Shadow Cross

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Intro

Novice Thief

(1st Job)

Assassin

(2nd Job)

Assassin Cross

(2nd Job Transcedent)

Guillotine Cross

(3rd Job)

Shadow Cross

(4th Job)

Shadow Cross

Description

Max Level HP/SP Stats Bonus when Max Job Level

A Shadow Cross is a critical-based melee assassin who kills in short, stacked bursts. A Katar turns them into a multi-hit critical machine, while a pair of Daggers trades raw output for FLEE and HIT scaling. Almost every attack runs on shadow counters that grow stronger the more of them are already stacked, and their critical rate is halved to pay for the damage a landed critical delivers. Curses and venoms do the setup work: one walks straight through the target's resistance, one leaves a stacking wound, and one trades their criticals away for heavier melee damage. Stealth lets them close in on a target or slip away from one. Pick this job if you enjoy critical fishing and combo setup. Avoid it if you prefer tanking hits or a simple, steady damage rotation.

  • Base Max HP: 64000
  • Base Max SP: 2090

Str+8, Agi+11, Vit+6, Int+5, Dex+9, Luk+4

Pow+12, Sta+8, Wis+4, Spl+0, Con+8, Ctr+8

1st Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Double Attack 10 Passive - Double Attack chance = 7 * SkillLevel%, HIT +10%
Improve Dodge 10 Passive - FLEE +3 * SkillLevel, +4 * SkillLevel for 2nd classes
Steal 10 Active / Supportive Other 10 Success chance reduced by target DEX, 62% base at Lv 10
Hiding 10 Active / Supportive Self 10 Duration 300 s at Lv 10, 1 SP / 14 s
Envenom 10 Active / Physical Melee 12 ATK +15 * SkillLevel, Poison chance 5 * SkillLevel%
Detoxify 1 Active / Supportive Self or Other 10 Removes Poison, Range 9
Sprinkle Sand - Active / Physical Melee (Quest) 9 ATK% = 130 Earth, Blind chance 3 * SkillLevel%
Back Slide - Active / Supportive Self (Quest) 7 Move 5 cells backwards
Throw Stone - Active / Physical Ranged (Quest) 2 Fixed 50 damage, 1 Stone
Pick Stone - Active / Supportive Self (Quest) 2 Fails above 70% Weight

2nd Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Righthand Mastery 5 Passive - Right-hand ATK 50 + 10 * SkillLevel%
Lefthand Mastery 5 Passive - Left-hand ATK 30 + 10 * SkillLevel%
Katar Mastery 10 Passive - ATK +3 * SkillLevel
Cloaking 10 Active / Supportive Self 15 Cell 100% / Wall 125% Movement Speed, 1 SP / 9 s
Sonic Blow 10 Active / Physical Melee 16~34 ATK% = 200 + 100 * SkillLevel, Stun 10 + 2 * SkillLevel%, x2 below 50% HP
Grimtooth 5 Active / Physical Melee 3 ATK% = 100 + 20 * SkillLevel, 3x3, -50% Movement Speed for 1 s
Enchant Poison 10 Active / Supportive Self 20 Duration 30~165 s, Poison chance on hit
Venom Dust 10 Active / Debuff Trap 20 + 1 Red Gemstone Duration 5 * SkillLevel s, 3x3
Poison React 10 Active / Supportive Self 25~45 ATK% = 100 + 30 * SkillLevel, Counters 1~5
Venom Splasher 10 Active / Physical Melee 12~30 ATK% = 400 + 100 * SkillLevel, Timer 11~2 s, 5x5
Venom Knife - Active / Physical Ranged (Quest) 35 ATK% = 500, Requires Venom Knife, Range 9
Sonic Acceleration - Passive (Quest) - Sonic Blow success +90%, Sonic Blow damage +90%

2nd Job Transcendent Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Advanced Katar Mastery 5 Passive - Katar damage +10 + 2 * SkillLevel%
Soul Destroyer 10 Active / Physical Ranged 60 ATK% = 150 * SkillLevel, + STR + INT, x Base Level / 100, Range 4
Meteor Assault 10 Active / Physical Melee 13~40 ATK% = 200 + 120 * SkillLevel, x Base Level / 100, 5x5
Create Deadly Poison 1 Active / Crafting 50 Creates 1 Deadly Poison, Success scales with DEX and LUK
Enchant Deadly Poison 5 Active / Supportive Self 60~100 + 1 Poison Bottle Endows weapon with Deadly Poison, 1 Poison Bottle

