Night Watch: Difference between revisions
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==== [[File:4th 5406.png|300px|frameless|Only One Bullet]]Only One Bullet ==== | ==== [[File:4th 5406.png|300px|frameless|Only One Bullet]]Only One Bullet ==== | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;" | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info''' | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Skill Animation''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Skill Animation''' | ||
| style="width: 25%; height: 23px; text-align: center;" | '''Description''' | | style="width: 25%; height: 23px; text-align: center;" | '''Description''' | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Formula''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Formula''' | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
*Max Level 5 | *Max Level 5 | ||
*Active Physical Ranged | *Active Physical Ranged | ||
*Single Other Target | *Single Other Target | ||
*Range 9 Cells | *Range 9 Cells + Snake Eye | ||
*Element: Weapon | *Element: Weapon | ||
*AP Recovery: 2 | *AP Recovery: 2 | ||
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[[File:Onlyonebullet.gif|300px|alt=Only One Bullet Skill Animation|frameless|Only One Bullet]] | [[File:Onlyonebullet.gif|300px|alt=Only One Bullet Skill Animation|frameless|Only One Bullet]] | ||
| style="width: 25%; height: 23px;" | | | style="width: 25%; height: 23px;" | | ||
Fires a single shot to the target, inflicting ranged physical damage.<br>If a Pistol is equipped, ignores physical defense of the target.<br>If a Rifle is equipped, inflicts half of the total Critical Damage based on the caster's Critical chance.<br>If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.<br>Damage is additionally increased according on the caster's Base Level and CON.<br>Consumes 1 Bullet.<br>Requires a Rifle or Pistol.<br> | Fires a single shot to the target, inflicting ranged physical damage.<br>If a Pistol is equipped, ignores physical defense of the target.<br>If a Rifle is equipped, inflicts half of the total Critical Damage based on the caster's Critical chance.<br>If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.<br>Damage is additionally increased according on the caster's Base Level and CON. | ||
Additional Range based on Snake Eye.<br>Consumes 1 Bullet.<br>Requires a Rifle or Pistol.<br> | |||
#Rifle: ATK 4200+(Aiming Count x350)%, Pistol: ATK 4600+(Aiming Count x350)% | #Rifle: ATK 4200+(Aiming Count x350)%, Pistol: ATK 4600+(Aiming Count x350)% | ||
#Rifle: ATK 7200+(Aiming Count x700)%, Pistol: ATK 8000+(Aiming Count x700)% | #Rifle: ATK 7200+(Aiming Count x700)%, Pistol: ATK 8000+(Aiming Count x700)% | ||
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PistolATK% += -100 + 1200 +3400 x Skill Level.<p>ATK% += + 5 x CON.</p> | PistolATK% += -100 + 1200 +3400 x Skill Level.<p>ATK% += + 5 x CON.</p> | ||
<p>ATK% += x Base Level / 100.</p> | <p>ATK% += x Base Level / 100.</p> | ||
<p>ATK% if Intensive Aim buff += Count x 350 x Skill Level.</p> | <p>ATK% if Intensive Aim buff += Count x 350 x Skill Level.</p>RifleATK% += -100 + 1200 +3000 x Skill Level.<p>ATK% += + 5 x CON.</p> | ||
RifleATK% += -100 + 1200 +3000 x Skill Level.<p>ATK% += + 5 x CON.</p> | |||
<p>ATK% += x Base Level / 100.</p> | <p>ATK% += x Base Level / 100.</p> | ||
<p>ATK% if Intensive Aim buff += Count x 350 x Skill Level.</p> | <p>ATK% if Intensive Aim buff += Count x 350 x Skill Level.</p> | ||
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==== [[File:4th 5407.png|300px|frameless|Spiral Shooting]]Spiral Shooting ==== | ==== [[File:4th 5407.png|300px|frameless|Spiral Shooting]]Spiral Shooting ==== | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;" | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info''' | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Skill Animation''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Skill Animation''' | ||
