Abyss Chaser

From Midgard Tales Wiki

Intro

Novice Thief

(1st Job)

Rogue

(2nd Job)

Stalker

(2nd Job Transcedent)

Shadow Chaser

(3rd Job)

Abyss Chaser

(4th Job)

Novice.gif THIEF.gif ROGUE.gif Stalker.png Shadow Chaser.png Abyss Chaser

Description

Max Level HP/SP Stats Bonus when Max Job Level

-

  • Base Max HP: 73600
  • Base Max SP: 2420

Str+8, Agi+9, Vit+8, Int+6, Dex+6, Luk+6

Pow+9, Sta+8, Wis+4, Spl+8, Con+5, Ctr+6

1st Job Skills

Doubleattack.png Double Attack Max Level 10 Passive
When attacking with Dagger class weapons, has a chance of inflicting double attacks. Skill level affects Double Attack chance and HIT bonus. This skill also affects left-hand damage of Katar class weapons.
  • Level 1: 7% chance, HIT +1%
  • Level 2: 14% chance, HIT +2%
  • Level 3: 21% chance, HIT +3%
  • Level 4: 28% chance, HIT +4%
  • Level 5: 35% chance, HIT +5%
  • Level 6: 42% chance, HIT +6%
  • Level 7: 49% chance, HIT +7%
  • Level 8: 56% chance, HIT +8%
  • Level 9: 63% chance, HIT +9%
  • Level 10: 70% chance, HIT +10%
Improvedodge.png Improve Dodge Max Level 10 Passive
Increases FLEE. FLEE receives additional bonus upon reaching 2nd classes. This skill also slightly enhances the Movement Speed of Assassin classes.
  • Level 1: FLEE +3 (2nd Classes: FLEE +4)
  • Level 2: FLEE +6 (2nd Classes: FLEE +8)
  • Level 3: FLEE +9 (2nd Classes: FLEE +12)
  • Level 4: FLEE +12 (2nd Classes: FLEE +16)
  • Level 5: FLEE +15 (2nd Classes: FLEE +20)
  • Level 6: FLEE +18 (2nd Classes: FLEE +24)
  • Level 7: FLEE +21 (2nd Classes: FLEE +28)
  • Level 8: FLEE +24 (2nd Classes: FLEE +32)
  • Level 9: FLEE +27 (2nd Classes: FLEE +36)
  • Level 10: FLEE +30 (2nd Classes: FLEE +40)
Steal.png Steal Max Level 10 Active Supportive Other
- Target: 1 Enemy
Range: 1 cell
Cost: 10 SP
Attempts to steal an item from a target. If the target's DEX is higher than the caster's, the success rate decreases. Cannot be used on Boss monsters or players.
  • Level 1: 8% Base Chance
  • Level 2: 14% Base Chance
  • Level 3: 20% Base Chance
  • Level 4: 26% Base Chance
  • Level 5: 32% Base Chance
  • Level 6: 38% Base Chance
  • Level 7: 44% Base Chance
  • Level 8: 50% Base Chance
  • Level 9: 56% Base Chance
  • Level 10: 62% Base Chance
Hiding.png Hiding Max Level 10 Active Supportive Self
- Target: Caster
Range: 1 cell
Cost: 10 SP
Hides under the ground to avoid enemy attacks. Detection skills can cancel Hiding. Demon, Insect and Boss monsters can detect characters in Hiding. Casting again cancels the status.
  • Level 1: Duration 30 sec, drains 1 SP per 5 sec
  • Level 2: Duration 60 sec, drains 1 SP per 6 sec
  • Level 3: Duration 90 sec, drains 1 SP per 7 sec
  • Level 4: Duration 120 sec, drains 1 SP per 8 sec
  • Level 5: Duration 150 sec, drains 1 SP per 9 sec
  • Level 6: Duration 180 sec, drains 1 SP per 10 sec
  • Level 7: Duration 210 sec, drains 1 SP per 11 sec
  • Level 8: Duration 240 sec, drains 1 SP per 12 sec
  • Level 9: Duration 270 sec, drains 1 SP per 13 sec
  • Level 10: Duration 300 sec, drains 1 SP per 14 sec
Envenom.png Envenom Max Level 10 Active Physical Melee
- Target: 1 Enemy
Range: 2 cells
Cost: 12 SP
Deals Poison elemental melee damage with a chance to inflict Poison status. Targets in Poison receive damage every second based on MaxHP and have their physical defense reduced by 25%. Envenom deals normal damage plus additional damage based on skill level.
  • Level 1: Damage +15, Poison chance 14%
  • Level 2: Damage +30, Poison chance 18%
  • Level 3: Damage +45, Poison chance 22%
  • Level 4: Damage +60, Poison chance 26%
  • Level 5: Damage +75, Poison chance 30%
  • Level 6: Damage +90, Poison chance 34%
  • Level 7: Damage +105, Poison chance 38%
  • Level 8: Damage +120, Poison chance 42%
  • Level 9: Damage +135, Poison chance 46%
  • Level 10: Damage +150, Poison chance 50%
Detoxify.png Detoxify Max Level 1 Active Supportive Self or Other
- Target: 1 Ally
Range: 9 cells
Cost: 10 SP
Removes Poison status from the targeted character.
Sprinklesand.png Sprinkle Sand Quest Skill (Learned from NPC) Active Physical Melee
- Target: 1 Enemy
Range: 1 cell
Cost: 9 SP
Kicks sand into an enemy's face, inflicting 130% ATK Earth elemental physical damage and has a chance to inflict Blind.
Backslide2.png Back Slide Quest Skill (Learned from NPC) Active Supportive Self
- Target: Caster
Range: 1 cell
Cost: 7 SP
Quickly moves 5 cells backwards to reposition away from threats.
Throwstone.png Throw Stone Quest Skill (Learned from NPC) Active Physical Ranged
- Target: 1 Enemy
Range: 7 cells
Cost: 2 SP
Item: 1 Stone
Throws a Stone to inflict 50 fixed damage that pierces DEF, with a low chance to inflict Stun or Blind. Hit Physical bonuses do not apply.
Pickstone.png Pick Stone Quest Skill (Learned from NPC) Active Supportive Self
- Target: Ground
Range: 1 cell
Cost: 2 SP
Picks up a Stone from the ground. Fails if current Weight is more than 70%.

