Imperial Guard: Difference between revisions

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Inflicts Neutral magical damage to the targets. This skill deals additional damage against Plant or Insect race monsters.<br>Damage additionally increases according to the caster's Base Level and SPL.<br>
#MATK 1950%/2100%(Plant/Insect)
#MATK 3900%/4200%(Plant/Insect)
#MATK 5850%/6300%(Plant/Insect)
#MATK 7800%/8400%(Plant/Insect)
#MATK 9750%/10500%(Plant/Insect)
#MATK 9250%/12600%(Plant/Insect)
#MATK 11700%/14700%(Plant/Insect)
#MATK 13650%/16800%(Plant/Insect)
#MATK 15600%/18900%(Plant/Insect)
#MATK 19500%/21000%(Plant/Insect)
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== Related NPC ==
== Related NPC ==
== Wallpaper ==
== Wallpaper ==

Revision as of 20:36, 8 March 2024

Table of content

Overview

Imperial Guard


Max Level Max Level HP/SP Stats Bonus when Max Job Level

Imperial Guard

RO, Ragnarok Online.

Imperial Guard's unmovable faith has granted them true strength. It's a job that pursues protecting allies rather than destruction. They are equipped with a sword and shield as well as powerful divine attacks.

  • Base Level: 260
  • Job Level: 55
  • Base Max HP: 64000
  • Base Max SP: 2525

Str+9, Agi+3, Vit+9, Int+10, Dex+9, Luk+3

Pow+7, Sta+11, Wis+6, Spl+7, Con+4, Ctr+3

4th Job Skills

Spear and Sword MasterySpear & Sword Mastery

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000


Increases HIT and damage of Imperial Guard related skills when equipped with a One-Handed Sword, One-Handed Spear, or Two-Handed Spear.

  1. HIT +3
  2. HIT +6
  3. HIT +9
  4. HIT +12
  5. HIT +15
  6. HIT +18
  7. HIT +21
  8. HIT +24
  9. HIT +27
  10. HIT +30


Attack StanceAttack Stance

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000


Increases P.ATK and S.MATK at the cost of your DEF.

  1. DEF -40, P.ATK/S.MATK +3
  2. DEF -80, P.ATK/S.MATK +6
  3. DEF -120, P.ATK/S.MATK +9
  4. DEF -160, P.ATK/S.MATK +12
  5. DEF -200, P.ATK/S.MATK +15


OverslashOverslash

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000


Can only be used in Attack Stance.
Inflicts melee physical damage to a target and nearby targets within 7x7 cells.
The number of attacks depends on the number of targets within range:
(1: 3 times/2-3: 5 times/4 or more: 7 times)
Damage additionally increases according to the caster's Base Level and POW.

  1. ATK 220+(Spear & Sword Mastery Lv x50)% per Hit
  2. ATK 440+(Spear & Sword Mastery Lv x100)% per Hit
  3. ATK 660+(Spear & Sword Mastery Lv x150)% per Hit
  4. ATK 880+(Spear & Sword Mastery Lv x200)% per Hit
  5. ATK 1100+(Spear & Sword Mastery Lv x250)% per Hit
  6. ATK 1320+(Spear & Sword Mastery Lv x300)% per Hit
  7. ATK 1540+(Spear & Sword Mastery Lv x350)% per Hit
  8. ATK 1760+(Spear & Sword Mastery Lv x400)% per Hit
  9. ATK 1980+(Spear & Sword Mastery Lv x450)% per Hit
  10. ATK 2200+(Spear & Sword Mastery Lv x500)% per Hit


Item Boosts Equipment Combo Boosts



Shield ShootingShield Shooting

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000


Can only be used in Attack Stance.
Throws your shield to inflict ranged physical damage to a target and surrounding enemies.
The caster gains the effect to increase the damage of Shield Chain,
Shield Press and Earth Drive for 10 seconds.
Damage additionally increases according to the caster's Base Level and POW, as well as the Shield's Weight and Refine Level.
Requires Shield.

  1. ATK 4500+(Shield Mastery Lv x150)%,AoE: 5x5 cells
  2. ATK 8000+(Shield Mastery Lv x300)%,AoE: 5x5 cells
  3. ATK 11500+(Shield Mastery Lv x450)%,AoE: 5x5 cells
  4. ATK 15000+(Shield Mastery Lv x600)%,AoE: 7x7 cells
  5. ATK 18500+(Shield Mastery Lv x750)%,AoE: 7x7 cells


Item Boosts Equipment Combo Boosts



Grand JudgementGrand Judgement

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000


Can only be used in Attack Stance.
Inflicts ranged physical damage to a target and nearby targets within 7x7 cells.
The caster gains the effect to increase the damage of Banishing Point and Cannon Spear for 150 seconds. This skill inflicts additional damage against Plant and Insect race monsters.
Damage additionally increases according to the caster's Base Level and POW.
Requires Spear.

  1. ATK 1750%/2000%(Plant/Insect)
  2. ATK 3250%/3650%(Plant/Insect)
  3. ATK 4750%/5300%(Plant/Insect)
  4. ATK 6250%/6950%(Plant/Insect)
  5. ATK 7750%/8600%(Plant/Insect)
  6. ATK 9250%/10250%(Plant/Insect)
  7. ATK 10750%/11900%(Plant/Insect)
  8. ATK 12250%/13550%(Plant/Insect)
  9. ATK 13750%/15200%(Plant/Insect)
  10. ATK 15250%/16850%(Plant/Insect)


Item Boosts Equipment Combo Boosts



Shield MasteryShield Mastery

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000


Increases physical defense and damage of Imperial Guard related skills when equipped with a Shield.

