Item Enchant: Difference between revisions
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| style="width: | | style="width: 64.1136%;" | == Information == | ||
<div>< | <div class="level2"><p>The enchantment system is dedicated UI to simplify enchanting of equipment.</p></div> | ||
<div> | ==== Target Items ==== | ||
| style="width: | <div class="level4"> | ||
*<div class="li">Target Items are the equipment able to use the enchantment system.</div> | |||
*<div class="li">Target Items may have certain requirements such as minimum grade and refine.</div> | |||
*<div class="li">Line Options for [[Lapine Upgrade|Lapine Upgrade]] can be allowed and is preserved when enchanting.</div> | |||
*<div class="li">Cards and refine are preserved when enchanting.</div> | |||
*<div class="li">[[Grade Enchant|Grade]] may affect the enchant tables referred as the “Grade Changes”.</div> | |||
*<div class="li">If applicable, Grade can alter the probabilities and unlock newer enchants by having a completely different enchant table. Refer to specific equipment sections below.</div> | |||
</div> | |||
==== Normal Enchant ==== | |||
<div class="level4"> | |||
*<div class="li">Normal Enchant is the 1st tab of the Enchantment System UI.</div> | |||
*<div class="li">Players can roll for a random enchant on the equipment in exchange for materials and zeny.</div> | |||
*<div class="li">This enchant process is completely random and not selectable.</div> | |||
*<div class="li">Enchant process must follow the Slot Order which is the sequence the enchantment process occurs where “3” is the last slot and “0” is the first slot.</div> | |||
*<div class="li">Players cannot select which slot to enchant.</div> | |||
*<div class="li">There is only material and zeny loss upon failure.</div> | |||
</div> | |||
==== Perfect Enchant ==== | |||
<div class="level4"> | |||
*<div class="li">Perfect Enchant is the 2nd tab of the Enchantment System UI.</div> | |||
*<div class="li">Players can select which enchant to be applied on the equipment in exchange for a greater amount materials and zeny.</div> | |||
*<div class="li">Not all target items have Perfect Enchants and only certain slots may be applicable. Refer to specific equipment sections below.</div> | |||
*<div class="li">The success of perfect enchant is 100.00%.</div> | |||
*<div class="li">Perfect Enchant process must follow the Slot Order.</div> | |||
</div> | |||
==== Upgrade Enchant ==== | |||
<div class="level4"> | |||
*<div class="li">Upgrade Enchant is the 3rd tab of the Enchantment System UI.</div> | |||
*<div class="li">Certain enchants can be upgraded to a stronger version at 100.00% success rate in exchange for materials and zeny. Refer to specific equipment sections below.</div> | |||
*<div class="li">Players can upgrade the enchants at any point including for previous slots.</div> | |||
</div> | |||
==== Reset Enchant ==== | |||
<div class="level4"> | |||
*<div class="li">Reset Enchant is the 4th tab of the Enchantment System UI.</div> | |||
*<div class="li">Players can reset target items at any point. It does not have to be fully enchanted in order to reset.</div> | |||
*<div class="li">Some target items may have no ability to reset the enchantment. Refer to specific equipment sections below.</div> | |||
*<div class="li">There is only material and zeny loss upon failure.</div> | |||
</div> | |||
| style="width: 35.8864%; text-align: center;" | <div>[[File:Itemenchant.gif|500px|frameless]]</div> | |||
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Revision as of 18:41, 27 April 2023
== Information ==
The enchantment system is dedicated UI to simplify enchanting of equipment. Target Items
Normal Enchant
Perfect Enchant
Upgrade Enchant
Reset Enchant
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