Dragon Knight: Difference between revisions
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== 2nd Job Skills == | == 2nd Job Skills == | ||
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| style="width: | | style="width: 25%;" | [[File:Twohandquicken.png|300px|frameless]] '''Two-Hand Quicken''' | ||
| style="width: 25%;" | '''Max Level 10''' | |||
| style="width: 25%;" | '''Active''' | |||
| style="width: 25%;" | '''Supportive Self''' | |||
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*Target: Caster | |||
*Cost: 14~50 SP | |||
| style="width: 50%;" | | |||
Temporary increases Attack Speed, Critical and HIT. | |||
Skill get's cancelled when caster removes Two-Handed Sword class weapon, Quagmire and Decrease Agility also removes it. | |||
Requires Two-handed Sword. | |||
Level 10: Critical +12, HIT +20, Duration: 300 seconds | |||
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| style="width: 25%; height: 29px;" | [[File:Autocounter.png|300px|frameless]] '''Auto Counter''' | |||
| style="width: 25%;" | '''Max Level 5''' | |||
| style="width: 25%; height: 29px;" | '''Active''' | |||
| style="width: 25%;" | '''Supportive Self''' | |||
|} | |} | ||
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| style="width: 25%; text-align: center;" | - | |||
| style="width: | | style="width: 25%;" | | ||
*Target: Caster | |||
*Cost: 3 SP | |||
| style="width: 50%;" | | |||
After receive melee damage from an enemy, auto retaliate with a mighty normal '''Critical''' attack within certain duration. | |||
Level 5: Counterattack timer: 2 seconds. | |||
|} | |} | ||
|} | |} | ||
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| style="width: | | style="width: 25%;" | [[File:Bowlingbash.png|300px|frameless]] '''Bowling Bash''' | ||
| style="width: 25%;" | '''Max Level 10''' | |||
| style="width: 25%;" | '''Active''' | |||
| style="width: 25%;" | '''Physical Melee''' | |||
|} | |||
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| style="width: 25%; text-align: center; height: 23px;" | - | |||
| style="width: 25%; height: 23px;" | | |||
*Target: 1 Character | |||
*Range: 2 Cells | |||
*Hit Count: 2~4x | |||
*Element: Weapon | |||
*Knockback: 2~5 | |||
*Cost: 13~22 SP | |||
| style="width: 50%; height: 23px;" | | |||
Strikes enemy and cause it to be knocked back. | |||
Deals 2 hits to enemy within 5x5 cells, when attacking with Two-Handed Sword, the hits increases according to the number of enemies around the target, up to 4x hits. | |||
After cast, the weapon can't be replaced for a short time. | |||
Level 10: ATK 500% | |||
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{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 83px; background-color: rgb(251, 238, 184);" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 83px; background-color: rgb(251, 238, 184);" | ||
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| style="width: | | style="width: 25%;" | [[File:Riding.png|300px|frameless]] '''Riding''' | ||
| style="width: 25%;" | '''Max Level 1''' | |||
| style="width: 50%;" | '''Passive''' | |||
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| style="width: 100%;" | Enabled riding of Peco Peco. | |||
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| style="width: 25%;" | [[File:Cavalrymastery.png|300px|frameless]] '''Cavalry Mastery''' | |||
| style="width: 25%;" | '''Max Level 5''' | |||
| style="width: 50%;" | '''Passive''' | |||
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Attack Speed while mounted are reduced, with this skill added the penalty gets reduced. | |||
Level 5: 100% Attack Speed (no penalty at all while Riding) | |||
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{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 59px; background-color: rgb(251, 238, 184);" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 59px; background-color: rgb(251, 238, 184);" | ||
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| style="width: | | style="width: 25%;" | [[File:Spearmastery.png|300px|frameless]] '''Spear Mastery''' | ||
| style="width: 25%;" | '''Max Level 10''' | |||
| style="width: 50%;" | '''Passive''' | |||
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Increases Spear class weapon damage. When Riding, it will add extra bonus by 1 damage per skill level. | |||
