Imperial Guard

From Midgard Tales Wiki

Intro

Novice Swordman

(1st Job)

Crusader

(2nd Job)

Paladin

(2nd Job Transcedent)

Royal Guard

(3rd Job)

Imperial Guard

(4th Job)

Novice.gif Swordman.gif CRUSADER.gif Paladin.png Royal Guard.png Imperial Guard

Description

Max Level HP/SP Stats Bonus when Max Job Level

-

  • Base Max HP: 129000
  • Base Max SP: 2750

Str+9, Agi+3, Vit+9, Int+10, Dex+9, Luk+3

Pow+8, Sta+11, Wis+6, Spl+8, Con+4, Ctr+3

1st Job Skills

Swordmastery.png Sword Mastery Max Level 10 Passive

Increases One-Handed Sword and Dagger class weapon damage.

Level 10: Damage +40

Two-handedswordmastery.png Two-Handed Sword Mastery

Max Level 10

Passive

Increases Two-Handed Sword class weapon damage.

Level 10: Damage +40

Increasehprecovery.png Increase HP Recovery

Max Level 10

Passive

Restores HP every 10 seconds while idle.

Level 10: Restores (50 + 2% of MaxHP) HP.

Bash.png Bash

Max Level 10

Active

Physical Melee

-
  • Target: 1 Character
  • Cost: 8~15 SP

Hits enemy with fatal blow dealing physical melee damage.

If Fatal Blow is learned, the skill adds Stun effect at level 6 or higher.

Level 10: ATK 400%, HIT +50%

Magnumbreak.png Magnum Break Max Level 10 Active Physical Melee
-
  • Target: Enemies around the caster
  • Cost: 30 SP

Inflicts Fire elemental damage 5x5 around caster and pushes enemies 2 cells backwards.

For 10 seconds, caster's weapon will receive 20% Fire elemental attack buff.

Level 10: ATK 300%

Provoke.png Provoke Max Level 10 Active Debuff
-
  • Target: 1 Character
  • Cost: 4 ~13 SP

Reduce Defence by VIT on Player and physical defense on Monster, while increase Attack Power.

Can't be used on Undead and Boss monsters.

Level 10: ATK +32%, Defense -55%

Endure.png Endure Max Level 10 Active Supportive Self
-
  • Target: Caster
  • Cost: 10 SP

Enables attacking and moving while receiving single damage hits. (Won't work when attacked by multi damage magic and offensive skill hits). Status cancels when hit 7 times. Has no effect in WoE.

Level 10: MDEF +10, Duration 37 seconds

Berserk.png Auto Berserk Quest Skill (Learned from NPC) Active (Toggle on/off) Supportive Self
-
  • Target: Caster
  • Cost: 1 SP

Enters 10x Endure effect when caster's HP is under 25%.

The effect lasts until HP is over 25% or if the effect is nullified.

Fatalblow.png Fatal Blow Quest Skill (Learned from NPC) Passive

Inflict Stun on target when using Bash level 6+, the chance of Stun is based on (Bash Skill Level - 5) x Base Level x 10 where 10000 is 100%.

Movinghprecovery.png Moving HP Recovery Quest Skill (Learned from NPC) Passive

Enables natural HP regen while moving. Only up to 25% of the HP that is recovered while standing is restored by moving.

The Increase HP Recovery skill does not affect Moving HP Recovery.