| style="width: 25%; height: 23px; text-align: center;" | '''Description''' | | style="width: 25%; height: 23px; text-align: center;" | '''Description''' | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Formula''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Formula''' | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
*Max Level 5 | *Max Level 5 | ||
*Active Physical Ranged | *Active Physical Ranged | ||
*Single Other Target | *Single Other Target | ||
*Range 9 Cells | *Range 9 Cells + Snake Eye | ||
*Element: Weapon | *Element: Weapon | ||
*AP Recovery: 2 | *AP Recovery: 2 | ||
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[[File:Spiralshooting.gif|300px|alt=Spiral Shooting Skill Animation|frameless|Spiral Shooting]] | [[File:Spiralshooting.gif|300px|alt=Spiral Shooting Skill Animation|frameless|Spiral Shooting]] | ||
| style="width: 25%; height: 23px;" | | | style="width: 25%; height: 23px;" | | ||
Fires a bullet with increased rotational power at a target, inflicting ranged physical damage to the target and enemies within it's range.<br>If a Grenade Launcher is equipped, attacks 2 times.<br>If a Rifle is equipped, inflicts half of the total Critical Damage based on the caster's Critical chance.<br>If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.<br>Damage is additionally increased according on the caster's Base Level and CON.<br>Consumes 10 Bullets.<br>Requires a Grenade Launcher or Rifle.<br> | Fires a bullet with increased rotational power at a target, inflicting ranged physical damage to the target and enemies within it's range.<br>If a Grenade Launcher is equipped, attacks 2 times.<br>If a Rifle is equipped, inflicts half of the total Critical Damage based on the caster's Critical chance.<br>If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.<br>Damage is additionally increased according on the caster's Base Level and CON. | ||
Additional Range based on Snake Eye.<br>Consumes 10 Bullets.<br>Requires a Grenade Launcher or Rifle.<br> | |||
#Grenade Launcher: ATK 2900+(Aiming Count x150)% per Hit/AoE: 9x9 cells, Rifle: ATK 4200+(Aiming Count x150)%/AoE: 5x5 cells | #Grenade Launcher: ATK 2900+(Aiming Count x150)% per Hit/AoE: 9x9 cells, Rifle: ATK 4200+(Aiming Count x150)%/AoE: 5x5 cells | ||
#Grenade Launcher: ATK 4600+(Aiming Count x300)% per Hit/AoE: 9x9 cells, Rifle: ATK 7000+(Aiming Count x300)%/AoE: 5x5 cells | #Grenade Launcher: ATK 4600+(Aiming Count x300)% per Hit/AoE: 9x9 cells, Rifle: ATK 7000+(Aiming Count x300)%/AoE: 5x5 cells | ||
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<p>ATK% if Intensive Aim buff += Count x 150 x Skill Level.</p> | <p>ATK% if Intensive Aim buff += Count x 150 x Skill Level.</p> | ||
<p> </p> | <p> </p> | ||
<p>Grenade Launcher</p> | <p>Grenade Launcher</p>ATK% += -100 + 1200 +1700 x Skill Level.<p>ATK% += + 5 x CON.</p> | ||
ATK% += -100 + 1200 +1700 x Skill Level.<p>ATK% += + 5 x CON.</p> | |||
<p>ATK% += x Base Level / 100.</p> | <p>ATK% += x Base Level / 100.</p> | ||
<p>ATK% if Intensive Aim buff += Count x 150 x Skill Level.</p> | <p>ATK% if Intensive Aim buff += Count x 150 x Skill Level.</p> | ||
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==== [[File:4th 5408.png|300px|frameless|Magazine for One]]Magazine for One ==== | ==== [[File:4th 5408.png|300px|frameless|Magazine for One]]Magazine for One ==== | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;" | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info''' | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Skill Animation''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Skill Animation''' | ||
| style="width: 25%; height: 23px; text-align: center;" | '''Description''' | | style="width: 25%; height: 23px; text-align: center;" | '''Description''' | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Formula''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Formula''' | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
*Max Level 5 | *Max Level 5 | ||
*Active Physical Ranged | *Active Physical Ranged | ||
*Single Other Target | *Single Other Target | ||
*Range 9 Cells | *Range 9 Cells + Snake Eye | ||
*Hit Count: 6x | *Hit Count: 6x | ||
*Element: Weapon | *Element: Weapon | ||
