Dragon Knight: Difference between revisions
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| style="width: 25%; height: 23px;" | [[File:Berserk.png|300px|frameless]] Auto Berserk | | style="width: 25%; height: 23px;" | [[File:Berserk.png|300px|frameless]] '''Auto Berserk''' | ||
| style="width: 25%; height: 23px;" | '''Quest Skill (Learned from NPC)''' | | style="width: 25%; height: 23px;" | '''Quest Skill (Learned from NPC)''' | ||
| style="width: 25%; height: 23px;" | '''Active (Toggle on/off)''' | | style="width: 25%; height: 23px;" | '''Active (Toggle on/off)''' | ||
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Inflict Stun on target when using Bash level 6+, the chance of Stun is based on '''(Bash Skill Level - 5) x Base Level x 10 | Inflict Stun on target when using Bash level 6+, the chance of Stun is based on '''(Bash Skill Level - 5) x Base Level x 10 '''where 10000 is 100%. | ||
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| style="width: 25%;" | [[File:Parry.png|300px|frameless]] '''Parry''' | | style="width: 25%;" | [[File:Parry.png|300px|frameless]] '''(MT) Parry''' | ||
| style="width: 25%;" | '''Max Level 10''' | | style="width: 25%;" | '''Max Level 10''' | ||
| style="width: 25%;" | '''Active''' | | style="width: 25%;" | '''Active''' | ||
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*Target: Caster | |||
*Cost: 50 SP | |||
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Blocks damage from physical attacks (normal or skills) using Two-Handed Sword class weapons. | |||
When successfully block an attack, the caster will be forced to pause momentarily. | |||
Requires Two-Handed Sword. | |||
'''Perfect Effect''' | |||
When caster wears a Two-Handed Sword or Spear (Weapon Level 5) refined to 20: Increases the chance to block with 20%, this also enabled the use of the skill on Two-Handed Spears. | |||
*Level 10: Block chance 50% | |||
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| style="width: 25%;" | [[File:Berserk2.png|300px|frameless]] ''' | | style="width: 25%;" | [[File:Berserk2.png|300px|frameless]] '''Berserk''' | ||
| style="width: 25%;" | '''Max Level 1''' | | style="width: 25%;" | '''Max Level 1''' | ||
| style="width: 25%;" | '''Active''' | | style="width: 25%;" | '''Active''' | ||
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*Target: Caster | |||
*Cost: 200 SP | |||
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Use to increase MaxHP by 200%, greatly increase ASPD and granting Endure Level 10. Also fully restore HP. However DEF and MDEF set to 0, Flee is reduced by 50%, SP drained to 0 and HP drains 5% every 10 seconds. | |||
Natural HP/SP regain disabled, caster cannot receive external healing, cannot cast skills, chat, or use items, nor equip or unequip items. Status ends automatically when HP falls under 100. | |||
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| style="width: 25%; height: 29px;" | [[File:Aurablade.png|300px|frameless]] '''Aura Blade''' | | style="width: 25%; height: 29px;" | [[File:Aurablade.png|300px|frameless]] '''Aura Blade''' | ||
| style="width: 25%; height: 29px;" | '''Max Level 5''' | | style="width: 25%; height: 29px;" | '''Max Level 5''' | ||
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*Target: Caster | |||
*Cost: 18~50 SP | |||
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Enchants equipped weapon with aura gives additional damage that is affected by caster's Base Level. | |||
*Level 5: Additional Damage: Base Level x8 | |||
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| style="width: 25%; height: 29px;" | [[File:Tensionrelax.png|300px|frameless]] '''Tension Relax''' | | style="width: 25%; height: 29px;" | [[File:Tensionrelax.png|300px|frameless]] '''Tension Relax''' | ||
| style="width: 25%; height: 29px;" | '''Max Level 1''' | | style="width: 25%; height: 29px;" | '''Max Level 1''' | ||
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*Target: Caster | |||
*Cost: 15 SP | |||
| style="width: 50%;" | Increases HP regain while sitting and resting by 200% for 3 minutes. The effect cancels if caster HP is healed, stands up, equip a gear or use consumable items. | |||
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*Target: Caster | |||
*Cost: 20 SP | |||
*Duration 25s ~ 60s | |||
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This skill endows the caster with Endure effect, and increases ATK and HIT, but will temporary reduce the Defense. | |||
*Level 5: HIT +50, ATK +15%, DEF -15% | |||
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*Target: 1 Character | |||
*Range: 4 Cells | |||
*Element: Weapon | |||
*Cost: 23 SP | |||
*Debuff duration: 108 seconds | |||
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Brutally strikes an enemy with the 50% chance to cause Bleeding (causes target to receive damage over time). | |||
