Night Watch

From Midgard Tales Wiki

Table of content

Overview

Night Watch


Max Level Max Level HP/SP Stats Bonus when Max Job Level
RO, Ragnarok Online.
  • Base Level: 260
  • Job Level: 55
  • Base Max HP: 40500
  • Base Max SP: 2780

Str+3, Agi+8, Vit+6, Int+8, Dex+11, Luk+7

Pow+11, Sta+3, Wis+5, Spl+0, Con+11, Ctr+5

4th Job Skills

P. F. I.P. F. I.

Basic Info Skill Animation Description Formula
  • Max Level 10
  • Passive

N/A

Increases P.ATK, when a Gun class weapon is equipped.

  1. P.ATK +3
  2. P.ATK +4
  3. P.ATK +5
  4. P.ATK +6
  5. P.ATK +7
  6. P.ATK +8
  7. P.ATK +9
  8. P.ATK +10
  9. P.ATK +11
  10. P.ATK +12

N/A

Hidden CardHidden Card

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000

Hidden Card Skill Animation

Takes an elixir that maximizes Night Watch's shooting ability It increases ranged physical damage and P.ATK for 300 seconds.

  1. Ranged Physical Damage +10%, P.ATK +3
  2. Ranged Physical Damage +20%, P.ATK +6
  3. Ranged Physical Damage +30%, P.ATK +9
  4. Ranged Physical Damage +40%, P.ATK +12
  5. Ranged Physical Damage +50%, P.ATK +15
  6. Ranged Physical Damage +60%, P.ATK +18
  7. Ranged Physical Damage +70%, P.ATK +21
  8. Ranged Physical Damage +80%, P.ATK +24
  9. Ranged Physical Damage +90%, P.ATK +27
  10. Ranged Physical Damage +100%, P.ATK +30


Intensive AimIntensive Aim

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000

Intensive Aim Skill Animation

Switches to Intensive Aim state.
Movement is not possible in Intensive Aim state and an Aiming Count is accumulated by 1 every 0.5 seconds.
The Aiming Count can be accumulated up to 10 and if the caster leaves the standing cell due to certain effects such as being Knockback, the Intensive Aim state is canceled and the Aiming Count is reset.
Increases ATK, HIT and Critical while your are in Intensive Aim state.

  1. ATK +150/HIT +250/Critical +30


The Vigilante at NightThe Vigilante at Night

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000

The Vigilante at Night Skill Animation

Fires around the caster without mercy, inflicting ranged physical damage to the surrounding enemies around the caster.
If a Gatling Gun is equipped, ignores physical defense of targets and attacks 7 times.
If a Shotgun is equipped, attacks 4 times.
If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
Damage is additionaly increased according on the caster's Base Level and CON.
Consumes 15 Bullets.
Requires a Gatling Gun or Shotgun.

  1. Gatling Gun: ATK 300+(Aiming Count x100)% per Hit/AoE: 9x9 cells, Shotgun: ATK 1500+(Aiming Count x200)% per Hit/AoE: 5x5 cells
  2. Gatling Gun: ATK 600+(Aiming Count x200)% per Hit/AoE: 9x9 cells, Shotgun: ATK 2200+(Aiming Count x400)% per Hit/AoE: 5x5 cells
  3. Gatling Gun: ATK 900+(Aiming Count x300)% per Hit/AoE: 9x9 cells, Shotgun: ATK 2900+(Aiming Count x600)% per Hit/AoE: 5x5 cells
  4. Gatling Gun: ATK 1200+(Aiming Count x400)% per Hit/AoE: 11x11 cells, Shotgun: ATK 3600+(Aiming Count x800)% per Hit/AoE: 7x7 cells
  5. Gatling Gun: ATK 1500+(Aiming Count x500)% per Hit/AoE: 11x11 cells, Shotgun: ATK 4300+(Aiming Count x1000)% per Hit/AoE: 7x7 cells


Item Boosts Equipment Combo Boosts

820004.pngPrecision Shatter [2]

820005.pngScrap Shatter [2]

820021.pngLord of Glory [2]

830010.pngPoenitentia Veloci [2]

830025.pngRG-5649 [2]

830033.pngMuqaddas Taliin [2]

311182.pngIce Magic Orb (Storm Buster Trip)

311325.pngGlacier Magic Orb (The Vigilant at Night)