2nd Job Skills

Vultureeye1.png (MT) Vulture's Eye Max Level 10 Passive
Increases Attack Range and HIT with Bow class weapons and the following skills: Double Strafe, Arrow Shower, Blitz Beat, Arrow Repel, Beast Strafing, Arrow Storm, Aimed Bolt, Warg Bite, Chain Reaction Shot, Frenzy Shot, Gale Storm, Crescive Bolt and Chasing Shot.
  • Level 1: Range +1, HIT +1%
  • Level 2: Range +2, HIT +2%
  • Level 3: Range +3, HIT +3%
  • Level 4: Range +4, HIT +4%
  • Level 5: Range +5, HIT +5%
  • Level 6: Range +6, HIT +6%
  • Level 7: Range +7, HIT +7%
  • Level 8: Range +8, HIT +8%
  • Level 9: Range +9, HIT +9%
  • Level 10: Range +10, HIT +10%
Doublestrafe2.png Double Strafe Max Level 10 Active Physical Ranged
- Target: 1 Enemy
Range: 9 cells
Cost: 12 SP
Fires an arrow that will inflict double damage on the target. The base range of this skill is 9 cells.
  • Level 1: ATK 100% x2
  • Level 2: ATK 110% x2
  • Level 3: ATK 120% x2
  • Level 4: ATK 130% x2
  • Level 5: ATK 140% x2
  • Level 6: ATK 150% x2
  • Level 7: ATK 160% x2
  • Level 8: ATK 170% x2
  • Level 9: ATK 180% x2
  • Level 10: ATK 190% x2
Removetrap2.png Remove Trap Max Level 1 Active Supportive
- Target: Ground
Range: 2 cells
Cost: 5 SP
Removes a trap that has been set on the ground, and regains that Trap.
Tunneldrive.png Tunnel Drive Max Level 5 Passive
Enables movement while in Hiding status. Movement Speed is slower than normal walking.
  • Level 1: Movement Speed 26%
  • Level 2: Movement Speed 32%
  • Level 3: Movement Speed 38%
  • Level 4: Movement Speed 44%
  • Level 5: Movement Speed 50%
Snatcher.png Snatcher Max Level 10 Passive
Automatically steals items from a monster while attacking it with physical melee attacks. The success rate is affected by the Thief skill Steal and by this skill's level.
  • Level 1: Steal Chance 7%
  • Level 2: Steal Chance 8%
  • Level 3: Steal Chance 10%
  • Level 4: Steal Chance 11%
  • Level 5: Steal Chance 13%
  • Level 6: Steal Chance 14%
  • Level 7: Steal Chance 16%
  • Level 8: Steal Chance 17%
  • Level 9: Steal Chance 19%
  • Level 10: Steal Chance 20%
Stealcoin.png Steal Coin Max Level 10 Active Supportive
- Target: 1 Enemy
Range: 1 cell
Cost: 15 SP
Steals Zeny from monsters. Zeny can only be stolen once from each monster and using this skill will draw the monster's aggression. Success rate increases with skill level, and is affected by the caster's DEX/LUK and level difference. Works only on regular monsters.
  • Level 1: Success Chance 1%
  • Level 2: Success Chance 2%
  • Level 3: Success Chance 3%
  • Level 4: Success Chance 4%
  • Level 5: Success Chance 5%
  • Level 6: Success Chance 6%
  • Level 7: Success Chance 7%
  • Level 8: Success Chance 8%
  • Level 9: Success Chance 9%
  • Level 10: Success Chance 10%
Backstab.png Back Stab Max Level 10 Active Physical Melee
- Target: 1 Enemy
Range: 1 cell
Cost: 16 SP
Teleports the caster immediately behind the enemy to deal physical melee damage. Accuracy depends on skill level. When used with a Bow, damage is reduced by half. When equipped with a Dagger, damage occurs twice. Cannot be used while in Hiding status.
  • Level 1: ATK 340% (Bow: 170%)
  • Level 2: ATK 380% (Bow: 190%)
  • Level 3: ATK 420% (Bow: 210%)
  • Level 4: ATK 460% (Bow: 230%)
  • Level 5: ATK 500% (Bow: 250%)
  • Level 6: ATK 540% (Bow: 270%)
  • Level 7: ATK 580% (Bow: 290%)
  • Level 8: ATK 620% (Bow: 310%)
  • Level 9: ATK 660% (Bow: 330%)
  • Level 10: ATK 700% (Bow: 350%)
Raid.png Raid Max Level 5 Active Physical Melee
- Target: Enemies around the caster
Range: 1 cell
Cost: 15 SP
Requirement: Must be in Hiding (cancels Hiding)
Usable only while in Hiding status and cancels Hiding when used. Deals damage in 9x9 around the caster, with a chance to inflict Stun and Blind to targets within 5x5. A successful hit also makes enemies receive increased damage for a certain number of hits (Normal: +30%, Boss: +15%). Stun/Blind chance is reduced by target immunity.
  • Level 1: ATK 200%, Blind & Stun Chance 13%
  • Level 2: ATK 350%, Blind & Stun Chance 16%
  • Level 3: ATK 500%, Blind & Stun Chance 19%
  • Level 4: ATK 650%, Blind & Stun Chance 22%
  • Level 5: ATK 800%, Blind & Stun Chance 25%
Intimidate.png Intimidate Max Level 5 Active Physical Melee
- Target: 1 Enemy
Range: 1 cell
Cost: 13~25 SP
Strikes a target and forcibly teleports it with the caster to a random location on the same map. Success rate is affected by skill level. Boss monsters are unaffected.
  • Level 1: ATK 130%
  • Level 2: ATK 160%
  • Level 3: ATK 190%
  • Level 4: ATK 220%
  • Level 5: ATK 250%
Plagiarism.png Plagiarism Max Level 10 Passive
Enables the use of the last skill inflicted by an enemy. Can remember character skills (not monster-exclusive skills). Skill level affects the maximum level of the remembered skill. Also increases Attack Speed per skill level.
  • Level 1: Max Lv 1 skill, ASPD +1%
  • Level 2: Max Lv 2 skill, ASPD +2%
  • Level 3: Max Lv 3 skill, ASPD +3%
  • Level 4: Max Lv 4 skill, ASPD +4%
  • Level 5: Max Lv 5 skill, ASPD +5%
  • Level 6: Max Lv 6 skill, ASPD +6%
  • Level 7: Max Lv 7 skill, ASPD +7%
  • Level 8: Max Lv 8 skill, ASPD +8%
  • Level 9: Max Lv 9 skill, ASPD +9%
  • Level 10: Max Lv 10 skill, ASPD +10%
Striphelm.png Strip Helm Max Level 5 Active Debuff
- Target: 1 Enemy
Range: 1 cell
Cost: 12~20 SP
Forcibly strips the Helmet off a target. In PvP, the target temporarily cannot re-equip Helmets. On monsters, temporarily reduces INT by 40%. Success chance is affected by skill level, caster DEX and target DEX. Target DEX also reduces strip duration.
  • Level 1: Strip Chance 10%
  • Level 2: Strip Chance 15%
  • Level 3: Strip Chance 20%
  • Level 4: Strip Chance 25%
  • Level 5: Strip Chance 30%
Strishield.png Strip Shield Max Level 5 Active Debuff
- Target: 1 Enemy
Range: 1 cell
Cost: 12~20 SP
Forcibly strips the Shield off a target. In PvP, the target temporarily cannot re-equip Shields. On monsters, temporarily reduces DEF by 15%. Success chance is affected by skill level, caster DEX and target DEX. Target DEX also reduces strip duration.
  • Level 1: Strip Chance 10%
  • Level 2: Strip Chance 15%
  • Level 3: Strip Chance 20%
  • Level 4: Strip Chance 25%
  • Level 5: Strip Chance 30%
Striparmo.png Strip Armor Max Level 5 Active Debuff
- Target: 1 Enemy
Range: 1 cell
Cost: 17~25 SP
Forcibly strips the Armor off a target. In PvP, the target temporarily cannot re-equip Armors. On monsters, temporarily reduces VIT by 40%. Success chance is affected by skill level, caster DEX and target DEX. Target DEX also reduces strip duration.
  • Level 1: Strip Chance 10%
  • Level 2: Strip Chance 15%
  • Level 3: Strip Chance 20%
  • Level 4: Strip Chance 25%
  • Level 5: Strip Chance 30%
Stripweapon.png Strip Weapon Max Level 5 Active Debuff
- Target: 1 Enemy
Range: 1 cell
Cost: 17~25 SP
Forcibly strips the Weapon off a target. In PvP, the target temporarily cannot re-equip Weapons. On monsters, temporarily reduces ATK by 25%. Success chance is affected by skill level, caster DEX and target DEX. Target DEX also reduces strip duration.
  • Level 1: Strip Chance 10%
  • Level 2: Strip Chance 15%
  • Level 3: Strip Chance 20%
  • Level 4: Strip Chance 25%
  • Level 5: Strip Chance 30%
Swordmastery1.png Sword Mastery Max Level 10 Passive
Increases One-Handed Sword and Dagger class weapon damage.
  • Level 1: Damage +4
  • Level 2: Damage +8
  • Level 3: Damage +12
  • Level 4: Damage +16
  • Level 5: Damage +20
  • Level 6: Damage +24
  • Level 7: Damage +28
  • Level 8: Damage +32
  • Level 9: Damage +36
  • Level 10: Damage +40
Gangster.png Gangster Paradise Max Level 1 Passive
When there are 2 Rogues sitting beside each other within 3x3 range, they will not be attacked by monsters (except Bosses).
Cleaner.png Cleaner Max Level 1 Active Supportive
- Target: Guild Flag
Range: 1 cell
Cost: 5 SP
Removes graffiti from a guild flag.
Flaggraffiti.png Flag Graffiti Max Level 5 Active Supportive
- Target: Guild Flag
Range: 1 cell
Cost: 10 SP
Paints graffiti over a guild's flag which will be shown instead of the guild's emblem. Skill level affects the amount of graffiti that can be painted.
Grafitti.png Graffiti Max Level 1 Active Supportive
- Target: Ground
Range: 1 cell
Cost: 15 SP
Item: 1 Red Gemstone
Scribbles graffiti around a targeted cell with a message of up to 20 characters. Graffiti cannot be overlapped or painted over before it disappears.
Compulsion.png Compulsion Discount Max Level 5 Passive
Purchases items from NPC shops at lower prices.
  • Level 1: 9% Discount
  • Level 2: 13% Discount
  • Level 3: 17% Discount
  • Level 4: 21% Discount
  • Level 5: 25% Discount
Closecofine.png Close Confine Quest Skill (Learned from NPC) Active Debuff
- Target: 1 Enemy
Range: 2 cells
Cost: 40 SP
Immobilizes an enemy for 15 seconds, but also immobilizes the caster. The caster's FLEE is increased by 50 during the skill duration. The skill is canceled if the caster or enemy dies or is teleported.

