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Image
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Details
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| 1
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Geffen Night Arena Mafia Guy
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- Click Geffen Night Arena at (53,144) inside the Dimensional Library. Level 270+ is required and the Geffen Magic Tournament has to be finished, including the talk with Emmitt White afterwards.
- On a first visit Mafia Guy at (52,142) uncloaks and offers the invitation. The dialogue sets the quest First time in Geffen Night Arena.
- The leader picks Create instance Geffen Night Arena, then every member picks Enter Geffen Night Arena. Entering sets Standby - No Matches.
- The cool down is 4 hours and resets at 04:00. One
Voidbreaker Key clears it early. No key item is needed to create the instance.
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| 2
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Mafia Host
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- The party lands at (89,48). The leader talks to Mafia Host at (111,62); nobody else can register the party.
- He counts the members standing on the map at that moment and stores the number. A one-person party gives the opponents shield base 1, two or more give base 2.
- Pick Start right away.. The Host hides, the 26 trap tiles around the rim arm, and the first opponent is introduced with its HP hidden.
- Round 1 has no timer. The 3 minute clock only starts from round 2, and it is announced at 2:00, 1:00, 0:30, 0:20 and 0:10.
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| 3
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Midnight Arhi
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- Rounds 1 to 9 roll nine different fighters from the 16 Midnight regulars when the instance is created. The order is fixed for the run.
- Their HP is overwritten per round: 50,000,000, 60,000,000, 70,000,000, 80,000,000, 90,000,000, 100,000,000, 200,000,000, 400,000,000 and 600,000,000.
- All nine take only 5% of incoming damage and carry Relieve On at the round's shield level, 10% less damage per level. A party starts at 30% on round 1, 40% on round 2 and 50% from round 3. Solo starts at 20% and reaches 50% on round 4.
- The trap ring deals half of max HP with Heaven's Drive and floors the victim at 1 HP. It is only live while a round is running.
- When the opponent dies the Host reappears. Pick Check opponent profile, Claim accumulated rewards or Challenge next round.
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| 4
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Midnight Fenrir
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- Round 10 is always Midnight Fenrir, spawned at (111,48) like every other opponent.
- 1,200,000,000 HP and he takes 10% of incoming damage, so the bar behaves like 12 billion before his shield. Ghost 2, 380 defense and 640 magic defense, 250 resistance and 650 magic resistance, 45,410 attack.
- He opens with Strip Shadow, Soul Vulcan Strike, Pinpoint Attack, Cross Rain and Deadly Curse. Millennium Shield comes in under 30%, Psychic Wave and Wide Soul Drain under 50%, Oleum Sanctum while chasing and Power Up under 10%.
- He comes alone. His 3 minutes run on the same clock as the other rounds.
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| Tips
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Midnight Fenrir
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- A dead member turns the current opponent immune to every damage type until that character is alive again. The arena repeats the warning every second.
- Anyone stepping out of the map also makes the boss damage-immune until the headcount matches the registered number again. Register only the members who will stay.
- Claiming pays 1 Chrono Coin SSS per cleared round. Round 10 pays 50 instead. A timeout pays nothing and hands the pot to the opponent.
- The real bar in a party is about 1.4 billion on round 1, 2.8 billion from round 3 and 24 billion on rounds 9 and 10, once 5% damage taken and the 50% shield are applied together.
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| Exit
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White Spear Emmitt White
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- White Spear at (106,62) appears once the run ends, either by claiming or by clearing round 10. She pays the banked
Chrono Coin SSS for the round you stopped at, 1 to 9, or 50 for ten, then warps to (54,141) in the Dimensional Library.
- Monday, Saturday and Sunday add an extra reward only on a round 10 finish: 3 plus one per party member
Chrono Coin SSS, 2 Infinity Core per party member and 15 to 30 Faint Magical Rune Stone. Every earlier round gets none.
- First clear: Emmitt White at (108,62) gives 15
Echo Scripture SSS and unlocks the Geffen Night Arena achievement.
- A timeout skips White Spear entirely. Mafia Host sends the party back to the Dimensional Library with no coins.
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