3rd Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Cross Impact 5 Active / Physical Melee Critical 40 ATK% = 1400 + 150 * SkillLevel, x Base Level / 100, 7 hits
Dark Illusion 5 Active / Physical Melee 40 ATK% = 100, Range 5~9, 4 * SkillLevel% chance to trigger Cross Impact
Dark Claw 5 Active / Special Physical 22~70 ATK% = 100 * SkillLevel, Melee damage taken +30 * SkillLevel%, 20 s
Cloaking Exceed 5 Active / Supportive Self 45 Movement Speed 90 + 10 * SkillLevel%, Endure 1~3 hits, SP drain 10 - SkillLevel / s
Phantom Menace 1 Active / Physical Melee 30 ATK% = 300, 7x7, reveals hidden enemies
Hallucination Walk 5 Active / Supportive Self 100 FLEE +50 * SkillLevel, Magic avoid 10 * SkillLevel%
Rolling Cutter 5 Active / Physical Melee 5 ATK% = 50 + 80 * SkillLevel, x Base Level / 100, 3x3~7x7
Cross Ripper Slasher 5 Active / Physical Ranged 20~36 ATK% = 80 * SkillLevel + AGI * 3, + Rolling Cutter rotations * 200, x Base Level / 100
(P) Weapon Blocking 5 Active / Supportive Self 40~24 Block chance = SkillLevel + DEX / 10% (max 20%), 180 s
Weapon Crush 5 Active / Debuff 20 Strips target weapon, Requires Weapon Block On
Venom Impress 5 Active / Debuff 12~28 Poison resistance -10 * SkillLevel%, Range 10
Counter Slash 10 Active / Physical Melee 5~27 ATK% = 300 + 150 * SkillLevel, + AGI * 2 + Job Level * 4, x Base Level / 120, 3x3~5x5
Research New Poison 10 Passive - Enchant Deadly Poison duration +30 + 15 * SkillLevel s, Success chance 30 + 5 * SkillLevel%
Antidote 1 Active / Supportive Self or Other 10 Consumes 1 Antidote, Range 5
Create New Poison 1 Active / Crafting 10 Creates a researched poison
Poisoning Weapon 5 Active / Supportive Self 20~36 Poison chance 2 + 2 * SkillLevel%, Duration 60 * SkillLevel s
Poison Smoke 5 Active / Debuff 40 5x5, 50% poison every 2 s, Duration 8 + 2 * SkillLevel s
Venom Pressure 5 Active / Debuff 30~70 ATK% = 1000, Poison chance 70 + 5 * SkillLevel%, HIT +10 + 4 * SkillLevel
Full Throttle 5 Active / Supportive Self 1 All Stats +20%, HP / SP drain 6~1% per sec, Duration 10~30 s

4th Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Shadow Sense 10 Passive - FLEE +10 * SkillLevel, Critical +5 + 2 * SkillLevel (Katar), +10 + 4 * SkillLevel (Dagger)
(MT) Dancing Knife 5 Active / Physical Melee / Supportive Self / Requires Dagger 50~90 ATK% = 200 * SkillLevel + 5 * POW, x Base Level / 100, Duration 120 s
(MT) Eternal Slash 5 Active / Physical Melee Critical 60 ATK% = 300 * SkillLevel + 2 * POW, x Base Level / 100, Shadow Exceed: +120 * SkillLevel + POW, Hits = Eternal Counter
(MT) Shadow Stab 5 Active / Physical Melee 40~60 ATK% = 550 * SkillLevel + 5 * POW + 3 * FLEE + HIT, x Base Level / 100, Cloaking Exceed: +100 * SkillLevel + 2 * POW, ignores DEF
(MT) Cross Slash 5 Active / Physical Melee Critical 58~78 ATK% = 300 * SkillLevel + 5 * POW, x Base Level / 100, Shadow Exceed: +60 * SkillLevel + 2 * POW, 3 hits, Dancing Knife: hits = SkillLevel + 3
Fatal Shadow Claw 10 Active / Physical Melee 150 SP, 150 AP ATK% = 1300 * SkillLevel + 10 * POW, x Base Level / 100, +150 * SkillLevel vs Demi-Human / Dragon
Savage Impact 10 Active / Physical Melee Critical 72 ATK% = 100 + 130 * SkillLevel + 8 * POW, x Base Level / 100, Shadow Exceed: +30 * SkillLevel, 3 hits
(R) Impact Crater 5 Active / Physical Melee Critical 46~78 ATK% = 100 + 200 * SkillLevel + 5 * POW, x Base Level / 100, Hits = Eternal Counter x 2
(MT) Enchanting Shadow 5 Active / Supportive Self 70 Shadow Wound chance 5 * SkillLevel%, Damage taken +3% per stack, 18 s, max 20 stacks
Venomignition 5 Active / Supportive Self 40~80 Melee damage +25 + 15 * SkillLevel%, HIT +50 + 20 * SkillLevel, Duration 60 * SkillLevel s, suppresses Critical
Potent Venom 10 Active / Supportive Self 60 Ignore RES +2 * SkillLevel%, Duration 50 + 25 * SkillLevel s
(MT) Shadow Exceed 10 Active / Supportive Self 100 SP, 135 AP Duration 30 * SkillLevel s, RES +30 * SkillLevel, MRES +10 * SkillLevel, boosts Savage Impact / Eternal Slash

Item Boosts

Gear that directly boosts each 4th job skill.

