Shadow Cross: Difference between revisions

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*Max Level 5
*Max Level 10
*Active Support
*Active Support
*Single Self Target
*Single Self Target
*Range 1 Cell
*Costs: 100 SP, 152~125 AP
*Hit Count: 3x
*Cooldown(ms): 60000
*Element: Weapon
*FixedCastTime(ms): 1000
*AP Recovery: 6x Skill Level
*Can be dispelled.
*Costs: 70 SP
*AfterCastActDelay(ms): 500
*Cooldown(ms):
*#30000
*#60000
*#90000
*#120000
*#150000
*No Dispell, No Banishing Buster, No Clearance.
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[[File:Shadowexceed.gif|300px|frameless]]
[[File:Shadowexceed.gif|300px|frameless]]
| style="width: 25%; height: 23px;" | Controls weapon bodies in aura form, which inflicts additional damage when dealing three melee physical attacks and enemies within 9x9 cells.<br>You can control up to 5 Weapon Auras and the charging time as well as the activation chance depends on the skill level.<br>Damage additionally increases according to the caster's Base Level, POW, can inflict half of the total Critical Damage based on the caster's Critical chance.<br>
| style="width: 25%; height: 23px;" | Maximizes one's ability by increases the damage of Savage Impact and Eternal Slash during the skill duration.<br>
#ATK 1450% per Hit, Duration: 30 seconds
#Duration: 30 seconds/AP Cost: 152
#ATK 2300% per Hit, Duration: 60 seconds
#Duration: 60 seconds/AP Cost: 149
#ATK 3150% per Hit, Duration: 90 seconds
#Duration: 90 seconds/AP Cost: 146
#ATK 4000% per Hit, Duration: 120 seconds
#Duration: 120 seconds/AP Cost: 143
#ATK 4850% per Hit, Duration: 150 seconds
#Duration: 150 seconds/AP Cost: 140
| style="width: 12.5%; height: 23px;" | ATK% = -100 + 600 + 850 x Skill Level.<br>ATK% = + 5 x POW.<br>ATK% = + Base Level / 100.
#Duration: 180 seconds/AP Cost: 137
 
#Duration: 210 seconds/AP Cost: 134
 
#Duration: 240 seconds/AP Cost: 131
 
#Duration: 270 seconds/AP Cost: 128
Chance = 5% x Skill Level
#Duration: 300 seconds/AP Cost: 125
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| style="width: 12.5%; height: 23px;" | Increases damage for Savage Impact and Eternal Slash.
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| style="width: 50%; text-align: center;" | '''Item Boosts'''
| style="width: 50%; text-align: center;" | '''Equipment Combo Boosts'''
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Revision as of 21:53, 6 March 2024

Overview

Shadow Cross


Max Level Max Level HP/SP Stats Bonus when Max Job Level

Shadow Cross

RO, Ragnarok Online.
A Shadow Cross is the fourth job class of an Assassin/Assassin Cross/Guillotine Cross. To attack enemies, they still wield two separate weapons (from Daggers to One Handed Swords) or Katars, but they gain access to new abilities.
A Shadow Cross name is often shortened and abbreviated as "SX", where the "X" is like a cross.
  • Base Level: 260
  • Job Level: 55
  • Base Max HP: 56500
  • Base Max SP: 1940

Str+8, Agi+11, Vit+6, Int+5, Dex+9, Luk+4

Pow+12, Sta+8, Wis+4, Spl+0, Con+7, Ctr+7

4th Job Skills

Ragnarok Online 4th Job Shadow Cross Skill Shadow SenseShadow Sense

Basic Info Skill Animation Description Formula
  • Max Level 10
  • Passive

N/A

Increases FLEE and when equipped with a Katar or Dagger it increases Critical chance as well.
  1. FLEE +10/Critical +14 (Katar),Critical +7 (Dagger)
  2. FLEE +20/Critical +18 (Katar),Critical +9 (Dagger)
  3. FLEE +30/Critical +22 (Katar),Critical +11 (Dagger)
  4. FLEE +40/Critical +26 (Katar),Critical +13 (Dagger)
  5. FLEE +50/Critical +30 (Katar),Critical +15 (Dagger)
  6. FLEE +60/Critical +34 (Katar),Critical +17 (Dagger)
  7. FLEE +70/Critical +38 (Katar),Critical +19 (Dagger)
  8. FLEE +80/Critical +42 (Katar),Critical +21 (Dagger)
  9. FLEE +90/Critical +46 (Katar),Critical +23 (Dagger)
  10. FLEE +100/Critical +50 (Katar),Critical +25 (Dagger)

