Windhawk

From Midgard Tales Wiki

Intro

Novice Archer

(1st Job)

Hunter

(2nd Job)

Sniper

(2nd Job Transcedent)

Ranger

(3rd Job)

Windhawk

(4th Job)

Novice.gif ARCHER.gif HUNTER.gif HUNTER H.gif Ranger.png Windhawk

Summerize

Max Level HP/SP Stats Bonus when Max Job Level

-

  • Base Max HP: 55000
  • Base Max SP: 2120

Str+2, Agi+12, Vit+8, Int+8, Dex+8, Luk+4

Pow+10, Sta+4, Wis+5, Spl+4, Con+11, Ctr+4

1st Job Skills

Doublestrfe.png Double Strafe Max Level 10 Active Physical Ranged
- Target: 1 Enemy
Range: 9 cells
Cost: 12 SP
Fires an arrow that inflicts double damage on the target. The base range of this skill is 9 cells.
  • Level 1: ATK 100% x2
  • Level 2: ATK 110% x2
  • Level 3: ATK 120% x2
  • Level 4: ATK 130% x2
  • Level 5: ATK 140% x2
  • Level 6: ATK 150% x2
  • Level 7: ATK 160% x2
  • Level 8: ATK 170% x2
  • Level 9: ATK 180% x2
  • Level 10: ATK 190% x2
Arrowshower.png Arrow Shower Max Level 10 Active Physical Ranged
- Target: Ground
Range: 9 cells
Cost: 15 SP
Fires an arrow at the targeted cell, damaging all enemies in a 3x3 area. Enemies that take damage are knocked back 2 cells. The base range of this skill is 9 cells.
  • Level 1: ATK 160%
  • Level 2: ATK 170%
  • Level 3: ATK 180%
  • Level 4: ATK 190%
  • Level 5: ATK 200%
  • Level 6: ATK 210%
  • Level 7: ATK 220%
  • Level 8: ATK 230%
  • Level 9: ATK 240%
  • Level 10: ATK 250%
Owleye.png Owl's Eye Max Level 10 Passive
Increases DEX.
  • Level 1: DEX +1
  • Level 2: DEX +2
  • Level 3: DEX +3
  • Level 4: DEX +4
  • Level 5: DEX +5
  • Level 6: DEX +6
  • Level 7: DEX +7
  • Level 8: DEX +8
  • Level 9: DEX +9
  • Level 10: DEX +10
Vultureeye.png (MT) Vulture's Eye Max Level 10 Passive
Increases Attack Range and HIT with Bow class weapons and following skills: Double Strafe, Arrow Shower, Blitz Beat, Arrow Repel, Beast Strafing, Arrow Storm, Aimed Bolt, Warg Bite, Chain Reaction Shot, Frenzy Shot, Gale Storm, Crescive Bolt and Chasing Shot.
  • Level 1: Range +1, HIT +1%
  • Level 2: Range +2, HIT +2%
  • Level 3: Range +3, HIT +3%
  • Level 4: Range +4, HIT +4%
  • Level 5: Range +5, HIT +5%
  • Level 6: Range +6, HIT +6%
  • Level 7: Range +7, HIT +7%
  • Level 8: Range +8, HIT +8%
  • Level 9: Range +9, HIT +9%
  • Level 10: Range +10, HIT +10%
Improveconcentration.png Improve Concentration Max Level 10 Active Supportive
- Target: Caster
Cost: 25~70 SP
Boosts AGI and DEX temporarily and detects nearby hidden characters in a 3x3 area.
  • Level 1: DEX/AGI +3%, Duration: 60 seconds
  • Level 2: DEX/AGI +4%, Duration: 80 seconds
  • Level 3: DEX/AGI +5%, Duration: 100 seconds
  • Level 4: DEX/AGI +6%, Duration: 120 seconds
  • Level 5: DEX/AGI +7%, Duration: 140 seconds
  • Level 6: DEX/AGI +8%, Duration: 160 seconds
  • Level 7: DEX/AGI +9%, Duration: 180 seconds
  • Level 8: DEX/AGI +10%, Duration: 200 seconds
  • Level 9: DEX/AGI +11%, Duration: 220 seconds
  • Level 10: DEX/AGI +12%, Duration: 240 seconds
Arrowrepel.png Charge Arrow Quest Skill (Learned from NPC) Active Physical Ranged
- Target: 1 Enemy
Range: 9 cells
Cost: 15 SP
Draws the bowstring to its limit to fire a volley of arrows which inflicts 150% ATK physical damage and pushes the target 5 cells back.
Arrowcrafting.png Arrow Crafting Quest Skill (Learned from NPC) Active Crafting
- Target: Caster
Cost: 10 SP
Creates Arrows from specific items. The kind of Arrows produced, as well as the amount, is determined by the items used. This skill fails if current Weight is more than 70%.