Level 10: Damage +40 | |||
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|} | |} | ||
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| style="width: | | style="width: 25%;" | [[File:Pierce.png|300px|frameless]] '''Pierce''' | ||
| style="width: 25%;" | '''Max Level 10''' | |||
| style="width: 25%;" | '''Active''' | |||
| style="width: 25%;" | '''Physical Melee''' | |||
|} | |||
|- | |||
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| style="width: 25%; text-align: center;" | - | |||
| style="width: 25%;" | | |||
*Target: 1 Character | |||
*Range: 2 Cells | |||
*Hit Count: 1~3x | |||
*Element: Weapon | |||
*Cost: 7 SP | |||
| style="width: 50%;" | | |||
Attacks enemy with different number of hits based on the target Size. | |||
When used, HIT is increased based on skill level. | |||
Requires Spear. | |||
Small Monster: 1x hit, Medium Monster: 2x hits, Large Monster: 3x hits | |||
Level 10: 200% ATK per Hit, HIT +50% | |||
|} | |||
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| style="width: 25%;" | [[File:Spearboomerang.png|300px|frameless]] '''Spear Boomerang''' | |||
| style="width: 25%;" | '''Max Level 5''' | |||
| style="width: 25%;" | '''Active''' | |||
| style="width: 25%;" | '''Physical Ranged''' | |||
|} | |} | ||
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| style="width: 25%; text-align: center;" | - | |||
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*Target: 1 Character | |||
*Range: 3~11 Cells | |||
*Element: Weapon | |||
*Cost: 10 SP | |||
| style="width: 50%;" | | |||
Throws a spear at target inflicting ranged physical damage. | |||
Level 1, the skill inflicts melee physical damage. | |||
Requires spear. | |||
Level 5: 350% ATK | |||
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|} | |} | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px; background-color: rgb(248, 202, 198);" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px; background-color: rgb(248, 202, 198);" | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
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| style="width: | | style="width: 25%;" | [[File:Spearstab.png|300px|frameless]] '''Spear Stab''' | ||
| style="width: 25%;" | '''Max Level 10''' | |||
| style="width: 25%;" | '''Active''' | |||
| style="width: 25%;" | '''Physical Ranged''' | |||
|} | |} | ||
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*Target: 1 Character | |||
*Range: 4 Cells | |||
*Element: Weapon | |||
*Knockback: 6 | |||
*Cost: 9 SP | |||
*Can hit traps | |||
| style="width: 50%;" | | |||
Deals ranged physical damage to target and knocks it back 6 cells. | |||
Requires spear. | |||
Level 10: 300% ATK | |||
|} | |||
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| style="width: 25%;" | [[File:Brandishspear.png|300px|frameless]] '''Brandish Spear''' | |||
| style="width: 25%;" | '''Max Level 10''' | |||
| style="width: 25%;" | '''Active''' | |||
| style="width: 25%;" | '''Physical Ranged''' | |||
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|- | |||
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| style="width: 25%; text-align: center;" | - | |||
| style="width: 25%;" | | |||
*Target: 1 Character | |||
*Range: 2 Cells | |||
*Hit Count: 3x Visual | |||
*Element: Weapon | |||
*Knockback: 2 | |||
*Cost: 24 SP | |||
*Additional ATK: | |||
**ATK% = + 3 x STR. | |||
| style="width: 50%;" | | |||
Only usable while Riding. | |||
Hits ranged physical damage to a target and surrounding enemies. | |||
STR affects the damage inflicted. | |||
When used, you can't change weapon for a short time. | |||
Learning this skill makes player immune to Gloomy Shyness (Gloomy Day debuff) | |||
Requires Spear. | |||
Level 10: 1400% ATK / AoE: 5x5 Cells | |||
|} | |||
|} | |} | ||
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| style="width: | | style="width: 25%;" | [[File:Chargeattack.png|300px|frameless]] '''Charge Attack''' | ||
| style="width: 25%;" | '''Max Level 1''' | |||
| style="width: 25%;" | '''Active''' | |||
| style="width: 25%;" | '''Physical Melee''' | |||
|} | |} | ||
|- | |- | ||
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| style="width: 25%; height: 23px; text-align: center;" | - | |||