2nd Job Skills

Faith.png Faith Max Level 10 Passive
Increases MaxHP and resistance against Holy elemental attacks.
  • Level 1: MaxHP +200, Holy Resistance +5%
  • Level 2: MaxHP +400, Holy Resistance +10%
  • Level 3: MaxHP +600, Holy Resistance +15%
  • Level 4: MaxHP +800, Holy Resistance +20%
  • Level 5: MaxHP +1000, Holy Resistance +25%
  • Level 6: MaxHP +1200, Holy Resistance +30%
  • Level 7: MaxHP +1400, Holy Resistance +35%
  • Level 8: MaxHP +1600, Holy Resistance +40%
  • Level 9: MaxHP +1800, Holy Resistance +45%
  • Level 10: MaxHP +2000, Holy Resistance +50%
Cure.png Cure Max Level 1 Active Supportive
- Target: 1 Ally
Range: 9 cells
Cost: 15 SP
Cancels various abnormal statuses such as Silence, Chaos, or Blind from the target.
Divineprotection.png Divine Protection Max Level 10 Passive
Reduces damage taken from Demon and Undead monsters. Character Level affects the damage reduction. Damage reduction is added after final damage is calculated.
  • Level 1: Reduced Damage 3
  • Level 2: Reduced Damage 6
  • Level 3: Reduced Damage 9
  • Level 4: Reduced Damage 12
  • Level 5: Reduced Damage 15
  • Level 6: Reduced Damage 18
  • Level 7: Reduced Damage 21
  • Level 8: Reduced Damage 24
  • Level 9: Reduced Damage 27
  • Level 10: Reduced Damage 30
Demonbase.png Demon Bane Max Level 10 Passive
Increases damage against Demon and Undead monsters. Character Level affects damage bonus. Damage increased by this skill is added after final damage is calculated.
  • Level 1: Damage +3
  • Level 2: Damage +6
  • Level 3: Damage +9
  • Level 4: Damage +12
  • Level 5: Damage +15
  • Level 6: Damage +18
  • Level 7: Damage +21
  • Level 8: Damage +24
  • Level 9: Damage +27
  • Level 10: Damage +30
Heal.png Heal Max Level 10 Active Healing
- Target: 1 Ally
Range: 9 cells
Cost: 13~40 SP
Restores target's HP. Skill level, caster's Base Level and total INT affect the amount of HP restored. Weapon refine level and MATK also affect the amount of HP restored.
  • Level 1: SP 13
  • Level 2: SP 16
  • Level 3: SP 19
  • Level 4: SP 22
  • Level 5: SP 25
  • Level 6: SP 28
  • Level 7: SP 31
  • Level 8: SP 34
  • Level 9: SP 37
  • Level 10: SP 40
Providence.png Providence Max Level 5 Active Supportive
- Target: 1 Ally
Range: 9 cells
Cost: 30 SP
Temporarily increases a party member's resistance to Demon and Holy elemental monsters. It cannot be used on yourself and other Crusader classes.
  • Level 1: Demon Resistance +5%, Holy Resistance +5%
  • Level 2: Demon Resistance +10%, Holy Resistance +10%
  • Level 3: Demon Resistance +15%, Holy Resistance +15%
  • Level 4: Demon Resistance +20%, Holy Resistance +20%
  • Level 5: Demon Resistance +25%, Holy Resistance +25%
Holycross.png Holy Cross Max Level 10 Active Magical Holy
- Target: 1 Enemy
Range: 2 cells
Cost: 11~20 SP
Attacks an enemy with a double hit of Holy elemental physical attack with a chance of causing Blind status. Blind chance is reduced by the target's immunity. Increases damage when using Two-Handed Weapons.
  • Level 1: One-Handed ATK 135%, Two-Handed ATK 270%
  • Level 2: One-Handed ATK 170%, Two-Handed ATK 340%
  • Level 3: One-Handed ATK 205%, Two-Handed ATK 410%
  • Level 4: One-Handed ATK 240%, Two-Handed ATK 480%
  • Level 5: One-Handed ATK 275%, Two-Handed ATK 550%
  • Level 6: One-Handed ATK 310%, Two-Handed ATK 620%
  • Level 7: One-Handed ATK 345%, Two-Handed ATK 690%
  • Level 8: One-Handed ATK 380%, Two-Handed ATK 760%
  • Level 9: One-Handed ATK 415%, Two-Handed ATK 830%
  • Level 10: One-Handed ATK 450%, Two-Handed ATK 900%
Grandcross.png Grand Cross Max Level 10 Active Magical Holy
- Target: Enemies around the caster
Range: 9 cells
Cost: 37~100 SP
Note: Consumes 20% Current HP
Summons a cross of holy light on the ground around the caster that will damage enemies that come into contact with it. Grand Cross can cause Blind on Undead and Demon monsters (except Boss). Damage is affected by ATK and MATK. Casting cannot be interrupted. Hit Physical bonuses do not apply.
  • Level 1: ATK/MATK 140%
  • Level 2: ATK/MATK 180%
  • Level 3: ATK/MATK 220%
  • Level 4: ATK/MATK 260%
  • Level 5: ATK/MATK 300%
  • Level 6: ATK/MATK 340%
  • Level 7: ATK/MATK 380%
  • Level 8: ATK/MATK 420%
  • Level 9: ATK/MATK 460%
  • Level 10: ATK/MATK 500%
Autoguard.png Auto Guard Max Level 10 Active Supportive
- Target: Caster
Cost: 12~30 SP
Requirement: Shield
Activates Auto Guard status which has a chance of blocking long and short range physical attacks. When an attack is blocked, the caster is briefly immobilized (reduced by skill level). Casting again cancels the status.
  • Level 1: Auto Guard Chance 5%
  • Level 2: Auto Guard Chance 10%
  • Level 3: Auto Guard Chance 14%
  • Level 4: Auto Guard Chance 18%
  • Level 5: Auto Guard Chance 21%
  • Level 6: Auto Guard Chance 24%
  • Level 7: Auto Guard Chance 26%
  • Level 8: Auto Guard Chance 28%
  • Level 9: Auto Guard Chance 29%
  • Level 10: Auto Guard Chance 30%
Shieldcharge.png Shield Charge Max Level 5 Active Physical Melee
- Target: 1 Enemy
Range: 3 cells
Cost: 10 SP
Requirement: Shield
Smashes a Shield into an enemy, pushing it backward with a chance of causing Stun. Stun chance is reduced by the target's immunity.
  • Level 1: ATK 120%, Stun Chance 20%, Knockback 5 cells
  • Level 2: ATK 140%, Stun Chance 25%, Knockback 6 cells
  • Level 3: ATK 160%, Stun Chance 30%, Knockback 7 cells
  • Level 4: ATK 180%, Stun Chance 35%, Knockback 8 cells
  • Level 5: ATK 200%, Stun Chance 40%, Knockback 9 cells
Shieldboomerang.png Shield Boomerang Max Level 5 Active Physical Ranged
- Target: 1 Enemy
Range: 3~11 cells
Cost: 12 SP
Requirement: Shield
Attacks an enemy from a distance by throwing a Shield. The Shield's weight and refine level affects the damage dealt.
  • Level 1: ATK 80%, Range 3 cells
  • Level 2: ATK 160%, Range 5 cells
  • Level 3: ATK 240%, Range 7 cells
  • Level 4: ATK 320%, Range 9 cells
  • Level 5: ATK 400%, Range 11 cells
Shieldreflect.png Reflect Shield Max Level 10 Active Supportive
- Target: Caster
Cost: 35~80 SP
Requirement: Shield
Reflects a portion of melee physical damage back to the attacker for 5 minutes. Unequipping the Shield removes the effect.
  • Level 1: Reflected Damage 13%
  • Level 2: Reflected Damage 16%
  • Level 3: Reflected Damage 19%
  • Level 4: Reflected Damage 22%
  • Level 5: Reflected Damage 25%
  • Level 6: Reflected Damage 28%
  • Level 7: Reflected Damage 31%
  • Level 8: Reflected Damage 34%
  • Level 9: Reflected Damage 37%
  • Level 10: Reflected Damage 40%
Defender.png Defender Max Level 10 Active Supportive
- Target: Caster
Cost: 30 SP
Requirement: Shield
Reduces damage taken from long ranged physical attacks at the cost of decreasing ASPD and Movement Speed. ASPD penalty decreases according to skill level. Casting again cancels the status.
  • Level 1: Ranged Damage -20%, Attack Speed 80%
  • Level 2: Ranged Damage -35%, Attack Speed 85%
  • Level 3: Ranged Damage -50%, Attack Speed 90%
  • Level 4: Ranged Damage -65%, Attack Speed 95%
  • Level 5: Ranged Damage -80%, Attack Speed 100%
Devotion.png Devotion Max Level 5 Active Supportive
- Target: 1 Ally
Range: 7~11 cells
Cost: 25 SP
Protects a party member by receiving all damage intended for the targeted ally. Devotion only works when the level difference between caster and party member is less than 10. The effect is canceled when the party member moves out of range or dies. Cannot be used on other Crusader classes.
  • Level 1: Max Connections 1, Duration 30 sec, Range 7
  • Level 2: Max Connections 2, Duration 45 sec, Range 8
  • Level 3: Max Connections 3, Duration 60 sec, Range 9
  • Level 4: Max Connections 4, Duration 75 sec, Range 10
  • Level 5: Max Connections 5, Duration 90 sec, Range 11
Spearmastery.png Spear Mastery Max Level 10 Passive
Increases Spear class weapon damage. When riding a Pecopeco, Dragon or Gryphon, adds bonus damage by 1 per skill level.
  • Level 1: Damage +4
  • Level 2: Damage +8
  • Level 3: Damage +12
  • Level 4: Damage +16
  • Level 5: Damage +20
  • Level 6: Damage +24
  • Level 7: Damage +28
  • Level 8: Damage +32
  • Level 9: Damage +36
  • Level 10: Damage +40
Spearquicken.png Spear Quicken Max Level 10 Active Supportive
- Target: Caster
Cost: 24~60 SP
Increases Attack Speed when using Spear weapons for the skill duration. If you change to a non-Spear weapon, the effect is removed.
  • Level 1: Critical +3, FLEE +2, Duration 30 sec
  • Level 2: Critical +6, FLEE +4, Duration 60 sec
  • Level 3: Critical +9, FLEE +6, Duration 90 sec
  • Level 4: Critical +12, FLEE +8, Duration 120 sec
  • Level 5: Critical +15, FLEE +10, Duration 150 sec
  • Level 6: Critical +18, FLEE +12, Duration 180 sec
  • Level 7: Critical +21, FLEE +14, Duration 210 sec
  • Level 8: Critical +24, FLEE +16, Duration 240 sec
  • Level 9: Critical +27, FLEE +18, Duration 270 sec
  • Level 10: Critical +30, FLEE +20, Duration 300 sec
Riding.png Riding Max Level 1 Passive
Enables riding of Peco Peco.
Cavarlymastery.png Cavalry Mastery Max Level 5 Passive
Increases Attack Speed while mounted on a Pecopeco. Mastering this skill raises Attack Speed so that the penalty while mounted is fully nullified.
  • Level 1: 60% Attack Speed
  • Level 2: 70% Attack Speed
  • Level 3: 80% Attack Speed
  • Level 4: 90% Attack Speed
  • Level 5: 100% Attack Speed
Shrink.png Shrink Quest Skill (Learned from NPC) Active Supportive
- Target: Caster
Cost: 100 SP
Must be used together with Auto Guard. When an enemy attack triggers the Guard effect, this skill has a 50% chance to inflict Stun on that enemy. Lasts 15 minutes and is canceled if cast again.

