4th Job Mechanics

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Revision as of 04:41, 28 March 2023 by WikiBot (talk | contribs)

Two new mechanics are introduced when you change your job to 4th Job.

AP = Activity Point and Trait Status, a brand new status window with new stats.

Activity Point (AP)

AP is point bar that is required to use certain 4th Job skills.

  • To gain AP points, you have to use skills that generates it.
  • You can also use 41180.pngAP Recovery Potion to generate it.
  • Each 4th job has 1 or 2 ultimate skills that requires the need of AP points.
  • You lose all your AP if you die, enter PvP or Woe map.

Trait Status

Player can gain Trait Status points when they reach level 200+
There are six primary stats: POW, STA, WIS, SPL, CON and CRT.
And the follow sub-stats granted by each primary: P.ATK, S.MATK, RES, MRES, H.PLUS, and C.RATE.
  • Every base level after 200 gives 3 trait stat points.
  • If a level is divisible by 5 (Ex: 200, 205, 210…), you will get 7 trait stat points.
  • When you change to 4th job, you will get 7 trait stat points because level 200 is divisible by 5.
Power (POW) Stamina (STA) Wisdom (WIS)
Trait that increases status physical attack and Power Attack (P.ATK)
  • Status physical attack increases by 5 per 1 point.
  • P.ATK increases by 1 per 3 points.
Trait that increases physical resistance (RES)
  • RES increases by 1 per 1 point.
  • RES increases by 5 per 3 points.
Trait that increases magic resistance (MRES)
  • MRES increases by 1 per 1 point.
  • MRES increases by 5 per 3 points.
Spell (SPL)
Concentration (CON)
Creative (CRT)
Trait that increases status magic attack and Spell Magic Attack (S.MATK)
  • Status Magic Attack increases by 5 per 1 point.
  • S.MATK increases by 1 per 3 points.
Trait that increases accuracy (HIT), evasion (FLEE), Power Attack (P.ATK) and Spell Magic Attack (S.MATK)
  • HIT increases by 2 per 1 point.
  • FLEE increases by 2 per 1 point.
  • P.ATK increases by 1 per 5 points.
  • S.MATK increases by 1 per 5 points.
Trait that increases Heal Plus (H.PLUS) and Critical Rate (C.RATE)
  • H.PLUS increases by 1 per 1 point.
  • C.RATE increases by 1 per 3 points.
Physical Power (P.ATK) Spell Magical Attack (S.MATK) Physical Resistance (RES)
Final status physical attack and final equipment attack increases by %. Final status magic attack and final equipment magic attack increases by %. Before calculating physical defense, it reduces normal physical damage taken by %. (Only up to 625 RES estimate 83%)
Magic Resistance (MRES) Heal Plus (H.PLUS) Critical Rate (C.RATE)
Before calculating the magic defense, it reduces the normal magic damage received by %. (Only up to 625 MRES estimate 83%) Increases the final heal recovery by %. This increase is applied after normal heal recovery increasing effects.
Increases the critical damage percent by %.
  • At 0 C.RATE, your critical damage is 140%.
  • At 10 C.RATE, your critical damage increases from 140% to 150%.