Dragon Knight: Difference between revisions

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==== [[File:5207.png|300px|frameless]]Two Handed Defense ====
==== [[File:5207.png|300px|frameless]]Two Handed Defense ====
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| style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info'''
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*Max Level 5
*Max Level 10
*Active Physical Melee
*Passive
*Enemies around Caster
| style="width: 12.5%; height: 23px; text-align: center;" | N/A
*Hit Count: 5x
| style="width: 25%; height: 23px;" |  
*Element: Weapon
 
*AP Recovery: 2
When equipped with Two-Handed Sword, Two-Handed Spear or Two-Handed Axe, decreases physical damage taken from enemies depending on their size.
*Costs: 50 SP
#Small: 1%, Medium: 2%, Large: 3%
*Need 5 Servant Weapon Aura
#Small: 2%, Medium: 3%, Large: 5%
*AfterCastActDelay: 500
#Small: 3%, Medium: 5%, Large: 7%
*Cooldown: 500
#Small: 4%, Medium: 6%, Large: 9%
| style="width: 12.5%; height: 23px; text-align: center;" | [[File:Servantweapondemolition.gif|300px|frameless]]
#Small: 5%, Medium: 8%, Large: 10%
| style="width: 25%; height: 23px;" | Weapon Aura skill.<br>Consumes all Weapon Auras to inflict melee physical damage based on the amount of consumed Weapon Auras to enemies 13x13 cells around you which are marked by FServant Weapon - Sign and restores Weapon Auras equal to the amount of targets hit.&nbsp;<br>The damage further increases based on the caster's Base Level, POW and can trigger critical damage based on the caster's Critical chance, but inflicts only half of the total critical damage
#Small: 6%, Medium: 9%, Large: 12%
#ATK 500% per Hit
#Small: 7%, Medium: 11%, Large: 13%
#ATK 1000% per Hit
#Small: 8%, Medium: 12%, Large: 15%
#ATK 1500% per Hit
#Small: 9%, Medium: 14%, Large: 16%
#ATK 2000% per Hit
#Small: 10%, Medium: 15%, Large: 18%
#ATK 2500% per Hit
| style="width: 12.5%; height: 23px; text-align: center;" | N/A
| style="width: 12.5%; height: 23px;" | ATK% = -100 + 500 x Skill Level.<br>ATK% = + 5 x POW.<br>ATK% = + Base Level / 100.
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==== [[File:5206.png|300px|frameless]]Charging Pierce ====
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Revision as of 02:54, 4 March 2024

Overview

Dragon Knight


Max Level Max Level HP/SP Stats Bonus when Max Job Level

Dragon Knight

Dragon Knights are the final evolution of the Rune Knight class. Their name is often abbreviated and referred to as "DK". They have traded in their dragon mounts for mature dragon mounts and are ready to do some serious damage with an arsenal of new powerful attacks while also having the highest HP pool compared to other classes.
  • Base Level: 260
  • Job Level: 55
  • Base Max HP: 57500
  • Base Max SP: 2000

Str+6, Agi+8, Vit+7, Int+8, Dex+8, Luk+6

Pow+10, Sta+6, Wis+3, Spl+5, Con+6, Ctr+8


4th Job Skills

5201.pngServant Weapon

Basic Info Skill Animation Description Formula
  • Max Level 5
  • Active Support
  • Single Self Target
  • Range 1 Cell
  • Hit Count: 3x
  • Element: Weapon
  • AP Recovery: 6x Skill Level
  • Costs: 70 SP
  • AfterCastActDelay: 500
  • Cooldown:
    1. 30000
    2. 60000
    3. 90000
    4. 120000
    5. 150000
Servantweapon.gif Controls weapon bodies in aura form, which inflicts additional damage when dealing three melee physical attacks and enemies within 9x9 cells.
You can control up to 5 Weapon Auras and the charging time as well as the activation chance depends on the skill level.
Damage additionally increases according to the caster's Base Level, POW, can inflict half of the total Critical Damage based on the caster's Critical chance.
  1. ATK 1450% per Hit, Duration: 30 seconds
  2. ATK 2300% per Hit, Duration: 60 seconds
  3. ATK 3150% per Hit, Duration: 90 seconds
  4. ATK 4000% per Hit, Duration: 120 seconds
  5. ATK 4850% per Hit, Duration: 150 seconds
ATK% = -100 + 450 + 800 x Skill Level.
ATK% = + 5 x POW.
ATK% = + Base Level / 100.


