Spirit Handler
Intro
| Summoner
(1st Job) |
Spirit Handler
(2nd / 4th Job) |
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| Description | Max Level HP/SP | Stats Bonus when Max Job Level |
| A Spirit Handler fights through the mystical creatures bound to them rather than through their own weapon. Each creature lends a different element and a different shape of attack, so the job swaps between them depending on what stands in front of it. The kit splits in two: blunt physical strikes for single targets, and rooted elemental magic for crowds. Both halves feed the same loop, turning those casts back into the recovery points that pay for the next signature move. Gear and buffs draw on two different trait pools at once, so the profile rewards players who keep the right creature aligned with the fight. Pick this job if you enjoy swapping stances and elements mid-combat. Avoid it if you want one rotation that never changes. |
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Str+5, Agi+7, Vit+5, Int+9, Dex+12, Luk+5 Pow+9, Sta+6, Wis+5, Spl+9, Con+7, Ctr+4 |
1st Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
|---|---|---|---|---|
| New Basic Skill | 1 | Passive | - | - |
| Bite | 1 | Active / Physical Melee | 10 | ATK% = 200
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| Hide | 1 | Active / Supportive Self | 10 | Hide status for 15 s
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| Scratch | 3 | Active / Physical Melee | 20~30 | ATK% = 50 + 50 * SkillLevel, Bleeding, cooldown 3 s to 1 s
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| Stoop | 1 | Active / Supportive Self | 10 | Damage taken -90%, 6 s
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| (P) Lope | 3 | Active / Supportive Ground | 30 | Dash range 6 / 10 / 14
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| Sprite Marble | 1 | Passive | - | MaxHP +1000, MaxSP +100
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| Power of Earth | 1 | Passive | - | INT +20, S.MATK +20% with 20 or more plant points
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| Silvervine Stem Spear | 5 | Active / Magical Elemental | 40 | MATK% = 700, element Earth / Fire / Water / Wind / Ghost, Bleeding 10%
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| Catnip Powdering | 5 | Active / Debuff | 24~40, 1 Catnip Fruit | ATK and MATK -50%, AoE 3x3 to 7x7, 3~7 s
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| Catnip Meteor | 5 | Active / Magical Neutral | 20~80 | MATK% = 200 + 100 * SkillLevel + INT * 5, AoE 7x7, +50% under the Hyunrok endowment
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| Silvervine Root Twist | 5 | Active / Debuff | 10~18 | Poison element, MATK tick every 1 s, 7~15 s
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| Power of Life | 1 | Passive | - | HIT, FLEE and CRIT +20, long-range damage +20% with 20 or more animal points
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| Scar of Tarou | 5 | Active / Physical Melee | 10~18 | ATK% = 100 * SkillLevel, + damage scaled by caster HP%, Bleeding
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| Picky Peck | 5 | Active / Physical Ranged | 10~18 | ATK% = 200 + 100 * SkillLevel, x2 vs targets under 50% HP
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| Arclouse Dash | 5 | Active / Supportive Self | 12~20 | AGI +20 + 5 * (SkillLevel - 1), 60~100 s
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| Lunatic Carrot Beat | 5 | Active / Physical Ranged | 15~35 | ATK% = 200 + 100 * SkillLevel + STR, x Base Level / 100, AoE 3x3 to 7x7, Stun
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| Power of Sea | 1 | Passive | - | Healing +10%, +20% with 20 or more seafood points
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| Tuna Belly | 5 | Active / Healing | 20~60 | Heals (2 * SkillLevel - 1) * 10% MaxHP
