Night Watch: Difference between revisions
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*FixedCastTime(ms): 2000 | *FixedCastTime(ms): 2000 | ||
| style="width: 12.5%; height: 23px; text-align: center;" | | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
[[File:Hiddencard.gif| | [[File:Hiddencard.gif|400px|alt=Hidden Card Skill Animation|frameless|Hidden Card]] | ||
| style="width: 25%; height: 23px;" | | | style="width: 25%; height: 23px;" | | ||
Takes an elixir that maximizes Night Watch's shooting ability It increases ranged physical damage and P.ATK for 300 seconds.<br> | Takes an elixir that maximizes Night Watch's shooting ability It increases ranged physical damage and P.ATK for 300 seconds.<br> | ||
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*Costs: 10 SP | *Costs: 10 SP | ||
| style="width: 12.5%; height: 23px; text-align: center;" | | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
[[File:Intensiveaim.gif| | [[File:Intensiveaim.gif|400px|alt=Intensive Aim Skill Animation|frameless|Intensive Aim]] | ||
| style="width: 25%; height: 23px;" | | | style="width: 25%; height: 23px;" | | ||
Switches to Intensive Aim state.<br>Movement is not possible in Intensive Aim state and an Aiming Count is accumulated by 1 every 0.5 seconds.<br>The Aiming Count can be accumulated up to 10 and if the caster leaves the standing cell due to certain effects such as being Knockback, the Intensive Aim state is canceled and the Aiming Count is reset.<br>Increases ATK, HIT and Critical while your are in Intensive Aim state.<br> | Switches to Intensive Aim state.<br>Movement is not possible in Intensive Aim state and an Aiming Count is accumulated by 1 every 0.5 seconds.<br>The Aiming Count can be accumulated up to 10 and if the caster leaves the standing cell due to certain effects such as being Knockback, the Intensive Aim state is canceled and the Aiming Count is reset.<br>Increases ATK, HIT and Critical while your are in Intensive Aim state.<br> | ||
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*FixedCastTime(ms): 1500 | *FixedCastTime(ms): 1500 | ||
| style="width: 12.5%; height: 23px; text-align: center;" | | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
[[File:Thevigilanteatnight.gif| | [[File:Thevigilanteatnight.gif|400px|alt=The Vigilante at Night Skill Animation|frameless|The Vigilante at Night]] | ||
| style="width: 25%; height: 23px;" | | | style="width: 25%; height: 23px;" | | ||
Fires around the caster without mercy, inflicting ranged physical damage to the surrounding enemies around the caster.<br>If a Gatling Gun is equipped, ignores physical defense of targets and attacks 7 times.<br>If a Shotgun is equipped, attacks 4 times.<br>If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.<br>Damage is additionally increased according on the caster's Base Level and CON.<br>Consumes 15 Bullets.<br>Requires a Gatling Gun or Shotgun.<br> | Fires around the caster without mercy, inflicting ranged physical damage to the surrounding enemies around the caster.<br>If a Gatling Gun is equipped, ignores physical defense of targets and attacks 7 times.<br>If a Shotgun is equipped, attacks 4 times.<br>If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.<br>Damage is additionally increased according on the caster's Base Level and CON.<br>Consumes 15 Bullets.<br>Requires a Gatling Gun or Shotgun.<br> | ||
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*FixedCastTime(ms): 1000 | *FixedCastTime(ms): 1000 | ||
| style="width: 12.5%; height: 23px; text-align: center;" | | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
[[File:Onlyonebullet.gif| | [[File:Onlyonebullet.gif|400px|alt=Only One Bullet Skill Animation|frameless|Only One Bullet]] | ||
| style="width: 25%; height: 23px;" | | | style="width: 25%; height: 23px;" | | ||
Fires a single shot to the target, inflicting ranged physical damage.<br>If a Pistol is equipped, ignores physical defense of the target.<br>If a Rifle is equipped, inflicts half of the total Critical Damage based on the caster's Critical chance.<br>If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.<br>Damage is additionally increased according on the caster's Base Level and CON. | Fires a single shot to the target, inflicting ranged physical damage.<br>If a Pistol is equipped, ignores physical defense of the target.<br>If a Rifle is equipped, inflicts half of the total Critical Damage based on the caster's Critical chance.<br>If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.<br>Damage is additionally increased according on the caster's Base Level and CON. | ||
