Abyss Chaser

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Intro

Novice Thief

(1st Job)

Rogue

(2nd Job)

Stalker

(2nd Job Transcedent)

Shadow Chaser

(3rd Job)

Abyss Chaser

(4th Job)

Abyss Chaser
Description Max Level HP/SP Stats Bonus when Max Job Level
An Abyss Chaser is a hybrid infiltrator that fights on three fronts at once. It can open from range, close the gap and cut an enemy down in melee, or channel the abyss itself into raw magic, and it is expected to swap between those lines from fight to fight rather than commit to one. Underneath that sits a deep disruption kit: equipment stripping, disguises, traps, area denial and the ability to copy and then reuse an enemy's own magic. The job is at its best when it dictates the terms of an engagement, alternating burst windows with control tools and repositioning freely, and it rewards players who keep several plans running at once. Pick this job if you enjoy flexibility, tempo control and a wide toolbox. Avoid it if you want a single, straightforward damage rotation.
  • Base Max HP: 73600
  • Base Max SP: 2420

Str+8, Agi+9, Vit+8, Int+6, Dex+6, Luk+6

Pow+9, Sta+8, Wis+4, Spl+8, Con+5, Ctr+6

1st Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Double Attack 10 Passive - Chance = max(7 * SkillLevel, double_rate), HIT +1 * SkillLevel
Improve Dodge 10 Passive - FLEE +3 * SkillLevel, +4 on the Thief line at 2nd job or higher
Steal 10 Active / Supportive 10


Hiding 10 Active / Supportive Self 10


Envenom 10 Active / Physical Melee 12 Damage +15 * SkillLevel, Poison chance, Poisoned targets lose 25% DEF
Detoxify 1 Active / Supportive 10


Sprinkle Sand - Active / Physical Melee (Quest) 9 ATK% = 130, Blind chance
Back Slide - Active / Supportive Self (Quest) 7 Moves 5 cells backwards
Throw Stone - Active / Physical Ranged (Quest) 2 Damage = 50 (player) / 30 (monster), pierces DEF
Pick Stone - Active / Supportive Self (Quest) 2 Fails when Weight > 70%

2nd Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
(P) Vulture's Eye 10 Passive - Range +1 * SkillLevel, HIT +1 * SkillLevel with Bow class weapons
Double Strafe 10 Active / Physical Ranged 12 ATK% = 100 + 10 * (SkillLevel - 1), x2 hits
Remove Trap 1 Active / Supportive 5


Tunnel Drive 5 Passive - Movement Speed = 120 - 6 * SkillLevel while in Hiding
Snatcher 10 Passive - Chance = 55 + 15 * SkillLevel + 10 * Steal Level, roll out of 1000
Steal Coin 10 Active / Supportive 15 Rate = DEX / 2 + LUK / 2 + 10 * SkillLevel + 2 * (BaseLevel - TargetLevel)
Back Stab 10 Active / Physical Melee 16 ATK% = 300 + 40 * SkillLevel, HIT +1 * SkillLevel, Dagger x2 hits, Bow half damage
Raid 5 Active / Physical Melee 15 ATK% = 50 + 150 * SkillLevel, Stun and Blind in 5x5, target takes +30% damage (+15% for Boss)
Intimidate 5 Active / Physical Melee 13~25 ATK% = 100 + 30 * SkillLevel, teleports the target with the caster
Plagiarism 10 Passive - ASPD +1 * SkillLevel, copies skills up to SkillLevel
Strip Helm 5 Active / Debuff 12~20 Rate = 50 * (SkillLevel + 1) + 2 * (DEX - target DEX), roll out of 1000
Strip Shield 5 Active / Debuff 12~20 Rate = 50 * (SkillLevel + 1) + 2 * (DEX - target DEX), roll out of 1000
Strip Armor 5 Active / Debuff 17~25 Rate = 50 * (SkillLevel + 1) + 2 * (DEX - target DEX), roll out of 1000
Strip Weapon 5 Active / Debuff 17~25 Rate = 50 * (SkillLevel + 1) + 2 * (DEX - target DEX), roll out of 1000
Sword Mastery 10 Passive - Dagger damage +4 * SkillLevel, One-Handed Sword damage +3 * SkillLevel
Gangster Paradise 1 Passive -


Cleaner 1 Active / Supportive 5 Removes one patch of Graffiti
Flag Graffiti 5 Active / Supportive 10


Graffiti 1 Active / Supportive 15 Duration = 180 s
Compulsion Discount 5 Passive - Discount rate = 5 + 4 * SkillLevel
Close Confine - Active / Debuff (Quest) 40 Duration = 15 s, caster FLEE +50

2nd Job Transcendent Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Chase Walk 5 Active / Supportive Self 10 Hiding-like state that allows movement, SP cost x5 during WoE
Full Strip 5 Active / Debuff 22~30 Rate = max(min_rate, min_rate + 2 * (DEX - target DEX)), min_rate = 50 + 20 * SkillLevel, roll out of 1000
Reject Sword 5 Active / Supportive Self 10~30 ATK_RATER(damage, 50) against Sword class weapons, reflects up to 3 attacks
Preserve 1 Active / Supportive Self 30 Duration = 600 s, locks the currently copied skill in place