2nd Job Transcendent Skills

Chasewalk.png Chase Walk Max Level 5 Active Supportive
- Target: Caster
Range: Self
Cost: 10 SP
Enter a special Hiding status that allows movement without being detected by skills. Leaves footprints and can still be hit by ground-targeted skills. Ineffective against Insect, Demon, and Boss monsters. During WoE, consumes 5× more SP.
  • Level 1: 70% movement speed, drains 12 SP every 10 seconds; +1 STR after 10 seconds.
  • Level 2: 75% movement speed, drains 14 SP every 10 seconds; +2 STR after 10 seconds.
  • Level 3: 80% movement speed, drains 16 SP every 10 seconds; +4 STR after 10 seconds.
  • Level 4: 85% movement speed, drains 18 SP every 10 seconds; +8 STR after 10 seconds.
  • Level 5: 90% movement speed, drains 20 SP every 10 seconds; +16 STR after 10 seconds.
Fullstrip.png Full Strip Max Level 5 Active Debuff
- Target: 1 Character
Range: Melee
Cost: 22 / 24 / 26 / 28 / 30 SP
Attempts to cast all four Strip skills at the same time. Success rate increases if the caster has higher DEX than the target.
  • Level 1: 7% success rate.
  • Level 2: 9% success rate.
  • Level 3: 11% success rate.
  • Level 4: 13% success rate.
  • Level 5: 15% success rate.
Rejectsword.png Reject Sword Max Level 5 Active Supportive
- Target: Caster
Range: Self
Cost: 10 / 15 / 20 / 25 / 30 SP
If the enemy is using a Sword-class weapon, you can deflect attacks (up to 3 deflected attacks), reducing damage from Swords by half. Against monsters, the deflected damage is reflected back to the monster.
  • Level 1: 15% success rate.
  • Level 2: 30% success rate.
  • Level 3: 45% success rate.
  • Level 4: 60% success rate.
  • Level 5: 75% success rate.
Preserve.png (MT) Preserve Max Level 1 Active Supportive
- Target: Caster
Range: Self
Cost: 30 SP
Prevents the automatic copying of skills through Plagiarism being toggled on/off, preserving the last skill copied through Plagiarism.
  • Level 1: Preserves the last copied skill.

