Windhawk

From Midgard Tales Wiki

Overview

Shadow Cross


Max Level Max Level HP/SP Stats Bonus when Max Job Level

Windhawk

RO, Ragnarok Online. Wind Hawk, the advanced class for Ranger, is capable of wielding the power of the wind. Armed with skills to shoot powerful wind arrows, they also have the ability to communicate with wildlife, allowing them to use Warg and Falcon together.
  • Base Level: 260
  • Job Level: 55
  • Base Max HP: 41000
  • Base Max SP: 1970

Str+2, Agi+12, Vit+8, Int+8, Dex+8, Luk+4

Pow+9, Sta+4, Wis+5, Spl+4, Con+11, Ctr+3

4th Job Skills

Nature FriendlyNature Friendly

Basic Info Skill Animation Description Formula
  • Max Level 5
  • Passive
N/A

Enhances Wind Hawk's wildlife training. Your Hawk becomes more proficient from training.

  1. Auto Hawk Rush Chance +20%
  2. Auto Hawk Rush Chance +40%
  3. Auto Hawk Rush Chance +60%
  4. Auto Hawk Rush Chance +80%
  5. Auto Hawk Rush Chance +100%

Rate = 20 x Skill Level / 100.

Wind SignWind Sign

Basic Info Skill Animation Description Formula
  • Max Level 5
  • Active Debuff
  • Single Other Target
  • Range 9 Cells
  • Costs: 60 SP
  • Cooldown(ms): 30000
  • Can be dispelled.

Wind Sign Skill

Marks the target with a Wind Sign for the skill duration.
Has a chance to recover AP when inflicting ranged physical damage on marked targets.
The mark is still visible even when the target uses Hiding, Cloaking or Cloaking Exceed.

  1. Duration: 20 seconds, Chance for AP Recovery: 14%
  2. Duration: 30 seconds, Chance for AP Recovery: 20%
  3. Duration: 40 seconds, Chance for AP Recovery: 26%
  4. Duration: 50 seconds, Chance for AP Recovery: 32%
  5. Duration: 60 seconds, Chance for AP Recovery: 40%

Rate = 8 +  6 x Skill Level

Level 5 = + 2

Crescive BoltCrescive Bolt

Basic Info Skill Animation Description Formula
  • Max Level 10
  • Active Physical Ranged
  • Single Other Target
  • Ignores Defense
  • Can damage Traps
  • Range 9 Cells
  • Element: Weapon/Arrow
  • AP Recovery: 1
  • Costs: 88 SP
  • CastTime(ms): 800
  • AfterCastActDelay(ms): 700
  • Cooldown(ms): 350
  • FixedCastTime(ms): 200

Crescive Bolt

Fires 1 shot of ranged physical damage to the target. 
Increases damage and SP consumption of the next cast of this skill for each time while standing still (stacks up to 3 times).
Also, after the maximum stack has been reached, the AP recovered increases to 3.
The stack resets if the caster moves or changes position with a skill or after 10 seconds after last time it was casted.
Damage additionally increases according to the caster's Base Level and CON, can inflict half of the total Critical Damage based on the caster's Critical chance.
Consumes 1 Arrow.

  1. ATK 1800%
  2. ATK 3100%
  3. ATK 4400%
  4. ATK 5700%
  5. ATK 7000%
  6. ATK 8300%
  7. ATK 9600%
  8. ATK 10900%
  9. ATK 12200%
  10. ATK 13500%

ATK% = -100 + 500 + 1300 x Skill Level.

ATK% = + 5 x CON.

ATK% = + Base Level / 100.

ATK% if Crescive Bolt buff = + Skill damage x (20 x Skill Level) / 100.

ATK% if Calamity Gale buff = + Skill damage x 20 / 100, if Brute or Fish additional Skill damage x 50 / 100.


Crescive Bolt buff:

Max stack up to 3.

Duration: 10000ms

Can be dispelled.