2nd Job Skills

Beastbane.png Beast Bane Max Level 10 Passive
Increases Attack Power against Brute and Insect race monsters.
  • Level 1: Damage +4
  • Level 2: Damage +8
  • Level 3: Damage +12
  • Level 4: Damage +16
  • Level 5: Damage +20
  • Level 6: Damage +24
  • Level 7: Damage +28
  • Level 8: Damage +32
  • Level 9: Damage +36
  • Level 10: Damage +40
Falconmastery.png Falconry Mastery Max Level 1 Passive
Enables renting of a Falcon from the Hunter Guild.
Blitzbeat.png Blitz Beat Max Level 5 Active Physical Ranged
- Target: 1 Enemy
Range: 5 cells
Cost: 10~22 SP
Commands Falcon to attack the targeted enemy and surrounding enemies in a 3x3 area. Falcon damage increases by the owner's AGI and DEX. Also grants a chance for automatic Falcon attacks when attacking with a Bow; the chance increases with skill level and LUK. Falcon attack range is 5 cells + the level of Vulture's Eye.
  • Level 1: Hits: 1
  • Level 2: Hits: 2
  • Level 3: Hits: 3
  • Level 4: Hits: 4
  • Level 5: Hits: 5
Steelcrow.png Steel Crow Max Level 10 Passive
Increases the damage inflicted by Falcon.
  • Level 1: Damage +6
  • Level 2: Damage +12
  • Level 3: Damage +18
  • Level 4: Damage +24
  • Level 5: Damage +30
  • Level 6: Damage +36
  • Level 7: Damage +42
  • Level 8: Damage +48
  • Level 9: Damage +54
  • Level 10: Damage +60
Skidtrap.png Skid Trap Max Level 5 Active Debuff Trap
- Target: Ground
Range: 3 cells
Cost: 10 SP
Item: 1 Trap
Sets a trap with a 3x3 range that makes an enemy slide in the direction the caster was facing when the trap was set.
  • Level 1: 6 cell sliding range, Duration: 300 seconds
  • Level 2: 7 cell sliding range, Duration: 240 seconds
  • Level 3: 8 cell sliding range, Duration: 180 seconds
  • Level 4: 9 cell sliding range, Duration: 120 seconds
  • Level 5: 10 cell sliding range, Duration: 60 seconds
Flasher.png Flasher Max Level 5 Active Debuff Trap
- Target: Ground
Range: 3 cells
Cost: 12 SP
Item: 2 Traps
Sets a trap with a 3x3 range that emits intense light and may inflict Blind status on enemies in range. If the trap is not triggered, it is released when the duration ends and returns the Traps.
  • Level 1: Duration: 150 seconds
  • Level 2: Duration: 120 seconds
  • Level 3: Duration: 90 seconds
  • Level 4: Duration: 60 seconds
  • Level 5: Duration: 30 seconds
Anklesnare.png Ankle Snare Max Level 5 Active Debuff Trap
- Target: Ground
Range: 3 cells
Cost: 12 SP
Item: 1 Trap
Sets a trap with a 3x3 range that binds an enemy to the ground for the skill's duration (duration is affected by target's AGI). If the trap is not triggered, it is released when the duration ends and returns the Trap.
  • Level 1: Duration: 250 seconds
  • Level 2: Duration: 200 seconds
  • Level 3: Duration: 150 seconds
  • Level 4: Duration: 100 seconds
  • Level 5: Duration: 50 seconds
Sandman.png Sandman Max Level 5 Active Debuff Trap
- Target: Ground
Range: 3 cells
Cost: 12 SP
Item: 1 Trap
Sets a trap with a 3x3 range that causes the enemy who triggers it, and enemies within the trap's range, to be inflicted with Sleep status. If the trap is not triggered, it is released when the duration ends and returns the Trap.
  • Level 1: Sleep Rate: 50%, Duration: 150 seconds
  • Level 2: Sleep Rate: 60%, Duration: 120 seconds
  • Level 3: Sleep Rate: 70%, Duration: 90 seconds
  • Level 4: Sleep Rate: 80%, Duration: 60 seconds
  • Level 5: Sleep Rate: 90%, Duration: 30 seconds
Freezingtrap.png Freezing Trap Max Level 5 Active Debuff Trap
- Target: Ground
Range: 3 cells
Cost: 10 SP
Item: 2 Traps
Sets a trap with a 3x3 range that freezes the enemy who triggers it. If the trap is not triggered, it is released when the duration ends and returns the Traps.
  • Level 1: Duration: 150 seconds
  • Level 2: Duration: 120 seconds
  • Level 3: Duration: 90 seconds
  • Level 4: Duration: 60 seconds
  • Level 5: Duration: 30 seconds
Shockwavetrap.png Shockwave Trap Max Level 5 Active Debuff Trap
- Target: Ground
Range: 3 cells
Cost: 45 SP
Item: 2 Traps
Sets a trap with a 3x3 range that drains SP from enemies who trigger it. If the trap is not triggered, it is released when the duration ends and returns the Traps.
  • Level 1: 20% MaxSP drain, Duration: 200 seconds
  • Level 2: 35% MaxSP drain, Duration: 160 seconds
  • Level 3: 50% MaxSP drain, Duration: 120 seconds
  • Level 4: 65% MaxSP drain, Duration: 80 seconds
  • Level 5: 80% MaxSP drain, Duration: 40 seconds
Landmine.png Land Mine Max Level 5 Active Debuff Trap
- Target: Ground
Range: 3 cells
Cost: 10 SP
Item: 1 Trap
Sets a trap with a 3x3 range that explodes when an enemy steps on it. Damage increases according to skill level, Base Level, DEX, and INT. If the trap is not triggered, it is released when the duration ends and returns the Trap. Hit Physical bonuses do not apply.
  • Level 1: Duration: 200 seconds
  • Level 2: Duration: 160 seconds
  • Level 3: Duration: 120 seconds
  • Level 4: Duration: 80 seconds
  • Level 5: Duration: 40 seconds
Blastmine.png Blast Mine Max Level 5 Active Physical / Trap
- Target: Ground
Range: 3 cells
Cost: 10 SP
Item: 2 Traps
Sets a visible trap with a 3x3 range that automatically explodes after a certain time depending on skill level. Hit Physical bonuses do not apply.
  • Level 1: Duration: 25 seconds
  • Level 2: Duration: 20 seconds
  • Level 3: Duration: 15 seconds
  • Level 4: Duration: 10 seconds
  • Level 5: Duration: 5 seconds
Claymoretrap.png Claymore Trap Max Level 5 Active Physical / Trap
- Target: Ground
Range: 3 cells
Cost: 15 SP
Item: 2 Traps
Sets a visible trap that deals splash damage in a 5x5 area. Claymore Traps can be attacked to explode instantly. Hit Physical bonuses do not apply.
  • Level 1: Duration: 20 seconds
  • Level 2: Duration: 40 seconds
  • Level 3: Duration: 60 seconds
  • Level 4: Duration: 80 seconds
  • Level 5: Duration: 100 seconds
Talkiebox.png Talkie Box Max Level 1 Active Debuff Trap
- Target: Ground
Range: 3 cells
Cost: 1 SP
Item: 1 Trap
Sets a trap with a 3x3 range that lasts 600 seconds and displays a prepared message to the person who triggers it.
Removetrap.png Remove Trap Max Level 1 Active Supportive
- Target: Ground
Range: 2 cells
Cost: 5 SP
Removes a trap that has been set on the ground and regains that Trap.
Springtrap.png Spring Trap Max Level 5 Active Supportive
- Target: Ground
Range: 4~8 cells
Cost: 10 SP
Commands Falcon to remove a set Trap from a distance.
  • Level 1: Range: 4 cells
  • Level 2: Range: 5 cells
  • Level 3: Range: 6 cells
  • Level 4: Range: 7 cells
  • Level 5: Range: 8 cells
Detect.png (MT) Detect Max Level 4 Active Supportive
- Target: Ground
Range: 3~9 cells
Cost: 8 SP
Commands a Falcon to detect hidden characters within 7x7 AoE from a distance.
Perfect Effect: When caster wields a Headgear (Armor Lv 2) refined to +20: Adds additional 8 cast range and increases AoE to 13x13.
  • Level 1: Range: 3 cells
  • Level 2: Range: 5 cells
  • Level 3: Range: 7 cells
  • Level 4: Range: 9 cells
Beastcharge.png Beast Strafing Quest Skill (Learned from NPC) Active Physical Ranged
- Target: 1 Enemy
Range: 9 cells
Cost: 12 SP
Attacks by using a modified form of Double Strafe that was developed to cause extra damage to Brute monsters. The caster's STR affects the damage dealt.
Phantasmitcarrow.png Phantasmic Arrow Quest Skill (Learned from NPC) Active Physical Ranged
- Target: 1 Enemy
Range: 9 cells
Cost: 50 SP
Enables the caster to shoot a magic arrow without requiring actual Arrows. Inflicts 500% Wind elemental damage and pushes the enemy 3 cells backward after impact.

