Troubadour Trouvere: Difference between revisions

From Midgard Tales Wiki

 
(6 intermediate revisions by the same user not shown)
Line 50: Line 50:
*Costs: 52 SP
*Costs: 52 SP
*CastTime(ms): 1000
*CastTime(ms): 1000
*AfterCastActDelay(ms): 350
*Cooldown(ms): 200
*Cooldown(ms): 350
*FixedCastTime(ms): 1000<br>
*FixedCastTime(ms): 1000<br>
| style="width: 12.5%; height: 23px; text-align: center;" |
| style="width: 12.5%; height: 23px; text-align: center;" |
Line 210: Line 209:
*AP Recovery: 2
*AP Recovery: 2
*Costs: 94 SP
*Costs: 94 SP
*AfterCastActDelay(ms): 500
*AfterCastActDelay(ms): 300
*Cooldown(ms): 400
*Cooldown(ms): 300
| style="width: 12.5%; height: 23px; text-align: center;" |
| style="width: 12.5%; height: 23px; text-align: center;" |
[[File:Metallicfury.gif|300px|alt=Metallic Fury Skill Animation|frameless|Metallic Fury]]
[[File:Metallicfury.gif|300px|alt=Metallic Fury Skill Animation|frameless|Metallic Fury]]
Line 223: Line 222:
| style="width: 12.5%; height: 23px;" |
| style="width: 12.5%; height: 23px;" |
MATK% = -100 + 3850 x Skill Level.
MATK% = -100 + 3850 x Skill Level.
MATK% = + 5 x SPL.


MATK% = x Base Level / 100.
MATK% = x Base Level / 100.
Line 530: Line 531:
*CastTime(ms): 2000
*CastTime(ms): 2000
*AfterCastActDelay(ms): 500
*AfterCastActDelay(ms): 500
*Cooldown(ms): 10000
*Cooldown(ms): 5000
*FixedCastTime(ms): 1000
*FixedCastTime(ms): 1000
*Can be dispelled
*Can be dispelled
Line 536: Line 537:
[[File:Serenadeofjawaii.gif|300px|alt=Serenade of Jawaii Skill Animation|frameless|Serenade of Jawaii]]
[[File:Serenadeofjawaii.gif|300px|alt=Serenade of Jawaii Skill Animation|frameless|Serenade of Jawaii]]
| style="width: 25%; height: 23px;" |
| style="width: 25%; height: 23px;" |
Increases S.MATK and Movement Speed of the caster and party members in the skill's range for 180 seconds.<br>Increases effectiveness when there is another performer, which is the same party, on the caster's screen.<br>Requires a Musical Instrument or Whip.<br>Consumes 1 Neck Protection Candy.<br>
Increases S.MATK and Movement Speed of the caster and party members in the skill's range for 90 seconds.<br>Increases effectiveness when there is another performer, which is the same party, on the caster's screen.<br>Requires a Musical Instrument or Whip.<br>Consumes 1 Neck Protection Candy.<br>
#S.MATK +3/AoE: 15x15 cells
#S.MATK +3/AoE: 15x15 cells
#S.MATK +6/AoE: 15x15 cells
#S.MATK +6/AoE: 15x15 cells
Line 562: Line 563:
*CastTime(ms): 2000
*CastTime(ms): 2000
*AfterCastActDelay(ms): 500
*AfterCastActDelay(ms): 500
*Cooldown(ms): 10000
*Cooldown(ms): 5000
*FixedCastTime(ms): 1000
*FixedCastTime(ms): 1000
*Can be dispelled
*Can be dispelled
Line 568: Line 569:
[[File:Musicalinterlude.gif|300px|alt=Musical Interlude Skill Animation|frameless|Musical Interlude]]
[[File:Musicalinterlude.gif|300px|alt=Musical Interlude Skill Animation|frameless|Musical Interlude]]
| style="width: 25%; height: 23px;" |
| style="width: 25%; height: 23px;" |
Increases RES of the caster and party members in the skill's range for 180 seconds.<br>Increases effectiveness when there is another performer, which is the same party, on the caster's screen.<br>Requires a Musical Instrument or Whip.<br>Consumes 1 Neck Protection Candy.<br>
Increases RES and MRES of the caster and party members in the skill's range for 90 seconds.<br>Increases effectiveness when there is another performer, which is the same party, on the caster's screen.<br>Requires a Musical Instrument or Whip.<br>Consumes 1 Neck Protection Candy.<br>
#Res +10/AoE: 15x15 cells
#Res/Mres +20/AoE: 15x15 cells
#Res +15/AoE: 15x15 cells
#Res/Mres +30/AoE: 15x15 cells
#Res +20/AoE: 17x17 cells
#Res/Mres +40/AoE: 17x17 cells
#Res +25/AoE: 21x21 cells
#Res/Mres +50/AoE: 21x21 cells
#Res +30/AoE: 23x23 cells
#Res/Mres +60/AoE: 23x23 cells
| style="width: 12.5%; height: 23px; text-align: center;" |
| style="width: 12.5%; height: 23px; text-align: center;" |
N/A
N/A
Line 594: Line 595:
*CastTime(ms): 2000
*CastTime(ms): 2000
*AfterCastActDelay(ms): 500
*AfterCastActDelay(ms): 500
*Cooldown(ms): 10000
*Cooldown(ms): 5000
*FixedCastTime(ms): 1000
*FixedCastTime(ms): 1000
*Can be dispelled
*Can be dispelled
Line 600: Line 601:
[[File:Marchofprontera.gif|300px|alt=March of Prontera Skill Animation|frameless|March of Prontera]]
[[File:Marchofprontera.gif|300px|alt=March of Prontera Skill Animation|frameless|March of Prontera]]
| style="width: 25%; height: 23px;" |
| style="width: 25%; height: 23px;" |
Increases P.ATK and Movement Speed of the caster and party members in the skill's range for 180 seconds.<br>Increases effectiveness when there is another performer, which is the same party, on the caster's screen.<br>Requires a Musical Instrument or Whip.<br>Consumes 1 Neck Protection Candy.<br>
Increases P.ATK and Movement Speed of the caster and party members in the skill's range for 90 seconds.<br>Increases effectiveness when there is another performer, which is the same party, on the caster's screen.<br>Requires a Musical Instrument or Whip.<br>Consumes 1 Neck Protection Candy.<br>
#P.ATK +3/AoE: 15x15 cells
#P.ATK +3/AoE: 15x15 cells
#P.ATK +6/AoE: 15x15 cells
#P.ATK +6/AoE: 15x15 cells