Item Boosts Equipment Combo Boosts

400539.pngDimensions Crown (Windhawk) [1]

700023.pngPoenitentia Nervus [2]

700029.pngThanatos Bow-AD [2]

700065.pngAngel Wing Bow [2]

700093.pngDimensions Wind Cross Bow [2]

311169.pngIce Magic Orb (Breeze Shooting)

311308.pngGlacier Magic Orb (Gale Storm)

312232.pngWindhawk Soul (Creative Volt)

400199.pngHelm of Faith II (Ranger) [1] + 700035.pngVivatus Fides Aiming Bow [2]

490153.pngHeroic Token (Windhawk) [1] + 700046.pngScarlet Leather Dragon Bow-LT [2]

311370.pngEarth Magic (Sniper) Lv. 1 - Lv. 3 + 700029.pngThanatos Bow-AD [2]

400384.pngCrown of Good and Evil (Windhawk) [1] + 312014.pngGood Spell + 700065.pngAngel Wing Bow [2]

400384.pngCrown of Good and Evil (Windhawk) [1] + 700065.pngAngel Wing Bow [2]

312640.pngGood Vigor (Windhawk) + 312014.pngGood Spell

700093.pngDimensions Wind Cross Bow [2] + 400539.pngDimensions Crown (Windhawk) [1]

Gale StormGale Storm

Basic Info Skill Animation Description Formula
  • Max Level 10
  • Active Physical Ranged
  • Single Other Target
  • Ignores Defense
  • Can damage Traps
  • Range 9 Cells
  • Element: Weapon
  • AP Recovery: 2
  • Costs: 88 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 150
  • Cooldown(ms): 500
  • FixedCastTime(ms): 500

Gale Storm

10 when 3 or more targets are hit Description: Fires 5 shots of ranged physical damage at the target and surrounding enemies.
Recovers AP when 3 or more targets are hit.
Damage additionally increases according to the caster's Base Level and CON.
Consumes 5 Arrows.

  1. ATK 1350%/AoE: 5x5 cells
  2. ATK 2700%/AoE: 5x5 cells
  3. ATK 4050%/AoE: 5x5 cells
  4. ATK 5400%/AoE: 5x5 cells
  5. ATK 6750%/AoE: 7x7 cells
  6. ATK 8100%/AoE: 7x7 cells
  7. ATK 9450%/AoE: 7x7 cells
  8. ATK 10800%/AoE: 7x7 cells
  9. ATK 12150%/AoE: 9x9 cells
  10. ATK 13500%/AoE: 9x9 cells

ATK% = -100 + 50 + 350 x Skill Level.

ATK% = + 7 x POW.

ATK% = + Base Level / 100.

Item Boosts Equipment Combo Boosts



Calamity GaleCalamity Gale

Basic Info Skill Animation Description Formula
  • Max Level 10
  • Active Physical Ranged
  • Single Other Target
  • Ignores Defense
  • Can damage Traps
  • Range 9 Cells
  • Element: Weapon
  • AP Recovery: 2
  • Costs: 88 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 150
  • Cooldown(ms): 500
  • FixedCastTime(ms): 500

Calamity Gale

Endows the caster's body with the rage of wind. In addition to the Level 5 Unlimit effect, the Calamity Gale effect is granted for 180 seconds.
However, the duration of the Unlimit effect is the same as the duration of the existing Unlimit skill.
[Calamity Gale Effect]
Increases the damage of Crescive Bolt by 20%, enables Gale Storm to inflict Critical Damage and increases damage of Crescive Bolt and Gale Storm against Brute and Fish race monsters by 50%.

  1. Calamity Gale Duration: 180 seconds

ATK% = -100 + 50 + 350 x Skill Level.

ATK% = + 7 x POW.

ATK% = + Base Level / 100.

Item Boosts Equipment Combo Boosts



Advanced TrapAdvanced Trap

Basic Info Skill Animation Description Formula
  • Max Level 5
  • Passive
N/A

Increases the effects of Wind Hawk traps.

Increases the effectiveness of Deep Blind Trap, Swift Trap, Solid Trap and Flame Trap.

  1. Duration +1 seconds, Damage +20%
  2. Duration +2 seconds, Damage +40%
  3. Duration +3 seconds, Damage +60%, AP Recovery +1
  4. Duration +4 seconds, Damage +80%, AP Recovery +1
  5. Duration +5 seconds, Damage +100%, AP Recovery +1

Same as description.