2nd Job Transcendent Skills

Pressure.png Pressure Max Level 5 Active Magical Holy
- Target: 1 Enemy
Range: 9 cells
Cost: 30~50 SP
Summons a massive crucifix to crush an enemy, inflicting Holy elemental magic damage.
  • Level 1: MATK 650%
  • Level 2: MATK 800%
  • Level 3: MATK 950%
  • Level 4: MATK 1100%
  • Level 5: MATK 1250%
Shieldchain.png Shield Chain Max Level 5 Active Physical Ranged
- Target: 1 Enemy
Range: 7~11 cells
Cost: 28~40 SP
Requirement: Shield
Strikes an enemy with a Shield. HIT affects success chance and the Shield's Weight and refine level affect damage, along with the caster's Base Level.
  • Level 1: ATK 500%, HIT +20, Range 7 cells
  • Level 2: ATK 700%, HIT +20, Range 7 cells
  • Level 3: ATK 900%, HIT +20, Range 9 cells
  • Level 4: ATK 1100%, HIT +20, Range 9 cells
  • Level 5: ATK 1300%, HIT +20, Range 11 cells
Gospel.png Gospel Max Level 10 Active Supportive / Debuff
- Target: Enemies and Party Members around the caster
Cost: 80~100 SP
Sings a hymn that will cause one out of 10 different negative status effects to enemies and will endow one out of 10 positive statuses upon party members within this skill's range. This skill is canceled if the caster is Silenced during the casting of Gospel.
  • Level 1~5: SP 80
  • Level 6~10: SP 100
Sacrifice.png Sacrifice Max Level 5 Active Supportive
- Target: Caster
Cost: 100 SP
Enhances the damage of 5 physical attacks after activating this skill. Each attack enhanced by Sacrifice drains HP equal to 9% of your MaxHP. Hit Physical bonuses do not apply.
  • Level 1: Damage x1.0
  • Level 2: Damage x1.1
  • Level 3: Damage x1.2
  • Level 4: Damage x1.3
  • Level 5: Damage x1.4