2nd Job Transcendent Skills

Falconassault.png Falcon Assault Max Level 5 Active Physical Ranged
- Target: 1 Enemy
Range: 9 cells
Cost: 30~46 SP
Commands Falcon to attack an enemy with a mighty strike. Damage increases according to skill level and caster's Base Level. Hit Physical bonuses do not apply.
Sharpshooting.png Sharp Shooting Max Level 5 Active Physical Ranged Critical
- Target: 1 Enemy
Range: 11 cells
Cost: 16~24 SP
Shoots an arrow with incredible might towards a target, inflicting ranged physical damage to it and surrounding enemies in a 5x5 area. Has a high chance to inflict half of the total Critical Damage, and 50% of the caster's Critical chance will be added.
  • Level 1: ATK 600%
  • Level 2: ATK 900%
  • Level 3: ATK 1200%
  • Level 4: ATK 1500%
  • Level 5: ATK 1800%
Windwalker.png Wind Walk Max Level 10 Active Supportive
- Target: Caster and Party Members
Cost: 46~100 SP
Increases Movement Speed and FLEE of yourself and party members. Movement Speed will not increase if a similar effect (such as Increase Agility) is already active. Effects that reduce Movement Speed (such as Quagmire) cancel Wind Walk's Movement Speed increase.
Falconeyes.png True Sight Max Level 10 Active Supportive
- Target: Caster
Cost: 20~40 SP
Adds +5 to all Stats, and increases HIT, Weapon damage and Critical.
  • Level 1: HIT +3%, Damage +2%, Critical +1
  • Level 2: HIT +6%, Damage +4%, Critical +2
  • Level 3: HIT +9%, Damage +6%, Critical +3
  • Level 4: HIT +12%, Damage +8%, Critical +4
  • Level 5: HIT +15%, Damage +10%, Critical +5
  • Level 6: HIT +18%, Damage +12%, Critical +6
  • Level 7: HIT +21%, Damage +14%, Critical +7
  • Level 8: HIT +24%, Damage +16%, Critical +8
  • Level 9: HIT +27%, Damage +18%, Critical +9
  • Level 10: HIT +30%, Damage +20%, Critical +10