Solid TrapSolid Trap

Basic Info Skill Animation Description Formula
  • Max Level 10
  • Active Physical Ranged
  • Single Other Target
  • Ignores Defense
  • Can damage Traps
  • Range 9 Cells
  • Element: Weapon
  • AP Recovery: 2
  • Costs: 88 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 150
  • Cooldown(ms): 500
  • FixedCastTime(ms): 500

Solid Trap

Places a trap which inflicts Earth elemental melee physical damage over time during the trap duration.
Attack Range and Trap Duration increases according to the skill level.
(Special Alloy Traps consumed by this skill cannot be recovered by Remove Trap, etc.)
Damage additionally increases according to the caster's Base Level and CON.
Consumes 2 Special Alloy Trap.

  1. ATK 850% per Hit,Trap Duration: 3 seconds/AoE: 3x3 cells
  2. ATK 1700% per Hit,Trap Duration: 3.5 seconds/AoE: 3x3 cells
  3. ATK 2550% per Hit,Trap Duration: 4 seconds/AoE: 5x5 cells
  4. ATK 3400% per Hit,Trap Duration: 4.5 seconds/AoE: 5x5 cells
  5. ATK 4250% per Hit,Trap Duration: 5 seconds/AoE: 7x7 cells

ATK% = -100 + 50 + 350 x Skill Level.

ATK% = + 7 x POW.

ATK% = + Base Level / 100.

Item Boosts Equipment Combo Boosts



Flame TrapFlame Trap

Basic Info Skill Animation Description Formula
  • Max Level 10
  • Active Physical Ranged
  • Single Other Target
  • Ignores Defense
  • Can damage Traps
  • Range 9 Cells
  • Element: Weapon
  • AP Recovery: 2
  • Costs: 88 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 150
  • Cooldown(ms): 500
  • FixedCastTime(ms): 500

Flame Trap Skill

Places a trap which inflicts Fire elemental melee physical damage over time during the trap duration.
Attack Range and Trap Duration increases according to the skill level.
(Special Alloy Traps consumed by this skill cannot be recovered by Remove Trap, etc.)
Damage additionally increases according to the caster's Base Level and CON.
Consumes 2 Special Alloy Trap.

  1. ATK 850% per Hit,Trap Duration: 3 seconds/AoE: 3x3 cells
  2. ATK 1700% per Hit,Trap Duration: 3.5 seconds/AoE: 3x3 cells
  3. ATK 2550% per Hit,Trap Duration: 4 seconds/AoE: 5x5 cells
  4. ATK 3400% per Hit,Trap Duration: 4.5 seconds/AoE: 5x5 cells
  5. ATK 4250% per Hit,Trap Duration: 5 seconds/AoE: 7x7 cells

ATK% = -100 + 50 + 350 x Skill Level.

ATK% = + 7 x POW.

ATK% = + Base Level / 100.

Item Boosts Equipment Combo Boosts



Deep Blind TrapDeep Blind Trap

Basic Info Skill Animation Description Formula
  • Max Level 10
  • Active Physical Ranged
  • Single Other Target
  • Ignores Defense
  • Can damage Traps
  • Range 9 Cells
  • Element: Weapon
  • AP Recovery: 2
  • Costs: 88 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 150
  • Cooldown(ms): 500
  • FixedCastTime(ms): 500

Deep Blind Trap Skill

Places a trap which inflicts Shadow elemental melee physical damage over time during the trap duration.
Attack Range and Trap Duration increases according to the skill level.
(Special Alloy Traps consumed by this skill cannot be recovered by Remove Trap, etc.)
Damage additionally increases according to the caster's Base Level and CON.
Consumes 2 Special Alloy Trap.

  1. ATK 850% per Hit,Trap Duration: 3 seconds/AoE: 3x3 cells
  2. ATK 1700% per Hit,Trap Duration: 3.5 seconds/AoE: 3x3 cells
  3. ATK 2550% per Hit,Trap Duration: 4 seconds/AoE: 5x5 cells
  4. ATK 3400% per Hit,Trap Duration: 4.5 seconds/AoE: 5x5 cells
  5. ATK 4250% per Hit,Trap Duration: 5 seconds/AoE: 7x7 cells

ATK% = -100 + 50 + 350 x Skill Level.

ATK% = + 7 x POW.

ATK% = + Base Level / 100.