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| (P) Tuna Party | 5 | Active / Supportive Party | 20~60 | Perfect Effect Armor Lv 2 + 10 * SkillLevel, 30 s
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| Bunch of Shrimp | 5 | Active / Supportive Party | 44~60, 1 Shrimp | ATK and MATK +10%, 60~180 s
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| Fresh Shrimp | 5 | Active / Healing | 22~30 | Heal tick every 10~6 s, 120 s
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| Soul Attack | 1 | Passive | - | Weapon range +14, basic attacks count as long-range
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| Power of Flock | 5 | Active / Debuff | 50 | Fear and Frozen, AoE 7x7 to screen
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| Spirit of Savage | 5 | Active / Physical Ranged | 60 | ATK% = 250 + 150 * SkillLevel, line AoE
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| Hiss | 5 | Active / Supportive Self | 34~50 | Perfect Dodge +50, 3 s, movement speed 3~5 s
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| Nyang Grass | 5 | Active / Debuff | 42~50 | DEF and MDEF halved, SP drain 6~10 per second, AoE 5x5 to 9x9
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| Grooming | 5 | Active / Supportive Self | 15 | FLEE +100, 3~7 s
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| Purring | 5 | Active / Supportive Party | 50~70 | Grooming for the party, 7~15 s
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| Tasty Shrimp Party | 5 | Active / Supportive Party | 60~100 | SP recovery +50%, 12~20 s
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| Spirit of Life | 1 | Passive | - | + damage scaled by caster HP% on Scar of Tarou, Picky Peck, Lunatic Carrot Beat and Spirit of Savage
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| Meow Meow | 5 | Active / Supportive Party | 60~100 | ATK and MATK +100, 8~12 s
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| Spirit of Earth | 1 | Passive | - | MATK + Base Level and movement speed for 3 s after a plant skill lands
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| Chattering | 5 | Active / Supportive Self | 30~50 | ATK and MATK +100, 5 s, movement speed 10 s
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| Spirit of Sea | 1 | Passive | - | Tuna Belly healing +10%, Bunch of Shrimp +60~120 s, Tasty Shrimp Party also applies Fresh Shrimp
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2nd / 4th Job Skills
Hover a skill name for its full description and per-level values.
| Skill | Max Lv | Form | Use Cost | Formula |
|---|---|---|---|---|
| Mystical Creature Mastery | 10 | Passive | - | P.ATK and S.MATK +1.5 * SkillLevel
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| Chul Ho Sonic Claw | 7 | Active (AP) / Physical Ranged | 42~54, 1 AP | ATK% = 1450 + 2650 * SkillLevel + 50 * MasteryLv + 5 * POW, x Base Level / 100, 2 hits, can crit
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| (MT) Kisul Water Spraying | 7 | Active (AP) / Healing Party | 61~85, 1 AP | Heal = skill heal + 100 * MasteryLv + (100 + CRT) * Base Level / 10, commune adds 250 * SkillLevel + 50 * MasteryLv
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| (MT) Colors of Hyunrok | 7 | Active / Supportive Self | 90 | Levels 1 to 6 endow Catnip Meteor, Hyunroks Breeze and Hyunrok Cannon with Water, Wind, Earth, Fire, Shadow and Holy for 600 s, level 7 removes the endowment, commune adds Catnip Meteor +50%
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| (MT) Howling of Chul Ho | 7 | Active (AP) / Physical Melee | 72, 2 AP | ATK% = 600 + 1050 * SkillLevel + 50 * MasteryLv + 5 * POW, x Base Level / 100, AoE 4x4 to 6x6
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| Marine Festival of Kisul | 5 | Active (AP) / Supportive Party | 80~120, 4 AP | POW, CON and CRT +2 * SkillLevel, 60~120 s
