Shadow Cross: Difference between revisions
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*Max Level 5 | *Max Level 5 | ||
* | *Type: Weapon | ||
* | *Target: Attack | ||
*Ignore Defense | *Damage Flags | ||
*Range 2 Cells | **Ignore Defense | ||
*Hit Count: | *Range: 2 Cells | ||
*Hit Count: 2+ (Dancing Knife) | |||
*Element: Weapon | *Element: Weapon | ||
*AP Recovery: 2 | *AP Recovery: 2 | ||
* | *SP Cost: 40/45/50/55/60 | ||
*Cooldown(ms): 350<br> | *Cooldown(ms): 350<br> | ||
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[[File:Shadowstab.gif|400px|link=Shadow_Cross#Shadow_Stab|alt=Ragnarok Online 4th Job Shadow Cross Skill Shadow Stab|frameless|Shadow Stab Skill]] | [[File:Shadowstab.gif|400px|link=Shadow_Cross#Shadow_Stab|alt=Ragnarok Online 4th Job Shadow Cross Skill Shadow Stab|frameless|Shadow Stab Skill]] | ||
| style="width: 25%; height: 23px;" | Inflicts melee physical damage to the target | | style="width: 25%; height: 23px;" | Inflicts melee physical damage to the target 2 times, which ignores physical defense. The hits increases to 7 if used together with <span style="color: rgb(53, 152, 219);" >Dancing Knife</span>. There's 20% chance to cancel the <span style="color: rgb(53, 152, 219);" >Dancing Knife</span> state, the chance reduces based on caster's <span style="color: rgb(230, 126, 35);" >CON</span>.<br>Damage additionally increases according to the caster's <span style="color: rgb(230, 126, 35);" >Base Level</span> and <span style="color: rgb(230, 126, 35);" >POW</span>.<br>Requires a Dagger.<br> | ||
#ATK 550%/650%(Cloaking Exceed) per Hit | #ATK 550%/650%(Cloaking Exceed) per Hit | ||
#ATK 1100%/1300%(Cloaking Exceed) per Hit | #ATK 1100%/1300%(Cloaking Exceed) per Hit | ||
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<br>Ends status Cloaking and Cloaking Exceed. | <br>Ends status Cloaking and Cloaking Exceed. | ||
(20 - CON / 10)% chance to end Dancing Knife. | |||
Hit Count = 7 with Dancing Knife | |||
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[[image:312210.png|middle|24px]][https://www.midgardtales.com/item/view/?id=312210 Shadow Cross Soul (Shadow Staff)] | [[image:312210.png|middle|24px]][https://www.midgardtales.com/item/view/?id=312210 Shadow Cross Soul (Shadow Staff)] | ||
<span>[[image:400651.png|middle|24x24px]][https://www.midgardtales.com/item/view/?id=400651 Furious Crown (Shadow Cross) [1]]</span><span></span> | |||
<span><span>[[image:510152.png|middle|24x24px]][https://www.midgardtales.com/item/view/?id=510152 Furious Shape [2]]</span></span> | |||
<span><span><span>[[image:510153.png|middle|24x24px]][https://www.midgardtales.com/item/view/?id=510153 Furious Shadow [1]]</span></span></span> | |||
| style="width: 50%; text-align: center;" | | | style="width: 50%; text-align: center;" | | ||
[[image:510105.png|middle|24px]][https://www.midgardtales.com/item/view/?id=510105 Flush Metal Detector Mk47 [2]] + [[image:510106.png|middle|24px]][https://www.midgardtales.com/item/view/?id=510106 Flush Metal Detector Mk47-2] | [[image:510105.png|middle|24px]][https://www.midgardtales.com/item/view/?id=510105 Flush Metal Detector Mk47 [2]] + [[image:510106.png|middle|24px]][https://www.midgardtales.com/item/view/?id=510106 Flush Metal Detector Mk47-2] | ||
<span>[[image:510152.png|middle|24x24px]][https://www.midgardtales.com/item/view/?id=510152 Furious Shape [2]] + <span>[[image:470265.png|middle|24x24px]][https://www.midgardtales.com/item/view/?id=470265 Furious Boots [1]] + <span>[[image:510153.png|middle|24x24px]][https://www.midgardtales.com/item/view/?id=510153 Furious Shadow [1]]</span></span></span> | |||
<span><span><span><span>[[image:510152.png|middle|24x24px]][https://www.midgardtales.com/item/view/?id=510152 Furious Shape [2]] + <span>[[image:510153.png|middle|24x24px]][https://www.midgardtales.com/item/view/?id=510153 Furious Shadow [1]]</span></span></span></span></span><span><span><span><span><span></span></span></span></span></span> | |||
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Revision as of 01:26, 16 March 2025
ExpandTable of content |
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Overview
Shadow Cross |
Max Level | Max Level HP/SP | Stats Bonus when Max Job Level | |
RO, Ragnarok Online.