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*Target: 1 Character | |||
*Range: 14 Cells | |||
*Element: Weapon | |||
*Knockback: 1 | |||
*Cost: 40 SP | |||
| style="width: 50%; height: 23px;" | | |||
Charges towards enemy in distance, dealing 700% ATK melee physical damage and cause knockback. | |||
IN PvP the knock back is 4 cells, but doesn't work in WoE. | |||
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| style="width: 25%;" | [[File:Onehandedquicken.png|300px|frameless]] '''One-Hand Quicken''' | |||
| style="width: 25%;" | '''Max Level 1''' | |||
| style="width: 25%;" | '''Active / Spirit Soul Link''' | |||
| style="width: 25%;" | '''Supportive Self''' | |||
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| style="width: 25%; text-align: center;" | - | |||
| style="width: | | style="width: 25%;" | | ||
*Target: Caster | |||
*Cost: 100 SP | |||
| style="width: 50%;" | | |||
Increase Attack Speed when using One Handed Sword class weapons. | |||
Activating skill cancels the effect of any Potions that has similar effect, but it's possible to use the potion after this buff is applied. Unequipping the Sword will cancel the effect. | |||
|} | |} | ||
|} | |} | ||
== 2nd Job Transcendent Skills == | == 2nd Job Transcendent Skills == | ||
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| style="width: | | style="width: 25%;" | [[File:Parry.png|300px|frameless]] '''Parry''' | ||
| style="width: 25%;" | '''Max Level 10''' | |||
| style="width: 25%;" | '''Active''' | |||
| style="width: 25%;" | '''Supportive Self''' | |||
|} | |} | ||
|- | |- | ||
| style="width: 100%;" | - | | style="width: 100%;" | - | ||
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| style="width: | | style="width: 25%;" | [[File:Berserk2.png|300px|frameless]] '''Beserk''' | ||
| style="width: 25%;" | '''Max Level 1''' | |||
| style="width: 25%;" | '''Active''' | |||
| style="width: 25%;" | '''Supportive Self''' | |||
|} | |} | ||
|- | |- | ||
| style="width: 100%;" | - | | style="width: 100%;" | - | ||
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{| class="wikitable" style="border-collapse: collapse; width: 100%;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 29px;" | ||
|- | |- style="height: 29px;" | ||
| style="width: | | style="width: 25%; height: 29px;" | [[File:Aurablade.png|300px|frameless]] '''Aura Blade''' | ||
| style="width: 25%; height: 29px;" | '''Max Level 5''' | |||
| style="width: 25%; height: 29px;" | '''Active''' | |||
| style="width: 25%; height: 29px;" | '''Supportive Self''' | |||
|} | |} | ||
|- | |- | ||
| style="width: 100%;" | - | | style="width: 100%;" | - | ||
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| style="width: 100%; height: 60px;" | | | style="width: 100%; height: 60px;" | | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 29px;" | ||
|- | |- style="height: 29px;" | ||
| style="width: | | style="width: 25%; height: 29px;" | [[File:Tensionrelax.png|300px|frameless]] '''Tension Relax''' | ||
| style="width: 25%; height: 29px;" | '''Max Level 1''' | |||
| style="width: 25%; height: 29px;" | '''Active''' | |||
| style="width: 25%; height: 29px;" | '''Supportive Self''' | |||
|} | |} | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 100%; height: 23px;" | - | | style="width: 100%; height: 23px;" | - | ||
|} | |} | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; background-color: rgb(194, 224, 244);" | {| class="wikitable" style="border-collapse: collapse; width: 100%; background-color: rgb(194, 224, 244);" | ||
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|- | |- | ||
| style="width: | | style="width: 25%;" | [[File:Concentration.png|300px|frameless]] '''Concentration''' | ||
| style="width: 25%;" | '''Max Level 5''' | |||
| style="width: 25%;" | '''Active''' | |||
| style="width: 25%;" | '''Supportive Self''' | |||
|} | |} | ||
|- | |- | ||
| style="width: 100%;" | - | | style="width: 100%;" | - | ||
|} | |} | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; background-color: rgb(248, 202, 198);" | {| class="wikitable" style="border-collapse: collapse; width: 100%; background-color: rgb(248, 202, 198);" | ||