3rd Job Skills

Aimedbolt.png Aimed Bolt Max Level 10 Active Physical Ranged
- Target: 1 Enemy
Range: 9 cells
Cost: 40 SP
Shoots arrows intensively at the target, inflicting large ranged physical damage with 5 hits. Damage further increases based on the caster's Base Level and deals additional damage if Fear Breeze is active. Consumes 3 Arrows.
  • Level 1: ATK 520% / 835% (Fear Breeze)
  • Level 2: ATK 540% / 870% (Fear Breeze)
  • Level 3: ATK 560% / 905% (Fear Breeze)
  • Level 4: ATK 580% / 940% (Fear Breeze)
  • Level 5: ATK 600% / 975% (Fear Breeze)
  • Level 6: ATK 620% / 1010% (Fear Breeze)
  • Level 7: ATK 640% / 1045% (Fear Breeze)
  • Level 8: ATK 660% / 1080% (Fear Breeze)
  • Level 9: ATK 680% / 1115% (Fear Breeze)
  • Level 10: ATK 700% / 1150% (Fear Breeze)
Arrowstorm.png Arrow Storm Max Level 10 Active Physical Ranged
- Target: 1 Enemy
Range: 9 cells
Cost: 24~60 SP
Item: 5 Arrows
Inflicts ranged physical damage by pouring a rain of arrows like a storm at a target and surrounding enemies. Damage additionally increases according to the caster's Base Level and deals additional damage if Fear Breeze is active.
  • Level 1: ATK 380% / 450% (Fear Breeze), AoE: 5x5 cells
  • Level 2: ATK 560% / 700% (Fear Breeze), AoE: 5x5 cells
  • Level 3: ATK 740% / 950% (Fear Breeze), AoE: 5x5 cells
  • Level 4: ATK 920% / 1200% (Fear Breeze), AoE: 5x5 cells
  • Level 5: ATK 1100% / 1450% (Fear Breeze), AoE: 5x5 cells
  • Level 6: ATK 1280% / 1700% (Fear Breeze), AoE: 7x7 cells
  • Level 7: ATK 1460% / 1950% (Fear Breeze), AoE: 7x7 cells
  • Level 8: ATK 1640% / 2200% (Fear Breeze), AoE: 7x7 cells
  • Level 9: ATK 1820% / 2450% (Fear Breeze), AoE: 7x7 cells
  • Level 10: ATK 2000% / 2700% (Fear Breeze), AoE: 9x9 cells
Mainranger.png Ranger Main Max Level 10 Passive
Increases damage against Brute, Plant and Fish monsters and decreases damage taken from those monsters.
  • Level 1: Damage and resistance +5
  • Level 2: Damage and resistance +10
  • Level 3: Damage and resistance +15
  • Level 4: Damage and resistance +20
  • Level 5: Damage and resistance +25
  • Level 6: Damage and resistance +30
  • Level 7: Damage and resistance +35
  • Level 8: Damage and resistance +40
  • Level 9: Damage and resistance +45
  • Level 10: Damage and resistance +50
Camouflage.png Camouflage Max Level 5 Active Supportive
- Target: Caster
Cost: 40 SP
Hides yourself behind walls or obstacles for 10 seconds so monsters can't notice you (except Boss, Demon, and Insect). You appear translucent while Camouflaged. Increases Critical rate and ATK, but decreases DEF while active. Ends when you attack or when duration ends. Can be re-cast to refresh duration; at higher levels it can be used without obstacles.
  • Level 1: 6 SP per sec, Movement Disabled
  • Level 2: 5 SP per sec, Movement Disabled
  • Level 3: 4 SP per sec, 50% Movement
  • Level 4: 3 SP per sec, 75% Movement
  • Level 5: 2 SP per sec, 100% Movement
Fearbreeze.png Fear Breeze Max Level 5 Active Supportive
- Target: Caster
Cost: 55~75 SP
During the skill duration, normal ranged attacks have a chance to hit a target multiple times. Extra attacks consume arrows.
  • Level 1: Number of Attacks +1, Trigger Chance 12%, Duration: 60 seconds
  • Level 2: Number of Attacks +1, Trigger Chance 12%, Duration: 90 seconds
  • Level 3: Number of Attacks +1~2, Trigger Chance 21%, Duration: 120 seconds
  • Level 4: Number of Attacks +1~3, Trigger Chance 27%, Duration: 150 seconds
  • Level 5: Number of Attacks +1~4, Trigger Chance 30%, Duration: 180 seconds
Nolimits.png Unlimit Max Level 5 Active Supportive
- Target: Caster
Cost: 100~180 SP
Use the power of Ulle, the god of hunting and archery, to increase the damage of ranged physical attacks explosively for 150 seconds.
  • Level 1: Ranged Physical Damage x1.5
  • Level 2: Ranged Physical Damage x2.0
  • Level 3: Ranged Physical Damage x2.5
  • Level 4: Ranged Physical Damage x3.0
  • Level 5: Ranged Physical Damage x3.5
Trapresearch.png Trap Research Max Level 10 Passive
Increases trap damage and trap set range of Hunters and Rangers. Also increases INT and MaxSP.
  • Level 1: Damage +40, INT +1, MaxSP +220, Range +1
  • Level 2: Damage +80, INT +2, MaxSP +240, Range +1
  • Level 3: Damage +120, INT +3, MaxSP +260, Range +2
  • Level 4: Damage +160, INT +4, MaxSP +280, Range +2
  • Level 5: Damage +200, INT +5, MaxSP +300, Range +3
  • Level 6: Damage +240, INT +6, MaxSP +320, Range +3
  • Level 7: Damage +280, INT +7, MaxSP +340, Range +4
  • Level 8: Damage +320, INT +8, MaxSP +360, Range +4
  • Level 9: Damage +360, INT +9, MaxSP +380, Range +5
  • Level 10: Damage +400, INT +10, MaxSP +400, Range +5
Detonator.png Detonator Max Level 1 Active Supportive
- Target: Ground
Range: 9 cells
Cost: 15 SP
Immediately activates traps on the ground within 7x7 cells around the targeted area. Can also activate Fish Hunter traps. Does not detonate other players' traps. Can activate: Blast Mine, Claymore Trap, Sandman, Talkie Box, Firing Trap, Cluster Bomb, and Ice Bound Trap.
Bombcluster.png Cluster Bomb Max Level 5 Active Physical / Trap
- Target: Ground
Range: 3 cells
Cost: 20 SP
Item: 1 Special Alloy Trap
A visible trap. Max 3 can be set at once. Damage range is 3 cells wide and 5 cells deep. Can be detonated by Detonator. Cannot be removed with Remove Trap.
  • Level 1: MATK 300% + Additional Trap Damage, Duration: 15 seconds
  • Level 2: MATK 400% + Additional Trap Damage, Duration: 15 seconds
  • Level 3: MATK 500% + Additional Trap Damage, Duration: 15 seconds
  • Level 4: MATK 600% + Additional Trap Damage, Duration: 15 seconds
  • Level 5: MATK 700% + Additional Trap Damage, Duration: 15 seconds
Magentatrap.png Magenta Trap Max Level 1 Active Debuff Trap
- Target: Ground
Range: 3 cells
Cost: 10 SP
Item: 1 Scarlet Point, 1 Special Alloy Trap
Monsters that step on this trap have their element changed to Fire. Does not affect Boss monsters or players.
Cobalttrap.png Cobalt Trap Max Level 1 Active Debuff Trap
- Target: Ground
Range: 3 cells
Cost: 10 SP
Item: 1 Indigo Point, 1 Special Alloy Trap
Monsters that step on this trap have their element changed to Water. Does not affect Boss monsters or players.
Mazetrap.png Maze Trap Max Level 1 Active Debuff Trap
- Target: Ground
Range: 3 cells
Cost: 10 SP
Item: 1 Lime Green Point, 1 Special Alloy Trap
Monsters that step on this trap have their element changed to Earth. Does not affect Boss monsters or players.
Verduretrap.png Verdure Trap Max Level 1 Active Debuff Trap
- Target: Ground
Range: 3 cells
Cost: 10 SP
Item: 1 Yellow Wish Point, 1 Special Alloy Trap
Monsters that step on this trap have their element changed to Wind. Does not affect Boss monsters or players.
Firetrap.png Firing Trap Max Level 5 Active Debuff Trap
- Target: Ground
Range: 3 cells
Cost: 10 SP
Item: 1 Special Alloy Trap
When this trap activates, it deals damage in a 5x5 area and causes Burning status. Skill Level increases success rate of inflicting Burning.
  • Level 1: Success Chance 60%
  • Level 2: Success Chance 70%
  • Level 3: Success Chance 80%
  • Level 4: Success Chance 90%
  • Level 5: Success Chance 100%
Icetrap.png Ice Bound Trap Max Level 5 Active Debuff Trap
- Target: Ground
Range: 3 cells
Cost: 10 SP
Item: 1 Special Alloy Trap
When this trap activates, it deals damage in a 3x3 area and inflicts Freezing status. Skill Level increases success rate of inflicting Freezing.
  • Level 1: Success Chance 60%
  • Level 2: Success Chance 70%
  • Level 3: Success Chance 80%
  • Level 4: Success Chance 90%
  • Level 5: Success Chance 100%
Electrictrap.png Electric Shock Max Level 5 Active Debuff Trap
- Target: Ground
Range: 3 cells
Cost: 35 SP
Item: 1 Special Alloy Trap
Note: Cannot be removed with Remove Trap
Immobilizes a target and drains SP per second from the target. Maximum 3 traps can be set.
  • Level 1: Drains 5% SP/sec, Duration: 20 seconds
  • Level 2: Drains 10% SP/sec, Duration: 22 seconds
  • Level 3: Drains 15% SP/sec, Duration: 24 seconds
  • Level 4: Drains 20% SP/sec, Duration: 26 seconds
  • Level 5: Drains 25% SP/sec, Duration: 28 seconds
Wargmastery.png Warg Mastery Max Level 1 Active Supportive
- Target: Caster
Cost: 5 SP
Summons a Warg with a Wolf Flute. Re-using the skill returns the Warg to the wild.
Wargteeth.png Tooth of Warg Max Level 10 Passive
Increases the damage done by Warg skills.
  • Level 1: Damage +30
  • Level 2: Damage +60
  • Level 3: Damage +90
  • Level 4: Damage +120
  • Level 5: Damage +150
  • Level 6: Damage +180
  • Level 7: Damage +210
  • Level 8: Damage +240
  • Level 9: Damage +270
  • Level 10: Damage +300
Keennose.png Sensitive Keen Max Level 5 Active Supportive
- Target: Caster
Cost: 12 SP
Uses the Warg's senses to reveal hidden traps and enemies. Has a chance to attack enemies with Warg Bite.
  • Level 1: AoE: 7x7 cells, ATK 150%, Warg Bite Chance 8%
  • Level 2: AoE: 9x9 cells, ATK 200%, Warg Bite Chance 16%
  • Level 3: AoE: 11x11 cells, ATK 250%, Warg Bite Chance 24%
  • Level 4: AoE: 13x13 cells, ATK 300%, Warg Bite Chance 32%
  • Level 5: AoE: 15x15 cells, ATK 350%, Warg Bite Chance 40%
Wargride.png Warg Rider Max Level 3 Active Supportive
- Target: Caster
Cost: 2 SP
Allows a Ranger to mount their summoned Warg. Skill level increases Movement Speed. While mounted on a Warg, you cannot use bow attacks or non-Warg skills (except trap skills). While mounted, you can use: Cobalt Trap, Magenta Trap, Verdure Trap, Maze Trap, Electric Shocker.
Wargdash.png Warg Dash Max Level 1 Active Supportive
- Target: Caster
Cost: 4 SP
Usable only while mounted on your Warg. Makes your Warg dash in a straight direction; re-using the skill stops it. You stop when hitting a wall or an enemy. If you have learned Warg Strike, it deals damage to the enemy you crash into. Hit Physical bonuses do not apply.
Wargstrike.png Warg Strike Max Level 5 Active Physical Melee
- Target: 1 Enemy
Range: 9 cells
Cost: 20~28 SP
Makes your Warg run into a target and inflict damage. Damage increases with skill level. Hit Physical bonuses do not apply.
  • Level 1: ATK 200%
  • Level 2: ATK 400%
  • Level 3: ATK 600%
  • Level 4: ATK 800%
  • Level 5: ATK 1000%
Wargbite.png Warg Bite Max Level 5 Active Physical Melee
- Target: 1 Enemy
Range: 9 cells
Cost: 40~48 SP
Makes your Warg leap at a target, dealing damage and temporarily inflicting Immobilize. Duration increases based on Tooth of Warg level and success chance depends on target's AGI. Cannot be used while mounted on a Warg.
  • Level 1: ATK 600%, Duration: 1 second + (Tooth of Warg Lv)
  • Level 2: ATK 800%, Duration: 2 seconds + (Tooth of Warg Lv)
  • Level 3: ATK 1000%, Duration: 3 seconds + (Tooth of Warg Lv)
  • Level 4: ATK 1200%, Duration: 4 seconds + (Tooth of Warg Lv)
  • Level 5: ATK 1500%, Duration: 5 seconds + (Tooth of Warg Lv)
Fullthrottle.png Full Throttle Max Level 5 Active Supportive Self
- Target: Caster
Cost: 1 SP
Note: Cannot be removed by Dispel
Exceed the limits of the body by sacrificing vitality to strengthen yourself for a short duration. Fully restores HP when casted, All stats +20% and increases Movement Speed for the skill's duration. After the duration ends, you will be inflicted with Rebound status. During Rebound, Movement Speed is lowered and natural HP/SP regeneration is disabled.
  • Level 1: 6% HP/SP drained per second for 10 seconds
  • Level 2: 4% HP/SP drained per second for 15 seconds
  • Level 3: 3% HP/SP drained per second for 20 seconds
  • Level 4: 2% HP/SP drained per second for 25 seconds
  • Level 5: 1% HP/SP drained per second for 30 seconds