(MT) Eternal Slash

Dimensions Crown (Shadow Cross) [1]

Shining Light Katar [2]

Dimensions Shadow Chakram [2]

Ice Magic Orb (Berserk Slash)

Glacier Magic Orb (Eternal Slash)

Shadow Cross Soul (Eternal Slash)

Eternal Cross Earring Shadow

Time Gap Shadow Dagger(B) [2]

Richard Richard Card

Vida Nocturno [3]

(MT) Shining Light Katar [2]

Helm of Faith (Guillotine Cross) [1] + Vivatus Fides Katar [2]

Heroic Token (Shadow Cross) [1] + Blade Katar-LT [2]

Crown of Good and Evil (Shadow Cross) [1] + Good Spell + Shining Light Katar [2]

Crown of Good and Evil (Shadow Cross) [1] + Shining Light Katar [2]

Shadow Cross Stone (Lower II) + Guillotine Cross Stone (Upper II)

Good Vigor (Shadow Cross) + Good Spell

Dimensions Shadow Chakram [2] + Dimensions Crown (Shadow Cross) [1]

Time Gap Shadow Dagger(A) [2] + Dimensions Crown (Shadow Cross) [1] + Time Gap Shadow Dagger(B) [2]

Richard Richard Card + Yorscalp Crown of Execution [1]

Shadow Cross Stone II (Lower II) + Guillotine Cross Stone II (Upper II)

Frontier Shadow Katar [3] + Frontier Crown (Shadow Cross) [1]

(MT) Helm of Faith (Guillotine Cross) [1] + (MT) Vivatus Fides Katar [2]

(MT) Crown of Good and Evil (Shadow Cross) [1] + Good Spell + (MT) Shining Light Katar [2]

(MT) Crown of Good and Evil (Shadow Cross) [1] + (MT) Shining Light Katar [2]

(MT) Shadow Stab

Poenitentia Mucro [2] Flush Metal Detector Mk47 [2]

Shadow Cross Soul (Shadow Stab)

Furious Crown (Shadow Cross) [1]

Furious Shape [2]

Furious Shadow [1]

Stab Shadow Armor

Stab Shadow Shoes

Radiant Rune Circlet (Shadow Cross) [1]

Flush Metal Detector Mk47 [2] + Flush Metal Detector Mk47-2

Furious Shape [2] + Furious Boots [1] + Furious Shadow [1]

Furious Shape [2] + Furious Shadow [1]

Radiant Rune Circlet (Shadow Cross) [1] + Radiant Dagger [2] + Radiant Dagger II [1]

(MT) Cross Slash

Eternal Cross Pendant Shadow

Time Gap Shadow Dagger(A) [2] Time Gap Shadow Dagger(B) [2]

Shadow Cross Soul (Cross Slash) Richard Richard Card

Glacier Magic Orb (Cross Slash)

Shadow Cross Stone II (Lower II)

Frontier Crown (Shadow Cross) [1]

Frontier Shadow Katar [3]

Vida Nocturno [3]

Time Gap Shadow Dagger(A) [2] + Time Gap Shadow Dagger(B) [2]

Richard Richard Card + Yorscalp Crown of Execution [1]

Shadow Cross Stone II (Lower II) + Guillotine Cross Stone II (Lower)

Frontier Shadow Katar [3] + Frontier Crown (Shadow Cross) [1]

Savage Impact

Dimensions Crown (Shadow Cross) [1]

Wicked Katar [2] Shining Light Katar [2]

Muqaddas Dayats [2] Dimensions Shadow Katar [2]

Savage Impact Tuning Device Ice Magic Orb (Sonic Impact)

Glacier Magic Orb (Savage Impact) Shadow Cross Soul (Savage Impact)

Savage Shadow Armor

Savage Shadow Shoes

Furious Crown (Shadow Cross) [1]

Frontier Crown (Shadow Cross) [1]

Sky Rune Crown (Shadow Cross) [1]

Shadow Crossing Armor [1]

(MT) Shining Light Katar [2]

Furious Impact [2]

Frontier Shadow Katar [3]

Sky Slasher Katar [2]

Venomous Shadow Katar [3]

Heroic Token (Shadow Cross) [1] + Shiver Katar-LT [2]

Crown of Good and Evil (Shadow Cross) [1] + Good Spell + Shining Light Katar [2]

Crown of Good and Evil (Shadow Cross) [1] + Shining Light Katar [2]

Good Vigor (Shadow Cross) + Good Spell

Dimensions Shadow Katar [2] + Dimensions Crown (Shadow Cross) [1]

Sky Rune Crown (Shadow Cross) [1] + Sky Slasher Katar [2]

Shadow Cross Stone II (Lower II) + Guillotine Cross Stone II (Upper)

Dimension Venom East Card + Venomous Shadow Katar [3]

Dimension Venom East Card + Dimension Venom West Card + Venomous Shadow Katar [3]

Shadow Crossing Armor [1] + Wicked Katar [2]

Shadow Crossing Armor [1] + Muqaddas Dayats [2]

Frontier Shadow Katar [3] + Frontier Crown (Shadow Cross) [1]