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| Sandy Festival of Kisul | 5 | Active (AP) / Supportive Party | 80~120, 4 AP | STA, WIS and SPL +2 * SkillLevel, 60~120 s
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| Hyunroks Breeze | 7 | Active (AP) / Magical Ground | 58~94, 4 AP | MATK% = 650 + 750 * SkillLevel + 20 * MasteryLv + 5 * SPL, x Base Level / 100, AoE 2x2 to 5x5
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| (MT) Hogogong Strike | 7 | Active (AP) / Physical Melee | 67~85, 1 AP | ATK% = 180 + 200 * SkillLevel + 10 * MasteryLv + 5 * POW, x Base Level / 100, 3 hits, can crit, AoE 4x4 to 6x6
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| (MT) Kisul Rampage | 7 | Active / Healing Party | 90~150 | 2 AP per second to the party within 7x7, 4~10 s, commune widens the area to 11x11 and the recovery to 4 AP per second
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| Hyunrok Cannon | 7 | Active (AP) / Magical Ranged | 47~65, 1 AP | MATK% = 1450 + 2250 * SkillLevel + 50 * MasteryLv + 5 * SPL, x Base Level / 100
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| Commune with Chul Ho | 1 | Passive | - | Unlocks the commune bonus on the Chul Ho skills |
| Commune with Kisul | 1 | Passive | - | Unlocks the commune bonus on the Kisul skills |
| Commune with Hyunrok | 1 | Passive | - | Unlocks the commune bonus on the Hyunrok skills |
| Ghostly Resonance - Iron Tiger | 1 | Active / Supportive Self | 50 | Chul Ho Sonic Claw +50%, Howling of Chul Ho +30%, Hogogong Strike +60%, Chul Ho Battering +50%, 180 s
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| Ghostly Resonance - Mystic Crane | 1 | Active / Supportive Self | 50 | Hyunroks Breeze +50%, Hyunrok Cannon +30%, Hyunrok Spirit Power +60%, 180 s
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| (MT) Temporary Communion | 5 | Active (AP) / Supportive Self | 100, 150 AP | P.ATK, S.MATK and H.PLUS +3 * SkillLevel, RES pierce +2 * SkillLevel, MRES pierce +3 * SkillLevel, counts as every Commune, 60~180 s
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| (MT) Blessing of Mystical Creatures | 5 | Active (AP) / Supportive Party | 100, 100 AP | P.ATK, S.MATK and H.PLUS +10 * SkillLevel, restores the target AP to 200, 300 s, 60 s lockout
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| Chul Ho Battering | 7 | Active (AP) / Physical Melee | 64~76, 1 AP | ATK% = 550 + 250 * SkillLevel + 70 * MasteryLv + 5 * POW, x Base Level / 100, 5 hits, can crit
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| Hyunrok Spirit Power | 7 | Active (AP) / Magical Ranged | 70~88, 2 AP | MATK% = 350 + 200 * SkillLevel + 30 * MasteryLv + 5 * SPL, x Base Level / 100, 7 hits
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Item Boosts
Gear that directly boosts each 4th job skill.
| Chul Ho Sonic Claw | ||
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| (MT) Howling of Chul Ho | ||
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| Hyunroks Breeze | ||
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| (MT) Hogogong Strike | ||
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| Hyunrok Cannon | ||
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| Chul Ho Battering | ||
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| Hyunrok Spirit Power | ||
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Job Build Recommendations
The job splits three ways rather than two. The Chul Ho line is melee ATK % on POW, the Hyunrok line is ranged MATK % on SPL, and the Kisul line is party recovery and AP economy with no damage of its own. Every one of those ratios also carries a flat bonus from Mystical Creature Mastery, so that passive is worth maxing on all three before any single skill. This section is split by gear tier: Mid Game covers the pieces you can wear from Base Level 200 to 249, and End Game covers 250 and up, which is also where the SS and SSS tier instances open.
