Blaze Mana Armor Enchants

From Midgard Tales Wiki

Enchant ID: 167

Target Items Slot Order Reset Process

450531.pngAzure Flame Mana Armor [1] 450533.pngBlaze Mana Armor [1]

450532.pngAzure Flame Mana Robe [1] 450534.pngBlaze Mana Robe [1]

4th -> 3rd -> 2nd

No Reset

4th Slot

4th Perfect Enchantment

Fee: 50 1002700.pngFlame Coin + 50 1001996.pngMana Ring + 5 1002751.pngBlue Kindle Hal + 15m zeny

Item Name Description
314927.pngBlaze Mana (Warrior)

ATK + 50.
When refined to +7, increases melee physical damage by 5%.
When refined to +9, increases melee physical damage by an additional 7%.

314928.pngBlaze Mana (Ranger) ATK + 50.
When refined to +7, increases ranged physical damage by 5%.
When refined to +9, increases ranged physical damage by an additional 7%.
314929.pngBlaze Mana (Sage) MATK + 50.
When refined to +7, increases Water, Wind, and Earth element magic damage by 12%.
When refined to +9, increases Fire, Poison, Shadow, and Neutral element magic damage by an additional 12%.
314930.pngBlaze Mana (Magician) MATK + 50.
When refined to +7, increases Fire, Neutral, and Holy element magic damage by 12%.
When refined to +9, increases Wind, Shadow, Ghost, and Undead element magic damage by 12%.
314931.pngBlaze Mana (Assassin) ATK + 35, CRI + 5.
When refined to +7, increases critical damage by 5%.
When refined to +9, increases critical damage by an additional 5%.
314932.pngBlaze Mana (Fighter) ATK + 50.
When refined to +7, increases hit physical damage by 5%.
When refined to +9, increases hit physical damage by an additional 5%.

3rd Slot

3rd Slot Perfect Enchantment

Fee: 100 1002700.pngFlame Coin + 75 1001996.pngMana Ring + 5 1002751.pngBlue Kindle Hal + 15m zeny

Item Name Description
314933.pngBlaze Mana (Berserker)

ATK + 5%, ATK + 50, P.ATK + 2.
When refined to +7, increases melee physical damage by 5%.
When refined to +9, increases melee physical damage by an additional 5%.
If Grade D or higher, increases melee physical damage by 5%.
If Grade C or higher, increases melee physical damage by an additional 5%.
If Grade B or higher, increases melee physical damage by an additional 5%.
If Grade A or higher, increases melee physical damage by an additional 5%.

314934.pngBlaze Mana (Sharpshooter)

ATK + 5%, ATK + 50, P.ATK + 2.
When refined to +7, increases ranged physical damage by 5%.
When refined to +9, increases ranged physical damage by an additional 5%.
If Grade D or higher, increases ranged physical damage by 5%.
If Grade C or higher, increases ranged physical damage by an additional 5%.
If Grade B or higher, increases ranged physical damage by an additional 5%.
If Grade A or higher, increases ranged physical damage by an additional 5%.

314935.pngBlaze Mana (Archsage)

MATK + 5%, MATK + 50, S.MATK + 2.
When refined to +7, increases Water, Wind, and Earth element magic damage by 10%.
When refined to +9, increases Fire, Poison, Shadow, and Neutral element magic damage by 10%.
If Grade D or higher, increases Water, Wind, Earth, Fire, Poison, Shadow, and Neutral element magic damage by 5%.
If Grade C or higher, increases Water, Wind, Earth, Fire, Poison, Shadow, and Neutral element magic damage by an additional 5%.
If Grade B or higher, increases Water, Wind, Earth, Fire, Poison, Shadow, and Neutral element magic damage by an additional 5%.
If Grade A or higher, increases Water, Wind, Earth, Fire, Poison, Shadow, and Neutral element magic damage by an additional 5%.

314936.pngBlaze Mana (Archmage)

MATK + 5%, MATK + 50, S.MATK + 2.
When refined to +7, increases Fire, Neutral, and Holy element magic damage by 10%.
When refined to +9, increases Wind, Shadow, Ghost, and Undead element magic damage by 10%.
If Grade D or higher, increases Fire, Neutral, Holy, Wind, Shadow, Ghost, and Undead element magic damage by 5%.
If Grade C or higher, increases Fire, Neutral, Holy, Wind, Shadow, Ghost, and Undead element magic damage by an additional 5%.
If Grade B or higher, increases Fire, Neutral, Holy, Wind, Shadow, Ghost, and Undead element magic damage by an additional 5%.
If Grade A or higher, increases Fire, Neutral, Holy, Wind, Shadow, Ghost, and Undead element magic damage by an additional 5%.

314937.pngBlaze Mana (Executioner)

ATK + 35, CRI + 7, P.ATK + 2.
When refined to +7, increases critical damage by 5%.
When refined to +9, increases melee and ranged physical damage by 10%.
If Grade D or higher, increases critical damage by 5%.
If Grade C or higher, increases critical damage by an additional 5%.
If Grade B or higher, increases critical damage by an additional 5%.
If Grade A or higher, increases critical damage by an additional 5%.

314938.pngBlaze Mana (Special Force)

ATK + 5%, ATK + 50, P.ATK + 2.
When refined to +7, increases hit physical damage by 5%.
When refined to +9, increases melee and ranged physical damage by 10%.
If Grade D or higher, increases hit physical damage by 5%.
If Grade C or higher, increases hit physical damage by an additional 5%.
If Grade B or higher, increases hit physical damage by an additional 5%.
If Grade A or higher, increases hit physical damage by an additional 5%.

2nd Slot

2nd Slot Normal Enchantment

Fee: 20 42011.pngInfinity Core + 500k zeny

Item Name Ratio Item Name Ratio Item Name Ratio Item Name Ratio
4700.pngSTR+1 11500 4700.pngINT+1 11500 4700.pngVIT+1 11500 4700.pngLUK+1 11500
4700.pngSTR+2 8000 4700.pngINT+2 8000 4700.pngVIT+2 8000 4700.pngLUK+2 8000
4700.pngSTR+3 3500 4700.pngINT+3 3500 4700.pngVIT+3 3500 4700.pngLUK+3 3500
4700.pngSTR+4 500 4700.pngINT+4 500 4700.pngVIT+4 500 4700.pngLUK+4 500

2nd Perfect Enchantment

Fee: 3 7925.pngPowerful Dimensional Essence + 300 42011.pngInfinity Core + 3m zeny

Item Name Description Item Name Description
4700.pngSTR+4 STR +4 4700.pngINT+4 INT +4
4700.pngVIT+4 VIT +4 4700.pngLUK+4 LUK +4