(MT) Crown of Good and Evil (Shadow Cross) [1] + Good Spell + (MT) Shining Light Katar [2]

(MT) Crown of Good and Evil (Shadow Cross) [1] + (MT) Shining Light Katar [2]

(R) Impact Crater

Relapse Katar [2] Poenitentia Manus [2]

Thanatos Katar-AD [2] Wicked Katar [2]

Flush Bolt Crusher [2] The Ripper [2]

Impact Crater Tuning Device Ice Magic Orb (Cutter Slasher)

Glacier Magic Orb (Impact Crater) Shadow Cross Soul (Impact Crater)

Crater Shadow Earring

Crater Shadow Pendant

(MT) The Ripper [2]

Radiant Rune Circlet (Shadow Cross) [1]

Shadow Crossing Armor [1]

Radiant Dagger [2]

Radiant Dagger II [1]

Venomous Shadow Katar [3]

Helm of Faith II (Guillotine Cross) [1] + Vivatus Fides Chakram [2]

Earth Magic (Combat) Lv. 1 - Lv. 3 + Thanatos Katar-AD [2]

Crown of Good and Evil (Shadow Cross) [1] + Evil Spell + The Ripper [2]

Crown of Good and Evil (Shadow Cross) [1] + The Ripper [2]

Shadow Cross Stone (Lower II) + Guillotine Cross Stone (Upper)

Evil Vigor (Shadow Cross) + Evil Spell

Dimensions Shadow Chakram [2] + Dimensions Crown (Shadow Cross) [1]

Dimension Venom West Card + Venomous Shadow Katar [3]

Dimension Venom East Card + Dimension Venom West Card + Venomous Shadow Katar [3]

Radiant Rune Circlet (Shadow Cross) [1] + Radiant Dagger [2] + Radiant Dagger II [1]

Shadow Crossing Armor [1] + Wicked Katar [2]

Shadow Crossing Armor [1] + Muqaddas Dayats [2]

Frontier Shadow Katar [3] + Frontier Crown (Shadow Cross) [1]

(MT) Helm of Faith II (Guillotine Cross) [1] + (MT) Vivatus Fides Chakram [2]

(MT) Crown of Good and Evil (Shadow Cross) [1] + Evil Spell + (MT) The Ripper [2]

(MT) Crown of Good and Evil (Shadow Cross) [1] + (MT) The Ripper [2]

Shadow Sense

Shadow Cross Stone (Lower II)

Shadow Cross Stone (Lower II) + Guillotine Cross Stone (Lower)

Job Build Recommendations

Shadow Cross splits into four damage profiles. This section is split by gear tier: Mid Game covers the pieces you can wear from Base Level 200 to 249, and End Game covers 250 and up, which is also where the SS and SSS tier instances open.

Mid Game

Build Recommendations
Eternal Slash
Shadow Exceed

Skills to main: (MT) Eternal Slash Lv 5, (MT) Shadow Exceed Lv 10, Shadow Sense Lv 10, (P) Weapon Blocking Lv 5, Cross Impact Lv 5

Gear to refine and grade: Shining Light Katar [2] and The Ripper [2] are the cheap way in and both are Refineable and Gradable, with Vivatus Fides Katar [2] and Blade Katar-LT [2] as the next step up and (MT) Shining Light Katar [2] if you already have it. On the head side Furious Crown (Shadow Cross) [1] and Crown of Good and Evil (Shadow Cross) [1] are the crowns worth grading, while Helm of Faith (Guillotine Cross) [1] is Refineable only.

Damage cards: Glacier Magic Orb (Eternal Slash), Shadow Cross Soul (Eternal Slash), Ice Magic Orb (Berserk Slash) and Richard Richard Card

Stats and traits: POW first for physical attack, then CRT for critical damage and CON for hit rate. (MT) Eternal Slash scales on POW and Base Level and can crit, so CRT pays off twice. Leave SPL and WIS alone.

Enchants and shadow: Shadow Cross Stone (Lower II) with Guillotine Cross Stone (Upper II), plus Eternal Cross Earring Shadow

Combos: The Ripper [2] + Crown of Good and Evil (Shadow Cross) [1] + Evil Spell, Crown of Good and Evil (Shadow Cross) [1] + Good Spell + Shining Light Katar [2], Heroic Token (Shadow Cross) [1] + Blade Katar-LT [2], Good Vigor (Shadow Cross) + Good Spell, (MT) Helm of Faith (Guillotine Cross) [1] + (MT) Vivatus Fides Katar [2], (MT) Crown of Good and Evil (Shadow Cross) [1] + Good Spell + (MT) Shining Light Katar [2]

Consumables: HP recovery and AP restoring items, since (MT) Shadow Exceed costs 135 AP per cast, plus Shadow Bottle if you run (MT) Enchanting Shadow.

Rotation: keep (MT) Shadow Exceed up, bank Eternal Counters with (MT) Eternal Slash, and spend them before the 5 second counter window closes. Fill with Cross Impact while the Exceed window is down.