3rd Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Reproduce 10 Active / Supportive (Toggle) 40~85 Duration = 300 s, copied skill level scales with SkillLevel
Auto Shadow Spell 10 Active / Supportive 40~85 Autocast level = (SkillLevel + 5) / 2, Chance = SkillLevel >= 10 ? 15 : 30 - 2 * SkillLevel, MATK +5 * SkillLevel
Shadow Form 5 Active / Debuff 40~80 Damage is redirected to the linked player, ends after 4 + SkillLevel hits taken
Deadly Infection 5 Active / Supportive 40~56 Spreads the caster's current status effects to the target, the caster keeps them
(P) Invisibility 5 Active / Supportive Self 100 Normal attacks become Holy Lv 1, drains SP until it reaches 0
Fatal Menace 10 Active / Physical Melee 10~46 ATK% = 100 + 120 * SkillLevel + 3 * AGI, Dagger x2 hits, +30 * SkillLevel during Abyss Dagger
Body Painting 5 Active / Debuff 10~30 Reveals hidden targets in 3x3, inflicts Blind
Masquerade Enervation 3 Active / Debuff 30~50 Reduces the target's damage dealt and removes all Spirit Spheres
Masquerade Gloomy 3 Active / Debuff 30~50 Reduces the target's HIT and ASPD, strips pets and homunculus
Masquerade Ignorance 3 Active / Debuff 30~50 Drains the target's SP and blocks skill use
Masquerade Laziness 3 Active / Debuff 30~50 Reduces movement, cast speed and FLEE, extra SP cost on skill use
Masquerade Weakness 3 Active / Debuff 30~50 Reduces Max HP and strips weapon and shield
Masquerade Unlucky 3 Active / Debuff 30~50 Reduces CRIT and Perfect Dodge, consumes Zeny on skill use
Maelstrom 3 Active / Debuff 50~60 Absorbs ground magic, recovers SP = unit SkillLevel * absorbed SkillLevel
Triangle Shot 10 Active / Physical Ranged 22~40 ATK% = 230 * SkillLevel + 3 * AGI, x3 hits
Escape 5 Active / Supportive 14~30 Leaves a trap on the ground and Backslides away
Manhole 3 Active / Debuff 20~30 Traps the first target that steps on it, disabled in GvG and Battlegrounds
Chaos Panic 3 Active / Debuff 30~42 Traps targets in the area, causes Confusion and random target changes
Dimensional Door 3 Active / Debuff 30~42 Teleports targets that step on it to a random cell
Feint Bomb 10 Active / Supportive 24~60 ATK% = (SkillLevel + 1) * DEX / 2 * (JobLevel / 10), explodes after a delay
Bloody Lust 3 Active / Debuff 60~80 Applies Provoke Lv 10 to targets who step on it
Strip Accessory 5 Active / Debuff 15~27 Rate = 12 + 2 * SkillLevel, strips EQP_ACC
Full Throttle 5 Active / Supportive Self 1 All stats +20%, full HP heal on cast, ends in Rebound (movement and regen disabled)

4th Job Skills

Hover a skill name for its full description and per-level values.

Skill Max Lv Form Use Cost Formula
Dagger & Bow Mastery 10 Passive - Size damage with Dagger or Bow: Small +1 / Medium +1.5 / Large +2 per SkillLevel
Magic Sword Mastery 10 Passive - Magic size damage +1.5 per SkillLevel with Dagger or One-Handed Sword
(MT) Abyss Dagger 5 Active / Physical Melee 60~76 ATK% = 350 + 1400 * SkillLevel + 5 * POW, +200 * SkillLevel while Chasing, x2 hits
Strip Shadow 1 Active / Debuff 45 Rate = 50 * (SkillLevel + 3) + 2 * (DEX - target DEX), roll out of 1000, strips EQP_SHADOW_GEAR
(R) Unlucky Rush 5 Active / Physical Ranged 30~50 ATK% = 100 + 300 * SkillLevel + 5 * POW, +2500 while Sliding, inflicts Misfortune
(MT) Deft Stab 10 Active / Physical Melee 45~72 ATK% = 700 + 550 * SkillLevel + 7 * POW, x5 hits
(MT) Abyss Slayer 10 Active / Supportive Self 100 ATK +2 * SkillLevel%, HIT +20 * SkillLevel, RES / MRES pierce +1 * SkillLevel%, Duration = 300 s
(MT) Hit and Sliding 5 Active / Physical Melee 43~55 ATK% = 3500 * SkillLevel + 5 * POW, x5 hits
(MT) Chasing Break 5 Active / Physical Ranged 62~78 ATK% = 1550 + 450 * SkillLevel + 5 * POW, +200 + 50 * SkillLevel while Sliding, x5 hits
(MT) Chasing Shot 5 Active / Physical Ranged 85~105 ATK% = 1850 + 850 * SkillLevel + 5 * CON, +250 while Sliding, x2 hits
(MT) Chain Reaction Shot 5 Active / Physical Ranged 35~75 ATK% = 850 * SkillLevel + 15 * CON, splash ATK% = 1050 + 2650 * SkillLevel + 15 * CON, x2 arrows
(MT) Frenzy Shot 10 Active / Physical Ranged 47~65 ATK% = 450 + 825 * SkillLevel + 15 * CON, +200 * SkillLevel while Chasing, x3 hits
From the Abyss 5 Active / Supportive Self 40~80 MATK% = 150 + 650 * SkillLevel + 5 * SPL, x5 hits, summons 5 Abyss Spheres on cast
Abyss Flame 5 Active / Magical Fire 82~98 MATK% = 500 * SkillLevel + 5 * SPL + 15 * Magic Sword Mastery Level * SkillLevel, x5 hits
Abyss Square 5 Active / Magical Neutral (Ground) 65~105 MATK% = 100 + 900 * SkillLevel + 5 * SPL + 50 * Magic Sword Mastery Level * SkillLevel
Omega Abyss Strike 10 Active / Magical Fire (Ground) 125 MATK% = 2650 * SkillLevel + 10 * SPL, +200 * SkillLevel against Demon and Angel
(MT) Phantom Dagger 5 Active / Physical Melee 63~75 ATK% = 7000 + 1150 * SkillLevel + 5 * POW, x3 hits, 15 * SkillLevel% chance of a 4th hit