311379.pngThe Vigilant at Night Tuning Device

312256.pngNight's Watch Soul (The Vigilant at Night)

400238.pngHelm of Faith II (Rebellion) [1] + 830011.pngVivatus Fides Gatling Gun [2]

490185.pngHeroic Token (Night Watch) [1] + 830012.pngThe Black-LT [2]

400393.pngCrown of Good and Evil (Night Watch - Gatling Gun) [1] + 312021.pngEvil Spell + 830025.pngRG-5649 [2]

400393.pngCrown of Good and Evil (Night Watch - Gatling Gun) [1] + 830025.pngRG-5649 [2]

400394.pngCrown of Good and Evil (Night Watch - Shotgun) [1] + 312014.pngGood Spell + 820021.pngLord of Glory [2]

400394.pngCrown of Good and Evil (Night Watch - Shotgun) [1] + 820021.pngLord of Glory [2]

312805.pngGood Vigor (Night Watch) + 312014.pngGood Spell + 400394.pngCrown of Good and Evil (Night Watch - Shotgun) [1]

312806.pngEvil Vigor (Night Watch) + 312021.pngEvil Spell + 400393.pngCrown of Good and Evil (Night Watch - Gatling Gun) [1]

313061.pngNightwatch Stone (Lower II) + 311463.pngRebellion Stone (Upper)

Only One BulletOnly One Bullet

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000

Only One Bullet Skill Animation

Fires a single shot to the target, inflicting ranged physical damage.
If a Pistol is equipped, ignores physical defense of the target.
If a Rifle is equipped, inflicts half of the total Critical Damage based on the caster's Critical chance.
If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
Damage is additionaly increased according on the caster's Base Level and CON.
Consumes 1 Bullet.
Requires a Rifle or Pistol.

  1. Rifle: ATK 4200+(Aiming Count x350)%, Pistol: ATK 4600+(Aiming Count x350)%
  2. Rifle: ATK 7200+(Aiming Count x700)%, Pistol: ATK 8000+(Aiming Count x700)%
  3. Rifle: ATK 10200+(Aiming Count x1050)%, Pistol: ATK 11400+(Aiming Count x1050)%
  4. Rifle: ATK 13200+(Aiming Count x1400)%, Pistol: ATK 14800+(Aiming Count x1400)%
  5. Rifle: ATK 16200+(Aiming Count x1750)%, Pistol: ATK 18200+(Aiming Count x1750)%


Item Boosts Equipment Combo Boosts

800009.pngPrecision Pistol [2]

800010.pngScrap Pistol [2]

800011.pngPoenitentia Foramen [2]

800016.pngFlush Bolt Revolver [2]

800026.pngDevil's Bullet [2]

810007.pngPoenitentia Penet [2]

810027.pngLast Dawn [2]

810034.pngMuqaddas Tabanji [2]

311055.pngOnly One Bullet Tuning Device

311180.pngIce Magic Orb (Death Hammer Dance)

311326.pngGlacier Magic Orb (Only One Bullet)

312258.pngNight Watch Soul (Only One Bullet)

400237.pngHelm of Faith (Rebellion) [1] + 810008.pngVivatus Fides Rifle [2]

400392.pngCrown of Good and Evil (Night Watch - Revolver) [1] + 312021.pngEvil Spell + 800026.pngDevil's Bullet [2]

400392.pngCrown of Good and Evil (Night Watch - Revolver) [1] + 800026.pngDevil's Bullet [2]

400395.pngCrown of Good and Evil (Night Watch - Rifle) [1] + 312014.pngGood Spell + 810027.pngLast Dawn [2]

400395.pngCrown of Good and Evil (Night Watch - Rifle) [1] + 810027.pngLast Dawn [2]

312805.pngGood Vigor (Night Watch) + 312014.pngGood Spell + 400395.pngCrown of Good and Evil (Night Watch - Rifle) [1]

312806.pngEvil Vigor (Night Watch) + 312021.pngEvil Spell + 400392.pngCrown of Good and Evil (Night Watch - Revolver) [1]

810040.pngDimensions Knight Rifle [2] + 400542.pngDimensions Crown (Night Watch) [1]

Spiral ShootingSpiral Shooting

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000

Spiral Shooting Skill Animation

Fires a bullet with increased rotational power at a target, inflicting ranged physical damage to the target and enemies within it's range.
If a Grenade Launcher is equipped, attacks 2 times.
If a Rifle is equipped, inflicts half of the total Critical Damage based on the caster's Critical chance.
If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
Damage is additionaly increased according on the caster's Base Level and CON.
Consumes 10 Bullets.
Requires a Grenade Launcher or Rifle.