Item Boosts Equipment Combo Boosts



Swift TrapSwift Trap

Basic Info Skill Animation Description Formula
  • Max Level 10
  • Active Physical Ranged
  • Single Other Target
  • Ignores Defense
  • Can damage Traps
  • Range 9 Cells
  • Element: Weapon
  • AP Recovery: 2
  • Costs: 88 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 150
  • Cooldown(ms): 500
  • FixedCastTime(ms): 500

Swift Trap Skill

Places a trap which inflicts Wind elemental melee physical damage over time during the trap duration.
Attack Range and Trap Duration increases according to the skill level.
(Special Alloy Traps consumed by this skill cannot be recovered by Remove Trap, etc.)
Damage additionally increases according to the caster's Base Level and CON.
Consumes 2 Special Alloy Trap.

  1. ATK 850% per Hit,Trap Duration: 3 seconds/AoE: 3x3 cells
  2. ATK 1700% per Hit,Trap Duration: 3.5 seconds/AoE: 3x3 cells
  3. ATK 2550% per Hit,Trap Duration: 4 seconds/AoE: 5x5 cells
  4. ATK 3400% per Hit,Trap Duration: 4.5 seconds/AoE: 5x5 cells
  5. ATK 4250% per Hit,Trap Duration: 5 seconds/AoE: 7x7 cells

ATK% = -100 + 50 + 350 x Skill Level.

ATK% = + 7 x POW.

ATK% = + Base Level / 100.

Item Boosts Equipment Combo Boosts



Hawk MasteryHawk Mastery

Basic Info Skill Animation Description Formula
  • Max Level 10
  • Active Physical Ranged
  • Single Other Target
  • Ignores Defense
  • Can damage Traps
  • Range 9 Cells
  • Element: Weapon
  • AP Recovery: 2
  • Costs: 88 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 150
  • Cooldown(ms): 500
  • FixedCastTime(ms): 500

Hawk Mastery Skill

Trains a Hawk to follow your orders. 
The Hawk can be trained along with a Warg. 
The chance to trigger Warg Strike is reduced to 1/3 when Hawk and Warg are summoned together.
Requires Hawk Flute.

  1. Summons Hawk

ATK% = -100 + 50 + 350 x Skill Level.

ATK% = + 7 x POW.

ATK% = + Base Level / 100.

Item Boosts Equipment Combo Boosts



Hawk RushHawk Rush

Basic Info Skill Animation Description Formula
  • Max Level 10
  • Active Physical Ranged
  • Single Other Target
  • Ignores Defense
  • Can damage Traps
  • Range 9 Cells
  • Element: Weapon
  • AP Recovery: 2
  • Costs: 88 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 150
  • Cooldown(ms): 500
  • FixedCastTime(ms): 500

Hawk Rush Skill

Orders your Hawk to inflict ranged physical damage twice to the target.
It can inflict half of the total Critical Damage at the caster's Critical chance.
Also grants the ability to autocast Hawk Rush on ranged physical attacks with a 1% chance per 3 CON.
Requires a Bow.

  1. ATK 500%
  2. ATK 1000%
  3. ATK 1500%
  4. ATK 2000%
  5. ATK 2500%

ATK% = -100 + 50 + 350 x Skill Level.

ATK% = + 7 x POW.

ATK% = + Base Level / 100.

Item Boosts Equipment Combo Boosts



Hawk BoomerangHawk Boomerang

Basic Info Skill Animation Description Formula
  • Max Level 10
  • Active Physical Ranged
  • Single Other Target
  • Ignores Defense
  • Can damage Traps
  • Range 9 Cells
  • Element: Weapon
  • AP Recovery: 2
  • Costs: 88 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 150
  • Cooldown(ms): 500
  • FixedCastTime(ms): 500

Hawk Boomerang Skill

Orders your Hawk to inflict ranged physical damage to the target, which can inflict half of the total Critical Damage based on the caster's Critical chance.
Inflicts 50% more damage against Brute and Fish race monsters.
Damage additionally increases according to the caster's Base Level, CON and Nature Friendly skill level.
Requires a Bow.

  1. ATK 600%
  2. ATK 1200%
  3. ATK 1800%
  4. ATK 2400%
  5. ATK 3000%

ATK% = -100 + 50 + 350 x Skill Level.

ATK% = + 7 x POW.

ATK% = + Base Level / 100.

Item Boosts Equipment Combo Boosts



Related NPC



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