3rd Job Skills

Reproduce.png Reproduce Max Level 10 Active (Toggle on/off) Supportive
- Target: Caster
Range: Self
Cost: 40 / 45 / 50 / 55 / 60 / 65 / 70 / 75 / 80 / 85 SP
Learns the last skill that was inflicted by an enemy. Using Reproduce again will remove the current learned skill and allow you to keep the newly acquired one. You can learn only 1 skill; learned skill level depends on Reproduce level. Learned skills consume +30% SP. Certain effects (items/Linker) do not apply since you didn't invest real points into the learned skill.
  • Level 1–10: Learned skill level depends on Reproduce level.
Shadowspell.png Auto Shadow Spell Max Level 10 Active Supportive
- Target: Caster
Range: Self
Cost: 40 / 45 / 50 / 55 / 60 / 65 / 70 / 75 / 80 / 85 SP
Uses a magic skill learned from Plagiarism or Reproduce. While active, MATK increases and physical attacks can trigger the learned magic skill.
  • Level 1: Activation chance 28%, casts learned skill at Lv 3, MATK +5, duration 60 seconds.
  • Level 2: Activation chance 26%, casts learned skill at Lv 3, MATK +10, duration 80 seconds.
  • Level 3: Activation chance 24%, casts learned skill at Lv 4, MATK +15, duration 100 seconds.
  • Level 4: Activation chance 22%, casts learned skill at Lv 4, MATK +20, duration 120 seconds.
  • Level 5: Activation chance 20%, casts learned skill at Lv 5, MATK +25, duration 140 seconds.
  • Level 6: Activation chance 18%, casts learned skill at Lv 5, MATK +30, duration 160 seconds.
  • Level 7: Activation chance 16%, casts learned skill at Lv 6, MATK +35, duration 180 seconds.
  • Level 8: Activation chance 14%, casts learned skill at Lv 6, MATK +40, duration 200 seconds.
  • Level 9: Activation chance 12%, casts learned skill at Lv 7, MATK +45, duration 220 seconds.
  • Level 10: Activation chance 15%, casts learned skill at Lv 7, MATK +50, duration 300 seconds.
Shadowformation.png Shadow Form Max Level 5 Active Debuff
- Target: Caster
Range: 5 cells
Cost: 40 / 50 / 60 / 70 / 80 SP
Hide yourself behind another player's shadow and make the front player receive damage instead of you. Canceled if the front player is hit a certain number of times or if distance becomes too far. Skills and items cannot be used while active.
  • Level 1: 5 hits, 10 SP/sec, duration 30 seconds.
  • Level 2: 6 hits, 9 SP/sec, duration 40 seconds.
  • Level 3: 7 hits, 8 SP/sec, duration 50 seconds.
  • Level 4: 8 hits, 7 SP/sec, duration 60 seconds.
  • Level 5: 9 hits, 6 SP/sec, duration 70 seconds.
Deadlyinfection.png Deadly Infection Max Level 5 Active Supportive
- Target: Caster
Range: Self
Cost: 40 / 44 / 48 / 52 / 56 SP
Transfers abnormal statuses the caster currently has to the target or attacking enemies. Even after infecting others, the caster’s own statuses remain.
  • Level 1: Duration 10 seconds, 40% infection chance.
  • Level 2: Duration 15 seconds, 50% infection chance.
  • Level 3: Duration 20 seconds, 60% infection chance.
  • Level 4: Duration 25 seconds, 70% infection chance.
  • Level 5: Duration 30 seconds, 80% infection chance.
Invisibility.png (MT) Invisibility Max Level 5 Active Supportive
- Target: Caster
Range: Self
Cost: 100 SP
Makes yourself invisible. You can attack during invisibility, but your normal attack element becomes Holy Lv 1. Continuously drains SP and you cannot use other skills/items while active. Cancels when SP reaches 0. Ignores some detection skills.
  • Level 1: CRIT +20, ASPD +40%, drains 10% SP/second.
  • Level 2: CRIT +40, ASPD +30%, drains 8% SP/second.
  • Level 3: CRIT +60, ASPD +20%, drains 6% SP/second.
  • Level 4: CRIT +80, ASPD +10%, drains 5% SP/second.
  • Level 5: CRIT +100, normal attack speed, drains 2% SP/second.
Fatalmenace.png Fatal Menace Max Level 10 Active Physical Melee
- Target: 1 Character
Range: 2 cells
Cost: 10 / 14 / 18 / 22 / 26 / 30 / 34 / 38 / 42 / 46 SP
Damages the target and all enemies around the target. If a Dagger weapon is equipped, hits twice. Damage increases with Base Level.
  • Level 1: ATK 120%, HIT -30, AoE 3x3.
  • Level 2: ATK 240%, HIT -25, AoE 3x3.
  • Level 3: ATK 360%, HIT -20, AoE 3x3.
  • Level 4: ATK 480%, HIT -15, AoE 3x3.
  • Level 5: ATK 600%, HIT -10, AoE 3x3.
  • Level 6: ATK 720%, HIT +0, AoE 5x5.
  • Level 7: ATK 840%, HIT +5, AoE 5x5.
  • Level 8: ATK 960%, HIT +10, AoE 5x5.
  • Level 9: ATK 1080%, HIT +15, AoE 5x5.
  • Level 10: ATK 1200%, HIT +20, AoE 5x5.
Bodypainting.png Body Paint Max Level 5 Active Debuff
- Target: Caster
Range: Self
Cost: 10 / 15 / 20 / 25 / 30 SP
Items: Paint Brush, 1 Surface Paint
Splashes paint around the caster to reveal hidden enemies. Painted targets are inflicted with Blind and may also have ASPD decreased.
  • Level 1: Blind 55%, ASPD decrease 25%, duration 5 seconds.
  • Level 2: Blind 57%, ASPD decrease 30%, duration 7 seconds.
  • Level 3: Blind 59%, ASPD decrease 35%, duration 9 seconds.
  • Level 4: Blind 61%, ASPD decrease 40%, duration 11 seconds.
  • Level 5: Blind 63%, ASPD decrease 45%, duration 13 seconds.
MasqEnervation.png Masquerade Enervation Max Level 3 Active Debuff
- Target: 1 Character
Range: 3 cells
Cost: 30 / 40 / 50 SP
Items: Makeover Brush, 1 Face Paint
Reduces target's damage and removes all Spirit Spheres from the target. Success chance depends on caster/target levels and stats.
  • Level 1: Damage -30%, duration 10 seconds.
  • Level 2: Damage -40%, duration 15 seconds.
  • Level 3: Damage -50%, duration 20 seconds.
MasqGloomy.png Masquerade Gloomy Max Level 3 Active Debuff
- Target: 1 Character
Range: 3 cells
Cost: 30 / 40 / 50 SP
Items: Makeover Brush, 1 Face Paint
Reduces target's HIT and attack speed. Also strips target’s animals/pets/Homunculus. Success chance depends on caster/target levels and stats.
  • Level 1: Attack speed +30%, HIT -20%, duration 10 seconds.
  • Level 2: Attack speed +40%, HIT -40%, duration 15 seconds.
  • Level 3: Attack speed +50%, HIT -60%, duration 20 seconds.
MasqIgnorance.png Masquerade Ignorance Max Level 3 Active Debuff
- Target: 1 Character
Range: 3 cells
Cost: 30 / 40 / 50 SP
Items: Makeover Brush, 1 Face Paint
Drains target’s SP and prevents the target from using magic/skills while active. On monsters, drained SP depends on the monster’s level. Success chance depends on caster/target levels and stats.
  • Level 1: Drains 100 SP, duration 10 seconds.
  • Level 2: Drains 200 SP, duration 15 seconds.
  • Level 3: Drains 300 SP, duration 20 seconds.