Chance = 5% x Skill Level

Item Boosts Equipment Combo Boosts

600016.pngThanatos Great Sword-AD [2]

311272.pngGlacier Magic Orb (Servant Weapon)

312200.pngDragon Knight Soul (Servant Weapon)

600016.pngThanatos Great Sword-AD [2] + 311367.pngEarth Magic (Warrior) Lv. 1 - Lv.3

490166.pngHeroic Token (Dragon Knight) [1] + 600023.pngOriental Sword-LT [2]

5203.pngServant Weapon - Sign

Basic Info Skill Animation Description Formula
  • Max Level 5
  • Active Support
  • Single Other Target
  • Range 9 Cells
  • Costs: 15 SP
  • Need 1 Servant Weapon Aura
Servantweaponsign.gif

Weapon Aura skill.
Throws 1 Weapon Aura at a target, leaving a mark required for Servant Weapon - Phantom and Servant Weapon - Demolition.

  1. Mark Duration: 2 seconds
  2. Mark Duration: 4 seconds
  3. Mark Duration: 6 seconds
  4. Mark Duration: 8 seconds
  5. Mark Duration: 10 seconds

Only players and monsters can be marked.

Max 1 mark per target.

5204.pngServant Weapon - Phantom

Basic Info Skill Animation Description Formula
  • Max Level 5
  • Active Physical Melee
  • Single Other Target
  • Range 9 Cells
  • Hit Count: 5x
  • Element: Weapon
  • Costs: 40 SP
  • Need 5 Servant Weapon Aura
  • Cooldown: 500
  • FixedCastTime: 500
Servantweaponphantom.gif Weapon Aura skill.
Instantly dashes to a target and deals melee physical damage by consuming every Weapon Aura to enemies marked by Servant Weapon - Sign 7x7 cells around the target and can inflict Deep Blind status 5x5 cells around the target.
The damage depends on the amount of Weapon Auras consumed and further increases based on the caster's Base Level, POW and can trigger critical damage based on the caster's Critical chance, but inflicts only half of the total critical damage.
  1. ATK 500%, Deep Blind Chance: 40%
  2. ATK 800%, Deep Blind Chance: 50%
  3. ATK 1100%, Deep Blind Chance: 60%
  4. ATK 1400%, Deep Blind Chance: 70%
  5. ATK 1700%, Deep Blind Chance: 80%
ATK% = -100 + 200 + 300 x Skill Level.
ATK% = + 5 x POW.
ATK% = + Base Level / 100.


Deep Blind duration: 20000 ms

5205.pngServant Weapon - Demolition

Basic Info Skill Animation Description Formula
  • Max Level 5
  • Active Physical Melee
  • Enemies around Caster
  • Hit Count: 5x
  • Element: Weapon
  • AP Recovery: 2
  • Costs: 50 SP
  • Need 5 Servant Weapon Aura
  • AfterCastActDelay: 500
  • Cooldown: 500
Servantweapondemolition.gif Weapon Aura skill.
Consumes all Weapon Auras to inflict melee physical damage based on the amount of consumed Weapon Auras to enemies 13x13 cells around you which are marked by FServant Weapon - Sign and restores Weapon Auras equal to the amount of targets hit. 
The damage further increases based on the caster's Base Level, POW and can trigger critical damage based on the caster's Critical chance, but inflicts only half of the total critical damage
  1. ATK 500% per Hit
  2. ATK 1000% per Hit
  3. ATK 1500% per Hit
  4. ATK 2000% per Hit
  5. ATK 2500% per Hit
ATK% = -100 + 500 x Skill Level.
ATK% = + 5 x POW.
ATK% = + Base Level / 100.

5207.pngTwo Handed Defense

Basic Info Skill Animation Description Formula
  • Max Level 10
  • Passive
N/A

When equipped with Two-Handed Sword, Two-Handed Spear or Two-Handed Axe, decreases physical damage taken from enemies depending on their size.

  1. Small: 1%, Medium: 2%, Large: 3%
  2. Small: 2%, Medium: 3%, Large: 5%
  3. Small: 3%, Medium: 5%, Large: 7%
  4. Small: 4%, Medium: 6%, Large: 9%
  5. Small: 5%, Medium: 8%, Large: 10%
  6. Small: 6%, Medium: 9%, Large: 12%
  7. Small: 7%, Medium: 11%, Large: 13%
  8. Small: 8%, Medium: 12%, Large: 15%
  9. Small: 9%, Medium: 14%, Large: 16%
  10. Small: 10%, Medium: 15%, Large: 18%
N/A

5206.pngCharging Pierce

Basic Info Skill Animation Description Damage Formula

5206.pngCharging Pierce

Max Level 10

Active Support

Single Self Target

Range 1 Cell

CastTime: 800

AfterCastActDelay: 500

Spear series and two-handed sword exclusive skill.
When the user uses Pierce, Clashing Spiral, Hundred Spears or Madness Crusher during the skill duration. Charging counter will be collected.
Charging counter last for 5 seconds. If charging counter doesn't be collected within 5 seconds it will be reset.
Charging counter can be collected up to 10 stacks. When reach 10 stacks. Increases Pierce, Clashing Spiral, Hundred Spears and Madness Crusher damage significantly.