Latest revision as of 17:35, 11 August 2024

Table of content

Overview

Troubadour / Trouvere


Max Level Max Level HP/SP Stats Bonus when Max Job Level

TroubadourTrouvere

RO, Ragnarok Online.

Troubadour, the advanced class for Maestro, performs a beautiful melody to boost the morale of allies. This is a job that overturns the initiative on the battlefield through song and music.

Trouvere, the advanced class for Wanderer, performs an enticing dance to boost the morale of allies. This is a job that overturns the initiative on the battlefield through song and dance.

  • Base Level: 260
  • Job Level: 55
  • Base Max HP: 34500
  • Base Max SP: 2030

Str+7, Agi+9, Vit+6, Int+10, Dex+8, Luk+3

Pow+6, Sta+7, Wis+4, Spl+6, Con+11, Ctr+4

4th Job Skills

Rhythm ShootingRhythm Shooting

Basic Info Skill Animation Description Formula
  • Max Level 10
  • Active Physical Range
  • Range 9 Cells
  • Hit Count: 3x
  • Element: Weapon
  • AP Recovery: 1 / 1 / 1 / 2 / 2
  • Costs: 52 SP
  • CastTime(ms): 1000
  • Cooldown(ms): 200
  • FixedCastTime(ms): 1000

Rhythm Shooting Skill Animation

Fires an arrow at the target inflicting 3 ranged physical attacks.
If the target is marked with the Sound Brand effect, it will inflict more damage.
(This skill does not remove Sound Brand.)
Damage additionally increases according to the caster's Base Level.
When Stage Manner is learned, CON will also affect the additional damage.
Requires a Musical Instrument, Bow or Whip.
Consumes 1 Arrow.

  1. ATK 1500%/1900%(Sound Brand) per Hit
  2. ATK 2450%/2950%(Sound Brand) per Hit
  3. ATK 3400%/4000%(Sound Brand) per Hit
  4. ATK 4350%/5050%(Sound Brand) per Hit
  5. ATK 5300%/6100%(Sound Brand) per Hit

ATK% = -100 + 550 + 950 x Skill Level.