MasqLaziness.png Masquerade Laziness Max Level 3 Active Debuff
- Target: 1 Character
Range: 3 cells
Cost: 30 / 40 / 50 SP
Items: Makeover Brush, 1 Face Paint
Reduces movement speed, casting speed, and Flee. While affected, the target spends extra SP equal to (Laziness level × 10) whenever using skills. Success chance depends on caster/target levels and stats.
  • Level 1: Flee -10, variable cast time +20%, duration 10 seconds.
  • Level 2: Flee -20, variable cast time +30%, duration 15 seconds.
  • Level 3: Flee -30, variable cast time +40%, duration 20 seconds.
MasqWeakness.png Masquerade Weakness Max Level 3 Active Debuff
- Target: 1 Character
Range: 3 cells
Cost: 30 / 40 / 50 SP
Items: Makeover Brush, 1 Face Paint
Reduces target’s MaxHP and temporarily strips weapon and shield. Target cannot equip weapon/shield for the duration. Success chance depends on caster/target levels and stats.
  • Level 1: MaxHP -10%, duration 10 seconds.
  • Level 2: MaxHP -20%, duration 15 seconds.
  • Level 3: MaxHP -30%, duration 20 seconds.
MasqUnlucky.png Masquerade Unlucky Max Level 3 Active Debuff
- Target: 1 Character
Range: 3 cells
Cost: 30 / 40 / 50 SP
Items: Makeover Brush, 1 Face Paint
Reduces target’s CRIT and Perfect Dodge. Consumes Zeny whenever the target uses skills. Also inflicts either Poison, Blind, or Silence. Success chance depends on caster/target levels and stats.
  • Level 1: CRIT -10, Perfect Flee -10, duration 10 seconds.
  • Level 2: CRIT -20, Perfect Flee -20, duration 15 seconds.
  • Level 3: CRIT -30, Perfect Flee -30, duration 20 seconds.
Maelstorm.png Maelstrom Max Level 3 Active Debuff
- Target: Ground
Range: 7 cells
Cost: 50 / 55 / 60 SP
Items: Paint Brush, 2 Surface Paint
Draws a swirling circle on the ground that absorbs ground-targeted magic. The caster recovers SP depending on the absorbed magic’s level.
  • Level 1: Duration 7 seconds.
  • Level 2: Duration 14 seconds.
  • Level 3: Duration 21 seconds.
Triagleshot.png Triangle Shot Max Level 10 Active Physical Ranged
- Target: 1 Character
Range: 7–11 cells
Cost: 22 / 24 / 26 / 28 / 30 / 32 / 34 / 36 / 38 / 40 SP
Items: 3 Arrows
Fires 3 arrows at once at a target. Damage increases with Base Level and AGI.
  • Level 1: ATK 230%, range 7 cells.
  • Level 2: ATK 460%, range 7 cells.
  • Level 3: ATK 690%, range 7 cells.
  • Level 4: ATK 920%, range 9 cells.
  • Level 5: ATK 1150%, range 9 cells.
  • Level 6: ATK 1380%, range 9 cells.
  • Level 7: ATK 1610%, range 9 cells.
  • Level 8: ATK 1840%, range 11 cells.
  • Level 9: ATK 2070%, range 11 cells.
  • Level 10: ATK 2300%, range 11 cells.
Urgentescape.png Escape Max Level 5 Active Supportive
- Target: Caster
Range: Self
Cost: 30 / 26 / 22 / 18 / 14 SP
Items: 1 Special Alloy Trap
Immediately lays a trap on the ground, then Backslides. Cannot Backslide over unwalkable cells/walls.
  • Level 1: Backslide range 5 cells.
  • Level 2: Backslide range 6 cells.
  • Level 3: Backslide range 7 cells.
  • Level 4: Backslide range 8 cells.
  • Level 5: Backslide range 9 cells.
Manhole.png Manhole Max Level 3 Active Debuff
- Target: Ground
Range: 7 cells
Cost: 20 / 25 / 30 SP
Items: Paint Brush, 1 Surface Paint
Draws a manhole on the ground and traps 1 target that steps on it. Trapped targets cannot act, including attacking.
  • Level 1: Duration 5 seconds.
  • Level 2: Duration 10 seconds.
  • Level 3: Duration 15 seconds.
Chaospanic.png Chaos Panic Max Level 3 Active Debuff
- Target: Ground
Range: 7 cells
Cost: 30 / 36 / 42 SP
Items: Paint Brush, 2 Surface Paint
Draws a whirling shape on the ground that traps targets in chaos, causing abnormal movement. On monsters, causes confusion and random target changes.
  • Level 1: Duration 5 seconds.
  • Level 2: Duration 10 seconds.
  • Level 3: Duration 15 seconds.
Dimensionaldoor.png Dimensional Door Max Level 3 Active Debuff
- Target: Ground
Range: 7 cells
Cost: 30 / 36 / 42 SP
Items: Paint Brush, 1 Surface Paint
Draws a magic door on the ground. Targets that step on it are teleported to a random location.
  • Level 1: Duration 4 seconds.
  • Level 2: Duration 8 seconds.
  • Level 3: Duration 12 seconds.
Feintbomb'.png Feint Bomb Max Level 10 Active Supportive
- Target: Caster
Range: Self
Cost: 24 / 28 / 32 / 36 / 40 / 44 / 48 / 52 / 56 / 60 SP
Items: Paint Brush, 1 Surface Paint
Leaves a fake copy of yourself and Backslides. After a while, the fake explodes and damages enemies around it. Damage increases with Base Level, Job Level, and DEX.
  • Level 1: Backward 1 cell.
  • Level 2: Backward 2 cells.
  • Level 3: Backward 3 cells.
  • Level 4: Backward 4 cells.
  • Level 5: Backward 5 cells.
  • Level 6: Backward 6 cells.
  • Level 7: Backward 7 cells.
  • Level 8: Backward 8 cells.
  • Level 9: Backward 9 cells.
  • Level 10: Backward 10 cells.
Bloodylust.png Bloody Lust Max Level 3 Active Debuff
- Target: Ground
Range: 7 cells
Cost: 60 / 70 / 80 SP
Items: Paint Brush, 2 Surface Paint
Draws a red circle on the ground. Targets who step on it receive Provoke (Lv 10) effect.
  • Level 1: Duration 7 seconds.
  • Level 2: Duration 14 seconds.
  • Level 3: Duration 21 seconds.
Stripaccessory.png Strip Accessory Max Level 5 Active Debuff
- Target: 1 Character
Range: 3 cells
Cost: 15 / 18 / 21 / 24 / 27 SP
Strips all accessories from the target and prevents re-equipping them for the duration. Against monsters, reduces INT/DEX/LUK by 20% for a while.
  • Level 1: Success chance 14%, duration 60 seconds.
  • Level 2: Success chance 16%, duration 60 seconds.
  • Level 3: Success chance 18%, duration 60 seconds.
  • Level 4: Success chance 20%, duration 60 seconds.
  • Level 5: Success chance 22%, duration 60 seconds.
Fullthrottle.png Full Throttle Max Level 5 Active Supportive Self
- Target: Caster
Range: Self
Cost: 1 SP
Notes: Immune to Dispel, Clearance and Banishing Buster
Exceed the limits of the body by sacrificing vitality to strengthen yourself for a short duration. Fully restores HP when cast, increases all stats by 20%, and increases movement speed for the duration. After the duration ends, you receive Rebound; during Rebound your movement speed is lowered and natural HP/SP regeneration is disabled. Cannot be removed by Dispell.
  • Level 1: Drains 6% HP/SP per second for 10 seconds.
  • Level 2: Drains 4% HP/SP per second for 15 seconds.
  • Level 3: Drains 3% HP/SP per second for 20 seconds.
  • Level 4: Drains 2% HP/SP per second for 25 seconds.
  • Level 5: Drains 1% HP/SP per second for 30 seconds.