  1. Grenade Launcher: ATK 2900+(Aiming Count x150)% per Hit/AoE: 9x9 cells, Rifle: ATK 4200+(Aiming Count x150)%/AoE: 5x5 cells
  2. Grenade Launcher: ATK 4600+(Aiming Count x300)% per Hit/AoE: 9x9 cells, Rifle: ATK 7000+(Aiming Count x300)%/AoE: 5x5 cells
  3. Grenade Launcher: ATK 6300+(Aiming Count x450)% per Hit/AoE: 9x9 cells, Rifle: ATK 9800+(Aiming Count x450)%/AoE: 5x5 cells
  4. Grenade Launcher: ATK 8000+(Aiming Count x600)% per Hit/AoE:11x11 cells, Rifle: ATK 12600+(Aiming Count x600)%/AoE: 7x7 cells
  5. Grenade Launcher: ATK 9700+(Aiming Count x750)% per Hit/AoE: 11x11 cells, Rifle: ATK 15400+(Aiming Count x750)%/AoE: 7x7 cells


Item Boosts Equipment Combo Boosts

400542.pngDimensions Crown (Night Watch) [1]

810005.pngPrecision Piercer [2]

810006.pngScrap Piercer [2]

810007.pngPoenitentia Penet [2]

810027.pngLast Dawn [2]

810040.pngDimensions Knight Rifle [2]

840006.pngPoenitentia Ruina [2]

840020.pngDevil Lord Launcher [2]

840028.pngMuqaddas Naranzak [2][1]

311056.pngSpiral Shooting Tuning Device

311327.pngGlacier Magic Orb (Spiral Shooting)

312257.pngNight Watch Soul (Spiral Shooting)[2]

400237.pngHelm of Faith (Rebellion) [1] + 840007.pngVivatus Fides Launcher [2]

490185.pngHeroic Token (Night Watch) [1] + 840008.pngGolden Lord Launcher-LT [2]

400391.pngCrown of Good and Evil (Night Watch - GL) [1] + 312021.pngEvil Spell + 840020.pngDevil Lord Launcher [2]

400391.pngCrown of Good and Evil (Night Watch - GL) [1] + 840020.pngDevil Lord Launcher [2]

400395.pngCrown of Good and Evil (Night Watch - Rifle) [1] + 312014.pngGood Spell + 810027.pngLast Dawn [2]

400395.pngCrown of Good and Evil (Night Watch - Rifle) [1] + 810027.pngLast Dawn [2]

312805.pngGood Vigor (Night Watch) + 312014.pngGood Spell + 400395.pngCrown of Good and Evil (Night Watch - Rifle) [1]

312806.pngEvil Vigor (Night Watch) + 312021.pngEvil Spell + 400391.pngCrown of Good and Evil (Night Watch - GL) [1]

810040.pngDimensions Knight Rifle [2] + 400542.pngDimensions Crown (Night Watch) [1]

840032.pngDimensions Night Launcher [2] + 400542.pngDimensions Crown (Night Watch) [1]

313061.pngNightwatch Stone (Lower II) + 311464.pngRebellion Stone (Upper II)

Magazine for OneMagazine for One

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000

Magazine for One Skill Animation

Fires multiple bullets at one target, inflicting ranged physical damage to the target.
If a Gatling Gun is equipped, attacks 10 times and consumes 10 Bullets.
If a Pistol is equipped, attacks 6 times, inflicts half of the total Critical Damage based on the caster's Critical chance and consumes 6 Bullets.
If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
Damage is additionaly increased according on the caster's Base Level and CON.
Requires a Gatling Gun or Pistol.