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| style="width: 100%;" | | | style="width: 100%;" | | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%;" | {| class="wikitable" style="border-collapse: collapse; width: 100%;" | ||
|- | |- | ||
| style="width: | | style="width: 25%;" | [[File:Headcrush.png|300px|frameless]] '''Head Crush''' | ||
| style="width: 25%;" | '''Max Level 5''' | |||
| style="width: 25%;" | '''Active''' | |||
| style="width: 25%;" | '''Physical Melee''' | |||
|} | |} | ||
|- | |- | ||
| style="width: 100%;" | - | | style="width: 100%;" | - | ||
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{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 34px; background-color: rgb(248, 202, 198);" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 34px; background-color: rgb(248, 202, 198);" | ||
|- style="height: 11px;" | |- style="height: 11px;" | ||
| style="width: 100%; height: 11px;" | | | style="width: 100%; height: 11px;" | | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%;" | {| class="wikitable" style="border-collapse: collapse; width: 100%;" | ||
|- | |- | ||
| style="width: | | style="width: 25%;" | [[File:Jointbeat.png|300px|frameless]] '''Joint Beat''' | ||
| style="width: 25%;" | '''Max Level 10''' | |||
| style="width: 25%;" | '''Active''' | |||
| style="width: 25%;" | '''Physical Ranged''' | |||
|} | |} | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 100%; height: 23px;" | - | | style="width: 100%; height: 23px;" | - | ||
|} | |} | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; background-color: rgb(248, 202, 198);" | {| class="wikitable" style="border-collapse: collapse; width: 100%; background-color: rgb(248, 202, 198);" | ||
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| style="width: | | style="width: 25%;" | [[File:Clashingspiral.png|300px|frameless]] '''Spiral Pierce''' | ||
| style="width: 25%;" | '''Max Level 5''' | |||
| style="width: 25%;" | '''Active''' | |||
| style="width: 25%;" | '''Physical Ranged''' | |||
|} | |} | ||
|- | |- | ||
| style="width: 100%;" | - | | style="width: 100%;" | - | ||
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== 3rd Job Skills == | == 3rd Job Skills == | ||
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|- | |- | ||
| style="width: | | style="width: 25%;" | [[File:Runemastery.png|300px|frameless]] '''Rune Mastery''' | ||
| style="width: 25%;" | '''Max Level 10''' | |||
| style="width: 50%;" | '''Passive''' | |||
|} | |} | ||
|- | |- | ||
| style="width: 100%;" | - | | style="width: 100%;" | - | ||
|} | |} | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; background-color: rgb(194, 224, 244);" | {| class="wikitable" style="border-collapse: collapse; width: 100%; background-color: rgb(194, 224, 244);" | ||
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| style="width: 100%;" | | | style="width: 100%;" | | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 29px;" | ||
|- | |- style="height: 29px;" | ||
| style="width: | | style="width: 25%; height: 29px;" | [[File:Enchantblade.png|300px|frameless]] '''Enchant Blade''' | ||
| style="width: 25%;" | '''Max Level 10''' | |||
| style="width: 25%;" | '''Active''' | |||
| style="width: 25%;" | '''Supportive Self''' | |||
|} | |} | ||
|- | |- | ||
| style="width: 100%;" | - | | style="width: 100%;" | - | ||
|} | |} | ||
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|- | |- | ||
| style="width: | | style="width: 25%;" | [[File:Deathbound.png|300px|frameless]] '''Death Bound''' | ||
| style="width: 25%;" | '''Max Level 10''' | |||
| style="width: 25%;" | '''Active''' | |||
| style="width: 25%;" | '''Physical Melee''' | |||
|} | |} | ||
|- | |- | ||
| style="width: 100%;" | - | | style="width: 100%;" | - | ||
|} | |} | ||
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|- | |- | ||
| style="width: | | style="width: 25%;" | [[File:Sonicwave.png|300px|frameless]] '''Sonic Wave''' | ||
| style="width: 25%;" | '''Max Level 10''' | |||
| style="width: 25%;" | '''Active''' | |||
| style="width: 25%;" | '''Physical Ranged Critical''' | |||
|} | |} | ||
|- | |- | ||
| style="width: 100%;" | - | | style="width: 100%;" | - | ||
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{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 83px; background-color: rgb(248, 202, 198);" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 83px; background-color: rgb(248, 202, 198);" | ||