Mid Game
| Build | Recommendations |
| Chul Ho Physical Melee |
Skills to main: Mystical Creature Mastery Lv 10, Chul Ho Sonic Claw Lv 7, (MT) Hogogong Strike Lv 7, Chul Ho Battering Lv 7, (MT) Howling of Chul Ho Lv 7, Commune with Chul Ho Lv 1, Ghostly Resonance - Iron Tiger Lv 1 Gear to refine and grade: Damage cards: Stats and traits: POW first, because all four skills add 5 x POW on top of their ratio and the mastery adds another 50 x MasteryLv. STR second for flat weapon ATK, and CRI third because Sonic Claw, Hogogong Strike and Battering can all crit. Enchants and shadow: Combos: Consumables: Rotation: Ghostly Resonance - Iron Tiger and Commune with Chul Ho are the two windows, and Iron Tiger is the larger one because it adds 50% to Sonic Claw, 30% to Howling, 60% to Hogogong Strike and 50% to Battering for 180 seconds. Open with Hogogong Strike for the three hit crit burst, follow with Chul Ho Battering for five hits, and hold Sonic Claw as the two hit filler. Howling of Chul Ho is the 4x4 to 6x6 clear once a pack forms. Budget: Medium. Two foxtails and two crowns, and the crown pair is the expensive half. Content: Base Level 200 to 249 field and dungeon content, below the 250 gate of the SS tier instances. |
| Hyunrok Magical Ranged |
Skills to main: Mystical Creature Mastery Lv 10, Hyunroks Breeze Lv 7, Hyunrok Cannon Lv 7, Hyunrok Spirit Power Lv 7, (MT) Colors of Hyunrok Lv 7, Commune with Hyunrok Lv 1, Ghostly Resonance - Mystic Crane Lv 1 Gear to refine and grade: Damage cards: Stats and traits: SPL first, because Breeze adds 5 x SPL, Cannon adds 5 x SPL and Spirit Power adds 5 x SPL on top of 30 x MasteryLv. INT second for flat MATK, WIS third for S.MATK. Enchants and shadow: Combos: Consumables: Rotation: (MT) Colors of Hyunrok first, because levels 1 to 6 re-endow Catnip Meteor, Hyunroks Breeze and Hyunrok Cannon with Water, Wind, Earth, Fire, Shadow or Holy, so pick the element the target is weak to. Then Ghostly Resonance - Mystic Crane, which adds 50% to Breeze, 30% to Cannon and 60% to Spirit Power for 180 seconds, and Commune with Hyunrok on top. Cannon is the single hit nuke, Breeze the 2x2 to 5x5 ground layer, and Spirit Power the seven hit finisher. Budget: Medium. Three foxtails, because the two MATK models split the skills between them. Content: Base Level 200 to 249 field and dungeon content, below the 250 gate of the SS tier instances. |
| Kisul Party Support |
Skills to main: Mystical Creature Mastery Lv 10, (MT) Kisul Water Spraying Lv 7, (MT) Kisul Rampage Lv 7, Marine Festival of Kisul Lv 5, Sandy Festival of Kisul Lv 5, Commune with Kisul Lv 1, (MT) Blessing of Mystical Creatures Lv 5, (MT) Temporary Communion Lv 5 Gear to refine and grade: no item in the database carries a Kisul skill, so the weapon slot is free and should be whatever you are already refining. Damage cards: Stats and traits: CRT first, because (MT) Kisul Water Spraying adds (100 + CRT) x Base Level / 10 on top of the normal heal. VIT and INT second, for the HP and SP pool that pays 90 to 150 SP per cast plus the 4 AP on each festival. Enchants and shadow: Combos: Consumables: Rotation: the two festivals first. Marine Festival of Kisul adds 2 x SkillLevel to POW, CON and CRT, Sandy Festival adds 2 x SkillLevel to STA, WIS and SPL, and the commune doubles both the duration and the area of effect. Keep (MT) Kisul Rampage ticking underneath for 2 AP per second, rising to 4 with the commune, then heal with (MT) Kisul Water Spraying and refill a caster's AP to 200 with (MT) Blessing of Mystical Creatures. Budget: Low. The weapon slot does not matter, so only the crown, the boots and one stone need grading. Content: Base Level 200 to 249 party content. This build is only worth fielding with a party, since every skill in it targets allies. |
End Game
| Build | Recommendations |
| Chul Ho Physical Melee |
