equipment Combo Boosts



Sound BlendSound Blend

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000

Sound Blend Skill Animation

Inflicts magical damage and Sound Brand status to the target.
The Sound Brand duration depends on the skill level and inflicts damage before it explodes, the element depends on the equipped Arrow. Targets marked with Sound Brand will recieve more damage from Reverberation, Metallic Fury, Rose Blossom and Rythm Shooting.
Damage additionally increases according to the caster's Base Level and SPL.
Requires a Musical Instrument or Whip.

  1. MATK 120%,Sound Brand Duration: 10 seconds
  2. MATK 240%,Sound Brand Duration: 10 seconds
  3. MATK 360%,Sound Brand Duration: 15 seconds
  4. MATK 480%,Sound Brand Duration: 15 seconds
  5. MATK 600%,Sound Brand Duration: 20 seconds


Item Boosts Equipment Combo Boosts



Metallic FuryMetallic Fury

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000

Metallic Fury Skill Animation

Fires an amplified arrow at the target, causing magical damage to surrounding targets.
Inflicts more damage when targets are marked with the Sound Brand status.
(This skill does not remove Sound Brand.)
The element depends on the equipped Arrow.
Damage additionally increases according to the caster's Base Level, SPL and Stage Manner skill level.
Requires a Musical Instrument or Whip.
Consumes 1 Arrow.

  1. MATK 3850%/4650%(Sound Brand),AoE: 5x5 cells
  2. MATK 7700%/9300%(Sound Brand),AoE: 5x5 cells
  3. MATK 11550%/13950%(Sound Brand),AoE: 5x5 cells
  4. MATK 15400%/18600%(Sound Brand),AoE: 7x7 cells
  5. MATK 19250%/23250%(Sound Brand),AoE: 9x9 cells


Item Boosts Equipment Combo Boosts



Rose BlossomRose Blossom

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000

Rose Blossom Skill Animation

Attaches a flower seed on an arrow and shoots it to a target inflicting powerfull ranged physical damage. The flower booms after a while, inflicting additional ranged physical damage to the target and surrounding enemies. 
Damage additionally increases according to the caster's Base Level.
When Stage Manner is learned, CON will also affect the additional damage.
If the target is marked with the Sound Brand effect, it will inflict more damage.
(This skill does not remove Sound Brand.)
Requires a Musical Instrument, Bow or Whip.
Consumes 1 Arrow.

  1. ATK 2200%/3050% (AoE),AoE: 5x5 cells
  2. ATK 4200%/5850% (AoE),AoE: 5x5 cells
  3. ATK 6200%/3050% (AoE),AoE: 7x7 cells
  4. ATK 8200%/3050% (AoE),AoE: 7x7 cells
  5. ATK 10200%/3050% (AoE),AoE: 9x9 cells


Item Boosts Equipment Combo Boosts



Mystic SymphonyMystic Symphony

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000

Mystic Symphony Skill Animation

Grants a buff to the caster which increases the damage of Sound Blend, Rythm Shooting and Rose Blossom by 100% for 150 seconds.
Increases physical and magical damage against Fish and Demi-Human race monsters for the skill duration.

  1. Increases damage of Sound Blend, Rythm Shooting and Rose Blossom.


Item Boosts Equipment Combo Boosts



Stage MannerStage Manner

Basic Info Skill Animation Description Formula
  • Max Level 5
  • Passive

N/A

Increases AP recovery when using Troubadour/Trouvere attack skills and increases effectiveness of some song skills.
Increases P.ATK and S.MATK when equipped with a Musical Instrument, Bow or Whip.

  1. P.ATK/S.MATK +3
  2. P.ATK/S.MATK +6
  3. P.ATK/S.MATK +9
  4. P.ATK/S.MATK +12
  5. P.ATK/S.MATK +15

N/A

RetrospectionRetrospection

Basic Info Skill Animation Description Formula
  • Max Level 1
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000

N/A

Recasts the last song used.
Recasted skill consumes 30% less SP gain more AP by 1.5x more than usual.

  1. Recast the last song used.


Geffenia NoctumeGeffenia Nocturne

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000

Geffenia Nocturne Skill Animation

Grants a chance to decrease MRES of normal monsters and enemy players in the skill's range for 30 seconds.
Increases effectiveness when there is another performer, which is the same party, on the caster's screen.
Requires a Musical Instrument or Whip.
Consumes 1 Neck Protection Candy.