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*FixedCastTime(ms): 1000 | *FixedCastTime(ms): 1000 | ||
| style="width: 12.5%; height: 23px; text-align: center;" | | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
[[File:Spiralshooting.gif| | [[File:Spiralshooting.gif|400px|alt=Spiral Shooting Skill Animation|frameless|Spiral Shooting]] | ||
| style="width: 25%; height: 23px;" | | | style="width: 25%; height: 23px;" | | ||
Fires a bullet with increased rotational power at a target, inflicting ranged physical damage to the target and enemies within it's range.<br>If a Grenade Launcher is equipped, attacks 2 times.<br>If a Rifle is equipped, inflicts half of the total Critical Damage based on the caster's Critical chance.<br>If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.<br>Damage is additionally increased according on the caster's Base Level and CON. | Fires a bullet with increased rotational power at a target, inflicting ranged physical damage to the target and enemies within it's range.<br>If a Grenade Launcher is equipped, attacks 2 times.<br>If a Rifle is equipped, inflicts half of the total Critical Damage based on the caster's Critical chance.<br>If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.<br>Damage is additionally increased according on the caster's Base Level and CON. | ||
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*FixedCastTime(ms): 1000 | *FixedCastTime(ms): 1000 | ||
| style="width: 12.5%; height: 23px; text-align: center;" | | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
[[File:Magazineforone.gif| | [[File:Magazineforone.gif|400px|alt=Magazine for One Skill Animation|frameless|Magazine for One]] | ||
| style="width: 25%; height: 23px;" | | | style="width: 25%; height: 23px;" | | ||
Fires multiple bullets at one target, inflicting ranged physical damage to the target.<br>If a Gatling Gun is equipped, attacks 10 times and consumes 10 Bullets.<br>If a Pistol is equipped, attacks 6 times, inflicts half of the total Critical Damage based on the caster's Critical chance and consumes 6 Bullets.<br>If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.<br>Damage is additionally increased according on the caster's Base Level and CON. | Fires multiple bullets at one target, inflicting ranged physical damage to the target.<br>If a Gatling Gun is equipped, attacks 10 times and consumes 10 Bullets.<br>If a Pistol is equipped, attacks 6 times, inflicts half of the total Critical Damage based on the caster's Critical chance and consumes 6 Bullets.<br>If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.<br>Damage is additionally increased according on the caster's Base Level and CON. | ||
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==== [[File:4th 5409.png|300px|frameless|Wild Fire]]Wild Fire ==== | ==== [[File:4th 5409.png|300px|frameless|Wild Fire]]Wild Fire ==== | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;" | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info''' | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Skill Animation''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Skill Animation''' | ||
| style="width: 25%; height: 23px; text-align: center;" | '''Description''' | | style="width: 25%; height: 23px; text-align: center;" | '''Description''' | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Formula''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Formula''' | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
*Max Level 5 | *Max Level 5 | ||
*Active Physical Ranged | *Active Physical Ranged | ||
*Ground | *Ground | ||
*Range 9 Cells | *Range 9 Cells + Snake Eye | ||
*Hit Count: 3x Visual | *Hit Count: 3x Visual | ||
*Element: Weapon | *Element: Weapon | ||
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*FixedCastTime(ms): 1000 | *FixedCastTime(ms): 1000 | ||