Skills to main: Mystical Creature Mastery Lv 10, Chul Ho Sonic Claw Lv 7, (MT) Hogogong Strike Lv 7, Chul Ho Battering Lv 7, (MT) Howling of Chul Ho Lv 7, Commune with Chul Ho Lv 1, Ghostly Resonance - Iron Tiger Lv 1 Gear to refine and grade: Damage cards: Stats and traits: POW first, then STR for flat weapon ATK and CRI for the crit rate on Sonic Claw, Hogogong Strike and Battering. Nothing else competes, because the whole line reads POW and weapon ATK only. Enchants and shadow: the same Combos: Consumables: Rotation: Ghostly Resonance - Iron Tiger first, then Commune with Chul Ho, then alternate (MT) Hogogong Strike and Chul Ho Battering while Chul Ho Sonic Claw fills the gaps. Garlic Foxtail sits on both of the first two, so the whole burst window runs off one weapon; Sonic Claw stays on the weaker Muqaddas Sharman and is the only skill that lost a tier. Budget: High. Garlic Foxtail is the 265 tier and Dimensions Crown needs a full grading pass. Content: Base Level 250 and up, including the SS and SSS tier instances. |
| Hyunrok Magical Ranged |
Skills to main: Mystical Creature Mastery Lv 10, Hyunroks Breeze Lv 7, Hyunrok Cannon Lv 7, Hyunrok Spirit Power Lv 7, (MT) Colors of Hyunrok Lv 7, Commune with Hyunrok Lv 1, Ghostly Resonance - Mystic Crane Lv 1 Gear to refine and grade: Damage cards: Stats and traits: SPL first, then INT for flat MATK and WIS for S.MATK. Both 265 foxtails already carry a large MATK base, so SPL is the stat that actually moves the ratio. Enchants and shadow: the same Combos: Consumables: Rotation: (MT) Colors of Hyunrok to match the target's weakness, then Ghostly Resonance - Mystic Crane and Commune with Hyunrok. Open on the Sacred Spirit Foxtail with Hyunrok Cannon, swap to the Frontier Spirit Foxtail for Hyunroks Breeze on the clump, and finish with Hyunrok Spirit Power because both foxtails carry it. Frontier Crown also drops 10% magic damage on every element from refine 7 and 15% damage to all races from refine 9, so keep it at high refine even if the grade lags. Budget: High. Two 265 foxtails and a 265 crown, plus a full enchant pass on each. Content: Base Level 250 and up, including the SS and SSS tier instances. |
| Kisul Party Support |
Skills to main: Mystical Creature Mastery Lv 10, (MT) Kisul Water Spraying Lv 7, (MT) Kisul Rampage Lv 7, Marine Festival of Kisul Lv 5, Sandy Festival of Kisul Lv 5, Commune with Kisul Lv 1, (MT) Blessing of Mystical Creatures Lv 5, (MT) Temporary Communion Lv 5 Gear to refine and grade: Damage cards: Stats and traits: CRT first for (MT) Kisul Water Spraying, then VIT and INT for the HP and SP pool. At this tier the 150 AP cost on (MT) Temporary Communion is the real constraint, so SP economy matters more than raw output. Enchants and shadow: Combos: Consumables: Rotation: (MT) Temporary Communion is the group buff here: 3 x SkillLevel to P.ATK, S.MATK and H.PLUS plus 2 x SkillLevel RES pierce and 3 x SkillLevel MRES pierce, and it counts as every commune at once so you do not need the three separate passives. Layer the two festivals, keep (MT) Kisul Rampage ticking, then heal with (MT) Kisul Water Spraying. Reserve (MT) Blessing of Mystical Creatures for the carry, since it refills their AP to 200 and then locks them out of it for a minute. Budget: Medium. Only the crown and the stone need real investment; the weapon is a comfort pick. Content: Base Level 250 and up, including the SS and SSS tier instances. |
General Damage Gear & Cards
The tables above list items that boost one specific skill. The pieces below raise damage in general, so they work with any build on that damage type and stack on top of the skill gear.
Physical
Mid Game
Base Level 200 to 249. The Chul Ho line reads ATK % and P.ATK, so these are the slots that stack on top of whichever foxtail you are holding.
| Slot | Recommended | Main bonuses |
|---|---|---|
| Armor | ATK, melee damage %, P.ATK | |
| Garment | ATK, melee damage %, P.ATK | |
| Shoes | ATK, melee damage %, P.ATK | |
| Accessory | ATK, P.ATK, crit rate, ASPD | |
| Head (Top) | ATK %, crit rate and crit damage %, Sonic Claw, Battering and Hogogong Strike skill damage | |
| Shadow set | ATK, crit rate, skill damage per refine |
End Game
Base Level 250 and up. Shadow gear has no level gate, so the Mid Game shadow sets carry over unchanged.