Budget: Low. One Katar and one crown carry the whole profile.

Content: Base Level 200 to 249 field and dungeon content, below the 250 gate of the SS tier instances.

Cross Slash
Dancing Knife

Skills to main: (MT) Dancing Knife Lv 5, (MT) Cross Slash Lv 5, (MT) Shadow Exceed Lv 10, Shadow Sense Lv 10, Cloaking Exceed Lv 5

Gear to refine and grade: this profile has to run Daggers, because (MT) Dancing Knife only casts while one is equipped. No dagger below Base Level 250 boosts (MT) Cross Slash, so the pick is simply the strongest Refineable and Gradable pair you can grade: Radiant Dagger [2] in the main hand and Radiant Dagger II [1] in the off hand, with Radiant Rune Circlet (Shadow Cross) [1] to grade alongside them. (MT) Holy Light Dagger [2] with (MT) Underworld Knife [2] is the cheap way into the pair, and Crown of Good and Evil (Shadow Cross) [1] is the fallback crown.

Damage cards: Shadow Cross Soul (Cross Slash), Glacier Magic Orb (Cross Slash), Shadow Cross Soul (Eternal Slash) and Richard Richard Card

Stats and traits: POW first, then CRT, then CON. (MT) Cross Slash can crit and its hit count goes from 3 to 8 at Lv 5 while (MT) Dancing Knife is active, so CRT raises the burst ceiling while CON keeps the extra hits landing.

Enchants and shadow: Eternal Cross Pendant Shadow with Shadow Cross Stone (Lower II) and Guillotine Cross Stone (Upper II)

Combos: Radiant Rune Circlet (Shadow Cross) [1] + Radiant Dagger [2] + Radiant Dagger II [1]

Consumables: HP recovery and AP restoring items for (MT) Shadow Exceed.

Rotation: cast (MT) Dancing Knife for the hit count buff and the 120 second window, then burst with (MT) Cross Slash while (MT) Shadow Exceed is up. Refresh Dancing Knife before every Cross Slash window.

Budget: Medium. The profile wants a graded crown and a graded dagger pair before it feels smooth.

Content: Base Level 200 to 249 AoE farming and mid tier dungeons.

Shadow Stab
Cloaking Exceed

Skills to main: (MT) Shadow Stab Lv 5, Cloaking Exceed Lv 5, (MT) Dancing Knife Lv 5, Shadow Sense Lv 10, (MT) Enchanting Shadow Lv 5

Gear to refine and grade: Radiant Dagger [2] and Radiant Dagger II [1] are the dagger pair, with Poenitentia Mucro [2] and Sky Chasing Dagger [2] as cheaper Refineable and Gradable options, with Radiant Rune Circlet (Shadow Cross) [1] to grade alongside them. Furious Crown (Shadow Cross) [1], Furious Shape [2], Furious Shadow [1] and Furious Boots [1] make up the Furious line.

Damage cards: Shadow Cross Soul (Shadow Stab), Shadow Cross Soul (Eternal Slash) and Richard Richard Card

Stats and traits: POW first, then CON and CRT. (MT) Shadow Stab adds 3 x FLEE plus HIT into its damage, so FLEE and HIT gear is real damage here and CON keeps the extra Dancing Knife hits connected.

Enchants and shadow: Stab Shadow Armor and Stab Shadow Shoes on the shadow slots, plus Eternal Cross Earring Shadow and Eternal Cross Pendant Shadow

Combos: Radiant Dagger [2] + Radiant Dagger II [1] + Radiant Rune Circlet (Shadow Cross) [1], Furious Shape [2] + Furious Boots [1] + Furious Shadow [1], Furious Shape [2] + Furious Shadow [1]

Consumables: HP recovery, plus Shadow Bottle to keep (MT) Enchanting Shadow fed.

Rotation: enter Cloaking Exceed, open with (MT) Shadow Stab for the attack bonus, then re-enter Cloaking Exceed for each cycle, since the skill consumes the state. Keep (MT) Dancing Knife running to raise the hit count to 7.

Budget: High, because the dagger pair and the Furious line are both expensive.

Content: Base Level 200 to 249 single target bossing.

Savage Impact
Impact Crater

Skills to main: Savage Impact Lv 10, (R) Impact Crater Lv 5, (MT) Shadow Exceed Lv 10, (MT) Eternal Slash Lv 5, Shadow Sense Lv 10

Gear to refine and grade: Wicked Katar [2], Furious Impact [2], Shining Light Katar [2] and Poenitentia Manus [2] are all Refineable and Gradable. Crown of Good and Evil (Shadow Cross) [1] and Furious Crown (Shadow Cross) [1] are the head pieces to grade, while Helm of Faith II (Guillotine Cross) [1] is Refineable only.

Damage cards: Savage Impact Tuning Device, Shadow Cross Soul (Savage Impact), Glacier Magic Orb (Savage Impact), Ice Magic Orb (Sonic Impact), Impact Crater Tuning Device, Shadow Cross Soul (Impact Crater), Glacier Magic Orb (Impact Crater) and Ice Magic Orb (Cutter Slasher)

Stats and traits: POW first, then CRT and CON. Both skills are crit capable and (R) Impact Crater multiplies its hit count by the Eternal Counter stack, so the same POW and CRT spread drives both windows.