3rd Job Skills

Moonslasher.png Moon Slasher Max Level 5 Active Physical Melee
- Target: Enemies around the caster
Range: 1 cell
Cost: 20~36 SP
Requirement: Spear
Deals damage to all targets in a 7x7 area around the caster. Damage further increases based on Over Brand skill level and the caster's Base Level. Also grants an effect that increases Over Brand damage for the skill duration.
  • Level 1: ATK 120%, Duration 2 sec
  • Level 2: ATK 240%, Duration 4 sec
  • Level 3: ATK 360%, Duration 6 sec
  • Level 4: ATK 480%, Duration 8 sec
  • Level 5: ATK 600%, Duration 10 sec
Vanishingpoint.png Banishing Point Max Level 10 Active Physical Ranged
- Target: 1 Enemy
Range: 7 cells
Cost: 20~38 SP
Requirement: Spear
Attacks a long distance enemy within 7 cells. Increases HIT as skill level gets higher. Damage is additionally increased based on Bash skill level and the caster's Base Level.
  • Level 1: ATK 100 + (Bash Lv x 70)%
  • Level 2: ATK 200 + (Bash Lv x 70)%
  • Level 3: ATK 300 + (Bash Lv x 70)%
  • Level 4: ATK 400 + (Bash Lv x 70)%
  • Level 5: ATK 500 + (Bash Lv x 70)%
  • Level 6: ATK 600 + (Bash Lv x 70)%
  • Level 7: ATK 700 + (Bash Lv x 70)%
  • Level 8: ATK 800 + (Bash Lv x 70)%
  • Level 9: ATK 900 + (Bash Lv x 70)%
  • Level 10: ATK 1000 + (Bash Lv x 70)%
Exceedbreak.png Exceed Break Max Level 5 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 20~68 SP
Gathers strength to inflict greater damage on your next attack. A melee physical attack received will cancel the skill. Skill damage is not affected by this skill. Movement Speed is decreased while active.
  • Level 1: ATK 100%
  • Level 2: ATK 200%
  • Level 3: ATK 300%
  • Level 4: ATK 400%
  • Level 5: ATK 500%
Pinpointattack.png Pinpoint Attack Max Level 5 Active Physical Melee Critical
- Target: 1 Enemy
Range: 5 cells
Cost: 50 SP
Requirement: Spear
Quickly moves close to the target and hits its vital point. Has a chance to cause different effects depending on skill level. Damage additionally increases according to the caster's AGI, and can inflict half of the total Critical Damage.
  • Level 1: ATK 100%, Causes Bleeding
  • Level 2: ATK 200%, Breaks Helm
  • Level 3: ATK 300%, Breaks Shield
  • Level 4: ATK 400%, Breaks Armor
  • Level 5: ATK 500%, Breaks Weapon
Cannonspear.png Cannon Spear Max Level 5 Active Physical Ranged Critical
- Target: 1 Enemy
Range: 7 cells
Cost: 30~50 SP
Requirement: Spear
Inflicts long-range physical damage to a target and surrounding enemies. Damage additionally increases according to the caster's Base Level and STR, and can inflict half of the total Critical Damage based on the caster's Critical chance.
  • Level 1: ATK 120 + (STR x1)%, AoE 3x3
  • Level 2: ATK 240 + (STR x2)%, AoE 3x3
  • Level 3: ATK 360 + (STR x3)%, AoE 5x5
  • Level 4: ATK 480 + (STR x4)%, AoE 5x5
  • Level 5: ATK 600 + (STR x5)%, AoE 7x7
Overbrand.png Over Brand Max Level 5 Active Physical Melee
- Target: Enemies around the caster
Range: 1 cell
Cost: 20~60 SP
Requirement: Spear
Draws a cross on the ground to inflict melee physical damage within 7x7 cells. If Moon Slasher was used before it, Over Brand damage increases. Damage additionally increases according to Base Level, STR, and DEX.
  • Level 1: ATK 350% / 500% (Moon Slasher)
  • Level 2: ATK 700% / 1000% (Moon Slasher)
  • Level 3: ATK 1050% / 1500% (Moon Slasher)
  • Level 4: ATK 1400% / 2000% (Moon Slasher)
  • Level 5: ATK 1750% / 2500% (Moon Slasher)
Vanguardforce.png Vanguard Force Max Level 5 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 30 SP
Increases your Rage Counter when you receive physical attacks. Rage Counters can be used for Burst Attack. Vanguard Force is canceled when you cast Rage Burst (Burst Attack). Consumes SP periodically while active.
  • Level 1: 20% Chance, Max Rage Counter 7
  • Level 2: 32% Chance, Max Rage Counter 9
  • Level 3: 44% Chance, Max Rage Counter 11
  • Level 4: 56% Chance, Max Rage Counter 13
  • Level 5: 68% Chance, Max Rage Counter 15
Burstattack.png Burst Attack Max Level 1 Active Physical Melee
- Target: 1 Enemy
Range: 1 cell
Cost: 150 SP
Releases all Rage Counters gained from Vanguard Force to deal great damage to an enemy.
Banding.png Banding Max Level 5 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 30~54 SP
Can only be used while in a party. Increases physical defense based on the number of party members within 11x11 cells around you. Does not overlap with Prestige effect.
  • Level 1: DEF +18 per party member, Duration 60 sec
  • Level 2: DEF +21 per party member, Duration 90 sec
  • Level 3: DEF +24 per party member, Duration 120 sec
  • Level 4: DEF +27 per party member, Duration 150 sec
  • Level 5: DEF +30 per party member, Duration 180 sec
Trample.png Trample Max Level 3 Active Supportive
- Target: Traps around the caster
Range: 1 cell
Cost: 30~60 SP
Tramples a 5x5 area around the caster, destroying all traps. Explosive type traps will be activated by this skill.
  • Level 1: Success Chance 50%
  • Level 2: Success Chance 75%
  • Level 3: Success Chance 100%
Prestige.png Prestige Max Level 5 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 75~95 SP
Adds a chance to completely evade magic damage while increasing physical defense. Magic evasion rate depends on your stats. Defender skill level influences the physical defense rate.
  • Level 1: Duration 30 sec
  • Level 2: Duration 45 sec