Item Boosts

Gear that directly boosts each 4th job skill.

(MT) Abyss Dagger

Holy Light Dagger [2]

Ice Magic Orb (Fatal Attack)

Glacier Magic Orb (Abyss Dagger)

Abyss Chaser Soul (Abyss Dagger)

Helm of Faith (Shadow Chaser) [1] + Vivatus Fides Dagger [2]

Heroic Token (Abyss Chaser) [1] + Fatalist-LT [2]

Crown of Good and Evil (Abyss Chaser) [1] + Good Spell + Holy Light Dagger [2]

Crown of Good and Evil (Abyss Chaser) [1] + Holy Light Dagger [2]

Good Vigor (Abyss Chaser) + Good Spell

Dimensions Abyss Knife [2] + Dimensions Crown (Abyss Chaser) [1]

(R) Unlucky Rush

-

Dimensions Saint Bible [2] + Dimensions Crown (Cardinal) [1]

(MT) Deft Stab

Dimensions Crown (Abyss Chaser) [1]

Poenitentia Dilacero [2] Holy Light Dagger [2]

Muqaddas Tasyiribatiy [2] Dimensions Abyss Knife [2]

Glacier Magic Orb (Deft Stab) Abyss Chaser Soul (Deft Staff)

Crown of Good and Evil (Abyss Chaser) [1] + Good Spell + Holy Light Dagger [2]

Crown of Good and Evil (Abyss Chaser) [1] + Holy Light Dagger [2]

Good Vigor (Abyss Chaser) + Good Spell

Dimensions Abyss Knife [2] + Dimensions Crown (Abyss Chaser) [1]

(MT) Chain Reaction Shot

Dark Angel Ray Bow [2]

Glacier Magic Orb (Chain Reaction Shot)

Abyss Chaser Soul (Chain Reaction Shot)

Crown of Good and Evil (Abyss Chaser) [1] + Evil Spell + Dark Angel Ray Bow [2]

Crown of Good and Evil (Abyss Chaser) [1] + Dark Angel Ray Bow [2]

Evil Vigor (Abyss Chaser) + Evil Spell

Abyss Chaser Stone (Lower II) + Shadow Chaser Stone (Bottom)

Dimensions Abyss Bow [2] + Dimensions Crown (Abyss Chaser) [1]

(MT) Frenzy Shot

Dimensions Crown (Abyss Chaser) [1]

Poenitentia Tenon [2] Dark Angel Ray Bow [2]

Dimensions Abyss Bow [2] Ice Magic Orb (Angle Shot)

Glacier Magic Orb (Chain Reaction Shot) Abyss Chaser Soul (Frenzy Shot)

Helm of Faith II (Shadow Chaser) [1] + Vivatus Fides Cross Bow [2]

Crown of Good and Evil (Abyss Chaser) [1] + Evil Spell + Dark Angel Ray Bow [2]

Crown of Good and Evil (Abyss Chaser) [1] + Dark Angel Ray Bow [2]

Evil Vigor (Abyss Chaser) + Evil Spell

Abyss Chaser Stone (Lower II) + Shadow Chaser Stone (Upper II)

Dimensions Abyss Bow [2] + Dimensions Crown (Abyss Chaser) [1]

From the Abyss

Thanos Dagger-AD [2] Wicked Dagger [2]

From the Abyss Tuning Device Abyss Chaser Soul (From the Abyss)

Earth Magic (Magical) Lv. 1 + Thanos Dagger-AD [2]

Abyss Square

Relapse Dagger [2] Wicked Dagger [2]

Flush Jewel Detector Mk47 [2]

Abyss Square Tuning Device Ice Magic Orb (Shadow Spell)

Glacier Magic Orb (Abyss Square) Abyss Chaser Soul (Abyss Square)

Heroic Token (Abyss Chaser) [1] + Magic Sword-LT [2]

(MT) Chasing Shot

Beargun Crossbow [3]

Radiant Crossbow [2] Radiant Rune Circlet (Abyss Chaser) [1]

Abyss Chaser Soul (Chasing Shot) Glacier (Chasing Shot)

Frenzy Reaction Shot Shadow Armor

Radiant Rune Circlet (Abyss Chaser) [1] + Radiant Crossbow [2]

Frenzy Reaction Shot Shadow Armor + Master Shadow Shield + Frenzy Reaction Shot Shadow Shoes

Frenzy Reaction Shot Shadow Armor + Frenzy Reaction Shot Shadow Shoes

(MT) Phantom Dagger

Glacier (Phantom Dagger) Abyss Chaser Soul (Phantom Dagger)

-

Job Build Recommendations

Abyss Chaser splits into three very different playstyles, so pick the line you want before you spend points. The dagger line scales off POW, the bow line scales off CON, and the magic line scales off SPL, with the mastery passives feeding the size damage of whichever weapon you settle on. Nothing stops you from running two of them at once, but each line wants its own weapon and its own damage cards, so a mixed build is always a compromise.