Enchants and shadow: Savage Shadow Armor and Savage Shadow Shoes, plus Shadow Cross Stone (Lower II) with Guillotine Cross Stone (Upper)

Combos: Helm of Faith II (Guillotine Cross) [1] + Vivatus Fides Chakram [2], Crown of Good and Evil (Shadow Cross) [1] + Evil Spell + The Ripper [2], Evil Vigor (Shadow Cross) + Evil Spell, Furious Impact [2] + Furious Crown (Shadow Cross) [1], Shadow Crossing Armor [1] + Wicked Katar [2], Furious Impact [2] + Furious Boots [1]

Consumables: HP recovery and AP restoring items, since the burst window runs on AP.

Rotation: open with (MT) Shadow Exceed, build Eternal Counters with (MT) Eternal Slash, then dump them into (R) Impact Crater for the doubled hit count. Use Savage Impact to refill AP between windows.

Budget: Medium to high. Two tuning devices plus a graded crown are needed before the profile feels good.

Content: Base Level 200 to 249 boss and farming rotation.

End Game

Build Recommendations
Eternal Slash
Shadow Exceed

Skills to main: (MT) Eternal Slash Lv 5, (MT) Shadow Exceed Lv 10, Shadow Sense Lv 10, (P) Weapon Blocking Lv 5, Cross Impact Lv 5

Gear to refine and grade: Vida Nocturno [3] and Frontier Shadow Katar [3] are the two top Katars, both Refineable and Gradable, with Frontier Crown (Shadow Cross) [1] to grade alongside them.

Damage cards: Glacier Magic Orb (Eternal Slash), Shadow Cross Soul (Eternal Slash), Ice Magic Orb (Berserk Slash) and Richard Richard Card

Stats and traits: POW and CON, then CRT. Same spread as Mid Game, the gear just carries it further.

Enchants and shadow: Shadow Cross Stone II (Lower II) with Guillotine Cross Stone II (Upper II), plus Eternal Cross Earring Shadow

Combos: Frontier Shadow Katar [3] + Frontier Crown (Shadow Cross) [1], Shadow Cross Stone II (Lower II) + Guillotine Cross Stone II (Upper II)

Consumables: HP recovery and AP restoring items.

Rotation: identical to Mid Game, but Fatal Shadow Claw replaces Cross Impact as the filler once the gear carries it.

Budget: High. The Frontier pair and Vida Nocturno are the expensive steps.

Content: Base Level 250+ SS and SSS tier instances.

Cross Slash
Dancing Knife

Skills to main: (MT) Dancing Knife Lv 5, (MT) Cross Slash Lv 5, (MT) Shadow Exceed Lv 10, Shadow Sense Lv 10, Cloaking Exceed Lv 5

Gear to refine and grade: the Time Gap dagger pair that the Shadow Stab profile below also runs, Time Gap Shadow Dagger(A) [2] in the main hand and Time Gap Shadow Dagger(B) [2] in the off hand, are the only daggers that boost (MT) Cross Slash and both are Refineable and Gradable, with Frontier Crown (Shadow Cross) [1] to grade alongside them, since it is the only crown that also boosts (MT) Cross Slash.

Damage cards: Shadow Cross Soul (Cross Slash), Glacier Magic Orb (Cross Slash), Shadow Cross Soul (Eternal Slash) and Richard Richard Card

Stats and traits: POW and CRT first, then CON.

Enchants and shadow: Shadow Cross Stone II (Lower II) with Guillotine Cross Stone II (Lower), plus Eternal Cross Pendant Shadow

Combos: Time Gap Shadow Dagger(A) [2] + Time Gap Shadow Dagger(B) [2], Shadow Cross Stone II (Lower II) + Guillotine Cross Stone II (Lower)

Consumables: HP recovery and AP restoring items.

Rotation: keep (MT) Dancing Knife refreshed, then chain (MT) Cross Slash bursts under (MT) Shadow Exceed.

Budget: High.

Content: Base Level 250+ SS and SSS tier instances.

Shadow Stab
Cloaking Exceed

Skills to main: (MT) Shadow Stab Lv 5, Cloaking Exceed Lv 5, (MT) Dancing Knife Lv 5, Shadow Sense Lv 10, (MT) Enchanting Shadow Lv 5

Gear to refine and grade: Time Gap Shadow Dagger(A) [2] and Time Gap Shadow Dagger(B) [2] are the top dagger pair, both Refineable and Gradable, with Flush Metal Detector Mk47 [2] and Time Gap Abyss Dagger [2] as further Refineable and Gradable options and Dimensions Crown (Shadow Cross) [1] to grade alongside them.

Damage cards: Shadow Cross Soul (Shadow Stab), Shadow Cross Soul (Eternal Slash) and Richard Richard Card

Stats and traits: POW and CON first, then CRT.

