Blaze Mana Armor Enchants

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Enchant ID: 167

Target Items Slot Order Reset Process

Azure Flame Mana Armor [1] Blaze Mana Armor [1]

Azure Flame Mana Robe [1] Blaze Mana Robe [1]

4th -> 3rd -> 2nd

No Reset

4th Slot

4th Perfect Enchantment

Fee: 50 Flame Coin + 50 Mana Ring + 5 Blue Kindle Hal + 15m zeny

Item Name Description
Blaze Mana (Warrior)

ATK + 50.
When refined to +7, increases melee physical damage by 5%.
When refined to +9, increases melee physical damage by an additional 7%.

Blaze Mana (Ranger) ATK + 50.
When refined to +7, increases ranged physical damage by 5%.
When refined to +9, increases ranged physical damage by an additional 7%.
Blaze Mana (Sage) MATK + 50.
When refined to +7, increases Water, Wind, and Earth element magic damage by 12%.
When refined to +9, increases Fire, Poison, Shadow, and Neutral element magic damage by an additional 12%.
Blaze Mana (Magician) MATK + 50.
When refined to +7, increases Fire, Neutral, and Holy element magic damage by 12%.
When refined to +9, increases Wind, Shadow, Ghost, and Undead element magic damage by 12%.
Blaze Mana (Assassin) ATK + 35, CRI + 5.
When refined to +7, increases critical damage by 5%.
When refined to +9, increases critical damage by an additional 5%.
Blaze Mana (Fighter) ATK + 50.
When refined to +7, increases hit physical damage by 5%.
When refined to +9, increases hit physical damage by an additional 5%.

3rd Slot

3rd Slot Perfect Enchantment

Fee: 100 Flame Coin + 75 Mana Ring + 5 Red Kindle Hal + 17.5m zeny

Item Name Description
Blaze Mana (Berserker)

ATK + 5%, ATK + 50, P.ATK + 2.
When refined to +7, increases melee physical damage by 5%.
When refined to +9, increases melee physical damage by an additional 5%.
If Grade D or higher, increases melee physical damage by 5%.
If Grade C or higher, increases melee physical damage by an additional 5%.
If Grade B or higher, increases melee physical damage by an additional 5%.
If Grade A or higher, increases melee physical damage by an additional 5%.

Blaze Mana (Sharpshooter)

ATK + 5%, ATK + 50, P.ATK + 2.
When refined to +7, increases ranged physical damage by 5%.
When refined to +9, increases ranged physical damage by an additional 5%.
If Grade D or higher, increases ranged physical damage by 5%.
If Grade C or higher, increases ranged physical damage by an additional 5%.
If Grade B or higher, increases ranged physical damage by an additional 5%.
If Grade A or higher, increases ranged physical damage by an additional 5%.

Blaze Mana (Archsage)

MATK + 5%, MATK + 50, S.MATK + 2.
When refined to +7, increases Water, Wind, and Earth element magic damage by 10%.
When refined to +9, increases Fire, Poison, Shadow, and Neutral element magic damage by 10%.
If Grade D or higher, increases Water, Wind, Earth, Fire, Poison, Shadow, and Neutral element magic damage by 5%.
If Grade C or higher, increases Water, Wind, Earth, Fire, Poison, Shadow, and Neutral element magic damage by an additional 5%.
If Grade B or higher, increases Water, Wind, Earth, Fire, Poison, Shadow, and Neutral element magic damage by an additional 5%.
If Grade A or higher, increases Water, Wind, Earth, Fire, Poison, Shadow, and Neutral element magic damage by an additional 5%.

Blaze Mana (Archmage)

MATK + 5%, MATK + 50, S.MATK + 2.
When refined to +7, increases Fire, Neutral, and Holy element magic damage by 10%.
When refined to +9, increases Wind, Shadow, Ghost, and Undead element magic damage by 10%.
If Grade D or higher, increases Fire, Neutral, Holy, Wind, Shadow, Ghost, and Undead element magic damage by 5%.
If Grade C or higher, increases Fire, Neutral, Holy, Wind, Shadow, Ghost, and Undead element magic damage by an additional 5%.
If Grade B or higher, increases Fire, Neutral, Holy, Wind, Shadow, Ghost, and Undead element magic damage by an additional 5%.
If Grade A or higher, increases Fire, Neutral, Holy, Wind, Shadow, Ghost, and Undead element magic damage by an additional 5%.

Blaze Mana (Executioner)

ATK + 35, CRI + 7, P.ATK + 2.
When refined to +7, increases critical damage by 5%.
When refined to +9, increases melee and ranged physical damage by 10%.
If Grade D or higher, increases critical damage by 5%.
If Grade C or higher, increases critical damage by an additional 5%.
If Grade B or higher, increases critical damage by an additional 5%.
If Grade A or higher, increases critical damage by an additional 5%.

Blaze Mana (Special Force)

ATK + 5%, ATK + 50, P.ATK + 2.
When refined to +7, increases hit physical damage by 5%.
When refined to +9, increases melee and ranged physical damage by 10%.
If Grade D or higher, increases hit physical damage by 5%.
If Grade C or higher, increases hit physical damage by an additional 5%.
If Grade B or higher, increases hit physical damage by an additional 5%.
If Grade A or higher, increases hit physical damage by an additional 5%.

2nd Slot

2nd Slot Normal Enchantment

Fee: 150 Flame Coin + 100 Mana Ring + 5 Yellow Kindle Hal + 20m zeny

Item Name Description
Blaze Mana (Global Cooldown) Reduces global cooldown by 2%.
When refined to +7, reduces global cooldown by an additional 2%.
When refined to +9, reduces global cooldown by an additional 2%.
If Grade D or higher, reduces global cooldown by 2%.
If Grade C or higher, reduces global cooldown by an additional 2%.
If Grade B or higher, reduces global cooldown by an additional 1%.
If Grade A or higher, reduces global cooldown by an additional 1%.
Blaze Mana (Power Force) ATK + 3%, P.ATK + 3.
When refined to +7, increases ATK by an additional 3%.
When refined to +9, increases ATK by an additional 4%.
If Grade D or higher, ATK + 2%.
If Grade C or higher, increases ATK by an additional 3%.
If Grade B or higher, increases ATK by an additional 3%.
If Grade A or higher, increases ATK by an additional 2%, ATK + 30.
Blaze Mana (Magic Force) MATK + 3%, S.MATK + 3.
When refined to +7, increases MATK by an additional 3%.
When refined to +9, increases MATK by an additional 4%.
If Grade D or higher, MATK + 2%.
If Grade C or higher, increases MATK by an additional 3%.
If Grade B or higher, increases MATK by an additional 3%.
If Grade A or higher, increases MATK by an additional 2%, MATK + 30.