  • Level 3: Duration 60 sec
  • Level 4: Duration 75 sec
  • Level 5: Duration 90 sec
Hesperutlit.png Hesperus Lit Max Level 5 Active Physical Melee
- Target: 1 Enemy
Range: 3 cells
Cost: 37~65 SP
Inflicts melee physical damage to an enemy with the power of light. Damage additionally increases according to the caster's Base Level and VIT. If Inspiration is active, damage increases further.
  • Level 1: ATK 300% / 450% (Inspiration)
  • Level 2: ATK 600% / 900% (Inspiration)
  • Level 3: ATK 900% / 1350% (Inspiration)
  • Level 4: ATK 1200% / 1800% (Inspiration)
  • Level 5: ATK 1500% / 2250% (Inspiration)
Pirety.png Piety Max Level 5 Active Supportive
- Target: 1 Ally
Range: 1 cell
Cost: 40~60 SP
Item: 2 Holy Water
Endows your and a nearby party member's armor with the Holy element. Consumes 2 Holy Water.
  • Level 1: Duration 60 sec
  • Level 2: Duration 80 sec
  • Level 3: Duration 100 sec
  • Level 4: Duration 120 sec
  • Level 5: Duration 140 sec
Genesisray.png Genesis Ray Max Level 10 Active Magical Holy / Neutral
- Target: Enemies around the caster
Range: 1 cell
Cost: 45~90 SP
Uses the power of God to inflict Holy elemental magic damage to all enemies within 11x11 cells around you. Against Undead or Demon race monsters, has a 50% chance to inflict Blind. Damage additionally increases according to Base Level and INT. If Inspiration is active, the element changes to Neutral.
  • Level 1: MATK 350%
  • Level 2: MATK 700%
  • Level 3: MATK 1050%
  • Level 4: MATK 1400%
  • Level 5: MATK 1750%
  • Level 6: MATK 2100%
  • Level 7: MATK 2450%
  • Level 8: MATK 2800%
  • Level 9: MATK 3150%
  • Level 10: MATK 3500%
Reflectdamage.png Reflect Damage Reduction Max Level 5 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 60~100 SP
Requirement: Shield
Decreases reflected melee damage taken for the skill duration.
  • Level 1: Received reflected damage -10%
  • Level 2: Received reflected damage -20%
  • Level 3: Received reflected damage -30%
  • Level 4: Received reflected damage -40%
  • Level 5: Received reflected damage -50%
Kinggrace.png King's Grace Max Level 5 Active Supportive
- Target: Caster and Party Members
Range: 1 cell
Cost: 120~200 SP
Bestows a royal blessing to the caster and allies around the caster to recover HP and protect against status effects. Removes: Poison, Blind, Frozen, Stone Curse, Stun, Sleep, Bleeding, Curse, Chaos, Hallucination, Silence, Burning, Crystalization, Freezing, Fear and Mandragora Howling.
  • Level 1: Recover 4% HP every 5 seconds
  • Level 2: Recover 5% HP every 5 seconds
  • Level 3: Recover 6% HP every 5 seconds
  • Level 4: Recover 7% HP every 5 seconds
  • Level 5: Recover 8% HP every 5 seconds
Shieldpress.png Shield Press Max Level 10 Active Physical Melee
- Target: 1 Enemy
Range: 1 cell
Cost: 10~28 SP
Requirement: Shield
Strikes a target with a shield to inflict physical damage. Damage is influenced by the Shield's Weight and refine level, and additionally increases according to Base Level, STR, and VIT.
  • Level 1: ATK 200%
  • Level 2: ATK 400%
  • Level 3: ATK 600%
  • Level 4: ATK 800%
  • Level 5: ATK 1000%
  • Level 6: ATK 1200%
  • Level 7: ATK 1400%
  • Level 8: ATK 1600%
  • Level 9: ATK 1800%
  • Level 10: ATK 2000%
Earthdamage.png Earth Drive Max Level 5 Active Physical Melee
- Target: Enemies around the caster
Range: 1 cell
Cost: 52~84 SP
Requirement: Shield
Brandishes your shield to attack all targets in an area to inflict melee physical damage. Can remove some ground magic and can damage enemies in Hiding. Damage additionally increases according to Base Level, STR and VIT.
  • Level 1: ATK 380%, AoE 3x3
  • Level 2: ATK 760%, AoE 3x3
  • Level 3: ATK 1140%, AoE 5x5
  • Level 4: ATK 1520%, AoE 5x5
  • Level 5: ATK 1900%, AoE 7x7
Shielddpell.png Shield Spell Max Level 3 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 50 SP
Requirement: Shield
Transfers one's will onto the shield and grants an effect to yourself for 90 seconds. Effects do not stack.
  • Level 1: Recovers 3% of MaxHP every 3 seconds
  • Level 2: Recovers 3% of MaxSP every 5 seconds
  • Level 3: ATK +150, MATK +150
Inspiration.png Inspiration Max Level 5 Active Supportive
- Target: Caster
Range: 1 cell
Cost: 80~120 SP
Responds to a Holy Spirit. By accepting the Holy Spirit into one's body, temporarily increases HIT, all stats, ATK, MATK and MaxHP. Protected by an aura that negates specific buffs/status effects and consumes HP/SP over time. Ends when HP or SP reaches 0 or duration ends.
Removes/negates many debuffs including Poison, Blind, Stun, Silence, Confusion, Stone Curse, Sleep, Bleeding, Curse, Burning, Frozen, Freezing, Fear, Toxin, Paralyze, Venom Bleed, Magic Mushroom, Death Hurt, Pyrexia, Oblivion, Leech End, Deep Sleep, Frenzy, and all Masquerade effects.
  • Level 1: HIT +12, All Stats +6, MaxHP +4%, ATK +40, MATK +40, Duration 60 sec, Consume 3% HP / 4% SP every 5 sec
  • Level 2: HIT +24, All Stats +12, MaxHP +8%, ATK +80, MATK +80, Duration 90 sec, Consume 2.5% HP / 3.5% SP every 5 sec
  • Level 3: HIT +36, All Stats +18, MaxHP +12%, ATK +120, MATK +120, Duration 120 sec, Consume 2% HP / 3% SP every 5 sec
  • Level 4: HIT +48, All Stats +24, MaxHP +16%, ATK +160, MATK +160, Duration 150 sec, Consume 1.5% HP / 2.5% SP every 5 sec
  • Level 5: HIT +60, All Stats +30, MaxHP +20%, ATK +200, MATK +200, Duration 180 sec, Consume 1% HP / 2% SP every 5 sec