| Slot | Recommended | Main bonuses |
|---|---|---|
| Armor | ATK, melee damage %, crit rate, P.ATK | |
| Garment | POW, CON, CRI, crit damage %, normal attack damage %, ATK | |
| Shoes | POW, P.ATK, melee damage %, fixed cast reduction | |
| Accessory | ATK, P.ATK, crit rate | |
| Head (Top) | POW, CON, ATK, ATK %, crit damage %, Hogogong Strike skill damage |
Damage Cards
Universal: these apply to every target, so they are the safe default when you do not know what you are fighting.
| Card | Effect on physical damage |
|---|---|
| ATK % (refine scaled where applicable) | |
| ATK %, damage to Demon (refine scaled where applicable) | |
| P.ATK (refine scaled where applicable) | |
| ranged damage % for the Sonic Claw line (refine scaled where applicable) | |
| melee damage % for Howling, Hogogong and Battering (refine scaled where applicable) | |
| crit damage % (refine scaled where applicable) | |
| crit damage % (refine scaled where applicable) |
Target specific: swap these in once you know the race, size, element or class of what you are farming.
| Card | Effect on physical damage |
|---|---|
| ATK %, damage to Demi-Human, Angel, Player (refine scaled where applicable) | |
| ATK %, damage to Brute (refine scaled where applicable) | |
| ATK %, damage to Demon (refine scaled where applicable) | |
| ATK %, damage to Undead (refine scaled where applicable) | |
| ranged damage %, damage to Formless, Demi-Human, Player (refine scaled where applicable) | |
| P.ATK, damage to Dark (refine scaled where applicable) | |
| ATK %, P.ATK, damage to Boss, Normal (refine scaled where applicable) |
Magical
Mid Game
Base Level 200 to 249. The same slots roll MATK instead, which is what the Hyunrok line reads. (MT) Colors of Hyunrok decides which element you are actually doing, so keep the elemental options open until you know the target.
| Slot | Recommended | Main bonuses |
|---|---|---|
| Armor | MATK, S.MATK, magic damage to all elements, Variable Cast Time | |
| Garment | MATK, S.MATK, magic damage to all elements | |
| Shoes | MATK, SPL, magic damage to all elements, Fixed Cast Time | |
| Accessory | MATK %, S.MATK, magic damage to every element | |
| Head (Top) | MATK %, Hyunroks Breeze and Hyunrok Spirit Power skill damage, magic damage to every element at high refine | |
| Shadow set | MATK, skill damage per refine |
End Game
Base Level 250 and up. Shadow gear has no level gate, so the Mid Game shadow sets carry over unchanged.
| Slot | Recommended | Main bonuses |
|---|---|---|
| Armor | MATK, S.MATK, magic damage to three elements each, Variable Cast Time | |
| Garment | MATK, S.MATK, SPL, magic damage to all elements | |
| Shoes | MATK, S.MATK, SPL, magic damage to all elements, Variable and Fixed Cast Time | |
| Accessory | MATK %, S.MATK, magic damage to all elements, Variable Cast Time | |
| Head (Top) | SPL, MATK, MATK %, S.MATK, magic damage to every element, Hyunroks Breeze and Hyunrok Spirit Power skill damage |
Damage Cards
Universal: these apply to every target, so they are the safe default when you do not know what you are fighting.
| Card | Effect on magic damage |
|---|---|
| MATK %, damage to all classes (refine scaled where applicable) | |
| MATK % (refine scaled where applicable) | |
| MATK %, damage to all classes (refine scaled where applicable) | |
| S.MATK (refine scaled where applicable) |
Target specific: (MT) Colors of Hyunrok lets you pick the element, so these are worth carrying as a set rather than committing to one.
| Card | Effect on magic damage |
|---|---|
| Fire and Dark magic damage +100% | |
| Poison and Undead magic damage +100% | |
| Water magic damage % (refine scaled) | |
| Earth and Water magic damage +100% | |
| Wind and Ghost magic damage +100% | |
| Neutral and Holy magic damage +100% | |
| MATK %, magic damage to Demon and Formless | |
| MATK %, magic damage to Undead and Dragon | |
| MATK %, magic damage to Angel, Demi-Human, Player |
Related NPC
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Cat Paw Shrimp Merchant Location: major towns |
Wallpaper