4th Job Skills

Dagger and Bow Mastery Dagger & Bow Mastery Max Level 10 Passive

Increases physical damage against enemies of their size when equipped with a Dagger or Bow.

  • Level 10: Small +10%, Medium +15%, Large +20%
Abyss Dagger (MT) Abyss Dagger Max Level 5 Active Physical Melee
Abyss Dagger Skill Animation
  • Single Other Target
  • Hit Count: 2x
  • Element: Weapon
  • Costs: 76 SP
  • Additional ATK
  • ATK% = + 5 x POW.
  • ATK% = x Base Level / 100.
  • Gives Abyss Dagger buff, can be dispelled.
Inflicts melee physical damage twice to nearby targets within 7x7 cells around the caster.
Increases damage of Fatal Menace during the skill duration.
Damage additionally increases according to the caster's Base Level and POW.
Requires a Dagger or One-Handed Sword.
  1. ATK 1750% per Hit, Effect Duration: 3 seconds
  2. ATK 3150% per Hit, Effect Duration: 6 seconds
  3. ATK 4550% per Hit, Effect Duration: 9 seconds
  4. ATK 5950% per Hit, Effect Duration: 12 seconds
  5. ATK 7350% per Hit, Effect Duration: 15 seconds
Item Boosts Item Combo Boosts
510092.pngHoly Light Dagger [2]

311153.pngIce Magic Orb (Fatal Attack)

311285.pngGlacier Magic Orb (Abyss Dagger)

312214.pngAbyss Chaser Soul (Abyss Dagger)

400191.pngHelm of Faith (Shadow Chaser) [1] + 510033.pngVivatus Fides Dagger [2]

490165.pngHeroic Token (Abyss Chaser) [1] + 510041.pngFatalist-LT [2]

400383.pngCrown of Good and Evil (Abyss Chaser) [1] + 312014.pngGood Spell + 510092.pngHoly Light Dagger [2]

400383.pngCrown of Good and Evil (Abyss Chaser) [1] + 510092.pngHoly Light Dagger [2]

312685.pngGood Vigor (Abyss Chaser) + 312014.pngGood Spell

510139.pngDimensions Abyss Knife [2] + 400534.pngDimensions Crown (Abyss Chaser) [1]

Strip Shadow Strip Shadow Max Level 1 Active Debuff
Strip Shadow Skill Animation
  • Single Other Target
  • Costs: 45 SP
  • Rate: 50 x (Skill Level + 3) + 2 x (Dex - Dex).
  • BossResist, NoClearbuff, Debuff, NoBanisherBuster, NoDispell, NoClearance
Strips all of the target's Shadow Equipment and can't be equipped for the skill duration.
Decreases physical and magical resistance when used on monsters.
  1. Strip Chance: 20%, Duration: 60 seconds
  2. Strip Chance: 25%, Duration: 70 seconds
  3. Strip Chance: 30%, Duration: 80 seconds
  4. Strip Chance: 35%, Duration: 90 seconds
  5. Strip Chance: 40%, Duration: 100 seconds
Unlucky Rush Unlucky Rush Max Level 5 Active Physical Range
Unlucky Rush Skill Animation *Single Other Target
  • Range 9 Cells
  • Element: Weapon
  • Costs: 50 SP
  • Additional ATK
  • ATK% = + 5 x POW.
  • ATK% = x Base Level / 100.
  • Gives Misfortune debuff, can be dispeilled, can't give to Boss.
Instantly dashes to the target and inflicts melee physical damage, which also has a chance to inflict Misfortune status on the target. 
Damage additionally increases according to the caster's Base Level and POW.
  1. ATK 400%, Unlucky Chance: 40%
  2. ATK 700%, Unlucky Chance: 50%
  3. ATK 1000%, Unlucky Chance: 60%
  4. ATK 1300%, Unlucky Chance: 70%
  5. ATK 1600%, Unlucky Chance: 80%
Item Boosts Item Combo Boosts
- 540081.pngDimensions Saint Bible [2] + 400537.pngDimensions Crown (Cardinal) [1]
Deft Stab (MT) Deft Stab Max Level 10 Active Physical Melee
Deft Stab Skill Animation *Single Other Target
  • Range 2 Cells
  • Hit Count: 5x
  • Element: Weapon
  • AP Recovery: 3
  • Costs: 72 SP
  • Additional ATK
  • ATK% = + 7 x POW.
  • ATK% = x Base Level / 100.
Quickly attacks the target and surrounding enemies around the target by inflicting melee physical damage 5 times.
Damage additionally increases according to the caster's Base Level and POW.
  1. ATK 1250% per Hit/AoE: 5x5 cells
  2. ATK 1800% per Hit/AoE: 5x5 cells
  3. ATK 2350% per Hit/AoE: 5x5 cells
  4. ATK 2900% per Hit/AoE: 5x5 cells
  5. ATK 3450% per Hit/AoE: 5x5 cells
  6. ATK 4000% per Hit/AoE: 7x7 cells
  7. ATK 4550% per Hit/AoE: 7x7 cells
  8. ATK 5100% per Hit/AoE: 7x7 cells
  9. ATK 5650% per Hit/AoE: 7x7 cells
  10. ATK 6200% per Hit/AoE: 7x7 cells
Item Boosts Equipment Combo Boosts
400534.pngDimensions Crown (Abyss Chaser) [1]