[Level 1]: Duration: 90 seconds.
[Level 2]: Duration: 100 seconds.
[Level 3]: Duration: 110 seconds.
[Level 4]: Duration: 120 seconds.
[Level 5]: Duration: 130 seconds.
[Level 6]: Duration: 140 seconds.
[Level 7]: Duration: 150 seconds.
[Level 8]: Duration: 160 seconds.
[Level 9]: Duration: 170 seconds.
[Level 10]: Duration: 180 seconds.

Two Handed Defense

Max Level 10

Passive

N / A

When equipping two-handed sword, two-handed spear or two-handed axe, reduces physical damage taken from enemies depends on their size.

[Level 1]: Small: 1% / medium: 2% / large: 3%.
[Level 2]: Small: 2% / medium: 3% / large: 5%.
[Level 3]: Small: 3% / medium: 5% / large: 7%.
[Level 4]: Small: 4% / medium: 6% / large: 9%.
[Level 5]: Small: 5% / medium: 8% / large: 10%.
[Level 6]: Small: 6% / medium: 9% / large: 12%.
[Level 7]: Small: 7% / medium: 11% / large: 13%.
[Level 8]: Small: 8% / medium: 12% / large: 15%.
[Level 9]: Small: 9% / medium: 14% / large: 16%.
[Level 10]: Small: 10% / medium: 15% / large: 18%.

5208.pngHack and Slasher

Max Level 10

Active Physical Melee/Ranged

Single Other and Around Target

Range 1 Cell

AfterCastActDelay: 250

Cooldown: 700

Two-handed sword and two-handed spear exclusive skill.
Swings the weapon to deals physical damage to the target and surrounding enemies for 2 hits.
If user equips two-handed sword, damage type is melee physical damage.
If user equips two-handed spear, damage type is long ranged physical damage.
Deals additional damage depends on user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.

[Level 1]: 950% Atk per hit / area of effect: 3 x 3 cells.
[Level 2]: 1700% Atk per hit / area of effect: 3 x 3 cells.
[Level 3]: 2450% Atk per hit / area of effect: 3 x 3 cells.
[Level 4]: 3200% Atk per hit / area of effect: 3 x 3 cells.
[Level 5]: 3950% Atk per hit / area of effect: 5 x 5 cells.
[Level 6]: 4700% Atk per hit / area of effect: 5 x 5 cells.
[Level 7]: 5450% Atk per hit / area of effect: 5 x 5 cells.
[Level 8]: 6200% Atk per hit / area of effect: 5 x 5 cells.
[Level 9]: 6950% Atk per hit / area of effect: 7 x 7 cells.
[Level 10]: 7700% Atk per hit / area of effect: 7 x 7 cells.

5210.pngDragonic Aura

Max Level 10

Active Physical Ranged

Single Other Target

Range 7 Cell

AP Cost: 150

AfterCastActDelay: 500

Cooldown: 120000

FixedCastTime: 500

Deals powerful long ranged physical damage to single target, increases Dragon Breath, Dragon Breath - Water and Hundred Spears damage for 300 seconds.
Deals additional damage depends on user's base level and POW.
This skill deals additional damage against demihuman and angel race monsters.
Upon learning Dragonic Aura, certain value of POW and P.Atk will increase the influence of Dragon Training skill on Dragon Breath skills damage.
[Level 1]: 3650% Atk / damage against demihuman and angel: 3800% Atk.
[Level 2]: 7300% Atk / damage against demihuman and angel: 7600% Atk.
[Level 3]: 10950% Atk / damage against demihuman and angel: 11400% Atk.
[Level 4]: 14600% Atk / damage against demihuman and angel: 15200% Atk.
[Level 5]: 18250% Atk / damage against demihuman and angel: 19000% Atk.
[Level 6]: 21900% Atk / damage against demihuman and angel: 22800% Atk.
[Level 7]: 25500% Atk / damage against demihuman and angel: 26600% Atk.
[Level 8]: 29200% Atk / damage against demihuman and angel: 30400% Atk.
[Level 9]: 32850% Atk / damage against demihuman and angel: 34200% Atk.
[Level 10]: 36500% Atk / damage against demihuman and angel: 38000% Atk.
5211.pngMadness Crusher