Mid Game

Build Recommendations
Dagger

Skills to main: (MT) Abyss Dagger Lv 5, (MT) Deft Stab Lv 10, (MT) Hit and Sliding Lv 5, (MT) Chasing Break Lv 5, Fatal Menace Lv 10, Dagger & Bow Mastery Lv 10, (MT) Abyss Slayer Lv 10 (Base Level 215).

Gear to refine and grade: Holy Light Dagger [2] and Vivatus Fides Dagger [2] to refine 10, Helm of Faith (Shadow Chaser) [1], Heroic Token (Abyss Chaser) [1], Crown of Good and Evil (Abyss Chaser) [1].

Damage cards: (MvP) Reginleif Card, (MvP) Chaos Baphomet Card, (MvP) Guide of Dead Card, (MvP) Sanctuary Cleaning Chief Card, Angel Slug Card.

Stats and traits: POW to the cap first, then STA for survivability, with the remainder into CON only if you also run the bow line.

Enchants and shadow: Abyss Chaser Soul (Abyss Dagger), Glacier Magic Orb (Abyss Dagger), Ice Magic Orb (Fatal Attack), Good Spell, Good Vigor (Abyss Chaser).

Combos: Crown of Good and Evil (Abyss Chaser) [1] + Good Spell + Holy Light Dagger [2]; Heroic Token (Abyss Chaser) [1] + Fatalist-LT [2].

Consumables: Berserk Potion, Awakening Potion, White Slim Potion.

Rotation: Open with (MT) Abyss Slayer, spin up the Chasing window with (MT) Chasing Break, then dump (MT) Abyss Dagger inside it. (MT) Deft Stab carries sustained damage and (MT) Hit and Sliding fills the gaps between casts.

Budget: The cheapest entry point. The Holy Light Dagger plus its matching helm and crown do most of the work, everything else is filler you upgrade later.

Content: Base Level 200 to 249 solo and party farming, weekly instances and entry level boss runs.

Bow

Skills to main: (MT) Chasing Shot Lv 5, (MT) Frenzy Shot Lv 10, (MT) Chain Reaction Shot Lv 5, (MT) Chasing Break Lv 5, Triangle Shot Lv 10, (P) Vulture's Eye Lv 10, Dagger & Bow Mastery Lv 10 (Base Level 230).

Gear to refine and grade: Dark Angel Ray Bow [2] and Radiant Crossbow [2] to refine 10, Radiant Rune Circlet (Abyss Chaser) [1], Helm of Faith II (Shadow Chaser) [1], Crown of Good and Evil (Abyss Chaser) [1].

Damage cards: (MvP) Reginleif Card, (MvP) Snowstorm Angel Card, Archer Skeleton Card, (MvP) Pyuriel Card, (MvP) Yortus Arbiter Card.

Stats and traits: CON to the cap, then POW so the dagger side skills stay usable, with the remainder into STA.

Enchants and shadow: Abyss Chaser Soul (Chain Reaction Shot), Abyss Chaser Soul (Frenzy Shot), Glacier Magic Orb (Chain Reaction Shot), Ice Magic Orb (Angle Shot), Shadow Chaser Stone (Bottom).

Combos: Radiant Rune Circlet (Abyss Chaser) [1] + Radiant Crossbow [2]; Crown of Good and Evil (Abyss Chaser) [1] + Evil Spell + Dark Angel Ray Bow [2].

Consumables: Berserk Potion, Awakening Potion, Siege White Potion.

Rotation: Hold the line at range and pour (MT) Frenzy Shot into single targets while (MT) Chain Reaction Shot clears whatever stands beside them. (MT) Chasing Break transitions you into melee and (MT) Chasing Shot is the finisher inside the Sliding window.

Budget: The bow line costs more than the dagger line because it wants both a high refine bow and a tuned circlet, but every piece is farmable at this level band.

Content: Base Level 230 to 249 single target boss farming and party instances.

Magic

Skills to main: Abyss Square Lv 5, Omega Abyss Strike Lv 10, Abyss Flame Lv 5, From the Abyss Lv 5, Magic Sword Mastery Lv 10, (R) Unlucky Rush Lv 5, (MT) Abyss Slayer Lv 10 (Base Level 240).

Gear to refine and grade: Relapse Dagger [2] and Wicked Dagger [2] to refine 10, Heroic Token (Abyss Chaser) [1], Crown of Good and Evil (Abyss Chaser) [1].

Damage cards: Shadow Chaser Gertie Card, Realized Amdarais Card, Timeholder Card, Simulation Juncea Card, Bulgasari Card.

Stats and traits: SPL to the cap first, then WIS and INT, with POW left over for the dagger fallback skills.