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[[File:Magazineforone.gif|300px|alt=Magazine for One Skill Animation|frameless|Magazine for One]] | [[File:Magazineforone.gif|300px|alt=Magazine for One Skill Animation|frameless|Magazine for One]] | ||
| style="width: 25%; height: 23px;" | | | style="width: 25%; height: 23px;" | | ||
Fires multiple bullets at one target, inflicting ranged physical damage to the target.<br>If a Gatling Gun is equipped, attacks 10 times and consumes 10 Bullets.<br>If a Pistol is equipped, attacks 6 times, inflicts half of the total Critical Damage based on the caster's Critical chance and consumes 6 Bullets.<br>If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.<br>Damage is additionally increased according on the caster's Base Level and CON.<br>Requires a Gatling Gun or Pistol.<br> | Fires multiple bullets at one target, inflicting ranged physical damage to the target.<br>If a Gatling Gun is equipped, attacks 10 times and consumes 10 Bullets.<br>If a Pistol is equipped, attacks 6 times, inflicts half of the total Critical Damage based on the caster's Critical chance and consumes 6 Bullets.<br>If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.<br>Damage is additionally increased according on the caster's Base Level and CON. | ||
Additional Range based on Snake Eye.<br>Requires a Gatling Gun or Pistol.<br> | |||
#Gatling Gun: ATK 750+(Aiming Count x100)% per Hit, Pistol: ATK 1100+(Aiming Count x100)% per Hit | #Gatling Gun: ATK 750+(Aiming Count x100)% per Hit, Pistol: ATK 1100+(Aiming Count x100)% per Hit | ||
#Gatling Gun: ATK 1250+(Aiming Count x200)% per Hit, Pistol: ATK 1900+(Aiming Count x200)% per Hit | #Gatling Gun: ATK 1250+(Aiming Count x200)% per Hit, Pistol: ATK 1900+(Aiming Count x200)% per Hit | ||
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<p>ATK% if Intensive Aim buff += Count x 100 x Skill Level.</p> | <p>ATK% if Intensive Aim buff += Count x 100 x Skill Level.</p> | ||
<p> </p> | <p> </p> | ||
<p>Pistol</p> | <p>Pistol</p>ATK% += -100 + 300 + 800 x Skill Level.<p>ATK% += + 5 x CON.</p> | ||
ATK% += -100 + 300 + 800 x Skill Level.<p>ATK% += + 5 x CON.</p> | |||
<p>ATK% += x Base Level / 100.</p> | <p>ATK% += x Base Level / 100.</p> | ||
<p>ATK% if Intensive Aim buff += Count x 100 x Skill Level.</p> | <p>ATK% if Intensive Aim buff += Count x 100 x Skill Level.</p> | ||
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==== [[File:4th 5409.png|300px|frameless|Wild Fire]]Wild Fire ==== | ==== [[File:4th 5409.png|300px|frameless|Wild Fire]]Wild Fire ==== | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;" | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info''' | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Skill Animation''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Skill Animation''' | ||
| style="width: 25%; height: 23px; text-align: center;" | '''Description''' | | style="width: 25%; height: 23px; text-align: center;" | '''Description''' | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Formula''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Formula''' | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
*Max Level 5 | *Max Level 5 | ||
*Active Physical Ranged | *Active Physical Ranged | ||
*Ground | *Ground | ||
*Range 9 Cells | *Range 9 Cells + Snake Eye | ||
*Hit Count: 3x Visual | *Hit Count: 3x Visual | ||
*Element: Weapon | *Element: Weapon | ||
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[[File:Wildfire.gif|300px|alt=Wild Fire Skill Animation|frameless|Wild Fire]] | [[File:Wildfire.gif|300px|alt=Wild Fire Skill Animation|frameless|Wild Fire]] | ||
| style="width: 25%; height: 23px;" | | | style="width: 25%; height: 23px;" | | ||
Fires a bullet towards the ground, inflicting ranged physical damage to targets within the range.<br>If a Shotgun is equipped, inflicts more damage than a Grenade Launcher but within a narrower area.<br>If a Grenade Launcher is equipped, inflicts damage in a wider area than a Shotgun.<br>If there is an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.<br>Damage is additionaly increased according on the caster's Base Level and CON.<br>Consumes 5 Bullets.<br>Requires a Shotgun or Grenade Launcher.<br> | Fires a bullet towards the ground, inflicting ranged physical damage to targets within the range.<br>If a Shotgun is equipped, inflicts more damage than a Grenade Launcher but within a narrower area.<br>If a Grenade Launcher is equipped, inflicts damage in a wider area than a Shotgun.<br>If there is an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.<br>Damage is additionaly increased according on the caster's Base Level and CON. | ||
