4th Job Mechanics: Difference between revisions
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(Created page with "{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 86px;" |- style="height: 86px;" | style="width: 100%; text-align: center; height: 86px;" | Two new mechanics are introduced when you change your job to 4th Job. <span style="color: rgb(230, 126, 35);" >AP</span> = Activity Point and <span style="color: rgb(230, 126, 35);" >Trait Status</span>, a brand new status window with new stats. |} == Activity Point (AP) == {| class="wikitable" style="...") |
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Two new mechanics are introduced when you change your job to 4th Job. | Two new mechanics are introduced when you change your job to 4th Job. | ||
<span style="color: rgb(230, 126, 35);" >AP</span> = Activity Point and <span style="color: rgb(230, 126, 35);" >Trait Status</span>, a brand new status window with new stats. | <span style="color: rgb(230, 126, 35);">AP</span> = Activity Point and <span style="color: rgb(230, 126, 35);">Trait Status</span>, a brand new status window with new stats. | ||
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== Activity Point (AP) == | == Activity Point (AP) == | ||
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AP is point bar that is required to use certain 4th Job skills. | AP is point bar that is required to use certain 4th Job skills. | ||
*To gain AP points, you have to use skills that generates it. | *To gain AP points, you have to use skills that generates it. | ||
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== Trait Status == | == Trait Status == | ||
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| style="width: 100%;" | <div>Player can gain Trait Status points when they reach level 200+</div><div>There are six primary stats: POW, STA, WIS, SPL, CON and CRT.</div><div>And the follow sub-stats granted by each primary: P.ATK, S.MATK, RES, MRES, H.PLUS, and C.RATE.</div> | | style="width: 100%;" | <div>Player can gain Trait Status points when they reach level 200+</div> | ||
<div>There are six primary stats: POW, STA, WIS, SPL, CON and CRT.</div> | |||
<div>And the follow sub-stats granted by each primary: P.ATK, S.MATK, RES, MRES, H.PLUS, and C.RATE.</div> | |||
*Every base level after 200 gives 3 trait stat points. | *Every base level after 200 gives 3 trait stat points. | ||
*If a level is divisible by 5 (Ex: 200, 205, 210…), you will get 7 trait stat points. | *If a level is divisible by 5 (Ex: 200, 205, 210…), you will get 7 trait stat points. | ||
*When you change to 4th job, you will get 7 trait stat points because level 200 is divisible by 5. | *When you change to 4th job, you will get 7 trait stat points because level 200 is divisible by 5. | ||
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| style="width: 33.3333%; text-align: center; height: 23px;" | '''<span style="font-size: 14.4px;" ><font color="#000000">Power (POW)</font></span>''' | | style="width: 33.3333%; text-align: center; height: 23px;" | '''<span style="font-size: 14.4px;"><font color="#000000">Power (POW)</font></span>''' | ||
| style="width: 33.3333%; text-align: center; height: 23px;" | '''<span style="font-size: 14.4px;" ><font color="#000000">Stamina (STA)</font></span>''' | | style="width: 33.3333%; text-align: center; height: 23px;" | '''<span style="font-size: 14.4px;"><font color="#000000">Stamina (STA)</font></span>''' | ||
| style="width: 33.3333%; text-align: center; height: 23px;" | '''<span style="font-size: 14.4px;" ><font color="#000000">Wisdom (WIS)</font></span>''' | | style="width: 33.3333%; text-align: center; height: 23px;" | '''<span style="font-size: 14.4px;"><font color="#000000">Wisdom (WIS)</font></span>''' | ||
|- style="height: 126px;" | |- style="height: 126px;" | ||
| style="width: 33.3333%; height: 126px;" | <div><font color="#000000"><span style="font-size: 14.4px;">Trait that increases status physical attack and Power Attack (P.ATK)</span></font></div> | | style="width: 33.3333%; height: 126px;" | <div><font color="#000000"><span style="font-size: 14.4px;">Trait that increases status physical attack and Power Attack (P.ATK)</span></font></div> | ||
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*<font color="#000000"><span style="font-size: 14.4px;">MRES increases by 5 per 3 points.</span></font> | *<font color="#000000"><span style="font-size: 14.4px;">MRES increases by 5 per 3 points.</span></font> | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 33.3333%; height: 23px;" | <div style="text-align: center;" >'''<span style="font-size: 14.4px;" ><font color="#000000">Spell (SPL)</font></span>'''</div> | | style="width: 33.3333%; height: 23px;" | <div style="text-align: center;">'''<span style="font-size: 14.4px;"><font color="#000000">Spell (SPL)</font></span>'''</div> | ||
| style="width: 33.3333%; height: 23px;" | <div style="text-align: center;" >'''<span style="font-size: 14.4px;" ><font color="#000000">Concentration (CON)</font></span>'''</div> | | style="width: 33.3333%; height: 23px;" | <div style="text-align: center;">'''<span style="font-size: 14.4px;"><font color="#000000">Concentration (CON)</font></span>'''</div> | ||