510028.pngPoenitentia Dilacero [2] 510092.pngHoly Light Dagger [2]

510102.pngMuqaddas Tasyiribatiy [2] 510139.pngDimensions Abyss Knife [2]

311289.pngGlacier Magic Orb (Deft Stab) 312211.pngAbyss Chaser Soul (Deft Staff)

400383.pngCrown of Good and Evil (Abyss Chaser) [1] + 312014.pngGood Spell + 510092.pngHoly Light Dagger [2]

400383.pngCrown of Good and Evil (Abyss Chaser) [1] + 510092.pngHoly Light Dagger [2]

312685.pngGood Vigor (Abyss Chaser) + 312014.pngGood Spell

 510139.pngDimensions Abyss Knife [2] + 400534.pngDimensions Crown (Abyss Chaser) [1]

Abyss Slayer (MT) Abyss Slayer Max Level 10 Active Supportive
Abyss Slayer Skill Animation *Single Self Target
  • Costs: 100 SP, 120 AP
Endows the caster's body with the power of abyss for 300 seconds.
The power of abyss increases the caster's abilities rapidly.
Pierces 1% of target RES/MRES x skill level.
  1. P.ATK/S.MATK +12, HIT +120
  2. P.ATK/S.MATK +14, HIT +140
  3. P.ATK/S.MATK +16, HIT +160
  4. P.ATK/S.MATK +18, HIT +180
  5. P.ATK/S.MATK +20, HIT +200
  6. P.ATK/S.MATK +22, HIT +220
  7. P.ATK/S.MATK +24, HIT +240
  8. P.ATK/S.MATK +26, HIT +260
  9. P.ATK/S.MATK +28, HIT +280
  10. P.ATK/S.MATK +30, HIT +300
Hidensliding.png (MT) Hit and Sliding Max Level 5 Active Physical Melee Critical
Hitnslide.gif - -
Chasingbreak.png (MT) Chasing Break Max Level 5 Active Physical Ranged Critical
Chasingbreak.gif - -
Chain Reaction Shot (MT) Chain Reaction Shot Max Level 5 Active Physical Melee
Chain Reaction Shot Skill Animation *Single Other Target
  • Range 5 Cells + Vulture's Eye
  • Element: Weapon/Arrow
  • Costs: 75 SP
  • ATK% = + 15 x CON.
  • ATK% = x Base Level / 100.
  • 2nd Shot
  • ATK% = -100 + 800 + 2550 x Skill Level.
  • ATK% = + 15 x CON.
  • ATK% = x Base Level / 100.
Inflicts ranged physical damage to the target and surrounding enemies.

Inflicts additional ranged physical damage to targets within 7x7 cells of the main target.

Additional Range based on Vulture's Eye.

Damage additionally increases according to the caster's Base Level and CON.

Requires a Bow and consumes 2 Arrows.

(You need at at least 8 to use this skill).

  1. ATK 850%/3350%(Secondary) AoE: 5x5 cells
  2. ATK 1700%/5900%(Secondary) AoE: 5x5 cells
  3. ATK 2550%/8450%(Secondary) AoE: 7x7 cells
  4. ATK 3400%/11000%(Secondary) AoE: 7x7 cells
  5. ATK 4250%/13550%(Secondary) AoE: 9x9 cells
Item Boosts Item Combo Boosts
700066.pngDark Angel Ray Bow [2]

311286.pngGlacier Magic Orb (Chain Reaction Shot)

312212.pngAbyss Chaser Soul (Chain Reaction Shot)

400383.pngCrown of Good and Evil (Abyss Chaser) [1] + 312021.pngEvil Spell + 700066.pngDark Angel Ray Bow [2]

400383.pngCrown of Good and Evil (Abyss Chaser) [1] + 700066.pngDark Angel Ray Bow [2]

312686.pngEvil Vigor (Abyss Chaser) + 312021.pngEvil Spell

312692.pngAbyss Chaser Stone (Lower II) + 311364.pngShadow Chaser Stone (Bottom)

700092.pngDimensions Abyss Bow [2] + 400534.pngDimensions Crown (Abyss Chaser) [1]

Frenzy Shot (MT) Frenzy Shot Max Level 10 Active Physical Ranged Critical
Frenzy Shot Skill Animation *Single Other Target
  • Range 5 Cells + Vulture's Eye
  • Hit Count: 2x
  • Element: Weapon/Arrow
  • AP Recovery: 3
  • Costs: 65 SP
  • ATK% = + 15 x CON.
  • ATK% = x Base Level / 100.
  • 3 Hits chance% = 5 x Skill Level.
Inflicts ranged physical damage to the target twice and has a chance to inflict 3 times the damage.

Damage additionally increases according to the caster's Base Level and CON, can inflict half of the total Critical

Damage at the caster's Critical chance.

Additional Range based on Vulture's Eye.

Requires a Bow and consumes 3 Arrows.

