Shadow Cross
Intro
| Novice | Thief
(1st Job) |
Assassin
(2nd Job) |
Assassin Cross
(2nd Job Transcedent) |
Guillotine Cross
(3rd Job) |
Shadow Cross
(4th Job) |
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Description |
Max Level HP/SP | Stats Bonus when Max Job Level |
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A Shadow Cross is a critical-based melee assassin who kills in short, stacked bursts. A Katar turns them into a multi-hit critical machine, while a pair of Daggers trades raw output for FLEE and HIT scaling. Almost every attack runs on shadow counters that grow stronger the more of them are already stacked, and their critical rate is halved to pay for the damage a landed critical delivers. Curses and venoms do the setup work: one walks straight through the target's resistance, one leaves a stacking wound, and one trades their criticals away for heavier melee damage. Stealth lets them close in on a target or slip away from one. Pick this job if you enjoy critical fishing and combo setup. Avoid it if you prefer tanking hits or a simple, steady damage rotation. |
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Str+8, Agi+11, Vit+6, Int+5, Dex+9, Luk+4 Pow+12, Sta+8, Wis+4, Spl+0, Con+8, Ctr+8 |
1st Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
|---|---|---|---|---|
| Double Attack | 10 | Passive | - | Double Attack chance = 7 * SkillLevel%, HIT +10%
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| Improve Dodge | 10 | Passive | - | FLEE +3 * SkillLevel, +4 * SkillLevel for 2nd classes
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| Steal | 10 | Active / Supportive Other | 10 | Success chance reduced by target DEX, 62% base at Lv 10
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| Hiding | 10 | Active / Supportive Self | 10 | Duration 300 s at Lv 10, 1 SP / 14 s
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| Envenom | 10 | Active / Physical Melee | 12 | ATK +15 * SkillLevel, Poison chance 5 * SkillLevel%
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| Detoxify | 1 | Active / Supportive Self or Other | 10 | Removes Poison, Range 9
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| Sprinkle Sand | - | Active / Physical Melee (Quest) | 9 | ATK% = 130 Earth, Blind chance 3 * SkillLevel%
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| Back Slide | - | Active / Supportive Self (Quest) | 7 | Move 5 cells backwards
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| Throw Stone | - | Active / Physical Ranged (Quest) | 2 | Fixed 50 damage, 1 Stone
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| Pick Stone | - | Active / Supportive Self (Quest) | 2 | Fails above 70% Weight
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2nd Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
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| Righthand Mastery | 5 | Passive | - | Right-hand ATK 50 + 10 * SkillLevel%
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| Lefthand Mastery | 5 | Passive | - | Left-hand ATK 30 + 10 * SkillLevel%
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| Katar Mastery | 10 | Passive | - | ATK +3 * SkillLevel
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| Cloaking | 10 | Active / Supportive Self | 15 | Cell 100% / Wall 125% Movement Speed, 1 SP / 9 s
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| Sonic Blow | 10 | Active / Physical Melee | 16~34 | ATK% = 200 + 100 * SkillLevel, Stun 10 + 2 * SkillLevel%, x2 below 50% HP
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| Grimtooth | 5 | Active / Physical Melee | 3 | ATK% = 100 + 20 * SkillLevel, 3x3, -50% Movement Speed for 1 s
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| Enchant Poison | 10 | Active / Supportive Self | 20 | Duration 30~165 s, Poison chance on hit
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| Venom Dust | 10 | Active / Debuff Trap | 20 + 1 Red Gemstone | Duration 5 * SkillLevel s, 3x3
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| Poison React | 10 | Active / Supportive Self | 25~45 | ATK% = 100 + 30 * SkillLevel, Counters 1~5
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| Venom Splasher | 10 | Active / Physical Melee | 12~30 | ATK% = 400 + 100 * SkillLevel, Timer 11~2 s, 5x5
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| Venom Knife | - | Active / Physical Ranged (Quest) | 35 | ATK% = 500, Requires Venom Knife, Range 9
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| Sonic Acceleration | - | Passive (Quest) | - | Sonic Blow success +90%, Sonic Blow damage +90%