4th Job Skills

Crescive Bolt (MT) Crescive Bolt Max Level 10 Active Physical Ranged
Crescive Bolt *Single Other Target
  • Ignores Defense
  • Can damage Traps
  • Range 5 Cells + Vulture's Eye
  • Element: Weapon/Arrow
  • AP Recovery: 1
  • Costs: 88 SP
  • Additional ATK:
  • ATK% = + 5 x CON.
  • ATK% = x Base Level / 100.
  • ATK% if Crescive Bolt buff = + Skill damage x (20 x Skill Level) / 100.
  • ATK% if Calamity Gale buff = + Skill damage x 20 / 100, if Brute or Fish additional Skill damage x 50 / 100.
  • Crescive Bolt buff:
  • Max stack up to 3.
  • Duration: 10000ms
  • Can be dispelled.
Fires 1 shot of ranged physical damage to the target.
Increases damage and SP consumption of the next cast of this skill for each time while standing still (stacks up to 3 times). Also, after the maximum stack has been reached, the AP recovered increases to 3.
The stack resets if the caster moves or changes position with a skill or after 10 seconds after last time it was casted. Additional Range based on Vulture's Eye. Damage additionally increases according to the caster's Base Level and CON, can inflict half of the total Critical Damage based on the caster's Critical chance.
Consumes 1 Arrow.
  1. ATK 1800%
  2. ATK 3100%
  3. ATK 4400%
  4. ATK 5700%
  5. ATK 7000%
  6. ATK 8300%
  7. ATK 9600%
  8. ATK 10900%
  9. ATK 12200%
  10. ATK 13500%
Item Boosts Item Combo Boosts
400539.pngDimensions Crown (Windhawk) [1]

700023.pngPoenitentia Nervus [2] 700029.pngThanatos Bow-AD [2]

700065.pngAngel Wing Bow [2] 700093.pngDimensions Wind Cross Bow [2]

311169.pngIce Magic Orb (Breeze Shooting)

311308.pngGlacier Magic Orb (Gale Storm) 312232.pngWindhawk Soul (Creative Volt)

700101.pngFurious Tornado Bow [2] 24912.pngCrescive Shadow Armor 24913.pngCrescive Shadow Shoes

400608.pngFurious Crown (Windhawk) [1] 300595.pngEpesto Walther Megas Card

400199.pngHelm of Faith II (Ranger) [1] + 700035.pngVivatus Fides Aiming Bow [2]

490153.pngHeroic Token (Windhawk) [1] + 700046.pngScarlet Leather Dragon Bow-LT [2]

311370.pngEarth Magic (Sniper) Lv. 1 - Lv. 3 + 700029.pngThanatos Bow-AD [2]

400384.pngCrown of Good and Evil (Windhawk) [1] + 312014.pngGood Spell + 700065.pngAngel Wing Bow [2]

400384.pngCrown of Good and Evil (Windhawk) [1] + 700065.pngAngel Wing Bow [2]