Additional Range based on Snake Eye.<br>Consumes 5 Bullets.<br>Requires a Shotgun or Grenade Launcher.<br> | |||
#Shotgun: ATK 4700+(Aiming Count x500)%/AoE: 5x5 cells, Grenade Launcher: ATK 4500+(Aiming Count x500)%/AoE: 9x9 cells | #Shotgun: ATK 4700+(Aiming Count x500)%/AoE: 5x5 cells, Grenade Launcher: ATK 4500+(Aiming Count x500)%/AoE: 9x9 cells | ||
#Shotgun: ATK 7900+(Aiming Count x1000)%/AoE: 5x5 cells, Grenade Launcher: ATK 7500+(Aiming Count x1000)%/AoE: 9x9 cells | #Shotgun: ATK 7900+(Aiming Count x1000)%/AoE: 5x5 cells, Grenade Launcher: ATK 7500+(Aiming Count x1000)%/AoE: 9x9 cells | ||
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<p>ATK% if Intensive Aim buff += Count x 500 x Skill Level.</p> | <p>ATK% if Intensive Aim buff += Count x 500 x Skill Level.</p> | ||
<p> </p> | <p> </p> | ||
<p>Grenade Launcher</p> | <p>Grenade Launcher</p>ATK% += -100 + 1500 + 3000 x Skill Level.<p>ATK% += + 5 x CON.</p> | ||
ATK% += -100 + 1500 + 3000 x Skill Level.<p>ATK% += + 5 x CON.</p> | |||
<p>ATK% += x Base Level / 100.</p> | <p>ATK% += x Base Level / 100.</p> | ||
<p>ATK% if Intensive Aim buff += Count x 500 x Skill Level.</p> | <p>ATK% if Intensive Aim buff += Count x 500 x Skill Level.</p> |
Latest revision as of 20:32, 4 July 2024
Table of content |
---|
Overview
Night Watch |
Max Level | Max Level HP/SP | Stats Bonus when Max Job Level | |
RO, Ragnarok Online. |
|
|
Str+3, Agi+8, Vit+6, Int+8, Dex+11, Luk+7 Pow+11, Sta+3, Wis+5, Spl+0, Con+11, Ctr+5 |
4th Job Skills
P. F. I.
Basic Info | Skill Animation | Description | Formula |
|
N/A |
Increases P.ATK, when a Gun class weapon is equipped.
|
N/A |
Hidden Card
Basic Info | Skill Animation | Description | Formula |
|
Takes an elixir that maximizes Night Watch's shooting ability It increases ranged physical damage and P.ATK for 300 seconds.
|
N/A |
Intensive Aim
Basic Info | Skill Animation | Description | Formula |
|
Switches to Intensive Aim state.
|
N/A |
The Vigilante at Night
Basic Info | Skill Animation | Description | Formula |
|
Fires around the caster without mercy, inflicting ranged physical damage to the surrounding enemies around the caster.
|
Gatling Gun ATK% += -100 + 300 x Skill Level. ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 100 x Skill Level. Hit Count: with Gatling Gun is 3x. ShotgunATK% += -100 + 800 + 700 x Skill Level. ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 200 x Skill Level. |
Only One Bullet
Basic Info | Skill Animation | Description | Formula |
|
Fires a single shot to the target, inflicting ranged physical damage. Additional Range based on Snake Eye.
|
PistolATK% += -100 + 1200 +3400 x Skill Level. ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 350 x Skill Level. RifleATK% += -100 + 1200 +3000 x Skill Level.ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 350 x Skill Level. |
Spiral Shooting
Basic Info | Skill Animation | Description | Formula |
|
Fires a bullet with increased rotational power at a target, inflicting ranged physical damage to the target and enemies within it's range. Additional Range based on Snake Eye.
|
RifleATK% += -100 + 1200 +2800 x Skill Level. ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 150 x Skill Level.
Grenade Launcher ATK% += -100 + 1200 +1700 x Skill Level.ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 150 x Skill Level. |
Magazine for One
Basic Info | Skill Animation | Description | Formula |
|
Fires multiple bullets at one target, inflicting ranged physical damage to the target. Additional Range based on Snake Eye.
|
Gatling GunATK% += -100 + 250 + 500 x Skill Level. ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 100 x Skill Level.