4th Job Skills

Spear and Sword Mastery (MT) Spear & Sword Mastery



Increases P.ATK and S.MATK and damage of Imperial Guard related skills when equipped with a One-Handed Sword, One-Handed Spear, or Two-Handed Spear.

  • Level 10: P.ATK +40, S.MATK +20
Attack Stance (MT) Attack Stance Max Level 5 Active (Toggle on/off) Supportive
Attack Stance Skill Animation *Single Self Target
  • Costs: 50 SP
  • NoRemoveOnDead, NoRelogSave, NoDispell, NoBanishingBuster, NoClearance
Increases P.ATK and S.MATK.
  1. P.ATK +6, S.MATK +4
  2. P.ATK +12, S.MATK +8
  3. P.ATK +18, S.MATK +12
  4. P.ATK +24, S.MATK +16
  5. P.ATK +30, S.MATK +20
Overslash (MT) Overslash Max Level 10 Active Physical Melee
Overslash Skill Animation *Single Other Target
  • Range 3 Cells
  • Hit Counter: 3x
  • Element: Weapon
  • AP Recovery: 5
  • Costs: 65 SP
  • Additional ATK:
  • ATK% = + 7 x POW.
  • ATK% = Spear and Sword Mastery Level x 50 x Skill Level.
  • ATK% = x Base Level / 100.
  • ATK% with Guard Stance = Skill Damage x Guard Stance Level / 100.
  • Hit Counter: Varies based on amount of monsters hit.
Inflicts melee physical damage to a target and nearby targets within 7x7 cells.
The number of attacks depends on the number of targets within range:
(1: 3 times/2-3: 5 times/4 or more: 7 times)
Damage additionally increases according to the caster's Base Level and POW.
  1. ATK 220+(Spear & Sword Mastery Lv x50)% per Hit
  2. ATK 440+(Spear & Sword Mastery Lv x100)% per Hit
  3. ATK 660+(Spear & Sword Mastery Lv x150)% per Hit
  4. ATK 880+(Spear & Sword Mastery Lv x200)% per Hit
  5. ATK 1100+(Spear & Sword Mastery Lv x250)% per Hit
  6. ATK 1320+(Spear & Sword Mastery Lv x300)% per Hit
  7. ATK 1540+(Spear & Sword Mastery Lv x350)% per Hit
  8. ATK 1760+(Spear & Sword Mastery Lv x400)% per Hit
  9. ATK 1980+(Spear & Sword Mastery Lv x450)% per Hit
  10. ATK 2200+(Spear & Sword Mastery Lv x500)% per Hit
Item Boosts Item Combo Boosts
530010.pngPoenitentia Hasta [2]

530012.pngThanos Spear-AD [2]

530045.pngHoly Light Spear [2] 530054.pngDimensions Imperial Spear [2]

400530.pngDimensions Crown (Imperial Guard) [1]

311141.pngIce Magic Orb (Brand Lit) 311276.pngGlacier Magic Orb (Overslash)

312204.pngImperial Guard Soul (Over Slash)

400201.pngHelm of Faith II (Royal Guard) [1] + 530014.pngVivatus Fides Guardian Spear [2]

311367.pngEarth Magic (Warrior) Lv. 1 - Lv. 3 + 530012.pngThanos Spear-AD [2]

400375.pngCrown of Good and Evil (Imperial Guard) [1] + 312014.pngGood Spell + 530045.pngHoly Light Spear [2]

400375.pngCrown of Good and Evil (Imperial Guard) [1] + 530045.pngHoly Light Spear [2]

312801.pngGood Vigor (Imperial Guard) + 312014.pngGood Spell

530054.pngDimensions Imperial Spear [2] + 400530.pngDimensions Crown (Imperial Guard) [1]

Imperialcross.png (MT) Imperial Cross Max Level 5 Active Physical Mele

Imperialcross.gif

- -
Shield Shooting (MT) Shield Shooting Max Level 5 Active Physical Ranged
Shield Shooting Skill Animation *Single Other Target
  • Range 9 Cells
  • Hit Count: Visual 7x
  • AP Recovery: 5
  • Costs: 60 SP
  • Additional ATK:
  • ATK% = + 10 x POW.
  • ATK% = Skill Level x 150 x Shield Mastery Level.
  • ATK% = (Shield Weight / 500 + Shield Refine Level) x 1500.
  • ATK% = x Base Level / 100.
  • Gives status Shield Power, can be dispelled.
Throws your shield to inflict ranged physical damage to a target and surrounding enemies.
The caster gains the effect to increase the damage of Shield Chain,
Shield Press and Earth Drive for 10 seconds.
Damage additionally increases according to the caster's Base Level and POW, as well as the Shield's Weight and Refine Level.
Requires Shield.
  1. ATK 4500+(Shield Mastery Lv x150)%,AoE: 5x5 cells
  2. ATK 8000+(Shield Mastery Lv x300)%,AoE: 5x5 cells
  3. ATK 11500+(Shield Mastery Lv x450)%,AoE: 5x5 cells
  4. ATK 15000+(Shield Mastery Lv x600)%,AoE: 7x7 cells
  5. ATK 18500+(Shield Mastery Lv x750)%,AoE: 7x7 cells
Item Boosts Item Combo Boosts
460013.pngPoenitentia Aegis [1]