  1. Gatling Gun: ATK 750+(Aiming Count x100)% per Hit, Pistol: ATK 1100+(Aiming Count x100)% per Hit
  2. Gatling Gun: ATK 1250+(Aiming Count x200)% per Hit, Pistol: ATK 1900+(Aiming Count x200)% per Hit
  3. Gatling Gun: ATK 1750+(Aiming Count x300)% per Hit, Pistol: ATK 2700+(Aiming Count x300)% per Hit
  4. Gatling Gun: ATK 2250+(Aiming Count x400)% per Hit, Pistol: ATK 3500+(Aiming Count x400)% per Hit
  5. Gatling Gun: ATK 2750+(Aiming Count x500)% per Hit, Pistol: ATK 4300+(Aiming Count x500)% per Hit


Item Boosts Equipment Combo Boosts

800011.pngPoenitentia Foramen [2]

800027.pngDevil Hunter [2]

830008.pngPrecision Splatter [2]

830009.pngScrap Splatter [2]

830010.pngPoenitentia Veloci [2]

830026.pngLightning Splatter [2][3]

311328.pngGlacier Magic Orb (Magazine for One)

311380.pngMagazine for One Tuning Device

312260.pngNight Watch Soul (Magazine for One)

400237.pngHelm of Faith (Rebellion) [1] + 800012.pngVivatus Fides Revolver [2]

490185.pngHeroic Token (Night Watch) [1] + 800013.pngCrimson Rose-LT [2]

400392.pngCrown of Good and Evil (Night Watch - Revolver) [1] + 312014.pngGood Spell + 800027.pngDevil Hunter [2]

400392.pngCrown of Good and Evil (Night Watch - Revolver) [1] + 800027.pngDevil Hunter [2]

400393.pngCrown of Good and Evil (Night Watch - Gatling Gun) [1] + 312014.pngGood Spell + 830026.pngLightning Splatter [2]

400393.pngCrown of Good and Evil (Night Watch - Gatling Gun) [1] + 830026.pngLightning Splatter [2]

312805.pngGood Vigor (Night Watch) + 312014.pngGood Spell + 400392.pngCrown of Good and Evil (Night Watch - Revolver) [1]

312805.pngGood Vigor (Night Watch) + 312014.pngGood Spell + 400393.pngCrown of Good and Evil (Night Watch - Gatling Gun) [1]

313061.pngNightwatch Stone (Lower II) + 311465.pngRebellion Stone (Low)

Wild FireWild Fire

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000

Wild Fire Skill Animation

Fires a bullet towards the ground, inflicting ranged physical damage to targets within the range.
If a Shotgun is equipped, inflicts more damage than a Grenade Launcher but within a narrower area.
If a Grenade Launcher is equipped, inflicts damage in a wider area than a Shotgun.
If there is an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
Damage is additionaly increased according on the caster's Base Level and CON.
Consumes 5 Bullets.
Requires a Shotgun or Grenade Launcher.

  1. Shotgun: ATK 4700+(Aiming Count x500)%/AoE: 5x5 cells, Grenade Launcher: ATK 4500+(Aiming Count x500)%/AoE: 9x9 cells
  2. Shotgun: ATK 7900+(Aiming Count x1000)%/AoE: 5x5 cells, Grenade Launcher: ATK 7500+(Aiming Count x1000)%/AoE: 9x9 cells
  3. Shotgun: ATK 11100+(Aiming Count x1500)%/AoE: 5x5 cells, Grenade Launcher: ATK 10500+(Aiming Count x1500)%/AoE: 9x9 cells
  4. Shotgun: ATK 14300+(Aiming Count x2000)%/AoE: 7x7 cells, Grenade Launcher: ATK 13500+(Aiming Count x2000)%/AoE: 11x11 cells
  5. Shotgun: ATK 17500+(Aiming Count x2500)%/AoE: 7x7 cells, Grenade Launcher: ATK 16500+(Aiming Count x2500)%/AoE: 11x11 cells


Item Boosts Equipment Combo Boosts

400542.pngDimensions Crown (Night Watch) [1]

820020.pngOutlaw Cursed Shotgun [2]

820028.pngMuqaddas Saka [2]

840004.pngPrecision Bomber [2]

840005.pngScrap Bomber [2]

840006.pngPoenitentia Ruina [2]

840021.pngJustice Bomber [2]

840032.pngDimensions Night Launcher [2]

311181.pngIce Magic Orb (Fire Howling Tail)

311329.pngGlacier Magic Orb (Wild Fire)

311381.pngWild Fire Tuning Device

312259.pngNight Watch Soul (Wild Fire)

400238.pngHelm of Faith II (Rebellion) [1] + 820006.pngVivatus Fides Shotgun [2]

490185.pngHeroic Token (Night Watch) [1] + 820007.pngDemon Slayer Shot-LT [2]