ATK% = + 5 x CON.

ATK% = x Base Level / 100.

ATK% if Sound Brand = + 300 + 100 x Skill Level + 2 x CON.

ATK% if Mystic Symphony = skill damage x 2, if Fish or Demihuman skill damage x 50 / 100.

Item Boosts Equipment Combo Boosts

570016.pngThanos Violin-AD [2]

570028.pngPrecision Lute [2]

570037.pngLight Power Harp [2]

580016.pngThanatos Whip-AD [2]

580028.pngPrecision Whip [2]

580038.pngLight Power Spark [2]

700025.pngPoenitentia Vatia [2]

311061.pngRose Shooting Tuning Device

311173.pngIce Magic Orb (Vulcan Shooting)

311310.pngGlacier Magic Orb (Metalic Fury)

312239.pngTroubadour & Trouber Soul (Rhythm Shooting)

490172.pngHeroic Token (Troubadour / Trouvere) [1] + 700049.pngNarcissus Bow-LT [2]

400229.pngHelm of Faith II (Minstrel & Wanderer) [1] + 580019.pngVivatus Fides Chain Rope [2]

400229.pngHelm of Faith II (Minstrel & Wanderer) [1] + 570019.pngVivatus Fides Violin [2]

311370.pngEarth Magic (Sniper) Lv. 1 - Lv. 3 + 570016.pngThanos Violin-AD [2]

311370.pngEarth Magic (Sniper) Lv. 1 - Lv. 3 + 580016.pngThanatos Whip-AD [2]

400385.pngCrown of Good and Evil (Trouvere & Troubadour) [1] + 312014.pngGood Spell + 570037.pngLight Power Harp [2]

400385.pngCrown of Good and Evil (Trouvere & Troubadour) [1] + 312014.pngGood Spell + 580038.pngLight Power Spark [2]

400385.pngCrown of Good and Evil (Trouvere & Troubadour) [1] + 570037.pngLight Power Harp [2]

400385.pngCrown of Good and Evil (Trouvere & Troubadour) [1] + 580038.pngLight Power Spark [2]

312687.pngGood Vigor (Troubadour & Trouvere) + 312014.pngGood Spell

312693.pngTroubadour & Trouvere Stone (Lower II) + 311007.pngWander Mins Stone (Lower)

570063.pngDimensions Musical Harp [2] + 400540.pngDimensions Crown (Troubadour & Trouvere) [1]

580062.pngDimensions Musical Rope [2] + 400540.pngDimensions Crown (Troubadour & Trouvere) [1]

Sound BlendSound Blend

Basic Info Skill Animation Description Formula
  • Max Level 5
  • Active Magical
  • Single Other Target
  • Range 9 Cells
  • Element: Weapon/Arrow
  • AP Recovery: 1 / 1 / 1 / 2 / 2
  • Costs: 80 SP
  • CastTime(ms): 2000 / 1750 / 1500 / 1250 / 1000
  • Cooldown(ms): 1000
  • FixedCastTime(ms): 1000 / 750 / 500 / 250 / 0

Sound Blend Skill Animation

Inflicts magical damage and Sound Brand status to the target.
The Sound Brand duration depends on the skill level and inflicts damage before it explodes, the element depends on the equipped Arrow. Targets marked with Sound Brand will recieve more damage from Reverberation, Metallic Fury, Rose Blossom and Rythm Shooting.
Damage additionally increases according to the caster's Base Level and SPL.
Requires a Musical Instrument or Whip.

  1. MATK 120%,Sound Brand Duration: 10 seconds
  2. MATK 240%,Sound Brand Duration: 10 seconds
  3. MATK 360%,Sound Brand Duration: 15 seconds
  4. MATK 480%,Sound Brand Duration: 15 seconds
  5. MATK 600%,Sound Brand Duration: 20 seconds

MATK% = -100 + 120 x Skill Level.

MATK% = + 5 x SPL.

MATK% = x Base Level / 100.

MATK% if Mystic Symphony = + Skill Damage x 100 / 100.


Gives Sound Brand debuff, can be dispelled.