| style="width: 12.5%; height: 23px; text-align: center;" | | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
[[File:Wildfire.gif| | [[File:Wildfire.gif|400px|alt=Wild Fire Skill Animation|frameless|Wild Fire]] | ||
| style="width: 25%; height: 23px;" | | | style="width: 25%; height: 23px;" | | ||
Fires a bullet towards the ground, inflicting ranged physical damage to targets within the range.<br>If a Shotgun is equipped, inflicts more damage than a Grenade Launcher but within a narrower area.<br>If a Grenade Launcher is equipped, inflicts damage in a wider area than a Shotgun.<br>If there is an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.<br>Damage is additionaly increased according on the caster's Base Level and CON.<br>Consumes 5 Bullets.<br>Requires a Shotgun or Grenade Launcher.<br> | Fires a bullet towards the ground, inflicting ranged physical damage to targets within the range.<br>If a Shotgun is equipped, inflicts more damage than a Grenade Launcher but within a narrower area.<br>If a Grenade Launcher is equipped, inflicts damage in a wider area than a Shotgun.<br>If there is an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.<br>Damage is additionaly increased according on the caster's Base Level and CON. | ||
Additional Range based on Snake Eye.<br>Consumes 5 Bullets.<br>Requires a Shotgun or Grenade Launcher.<br> | |||
#Shotgun: ATK 4700+(Aiming Count x500)%/AoE: 5x5 cells, Grenade Launcher: ATK 4500+(Aiming Count x500)%/AoE: 9x9 cells | #Shotgun: ATK 4700+(Aiming Count x500)%/AoE: 5x5 cells, Grenade Launcher: ATK 4500+(Aiming Count x500)%/AoE: 9x9 cells | ||
#Shotgun: ATK 7900+(Aiming Count x1000)%/AoE: 5x5 cells, Grenade Launcher: ATK 7500+(Aiming Count x1000)%/AoE: 9x9 cells | #Shotgun: ATK 7900+(Aiming Count x1000)%/AoE: 5x5 cells, Grenade Launcher: ATK 7500+(Aiming Count x1000)%/AoE: 9x9 cells | ||
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<p>ATK% if Intensive Aim buff += Count x 500 x Skill Level.</p> | <p>ATK% if Intensive Aim buff += Count x 500 x Skill Level.</p> | ||
<p> </p> | <p> </p> | ||
<p>Grenade Launcher</p> | <p>Grenade Launcher</p>ATK% += -100 + 1500 + 3000 x Skill Level.<p>ATK% += + 5 x CON.</p> | ||
ATK% += -100 + 1500 + 3000 x Skill Level.<p>ATK% += + 5 x CON.</p> | |||
<p>ATK% += x Base Level / 100.</p> | <p>ATK% += x Base Level / 100.</p> | ||
<p>ATK% if Intensive Aim buff += Count x 500 x Skill Level.</p> | <p>ATK% if Intensive Aim buff += Count x 500 x Skill Level.</p> | ||
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*FixedCastTime(ms): 1000 | *FixedCastTime(ms): 1000 | ||
| style="width: 12.5%; height: 23px; text-align: center;" | | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
[[File:Basicgrenade.gif| | [[File:Basicgrenade.gif|400px|alt=Basic Grenade Skill Animation|frameless|Basic Grenade]] | ||
| style="width: 25%; height: 23px;" | | | style="width: 25%; height: 23px;" | | ||
Throws a grenade towards the ground, inflicting ranged physical damage to targets within the range.<br>Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON.<br>Consumes 1 <span>[[image:1000564.png|middle|24x24px]][https://www.midgardtales.com/item/view/?id=1000564 Throwing Grenade]</span> and the element of the Grenade changes based on Grenade Fragment.<br> | Throws a grenade towards the ground, inflicting ranged physical damage to targets within the range.<br>Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON.<br>Consumes 1 <span>[[image:1000564.png|middle|24x24px]][https://www.midgardtales.com/item/view/?id=1000564 Throwing Grenade]</span> and the element of the Grenade changes based on Grenade Fragment.<br> | ||
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*Cooldown(ms): 2000 | *Cooldown(ms): 2000 | ||
| style="width: 12.5%; height: 23px; text-align: center;" | | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
[[File:Grenadefragment.gif| | [[File:Grenadefragment.gif|400px|alt=Grenade Fragment Skill Animation|frameless|Grenade Fragment]] | ||
| style="width: 25%; height: 23px;" | | | style="width: 25%; height: 23px;" | | ||
Applies elemental powder on the surface of a throwing Grenade, endowing elemental damage to it.<br>Skill Level 7 cancels the effect.<br> | Applies elemental powder on the surface of a throwing Grenade, endowing elemental damage to it.<br>Skill Level 7 cancels the effect.<br> | ||