Dagger = 1H Sword, 1H Axe, Dagger.

Katar = Katar.

Dancing Knife.pngDancing Knife

Basic Info Skill Animation Description Formula
  • Max Level 5
  • Active Support
  • Single Self Target
  • Element: Weapon
  • AP Recovery: 6x Skill Level
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000
  • Can be dispelled.

Dancingknife.gif

Swirls small blades around you, inflicting damage to surrounding enemies within 5x5 cells around the caster. 
When swapping to any other weapon than a Dagger, the skill effect will be canceled immediately.
Damage additionally increases according to the caster's Base Level and POW.
Requires a Dagger.
  1. ATK 200%
  2. ATK 400%
  3. ATK 600%
  4. ATK 800%
  5. ATK 1000%

ATK% = -100 + 200 x Skill Level.

ATK% = + 5 x POW.

ATK% = + Base Level / 100.


Hits target every 300 ms.

Duration: 120000 ms.

Eternal Slash.pngEternal Slash

Basic Info Skill Animation Description Formula
  • Max Level 5
  • Active Physical Melee
  • Single Other Target
  • Range 3 Cells
  • Element: Weapon
  • Costs: 60 SP
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 500
  • No Dispell, No Clearance.

Eternalslash.gif

Can be used while Weapon Blocking is activated.
Inflicts melee physical damage to the target and each time if it's used within 3 seconds again, the number of hits increases.
Damage additionally increases according to the caster's Base Level and POW, can inflict half of the Critical Damage based on half the caster's Critical chance.
  1. ATK 300%/420%(Shadow Exceed)
  2. ATK 600%/840%(Shadow Exceed)
  3. ATK 900%/1260%(Shadow Exceed)
  4. ATK 1200%/1680%(Shadow Exceed)
  5. ATK 1500%/2100%(Shadow Exceed)
ATK% = -100 + 300 x Skill Level.
ATK% = + 2 x POW.
ATK% = + Base Level / 100.

ATK% Shadow Exceed Buff = + 120 x Skill Level + POW. 


Hit Count = Eternal Slash Counter

Eternal Slash Counter resets every 3 seconds.

Item Boosts Equipment Combo Boosts

400533.pngDimensions Crown (Shadow Cross) [1]

610045.pngShining Light Katar [2]

610065.pngDimensions Shadow Chakram [2]

311152.pngIce Magic Orb (Berserk Slash)

311282.pngGlacier Magic Orb (Eternal Slash)

312207.pngShadow Cross Soul (Eternal Slash)

400216.pngHelm of Faith (Guillotine Cross) [1] + 610023.pngVivatus Fides Katar [2]

490164.pngHeroic Token (Shadow Cross) [1] + 610034.pngBlade Katar-LT [2]

400382.pngCrown of Good and Evil (Shadow Cross) [1] + 312014.pngGood Spell + 610045.pngShining Light Katar [2]

400382.pngCrown of Good and Evil (Shadow Cross) [1] + 610045.pngShining Light Katar [2]

312400.pngShadow Cross Stone (Lower II) + 311434.pngGuillotine Cross Stone (Upper II)

312650.pngGood Vigor (Shadow Cross) + 312014.pngGood Spell

610065.pngDimensions Shadow Chakram [2] + 400533.pngDimensions Crown (Shadow Cross) [1]