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|- | |- | ||
| style="width: | | style="width: 25%;" | [[File:Windcutter.png|300px|frameless]] '''Wind Cutter''' | ||
| style="width: 25%;" | '''Max Level 5''' | |||
| style="width: 25%;" | '''Active''' | |||
| style="width: 25%;" | '''Physical Ranged''' | |||
|} | |} | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 100%; height: 23px;" | - | | style="width: 100%; height: 23px;" | - | ||
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|- | |- | ||
| style="width: | | style="width: 25%;" | [[File:Ignitionbreak.png|300px|frameless]] '''Ignition Break''' | ||
| style="width: 25%;" | '''Max Level 5''' | |||
| style="width: 25%;" | '''Active''' | |||
| style="width: 25%;" | '''Physical Ranged Critical''' | |||
|} | |} | ||
|- | |- | ||
| style="width: 100%;" | - | | style="width: 100%;" | - | ||
|} | |} | ||
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|- | |- | ||
| style="width: | | style="width: 25%;" | [[File:Phantomthrust.png|300px|frameless]] '''Phantom Thrust''' | ||
| style="width: 25%;" | '''Max Level 5''' | |||
| style="width: 25%;" | '''Active''' | |||
| style="width: 25%;" | '''Physical Ranged''' | |||
|} | |} | ||
|- | |- | ||
| style="width: 100%;" | - | | style="width: 100%;" | - | ||
|} | |} | ||
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|- | |- | ||
| style="width: 100%;" | | | style="width: 100%;" | | ||
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|- | |- | ||
| style="width: | | style="width: 25%;" | [[File:Hundredspears.png|300px|frameless]] '''Hundred Spear''' | ||
| style="width: 25%;" | '''Max Level 10''' | |||
| style="width: 25%;" | '''Active''' | |||
| style="width: 25%;" | '''Physical Ranged''' | |||
|} | |} | ||
|- | |- | ||
| style="width: 100%;" | - | | style="width: 100%;" | - | ||
|} | |} | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; background-color: rgb(251, 238, 184);" | {| class="wikitable" style="border-collapse: collapse; width: 100%; background-color: rgb(251, 238, 184);" | ||
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|- | |- | ||
| style="width: | | style="width: 25%;" | [[File:Dragontraining.png|300px|frameless]] '''Dragon Training''' | ||
| style="width: 25%;" | '''Max Level 5''' | |||
| style="width: 50%;" | '''Passive''' | |||
|} | |} | ||
|- | |- | ||
| style="width: 100%;" | - | | style="width: 100%;" | - | ||
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{| class="wikitable" style="border-collapse: collapse; width: 100%; background-color: rgb(236, 202, 250);" | {| class="wikitable" style="border-collapse: collapse; width: 100%; background-color: rgb(236, 202, 250);" | ||
|- | |- | ||
| style="width: 100%;" | | | style="width: 100%;" | | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%;" | {| class="wikitable" style="border-collapse: collapse; width: 100%;" | ||
|- | |- | ||
| style="width: | | style="width: 25%;" | [[File:Dragonhowling.png|300px|frameless]] '''Dragon Howling''' | ||
| style="width: 25%;" | '''Max Level 5''' | |||
| style="width: 25%;" | '''Active''' | |||
| style="width: 25%;" | '''Debuff''' | |||
|} | |} | ||
|- | |- | ||
| style="width: 100%;" | - | | style="width: 100%;" | - | ||
|} | |} | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; background-color: rgb(248, 202, 198);" | {| class="wikitable" style="border-collapse: collapse; width: 100%; background-color: rgb(248, 202, 198);" | ||
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| style="width: 100%;" | | | style="width: 100%;" | | ||
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|- | |- | ||
| style="width: | | style="width: 25%;" | [[File:Dragonsbreath.png|300px|frameless]] '''Dragon Breath''' | ||
| style="width: 25%;" | '''Max Level 10''' | |||
| style="width: 25%;" | '''Active''' | |||
| style="width: 25%;" | '''Physical Ranged''' | |||
|} | |} | ||
|- | |- | ||
| style="width: 100%;" | - | | style="width: 100%;" | - | ||
|} | |} | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; background-color: rgb(248, 202, 198);" | {| class="wikitable" style="border-collapse: collapse; width: 100%; background-color: rgb(248, 202, 198);" | ||