530009.pngFortified Spear [2]

530023.pngSolid Spear [2] 530035.pngFlush Blocking Spear [2]

311047.pngShield Shooting Tuning Device 311142.pngIce Magic Orb (Banishing Cannon)

311277.pngGlacier Magic Orb (Shield Shooting) 312205.pngImperial Guard Soul (Shield Shooting)

490155.pngHeroic Token (Imperial Guard) [1] + 530019.pngAquatic Spear-LT [2]
Grand Judgement (MT) Grand Judgement Max Level 5 Active Physical Ranged Critical
Grand Judgement Skill Animation *Single Other Target
  • Range 9 Cells
  • Costs: 78 SP, 15 AP
  • Additional ATK:
  • ATK% = + 10 x POW.
  • ATK% = x BaseLevel / 100.
  • ATK% if Plant & Insect = + 100 + 150 x Skill Level.
  • ATK% = Skill Damage x Spear & Sword Mastery Level / 100.
  • Gives Spear Scar bonus, can be dispelled.
Inflicts ranged physical damage to a target and nearby targets within 7x7 cells.
The caster gains the effect to increase the damage of Banishing Point and Cannon Spear for 150 seconds. This skill inflicts additional damage against Plant and Insect race monsters.
Damage additionally increases according to the caster's Base Level and POW.
Requires Spear.
  1. ATK 1750%/2000%(Plant/Insect)
  2. ATK 3250%/3650%(Plant/Insect)
  3. ATK 4750%/5300%(Plant/Insect)
  4. ATK 6250%/6950%(Plant/Insect)
  5. ATK 7750%/8600%(Plant/Insect)
  6. ATK 9250%/10250%(Plant/Insect)
  7. ATK 10750%/11900%(Plant/Insect)
  8. ATK 12250%/13550%(Plant/Insect)
  9. ATK 13750%/15200%(Plant/Insect)
  10. ATK 15250%/16850%(Plant/Insect)
Radiantspear.png (MT) Radiant Spear Max Level 10 Active Physical Ranged Critical
Radiantspear.gif - -
Shield Mastery Shield Mastery Max Level 10 Passive

Increases physical defense and damage of Imperial Guard related skills when equipped with a Shield.

  • Level 10: RES +30
Guard Stance (MT) Guard Stance Max Level 5 Active (Toggle on/off) Supportive
Guard Stance Skill Animation *Single Self Target
  • Costs: 50 SP
  • NoRemoveOnDead, NoRelogSave, NoDispell, NoBanishingBuster, NoClearance
Increases your DEF at the cost of your ATK.
Requires Shield.
  1. DEF +100, ATK -50
  2. DEF +150, ATK -100
  3. DEF +200, ATK -150
  4. DEF +250, ATK -200
  5. DEF +300, ATK -250
Imperialpressure.png (MT) Imperial Pressure Max Level 5 Active Magical Neutral / Holy
Imperialpressure.gif