Enchants and shadow: Abyss Square Tuning Device, From the Abyss Tuning Device, Glacier Magic Orb (Abyss Square), Abyss Chaser Soul (Abyss Square), Abyss Chaser Soul (From the Abyss), Ice Magic Orb (Shadow Spell).

Combos: Heroic Token (Abyss Chaser) [1] + Magic Sword-LT [2].

Consumables: Berserk Potion, Royal Jelly, White Slim Potion.

Rotation: Keep From the Abyss up so the spheres are always available, then layer Abyss Square and Omega Abyss Strike on the pack. Abyss Flame covers the fire weak targets and (R) Unlucky Rush repositions you out of trouble.

Budget: The magic line is the cheapest of the three on gear, since the daggers it wants are also the ones the dagger line uses.

Content: Base Level 240 to 249 magic weak farming and neutral damage boss runs.

End Game

Build Recommendations
Dagger

Skills to main: (MT) Phantom Dagger Lv 5, (MT) Abyss Dagger Lv 5, (MT) Deft Stab Lv 10, (MT) Hit and Sliding Lv 5, (MT) Chasing Break Lv 5, Fatal Menace Lv 10, (MT) Abyss Slayer Lv 10 (Base Level 250, 265 for the full set).

Gear to refine and grade: Muqaddas Tasyiribatiy [2] and Flush Jewel Detector Mk47 [2] are the two End Game dagger weapons, both Refineable and Gradable, with Dimensions Crown (Abyss Chaser) [1] to grade alongside them because the Dimensions line scales on headgear grade.

Damage cards: (MvP) Chaos Baphomet Card, (MvP) Reginleif Card, (MvP) Sanctuary Cleaning Chief Card, (MvP) Yortus Arbiter Card, (MvP) Pyuriel Card.

Stats and traits: POW to the cap, STA to the survivability breakpoint, then whatever remains into CON.

Enchants and shadow: Glacier (Phantom Dagger), Abyss Chaser Soul (Phantom Dagger). The Abyss Dagger enchants are unchanged from Mid Game.

Combos: Dimensions Abyss Knife [2] + Dimensions Crown (Abyss Chaser) [1]; Crown of Good and Evil (Abyss Chaser) [1] + Good Spell + Holy Light Dagger [2].

Consumables: Berserk Potion, Awakening Potion, Siege White Potion.

Rotation: Same opener as Mid Game, but (MT) Phantom Dagger replaces (MT) Deft Stab as the filler and spikes hard whenever its extra hit rolls. Keep (MT) Abyss Slayer up before every burst window.

Budget: The most expensive of the three. Muqaddas Tasyiribatiy and the Dimensions Crown are the two pieces worth refining to the cap before anything else.

Content: Base Level 250+ SS tier instances, and 265+ once the whole set is graded.

Bow

Skills to main: (MT) Frenzy Shot Lv 10, (MT) Chasing Shot Lv 5, (MT) Chain Reaction Shot Lv 5, (MT) Chasing Break Lv 5, (MT) Abyss Slayer Lv 10, (P) Vulture's Eye Lv 10, Dagger & Bow Mastery Lv 10 (Base Level 250, 265 for the full set).

Gear to refine and grade: Dimensions Abyss Bow [2] and Beargun Crossbow [3] are the two End Game bow weapons, both Refineable and Gradable, with Dimensions Crown (Abyss Chaser) [1] to grade alongside them because the Dimensions line scales on headgear grade.

Damage cards: (MvP) Snowstorm Angel Card, Archer Skeleton Card, (MvP) Reginleif Card, (MvP) Encroached Tan Card, (MvP) Yortus Arbiter Card.

Stats and traits: CON to the cap, POW for the dagger side skills, STA for the remainder.

Enchants and shadow: Abyss Chaser Soul (Chasing Shot), Glacier (Chasing Shot). The Chain Reaction Shot and Frenzy Shot enchants are unchanged from Mid Game.

Combos: Frenzy Reaction Shot Shadow Armor + Master Shadow Shield + Frenzy Reaction Shot Shadow Shoes; Abyss Chaser Stone (Lower II) + Shadow Chaser Stone (Upper II).

Consumables: Berserk Potion, Awakening Potion, Siege White Potion.

Rotation: (MT) Frenzy Shot is the main loop, with (MT) Chasing Shot fired inside the Sliding window and (MT) Chain Reaction Shot for packs. Re-apply (MT) Abyss Slayer on cooldown and use (MT) Chasing Break to close gaps.

Budget: Beargun Crossbow is the single biggest cost on the whole page, so build the Dimensions Crown first and treat the crossbow as the last upgrade.

Content: Base Level 250+ SS tier instances, and 265+ for the Beargun Crossbow build to come online.

Magic

Skills to main: Abyss Square Lv 5, Omega Abyss Strike Lv 10, Abyss Flame Lv 5, From the Abyss Lv 5, Magic Sword Mastery Lv 10, (MT) Abyss Slayer Lv 10, (MT) Phantom Dagger Lv 5 (Base Level 250).

Gear to refine and grade: Dimensions Abyss Knife [2] and Flush Jewel Detector Mk47 [2] are the two End Game magic weapons, both Refineable and Gradable, with Dimensions Crown (Abyss Chaser) [1] to grade alongside them.

Damage cards: Realized Amdarais Card, Shadow Chaser Gertie Card, Ultimate Rasgandr Card, Bulgasari Card, Flame Anima Card.