Item Boosts Equipment Combo Boosts

570036.pngCrime Violin [2]

580037.pngCrime Whip [2]

400385.pngCrown of Good and Evil (Trouvere & Troubadour) [1] + 312021.pngEvil Spell + 580037.pngCrime Whip [2]

400385.pngCrown of Good and Evil (Trouvere & Troubadour) [1] + 312021.pngEvil Spell + 570036.pngCrime Violin [2]

400385.pngCrown of Good and Evil (Trouvere & Troubadour) [1] + 570036.pngCrime Violin [2]

400385.pngCrown of Good and Evil (Trouvere & Troubadour) [1] + 580037.pngCrime Whip [2]

312688.pngEvil Vigor (Troubadour & Trouvere) + 312021.pngEvil Spell

570063.pngDimensions Musical Harp [2] + 400540.pngDimensions Crown (Troubadour & Trouvere) [1]

580062.pngDimensions Musical Rope [2] + 400540.pngDimensions Crown (Troubadour & Trouvere) [1]

Metallic FuryMetallic Fury

Basic Info Skill Animation Description Formula
  • Max Level 5
  • Active Magical
  • Single Other Target
  • Range 9 Cells
  • Element: Weapon/Arrow
  • AP Recovery: 2
  • Costs: 94 SP
  • AfterCastActDelay(ms): 300
  • Cooldown(ms): 300

Metallic Fury Skill Animation

Fires an amplified arrow at the target, causing magical damage to surrounding targets.
Inflicts more damage when targets are marked with the Sound Brand status.
(This skill does not remove Sound Brand.)
The element depends on the equipped Arrow.
Damage additionally increases according to the caster's Base Level, SPL and Stage Manner skill level.
Requires a Musical Instrument or Whip.
Consumes 1 Arrow.

  1. MATK 3850%/4650%(Sound Brand),AoE: 5x5 cells
  2. MATK 7700%/9300%(Sound Brand),AoE: 5x5 cells
  3. MATK 11550%/13950%(Sound Brand),AoE: 5x5 cells
  4. MATK 15400%/18600%(Sound Brand),AoE: 7x7 cells
  5. MATK 19250%/23250%(Sound Brand),AoE: 9x9 cells

MATK% = -100 + 3850 x Skill Level.

MATK% = + 5 x SPL.

MATK% = x Base Level / 100.

MATK% if Sound Brand = + 800 x Skill Level + 2 x Stage Manner Skill Level x SPL.

Item Boosts Equipment Combo Boosts

400540.pngDimensions Crown (Troubadour & Trouvere) [1]

570013.pngPoenitentia Chorda [2]

570036.pngCrime Violin [2]

570045.pngMuqaddas Saz [2]

570062.pngDimensions Musical Violin [2]

580013.pngPoenitentia Flagellum [2]

580037.pngCrime Whip [2]

580046.pngMuqaddas Syaraq [2]

580061.pngDimensions Musical Ribbon [2]

311171.pngIce Magic Orb (Sound Metal)

311309.pngGlacier Magic Orb (Crescive Bolt)

312240.pngTroubadour & Trouber Soul (Metallic Fury)

490172.pngHeroic Token (Troubadour / Trouvere) [1] + 570027.pngTrumpet Shell-LT [2]

490172.pngHeroic Token (Troubadour / Trouvere) [1] + 580027.pngBarbed Wire Whip-LT [2]

400228.pngHelm of Faith (Minstrel & Wanderer) [1] + 570020.pngVivatus Fides Harp [2]

400228.pngHelm of Faith (Minstrel & Wanderer) [1] + 580020.pngVivatus Fides Ribbon [2]

400385.pngCrown of Good and Evil (Trouvere & Troubadour) [1] + 312021.pngEvil Spell + 570036.pngCrime Violin [2]

400385.pngCrown of Good and Evil (Trouvere & Troubadour) [1] + 312021.pngEvil Spell + 580037.pngCrime Whip [2]

312688.pngEvil Vigor (Troubadour & Trouvere) + 312021.pngEvil Spell

580061.pngDimensions Musical Ribbon [2] + 400540.pngDimensions Crown (Troubadour & Trouvere) [1]

570062.pngDimensions Musical Violin [2] + 400540.pngDimensions Crown (Troubadour & Trouvere) [1]