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2nd Job Transcendent Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
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| Advanced Katar Mastery | 5 | Passive | - | Katar damage +10 + 2 * SkillLevel%
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| Soul Destroyer | 10 | Active / Physical Ranged | 60 | ATK% = 150 * SkillLevel, + STR + INT, x Base Level / 100, Range 4
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| Meteor Assault | 10 | Active / Physical Melee | 13~40 | ATK% = 200 + 120 * SkillLevel, x Base Level / 100, 5x5
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| Create Deadly Poison | 1 | Active / Crafting | 50 | Creates 1 Deadly Poison, Success scales with DEX and LUK
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| Enchant Deadly Poison | 5 | Active / Supportive Self | 60~100 + 1 Poison Bottle | Endows weapon with Deadly Poison, 1 Poison Bottle
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3rd Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
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| Cross Impact | 5 | Active / Physical Melee Critical | 40 | ATK% = 1400 + 150 * SkillLevel, x Base Level / 100, 7 hits
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| Dark Illusion | 5 | Active / Physical Melee | 40 | ATK% = 100, Range 5~9, 4 * SkillLevel% chance to trigger Cross Impact
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| Dark Claw | 5 | Active / Special Physical | 22~70 | ATK% = 100 * SkillLevel, Melee damage taken +30 * SkillLevel%, 20 s
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| Cloaking Exceed | 5 | Active / Supportive Self | 45 | Movement Speed 90 + 10 * SkillLevel%, Endure 1~3 hits, SP drain 10 - SkillLevel / s
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| Phantom Menace | 1 | Active / Physical Melee | 30 | ATK% = 300, 7x7, reveals hidden enemies
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| Hallucination Walk | 5 | Active / Supportive Self | 100 | FLEE +50 * SkillLevel, Magic avoid 10 * SkillLevel%
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| Rolling Cutter | 5 | Active / Physical Melee | 5 | ATK% = 50 + 80 * SkillLevel, x Base Level / 100, 3x3~7x7
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| Cross Ripper Slasher | 5 | Active / Physical Ranged | 20~36 | ATK% = 80 * SkillLevel + AGI * 3, + Rolling Cutter rotations * 200, x Base Level / 100
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| (P) Weapon Blocking | 5 | Active / Supportive Self | 40~24 | Block chance = SkillLevel + DEX / 10% (max 20%), 180 s
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| Weapon Crush | 5 | Active / Debuff | 20 | Strips target weapon, Requires Weapon Block On
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| Venom Impress | 5 | Active / Debuff | 12~28 | Poison resistance -10 * SkillLevel%, Range 10
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| Counter Slash | 10 | Active / Physical Melee | 5~27 | ATK% = 300 + 150 * SkillLevel, + AGI * 2 + Job Level * 4, x Base Level / 120, 3x3~5x5
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| Research New Poison | 10 | Passive | - | Enchant Deadly Poison duration +30 + 15 * SkillLevel s, Success chance 30 + 5 * SkillLevel%
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| Antidote | 1 | Active / Supportive Self or Other | 10 | Consumes 1 Antidote, Range 5
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| Create New Poison | 1 | Active / Crafting | 10 | Creates a researched poison
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| Poisoning Weapon | 5 | Active / Supportive Self | 20~36 | Poison chance 2 + 2 * SkillLevel%, Duration 60 * SkillLevel s
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| Poison Smoke | 5 | Active / Debuff | 40 | 5x5, 50% poison every 2 s, Duration 8 + 2 * SkillLevel s
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| Venom Pressure | 5 | Active / Debuff | 30~70 | ATK% = 1000, Poison chance 70 + 5 * SkillLevel%, HIT +10 + 4 * SkillLevel
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| Full Throttle | 5 | Active / Supportive Self | 1 | All Stats +20%, HP / SP drain 6~1% per sec, Duration 10~30 s
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4th Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
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| Shadow Sense | 10 | Passive | - | FLEE +10 * SkillLevel, Critical +5 + 2 * SkillLevel (Katar), +10 + 4 * SkillLevel (Dagger)
