Blaze Mana Garment Enchants

From Midgard Tales Wiki

Enchant ID: 168

Target Items Slot Order Reset Process

480751.pngAzure Flame Mana Manteau [1] 480753.pngBlaze Mana Manteau [1]

480752.pngAzure Flame Mana Muffler [1] 480754.pngBlaze Mana Muffler [1]

4th -> 3rd -> 2nd

No Reset

4th Slot

4th Perfect Enchantment

Fee: 50 1002700.pngFlame Coin + 50 1001996.pngMana Ring + 5 1002751.pngBlue Kindle Hal + 15m zeny

Item Name Description
314942.pngBlaze Mana (Physical Defense) DEF + 100, RES + 15.
When refined to +7, increases DEF by an additional 50, RES by an additional 10.
When refined to +9, increases DEF by an additional 50, RES by an additional 10.
314943.pngBlaze Mana (Magic Defense) MDEF + 20, MRES + 10.
When refined to +7, increases MDEF by an additional 10, MRES by an additional 7.
When refined to +9, increases MDEF by an additional 10, MRES by an additional 8.
314944.pngBlaze Mana (HP&SP) MaxHP + 3%, MaxSP + 3%.
When refined to +7, increases MaxHP by an additional 2%, MaxSP by an additional 2%.
When refined to +9, increases MaxHP by an additional 1%, MaxSP by an additional 1%.

3rd Slot

3rd Slot Perfect Enchantment

Fee: 100 1002700.pngFlame Coin + 75 1001996.pngMana Ring + 5 1002752.pngRed Kindle Hal + 17.5m zeny

Item Name Description
314945.pngBlaze Mana (Speed) Increases attack speed (reduces after attack delay by 10%).
When refined to +7, increases attack speed further (reduces after attack delay by an additional 7%).
When refined to +9, increases attack speed further (reduces after attack delay by an additional 8%).
314946.pngBlaze Mana (Caster) Reduces variable casting time by 10%.
When refined to +7, reduces variable casting time by an additional 7%.
When refined to +9, reduces variable casting time by an additional 8%.

2nd Slot

2nd Slot Normal Enchantment

Fee: 150 1002700.pngFlame Coin + 100 1001996.pngMana Ring + 5 1002753.pngYellow Kindle Hal + 20m zeny

Item Name Description
314947.pngBlaze Mana (Melee) P.ATK + 5, increases melee physical damage by 5%.
When refined to +7, increases melee physical damage by an additional 3%.
When refined to +9, increases melee physical damage by an additional 3%.
If Grade D or higher, increases melee physical damage by 4%, increases Perfect Hit by 5%.
If Grade C or higher, increases melee physical damage by 5%, increases Perfect Hit by an additional 5%.
If Grade B or higher, increases melee physical damage by 5%, increases Perfect Hit by an additional 3%.
If Grade A or higher, increases melee physical damage by 5%, increases Perfect Hit by an additional 2%.
314948.pngBlaze Mana (Range) P.ATK + 5, increases ranged physical damage by 5%.
When refined to +7, increases ranged physical damage by an additional 3%.
When refined to +9, increases ranged physical damage by an additional 3%.
If Grade D or higher, increases ranged physical damage by 4%, increases Perfect Hit by 5%.
If Grade C or higher, increases ranged physical damage by 5%, increases Perfect Hit by an additional 5%.
If Grade B or higher, increases ranged physical damage by 5%, increases Perfect Hit by an additional 3%.
If Grade A or higher, increases ranged physical damage by 5%, increases Perfect Hit by an additional 2%.
314949.pngBlaze Mana (Spell) S.MATK + 5, increases Water, Wind, Earth, Fire, Poison, Shadow, and Neutral element magic damage by 5%.
When refined to +7, increases Water, Wind, and Earth element magic damage by an additional 6%.
When refined to +9, increases Fire, Poison, Shadow, and Neutral element magic damage by an additional 6%.
If Grade D or higher, increases Water, Wind, Earth, Fire, Poison, Shadow, and Neutral element magic damage by 4%, MaxSP + 2%.
If Grade C or higher, increases Water, Wind, Earth, Fire, Poison, Shadow, and Neutral element magic damage by 5%, MaxSP + 2%.
If Grade B or higher, increases Water, Wind, Earth, Fire, Poison, Shadow, and Neutral element magic damage by 5%, MaxSP + 2%.
If Grade A or higher, increases Water, Wind, Earth, Fire, Poison, Shadow, and Neutral element magic damage by 5%, MaxSP + 2%.
314950.pngBlaze Mana (Magic) S.MATK + 5, increases Fire, Neutral, Holy, Wind, Shadow, Ghost, and Undead element magic damage by 5%.
When refined to +7, increases Fire, Neutral, and Holy element magic damage by an additional 6%.
When refined to +9, increases Wind, Shadow, Ghost, and Undead element magic damage by an additional 6%.
If Grade D or higher, increases Fire, Neutral, Holy, Wind, Shadow, Ghost, and Undead element magic damage by 4%, MaxSP + 2%.
If Grade C or higher, increases Fire, Neutral, Holy, Wind, Shadow, Ghost, and Undead element magic damage by 5%, MaxSP + 2%.
If Grade B or higher, increases Fire, Neutral, Holy, Wind, Shadow, Ghost, and Undead element magic damage by 5%, MaxSP + 2%.
If Grade A or higher, increases Fire, Neutral, Holy, Wind, Shadow, Ghost, and Undead element magic damage by 5%, MaxSP + 2%.
314951.pngBlaze Mana (Critical) C.RATE + 5, increases critical damage by 5%.
When refined to +7, increases critical damage by an additional 3%.
When refined to +9, increases critical damage by an additional 3%.
If Grade D or higher, CRI + 2, increases critical damage by 4%.
If Grade C or higher, CRI + 3, increases critical damage by an additional 5%.
If Grade B or higher, CRI + 3, increases critical damage by an additional 5%.
If Grade A or higher, CRI + 2, increases critical damage by an additional 5%.
314952.pngBlaze Mana (Hit Attack) Increases hit physical damage by 3%, increases melee and ranged physical damage by 5%.
When refined to +7, increases hit physical damage by an additional 5%.
When refined to +9, increases hit physical damage by an additional 3%.
If Grade D or higher, increases hit physical damage by 4%, increases Perfect Hit by 3%.
If Grade C or higher, increases hit physical damage by an additional 5%, increases Perfect Hit by 5%.
If Grade B or higher, increases hit physical damage by an additional 5%, increases Perfect Hit by 2%.
If Grade A or higher, increases hit physical damage by an additional 5%, increases Perfect Hit by 5%.