  1. ATK 1050% per Hit, Trigger Chance: 5%
  2. ATK 1850% per Hit, Trigger Chance: 10%
  3. ATK 2650% per Hit, Trigger Chance: 15%
  4. ATK 3450% per Hit, Trigger Chance: 20%
  5. ATK 4250% per Hit, Trigger Chance: 25%
  6. ATK 5050% per Hit, Trigger Chance: 30%
  7. ATK 5850% per Hit, Trigger Chance: 35%
  8. ATK 6650% per Hit, Trigger Chance: 40%
  9. ATK 7450% per Hit, Trigger Chance: 45%
  10. ATK 8250% per Hit, Trigger Chance: 50%
Item Boosts Item Combo Boosts
400534.pngDimensions Crown (Abyss Chaser) [1]

700022.pngPoenitentia Tenon [2] 700066.pngDark Angel Ray Bow [2]

700092.pngDimensions Abyss Bow [2] 311155.pngIce Magic Orb (Angle Shot)

311286.pngGlacier Magic Orb (Chain Reaction Shot) 312213.pngAbyss Chaser Soul (Frenzy Shot)

400192.pngHelm of Faith II (Shadow Chaser) [1] + 700033.pngVivatus Fides Cross Bow [2]

400383.pngCrown of Good and Evil (Abyss Chaser) [1] + 312021.pngEvil Spell + 700066.pngDark Angel Ray Bow [2]

400383.pngCrown of Good and Evil (Abyss Chaser) [1] + 700066.pngDark Angel Ray Bow [2]

312686.pngEvil Vigor (Abyss Chaser) + 312021.pngEvil Spell

312692.pngAbyss Chaser Stone (Lower II) + 311363.pngShadow Chaser Stone (Upper II)

700092.pngDimensions Abyss Bow [2] + 400534.pngDimensions Crown (Abyss Chaser) [1]

Magic Sword Mastery Magic Sword Mastery Max Level 10 Passive
Increases magical damage against enemies of their size when equipped with a Dagger or One-Handed Sword.
  • Level 10: Small +15%, Medium +15%, Large +15%
From the Abyss From the Abyss Max Level 5 Active Magical Neutral / Supportive
From the Abyss Skill Animation *Single Self Target
  • AP Recovery: 4/8/12/16/20
  • Costs: 80 SP
  • NoBanishingBuster, NoDispell, NoClearance
  • MATK% = + 5 x SPL.
  • MATK% = x Base Level / 100.
  • Autocast chance% = 25.
Summons spheres containing power of the abyss for the skill duration.
5 Abyss Spheres are summoned upon using this skill.
Inflicting physical damage has a chance to consume 1 Abyss Sphere to inflict Neutral elemental magic damage 5 times to the target and surrounding enemies within 9x9 cells around the target.
Summons Abyss Spheres over time.
Damage additionally increases according to the caster's Base Level and SPL.
  1. MATK 800%, Duration: 30 seconds, Abyss Sphere Interval: 3 seconds
  2. MATK 1450%, Duration: 60 seconds, Abyss Sphere Interval: 2.5 seconds
  3. MATK 2100%, Duration: 90 seconds, Abyss Sphere Interval: 2 seconds
  4. MATK 2750%, Duration: 120 seconds, Abyss Sphere Interval: 1.5 seconds
  5. MATK 3400%, Duration: 150 seconds, Abyss Sphere Interval: 1 seconds
Item Boosts Item Combo Boosts
510030.pngThanos Dagger-AD [2]

510051.pngWicked Dagger [2]

311040.pngFrom the Abyss Tuning Device 312216.pngAbyss Chaser Soul (From the Abyss)

311373.pngEarth Magic (Magical) Lv. 1 - Lv. 3 + 510030.pngThanos Dagger-AD [2]
Abyssflame.png Abyss Flame Max Level 5 Active Magical Fire
Abyssflame.gif - -
Abyss Square Abyss Square Max Level 5 Active Magical Neutral
Abyss Square Skill Animation *Ground
  • Range 9 Cells
  • AP Recovery: 5
  • Costs: 105 SP
  • MATK% = + 5 x SPL.
  • MATK% = x Base Level / 100.
  • Autocast chance% = 15.
Inflicts Neutral elemental magic damage by awakening the abyss within 7x7 cells in the targeted area.
If the caster is within skill range, inflicts the damage twice.
Damage additionally increases according to the caster's Base Level and SPL.
When From the Abyss is active, there is a chance to autocast Abyss Square, when inflicting physical damage.
Learned skill level will be casted, but will not recover AP from auto-casting.
  1. MATK 750+(Magic Sword Mastery Lv x40)%
  2. MATK 1500+(Magic Sword Mastery Lv x80)%
  3. MATK 2250+(Magic Sword Mastery Lv x120)%
  4. MATK 3000+(Magic Sword Mastery Lv x160)%
  5. MATK 3750+(Magic Sword Mastery Lv x200)%
Item Boosts Item Combo Boosts
510026.pngRelapse Dagger [2]

510051.pngWicked Dagger [2]

510077.pngFlush Jewel Detector Mk47 [2]

311039.pngAbyss Square Tuning Device 311154.pngIce Magic Orb (Shadow Spell)

311288.pngGlacier Magic Orb (Abyss Square) 312215.pngAbyss Chaser Soul (Abyss Square)

490165.pngHeroic Token (Abyss Chaser) [1] + 510040.pngMagic Sword-LT [2]
Omega Abyss Strike Omega Abyss Strike Max Level 10 Active Magical Fire
Omega Abyss Strike Skill Animation *Ground
  • Range 9 Cells
  • Element: Fire
  • Costs: 125 SP, 10 AP
  • MATK% = + 10 x SPL.
  • MATK% if Demon & Angel = + 200 x Skill Level.
  • MATK% = x Base Level / 100.
Drops the powerful meteorite at the targeted area, inflicting Fire elemental magic damage to all targets within 9x9 cells.
Inflicts additional damage against Angel and Demon race monsters.
Damage additionally increases according to the caster's Base Level and SPL.
  1. MATK 2650%/2850%(Angel/Demon)
  2. MATK 5300%/5700%(Angel/Demon)
  3. MATK 7950%/8550%(Angel/Demon)
  4. MATK 10600%/11400%(Angel/Demon)
  5. MATK 13250%/14250%(Angel/Demon)
  6. MATK 15900%/17100%(Angel/Demon)
  7. MATK 18550%/19950%(Angel/Demon)
  8. MATK 21200%/22800%(Angel/Demon)
  9. MATK 23850%/25650%(Angel/Demon)
  10. MATK 26500%/28500%(Angel/Demon)

Related NPC

Job Change

N/A

Given 6121.pngMakeover Brush + 6122.pngPaint Brush during Job Change.

Supply Dealer

Department Store in main town

Supply Dealer

6123.pngSurface Paint

6120.pngFace Paint

7940.pngSpecial Alloy Trap

Magician Steven

Department Store in main town
Magiciansteve.png 716.pngRed Gemstone

Plagiarism NPC

Training Ground

Plagiarism NPC Copy skills available for Intimidate and Reproduce.

Wallpaper

Abyss Chaser
Abyss Chaser