Enchants and shadow: Stab Shadow Armor and Stab Shadow Shoes, plus Eternal Cross Earring Shadow and Eternal Cross Pendant Shadow

Combos: Time Gap Shadow Dagger(A) [2] + Dimensions Crown (Shadow Cross) [1] + Time Gap Shadow Dagger(B) [2], Flush Metal Detector Mk47 [2] + Flush Metal Detector Mk47-2

Consumables: HP recovery and Shadow Bottle

Rotation: unchanged from Mid Game. Alternate Cloaking Exceed and (MT) Shadow Stab, keeping (MT) Dancing Knife up for the 7 hit version.

Budget: High.

Content: Base Level 250+ single target bossing.

Savage Impact
Impact Crater

Skills to main: Savage Impact Lv 10, (R) Impact Crater Lv 5, (MT) Shadow Exceed Lv 10, Fatal Shadow Claw Lv 10, (MT) Eternal Slash Lv 5

Gear to refine and grade: Venomous Shadow Katar [3] is the pick for this profile, alongside the Frontier Shadow Katar [3] and Frontier Crown (Shadow Cross) [1] from the builds above.

Damage cards: Impact Crater Tuning Device, Shadow Cross Soul (Impact Crater), Glacier Magic Orb (Impact Crater), Savage Impact Tuning Device, Shadow Cross Soul (Savage Impact), Ice Magic Orb (Cutter Slasher) and Ice Magic Orb (Sonic Impact)

Stats and traits: POW and CRT, then CON.

Enchants and shadow: Shadow Cross Stone II (Lower II) with Guillotine Cross Stone II (Upper), plus Savage Shadow Armor and Savage Shadow Shoes

Combos: Dimension Venom East Card + Venomous Shadow Katar [3], Dimension Venom East Card + Dimension Venom West Card + Venomous Shadow Katar [3], Dimension Venom West Card + Venomous Shadow Katar [3], Frontier Shadow Katar [3] + Frontier Crown (Shadow Cross) [1]

Consumables: HP recovery and AP restoring items.

Rotation: identical to Mid Game, with Fatal Shadow Claw added against Demi-Human and Dragon targets.

Budget: High.

Content: Base Level 250+ SS and SSS tier instances.

General Damage Gear & Cards

The tables above list items that boost one specific skill. The pieces below raise physical damage in general, so they work with any of the four builds and stack on top of the skill gear.

Mid Game

Base Level 200 to 249. All five armour slots have a rune or mana set that gives ATK % and physical damage % on top of whatever your build already uses.

Slot Recommended Main bonuses
Armor Blaze Mana Armor [1], Gaebolg Armor [1], Nebula Armor of Power [1] ATK %, melee and ranged damage %, P.ATK
Garment Blaze Mana Manteau [1], Gaebolg Manteau [1], Azure Flame Mana Manteau [1] ATK %, melee and ranged damage %, P.ATK
Shoes Blaze Mana Boots [1], Gaebolg Boots [1], Azure Flame Mana Boots [1] ATK %, melee and ranged damage %, P.ATK
Accessory Blaze Mana Ring [1], Blaze Mana Brooch [1], Gaebolg Ring [1] ATK %, P.ATK
Head (Top) Crown of Beelzebub [1], Boitata Hat [1], Isgardian Warrior Crown [1] ATK %, melee and ranged damage %, P.ATK, damage to all sizes and elements, crit damage %
Shadow set Full Power Shadow Armor, Full Power Shadow Shoes, Sword Master Shadow Armor, Sword Master Shadow Shoes, Sword Master Shadow Earring, Sword Master Shadow Pendant ATK %, melee damage % (refine scaled), P.ATK

End Game

Base Level 250 and up. Shadow gear has no level gate, so the Mid Game shadow set carries over unchanged.

Slot Recommended Main bonuses
Armor Black Flame Armor of Power [1], Black Flame Suit of Critical [1], Black Flame Suit of Agility [1] ATK %, melee and ranged damage %, crit damage %, damage to all elements
Garment Encroaching Mantle of Destruction [1], Unstoppable Mantle of Destruction [1], Ceaseless Mantle of Breath [1] ATK %, melee damage %, crit damage %, P.ATK, damage to all elements
Shoes Dimensional Battle Greaves [1], Dimensional Executioner Boots [1], Fighter's Boots [1] P.ATK, melee and ranged damage %, crit damage % (refine and grade scaled)
Accessory Black Dragon Ring of Power [1], Black Dragon Ring of Critical [1], Yorscalp Ring [1] ATK %, P.ATK, melee damage %, crit damage %, damage to all elements
Head (Top) Scarlet Stardust Crown [1], Silver Stardust Crown [1], Yorscalp Crown of Execution [1] ATK %, melee and ranged damage %, P.ATK, crit damage %, damage to all sizes

Damage Cards

Universal: these apply to every target, so they are the safe default when you do not know what you are fighting.