Stats and traits: SPL to the cap, then WIS and INT, with the remainder into POW for the dagger skills.

Enchants and shadow: Glacier Magic Orb (Abyss Square) and Abyss Chaser Soul (Abyss Square) at their highest tier. The tuning devices and From the Abyss enchants are unchanged from Mid Game.

Combos: Dimensions Abyss Knife [2] + Dimensions Crown (Abyss Chaser) [1]; Heroic Token (Abyss Chaser) [1] + Magic Sword-LT [2].

Consumables: Berserk Potion, Royal Jelly, Siege White Potion.

Rotation: From the Abyss is the engine, Abyss Square is the main answer to packs and Omega Abyss Strike the single target payoff. Abyss Flame fills the fire weak matchups and (MT) Phantom Dagger keeps the dagger side relevant between cooldowns.

Budget: Cheaper than the dagger line at this tier because the Dimensions Abyss Knife serves both the magic and the dagger builds.

Content: Base Level 250+ SS tier instances and magic weak SSS tier farming.

General Damage Gear & Cards

These three sections cover the armour shell and the damage cards that sit under any Abyss Chaser build. Weapons are not listed here because each build wants its own; see the Job Build Recommendations above for those. Cards that say melee damage % only pay off on the dagger line, cards that say ranged damage % only pay off on the bow line, and the magic cards are their own list.

Melee

The dagger line wants ATK %, P.ATK and crit damage, and it is the only line that will not waste a melee damage % card. It shares the physical armour shell with the bow line, so the two sub sections recommend the same defensive pieces and differ only in their card list and their weapon.

Mid Game

Base Level 200 to 249. All five armour slots have a mana set that gives ATK % and physical damage % on top of whatever your build already uses.

Slot Recommended Main bonuses
Armor Blaze Mana Armor [1], Gaebolg Armor [1], Nebula Armor of Power [1] ATK %, melee and ranged damage %, P.ATK
Garment Blaze Mana Manteau [1], Gaebolg Manteau [1], Azure Flame Mana Manteau [1] ATK %, melee and ranged damage %, P.ATK
Shoes Blaze Mana Boots [1], Gaebolg Boots [1], Azure Flame Mana Boots [1] ATK %, melee and ranged damage %, P.ATK
Accessory Blaze Mana Ring [1], Blaze Mana Brooch [1], Gaebolg Ring [1] ATK %, P.ATK
Head (Top) Crown of Beelzebub [1], Boitata Hat [1], Isgardian Warrior Crown [1] ATK %, melee and ranged damage %, P.ATK, damage to all sizes and elements, crit damage %
Shadow set Full Power Shadow Armor, Full Power Shadow Shoes, Sword Master Shadow Armor, Sword Master Shadow Shoes, Sword Master Shadow Earring, Sword Master Shadow Pendant ATK %, physical damage % (refine scaled), P.ATK

End Game

Base Level 250 and up. Shadow gear has no level gate, so the Mid Game shadow set carries over unchanged.

Slot Recommended Main bonuses
Armor Black Flame Armor of Power [1], Black Flame Suit of Critical [1], Black Flame Suit of Agility [1] ATK %, physical damage %, crit damage %, damage to all elements
Garment Encroaching Mantle of Destruction [1], Unstoppable Mantle of Destruction [1], Ceaseless Mantle of Breath [1] ATK %, physical damage %, crit damage %, P.ATK, damage to all elements
Shoes Dimensional Battle Greaves [1], Dimensional Executioner Boots [1], Fighter's Boots [1] P.ATK, physical damage %, crit damage % (refine and grade scaled)
Accessory Black Dragon Ring of Power [1], Black Dragon Ring of Critical [1], Yorscalp Ring [1] ATK %, P.ATK, physical damage %, crit damage %, damage to all elements
Head (Top) Scarlet Stardust Crown [1], Silver Stardust Crown [1], Yorscalp Crown of Execution [1] ATK %, physical damage %, P.ATK, crit damage %, damage to all sizes

Damage Cards

Universal: these apply to every target, so they are the safe default when you do not know what you are fighting. Melee damage % only pays off on the dagger line, and ranged damage % only pays off on the bow line.

Card Effect on physical damage
(MvP) Reginleif Card ATK % (refine scaled where applicable)
(MvP) Chaos Baphomet Card ATK %, damage to Demon (refine scaled where applicable)
(MvP) Simulation Juncea Card P.ATK (refine scaled where applicable)
(MvP) Snowstorm Angel Card ranged damage %, damage to Boss (bow line only)
Archer Skeleton Card ranged damage % (bow line only)
(MvP) Yortus Arbiter Card crit damage % (refine scaled where applicable)
(MvP) Pyuriel Card crit damage % (refine scaled where applicable)
The Paper Card crit damage % (refine scaled where applicable)
(MvP) Guide of Dead Card melee damage % (dagger line only)
(MvP) Sanctuary Cleaning Chief Card melee damage %, damage to Boss (dagger line only)
Angel Slug Card melee damage % (dagger line only)

Target specific: swap these in once you know the race, size, element or class of what you are farming.