Pistol ATK% += -100 + 300 + 800 x Skill Level.ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 100 x Skill Level. |
Wild Fire
Basic Info | Skill Animation | Description | Formula |
|
Fires a bullet towards the ground, inflicting ranged physical damage to targets within the range. Additional Range based on Snake Eye.
|
ShotgunATK% += -100 + 1500 + 3200 x Skill Level. ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 500 x Skill Level.
Grenade Launcher ATK% += -100 + 1500 + 3000 x Skill Level.ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 500 x Skill Level. |
Grenade Mastery
Basic Info | Skill Animation | Description | Formula |
|
N/A |
By learning about Grenades, CON is increased and the damage of Grenade-type skills is increased.
|
N/A |
Basic Grenade
Basic Info | Skill Animation | Description | Formula |
|
Throws a grenade towards the ground, inflicting ranged physical damage to targets within the range.
|
ATK% += -100 + 1500 + 2100 x Skill Level. ATK% += + 5 x CON. ATK% += Grenade Mastery Level x 50. ATK% += x Base Level / 100. |
Item Boosts | Equipment Combo Boosts |
Grenade Fragment
Basic Info | Skill Animation | Description | Formula |
|
Applies elemental powder on the surface of a throwing Grenade, endowing elemental damage to it.
|
N/A |
Hasty Fire in the Hole
Basic Info | Skill Animation | Description | Formula |
|
Throws 3 grenades towards the ground in a row, inflicting ranged physical damage to targets within the range.
|
ATK% += -100 + 1500 + 1500 x Skill Level. ATK% += + 5 x CON. ATK% += Grenade Mastery Level x 20. ATK% += x Base Level / 100. |
Grenades Dropping
Basic Info | Skill Animation | Description | Formula |
|
Throws a bundle of grenades towards the sky and drops them at random locations around the ground every 0.25 seconds for 4 seconds, inflicting ranged physical damage to targets within range 3 times.
|
ATK% += -100 + 1400 + 850 x Skill Level. ATK% += + 5 x CON. ATK% += Grenade Mastery Level x 30. ATK% += x Base Level / 100. |
Item Boosts | Equipment Combo Boosts |
Crown of Good and Evil (Night Watch - Rifle) [1] + Evil Spell + Screaming Rifle [2] Crown of Good and Evil (Night Watch - Rifle) [1] + Screaming Rifle [2] Evil Vigor (Night Watch) + Evil Spell + Crown of Good and Evil (Night Watch - Rifle) [1] |
Auto Firing Launcher
Basic Info | Skill Animation | Description | Formula |
|
Activates the Automatic Grenade Launcher.
|
N/A |
Mission Bombard
Basic Info | Skill Animation | Description | Formula |
|
Drops a large bomb in the range of 9x9 cells on the target cell and continuously drop 3 small bombs in the range of 5x5 cells once every 0.25 seconds for 10 seconds to inflict ranged physical damage.
|
ATK% += -100 + 5000 + 1800 x Skill Level. ATK% += + 5 x CON. ATK% += Grenade Mastery Level x 100. ATK% += x Base Level / 100.
Ground AoE damage: ATK% += 700 + 200 x Skill Level.ATK% += + 5 x CON. ATK% += Grenade Mastery Level x 30. ATK% += x Base Level / 100. |
Related NPC
Ammunition Merchant /navi vending1 98/126 |
|
Gun | Price | Gun | Price |
Heaven's Feather & Hell's Fire [1] | 1200000 | Altair & Ares | 1450000 |
Color Scope [2] | 1350000 | RAG203 | 1800000 |
Death Fire [1] | 1250000 | Rolling Thunder [1] | 1350000 |
Peace Breaker | 1950000 | Mini Mei [2] | 1600000 |
Tempest | 2200000 | End Of The Horizon [1] | 2700000 |
Southern Cross | 2800000 |
|
Ammo | Price | Ammo | Price |
Bullet | 1 | Silver Bullet | 5 |
Flare Bullet | 5 | Lightning Bullet | 5 |
Ice Bullet | 5 | Poison Bullet | 5 |
Blind Bullet | 5 | Bloody Shell | 10 |
Armor-Piercing Bullet | 5 | Blazing Bullet | 5 |
Freezing Bullet | 5 | Lightning Bullet | 5 |
Magic Stone Bullet | 5 | Purifying Bullet | 5 |
Full Metal Jacket | 5 | Dragon Tail Missile | 15 |
Grenade Launcher | 30 | Slug Bullet | 1000 |
Throwing Grenade |
30 | GongBug |
200 |