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==== [[File:4th 5411.png|300px|frameless|Hasty Fire in the Hole]]Hasty Fire in the Hole ==== | ==== [[File:4th 5411.png|300px|frameless|Hasty Fire in the Hole]]Hasty Fire in the Hole ==== | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 44px;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 44px;" | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info''' | ||
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*FixedCastTime(ms): 1000 | *FixedCastTime(ms): 1000 | ||
| style="width: 12.5%; height: 21px; text-align: center;" | | | style="width: 12.5%; height: 21px; text-align: center;" | | ||
[[File:Hastyfireinthehole.gif| | [[File:Hastyfireinthehole.gif|400px|alt=Hasty Fire in the Hole Skill Animation|frameless|Hasty Fire in the Hole]] | ||
| style="width: 25%; height: 21px;" | | | style="width: 25%; height: 21px;" | | ||
Throws 3 grenades towards the ground in a row, inflicting ranged physical damage to targets within the range.<br>The thrown grenade explodes 3 times with an interval of 0.3 seconds, the first explosion has an AoE of 5x5 cells, the second explosion 7x7 cells, and the third explosion 9x9 cells.<br>Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON.<br>Consumes 3 Throwing Grenade and the element of the Grenades changes based on Grenade Fragment.<br> | Throws 3 grenades towards the ground in a row, inflicting ranged physical damage to targets within the range.<br>The thrown grenade explodes 3 times with an interval of 0.3 seconds, the first explosion has an AoE of 5x5 cells, the second explosion 7x7 cells, and the third explosion 9x9 cells.<br>Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON.<br>Consumes 3 Throwing Grenade and the element of the Grenades changes based on Grenade Fragment.<br> | ||
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*FixedCastTime(ms): 1000 | *FixedCastTime(ms): 1000 | ||
| style="width: 12.5%; height: 23px; text-align: center;" | | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
[[File:Grenadesdropping.gif| | [[File:Grenadesdropping.gif|400px|alt=Grenades Dropping Skill Animation|frameless|Grenades Dropping]] | ||
| style="width: 25%; height: 23px;" | | | style="width: 25%; height: 23px;" | | ||
Throws a bundle of grenades towards the sky and drops them at random locations around the ground every 0.25 seconds for 4 seconds, inflicting ranged physical damage to targets within range 3 times.<br>Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON.<br>Consumes 15 Throwing Grenades.<br> | Throws a bundle of grenades towards the sky and drops them at random locations around the ground every 0.25 seconds for 4 seconds, inflicting ranged physical damage to targets within range 3 times.<br>Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON.<br>Consumes 15 Throwing Grenades.<br> | ||
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*FixedCastTime(ms): 3000 | *FixedCastTime(ms): 3000 | ||
| style="width: 12.5%; height: 23px; text-align: center;" | | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
[[File:Autofiringlauncher.gif| | [[File:Autofiringlauncher.gif|400px|alt=Auto Firing Launcher Skill Animation|frameless|Auto Firing Launcher]] | ||
| style="width: 25%; height: 23px;" | | | style="width: 25%; height: 23px;" | | ||
Activates the Automatic Grenade Launcher.<br>Has a chance to auto-cast Basic Grenade, Hasty Fire in the Hole and Grenade Dropping when inflicting normal physical damage.<br>The maximum skill level that the caster learned will be auto-cast and they won't recover any AP from auto-casting.<br> | Activates the Automatic Grenade Launcher.<br>Has a chance to auto-cast Basic Grenade, Hasty Fire in the Hole and Grenade Dropping when inflicting normal physical damage.<br>The maximum skill level that the caster learned will be auto-cast and they won't recover any AP from auto-casting.<br> | ||
