Dimensional Magic (Berserker)
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ATK + 2%, ATK + 25, P.ATK + 2. At +7 refinement, increases melee physical damage by 5%. At +9 refinement, additionally increases melee physical damage by 5%. When Grade D or higher, increases melee physical damage by 5%. When Grade C or higher, additionally increases melee physical damage by 5%.
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Dimensional Magic (Marksman)
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ATK + 2%, ATK + 25, P.ATK + 2. At +7 refinement, increases long-range physical damage by 5%. At +9 refinement, additionally increases long-range physical damage by 5%. When Grade D or higher, increases long-range physical damage by 5%. When Grade C or higher, additionally increases long-range physical damage by 5%.
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Dimensional Magic (Great Sage)
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MATK + 2%, MATK + 25, S.MATK + 2. At +7 refinement, increases magic damage to Water, Wind, and Earth properties by 10%. At +9 refinement, increases magic damage to Fire, Poison, Shadow, and Neutral properties by 10%. When Grade D or higher, increases magic damage to Water, Wind, Earth, Fire, Poison, Shadow, and Neutral properties by 5%. When Grade C or higher, additionally increases magic damage to Water, Wind, Earth, Fire, Poison, Shadow, and Neutral properties by 5%.
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Dimensional Magic (Great Mage)
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MATK + 2%, MATK + 25, S.MATK + 2. At +7 refinement, increases magic damage to Fire, Neutral, and Holy properties by 10%. At +9 refinement, increases magic damage to Wind, Shadow, Poison, and Undead properties by 10%. When Grade D or higher, increases magic damage to Fire, Neutral, Holy, Wind, Shadow, Poison, and Undead properties by 5%. When Grade C or higher, additionally increases magic damage to Fire, Neutral, Holy, Wind, Shadow, Poison, and Undead properties by 5%.
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