A Shadow Cross is the fourth job class of an Assassin/Assassin Cross/Guillotine Cross. To attack enemies, they still wield two separate weapons (from Daggers to One Handed Swords) or Katars, but they gain access to new abilities.
A Shadow Cross name is often shortened and abbreviated as "SX", where the "X" is like a cross.
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Str+8, Agi+11, Vit+6, Int+5, Dex+9, Luk+4 Pow+12, Sta+8, Wis+4, Spl+0, Con+7, Ctr+7 |
4th Job Skills
Shadow Sense
Basic Info | Skill Animation | Description | Formula |
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N/A |
Increases FLEE and when equipped with a Katar or Dagger it increases Critical chance as well.
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Dagger = 1H Sword, 1H Axe, Dagger. Katar = Katar. |
Dancing Knife
Basic Info | Skill Animation | Description | Formula |
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Swirls small blades around you, inflicting damage to surrounding enemies within 7x7 cells around the caster. When swapping to any other weapon than a Dagger, the skill effect will be canceled immediately. Increases stackable movement speed by 30%.
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ATK% = -100 + 200 x Skill Level. ATK% = + 5 x POW. ATK% = x Base Level / 100.
Hits target every 300 ms. Duration: 120000 ms. |
Eternal Slash
Basic Info | Skill Animation | Description | Formula |
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Inflicts melee physical damage to surrounding enemies. Every use creates Eternal Counter for 5 seconds. The total Hit Count depends on the Eternal Counter stack, it can stack up 5 times. Damage additionally increases according to the caster's Base Level and POW, can inflict half of the Critical Damage based on half the caster's Critical chance.
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ATK% = -100 + 300 x Skill Level. ATK% = + 2 x POW. ATK% = x Base Level / 100. ATK% Shadow Exceed Buff = + 120 x Skill Level + POW.
Eternal Counter resets every 5 seconds. Eternal Counter can't be dispelled. |
Shadow Stab
Basic Info | Skill Animation | Description | Formula |
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Inflicts melee physical damage to the target 2 times, which ignores physical defense. The hits increases to 7 if used together with Dancing Knife. There's 20% chance to cancel the Dancing Knife state, the chance reduces based on caster's CON. Damage additionally increases according to the caster's Base Level and POW. Requires a Dagger.
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ATK% = -100 + 550 x Skill Level. ATK% = + 5 x POW. ATK% = x Base Level / 100. ATK% if Cloaking Exceed = + 100 x Skill Level + 2 x POW.
(20 - CON / 10)% chance to end Dancing Knife. Hit Count = 7 with Dancing Knife |
Item Boosts | Equipment Combo Boosts |
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Fatal Shadow Claw
Basic Info | Skill Animation | Description | Formula |
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Dashes to the target, inflicting melee physical damage to the target and surrounding enemies as well as trigger Dark Claw with the same level as the caster learned it, to all targets which were hit by this skill. This skill inflicts additional damage against Demi-Human and Dragon race monsters. Damage additionally increases according to the caster's Base Level and POW.
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ATK% = -100 + 1300 x Skill Level. ATK% = + 10 x POW. ATK% = x Base Level / 100. ATK% if Demihuman & Angel = + 150 x Skill Level.
Inflicts DARKCROW for 20000 ms, it can be dispelled. |
Savage Impact
Basic Info | Skill Animation | Description | Formula |
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Instantly dashes to a target and inflicts melee physical damage 3 times to the target and surrounding enemies within 5x5 cells around the target. (If it is casted during Cloaking Exceed status, it will hit 5 times). It deals more damage while under Shadow Exceed buff. Damage additionally increases according to the caster's Base Level and POW, can inflict half of the total Critical Damage at half the caster's Critical chance. Requires a Katar.