400391.pngCrown of Good and Evil (Night Watch - GL) [1] + 312014.pngGood Spell + 840021.pngJustice Bomber [2]

400391.pngCrown of Good and Evil (Night Watch - GL) [1] + 840021.pngJustice Bomber [2]

400394.pngCrown of Good and Evil (Night Watch - Shotgun) [1] + 312021.pngEvil Spell + 820020.pngOutlaw Cursed Shotgun [2]

400394.pngCrown of Good and Evil (Night Watch - Shotgun) [1] + 820020.pngOutlaw Cursed Shotgun [2]

312805.pngGood Vigor (Night Watch) + 312014.pngGood Spell + 400391.pngCrown of Good and Evil (Night Watch - GL) [1]

312806.pngEvil Vigor (Night Watch) + 312021.pngEvil Spell + 400394.pngCrown of Good and Evil (Night Watch - Shotgun) [1]

840032.pngDimensions Night Launcher [2] + 400542.pngDimensions Crown (Night Watch) [1]

Grenade MasteryGrenade Mastery

Basic Info Skill Animation Description Formula
  • Max Level 10
  • Passive

N/A

By learning about Grenades, CON is increased and the damage of Grenade-type skills is increased.

  1. CON +1
  2. CON +2
  3. CON +3
  4. CON +4
  5. CON +5
  6. CON +6
  7. CON +7
  8. CON +8
  9. CON +9
  10. CON +10

N/A

Basic GrenadeBasic Grenade

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000

Basic Grenade Skill Animation

Throws a grenade towards the ground, inflicting ranged physical damage to targets within the range.
Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON.
Consumes 1 Throwing Grenade and the element of the Grenade changes based on Grenade Fragment.

  1. ATK 3600+(Grenade Mastery Lv x50)% AoE: 3x3 cells
  2. ATK 5700+(Grenade Mastery Lv x50)% AoE: 3x3 cells
  3. ATK 7800+(Grenade Mastery Lv x50)% AoE: 3x3 cells
  4. ATK 9900+(Grenade Mastery Lv x50)% AoE: 5x5 cells
  5. ATK 12000+(Grenade Mastery Lv x50)% AoE: 5x5 cells


Item Boosts Equipment Combo Boosts

311330.pngGlacier Magic Orb (Grenade)

312261.pngNight Watch Soul (Grenade)

490185.pngHeroic Token (Night Watch) [1] + 810009.pngMaster Soul Rifle-LT [2]

Grenade FragmentGrenade Fragment

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000

Grenade Fragment Skill Animation

Applies elemental powder on the surface of a throwing Grenade, endowing elemental damage to it.
Skill Level 7 cancels the effect.

  1. Endows Water element
  2. Endows Wind element
  3. Endows Earth element
  4. Endows Fire element
  5. Endows Shadow element
  6. Endows Holy element
  7. Removes element


Item Boosts Equipment Combo Boosts



Hasty Fire in the HoleHasty Fire in the Hole

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000

Hasty Fire in the Hole Skill Animation

Throws 3 grenades towards the ground in a row, inflicting ranged physical damage to targets within the range.
The thrown grenade explodes 3 times with an interval of 0.3 seconds, the first explosion has an AoE of 5x5 cells, the second explosion 7x7 cells, and the third explosion 9x9 cells.
Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON.
Consumes 3 Throwing Grenade and the element of the Grenades changes based on Grenade Fragment.

  1. ATK 3000+(Mastery Lv x20)% per Hit
  2. ATK 4500+(Mastery Lv x20)% per Hit
  3. ATK 6000+(Mastery Lv x20)% per Hit
  4. ATK 7500+(Mastery Lv x20)% per Hit
  5. ATK 9000+(Mastery Lv x20)% per Hit


Item Boosts Equipment Combo Boosts

810026.pngScreaming Rifle [2]

311330.pngGlacier Magic Orb (Grenade)

312261.pngNight Watch Soul (Grenade)

490185.pngHeroic Token (Night Watch) [1] + 810009.pngMaster Soul Rifle-LT [2]

400395.pngCrown of Good and Evil (Night Watch - Rifle) [1] + 312021.pngEvil Spell + 810026.pngScreaming Rifle [2]

400395.pngCrown of Good and Evil (Night Watch - Rifle) [1] + 810026.pngScreaming Rifle [2]

312806.pngEvil Vigor (Night Watch) + 312021.pngEvil Spell + 400395.pngCrown of Good and Evil (Night Watch - Rifle) [1]

Grenades DroppingGrenades Dropping

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000

Grenades Dropping Skill Animation

Throws a bundle of grenades towards the sky and drops them at random locations around the ground every 0.25 seconds for 4 seconds, inflicting ranged physical damage to targets within range 3 times.
Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON.
Consumes 15 Throwing Grenades.