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==== [[File:4th 5415.png|300px|frameless|Mission Bombard]]Mission Bombard ==== | ==== [[File:4th 5415.png|300px|frameless|Mission Bombard]]Mission Bombard ==== | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;" | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info''' | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Skill Animation''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Skill Animation''' | ||
| style="width: 25%; height: 23px; text-align: center;" | '''Description''' | | style="width: 25%; height: 23px; text-align: center;" | '''Description''' | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Formula''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Formula''' | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
*Max Level 10 | *Max Level 10 | ||
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*FixedCastTime(ms): 1000 | *FixedCastTime(ms): 1000 | ||
| style="width: 12.5%; height: 23px; text-align: center;" | | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
[[File:Missionbombard.gif| | [[File:Missionbombard.gif|400px|alt=Mission Bombard Skill Animation|frameless|Mission Bombard]] | ||
| style="width: 25%; height: 23px;" | | | style="width: 25%; height: 23px;" | | ||
Drops a large bomb in the range of 9x9 cells on the target cell and continuously drop 3 small bombs in the range of 5x5 cells once every 0.25 seconds for 10 seconds to inflict ranged physical damage.<br>Damage is additionally increased according to the Grenade Mastery skill level, the caster's Base Level and CON.<br> | Drops a large bomb in the range of 9x9 cells on the target cell and continuously drop 3 small bombs in the range of 5x5 cells once every 0.25 seconds for 10 seconds to inflict ranged physical damage.<br>Damage is additionally increased according to the Grenade Mastery skill level, the caster's Base Level and CON.<br> | ||
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<p>ATK% += x Base Level / 100.</p> | <p>ATK% += x Base Level / 100.</p> | ||
<p> </p> | <p> </p> | ||
<p>Ground AoE damage:</p> | <p>Ground AoE damage:</p>ATK% += 700 + 200 x Skill Level.<p>ATK% += + 5 x CON.</p> | ||
ATK% += 700 + 200 x Skill Level.<p>ATK% += + 5 x CON.</p> | |||
<p>ATK% += Grenade Mastery Level x 30.</p> | <p>ATK% += Grenade Mastery Level x 30.</p> | ||
<p>ATK% += x Base Level / 100.</p> | <p>ATK% += x Base Level / 100.</p> |
Latest revision as of 03:50, 22 January 2025
ExpandTable of content |
---|
Overview
Night Watch |
Max Level | Max Level HP/SP | Stats Bonus when Max Job Level | |
RO, Ragnarok Online. |
|
|
Str+3, Agi+8, Vit+6, Int+8, Dex+11, Luk+7 Pow+11, Sta+3, Wis+5, Spl+0, Con+11, Ctr+5 |
4th Job Skills
P. F. I.
Basic Info | Skill Animation | Description | Formula |
|
N/A |
Increases P.ATK, when a Gun class weapon is equipped.
|
N/A |
Hidden Card
Basic Info | Skill Animation | Description | Formula |
|
Takes an elixir that maximizes Night Watch's shooting ability It increases ranged physical damage and P.ATK for 300 seconds.
|
N/A |
Intensive Aim
Basic Info | Skill Animation | Description | Formula |
|
Switches to Intensive Aim state.
|
N/A |
The Vigilante at Night
Basic Info | Skill Animation | Description | Formula |
|
Fires around the caster without mercy, inflicting ranged physical damage to the surrounding enemies around the caster.
|
Gatling Gun ATK% += -100 + 300 x Skill Level. ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 100 x Skill Level. Hit Count: with Gatling Gun is 3x. ShotgunATK% += -100 + 800 + 700 x Skill Level. ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 200 x Skill Level. |
Only One Bullet
Basic Info | Skill Animation | Description | Formula |
|
Fires a single shot to the target, inflicting ranged physical damage. Additional Range based on Snake Eye.
|
PistolATK% += -100 + 1200 +3400 x Skill Level. ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 350 x Skill Level. RifleATK% += -100 + 1200 +3000 x Skill Level.ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 350 x Skill Level. |
Spiral Shooting
Basic Info | Skill Animation | Description | Formula |
|
Fires a bullet with increased rotational power at a target, inflicting ranged physical damage to the target and enemies within it's range. Additional Range based on Snake Eye.
|
RifleATK% += -100 + 1200 +2800 x Skill Level. ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 150 x Skill Level.