Rose BlossomRose Blossom

Basic Info Skill Animation Description Formula
  • Max Level 5
  • Active Physical Range
  • Single Other Target
  • Range 9 Cells
  • Hit Count: Visual 2x
  • Element: Weapon/Arrow
  • AP Recovery: 3
  • Costs: 94 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 700
  • FixedCastTime(ms): 1000

Rose Blossom Skill Animation

Attaches a flower seed on an arrow and shoots it to a target inflicting powerfull ranged physical damage. The flower booms after a while, inflicting additional ranged physical damage to the target and surrounding enemies. 
Damage additionally increases according to the caster's Base Level.
When Stage Manner is learned, CON will also affect the additional damage.
If the target is marked with the Sound Brand effect, it will inflict more damage.
(This skill does not remove Sound Brand.)
Requires a Musical Instrument, Bow or Whip.
Consumes 1 Arrow.

  1. ATK 2200%/3050% (AoE),AoE: 5x5 cells
  2. ATK 4200%/5850% (AoE),AoE: 5x5 cells
  3. ATK 6200%/8650% (AoE),AoE: 7x7 cells
  4. ATK 8200%/11450% (AoE),AoE: 7x7 cells
  5. ATK 10200%/14250% (AoE),AoE: 9x9 cells

ATK% = -100 + 200 + 2000 x Skill Level.

ATK% if Stage Manner skill = + 3 x CON.

ATK% if Sound Brand = + 200 x Skill Level.

ATK% = x Base Level / 100.

ATK% if Mystic Symphony = skill damage x 2, if Fish or Demihuman skill damage x 50 / 100.


Gives Rose Blossom status, can be dispelled.

Item Boosts Equipment Combo Boosts

400540.pngDimensions Crown (Troubadour & Trouvere) [1]

570012.pngScrap Lute [2]

570028.pngPrecision Lute [2]

570033.pngFlush Safety Lute [2]

570037.pngLight Power Harp [2]

570063.pngDimensions Musical Harp [2]

580012.pngScrap Whip [2]

580028.pngPrecision Whip [2]

580034.pngFlush Safety Whip [2]

580038.pngLight Power Spark [2]

580062.pngDimensions Musical Rope [2]

311061.pngRose Shooting Tuning Device

311172.pngIce Magic Orb (Rainstorm)

311312.pngGlacier Magic Orb (Rose Blossom)

312238.pngTroubadour & Trouber Soul (Rose Blossom)

400385.pngCrown of Good and Evil (Trouvere & Troubadour) [1] + 312014.pngGood Spell + 570037.pngLight Power Harp [2]

 400385.pngCrown of Good and Evil (Trouvere & Troubadour) [1] + 312014.pngGood Spell + 580038.pngLight Power Spark [2]

400385.pngCrown of Good and Evil (Trouvere & Troubadour) [1] + 570037.pngLight Power Harp [2]

400385.pngCrown of Good and Evil (Trouvere & Troubadour) [1] + 580038.pngLight Power Spark [2]

312687.pngGood Vigor (Troubadour & Trouvere) + 312014.pngGood Spell

312693.pngTroubadour & Trouvere Stone (Lower II) + 311006.pngWander Mins Stone (Upper II)

700092.pngDimensions Abyss Bow [2] + 400534.pngDimensions Crown (Abyss Chaser) [1]

Mystic SymphonyMystic Symphony

Basic Info Skill Animation Description Formula
  • Max Level 1
  • Active Supportive
  • Single Self Target
  • Costs: 250 SP, 125 AP
  • CastTime(ms): 2000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 60000
  • FixedCastTime(ms): 1000
  • Can be dispelled

Mystic Symphony Skill Animation

Grants a buff to the caster which increases the damage of Sound Blend, Rythm Shooting and Rose Blossom by 100% for 150 seconds.
Increases physical and magical damage against Fish and Demi-Human race monsters for the skill duration.

  1. Increases damage of Sound Blend, Rythm Shooting and Rose Blossom.

Fish and Demihuman damage = + 60%.

Stage MannerStage Manner

Basic Info Skill Animation Description Formula
  • Max Level 5
  • Passive

N/A

Increases AP recovery when using Troubadour/Trouvere attack skills and increases effectiveness of some song skills.
Increases P.ATK and S.MATK when equipped with a Musical Instrument, Bow or Whip.