Bleeding don't work on Undead Element, Undead Race, Demon Race, Boss targets. | |||
*Level 5: ATK 300% | |||
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*Target: 1 Character | |||
*Range: 4 Cells | |||
*Element: Weapon | |||
*Cost: 12~20 SP | |||
*Debuff duration: 30 seconds | |||
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Strikes enemy vital point, cause various Abnormal status. The skill level affects success rate of the Abnormal status cause chance. | |||
Debuff Base Chance (%) = 5 × (skill_lv + 1) − 2.7 × target_STR (higher target STR the lower chance to land) | |||
Debuff duration reduction resistance based on LUK/2 + AGI/5. | |||
Picks 1 of 6 random debuffs: | |||
*Break Ankle: Move speed reduced by 50% | |||
*Break Write: ASPD reduced by 25% → aspd_rate += 250 (slower) | |||
*Break Knee: Move speed -30%, ASPD -10% | |||
*Break Shoulder: DEF reduced by 50% | |||
*Break Waist: DEF -25%, ATK -25% | |||
*Break Neck: Skill does 2x damage from Join Beat, applies Bleeding | |||
Some debuffs can stack, however Break Neck can't stack. | |||
Requires Spear. | |||
*Level 10: ATK 150% | |||
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*Target: 1 Character | |||
*Range: 4 Cells | |||
*Hit Count: 5x | |||
*Element: Weapon | |||
*Additional ATK: | |||
**ATK% = x Base Level / 100. | |||
**ATK% = Weapon Weight / 10. | |||
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A multi hit skill that deals and immobilizes the target for 1 second. | |||
Additional damage increases based on weapon's weight. | |||
Requires Spear, One-Handed Sword, and Two-Handed Sword. | |||
*Level 5: ATK 400% | |||
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| style="width: 100%;" | Enables the crafting of Runestones. Higher level unlocks more runestones variations. | |||
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| style="width: 25%; height: 29px;" | [[File:Enchantblade.png|300px|frameless]] '''Enchant Blade''' | | style="width: 25%; height: 29px;" | [[File:Enchantblade.png|300px|frameless]] '''Enchant Blade''' | ||
| style="width: 25%;" | '''Max Level 10''' | | style="width: 25%;" | '''Max Level 10''' | ||
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*Target: Caster | |||
*Cost: 34~70 SP | |||
*Additional MATK: | |||
**MATK = + INT | |||
**MATK = + Base Level / 100 | |||
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Enchants your weapon with MATK, allows to deal extra MATK for 5 minutes. | |||
The amount of extra MATK is based on skill level, Base Level and INT. | |||
*Level 10: MATK +300 | |||
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*Target: Caster | |||
*Knockback: 3 | |||
*Cost: 50~100 SP | |||
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Amplifies and retaliates damage received towards your attacker and knocks back target when triggered. | |||
Some of the amplified damage will also reflected on you. Don't work on Boss monsters. | |||
Hit Physical bonus don't apply. | |||
*Level 10: 1500% damage amplification | |||
More details: Must be hit from front, back hit don't trigger. Does not work again Cart Termination, Hells Plant. Triggers once then stance end, 3 second window. | |||
Say a mob hits you for 30,000 damage with Death Bound Lv.10 active (val2 = 1500%):<div>Attacker takes: 450,000 × 30% = 135,000 damage</div> | |||
<div>You take: 450,000 × 70% = 315,000 damage (self-damage!)</div> | |||
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*Target: 1 Character | |||
*Range: 7~11 Cells | |||
*Hit Count 3x Visual | |||
*Element: Weapon | |||
*Cost: 33~60 SP | |||
*Additional ATK: | |||
**ATK% = x Base Level / 100. | |||
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Hit 1 target in distance, extra HIT (hit rate x 3 x skill level / 100) increases with skill level. | |||
Damage additional increased based on caster's Base Level. | |||
Half Critical damage applies and chance based on caster's critical. | |||
*Level 10: ATK 2550% | |||
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| style="width: 25%;" | '''Max Level 5''' | | style="width: 25%;" | '''Max Level 5''' | ||
| style="width: 25%;" | '''Active''' | | style="width: 25%;" | '''Active''' | ||
| style="width: 25%;" | '''Physical Ranged''' | | style="width: 25%;" | '''Physical Melee / Ranged''' | ||
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*Target: Enemies around caster | |||
*Element: Weapon | |||
*Cost: 23~35 SP | |||
*Additional ATK: | |||
**ATK% = x Base Level / 100.<br> | |||
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Swing weapon causing AoE 7x7 damage around caster. When a spear type weapon is used, the skill deals ranged physical damage. When used with two-handed sword, the skill deals melee physical damage and does 2x Hits. | |||
Damage additional increases based on caster's Base Level. | |||
*Level 5: ATK 1500% / 1250% (Two-Handed Sword) / 2000% (Spears) | |||