Shadow Stab.pngShadow Stab

Basic Info Skill Animation Description Formula
  • Max Level 5
  • Active Physical Melee
  • Single Other Target
  • Ignore Defense
  • Range 2 Cells
  • Hit Count: 3x
  • Element: Weapon
  • AP Recovery: 2
  • Costs: 60 SP
  • Cooldown(ms): 350

Shadowstab.gif

Inflicts melee physical damage to the target 3 times, which ignores physical defense.
Damage additionally increases according to the caster's Base Level and POW.
Requires a Dagger.
  1. ATK 550%/650%(Cloaking Exceed) per Hit
  2. ATK 1100%/1300%(Cloaking Exceed) per Hit
  3. ATK 1650%/1950%(Cloaking Exceed) per Hit
  4. ATK 2200%/2600%(Cloaking Exceed) per Hit
  5. ATK 2750%/3250%(Cloaking Exceed) per Hit
ATK% = -100 + 550 x Skill Level.
ATK% = + 5 x POW.
ATK% = + Base Level / 100.

ATK% if Cloaking Exceed = + 100 x Skill Level + 2 x POW.


Ends status Cloaking and Cloaking Exceed.

Item Boosts Equipment Combo Boosts

510027.pngPoenitentia Mucro [2]

510105.pngFlush Metal Detector Mk47 [2]

312210.pngShadow Cross Soul (Shadow Staff)

510105.pngFlush Metal Detector Mk47 [2] + 510106.pngFlush Metal Detector Mk47-2

Fatal Shadow Claw.pngFatal Shadow Claw

Basic Info Skill Animation Description Formula
  • Max Level 10
  • Active Physical Melee
  • Single Self Target
  • Range 9 Cells
  • Element: Weapon
  • Costs: 150 SP, 150 AP
  • CastTime(ms): 500
  • Cooldown(ms): 60000
  • FixedCastTime(ms): 500
  • Can be dispelled.

Fatalshadowclaw.gif

Dashes to the target, inflicting melee physical damage to the target and surrounding enemies as well as trigger Dark Claw with the same level as the caster learned it, to all targets which were hit by this skill.
This skill inflicts additional damage against Demi-Human and Dragon race monsters.
Damage additionally increases according to the caster's Base Level and POW.
  1. ATK 1300%/1450%(Demi-Human/Dragon)/AoE: 3x3 cells
  2. ATK 2600%/2900%(Demi-Human/Dragon)/AoE: 3x3 cells
  3. ATK 3900%/4350%(Demi-Human/Dragon)/AoE: 3x3 cells
  4. ATK 5200%/5800%(Demi-Human/Dragon)/AoE: 3x3 cells
  5. ATK 6500%/7250%(Demi-Human/Dragon)/AoE: 5x5 cells
  6. ATK 7800%/8700%(Demi-Human/Dragon)/AoE: 5x5 cells
  7. ATK 9100%/10150%(Demi-Human/Dragon)/AoE: 5x5 cells
  8. ATK 10400%/11600%(Demi-Human/Dragon)/AoE: 5x5 cells
  9. ATK 11700%/13050%(Demi-Human/Dragon)/AoE: 7x7 cells
  10. ATK 13000%/14500%(Demi-Human/Dragon)/AoE: 7x7 cells
ATK% = -100 + 1300 x Skill Level.
ATK% = + 10 x POW.
ATK% = + Base Level / 100.

ATK% if Demihuman & Angel = + 150 x Skill Level.

Melee damage despite being range.


Inflicts DARKCROW for 20000 ms, it can be dispelled.

Savage Impact.pngSavage Impact

Basic Info Skill Animation Description Formula
  • Max Level 10
  • Active Physical Melee
  • Target Around Self
  • Range 7 Cell
  • Hit Count: 3x
  • Element: Weapon
  • AP Recovery: 2
  • Costs: 72 SP
  • AfterCastActDelay(ms): 300
  • Cooldown(ms): 700