Guardian Shield Guardian Shield Max Level 5 Active Supportive
Guardian Shield Skill Animation *Self and Party
  • Costs: 60 SP, 35 AP
  • CastTime(ms): 2000
  • Can be dispelled
  • Ratio: (MaxHP x 30 / 100) x (25 x Skill Level) / 100 + 15 x STA.
Can only used in Guard Stance.
Gives a physical shield to yourself and party members within 21x21 cells around you for 40 seconds.
The durability of the shield is affected by the caster's 30% MaxHP, Base Level and STA.
  1. HP Ratio: 25%
  2. HP Ratio: 50%
  3. HP Ratio: 75%
  4. HP Ratio: 100%
  5. HP Ratio: 125%
Rebound Shield (MT) Rebound Shield Max Level 5 Active Supportive
Rebound Shield Skill Animation *Single Self Target
  • Costs: 60 SP
  • Can be dispelled.
  • Reduction: Devotion Damage x 18 x Skill Level / 100. (Max cap 99%)
Can only be used when using Devotion during Guard Stance status.
Decreases damage received through Devotion effect for 60 seconds.
  1. Damage Reduction: 18%
  2. Damage Reduction: 36%
  3. Damage Reduction: 54%
  4. Damage Reduction: 72%
  5. Damage Reduction: 90%
Ultimate Sacrifice (MT) Ultimate Sacrifice Max Level 5 Active Supportive
Ultimate Sacrifice Skill Animation *Self and Party
  • Costs: 120 SP
  • Can't be dispelled.
  • Disabled in GvG mapflags.
Can only be used in Guard Stance.
Consumes all of your remaining HP, leaving 1 and grants a Ultimate Sacrifice effect to nearby party members. The targets with the Ultimate Sacrifice buff will resurrected immediatly with 100% HP and SP upon death.
  1. Cooldown: 20 seconds/AoE: 3x3 cells
  2. Cooldown: 40 seconds/AoE: 3x3 cells
  3. Cooldown: 60 seconds/AoE: 5x5 cells
  4. Cooldown: 80 seconds/AoE: 5x5 cells
  5. Cooldown: 100 seconds/AoE: 7x7 cells
Cross Rain (MT) Cross Rain Max Level 10 Active Magical Neutral / Holy
Cross Rain Skill Animation *Ground
  • Range 9 Cells
  • Element: Holy
  • AP Recovery: 6
  • Costs: 94 SP
  • Additional MATK:
  • MATK% if Holy Shield Buff = -100 + ( 650 + 15 x Spear & Sword Mastery Level) x Skill Level.
  • MATK% = + 7 x SPL.
  • MATK% = x BaseLevel / 100.
  • If Inspiration buff changes to Neutral element.
  • Can be overlapped.
Summons a sacred area on a cell that inflicts Holy elemental magic damage every 0.3 seconds for 2.4 seconds.
If you have the Holy Shield effect, the damage is increased. The damage further increases based on the caster's Base Level, SPL and Spear & Sword Mastery skill level.
  1. MATK 450+(Mastery Lv x10)%/650+(Mastery Lv x15)%(Holy Shield) AoE: 3x3 cells
  2. MATK 900+(Mastery Lv x20)%/1300+(Mastery Lv x30)%(Holy Shield) AoE: 3x3 cells
  3. MATK 1350+(Mastery Lv x30)%/1950+(Mastery Lv x45)%(Holy Shield) AoE: 3x3 cells
  4. MATK 1800+(Mastery Lv x40)%/2600+(Mastery Lv x60)%(Holy Shield) AoE: 5x5 cells
  5. MATK 2250+(Mastery Lv x50)%/3250+(Mastery Lv x75)%(Holy Shield) AoE: 5x5 cells
  6. MATK 2700+(Mastery Lv x60)%/3900+(Mastery Lv x90)%(Holy Shield) AoE: 5x5 cells
  7. MATK 3150+(Mastery Lv x70)%/4550+(Mastery Lv x105)%(Holy Shield) AoE: 7x7 cells
  8. MATK 3600+(Mastery Lv x80)%/5200+(Mastery Lv x120)%(Holy Shield) AoE: 7x7 cells
  9. MATK 4050+(Mastery Lv x90)%/5850+(Mastery Lv x135)%(Holy Shield) AoE: 7x7 cells
  10. MATK 4500+(Mastery Lv x100)%/6500+(Mastery Lv x150)%(Holy Shield) AoE: 9x9 cells
Item Boosts Item Combo Boosts
400530.pngDimensions Crown (Imperial Guard) [1]

500019.pngPoenitentia Gladius [2]

500072.pngDevil Guardian Sword [2] 500074.pngMuqaddas Sasyiir [2]

500092.pngDimensions Imperial Sword [2]

311143.pngIce Magic Orb (Genesis Pressure) 311278.pngGlacier Magic Orb (Cross Rain)

312206.pngImperial Guard Soul (Cross Lane)

400200.pngHelm of Faith (Royal Guard) [1] + 500027.pngVivatus Fides Guardian Sword [2]

490155.pngHeroic Token (Imperial Guard) [1] + 500038.pngLight Blade-LT [2]

400375.pngCrown of Good and Evil (Imperial Guard) [1] + 312021.pngEvil Spell + 500072.pngDevil Guardian Sword [2]

400375.pngCrown of Good and Evil (Imperial Guard) [1] + 500072.pngDevil Guardian Sword [2]

 312802.pngEvil Vigor (Imperial Guard) + 312021.pngEvil Spell

500092.pngDimensions Imperial Sword [2] + 400530.pngDimensions Crown (Imperial Guard) [1]

313060.pngImperial Guard Stone (Lower II) + 310887.pngRoyal Guard Stone (Upper)

Holy Shield (MT) Holy Shield Max Level 5 Active Supportive
Holy Shield Skill Animation *Single Self Target
  • Costs: 60 SP
  • NoBanishingBuster, NoDispell, NoClearance
Decreases damage taken from Shadow and Undead elemental attacks and increases Holy elemental magic damage.
Requires Shield.
  1. Damage Reduction: 7%, Holy Elemental Magic Damage +7%
  2. Damage Reduction: 9%, Holy Elemental Magic Damage +9%
  3. Damage Reduction: 11%, Holy Elemental Magic Damage +11%
  4. Damage Reduction: 13%, Holy Elemental Magic Damage +13%
  5. Damage Reduction: 15%, Holy Elemental Magic Damage +15%
Judgement Cross (MT) Judgement Cross Max Level 10 Active Magical Neutral / Holy
Judgement Cross Skill Animation *Single Other Target
  • Range 9 Cells
  • Hit Count: Visual 10x
  • Costs: 105 SP, 10 AP
  • Additional MATK:
  • MATK% = + 10 x SPL.
  • MATK% if Plant & Insect = + 150 x Skill Level.
  • MATK% = x BaseLevel / 100.
  • MATK% = + Skill Damage x Spear & Sword Mastery Level / 100.
Inflicts Neutral magical damage to the targets. This skill deals additional damage against Plant or Insect race monsters.
Damage additionally increases according to the caster's Base Level and SPL.
  1. MATK 1950%/2100%(Plant/Insect)
  2. MATK 3900%/4200%(Plant/Insect)
  3. MATK 5850%/6300%(Plant/Insect)
  4. MATK 7800%/8400%(Plant/Insect)
  5. MATK 9750%/10500%(Plant/Insect)
  6. MATK 9250%/12600%(Plant/Insect)
  7. MATK 11700%/14700%(Plant/Insect)
  8. MATK 13650%/16800%(Plant/Insect)
  9. MATK 15600%/18900%(Plant/Insect)
  10. MATK 19500%/21000%(Plant/Insect)

Related NPC

Rental Service

Any town

Rental Service Rent Peco Peco.

Wallpaper

Imperial Guard
Imperial Guard