312640.pngGood Vigor (Windhawk) + 312014.pngGood Spell

700093.pngDimensions Wind Cross Bow [2] + 400539.pngDimensions Crown (Windhawk) [1]

400608.pngFurious Crown (Windhawk) [1] + 700101.pngFurious Tornado Bow [2]

313360.pngWindhawk Stone (Lower II) + 311360.pngRanger Stone (Upper II)

300595.pngEpesto Walther Megas Card + 400723.pngYorscalp Crown of Execution [1]

Gale Storm (MT) Gale Storm Max Level 10 Active Physical Ranged
Gale Storm *Single Other Target
  • Range: 5 Cells + Vulture's Eye
  • Hit Count: Visual 5x
  • Element: Weapon/Arrow
  • AP Recovery: 2
  • Costs: 120 SP
  • Additional ATK:
  • ATK% = + 10 x CON.
  • ATK% = x Base Level / 100.
  • If Calamity Gale buff on Brute or Fish ATK% = + Skill Damage x 50 / 100.
  • Triggers crit.
  • AoE = +1
Fires 5 shots of ranged physical damage at the target and surrounding enemies.
Recovers AP when 3 or more targets are hit. With Calamity buff, the AoE increases by 1.
Damage additionally increases according to the caster's Base Level and CON.

Inflicts half of the total Critical damage based on the caster's Critical chance.
Consumes 5 Arrows.

  1. ATK 1350%/AoE: 5x5 cells
  2. ATK 2700%/AoE: 5x5 cells
  3. ATK 4050%/AoE: 5x5 cells
  4. ATK 5400%/AoE: 5x5 cells
  5. ATK 6750%/AoE: 7x7 cells
  6. ATK 8100%/AoE: 7x7 cells
  7. ATK 9450%/AoE: 7x7 cells
  8. ATK 10800%/AoE: 7x7 cells
  9. ATK 12150%/AoE: 9x9 cells
  10. ATK 13500%/AoE: 9x9 cells
Item Boosts Item Combo Boosts
700021.pngScrap Bow [2] 700024.pngPoenitentia Attendo [2]

700050.pngPrecision Bow [2] 700060.pngFlush Bolt Shooter [2]

700065.pngAngel Wing Bow [2]

311043.pngGale Storm Tuning Device 311170.pngIce Magic Orb (Arrow Gale)

311308.pngGlacier Magic Orb (Gale Storm) 312231.pngWindhawk Soul (Gile Storm)

700100.pngFurious Storm Bow [2] 700108.pngTime Gap Wind Bow [2]

24910.pngGale Shadow Earring 24911.pngGale Shadow Pendant

400608.pngFurious Crown (Windhawk) [1] 313360.pngWindhawk Stone (Lower II)

400198.pngHelm of Faith (Ranger) [1] + 700034.pngVivatus Fides Ballista [2]

490153.pngHeroic Token (Windhawk) [1] + 700045.pngRoyal Bow-LT [2]

400384.pngCrown of Good and Evil (Windhawk) [1] + 312014.pngGood Spell + 700065.pngAngel Wing Bow [2]

400384.pngCrown of Good and Evil (Windhawk) [1] + 700065.pngAngel Wing Bow [2]

312640.pngGood Vigor (Windhawk) + 312014.pngGood Spell

700093.pngDimensions Wind Cross Bow [2] + 400539.pngDimensions Crown (Windhawk) [1]

313360.pngWindhawk Stone (Lower II) + 311361.pngRanger Stone (Lower)

700108.pngTime Gap Wind Bow [2] + 400539.pngDimensions Crown (Windhawk) [1]

400608.pngFurious Crown (Windhawk) [1] + 700100.pngFurious Storm Bow [2]

700100.pngFurious Storm Bow [2] + 470265.pngFurious Boots [1]

Nature Friendly (MT) Nature Friendly Max Level 5 Passive

Enhances Wind Hawk's wildlife training. Your Hawk becomes more proficient from training.
It also increases cast range of Hawk related skills by 1 every skill level of Nature Friendly.

  • Level 5: Auto Hawk Rush Chance +100%
Wind Sign Wind Sign Max Level 5 Active Debuff
Wind Sign Skill *Single Other Target
  • Range 9 Cells
  • Costs: 60 SP
  • Can be dispelled.
Marks the target with a Wind Sign for the skill duration.
Has a chance to recover AP when inflicting ranged physical damage on marked targets.
The mark is still visible even when the target uses Hiding, Cloaking or Cloaking Exceed.
  1. Duration: 20 seconds, Chance for AP Recovery: 14%
  2. Duration: 30 seconds, Chance for AP Recovery: 20%
  3. Duration: 40 seconds, Chance for AP Recovery: 26%
  4. Duration: 50 seconds, Chance for AP Recovery: 32%
  5. Duration: 60 seconds, Chance for AP Recovery: 40%
Calamity Gale Calamity Gale Max Level 1 Active Supportive
Calamity Gale *Single Self Target
  • Costs: 300 SP, 125 AP
  • Can't be dispelled.
Endows the caster's body with the rage of wind. In addition to the Level 5 Unlimit effect, the Calamity Gale effect is granted for 180 seconds.
However, the duration of the Unlimit effect is the same as the duration of the existing Unlimit skill.

[Calamity Gale Effect]
Increases the damage of Crescive Bolt by 20%, enables Gale Storm to inflict Critical Damage and increases damage of Crescive Bolt and Gale Storm against Brute and Fish race monsters by 50%.

  1. Calamity Gale Duration: 180 seconds
Advanced Trap Advanced Trap Max Level 5 Passive
Increases the effects of Wind Hawk traps.

Increases the effectiveness of Deep Blind Trap, Swift Trap, Solid Trap and Flame Trap.

  • Level 5: Duration +5 seconds, Damage +100%, AP Recovery +1
Solid Trap (MT) Solid Trap Max Level 5 Active Debuff Trap
Solid Trap *Ground
  • Range: 3 cells
  • Ignores Flee
  • Can place while riding Warg
  • Element: Earth
  • AP Recovery: 1/1/2/2/3
  • Costs: 84 SP
  • ATK% = + 5 x CON.
  • ATK% = x Base Level / 100.
  • ATK% = + Skill damage x (20 x Advanced Trap level) / 100.
  • Additional AP if Advanced Trap is level 3+
  • Hits target every 500ms.
  • Duration: 2500 + 500 ms x Skill Level.
  • Concretion Chance = 60 - CON / 2
  • Places a trap which inflicts Earth elemental melee physical damage over time during the trap duration. Has high chance to inflict Concretion to the target, chance reduces based on target's CON. During Concretion, the target won't receive damage from Solid Trap.
    Attack Range and Trap Duration increases according to the skill level.
    (Special Alloy Traps consumed by this skill cannot be recovered by Remove Trap, etc.)
    Damage additionally increases according to the caster's Base Level and CON.
    Consumes 2 Special Alloy Trap.
    1. ATK 850% per Hit,Trap Duration: 3 seconds/AoE: 3x3 cells
    2. ATK 1700% per Hit,Trap Duration: 3.5 seconds/AoE: 3x3 cells
    3. ATK 2550% per Hit,Trap Duration: 4 seconds/AoE: 5x5 cells
    4. ATK 3400% per Hit,Trap Duration: 4.5 seconds/AoE: 5x5 cells
    5. ATK 4250% per Hit,Trap Duration: 5 seconds/AoE: 7x7 cells
    Item Boosts Item Combo Boosts
    510091.pngUnderworld Knife [2]

