Two Handed Axes
From Midgard Tales Wiki
Axes can be used by Swordman, Knight, Crusader, and Assassin, but are generally used by Merchant, Alchemist, Blacksmith and Super Novice classes. Axes come in many varieties, with more slotted versions being dropped by monsters. Axes have medium-high to high ATK, but have lower attack speed than Swords or Daggers. Many axes are sold from NPCs. All axes are also naturally unbreakable except in upgrade attempts. |
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Level 5
Item Name | Level | Jobs | ATK | MATK | Source | Description |
170 |
Mechanic |
400 |
0 |
Item Reform |
Can't be destroyed. | |
Thanatos Axe-AD [2] | 190 | Mechanic | 320 | 0 | Item Reform | Can't be destroyed When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times. Atk + 10 per 2 refine rate. Increases Axe Tornado damage by 7% per 3 refine rate. If refine rate is 7 or higher, reduces global cool time by 10%, reduces cooldown of Axe Tornado by 1 second. If refine rate is 9 or higher, increases Axe Boomerang damage by 45%, increases Axe Tornado damage by additional 15%. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%. [Bonus by grade] [Grade D] Atk + 2%, increases Axe Stomp damage by 10%. [Grade C] Reduces global cool time by 5%, P.Atk + 1. [Grade B] Increases Axe Stomp damage by additional 10%. |
Avenger-LT [2] | 190 | Mechanic | 290 | 0 | Item Reform | Can't be destroyed. Atk + 5%. If the user's base level is 210 or higher, POW + 2, P.Atk + 1. Atk + 15 per 2 refine rate. Increases Axe Tornado damage by 10% per 3 refine rate. If refine rate is 7 or higher, increases Axe Boomerang damage by 40%, reduces cooldown of Axe Tornado by 1 second. If refine rate is 9 or higher, increases melee and long ranged physical damage by 15%, increases physical damage against all size enemies by 20%. If refine rate is 11 or higher, reduces physical and magical damage taken from all property enemies by 20%. When equipped with Hero Boots-LT [1], Atk + 10%, P.Atk + 2. [Bonus by grade] [Grade D] Atk + 3%. [Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1. [Grade B] POW + 3, P.Atk + 2. |
Relapse Axe [2] | 200 | Meister | 280 | 0 | Brutal Murderer (20937) | Can't be destroyed. Increases Axe Stomp damage by 5% per 2 refine rate. Increases melee physical damage by 2% per 4 refine rate. |
Glacier Two-Handed Axe | 210 | Mechanic | 350 | 180 | Episode 19.1 Equipment Merchant Maram | Can't be destroyed. |
Wicked Axe [2] | 220 | Meister | 300 | 0 | Clocktower Unknown Basement | Increases Axe Stomp damage by 7% per 2 refine rate. Increases Axe Tornado damage by 8% per 3 refine rate. Increases melee physical damage by 3% per 4 refine rate. _ [Bonus by grade] [Grade D] POW + 2. [Grade C] Increases Axe Stomp damage by additional 10%. [Grade B] P.Atk + 2. |
Poenitentia Ascia [2] | 230 | Meister | 325 | 0 | Tomb of Remorse | Can't be destroyed. Atk + 10%. Increases Axe Stomp damage by 10%. Increases Axe Tornado damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases Axe Tornado damage by additional 25%. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%. _ [Bonus by grade] [Grade D] Increases Axe Stomp damage by additional 5%. [Grade C] Increases Axe Stomp damage by additional 8%, P.Atk + 1. [Grade B] Increases Axe Stomp damage by additional 12%, POW + 2. |
Dim Glacier Mechanic Axe [1] | 230 | Mechanic classes | 350 | 180 | Abandoned Pit Snake God's Warmth |
Level 4
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Level 3
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Level 2
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Level 1
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