Dimensional Magic (Melee)
|
P.ATK + 2, increases melee physical damage by 5%. At +7 refinement, additionally increases melee physical damage by 3%. At +9 refinement, additionally increases melee physical damage by 3%. When Grade D or higher, increases melee physical damage by 4% and guided attack chance by 5%. When Grade C or higher, additionally increases melee physical damage by 5% and guided attack chance by 5%.
|
Dimensional Magic (Range)
|
P.ATK + 2, increases long-range physical damage by 5%. At +7 refinement, additionally increases long-range physical damage by 3%. At +9 refinement, additionally increases long-range physical damage by 3%. When Grade D or higher, increases long-range physical damage by 4% and guided attack chance by 5%. When Grade C or higher, additionally increases long-range physical damage by 5% and guided attack chance by 5%.
|
Dimensional Magic (Spell)
|
S.MATK + 2, increases magic damage to Water, Wind, Earth, Fire, Poison, Shadow, and Neutral properties by 5%. At +7 refinement, additionally increases magic damage to Water, Wind, and Earth properties by 6%. At +9 refinement, additionally increases magic damage to Fire, Poison, Shadow, and Neutral properties by 6%. When Grade D or higher, increases magic damage to Water, Wind, Earth, Fire, Poison, Shadow, and Neutral properties by 4% and MSP +2%. When Grade C or higher, additionally increases magic damage to Water, Wind, Earth, Fire, Poison, Shadow, and Neutral properties by 5% and MSP +3%.
|
Dimensional Magic (Magic Power)
|
S.MATK + 2, increases magic damage to Fire, Neutral, Holy, Wind, Shadow, Poison, and Undead properties by 5%. At +7 refinement, additionally increases magic damage to Fire, Neutral, and Holy properties by 6%. At +9 refinement, additionally increases magic damage to Wind, Shadow, Poison, and Undead properties by 6%. When Grade D or higher, increases magic damage to Fire, Neutral, Holy, Wind, Shadow, Poison, and Undead properties by 4% and MSP +2%. When Grade C or higher, additionally increases magic damage to Fire, Neutral, Holy, Wind, Shadow, Poison, and Undead properties by 5% and MSP +3%.
|