  1. P.ATK/S.MATK +3
  2. P.ATK/S.MATK +6
  3. P.ATK/S.MATK +9
  4. P.ATK/S.MATK +12
  5. P.ATK/S.MATK +15

N/A

RetrospectionRetrospection

Basic Info Skill Animation Description Formula
  • Max Level 1
  • Active Supportive
  • Single Self Target
  • Costs: 1 SP

N/A

Recasts the last song used.
Recasted skill consumes 30% less SP gain more AP by 1.5x more than usual.

  1. Recast the last song used.

N/A

Geffenia NoctumeGeffenia Nocturne

Basic Info Skill Animation Description Formula
  • Max Level 5
  • Active Supportive
  • Target Around Self
  • AP Recovery: 20
  • Costs: 280 SP
  • CastTime(ms): 2000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 10000
  • FixedCastTime(ms): 1000
  • Can be dispelled

Geffenia Nocturne Skill Animation

Grants a chance to decrease MRES of normal monsters and enemy players in the skill's range for 30 seconds.
Increases effectiveness when there is another performer, which is the same party, on the caster's screen.
Requires a Musical Instrument or Whip.
Consumes 1 11513.pngProtect Neck Candy.

  1. AoE: 15x15 cells
  2. AoE: 15x15 cells
  3. AoE: 17x17 cells
  4. AoE: 21x21 cells
  5. AoE: 23x23 cells

MRES Reduction = 10 x Skill Level.

If has Partner in Party = 2x effect.

Rhapsody of MineworkerRhapsody of Mineworker

Basic Info Skill Animation Description Formula
  • Max Level 5
  • Active Debuff
  • Target Around Self
  • AP Recovery: 20
  • Costs: 280 SP
  • CastTime(ms): 2000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 10000
  • FixedCastTime(ms): 1000
  • Can be dispelled

Rhapsody of Mineworker Skill Animation

Grants a chance to decrease RES of normal monsters and enemy players in the skill's range for 30 seconds. Increases effectiveness when there is another performer, which is the same party, on the caster's screen.
Requires a Musical Instrument or Whip.
Consumes 1 11513.pngProtect Neck Candy.

  1. AoE: 15x15 cells
  2. AoE: 15x15 cells
  3. AoE: 17x17 cells
  4. AoE: 21x21 cells
  5. AoE: 23x23 cells
RES reduction = 10 x Skill Level.

If has Partner in Party = 2x effect.

Serenade of JawaiiSerenade of Jawaii

Basic Info Skill Animation Description Formula
  • Max Level 5
  • Active Supportive
  • Self and Party
  • AP Recovery: 10
  • Costs: 180 SP
  • CastTime(ms): 2000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 5000
  • FixedCastTime(ms): 1000
  • Can be dispelled

Serenade of Jawaii Skill Animation

Increases S.MATK and Movement Speed of the caster and party members in the skill's range for 90 seconds.
Increases effectiveness when there is another performer, which is the same party, on the caster's screen.
Requires a Musical Instrument or Whip.
Consumes 1 Neck Protection Candy.

  1. S.MATK +3/AoE: 15x15 cells
  2. S.MATK +6/AoE: 15x15 cells
  3. S.MATK +9/AoE: 17x17 cells
  4. S.MATK +12/AoE: 21x21 cells
  5. S.MATK +15/AoE: 23x23 cells

N/A

Musical InterludeMusical Interlude

Basic Info Skill Animation Description Formula
  • Max Level 5
  • Active Supportive
  • Self and Party
  • AP Recovery: 10
  • Costs: 215 SP
  • CastTime(ms): 2000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 5000
  • FixedCastTime(ms): 1000
  • Can be dispelled

Musical Interlude Skill Animation

Increases RES and MRES of the caster and party members in the skill's range for 90 seconds.
Increases effectiveness when there is another performer, which is the same party, on the caster's screen.
Requires a Musical Instrument or Whip.
Consumes 1 Neck Protection Candy.