Card Effect on physical damage
(MvP) Reginleif Card ATK % (refine scaled where applicable)
(MvP) Chaos Baphomet Card ATK %, damage to Demon (refine scaled where applicable)
(MvP) Simulation Juncea Card P.ATK (refine scaled where applicable)
(MvP) Guide of Dead Card melee damage % (refine scaled where applicable)
(MvP) Sanctuary Cleaning Chief Card melee damage %, damage to Boss (refine scaled where applicable)
Angel Slug Card melee damage % (refine scaled where applicable)
(MvP) Snowstorm Angel Card ranged damage %, damage to Boss (refine scaled where applicable)
Archer Skeleton Card ranged damage % (refine scaled where applicable)
(MvP) Yortus Arbiter Card crit damage % (refine scaled where applicable)
(MvP) Pyuriel Card crit damage % (refine scaled where applicable)
The Paper Card crit damage % (refine scaled where applicable)

Target specific: swap these in once you know the race, size, element or class of what you are farming.

Card Effect on physical damage
(MvP) Despair God Morocc Card ATK %, damage to Demi-Human, Angel, Player (refine scaled where applicable)
Seawind Card ATK %, damage to Brute (refine scaled where applicable)
Cliolima Card ATK %, damage to Demon (refine scaled where applicable)
Rockstriker Card ATK %, damage to Undead (refine scaled where applicable)
Yoster Cleaner Card ATK %, damage to Dragon (refine scaled where applicable)
Rebellion Lookie Card melee damage %, damage to Formless, Demi-Human, Player (refine scaled where applicable)
Jormungandr Sanctuary Guardian Card melee damage %, ranged damage %, damage to all sizes, Water, Earth, Fire, Wind, Poison, Holy, Dark, Ghost (refine scaled where applicable)
Hanom Card P.ATK, damage to Dark (refine scaled where applicable)
Rebellion Elena Volkova Card melee damage %, damage to Small, Large (refine scaled where applicable)
(MvP) Encroached Tan Card ATK %, P.ATK, damage to Boss, Normal (refine scaled where applicable)

Related NPC

Poison Herb Merchant

Department Store

Poison Herb Nerium, Poison Herb Rantana, Poison Herb Makulata, Poison Herb Seratum

Poison Herb Scoporia, Poison Herb Amoena, Poison Kit

Exchange for Izidor.

Crafting Shadow Bottle in bulk.

Magician Steven

Department Store

Poison Bottle

Poison Crafting Details

Product Item Description Material required
Poison Bottle A skeleton-shaped bottle that contains deadly poison.
If any class other than Assassin Cross Classes use this item, it will kill the user instantly.

Buffing the user for 1 minute, Aspd + 20%.

Venom Canine, Cactus Needle, Bee Sting, Poison Spore, Karvodailnirol, Berserk Potion, Empty Bottle
Antidote An antidote to cure special kind of new poisons.
Used for Guillotine Cross skills.
White Herb, Blue Herb, 2x Green Herb
Paralyze A poison that paralyzes senses.
It continues for 300 seconds and decreases Attack speed(After attack delay increases for 10%), - 10% Dodge, movement speed cuts in half.
Medicine Bowl, 20x Poisonous Toad Skin, Poison Kit, Poison Herb Amoena
Leech End A poison which has the same properties of a leech.
It consumes some HP for 300 seconds.
Medicine Bowl, Poison Kit, Poison Herb Nerium, Poison Herb Scoporia
Oblivion Curse An ash powder that causes the Oblivion state.
Oblivion lasts for 300 seconds. If under Oblivion state, SP doesn't recover naturally and cannot be canceled by Lex Divine or Green Potion.
You cannot use skills while caught by Oblivion ashes.
Izidor, 10x Heart of Mermaid, Medicine Bowl, Poison Kit
Disheart A poison that pollutes a wound.
When a target is caught by this poison for 300 seconds, recovery skills decrease in effect by 20%.
The poison is extra potent if also inflicted by fatal wound.
25x Decayed Nail, Medicine Bowl, Poison Kit, Poison Herb Seratum
Toxin A poison that numbs nerves.
It continues for 300 seconds, and generates damage every 3 seconds. This ignores the weapons or card options which don't disconnect spell.
Medicine Bowl, 10x Sticky Poison, Poison Kit, ,Poison Herb Nerium
Pyrexia A poison that causes a feverish state.
For 300 seconds, it spells darkness that can't be removed and causes hallucination. Gets 100 damages for one second, and while getting damages if casting was ongoing, the casting also can be cancelled.
20x Anolian Skin, Medicine Bowl, Poison Kit, Poison Herb Rantana
Magic Mushroom

A poison that has the effect of a laughing mushroom.
For 300 seconds, one loses 3% of HP for every 4 seconds and casts random skills.

10x Poison Spore, Medicine Bowl, Poison Kit, Poison Herb Makulata
Venom Bleed A poison that reduces physical strength.
MaxHP decreases by 15% for 15 seconds.
Izidor, Medicine Bowl, 10x Sticky Poison, Poison Kit

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