Item Enchant: Difference between revisions

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| style="width: 50%;" | <div>Enchantment is a very significant part of improving equipment. Having better enchants will improve a piece of equipment greatly, and sometimes the enchants are even the defining part of the gear. Some of the enchants have a chance of breaking the equipment, and sometimes they do not.</div>
| style="width: 64.1136%;" | == Information ==
<div><br></div>
<div class="level2"><p>The enchantment system is dedicated UI to simplify enchanting of equipment.</p></div>
<div>Certain kind of enchant have set bonus with equipment. Set bonus, whether from equipment, card, or enchant are only applied once, even if the player have multiple instance of it.</div>
==== Target Items ====
| style="width: 50%; text-align: center;" | <div>[[File:Itemenchant.gif|500px|frameless]]</div>
<div class="level4">
*<div class="li">Target Items are the equipment able to use the enchantment system.</div>
*<div class="li">Target Items may have certain requirements such as minimum grade and refine.</div>
*<div class="li">Line Options for [[Lapine Upgrade|Lapine Upgrade]] can be allowed and is preserved when enchanting.</div>
*<div class="li">Cards and refine are preserved when enchanting.</div>
*<div class="li">[[Grade Enchant|Grade]] may affect the enchant tables referred as the “Grade Changes”.</div>
*<div class="li">If applicable, Grade can alter the probabilities and unlock newer enchants by having a completely different enchant table. Refer to specific equipment sections below.</div>
</div>
==== Normal Enchant ====
<div class="level4">
*<div class="li">Normal Enchant is the 1st tab of the Enchantment System UI.</div>
*<div class="li">Players can roll for a random enchant on the equipment in exchange for materials and zeny.</div>
*<div class="li">This enchant process is completely random and not selectable.</div>
*<div class="li">Enchant process must follow the Slot Order which is the sequence the enchantment process occurs where “3” is the last slot and “0” is the first slot.</div>
*<div class="li">Players cannot select which slot to enchant.</div>
*<div class="li">There is only material and zeny loss upon failure.</div>
</div>
==== Perfect Enchant ====
<div class="level4">
*<div class="li">Perfect Enchant is the 2nd tab of the Enchantment System UI.</div>
*<div class="li">Players can select which enchant to be applied on the equipment in exchange for a greater amount materials and zeny.</div>
*<div class="li">Not all target items have Perfect Enchants and only certain slots may be applicable. Refer to specific equipment sections below.</div>
*<div class="li">The success of perfect enchant is 100.00%.</div>
*<div class="li">Perfect Enchant process must follow the Slot Order.</div>
</div>
==== Upgrade Enchant ====
<div class="level4">
*<div class="li">Upgrade Enchant is the 3rd tab of the Enchantment System UI.</div>
*<div class="li">Certain enchants can be upgraded to a stronger version at 100.00% success rate in exchange for materials and zeny. Refer to specific equipment sections below.</div>
*<div class="li">Players can upgrade the enchants at any point including for previous slots.</div>
</div>
==== Reset Enchant ====
<div class="level4">
*<div class="li">Reset Enchant is the 4th tab of the Enchantment System UI.</div>
*<div class="li">Players can reset target items at any point. It does not have to be fully enchanted in order to reset.</div>
*<div class="li">Some target items may have no ability to reset the enchantment. Refer to specific equipment sections below.</div>
*<div class="li">There is only material and zeny loss upon failure.</div>
</div>
| style="width: 35.8864%; text-align: center;" | <div>[[File:Itemenchant.gif|500px|frameless]]</div>
|}
|}

Revision as of 18:41, 27 April 2023

== Information ==

The enchantment system is dedicated UI to simplify enchanting of equipment.

Target Items

  • Target Items are the equipment able to use the enchantment system.
  • Target Items may have certain requirements such as minimum grade and refine.
  • Line Options for Lapine Upgrade can be allowed and is preserved when enchanting.
  • Cards and refine are preserved when enchanting.
  • Grade may affect the enchant tables referred as the “Grade Changes”.
  • If applicable, Grade can alter the probabilities and unlock newer enchants by having a completely different enchant table. Refer to specific equipment sections below.

Normal Enchant

  • Normal Enchant is the 1st tab of the Enchantment System UI.
  • Players can roll for a random enchant on the equipment in exchange for materials and zeny.
  • This enchant process is completely random and not selectable.
  • Enchant process must follow the Slot Order which is the sequence the enchantment process occurs where “3” is the last slot and “0” is the first slot.
  • Players cannot select which slot to enchant.
  • There is only material and zeny loss upon failure.

Perfect Enchant

  • Perfect Enchant is the 2nd tab of the Enchantment System UI.
  • Players can select which enchant to be applied on the equipment in exchange for a greater amount materials and zeny.
  • Not all target items have Perfect Enchants and only certain slots may be applicable. Refer to specific equipment sections below.
  • The success of perfect enchant is 100.00%.
  • Perfect Enchant process must follow the Slot Order.

Upgrade Enchant

  • Upgrade Enchant is the 3rd tab of the Enchantment System UI.
  • Certain enchants can be upgraded to a stronger version at 100.00% success rate in exchange for materials and zeny. Refer to specific equipment sections below.
  • Players can upgrade the enchants at any point including for previous slots.

Reset Enchant

  • Reset Enchant is the 4th tab of the Enchantment System UI.
  • Players can reset target items at any point. It does not have to be fully enchanted in order to reset.
  • Some target items may have no ability to reset the enchantment. Refer to specific equipment sections below.
  • There is only material and zeny loss upon failure.
Itemenchant.gif