Savageimpact.gif

Instantly dashes to a target and inflicts melee physical damage 3 times to the target and surrounding enemies within 5x5 cells around the target.
(If it is casted during Cloaking Exceed status, it will hit 5 times). It deals more damage while under Shadow Exceed buff.
Damage additionally increases according to the caster's Base Level and POW, can inflict half of the total Critical Damage at half the caster's Critical chance.
Requires a Katar.
  1. ATK 105%/125%(Shadow Exceed) per Hit, AoE: 5x5 cells
  2. ATK 210%/250%(Shadow Exceed) per Hit, AoE: 5x5 cells
  3. ATK 315%/375%(Shadow Exceed) per Hit, AoE: 5x5 cells
  4. ATK 420%/500%(Shadow Exceed) per Hit, AoE: 5x5 cells
  5. ATK 525%/625%(Shadow Exceed) per Hit, AoE: 5x5 cells
  6. ATK 630%/750%(Shadow Exceed) per Hit, AoE: 7x7 cells
  7. ATK 735%/875%(Shadow Exceed) per Hit, AoE: 7x7 cells
  8. ATK 840%/1000%(Shadow Exceed) per Hit, AoE: 7x7 cells
  9. ATK 945%/1125%(Shadow Exceed) per Hit, AoE: 7x7 cells
  10. ATK 1050%/1250%(Shadow Exceed) per Hit, AoE: 7x7 cells
ATK% = -100 + 105 x Skill Level.
ATK% = + 5 x POW.
ATK% = + Base Level / 100.

ATK% if Shadow Exceed = + 20 x Skill Level + 3 x POW. 


If Cloaking Exceed = + 2 Hit Count.

Cancels Cloaking Exceed.

Item Boosts Equipment Combo Boosts

400533.pngDimensions Crown (Shadow Cross) [1]

610035.pngWicked Katar [2]

610045.pngShining Light Katar [2]

610054.pngMuqaddas Dayats [2]

610064.pngDimensions Shadow Katar [2]

311036.pngSavage Impact Tuning Device

311150.pngIce Magic Orb (Sonic Impact)

311281.pngGlacier Magic Orb (Savage Impact)

312208.pngShadow Cross Soul (Savage Impact)

490164.pngHeroic Token (Shadow Cross) [1] + 610033.pngShiver Katar-LT [2]

400382.pngCrown of Good and Evil (Shadow Cross) [1] + 312014.pngGood Spell + 610045.pngShining Light Katar [2]

400382.pngCrown of Good and Evil (Shadow Cross) [1] + 610045.pngShining Light Katar [2]

312650.pngGood Vigor (Shadow Cross) + 312014.pngGood Spell

610064.pngDimensions Shadow Katar [2] + 400533.pngDimensions Crown (Shadow Cross) [1]

Impact Crater.pngImpact Crater

Basic Info Skill Animation Description Formula
  • Max Level 5
  • Active Physical Melee
  • Around Caster
  • Element: Weapon
  • AP Recovery: 3
  • Costs: 78 SP
  • Cooldown(ms): 1500
  • No Dispell, No Banishing Buster, No Clearance, NoRemoveOnDead, NoClearBuff.

Impactcrater.gif

Inflicts melee physical damage to the target and surrounding enemies, number of hits is equal to the accumulated spin counter and gain Weapon Blocking status when used. (The skill can't be used without an accumulated spin counter).
Damage additionally increases according to the caster's Base Level and POW, can inflict half of the total Critical Damage based on half of the caster's Critical chance.
Requires a Katar.
  1. ATK 80% per Hit/AoE: 3x3 cells
  2. ATK 160% per Hit/AoE: 3x3 cells
  3. ATK 240% per Hit/AoE: 5x5 cells
  4. ATK 320% per Hit/AoE: 5x5 cells
  5. ATK 400% per Hit/AoE: 7x7 cells
ATK% = -100 + 80 x Skill Level.
ATK% = + 5 x POW.
ATK% = + Base Level / 100.


Hit Count = Rolling Cutter counter.