  1. AoE: 15x15 cells
  2. AoE: 15x15 cells
  3. AoE: 17x17 cells
  4. AoE: 21x21 cells
  5. AoE: 23x23 cells


Item Boosts Equipment Combo Boosts



Rhapsody of MineworkerRhapsody of Mineworker

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000

Rhapsody of Mineworker Skill Animation

Grants a chance to decrease RES of normal monsters and enemy players in the skill's range for 30 seconds. Increases effectiveness when there is another performer, which is the same party, on the caster's screen.
Requires a Musical Instrument or Whip.
Consumes 1 Neck Protection Candy.

  1. AoE: 15x15 cells
  2. AoE: 15x15 cells
  3. AoE: 17x17 cells
  4. AoE: 21x21 cells
  5. AoE: 23x23 cells


Item Boosts Equipment Combo Boosts



Serenade of JawaiiSerenade of Jawaii

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000

Serenade of Jawaii Skill Animation

Increases S.MATK and Movement Speed of the caster and party members in the skill's range for 180 seconds.
Increases effectiveness when there is another performer, which is the same party, on the caster's screen.
Requires a Musical Instrument or Whip.
Consumes 1 Neck Protection Candy.

  1. S.MATK +3/AoE: 15x15 cells
  2. S.MATK +6/AoE: 15x15 cells
  3. S.MATK +9/AoE: 17x17 cells
  4. S.MATK +12/AoE: 21x21 cells
  5. S.MATK +15/AoE: 23x23 cells


Item Boosts Equipment Combo Boosts



Musical InterludeMusical Interlude

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000

Musical Interlude Skill Animation

Increases RES of the caster and party members in the skill's range for 180 seconds.
Increases effectiveness when there is another performer, which is the same party, on the caster's screen.
Requires a Musical Instrument or Whip.
Consumes 1 Neck Protection Candy.

  1. Res +10/AoE: 15x15 cells
  2. Res +15/AoE: 15x15 cells
  3. Res +20/AoE: 17x17 cells
  4. Res +25/AoE: 21x21 cells
  5. Res +30/AoE: 23x23 cells


Item Boosts Equipment Combo Boosts



March of PronteraMarch of Prontera

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000

March of Prontera Skill Animation

Increases P.ATK and Movement Speed of the caster and party members in the skill's range for 180 seconds.
Increases effectiveness when there is another performer, which is the same party, on the caster's screen.
Requires a Musical Instrument or Whip.
Consumes 1 Neck Protection Candy.

  1. P.ATK +3/AoE: 15x15 cells
  2. P.ATK +6/AoE: 15x15 cells
  3. P.ATK +9/AoE: 17x17 cells
  4. P.ATK +12/AoE: 21x21 cells
  5. P.ATK +15/AoE: 23x23 cells


Item Boosts Equipment Combo Boosts



Capriccio of RokiCapriccio of Roki

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000


Grants a chance to inflict Unlucky and Confusion status to enemy players in the surrounding area.
Increases effectiveness when there is another performer, which is the same party, on the caster's screen.
This skill can only be used in PvP zones.
Requires a Musical Instrument or Whip.
Consumes 1 Neck Protection Candy.

  1. AoE: 15x15 cells
  2. AoE: 15x15 cells
  3. AoE: 17x17 cells
  4. AoE: 21x21 cells
  5. AoE: 23x23 cells


Item Boosts Equipment Combo Boosts



Requiem of NiflheimRequiem of Niflheim

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000


Grants a chance to inflict Depression and Curse status to enemy players in the surrounding area.
Increases effectiveness when there is another performer, which is the same party, on the caster's screen.
This skill can only be used in PvP zones.
Requires a Musical Instrument or Whip.
Consumes 1 Neck Protection Candy.

  1. AoE: 15x15 cells
  2. AoE: 15x15 cells
  3. AoE: 17x17 cells
  4. AoE: 21x21 cells
  5. AoE: 23x23 cells


Item Boosts Equipment Combo Boosts



Sonata of KvasirSonata of Kvasir

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000


Enables the caster to use any Ensemble skill alone for 60 seconds.
Can only be used when in a party.
Requires a Musical Instrument, Bow or Whip.

  1. Ensemble skills can be used alone.


Item Boosts Equipment Combo Boosts



Related NPC

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