  1. Res/Mres +20/AoE: 15x15 cells
  2. Res/Mres +30/AoE: 15x15 cells
  3. Res/Mres +40/AoE: 17x17 cells
  4. Res/Mres +50/AoE: 21x21 cells
  5. Res/Mres +60/AoE: 23x23 cells

N/A

March of PronteraMarch of Prontera

Basic Info Skill Animation Description Formula
  • Max Level 5
  • Active Supportive
  • Self and Party
  • AP Recovery: 10
  • Costs: 180 SP
  • CastTime(ms): 2000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 5000
  • FixedCastTime(ms): 1000
  • Can be dispelled

March of Prontera Skill Animation

Increases P.ATK and Movement Speed of the caster and party members in the skill's range for 90 seconds.
Increases effectiveness when there is another performer, which is the same party, on the caster's screen.
Requires a Musical Instrument or Whip.
Consumes 1 Neck Protection Candy.

  1. P.ATK +3/AoE: 15x15 cells
  2. P.ATK +6/AoE: 15x15 cells
  3. P.ATK +9/AoE: 17x17 cells
  4. P.ATK +12/AoE: 21x21 cells
  5. P.ATK +15/AoE: 23x23 cells

N/A

Capriccio of RokiCapriccio of Roki

Basic Info Skill Animation Description Formula
  • Max Level 5
  • Active Debuff
  • Target Around Self
  • AP Recovery: 20
  • Costs: 280 SP
  • CastTime(ms): 2000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 10000
  • FixedCastTime(ms): 1000

Capriccio of Roki Skill Animation

Grants a chance to inflict Unlucky and Confusion status to enemy players in the surrounding area.
Increases effectiveness when there is another performer, which is the same party, on the caster's screen.
This skill can only be used in PvP zones.
Requires a Musical Instrument or Whip.
Consumes 1 Neck Protection Candy.

  1. AoE: 15x15 cells
  2. AoE: 15x15 cells
  3. AoE: 17x17 cells
  4. AoE: 21x21 cells
  5. AoE: 23x23 cells

Chance% for Unlucky = 5 x Skill Level (double with partner)

Chance% for Confusion = 4 x Skill Level

Requiem of NiflheimRequiem of Niflheim

Basic Info Skill Animation Description Formula
  • Max Level 5
  • Active Debuff
  • Target Around Self
  • AP Recovery: 20
  • Costs: 280 SP
  • CastTime(ms): 2000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 10000
  • FixedCastTime(ms): 1000

Requiem Of Nifleheim Skill Animation

Grants a chance to inflict Depression and Curse status to enemy players in the surrounding area.
Increases effectiveness when there is another performer, which is the same party, on the caster's screen.
This skill can only be used in PvP zones.
Requires a Musical Instrument or Whip.
Consumes 1 Neck Protection Candy.

  1. AoE: 15x15 cells
  2. AoE: 15x15 cells
  3. AoE: 17x17 cells
  4. AoE: 21x21 cells
  5. AoE: 23x23 cells

Chance% for Depression = 5 x Skill Level (double with partner)

Chance% for Curse = 4 x Skill Level

Sonata of KvasirSonata of Kvasir

Basic Info Skill Animation Description Formula
  • Max Level 1
  • Active Supportive
  • Single Self Target
  • Costs: 300 SP, 100 AP
  • CastTime(ms): 2000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 120000
  • FixedCastTime(ms): 1000
  • Can be dispelled

Sonata of Kvasir Skill Animation

Enables the caster to use any Ensemble skill alone for 60 seconds.
Can only be used when in a party.
Requires a Musical Instrument, Bow or Whip.

  1. Ensemble skills can be used alone.

N/A

Related NPC

Arrow Merchant

@go 16

Arrow Merchant

1750.pngArrow, 1770.pngIron Arrow, 1751.pngSilver Arrow, 1752.pngFire Arrow, 1754.pngCrystal Arrow, 1755.pngArrow of Wind, 1756.pngStone Arrow, 1757.pngImmaterial Arrow, 1767.pngArrow of Shadow, 1762.pngRusty Arrow

1758.pngStun Arrow, 1759.pngFrozen Arrow, 1760.pngFlash Arrow, 1761.pngCursed Arrow, 1763.pngPoison Arrow, 1764.pngSharp Arrow, 1765.pngOridecon Arrow, 1768.pngSleep Arrow, 1769.pngMute Arrow, 1772.pngHoly Arrow, 1773.pngElven Arrow, 1774.pngHunting Arrow

Material Dealer

@go 16

Material Dealer 11513.pngProtect Neck Candy, 6144.pngRegrettable Tears

Wallpaper

Troubadour
Troubadour
Trouvere
Trouvere