  1. RES +3
  2. RES +6
  3. RES +9
  4. RES +12
  5. RES +15
  6. RES +18
  7. RES +21
  8. RES +24
  9. RES +27
  10. RES +30


Item Boosts Equipment Combo Boosts



Guard StanceGuard Stance

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000


Increases your DEF at the cost of your ATK.
Requires Shield.

  1. DEF +100, ATK -50
  2. DEF +150, ATK -100
  3. DEF +200, ATK -150
  4. DEF +250, ATK -200
  5. DEF +300, ATK -250


Item Boosts Equipment Combo Boosts



Guardian ShieldGuardian Shield

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000


Can only used in Guard Stance.
Gives a physical shield to yourself and party members within 21x21 cells around you for 40 seconds.
The durability of the shield is affected by the caster's 30% MaxHP, Base Level and STA.

  1. HP Ratio: 25%
  2. HP Ratio: 50%
  3. HP Ratio: 75%
  4. HP Ratio: 100%
  5. HP Ratio: 125%


Item Boosts Equipment Combo Boosts



Rebound ShieldRebound Shield

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000


Can only be used when using Devotion during Guard Stance status.
Decreases damage received through Devotion effect for 60 seconds.

  1. Damage Reduction: 10%
  2. Damage Reduction: 20%
  3. Damage Reduction: 30%
  4. Damage Reduction: 40%
  5. Damage Reduction: 50%


Item Boosts Equipment Combo Boosts



Ultimate SacrificeUltimate Sacrifice

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000


Can only be used in Guard Stance.
Consumes all of your remaining HP, leaving 1 and grants a Ultimate Sacrifice effect to nearby party members. The targets with the Ultimate Sacrifice buff will resurrected immediatly with 100% HP and SP upon death.

  1. Cooldown: 20 seconds/AoE: 3x3 cells
  2. Cooldown: 40 seconds/AoE: 3x3 cells
  3. Cooldown: 60 seconds/AoE: 5x5 cells
  4. Cooldown: 80 seconds/AoE: 5x5 cells
  5. Cooldown: 100 seconds/AoE: 7x7 cells


Item Boosts Equipment Combo Boosts



Cross RainCross Rain

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000


Summons a sacred area on a cell that inflicts Holy elemental magic damage every 0.3 seconds for 2.4 seconds.
If you have the Holy Shield effect, the damage is increased. The damage further increases based on the caster's Base Level, SPL and Spear & Sword Mastery skill level.

  1. MATK 450+(Mastery Lv x10)%/650+(Mastery Lv x15)%(Holy Shield) AoE: 3x3 cells
  2. MATK 900+(Mastery Lv x20)%/1300+(Mastery Lv x30)%(Holy Shield) AoE: 3x3 cells
  3. MATK 1350+(Mastery Lv x30)%/1950+(Mastery Lv x45)%(Holy Shield) AoE: 3x3 cells
  4. MATK 1800+(Mastery Lv x40)%/2600+(Mastery Lv x60)%(Holy Shield) AoE: 5x5 cells
  5. MATK 2250+(Mastery Lv x50)%/3250+(Mastery Lv x75)%(Holy Shield) AoE: 5x5 cells
  6. MATK 2700+(Mastery Lv x60)%/3900+(Mastery Lv x90)%(Holy Shield) AoE: 5x5 cells
  7. MATK 3150+(Mastery Lv x70)%/4550+(Mastery Lv x105)%(Holy Shield) AoE: 7x7 cells
  8. MATK 3600+(Mastery Lv x80)%/5200+(Mastery Lv x120)%(Holy Shield) AoE: 7x7 cells
  9. MATK 4050+(Mastery Lv x90)%/5850+(Mastery Lv x135)%(Holy Shield) AoE: 7x7 cells
  10. MATK 4500+(Mastery Lv x100)%/6500+(Mastery Lv x150)%(Holy Shield) AoE: 9x9 cells


Item Boosts Equipment Combo Boosts



Holy ShieldHoly Shield

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000


Decreases damage taken from Shadow and Undead elemental attacks and increases Holy elemental magic damage.
Requires Shield.

  1. Damage Reduction: 7%, Holy Elemental Magic Damage +7%
  2. Damage Reduction: 9%, Holy Elemental Magic Damage +9%
  3. Damage Reduction: 11%, Holy Elemental Magic Damage +11%
  4. Damage Reduction: 13%, Holy Elemental Magic Damage +13%
  5. Damage Reduction: 15%, Holy Elemental Magic Damage +15%


Item Boosts Equipment Combo Boosts



Judgement CrossJudgement Cross

Basic Info Skill Animation Description Formula
  • Max Level 
  • Active 
  • Single Self Target
  • AP Recovery: 20
  • Costs: 60 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 500
  • Cooldown(ms): 30000
  • FixedCastTime(ms): 1000


Inflicts Neutral magical damage to the targets. This skill deals additional damage against Plant or Insect race monsters.
Damage additionally increases according to the caster's Base Level and SPL.

  1. MATK 1950%/2100%(Plant/Insect)
  2. MATK 3900%/4200%(Plant/Insect)
  3. MATK 5850%/6300%(Plant/Insect)
  4. MATK 7800%/8400%(Plant/Insect)
  5. MATK 9750%/10500%(Plant/Insect)
  6. MATK 9250%/12600%(Plant/Insect)
  7. MATK 11700%/14700%(Plant/Insect)
  8. MATK 13650%/16800%(Plant/Insect)
  9. MATK 15600%/18900%(Plant/Insect)
  10. MATK 19500%/21000%(Plant/Insect)


Item Boosts Equipment Combo Boosts



Related NPC

Wallpaper