Grenade Launcher ATK% += -100 + 1200 +1700 x Skill Level.ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 150 x Skill Level. |
Magazine for One
Basic Info | Skill Animation | Description | Formula |
|
Fires multiple bullets at one target, inflicting ranged physical damage to the target. Additional Range based on Snake Eye.
|
Gatling GunATK% += -100 + 250 + 500 x Skill Level. ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 100 x Skill Level.
Pistol ATK% += -100 + 300 + 800 x Skill Level.ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 100 x Skill Level. |
Wild Fire
Basic Info | Skill Animation | Description | Formula |
|
Fires a bullet towards the ground, inflicting ranged physical damage to targets within the range. Additional Range based on Snake Eye.
|
ShotgunATK% += -100 + 1500 + 3200 x Skill Level. ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 500 x Skill Level.
Grenade Launcher ATK% += -100 + 1500 + 3000 x Skill Level.ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 500 x Skill Level. |
Grenade Mastery
Basic Info | Skill Animation | Description | Formula |
|
N/A |
By learning about Grenades, CON is increased and the damage of Grenade-type skills is increased.
|
N/A |
Basic Grenade
Basic Info | Skill Animation | Description | Formula |
|
Throws a grenade towards the ground, inflicting ranged physical damage to targets within the range.
|
ATK% += -100 + 1500 + 2100 x Skill Level. ATK% += + 5 x CON. ATK% += Grenade Mastery Level x 50. ATK% += x Base Level / 100. |
Item Boosts | Equipment Combo Boosts |
Grenade Fragment
Basic Info | Skill Animation | Description | Formula |
|
Applies elemental powder on the surface of a throwing Grenade, endowing elemental damage to it.
|
N/A |
Hasty Fire in the Hole
Basic Info | Skill Animation | Description | Formula |
|
Throws 3 grenades towards the ground in a row, inflicting ranged physical damage to targets within the range.
|
ATK% += -100 + 1500 + 1500 x Skill Level. ATK% += + 5 x CON. ATK% += Grenade Mastery Level x 20. ATK% += x Base Level / 100. |
Grenades Dropping
Basic Info | Skill Animation | Description | Formula |
|
Throws a bundle of grenades towards the sky and drops them at random locations around the ground every 0.25 seconds for 4 seconds, inflicting ranged physical damage to targets within range 3 times.
|
ATK% += -100 + 1400 + 850 x Skill Level. ATK% += + 5 x CON. ATK% += Grenade Mastery Level x 30. ATK% += x Base Level / 100. |
Item Boosts | Equipment Combo Boosts |
|
Auto Firing Launcher
Basic Info | Skill Animation | Description | Formula |
|
Activates the Automatic Grenade Launcher.
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N/A |
Mission Bombard
Basic Info | Skill Animation | Description | Formula |
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Drops a large bomb in the range of 9x9 cells on the target cell and continuously drop 3 small bombs in the range of 5x5 cells once every 0.25 seconds for 10 seconds to inflict ranged physical damage.
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ATK% += -100 + 5000 + 1800 x Skill Level. ATK% += + 5 x CON. ATK% += Grenade Mastery Level x 100. ATK% += x Base Level / 100.
Ground AoE damage: ATK% += 700 + 200 x Skill Level.ATK% += + 5 x CON. ATK% += Grenade Mastery Level x 30. ATK% += x Base Level / 100. |
Related NPC
Ammunition Merchant /navi vending1 98/126 |
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Gun | Price | Gun | Price |
![]() |
1200000 | ![]() |
1450000 |
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1350000 | ![]() |
1800000 |
![]() |
1250000 | ![]() |
1350000 |
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1950000 | ![]() |
1600000 |
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2200000 | ![]() |
2700000 |
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2800000 |
|
Ammo | Price | Ammo | Price |
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1 | ![]() |
5 |
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5 | ![]() |
5 |
![]() |
5 | ![]() |
5 |
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5 | ![]() |
10 |
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5 | ![]() |
5 |
![]() |
5 | ![]() |
5 |
![]() |
5 | ![]() |
5 |
![]() |
5 | ![]() |
15 |
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30 | ![]() |
1000 |
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30 | ![]() |
200 |