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| (MT) Dancing Knife | 5 | Active / Physical Melee / Supportive Self / Requires Dagger | 50~90 | ATK% = 200 * SkillLevel + 5 * POW, x Base Level / 100, Duration 120 s
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| (MT) Eternal Slash | 5 | Active / Physical Melee Critical | 60 | ATK% = 300 * SkillLevel + 2 * POW, x Base Level / 100, Shadow Exceed: +120 * SkillLevel + POW, Hits = Eternal Counter
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| (MT) Shadow Stab | 5 | Active / Physical Melee | 40~60 | ATK% = 550 * SkillLevel + 5 * POW + 3 * FLEE + HIT, x Base Level / 100, Cloaking Exceed: +100 * SkillLevel + 2 * POW, ignores DEF
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| (MT) Cross Slash | 5 | Active / Physical Melee Critical | 58~78 | ATK% = 300 * SkillLevel + 5 * POW, x Base Level / 100, Shadow Exceed: +60 * SkillLevel + 2 * POW, 3 hits, Dancing Knife: hits = SkillLevel + 3
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| Fatal Shadow Claw | 10 | Active / Physical Melee | 150 SP, 150 AP | ATK% = 1300 * SkillLevel + 10 * POW, x Base Level / 100, +150 * SkillLevel vs Demi-Human / Dragon
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| Savage Impact | 10 | Active / Physical Melee Critical | 72 | ATK% = 100 + 130 * SkillLevel + 8 * POW, x Base Level / 100, Shadow Exceed: +30 * SkillLevel, 3 hits
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| (R) Impact Crater | 5 | Active / Physical Melee Critical | 46~78 | ATK% = 100 + 200 * SkillLevel + 5 * POW, x Base Level / 100, Hits = Eternal Counter x 2
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| (MT) Enchanting Shadow | 5 | Active / Supportive Self | 70 | Shadow Wound chance 5 * SkillLevel%, Damage taken +3% per stack, 18 s, max 20 stacks
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| Venomignition | 5 | Active / Supportive Self | 40~80 | Melee damage +25 + 15 * SkillLevel%, HIT +50 + 20 * SkillLevel, Duration 60 * SkillLevel s, suppresses Critical
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| Potent Venom | 10 | Active / Supportive Self | 60 | Ignore RES +2 * SkillLevel%, Duration 50 + 25 * SkillLevel s
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| (MT) Shadow Exceed | 10 | Active / Supportive Self | 100 SP, 135 AP | Duration 30 * SkillLevel s, RES +30 * SkillLevel, MRES +10 * SkillLevel, boosts Savage Impact / Eternal Slash
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Item Boosts
Gear that directly boosts each 4th job skill.
Job Build Recommendations
Shadow Cross splits into four damage profiles. This section is split by gear tier: Mid Game covers the pieces you can wear from Base Level 200 to 249, and End Game covers 250 and up, which is also where the SS and SSS tier instances open.
Mid Game
| Build | Recommendations |
| Eternal Slash Shadow Exceed |
Skills to main: (MT) Eternal Slash Lv 5, (MT) Shadow Exceed Lv 10, Shadow Sense Lv 10, (P) Weapon Blocking Lv 5, Cross Impact Lv 5 Gear to refine and grade: Damage cards: Stats and traits: POW first for physical attack, then CRT for critical damage and CON for hit rate. (MT) Eternal Slash scales on POW and Base Level and can crit, so CRT pays off twice. Leave SPL and WIS alone. Enchants and shadow: Combos: Consumables: HP recovery and AP restoring items, since (MT) Shadow Exceed costs 135 AP per cast, plus Rotation: keep (MT) Shadow Exceed up, bank Eternal Counters with (MT) Eternal Slash, and spend them before the 5 second counter window closes. Fill with Cross Impact while the Exceed window is down. Budget: Low. One Katar and one crown carry the whole profile. Content: Base Level 200 to 249 field and dungeon content, below the 250 gate of the SS tier instances. |
| Cross Slash Dancing Knife |
Skills to main: (MT) Dancing Knife Lv 5, (MT) Cross Slash Lv 5, (MT) Shadow Exceed Lv 10, Shadow Sense Lv 10, Cloaking Exceed Lv 5 Gear to refine and grade: this profile has to run Daggers, because (MT) Dancing Knife only casts while one is equipped. No dagger below Base Level 250 boosts (MT) Cross Slash, so the pick is simply the strongest Refineable and Gradable pair you can grade: Damage cards: Stats and traits: POW first, then CRT, then CON. (MT) Cross Slash can crit and its hit count goes from 3 to 8 at Lv 5 while (MT) Dancing Knife is active, so CRT raises the burst ceiling while CON keeps the extra hits landing. Enchants and shadow: Combos: Consumables: HP recovery and AP restoring items for (MT) Shadow Exceed. Rotation: cast (MT) Dancing Knife for the hit count buff and the 120 second window, then burst with (MT) Cross Slash while (MT) Shadow Exceed is up. Refresh Dancing Knife before every Cross Slash window. Budget: Medium. The profile wants a graded crown and a graded dagger pair before it feels smooth. Content: Base Level 200 to 249 AoE farming and mid tier dungeons. |