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| style="width: 100%;" | | | style="width: 100%;" | | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%;" | {| class="wikitable" style="border-collapse: collapse; width: 100%;" | ||
|- | |- | ||
| style="width: | | style="width: 25%;" | [[File:Dragonsbreathwater.png|300px|frameless]] '''Dragon Breath - Water''' | ||
| style="width: 25%;" | '''Max Level 10''' | |||
| style="width: 25%;" | '''Active''' | |||
| style="width: 25%;" | '''Physical Ranged''' | |||
|} | |} | ||
|- | |- | ||
| style="width: 100%;" | - | | style="width: 100%;" | - | ||
|} | |} | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; background-color: rgb(194, 224, 244);" | {| class="wikitable" style="border-collapse: collapse; width: 100%; background-color: rgb(194, 224, 244);" | ||
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|- | |- | ||
| style="width: | | style="width: 25%;" | [[File:Fullthrottle.png|300px|frameless]] '''Full Throttle''' | ||
| style="width: 25%;" | '''Max Level 5''' | |||
| style="width: 25%;" | '''Active''' | |||
| style="width: 25%;" | '''Supportive Self''' | |||
|} | |} | ||
|- | |- | ||
| style="width: 100%;" | - | | style="width: 100%;" | - | ||
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|- style="height: 10px;" | |- style="height: 10px;" | ||
| style="width: 100%; height: 10px;" | | | style="width: 100%; height: 10px;" | | ||
{| class="wikitable" style="font-size: 14.4px; width: 100%; height: 20px;" | {| class="wikitable" style="font-size: 14.4px; width: 100%; height: 20px;" | ||
|- style="height: 20px;" | |- style="height: 20px;" | ||
| style="width: 25%; height: 20px;" | [[File:5201.png|300px|frameless|Servant Weapon]] '''Servant Weapon''' | | style="width: 25%; height: 20px;" | [[File:5201.png|300px|frameless|Servant Weapon]] '''Servant Weapon''' | ||
| style="width: 25%; height: 20px;" | '''Max Level 5''' | | style="width: 25%; height: 20px;" | '''Max Level 5''' | ||
| Line 661: | Line 924: | ||
[[image:400975.png|24px]] [https://www.midgardtales.com/item/view/?id=400975 Frontier Crown (Dragon Knight) [1]] [[image:600071.png|24px]] [https://www.midgardtales.com/item/view/?id=600071 Frontier Dragon Sword [3]] | [[image:400975.png|24px]] [https://www.midgardtales.com/item/view/?id=400975 Frontier Crown (Dragon Knight) [1]] [[image:600071.png|24px]] [https://www.midgardtales.com/item/view/?id=600071 Frontier Dragon Sword [3]] | ||
| style="width: 50%; text-align: center;" | | | style="width: 50%; text-align: center;" | | ||
[[image:600016.png|24px]] [https://www.midgardtales.com/item/view/?id=600016 Thanatos Great Sword-AD [2]] + [[image:311367.png|24px]] [https://www.midgardtales.com/item/view/?id=311367 Earth Magic (Warrior) Lv. 1] - Lv.3 | [[image:600016.png|24px]] [https://www.midgardtales.com/item/view/?id=600016 Thanatos Great Sword-AD [2]] + [[image:311367.png|24px]] [https://www.midgardtales.com/item/view/?id=311367 Earth Magic (Warrior) Lv. 1] - Lv.3 | ||
| Line 817: | Line 1,078: | ||
| style="width: 25%; text-align: center;" | [[File:Hackslasher.gif|400px|link=Dragon_Knight#Hack_and_Slasher|alt=4th Job Dragon Knight Skill Hack and Slasher|frameless|Hack and Slasher Skill]] | | style="width: 25%; text-align: center;" | [[File:Hackslasher.gif|400px|link=Dragon_Knight#Hack_and_Slasher|alt=4th Job Dragon Knight Skill Hack and Slasher|frameless|Hack and Slasher Skill]] | ||
| style="width: 25%;" | | | style="width: 25%;" | | ||
*Target: 1 Character<br> | *Target: 1 Character<br> | ||
*Range: 2 Cells (spear 7 cells) | *Range: 2 Cells (spear 7 cells) | ||
| Line 879: | Line 1,139: | ||
| style="width: 25%; text-align: center; height: 23px;" | [[File:Stormslash.gif|400px|link=Dragon_Knight#Storm_Slash|alt=4th Job Dragon Knight Skill Storm Slash|frameless|Storm Slash Skill]] | | style="width: 25%; text-align: center; height: 23px;" | [[File:Stormslash.gif|400px|link=Dragon_Knight#Storm_Slash|alt=4th Job Dragon Knight Skill Storm Slash|frameless|Storm Slash Skill]] | ||
| style="width: 25%; height: 23px;" | | | style="width: 25%; height: 23px;" | | ||
*Target: 1 Character<br> | *Target: 1 Character<br> | ||
*Range: 2 Cells | *Range: 2 Cells | ||
| Line 946: | Line 1,205: | ||