  1. ATK 1400+(Mastery Lv x30)% per Hit, Fall Area: 11x11 cells/Explosion Area: 3x3 cells, Max Grenades per Drop: 1
  2. ATK 2250+(Mastery Lv x30)% per Hit, Fall Area: 11x11 cells/Explosion Area: 3x3 cells, Max Grenades per Drop: 1
  3. ATK 3100+(Mastery Lv x30)% per Hit, Fall Area: 11x11 cells/Explosion Area: 3x3 cells, Max Grenades per Drop: 2
  4. ATK 3950+(Mastery Lv x30)% per Hit, Fall Area: 9x9 cells/Explosion Area: 5x5 cells, Max Grenades per Drop: 2
  5. ATK 4800+(Mastery Lv x30)% per Hit, Fall Area: 9x9 cells/Explosion Area: 5x5 cells, Max Grenades per Drop: 3


Item Boosts Equipment Combo Boosts

810026.pngScreaming Rifle [2]

311330.pngGlacier Magic Orb (Grenade)

312261.pngNight Watch Soul (Grenade)

400395.pngCrown of Good and Evil (Night Watch - Rifle) [1] + 312021.pngEvil Spell + 810026.pngScreaming Rifle [2]

400395.pngCrown of Good and Evil (Night Watch - Rifle) [1] + 810026.pngScreaming Rifle [2]

312806.pngEvil Vigor (Night Watch) + 312021.pngEvil Spell + 400395.pngCrown of Good and Evil (Night Watch - Rifle) [1]

Aura Firing LauncherAuto Firing Launcher

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000

Auto Firing Launcher Skill Animation

Activates the Automatic Grenade Launcher.
Has a chance to auto-cast Basic Grenade, Hasty Fire in the Hole and Grenade Dropping when inflicting normal physical damage.
The maximum skill level that the caster learned will be auto-cast and they won't recover any AP from auto-casting.

  1. 6% Basic Grenade/Duration: 120 seconds
  2. 7% Basic Grenade/Duration: 150 seconds
  3. 8% Basic Grenade, 3% Hasty Fire in the Hole/Duration: 180 seconds
  4. 9% Basic Grenade, 5% Hasty Fire in the Hole/Duration: 210 seconds
  5. 10% Basic Grenade, 7% Hasty Fire in the Hole, 3% Grenades Dropping/Duration: 240 seconds


Mission BombardMission Bombard

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000

Mission Bombard Skill Animation

Drops a large bomb in the range of 9x9 cells on the target cell and continuously drop 3 small bombs in the range of 5x5 cells once every 0.25 seconds for 10 seconds to inflict ranged physical damage.
Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON.

  1. ATK 6800+(Mastery Lv x100)%, ATK 1000+(Mastery Lv x30)% per Explosion
  2. ATK 8600+(Mastery Lv x100)%, ATK 1200+(Mastery Lv x30)% per Explosion
  3. ATK 10400+(Mastery Lv x100)%, ATK 1400+(Mastery Lv x30)% per Explosion
  4. ATK 12200+(Mastery Lv x100)%, ATK 1600+(Mastery Lv x30)% per Explosion
  5. ATK 14000+(Mastery Lv x100)%, ATK 1800+(Mastery Lv x30)% per Explosion
  6. ATK 15800+(Mastery Lv x100)%, ATK 2000+(Mastery Lv x30)% per Explosion
  7. ATK 17600+(Mastery Lv x100)%, ATK 2200+(Mastery Lv x30)% per Explosion
  8. ATK 19400+(Mastery Lv x100)%, ATK 2400+(Mastery Lv x30)% per Explosion
  9. ATK 21200+(Mastery Lv x100)%, ATK 2600+(Mastery Lv x30)% per Explosion
  10. ATK 23000+(Mastery Lv x100)%, ATK 2800+(Mastery Lv x30)% per Explosion


Related NPC

Wallpaper