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| style="width: 25%;" | '''Max Level 5''' | | style="width: 25%;" | '''Max Level 5''' | ||
| style="width: 25%;" | '''Active''' | | style="width: 25%;" | '''Active''' | ||
| style="width: 25%;" | '''Physical | | style="width: 25%;" | '''Physical Melee Critical''' | ||
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*Target: Enemies around caster | |||
*Hit Count: 2x Visual | |||
*Element: Weapon | |||
*Cost: 35~55 SP | |||
*Additional ATK: | |||
**ATK% = x Base Level / 100. | |||
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Struck weapon on ground causing AoE 9x9 damage around caster. Additional damage based on caster's Base Level. Also deald half critical damage and chance based on caster's Critical. | |||
*Level 10: ATK 2250% | |||
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*Target: 1 Character | |||
*Range: 5~9 Cells | |||
*Element: Weapon | |||
*Cost: 15~27 SP | |||
*Additional ATK: | |||
**ATK% = x Base Level / 150. | |||
**ATK% = + 10 x Spear Mastery Max Level 5 | |||
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Spear exclusive skill. Attacks an enemy in distance and pulls it close to you. | |||
Can be used on Party Member, but won't deal damage. | |||
Gives additional damage when Spear Mastery is mastered. | |||
*Level 5: ATK 250% | |||
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*Target: 1 Character | |||
*Range: 7 Cells | |||
*Hit Count: 5x Visual | |||
*Element: Weapon | |||
*Cost: 60 SP | |||
*Additional ATK: | |||
**ATK% = x Base Level / 100. | |||
**ATK% = + 50 x Spiral Pierce skill level | |||
**ATK% = + 160x Dragonic Aura buff level | |||
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Spear exclusive skill. Stabs target and surrounding enemies. | |||
If you have learned Spiral Pierce increases more damage and damage further increases based on caster's Base Level. | |||
*Level 10: ATK 2600% / AoE: 7x7 cells | |||
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Decreases ASPD penalty from riding Dragon (at max level 0 penalty) and increases Max Weight Limit + 1500 at max level. | |||
*Level 5: Dragon Breath and Dragon Breath Water damage +140% | |||
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| style="width: 25%; height: 29px;" | [[File:Dragonhowling.png|300px|frameless]] '''Dragon Howling''' | |||
| style="width: 25%; height: 29px;" | '''Max Level 5''' | |||
| style="width: 25%; height: 29px;" | '''Active''' | |||
| style="width: 25%; height: 29px;" | '''Debuff''' | |||
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*Target: Enemies around caster | |||
*Cost: 30 SP | |||
*Need to Ride dragon | |||
*Debuff duration: 15 seconds | |||
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Chance to cause Fear debuff to enemies around caster, fear makes target can't move and reduces HIT and Flee by 20%. Can also get cancelled with Blind. | |||
Higher INT, Base Level, and LUK all help resist Fear and reduces duration as well. | |||
Resist = INT × 20 + BaseLevel × 20 + LUK × 10 | |||
Final Rate = Base Rate - (Base Rate × Resist / 10000) | |||
*Level 5: 15x15 AoE and 80% Fear Chance | |||
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| style="width: 25%;" | [[File:Dragonsbreath.png|300px|frameless]] '''Dragon Breath''' | | style="width: 25%;" | [[File:Dragonsbreath.png|300px|frameless]] '''Dragon Breath''' | ||
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*Target: Ground | |||
*Ignore Flee | |||
*Ignore Defense | |||
*Can target Trap | |||
*Range: 9 Cells | |||
*Element: Fire | |||
*Cost: 30~75 SP | |||
*Need to Ride dragon | |||
*Additional ATK: | |||
**ATK% = x Base Level / 100. | |||
**ATK% = + Dragonic Aura buff level x 10% | |||
**P.ATK bonus only applies if you have Dragonic Aura skilled. Otherwise, P.ATK is ignored entirely. | |||
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Command dragon to spit fire on ground causing AoE physical ranged damage on enemies. | |||
15% chance to cause Burning status on enemies for 18 seconds. Burning deals 1000 + 3% of target's Max HP per 1 second tick. | |||
The power of Dragon breath depends on caster's HP and SP. | |||
Using Turisus runestone endows the skill to Holy element. Lux Anima runestone endows the skill to Shadow element. (If used together, Lux Anima will get priority). | |||
Hit Physical bonus don't apply. | |||
Formula: (MaxHP / 50 + MaxSP / 4) x Skill Level | |||
*Level 10: 9x9 AoE | |||
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| style="width: 25%;" | [[File:Fullthrottle.png|300px|frameless]] | | style="width: 25%;" | [[File:Fullthrottle.png|300px|frameless]]<font color="#000000"><span style="font-size: 14.4px;"> Full Throttle</span></font> | ||
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| style="width: 25%;" | | | style="width: 25%;" | <font color="#000000"><span style="font-size: 14.4px;">Supportive Self</span></font> | ||
