4th Job Mechanics

From Midgard Tales Wiki

Revision as of 05:40, 28 March 2023 by WikiBot (talk | contribs)

Two new mechanics are introduced when you change your job to 4th Job.

AP = Activity Point and Trait Status, a brand new status window with new stats.

Activity Point (AP)

AP is point bar that is required to use certain 4th Job skills.

  • To gain AP points, you have to use skills that generates it.
  • You can also use 41180.pngAP Recovery Potion to generate it.
  • Each 4th job has 1 or 2 ultimate skills that requires the need of AP points.
  • You lose all your AP if you die, enter PvP or Woe map.

Trait Status

Player can gain Trait Status points when they reach level 200+
There are six primary stats: POW, STA, WIS, SPL, CON and CRT.
And the follow sub-stats granted by each primary: P.ATK, S.MATK, RES, MRES, H.PLUS, and C.RATE.
  • Every base level after 200 gives 3 trait stat points.
  • If a level is divisible by 5 (Ex: 200, 205, 210…), you will get 7 trait stat points.
  • When you change to 4th job, you will get 7 trait stat points because level 200 is divisible by 5.
Power (POW) Stamina (STA) Wisdom (WIS)
Trait that increases status physical attack and Power Attack (P.ATK)
  • Status physical attack increases by 5 per 1 point.
  • P.ATK increases by 1 per 3 points.
Trait that increases physical resistance (RES)
  • RES increases by 1 per 1 point.
  • RES increases by 5 per 3 points.
Trait that increases magic resistance (MRES)
  • MRES increases by 1 per 1 point.
  • MRES increases by 5 per 3 points.
Spell (SPL)
Concentration (CON)
Creative (CRT)
Trait that increases status magic attack and Spell Magic Attack (S.MATK)
  • Status Magic Attack increases by 5 per 1 point.
  • S.MATK increases by 1 per 3 points.
Trait that increases accuracy (HIT), evasion (FLEE), Power Attack (P.ATK) and Spell Magic Attack (S.MATK)
  • HIT increases by 2 per 1 point.
  • FLEE increases by 2 per 1 point.
  • P.ATK increases by 1 per 5 points.
  • S.MATK increases by 1 per 5 points.
Trait that increases Heal Plus (H.PLUS) and Critical Rate (C.RATE)
  • H.PLUS increases by 1 per 1 point.
  • C.RATE increases by 1 per 3 points.
Physical Power (P.ATK) Spell Magical Attack (S.MATK) Physical Resistance (RES)
Final status physical attack and final equipment attack increases by %. Final status magic attack and final equipment magic attack increases by %. Before calculating physical defense, it reduces normal physical damage taken by %. (Only up to 625 RES estimate 83%)
Magic Resistance (MRES) Heal Plus (H.PLUS) Critical Rate (C.RATE)
Before calculating the magic defense, it reduces the normal magic damage received by %. (Only up to 625 MRES estimate 83%) Increases the final heal recovery by %. This increase is applied after normal heal recovery increasing effects.
Increases the critical damage percent by %.
  • At 0 C.RATE, your critical damage is 140%.
  • At 10 C.RATE, your critical damage increases from 140% to 150%.

Basic Status

Stats on Status window are the six fundamental character statistics that make (or break) a character. Stats start out with a base value of 1 and can be raised as far as 99 (up to 80 on baby classes). Third job characters can increase stats up to 130 (up to 117 on baby classes). Base stats are increased by spending stat points, higher stats costing more to raise (particularly for base stats beyond 100). Stat points are gained with base level increases, the amount increasing with higher levels. Since all stats start as a value of one, the starting stat of one essentially counts as a zero.
Example:
The ATK stat is increased by 1 for each 3 LUK. If the player has an ATK of 0, the following would apply. The + (value) next to the farthest left stat number is the stat points added by the players job level bonuses, bonuses due to equipment, and bonuses due to passive and active player skills. Stat bonuses change depending on the job level of the player and the job class of the player.
LUK 1 + 2 = 1 ATK
LUK 2 + 2 = 1 ATK
LUK 1 + 3 = 1 ATK
Strength (STR) Agility (AGI) Vitality (VIT)
This stat affects the "melee" physical power of the character, allowing it to deal damage even if no weapons are equipped if a sufficient amount of STR is invested. The STR value is also multiplied to the Weapon ATK value for even more damage increase.

When using "melee-type" weapons such as Axes, Books, Daggers, Katars, Knuckles, Maces, Spears or when Bare Handed, every point of STR provides:
  • Status ATK +1
  • Weapon ATK +0.5% (only on Base Weapon ATK, and this bonus is pseudo-elemental)
When using "ranged-type" weapons such as Bows, Guns, Instruments and Whips, every 5 points of STR provide:
  • Status ATK +1
Every point of STR provides:
  • Weight Limit +30
  • Decreases Extreme Vacuum duration by 0.04s.
STR specific:
  • ATK
  • Weight Limit (base stat only)


Intelligence (INT) Dexterity (DEX) Luck (LUK)