| Shadow Stab Cloaking Exceed |
Skills to main: (MT) Shadow Stab Lv 5, Cloaking Exceed Lv 5, (MT) Dancing Knife Lv 5, Shadow Sense Lv 10, (MT) Enchanting Shadow Lv 5 Gear to refine and grade: Damage cards: Stats and traits: POW first, then CON and CRT. (MT) Shadow Stab adds 3 x FLEE plus HIT into its damage, so FLEE and HIT gear is real damage here and CON keeps the extra Dancing Knife hits connected. Enchants and shadow: Combos: Consumables: HP recovery, plus Rotation: enter Cloaking Exceed, open with (MT) Shadow Stab for the attack bonus, then re-enter Cloaking Exceed for each cycle, since the skill consumes the state. Keep (MT) Dancing Knife running to raise the hit count to 7. Budget: High, because the dagger pair and the Furious line are both expensive. Content: Base Level 200 to 249 single target bossing. |
| Savage Impact Impact Crater |
Skills to main: Savage Impact Lv 10, (R) Impact Crater Lv 5, (MT) Shadow Exceed Lv 10, (MT) Eternal Slash Lv 5, Shadow Sense Lv 10 Gear to refine and grade: Damage cards: Stats and traits: POW first, then CRT and CON. Both skills are crit capable and (R) Impact Crater multiplies its hit count by the Eternal Counter stack, so the same POW and CRT spread drives both windows. Enchants and shadow: Combos: Consumables: HP recovery and AP restoring items, since the burst window runs on AP. Rotation: open with (MT) Shadow Exceed, build Eternal Counters with (MT) Eternal Slash, then dump them into (R) Impact Crater for the doubled hit count. Use Savage Impact to refill AP between windows. Budget: Medium to high. Two tuning devices plus a graded crown are needed before the profile feels good. Content: Base Level 200 to 249 boss and farming rotation. |
End Game
| Build | Recommendations |
| Eternal Slash Shadow Exceed |
Skills to main: (MT) Eternal Slash Lv 5, (MT) Shadow Exceed Lv 10, Shadow Sense Lv 10, (P) Weapon Blocking Lv 5, Cross Impact Lv 5 Gear to refine and grade: Damage cards: Stats and traits: POW and CON, then CRT. Same spread as Mid Game, the gear just carries it further. Enchants and shadow: Combos: Consumables: HP recovery and AP restoring items. Rotation: identical to Mid Game, but Fatal Shadow Claw replaces Cross Impact as the filler once the gear carries it. Budget: High. The Frontier pair and Vida Nocturno are the expensive steps. Content: Base Level 250+ SS and SSS tier instances. |
| Cross Slash Dancing Knife |
Skills to main: (MT) Dancing Knife Lv 5, (MT) Cross Slash Lv 5, (MT) Shadow Exceed Lv 10, Shadow Sense Lv 10, Cloaking Exceed Lv 5 Gear to refine and grade: the Time Gap dagger pair that the Shadow Stab profile below also runs, Damage cards: Stats and traits: POW and CRT first, then CON. Enchants and shadow: Combos: Consumables: HP recovery and AP restoring items. Rotation: keep (MT) Dancing Knife refreshed, then chain (MT) Cross Slash bursts under (MT) Shadow Exceed. Budget: High. Content: Base Level 250+ SS and SSS tier instances. |
| Shadow Stab Cloaking Exceed |
Skills to main: (MT) Shadow Stab Lv 5, Cloaking Exceed Lv 5, (MT) Dancing Knife Lv 5, Shadow Sense Lv 10, (MT) Enchanting Shadow Lv 5 Gear to refine and grade: Damage cards: Stats and traits: POW and CON first, then CRT. Enchants and shadow: Combos: Consumables: HP recovery and Rotation: unchanged from Mid Game. Alternate Cloaking Exceed and (MT) Shadow Stab, keeping (MT) Dancing Knife up for the 7 hit version. Budget: High. Content: Base Level 250+ single target bossing. |
| Savage Impact Impact Crater |
Skills to main: Savage Impact Lv 10, (R) Impact Crater Lv 5, (MT) Shadow Exceed Lv 10, Fatal Shadow Claw Lv 10, (MT) Eternal Slash Lv 5 Gear to refine and grade: Damage cards: Stats and traits: POW and CRT, then CON. Enchants and shadow: Combos: Consumables: HP recovery and AP restoring items. Rotation: identical to Mid Game, with Fatal Shadow Claw added against Demi-Human and Dragon targets. Budget: High. Content: Base Level 250+ SS and SSS tier instances. |
General Damage Gear & Cards
The tables above list items that boost one specific skill. The pieces below raise physical damage in general, so they work with any of the four builds and stack on top of the skill gear.