| style="width: 25%; text-align: center; height: 294px;" | [[File:Chargingpierce.gif|400px|link=Dragon_Knight#Charging_Pierce|alt=4th Job Dragon Knight Skill Charging Pierce|frameless|Charging Pierce Skill]] | | style="width: 25%; text-align: center; height: 294px;" | [[File:Chargingpierce.gif|400px|link=Dragon_Knight#Charging_Pierce|alt=4th Job Dragon Knight Skill Charging Pierce|frameless|Charging Pierce Skill]] | ||
| style="width: 25%; height: 294px;" | | | style="width: 25%; height: 294px;" | | ||
*Target: Caster<br> | *Target: Caster<br> | ||
*Costs: 70 SP | *Costs: 70 SP | ||
| Line 970: | Line 1,228: | ||
| style="width: 25%; text-align: center;" | [[File:Madnesscrusher.gif|400px|link=Dragon_Knight#Madness_Crusher|alt=4th Job Dragon Knight Skill Madness Crusher|frameless|Madness Crusher Skill]] | | style="width: 25%; text-align: center;" | [[File:Madnesscrusher.gif|400px|link=Dragon_Knight#Madness_Crusher|alt=4th Job Dragon Knight Skill Madness Crusher|frameless|Madness Crusher Skill]] | ||
| style="width: 25%;" | | | style="width: 25%;" | | ||
*Target: 1 Character | *Target: 1 Character | ||
*Range: 7 Cells<br> | *Range: 7 Cells<br> | ||
| Line 1,030: | Line 1,287: | ||
| style="width: 25%; text-align: center; height: 304px;" | [[image:img1741948816871.gif|400px|link=Dragon_Knight#Dragonic_Pierce|frameless|Dragonic Pierece]] | | style="width: 25%; text-align: center; height: 304px;" | [[image:img1741948816871.gif|400px|link=Dragon_Knight#Dragonic_Pierce|frameless|Dragonic Pierece]] | ||
| style="width: 25%; height: 304px;" | | | style="width: 25%; height: 304px;" | | ||
*Target: 1 Character | *Target: 1 Character | ||
*Range: 7 Cells | *Range: 7 Cells | ||
| Line 1,092: | Line 1,348: | ||
| style="width: 25%; text-align: center;" | [[File:Vigor.gif|400px|link=Dragon_Knight#Vigor|alt=4th Job Dragon Knight Skill Vigor|frameless|Vigor Skill]] | | style="width: 25%; text-align: center;" | [[File:Vigor.gif|400px|link=Dragon_Knight#Vigor|alt=4th Job Dragon Knight Skill Vigor|frameless|Vigor Skill]] | ||
| style="width: 25%;" | | | style="width: 25%;" | | ||
*Target: Caster | *Target: Caster | ||
*Costs: 100 SP, 125 AP<br> | *Costs: 100 SP, 125 AP<br> | ||
| Line 1,131: | Line 1,386: | ||
| style="width: 25%; text-align: center; height: 23px;" | [[File:Dragonicbreath.gif|400px|link=Dragon_Knight#Dragonic_Breath|alt=4th Job Dragon Knight Skill Dragonic Breath|frameless|Dragonic Breath Skill]] | | style="width: 25%; text-align: center; height: 23px;" | [[File:Dragonicbreath.gif|400px|link=Dragon_Knight#Dragonic_Breath|alt=4th Job Dragon Knight Skill Dragonic Breath|frameless|Dragonic Breath Skill]] | ||
| style="width: 25%; height: 23px;" | | | style="width: 25%; height: 23px;" | | ||
*Target: 1 Character | *Target: 1 Character | ||
*Range 9 Cells<br> | *Range 9 Cells<br> | ||
| Line 1,203: | Line 1,457: | ||
| style="width: 25%; height: 23px; text-align: center;" | [[File:Dragonicaura.gif|400px|link=Dragon_Knight#Dragonic_Aura|alt=4th Job Dragon Knight Skill Dragonic Aura|frameless|Dragonic Aura Skill]] | | style="width: 25%; height: 23px; text-align: center;" | [[File:Dragonicaura.gif|400px|link=Dragon_Knight#Dragonic_Aura|alt=4th Job Dragon Knight Skill Dragonic Aura|frameless|Dragonic Aura Skill]] | ||
| style="width: 25%;" | | | style="width: 25%;" | | ||
*Target: 1 Character | *Target: 1 Character | ||
*Range: 7 Cells | *Range: 7 Cells | ||
Latest revision as of 03:35, 12 May 2026
Intro
| Novice | Swordman
(1st Job) |
Knight
(2nd Job) |
Lord Knight
(2nd Job Transcedent) |
Rune Knight
(3rd Job) |
Dragon Knight
(4th Job) |
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Description |
Max Level HP/SP | Stats Bonus when Max Job Level |
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A Dragon Knight is a physical damage dealer who fights equally well at range or up close. With a Two-Handed Spear, they strike from a distance. With a Two-Handed Sword, they stand face-to-face with foes. Floating weapon auras orbit around them, waiting to be consumed for devastating strikes. Dragon riders breathe fire that ignores all defense. But power demands attention, keep Charging Pierce, Vigor, and Dragonic Aura active or deal no damage at all. Pick this job if you enjoy buff management. Avoid it if you prefer simple click-and-kill.
