| Item Name
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Description
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Blaze Mana (Melee)
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P.ATK + 5, increases melee physical damage by 5%. When refined to +7, increases melee physical damage by an additional 3%. When refined to +9, increases melee physical damage by an additional 3%. If Grade D or higher, increases melee physical damage by 4%, increases Perfect Hit by 5%. If Grade C or higher, increases melee physical damage by 5%, increases Perfect Hit by an additional 5%. If Grade B or higher, increases melee physical damage by 5%, increases Perfect Hit by an additional 3%. If Grade A or higher, increases melee physical damage by 5%, increases Perfect Hit by an additional 2%.
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Blaze Mana (Range)
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P.ATK + 5, increases ranged physical damage by 5%. When refined to +7, increases ranged physical damage by an additional 3%. When refined to +9, increases ranged physical damage by an additional 3%. If Grade D or higher, increases ranged physical damage by 4%, increases Perfect Hit by 5%. If Grade C or higher, increases ranged physical damage by 5%, increases Perfect Hit by an additional 5%. If Grade B or higher, increases ranged physical damage by 5%, increases Perfect Hit by an additional 3%. If Grade A or higher, increases ranged physical damage by 5%, increases Perfect Hit by an additional 2%.
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Blaze Mana (Spell)
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S.MATK + 5, increases Water, Wind, Earth, Fire, Poison, Shadow, and Neutral element magic damage by 5%. When refined to +7, increases Water, Wind, and Earth element magic damage by an additional 6%. When refined to +9, increases Fire, Poison, Shadow, and Neutral element magic damage by an additional 6%. If Grade D or higher, increases Water, Wind, Earth, Fire, Poison, Shadow, and Neutral element magic damage by 4%, MaxSP + 2%. If Grade C or higher, increases Water, Wind, Earth, Fire, Poison, Shadow, and Neutral element magic damage by 5%, MaxSP + 2%. If Grade B or higher, increases Water, Wind, Earth, Fire, Poison, Shadow, and Neutral element magic damage by 5%, MaxSP + 2%. If Grade A or higher, increases Water, Wind, Earth, Fire, Poison, Shadow, and Neutral element magic damage by 5%, MaxSP + 2%.
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Blaze Mana (Magic)
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S.MATK + 5, increases Fire, Neutral, Holy, Wind, Shadow, Ghost, and Undead element magic damage by 5%. When refined to +7, increases Fire, Neutral, and Holy element magic damage by an additional 6%. When refined to +9, increases Wind, Shadow, Ghost, and Undead element magic damage by an additional 6%. If Grade D or higher, increases Fire, Neutral, Holy, Wind, Shadow, Ghost, and Undead element magic damage by 4%, MaxSP + 2%. If Grade C or higher, increases Fire, Neutral, Holy, Wind, Shadow, Ghost, and Undead element magic damage by 5%, MaxSP + 2%. If Grade B or higher, increases Fire, Neutral, Holy, Wind, Shadow, Ghost, and Undead element magic damage by 5%, MaxSP + 2%. If Grade A or higher, increases Fire, Neutral, Holy, Wind, Shadow, Ghost, and Undead element magic damage by 5%, MaxSP + 2%.
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Blaze Mana (Critical)
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C.RATE + 5, increases critical damage by 5%. When refined to +7, increases critical damage by an additional 3%. When refined to +9, increases critical damage by an additional 3%. If Grade D or higher, CRI + 2, increases critical damage by 4%. If Grade C or higher, CRI + 3, increases critical damage by an additional 5%. If Grade B or higher, CRI + 3, increases critical damage by an additional 5%. If Grade A or higher, CRI + 2, increases critical damage by an additional 5%.
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Blaze Mana (Hit Attack)
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Increases hit physical damage by 3%, increases melee and ranged physical damage by 5%. When refined to +7, increases hit physical damage by an additional 5%. When refined to +9, increases hit physical damage by an additional 3%. If Grade D or higher, increases hit physical damage by 4%, increases Perfect Hit by 3%. If Grade C or higher, increases hit physical damage by an additional 5%, increases Perfect Hit by 5%. If Grade B or higher, increases hit physical damage by an additional 5%, increases Perfect Hit by 2%. If Grade A or higher, increases hit physical damage by an additional 5%, increases Perfect Hit by 5%.
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