    312234.pngWindhawk Soul (Solid Trap)

    400384.pngCrown of Good and Evil (Windhawk) [1] + 312021.pngEvil Spell + 510091.pngUnderworld Knife [2]

    400384.pngCrown of Good and Evil (Windhawk) [1] + 510091.pngUnderworld Knife [2]

    312643.pngEvil Vigor (Windhawk) + 312021.pngEvil Spell

    4th 5335.png (MT) Flame Trap Max Level 5 Active Debuff Trap
    Flame Trap *Ground
    • Range: 3 cells
    • Ignores Flee
    • Can place while riding Warg
    • Element: Fire
    • AP Recovery: 1/1/2/2/3
    • Costs: 84 SP
    • ATK% = + 5 x CON.
    • ATK% = x Base Level / 100.
    • ATK% = + Skill damage x (20 x Advanced Trap level) / 100.
    • Additional AP/Duration if Advanced Trap is level 3+
    • Hits target every 500ms.
    • Duration: 2500 + 500 ms x Skill Level.
    • Blaze chance = 60 - CON / 2
    Places a trap which inflicts Fire elemental melee physical damage over time during the trap duration. Has high chance to inflict Blaze to the target, chance reduces based on target's CON.
    Attack Range and Trap Duration increases according to the skill level.
    (Special Alloy Traps consumed by this skill cannot be recovered by Remove Trap, etc.)
    Damage additionally increases according to the caster's Base Level and CON.
    Consumes 2 Special Alloy Trap.
    1. ATK 850% per Hit,Trap Duration: 3 seconds/AoE: 3x3 cells
    2. ATK 1700% per Hit,Trap Duration: 3.5 seconds/AoE: 3x3 cells
    3. ATK 2550% per Hit,Trap Duration: 4 seconds/AoE: 5x5 cells
    4. ATK 3400% per Hit,Trap Duration: 4.5 seconds/AoE: 5x5 cells
    5. ATK 4250% per Hit,Trap Duration: 5 seconds/AoE: 7x7 cells
    Item Boosts Item Combo Boosts
    510091.pngUnderworld Knife [2]

    312236.pngWindhawk Soul (Flame Trap)

    400384.pngCrown of Good and Evil (Windhawk) [1] + 312021.pngEvil Spell + 510091.pngUnderworld Knife [2]

    400384.pngCrown of Good and Evil (Windhawk) [1] + 510091.pngUnderworld Knife [2]

    312643.pngEvil Vigor (Windhawk) + 312021.pngEvil Spell

    Deep Blind Trap (MT) Deep Blind Trap Max Level 5 Active Debuff Trap
    Deep Blind Trap Skill *Ground
    • Ignores Flee
    • Can place while riding Warg
    • Element: Shadow
    • AP Recovery: 1/1/2/2/3
    • Costs: 84 SP
    • ATK% = + 5 x CON.
    • ATK% = x Base Level / 100.
    • ATK% = + Skill damage x (20 x Advanced Trap level) / 100.
    • Additional AP/Duration if Advanced Trap is level 3+
    • Hits target every 500ms.
    • Duration: 2500 + 500 ms x Skill Level.
    • Deep Blind chance = 60 - CON / 2
    Places a trap which inflicts Shadow elemental melee physical damage over time during the trap duration. Has high chance to inflict Deep Blind to the target, chance reduces based on target's CON.
    Attack Range and Trap Duration increases according to the skill level.
    (Special Alloy Traps consumed by this skill cannot be recovered by Remove Trap, etc.)
    Damage additionally increases according to the caster's Base Level and CON.
    Consumes 2 Special Alloy Trap.
    1. ATK 850% per Hit,Trap Duration: 3 seconds/AoE: 3x3 cells
    2. ATK 1700% per Hit,Trap Duration: 3.5 seconds/AoE: 3x3 cells
    3. ATK 2550% per Hit,Trap Duration: 4 seconds/AoE: 5x5 cells
    4. ATK 3400% per Hit,Trap Duration: 4.5 seconds/AoE: 5x5 cells
    5. ATK 4250% per Hit,Trap Duration: 5 seconds/AoE: 7x7 cells
    Item Boosts Item Combo Boosts
    510091.pngUnderworld Knife [2]

    312235.pngWindhawk Soul (Deep Blind Trap)

    400384.pngCrown of Good and Evil (Windhawk) [1] + 312021.pngEvil Spell + 510091.pngUnderworld Knife [2]

    400384.pngCrown of Good and Evil (Windhawk) [1] + 510091.pngUnderworld Knife [2]

    312643.pngEvil Vigor (Windhawk) + 312021.pngEvil Spell

    Swift Trap (MT) Swift Trap Max Level 5 Active Debuff Trap
    Swift Trap Skill *Ground
    • Range: 3 cells
    • Ignores Flee
    • Can place while riding Warg
    • Element: Wind
    • AP Recovery: 1/1/2/2/3
    • Costs: 84 SP
    • ATK% = + 5 x CON.
    • ATK% = x Base Level / 100.
    • ATK% = + Skill damage x (20 x Advanced Trap level) / 100.
    • Additional AP/Duration if Advanced Trap is level 3+
    • Hits target every 500ms.
    • Duration: 2500 + 500 ms x Skill Level.
    • Torrent chance = 60 - CON / 2
    Places a trap which inflicts Wind elemental melee physical damage over time during the trap duration. Has high chance to inflict Torrent to the target, chance reduces based on target's CON. During Torrent, the target won't receive damage from Solid Trap.
    Attack Range and Trap Duration increases according to the skill level.
    (Special Alloy Traps consumed by this skill cannot be recovered by Remove Trap, etc.)
    Damage additionally increases according to the caster's Base Level and CON.
    Consumes 2 Special Alloy Trap.
    1. ATK 850% per Hit,Trap Duration: 3 seconds/AoE: 3x3 cells
    2. ATK 1700% per Hit,Trap Duration: 3.5 seconds/AoE: 3x3 cells
    3. ATK 2550% per Hit,Trap Duration: 4 seconds/AoE: 5x5 cells
    4. ATK 3400% per Hit,Trap Duration: 4.5 seconds/AoE: 5x5 cells
    5. ATK 4250% per Hit,Trap Duration: 5 seconds/AoE: 7x7 cells
    Item Boosts Item Combo Boosts
    510091.pngUnderworld Knife [2]