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Str+6, Agi+8, Vit+7, Int+8, Dex+8, Luk+6 Pow+10, Sta+6, Wis+3, Spl+5, Con+6, Ctr+8 |
1st Job Skills
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Related NPC
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Rune Merchant Inside Department Store. |
You can also buy any Rune with zeny. |
Rune Mastery Crafting Details
| Product | Rune Description | Material required |
| Embraces the refreshing energy of the rune stone, it eliminates most abnormalities and debuffs, becomes immune to any status effects. Recovers 25% HP. [Following abnormal status] Stun / Sleep / Curse / Stone / Poison / Petrification / Silence / Bleeding / Confusion / Deep Sleep / Burning / Freezing / Frozen - Guillotine Cross Poisons - Marsh of Abyss - Howling of Mandragora |
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| Using a rune stone to extract the maximum power of his weapon, it dramatically increases one time attack power of melee physical attack. 20% chance that equipped weapon will be destroyed after the skill is activated. Effect is disabled if player doesn't attack for 30 sec, or equipment is changed or unequipped. |
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| Using the power of Run Stone, summons 2-4 magical shields that defend against any damage. The shield's defenses are the same as the caster, each with a HP of 1000. When receving more damage than HP that shield has, the number of shields will be reduced, but the damage that exceeds HP will be ignored. |
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| By activating the body's natural recovery capability to the limit, the effect is amplified 1.5 times when HP recovery skill or item is used on a caster. Additionally, reduce incoming melee physical reflection damage by 50%. |
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| Raisese combat consciousness using a rune stone, temporarily increases caster's attack. ATK increases as Rune Mastery level increases. Additionally, attack speed increases. |
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| Pulls out the rune stone's mana and uses it to restore the SP. Recovers 60 SP per 10 sec. |
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| It borrows the power of ancient giants through the rune stone, and increases power of the caster. Increases 30 STR, adds 30% chance to deal 2.5 damage when normal melee physical attacks. When caster is a Rune Knight, increases physical damage that is based on ATK by 250%(Siege mode or PVP area by 125%). (Rhydo Runestone : Cannot be applied to Crush Strike.) |
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| Deals strong damage to all enemies around (7 x 7 cell) the caster. Damage increases as Rune Mastery level, STR, and BaseLv increases. Critical damage applies based on caster's critical hit rate. Casting cannot be canceled by damage received. |
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| By projecting the magical power of rune stone onto his own skin, he turns his HP into a hard, stone-shelled skin at some cost. During duration, increases physical and magical armor, adds a chance to destory enemy's weapon who deals melee physical damage to a player. Effect disappears when duration is over, or stone-shelled skin HP becomes 0. In the case of monsters, the attack power of the monster decreases. However, this effect does not work for boss monsters. |
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| Rune stone's magic amplifies power. When melee physical attack, adds 15% chance to autocast Storm Blast, increase physical and critical damage to all size monsters by 30%. Increases MHP and MSP by 30%, increase melee and range physical damage by 30%. Cooltime : 5 sec |
3x |
