Card Effect on physical damage
(MvP) Despair God Morocc Card ATK %, damage to Demi-Human, Angel, Player (refine scaled where applicable)
Seawind Card ATK %, damage to Brute (refine scaled where applicable)
Cliolima Card ATK %, damage to Demon (refine scaled where applicable)
Rockstriker Card ATK %, damage to Undead (refine scaled where applicable)
Yoster Cleaner Card ATK %, damage to Dragon (refine scaled where applicable)
Rebellion Lookie Card melee damage %, damage to Formless, Demi-Human, Player (dagger line only)
Jormungandr Sanctuary Guardian Card melee damage %, ranged damage %, damage to all sizes, Water, Earth, Fire, Wind, Poison, Holy, Dark, Ghost (refine scaled where applicable)
Hanom Card P.ATK, damage to Dark (refine scaled where applicable)
Rebellion Elena Volkova Card ranged damage %, damage to Small, Large (bow line only)
(MvP) Encroached Tan Card ATK %, P.ATK, damage to Boss, Normal (refine scaled where applicable)

Ranged

The bow line scales off CON rather than POW, so it wants the same ATK %, P.ATK and crit damage as the dagger line but reads its damage from a completely different card pool. Anything that says melee damage % is dead weight here, and anything that says ranged damage % is dead weight on the dagger line, so the two card lists are deliberately different even though the armour is not.

Mid Game

Base Level 200 to 249. The bow line uses the same mana armour shell as the dagger line, so only the weapon and the cards change.

Slot Recommended Main bonuses
Armor Blaze Mana Armor [1], Gaebolg Armor [1], Nebula Armor of Power [1] ATK %, melee and ranged damage %, P.ATK
Garment Blaze Mana Manteau [1], Gaebolg Manteau [1], Azure Flame Mana Manteau [1] ATK %, melee and ranged damage %, P.ATK
Shoes Blaze Mana Boots [1], Gaebolg Boots [1], Azure Flame Mana Boots [1] ATK %, melee and ranged damage %, P.ATK
Accessory Blaze Mana Ring [1], Blaze Mana Brooch [1], Gaebolg Ring [1] ATK %, P.ATK
Head (Top) Crown of Beelzebub [1], Boitata Hat [1], Isgardian Warrior Crown [1] ATK %, melee and ranged damage %, P.ATK, damage to all sizes and elements, crit damage %
Shadow set Full Power Shadow Armor, Full Power Shadow Shoes, Sword Master Shadow Armor, Sword Master Shadow Shoes, Sword Master Shadow Earring, Sword Master Shadow Pendant ATK %, physical damage % (refine scaled), P.ATK

End Game

Base Level 250 and up. Shadow gear has no level gate, so the Mid Game shadow set carries over unchanged.

Slot Recommended Main bonuses
Armor Black Flame Armor of Power [1], Black Flame Suit of Critical [1], Black Flame Suit of Agility [1] ATK %, physical damage %, crit damage %, damage to all elements
Garment Encroaching Mantle of Destruction [1], Unstoppable Mantle of Destruction [1], Ceaseless Mantle of Breath [1] ATK %, physical damage %, crit damage %, P.ATK, damage to all elements
Shoes Dimensional Battle Greaves [1], Dimensional Executioner Boots [1], Fighter's Boots [1] P.ATK, physical damage %, crit damage % (refine and grade scaled)
Accessory Black Dragon Ring of Power [1], Black Dragon Ring of Critical [1], Yorscalp Ring [1] ATK %, P.ATK, physical damage %, crit damage %, damage to all elements
Head (Top) Scarlet Stardust Crown [1], Silver Stardust Crown [1], Yorscalp Crown of Execution [1] ATK %, physical damage %, P.ATK, crit damage %, damage to all sizes

Damage Cards

Universal: these apply to every target, so they are the safe default when you do not know what you are fighting. Ranged damage % only pays off on the bow line, and melee damage % only pays off on the dagger line.

Card Effect on physical damage
(MvP) Reginleif Card ATK % (refine scaled where applicable)
(MvP) Chaos Baphomet Card ATK %, damage to Demon (refine scaled where applicable)
(MvP) Simulation Juncea Card P.ATK (refine scaled where applicable)
(MvP) Snowstorm Angel Card ranged damage %, damage to Boss (bow line only)
Archer Skeleton Card ranged damage % (bow line only)
(MvP) Yortus Arbiter Card crit damage % (refine scaled where applicable)
(MvP) Pyuriel Card crit damage % (refine scaled where applicable)
The Paper Card crit damage % (refine scaled where applicable)
(MvP) Guide of Dead Card melee damage % (dagger line only)
(MvP) Sanctuary Cleaning Chief Card melee damage %, damage to Boss (dagger line only)
Angel Slug Card melee damage % (dagger line only)

Target specific: swap these in once you know the race, size, element or class of what you are farming.