Item Boosts Equipment Combo Boosts

610015.pngRelapse Katar [2]

610016.pngPoenitentia Manus [2]

610019.pngThanatos Katar-AD [2]

610035.pngWicked Katar [2]

610042.pngFlush Bolt Crusher [2]

610044.pngThe Ripper [2]

311035.pngImpact Crater Tuning Device

311151.pngIce Magic Orb (Cutter Slasher)

311283.pngGlacier Magic Orb (Impact Crater)

312209.pngShadow Cross Soul (Impact Crater)

400217.pngHelm of Faith II (Guillotine Cross) [1] + 610022.pngVivatus Fides Chakram [2]

311376.pngEarth Magic (Combat) Lv. 1 - Lv. 3 + 610019.pngThanatos Katar-AD [2]

400382.pngCrown of Good and Evil (Shadow Cross) [1] + 312021.pngEvil Spell + 610044.pngThe Ripper [2]

400382.pngCrown of Good and Evil (Shadow Cross) [1] + 610044.pngThe Ripper [2]

312400.pngShadow Cross Stone (Lower II) + 311433.pngGuillotine Cross Stone (Upper)

312653.pngEvil Vigor (Shadow Cross) + 312021.pngEvil Spell

610065.pngDimensions Shadow Chakram [2] + 400533.pngDimensions Crown (Shadow Cross) [1]

Enchanting Shadow.pngEnchanting Shadow

Basic Info Skill Animation Description Formula
  • Max Level 5
  • Active Support
  • Single Self
  • Costs: 70 SP
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 150000
  • FixedCastTime(ms): 1500
  • Can be dispelled.

Enchantingshadow.gif

Enchants the power of shadow to your weapon. Attacking has a chance to inflict Shadow Wound on the target, which increases the damage taken for the enemy based on the number of wounds.
  1. Shadow Wound Chance: 1%
  2. Shadow Wound Chance: 2%
  3. Shadow Wound Chance: 3%
  4. Shadow Wound Chance: 4%
  5. Shadow Wound Chance: 5%

Shadow Wound = + Damage x (3 x Shadow Wound stack) / 100


Duration: 15000 ms


Max Shadow Wound = 100 stacks

Potent Venom.pngPotent Venom

Basic Info Skill Animation Description Formula
  • Max Level 10
  • Active Support
  • Single Self Target
  • Costs: 60 SP
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 3000
  • Can be dispelled.

Potentvenom.gif

Can only be used if Enchant Deadly Poison is active. Grants the ability to ignore physical resistance (RES) of your enemies.
  1. Ignore Res: 2%, Duration: 75 seconds
  2. Ignore Res: 4%, Duration: 100 seconds
  3. Ignore Res: 6%, Duration: 125 seconds
  4. Ignore Res: 8%, Duration: 150 seconds
  5. Ignore Res: 10%, Duration: 175 seconds
  6. Ignore Res: 12%, Duration: 200 seconds
  7. Ignore Res: 14%, Duration: 225 seconds
  8. Ignore Res: 16%, Duration: 250 seconds
  9. Ignore Res: 18%, Duration: 275 seconds
  10. Ignore Res: 20%, Duration: 300 seconds
Pierces Res 2% x Skill Level.

Shadow Exceed.pngShadow Exceed

Basic Info Skill Animation Description Formula
  • Max Level 10
  • Active Support
  • Single Self Target
  • Costs: 100 SP, 152~125 AP
  • Cooldown(ms): 60000
  • FixedCastTime(ms): 1000
  • Can be dispelled.

Shadowexceed.gif

Maximizes one's ability by increases the damage of Savage Impact and Eternal Slash during the skill duration.
  1. Duration: 30 seconds/AP Cost: 152
  2. Duration: 60 seconds/AP Cost: 149
  3. Duration: 90 seconds/AP Cost: 146
  4. Duration: 120 seconds/AP Cost: 143
  5. Duration: 150 seconds/AP Cost: 140
  6. Duration: 180 seconds/AP Cost: 137
  7. Duration: 210 seconds/AP Cost: 134
  8. Duration: 240 seconds/AP Cost: 131
  9. Duration: 270 seconds/AP Cost: 128
  10. Duration: 300 seconds/AP Cost: 125
Increases damage for Savage Impact and Eternal Slash.

Related NPC



Wallpaper