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ATK% = -100 + 105 x Skill Level. ATK% = + 5 x POW. ATK% = x Base Level / 100. ATK% if Shadow Exceed = + 20 x Skill Level + 3 x POW.
Cancels Cloaking Exceed. |
Impact Crater
Basic Info | Skill Animation | Description | Formula |
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Inflicts melee physical damage to the target and surrounding enemies, number of hits is equal to the accumulated Eternal Counter x2 and gain Impact Reflection status when used. (The skill can't be used without an accumulated eternal counter). Impact Reflection reflects 3% of ranged damage for 10 seconds. Damage additionally increases according to the caster's Base Level and POW, can inflict half of the total Critical Damage based on half of the caster's Critical chance. Requires a Katar.
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ATK% = -100 + 80 x Skill Level. ATK% = + 5 x POW. ATK% = x Base Level / 100.
Hit Count = Eternal Counter x 2 |
Enchanting Shadow
Basic Info | Skill Animation | Description | Formula |
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Enchants the power of shadow to your weapon. Attacking has a chance to inflict Shadow Wound on the target, which increases the damage taken for the enemy based on the number of wounds. Consumes 1 ![]()
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Shadow Wound = + Damage x (3 x Shadow Wound stack) / 100 Duration: 18000 ms Max Shadow Wound = 20 stacks Shadow Wound = reduces max HP for Dragon Knight, Meisters and Inquisitors. |
Potent Venom
Basic Info | Skill Animation | Description | Formula |
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Can only be used if Enchant Deadly Poison is active. Grants the ability to ignore physical resistance (RES) of your enemies.
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Pierces Res 2% x Skill Level. |
Shadow Exceed
Basic Info | Skill Animation | Description | Formula |
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Maximizes one's ability by increases the damage of Savage Impact and Eternal Slash during the skill duration.
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Increases damage for Savage Impact and Eternal Slash. 20 x skill level; // res bonus 9 x skill level; // mres bonus |
Cross Slash
Basic Info | Skill Animation | Description | Formula |
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Inflicts melee physical damage by 3 hits to the target and surrounding enemies. The hits increases to 8 with Dancing Knife state. There's 50% chance to cancel out the Dancing Knife state, the chance reduces based on caster's CON. Inflicts more damage with the Shadow Exceed state. Damage additionally increases according to the caster's Base Level and POW. Can inflict half of the total Critical Damage based on half of the caster's Critical chance.
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ATK% = -100 + 300 x Skill Level. ATK% = + 5 x POW. ATK% = x Base Level / 100.
Shadow Exceed Buff = ATK% = 60 x Skill Level ATK% = 2 x POW.
Dancing Knife Buff = |
Item Boosts | Equipment Combo Boosts |
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Related NPC
Poison Herb Merchant Department Store |
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Exchange for Crafting |
Magician Steven
Department Store |
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Poison Crafting Details
Product | Item Description | Material required |
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A skeleton-shaped bottle that contains deadly poison. If any class other than Assassin Cross Classes use this item, it will kill the user instantly. Buffing the user for 1 minute, Aspd + 20%. |
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An antidote to cure special kind of new poisons. Used for Guillotine Cross skills. |
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A poison that paralyzes senses. It continues for 300 seconds and decreases Attack speed(After attack delay increases for 10%), - 10% Dodge, movement speed cuts in half. |
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A poison which has the same properties of a leech. It consumes some HP for 300 seconds. |
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An ash powder that causes the Oblivion state. Oblivion lasts for 300 seconds. If under Oblivion state, SP doesn't recover naturally and cannot be canceled by Lex Divine or Green Potion. You cannot use skills while caught by Oblivion ashes. |
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A poison that pollutes a wound. When a target is caught by this poison for 300 seconds, recovery skills decrease in effect by 20%. The poison is extra potent if also inflicted by fatal wound. |
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A poison that numbs nerves. It continues for 300 seconds, and generates damage every 3 seconds. This ignores the weapons or card options which don't disconnect spell. |
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A poison that causes a feverish state. For 300 seconds, it spells darkness that can't be removed and causes hallucination. Gets 100 damages for one second, and while getting damages if casting was ongoing, the casting also can be cancelled. |
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A poison that has the effect of a laughing mushroom. |
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A poison that reduces physical strength. MaxHP decreases by 15% for 15 seconds. |
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