Card Effect on physical damage
(MvP) Despair God Morocc Card ATK %, damage to Demi-Human, Angel, Player (refine scaled where applicable)
Seawind Card ATK %, damage to Brute (refine scaled where applicable)
Cliolima Card ATK %, damage to Demon (refine scaled where applicable)
Rockstriker Card ATK %, damage to Undead (refine scaled where applicable)
Yoster Cleaner Card ATK %, damage to Dragon (refine scaled where applicable)
Rebellion Lookie Card melee damage %, damage to Formless, Demi-Human, Player (dagger line only)
Jormungandr Sanctuary Guardian Card melee damage %, ranged damage %, damage to all sizes, Water, Earth, Fire, Wind, Poison, Holy, Dark, Ghost (refine scaled where applicable)
Hanom Card P.ATK, damage to Dark (refine scaled where applicable)
Rebellion Elena Volkova Card ranged damage %, damage to Small, Large (bow line only)
(MvP) Encroached Tan Card ATK %, P.ATK, damage to Boss, Normal (refine scaled where applicable)

Magic

The magic line scales off SPL and leans on Magic Sword Mastery, so it wants MATK %, S.MATK and magic damage to elements rather than ATK. It uses an entirely separate armour and shadow shell from the two physical lines, and the Rogue line card is the standout pick because Shadow Chaser Gertie boosts magic damage against every race at once.

Mid Game

Base Level 200 to 249. All five armour slots have a mana set that gives MATK % and magic damage to all elements on top of whatever your build already uses.

Slot Recommended Main bonuses
Armor Blaze Mana Robe [1], Gaebolg Robe [1], Nebula Robe of Spell [1] MATK %, MATK, magic damage to all elements, Variable Cast Time
Garment Blaze Mana Manteau [1], Gaebolg Manteau [1], Azure Flame Mana Manteau [1] MATK %, S.MATK, magic damage to all elements, Variable Cast Time
Shoes Blaze Mana Boots [1], Gaebolg Boots [1], Azure Flame Mana Boots [1] MATK %, SPL, magic damage to all elements, Fixed Cast Time
Accessory Blaze Mana Earring [1], Blaze Mana Necklace [1], Azure Flame Mana Earring [1] MATK %, S.MATK, Variable Cast Time
Head (Top) Vesper Headgear [1], Isgardian Magician Crown [1], Sky Rune Crown (Imperial Guard) [1] MATK %, MATK, SPL, magic damage to all elements and sizes, Fixed Cast Time
Shadow set Magical Master Shadow Armor, Magical Master Shadow Shoes, Magical Master Shadow Earring, Magical Master Shadow Pendant, Sorcery Master Shadow Armor, Sorcery Master Shadow Shoes, Sorcery Master Shadow Earring, Sorcery Master Shadow Pendant, Full Spell Shadow Armor, Full Spell Shadow Shoes MATK %, MATK, magic damage to all elements

End Game

Base Level 250 and up. Shadow gear has no level gate, so the Mid Game shadow set carries over unchanged.

Slot Recommended Main bonuses
Armor Black Flame Robe of Magic [1], Black Flame Robe of Wisdom [1], Yorscalp Robe [1] MATK %, MATK, S.MATK, magic damage to Fire or Water, Variable Cast Time
Garment Archmage's Manteau [1], Great Scholar's Muffler [1], Yorscalp Muffler [1] MATK %, S.MATK, MATK, magic damage to all elements, SPL
Shoes Dimensional Spell Shoes [1], Dimensional Magic Shoes [1], Yorscalp Shoes [1] MATK %, S.MATK, SPL, magic damage to all elements, Variable and Fixed Cast Time
Accessory Black Dragon Ring of Magic [1], Black Dragon Ring of Wisdom [1], Yorscalp Earring [1] MATK %, S.MATK, magic damage to Fire or Water, Variable Cast Time
Head (Top) Violet Stardust Crown [1], Yorscalp Crown of Judgment [1], Frontier Crown (Imperial Guard) [1] MATK %, MATK, S.MATK, SPL, magic damage to all elements and sizes

Damage Cards

Universal: these apply to every target, so they are the safe default when you do not know what you are fighting.

Card Effect on magic damage
Realized Amdarais Card MATK %, damage to all classes
Timeholder Card MATK %
Amdarais Card MATK %, damage to all classes
Warlock Kathryne Card MATK %, all stats (Wizard line)
Shadow Chaser Gertie Card MATK %, damage to all races (Rogue line)
Simulation Juncea Card S.MATK
Bulgasari Card S.MATK, auto-casts (MT) Rock Down
Flame Anima Card S.MATK, auto-casts (MT) Crimson Arrow
Ultimate Rasgandr Card magic damage to Boss, S.MATK, SPL and MATK % at high refine

Target specific: swap these in once you know the race, size, element or class of what you are farming.

Card Effect on magic damage
Abysmal Witch Card Fire and Dark magic damage +100%
Aquila Card Poison and Undead magic damage +100%
Awaken Ktullanux Card Water magic damage %
Contaminated Spider Queen Card Earth and Water magic damage +100%
Gioia Card Wind and Ghost magic damage +100%
Himmelmez's Phantom Card Neutral and Holy magic damage +100%
Death Witch Card MATK %, magic damage to Demon and Formless
Distorted God Card magic damage to Demon
The One Card MATK %, magic damage to Undead and Dragon
Fallen Bishop Card MATK %, magic damage to Angel, Demi-Human, Player

Related NPC

Job Change

N/A

Given Makeover Brush + Paint Brush during Job Change.

Supply Dealer

Department Store in main town

Supply Dealer

Surface Paint

Face Paint

Special Alloy Trap

Magician Steven

Department Store in main town
Red Gemstone

Plagiarism NPC

Training Ground

Plagiarism NPC Copy skills available for Intimidate and Reproduce.


Wallpaper

Abyss Chaser
Abyss Chaser