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Latest revision as of 18:54, 12 May 2026
Intro
| Novice | Swordman
(1st Job) |
Knight
(2nd Job) |
Lord Knight
(2nd Job Transcedent) |
Rune Knight
(3rd Job) |
Dragon Knight
(4th Job) |
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Description |
Max Level HP/SP | Stats Bonus when Max Job Level |
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A Dragon Knight is a physical damage dealer who fights equally well at range or up close. With a Two-Handed Spear, they strike from a distance. With a Two-Handed Sword, they stand face-to-face with foes. Floating weapon auras orbit around them, waiting to be consumed for devastating strikes. Dragon riders breathe fire that ignores all defense. But power demands attention, keep Charging Pierce, Vigor, and Dragonic Aura active or deal no damage at all. Pick this job if you enjoy buff management. Avoid it if you prefer simple click-and-kill.
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Str+6, Agi+8, Vit+7, Int+8, Dex+8, Luk+6 Pow+10, Sta+6, Wis+3, Spl+5, Con+6, Ctr+8 |
1st Job Skills
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2nd Job Transcendent Skills
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4th Job Skills
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Related NPC
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Rune Merchant Inside Department Store. |
You can also buy any Rune with zeny. |
Rune Mastery Crafting Details
| Product | Rune Description | Material required |
| Embraces the refreshing energy of the rune stone, it eliminates most abnormalities and debuffs, becomes immune to any status effects. Recovers 25% HP. [Following abnormal status] Stun / Sleep / Curse / Stone / Poison / Petrification / Silence / Bleeding / Confusion / Deep Sleep / Burning / Freezing / Frozen - Guillotine Cross Poisons - Marsh of Abyss - Howling of Mandragora |
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| Using a rune stone to extract the maximum power of his weapon, it dramatically increases one time attack power of melee physical attack. 20% chance that equipped weapon will be destroyed after the skill is activated. Effect is disabled if player doesn't attack for 30 sec, or equipment is changed or unequipped. |
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| Using the power of Run Stone, summons 2-4 magical shields that defend against any damage. The shield's defenses are the same as the caster, each with a HP of 1000. When receving more damage than HP that shield has, the number of shields will be reduced, but the damage that exceeds HP will be ignored. |
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| By activating the body's natural recovery capability to the limit, the effect is amplified 1.5 times when HP recovery skill or item is used on a caster. Additionally, reduce incoming melee physical reflection damage by 50%. |
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| Raisese combat consciousness using a rune stone, temporarily increases caster's attack. ATK increases as Rune Mastery level increases. Additionally, attack speed increases. |
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| Pulls out the rune stone's mana and uses it to restore the SP. Recovers 60 SP per 10 sec. |
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| It borrows the power of ancient giants through the rune stone, and increases power of the caster. Increases 30 STR, adds 30% chance to deal 2.5 damage when normal melee physical attacks. When caster is a Rune Knight, increases physical damage that is based on ATK by 250%(Siege mode or PVP area by 125%). (Rhydo Runestone : Cannot be applied to Crush Strike.) |
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| Deals strong damage to all enemies around (7 x 7 cell) the caster. Damage increases as Rune Mastery level, STR, and BaseLv increases. Critical damage applies based on caster's critical hit rate. Casting cannot be canceled by damage received. |
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| By projecting the magical power of rune stone onto his own skin, he turns his HP into a hard, stone-shelled skin at some cost. During duration, increases physical and magical armor, adds a chance to destory enemy's weapon who deals melee physical damage to a player. Effect disappears when duration is over, or stone-shelled skin HP becomes 0. In the case of monsters, the attack power of the monster decreases. However, this effect does not work for boss monsters. |
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| Rune stone's magic amplifies power. When melee physical attack, adds 15% chance to autocast Storm Blast, increase physical and critical damage to all size monsters by 30%. Increases MHP and MSP by 30%, increase melee and range physical damage by 30%. Cooltime : 5 sec |
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