Max Level 5

Active Physical Ranged

Single Other and Around Target

Range 7 Cell

AP Recovery: 3

AfterCastActDelay: 500

Cooldown: 350

FixedCastTime: 500

Two-handed spear and two-handed sword exclusive skill.
Strikes the single target and inflicts long ranged physical damage to the surrounding enemies around the target.
Deals additional damage depends on user's base level, POW, weapon level and weapon weight.
[Level 1]: 1950% Atk / area of effect: 3 x 3 cells.
[Level 2]: 3550% Atk / area of effect: 5 x 5 cells.
[Level 3]: 5150% Atk / area of effect: 5 x 5 cells.
[Level 4]: 6750% Atk / area of effect: 7 x 7 cells.
[Level 5]: 8350% Atk / area of effect: 7 x 7 cells.
5212.pngVigor

Max Level 10

Active Support

Single Self Target

Range 1 Cell

AP Cost: 125

Cooldown: 60000 Increases normal melee physical damage for the skill duration.
Each attack consumes a certain amount of HP, increases physical damage against demihuman and angel race monsters.
[Level 1]: +115% normal dmg / +10% damage against demihuman and angel / Skill duration: 30 seconds / HP consumption: 100.
[Level 2]: +130% normal dmg / +20% damage against demihuman and angel / Skill duration: 60 seconds / HP consumption: 90.
[Level 3]: +145% normal dmg / +30% damage against demihuman and angel / Skill duration: 90 seconds / HP consumption: 80.
[Level 4]: +160% normal dmg / +40% damage against demihuman and angel / Skill duration: 120 seconds / HP consumption: 70.
[Level 5]: +175% normal dmg / +50% damage against demihuman and angel / Skill duration: 150 seconds / HP consumption: 60.
[Level 6]: +190% normal dmg / +60% damage against demihuman and angel / Skill duration: 180 seconds / HP consumption: 50.
[Level 7]: +205% normal dmg / +70% damage against demihuman and angel / Skill duration: 210 seconds / HP consumption: 40.
[Level 8]: +220% normal dmg / +80% damage against demihuman and angel / Skill duration: 240 seconds / HP consumption: 30.
[Level 9]: +235% normal dmg / +90% damage against demihuman and angel / Skill duration: 270 seconds / HP consumption: 20.
[Level 10]: +250% normal dmg / +100% damage against demihuman and angel / Skill duration: 300 seconds / HP consumption: 10.
5213.pngStorm Slash

Max Level 5

Active Physical Melee

Single Other Target

Range 2 Cell

AP Recovery: 2

AfterCastActDelay: 500

Cooldown: 350

Two-handed sword and two-handed axe exclusive skill.
Deals melee physical damage to the target multiple times, has a 60% chance to double skill damage if using while under Giant Growth buff.
Deals additional damage depends on user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
[Level 1]: 600% Atk per hit / 1 attack.
[Level 2]: 1000% Atk per hit / 2 attacks.
[Level 3]: 1400% Atk per hit / 3 attacks.
[Level 4]: 1800% Atk per hit / 4 attacks.
[Level 5]: 2200% Atk per hit / 5 attacks.
6001.pngDragonic Breath

Max Level 10

Active Special Physical Melee

Single Other and Around Target

Range 2 Cell

AP Recovery: 2

CastTime: 1000 / 1000 / 1000 / 1500 / 1500 / 2000 / 2000

AfterCastActDelay: 150

FixedCastTime: 500

Cooldown: 500

Can only be used when riding dragon.
Embraces the power of dragon within the body then exhales the powerful dragon's breath towards the target.
Dragon's breath deals long ranged physical damage, which ignores target's physical defense, to the target and surrounding enemies around the target with the range.
Damage is increased or reduced depends on user's MaxHP and MaxSP.
Deals additional damage depends on user's base level and POW.
When using under Dragonic Aura buff, increases damage rate from user's MaxHP and MaxSP.
[Level 1]: 400% Atk / area of effect: 7 x 7 cells.
[Level 2]: 750% Atk / area of effect: 7 x 7 cells.
[Level 3]: 1100% Atk / area of effect: 7 x 7 cells.
[Level 4]: 1450% Atk / area of effect: 7 x 7 cells.
[Level 5]: 1800% Atk / area of effect: 7 x 7 cells.
[Level 6]: 2150% Atk / area of effect: 9 x 9 cells.
[Level 7]: 2500% Atk / area of effect: 9 x 9 cells.
[Level 8]: 2850% Atk / area of effect: 9 x 9 cells.
[Level 9]: 3200% Atk / area of effect: 9 x 9 cells.
[Level 10]: 3550% Atk / area of effect: 9 x 9 cells.

Related NPC

Rune Merchant

/navi prontera 168/228

NPC sells rune materials to craft runes.

12737.pngGeneral Rune, 12734.pngLuxurious Rune, 12738.pngRare Rune, 12735.pngAncient Rune, 12736.pngMystic Rune

7939.pngElder Branch, 7938.pngLight Granule



Basic Builds

Early Game Mid Game End Game

512.pngApple

513.pngBanana

514.pngGrape

Player's Custom Builds

Link 1 Link 2