| style="width: 33.3333%; height: 23px;" | <div style="text-align: center;" >'''<font color="#000000"><span style="font-size: 14.4px;" >Creative (CRT)</span></font>'''</div> | | style="width: 33.3333%; height: 23px;" | <div style="text-align: center;">'''<font color="#000000"><span style="font-size: 14.4px;">Creative (CRT)</span></font>'''</div> | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 33.3333%; height: 23px;" | <div><div><font color="#000000"><span style="font-size: 14.4px;">Trait that increases status magic attack and Spell Magic Attack (S.MATK)</span></font><font color="#000000"><span style="font-size: 14.4px;"></span></font></div> | | style="width: 33.3333%; height: 23px;" | <div><div><font color="#000000"><span style="font-size: 14.4px;">Trait that increases status magic attack and Spell Magic Attack (S.MATK)</span></font><font color="#000000"><span style="font-size: 14.4px;"></span></font></div> | ||
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*C.RATE increases by 1 per 3 points. | *C.RATE increases by 1 per 3 points. | ||
</div> | </div> | ||
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{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 87px;" | |||
|- style="height: 18px;" | |||
| style="width: 33.3333%; height: 18px; text-align: center;" | '''<font color="#000000"><span style="font-size: 14.4px;" >Physical Power (P.ATK)</span></font>''' | |||
| style="width: 33.3333%; height: 18px; text-align: center;" | '''<font color="#000000"><span style="font-size: 14.4px;" >Spell Magical Attack (S.MATK)</span></font>''' | |||
| style="width: 33.3333%; height: 18px; text-align: center;" | '''<font color="#000000"><span style="font-size: 14.4px;" >Physical Resistance (RES)</span></font>''' | |||
|- style="height: 23px;" | |||
| style="width: 33.3333%; height: 23px;" | <font color="#000000"><span style="font-size: 14.4px;">Final status physical attack and final equipment attack increases by %.</span></font> | |||
| style="width: 33.3333%; height: 23px;" | <font color="#000000"><span style="font-size: 14.4px;">Final status magic attack and final equipment magic attack increases by %.</span></font> | |||
| style="width: 33.3333%; height: 23px;" | <font color="#000000"><span style="font-size: 14.4px;">Before calculating physical defense, it reduces normal physical damage taken by %. (Only up to 625 RES estimate 83%)</span></font> | |||
|- style="height: 23px;" | |||
| style="width: 33.3333%; height: 23px; text-align: center;" | '''<font color="#000000"><span style="font-size: 14.4px;" >Magic Resistance (MRES)</span></font>''' | |||
| style="width: 33.3333%; height: 23px; text-align: center;" | '''<font color="#000000"><span style="font-size: 14.4px;" >Heal Plus (H.PLUS)</span></font>''' | |||
| style="width: 33.3333%; height: 23px; text-align: center;" | '''<font color="#000000"><span style="font-size: 14.4px;" >Critical Rate (C.RATE)</span></font>''' | |||
|- style="height: 23px;" | |||
| style="width: 33.3333%; height: 23px;" | <font color="#000000"><span style="font-size: 14.4px;">Before calculating the magic defense, it reduces the normal magic damage received by %. (Only up to 625 MRES estimate 83%)</span></font> | |||
| style="width: 33.3333%; height: 23px;" | <font color="#000000"><span style="font-size: 14.4px;">Increases the final heal recovery by %. This increase is applied after normal heal recovery increasing effects.</span></font> | |||
| style="width: 33.3333%; height: 23px;" | <div>Increases the critical damage percent by %.</div> | |||
*At 0 C.RATE, your critical damage is 140%. | |||
*At 10 C.RATE, your critical damage increases from 140% to 150%. | |||
<font color="#000000"><span style="font-size: 14.4px;"></span></font> | |||
|} | |} |
Revision as of 04:41, 28 March 2023
Two new mechanics are introduced when you change your job to 4th Job. AP = Activity Point and Trait Status, a brand new status window with new stats. |
Activity Point (AP)
AP is point bar that is required to use certain 4th Job skills.
|
Trait Status
Player can gain Trait Status points when they reach level 200+
There are six primary stats: POW, STA, WIS, SPL, CON and CRT.
And the follow sub-stats granted by each primary: P.ATK, S.MATK, RES, MRES, H.PLUS, and C.RATE.
|
Power (POW) | Stamina (STA) | Wisdom (WIS) |
Trait that increases status physical attack and Power Attack (P.ATK)
|
Trait that increases physical resistance (RES)
|
Trait that increases magic resistance (MRES)
|
Spell (SPL)
|
Concentration (CON)
|
Creative (CRT)
|
Trait that increases status magic attack and Spell Magic Attack (S.MATK)
|
Trait that increases accuracy (HIT), evasion (FLEE), Power Attack (P.ATK) and Spell Magic Attack (S.MATK)
|
Trait that increases Heal Plus (H.PLUS) and Critical Rate (C.RATE)
|
Physical Power (P.ATK) | Spell Magical Attack (S.MATK) | Physical Resistance (RES) |
Final status physical attack and final equipment attack increases by %. | Final status magic attack and final equipment magic attack increases by %. | Before calculating physical defense, it reduces normal physical damage taken by %. (Only up to 625 RES estimate 83%) |
Magic Resistance (MRES) | Heal Plus (H.PLUS) | Critical Rate (C.RATE) |
Before calculating the magic defense, it reduces the normal magic damage received by %. (Only up to 625 MRES estimate 83%) | Increases the final heal recovery by %. This increase is applied after normal heal recovery increasing effects. | Increases the critical damage percent by %.
|