Mid Game
Base Level 200 to 249. All five armour slots have a rune or mana set that gives ATK % and physical damage % on top of whatever your build already uses.
| Slot | Recommended | Main bonuses |
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| Armor | ATK %, melee and ranged damage %, P.ATK | |
| Garment | ATK %, melee and ranged damage %, P.ATK | |
| Shoes | ATK %, melee and ranged damage %, P.ATK | |
| Accessory | ATK %, P.ATK | |
| Head (Top) | ATK %, melee and ranged damage %, P.ATK, damage to all sizes and elements, crit damage % | |
| Shadow set | ATK %, melee damage % (refine scaled), P.ATK |
End Game
Base Level 250 and up. Shadow gear has no level gate, so the Mid Game shadow set carries over unchanged.
| Slot | Recommended | Main bonuses |
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| Armor | ATK %, melee and ranged damage %, crit damage %, damage to all elements | |
| Garment | ATK %, melee damage %, crit damage %, P.ATK, damage to all elements | |
| Shoes | P.ATK, melee and ranged damage %, crit damage % (refine and grade scaled) | |
| Accessory | ATK %, P.ATK, melee damage %, crit damage %, damage to all elements | |
| Head (Top) | ATK %, melee and ranged damage %, P.ATK, crit damage %, damage to all sizes |
Damage Cards
Universal: these apply to every target, so they are the safe default when you do not know what you are fighting.
| Card | Effect on physical damage |
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| ATK % (refine scaled where applicable) | |
| ATK %, damage to Demon (refine scaled where applicable) | |
| P.ATK (refine scaled where applicable) | |
| melee damage % (refine scaled where applicable) | |
| melee damage %, damage to Boss (refine scaled where applicable) | |
| melee damage % (refine scaled where applicable) | |
| ranged damage %, damage to Boss (refine scaled where applicable) | |
| ranged damage % (refine scaled where applicable) | |
| crit damage % (refine scaled where applicable) | |
| crit damage % (refine scaled where applicable) | |
| crit damage % (refine scaled where applicable) |
Target specific: swap these in once you know the race, size, element or class of what you are farming.
| Card | Effect on physical damage |
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| ATK %, damage to Demi-Human, Angel, Player (refine scaled where applicable) | |
| ATK %, damage to Brute (refine scaled where applicable) | |
| ATK %, damage to Demon (refine scaled where applicable) | |
| ATK %, damage to Undead (refine scaled where applicable) | |
| ATK %, damage to Dragon (refine scaled where applicable) | |
| melee damage %, damage to Formless, Demi-Human, Player (refine scaled where applicable) | |
| melee damage %, ranged damage %, damage to all sizes, Water, Earth, Fire, Wind, Poison, Holy, Dark, Ghost (refine scaled where applicable) | |
| P.ATK, damage to Dark (refine scaled where applicable) | |
| melee damage %, damage to Small, Large (refine scaled where applicable) | |
| ATK %, P.ATK, damage to Boss, Normal (refine scaled where applicable) |
Related NPC
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Poison Herb Merchant Department Store |
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Exchange for Crafting |
| Magician Steven
Department Store |
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Poison Crafting Details
| Product | Item Description | Material required |
| A skeleton-shaped bottle that contains deadly poison. If any class other than Assassin Cross Classes use this item, it will kill the user instantly. Buffing the user for 1 minute, Aspd + 20%. |
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| An antidote to cure special kind of new poisons. Used for Guillotine Cross skills. |
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| A poison that paralyzes senses. It continues for 300 seconds and decreases Attack speed(After attack delay increases for 10%), - 10% Dodge, movement speed cuts in half. |
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| A poison which has the same properties of a leech. It consumes some HP for 300 seconds. |
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| An ash powder that causes the Oblivion state. Oblivion lasts for 300 seconds. If under Oblivion state, SP doesn't recover naturally and cannot be canceled by Lex Divine or Green Potion. You cannot use skills while caught by Oblivion ashes. |
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| A poison that pollutes a wound. When a target is caught by this poison for 300 seconds, recovery skills decrease in effect by 20%. The poison is extra potent if also inflicted by fatal wound. |
25x | |
| A poison that numbs nerves. It continues for 300 seconds, and generates damage every 3 seconds. This ignores the weapons or card options which don't disconnect spell. |
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| A poison that causes a feverish state. For 300 seconds, it spells darkness that can't be removed and causes hallucination. Gets 100 damages for one second, and while getting damages if casting was ongoing, the casting also can be cancelled. |
20x | |
A poison that has the effect of a laughing mushroom. |
10x | |
| A poison that reduces physical strength. MaxHP decreases by 15% for 15 seconds. |
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