    312237.pngWindhawk Soul (Swift Trap)

    400384.pngCrown of Good and Evil (Windhawk) [1] + 312021.pngEvil Spell + 510091.pngUnderworld Knife [2]

    400384.pngCrown of Good and Evil (Windhawk) [1] + 510091.pngUnderworld Knife [2]

    312643.pngEvil Vigor (Windhawk) + 312021.pngEvil Spell

    Hawk Mastery Hawk Mastery Max Level 1 Passive
    Hawk Mastery Skill *Single Self Target
    • Costs: 88 SP
    Trains a Hawk to follow your orders. 
    The Hawk can be trained along with a Warg. 
    The chance to trigger Warg Strike is reduced to 1/3 when Hawk and Warg are summoned together.
    Requires 1000311.pngHawk Flute.
    1. Summons Hawk
    Hawk Rush Hawk Rush Max Level 5 Active Physical Ranged Critical
    Hawk Rush Skill *Single Other Target
    • Range 10 Cells + Nature Friendly
    • Hit Count: Visual 2x
    • Element: Weapon
    • AP Recovery: 2
    • Costs: 56 SP
    • ATK% = + 5 x CON.
    • ATK% = x Base Level / 100.
    • ATK% = + Skill damage x Nature Friendly skill level / 100.
    Orders your Hawk to inflict ranged physical damage twice to the target.
    It can inflict half of the total Critical Damage at the caster's Critical chance.
    Also grants the ability to autocast Hawk Rush on ranged physical attacks with a 1% chance per 3 CON.

    The skill can be used while riding Warg.
    Requires a Bow.

    1. ATK 500%
    2. ATK 1000%
    3. ATK 1500%
    4. ATK 2000%
    5. ATK 2500%
    Item Boosts Item Combo Boosts
    400539.pngDimensions Crown (Windhawk) [1]

    700076.pngMuqaddas Kahassu [2] 700094.pngDimensions Wind Bow [2]

    311168.pngIce Magic Orb (Aimed Rush) 311307.pngGlacier Magic Orb (Hawk) 312233.pngWindhawk Soul (Hawk Rush)

    700094.pngDimensions Wind Bow [2] + 400539.pngDimensions Crown (Windhawk) [1]
    Hawk Boomerang Hawk Boomerang Max Level 5 Active Physical Ranged
    Hawk Boomerang Skill *Single Other Target
    • Range 10 Cells + Nature Friendly
    • Costs: 80 SP, 12 AP
    • ATK% = + 10 x CON.
    • ATK% = x Base Level / 100.
    • ATK% = + Skill damage x Nature Friendly level / 10.
    • ATK% if Brute or Fish = + Skill damage x 50 / 100.
    Orders your Hawk to inflict ranged physical damage to the target, which can inflict half of the total Critical Damage based on the caster's Critical chance.
    Inflicts 50% more damage against Brute and Fish race monsters.
    Damage additionally increases according to the caster's Base Level, CON and Nature Friendly skill level.

    The skill can be used while riding Warg.
    Requires a Bow.

    1. ATK 600%
    2. ATK 1200%
    3. ATK 1800%
    4. ATK 2400%
    5. ATK 3000%
    Item Boosts Item Combo Boosts
    311307.pngGlacier Magic Orb (Hawk) 700094.pngDimensions Wind Bow [2] + 400539.pngDimensions Crown (Windhawk) [1]
    Wild Walk (MT) Wild Walk Max Level 5 Active Physical Ranged
    Wild Walk *Target Type: Attack
    • Range: 10 Cells + Nature Friendly
    • Hit Count: 3
    • SP Cost: 63 / 66 / 69 / 72 / 75
    • AP Cost: 150
    • ATK% = + 5 x CON.
    • ATK% = + Skill damage x Steel Crow level / 10.
    • ATK% = + Skill damage x Nature Friendly level / 10.
    • ATK% = x Base Level / 100.
    Used hawk to inflicts long ranged physical damage to the target for 3 hits.

    Gives Wild Walk state, increase the user's evasion rate and movement speed for the certain duration.

    Deals additional damage depends on level of Steel Crow and Nature Friendly user learned, user's base level and CON, has a chance to trigger critical, critical chance is the user's Cri.

    The effectiveness of critical modifier is applied.

    The skill can be used while riding Warg.

    1. 4600% Atk per hit / Flee + 100, movement speed + 25%, duration : 6 seconds.
    2. 7400% Atk per hit / Flee + 150, movement speed + 25%, duration : 9 seconds.
    3. 10200% Atk per hit / Flee + 200, movement speed + 50%, duration : 12 seconds.
    4. 13000% Atk per hit / Flee + 250, movement speed + 50%, duration : 15 seconds.
    5. 15800% Atk per hit / Flee + 300, movement speed + 75%, duration : 18 seconds.
    Item Boosts Item Combo Boosts
    300595.pngEpesto Walther Megas Card 300595.pngEpesto Walther Megas Card + 400723.pngYorscalp Crown of Execution [1]

    Related NPC

    Arrow Merchant

    Department Store in main town

    Arrow Merchant

    1750.pngArrow 1770.pngIron Arrow 1751.pngSilver Arrow 1752.pngFire Arrow 1754.pngCrystal Arrow 1755.pngArrow of Wind

    1756.pngStone Arrow 1757.pngImmaterial Arrow 1767.pngArrow of Shadow 1762.pngRusty Arrow 1758.pngStun Arrow

    1759.pngFrozen Arrow 1760.pngFlash Arrow 1761.pngCursed Arrow 1763.pngPoison Arrow 1764.pngSharp Arrow

    1765.pngOridecon Arrow 1768.pngSleep Arrow 1769.pngMute Arrow 1772.pngHoly Arrow 1773.pngElven Arrow 1774.pngHunting Arrow

    1753.pngSteel Arrow 1775.pngSiege Arrow S 1776.pngSiege Arrow A

    1065.pngTrap 7940.pngSpecial Alloy Trap

    Also sells quivers

    Rental Service

    Any Town

    Rental Service 12848.pngFalcon Flute, 6124.pngWolf Flute, 1000311.pngHawk Flute

    Wallpaper

    Windhawk
    Windhawk