Episode 19.1: Difference between revisions
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*Level requirement: 200 | *Level requirement: 200 | ||
*Quest required: Episode 18.1 Main Quest | *Quest required: Episode 18.1 Main Quest | ||
*Starting NPC: Gray Wolf | *Starting NPC: Gray Wolf Villager | ||
**Coordinations: Type '''''@go 42''''' and then '''''/navi wolfvill 223/83''' '' | **Coordinations: Type '''''@go 42''''' and then '''''/navi wolfvill 223/83''' '' | ||
*You can also use <span>[[image:41166.png|middle|24x24px]][https://www.midgardtales.com/item/view/?id=41166 Episode 19 Skip Ticket]</span> to skip main quest, you can buy it from [[Adventure House|Adventure House]] | *You can also use <span>[[image:41166.png|middle|24x24px]][https://www.midgardtales.com/item/view/?id=41166 Episode 19 Skip Ticket]</span> to skip main quest, you can buy it from [[Adventure House|Adventure House]] | ||
Revision as of 01:59, 5 April 2026
Intro
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With the piece of Ymir's Heart seized from Rachel's Temple, Bagot created a chimera that mimics a God. His next destination is not just north Midgard, but rather Isgard, the land of ice across the sea, where Jörmungandr and its followers are sealed. It is a known to have a barrier that prevents traveling between the two realms. Based on the records from the managers at Varmundt's Mansion, the Illusion were using an Airship to cross over. Your adventurer continues into Isgard, chasing after Bagot and preventing the resurrection of Jörmungandr. |
Quests
| Main Quests | Side Quests | Daily Quests | ||
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Merchant NPCs
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Dungeon & Fields & Monster
| Map Name | Map Drops | Monster Spawns |
|
Frozen Tail jor_tail |
2x |
Shining Seaweed, Ice Gangu |
| Frozen Scale Hills
jor_back1 |
2x |
Ice Straw, Shining Seaweed, Ice Gangu |
| Frozen Scale Plains
jor_back2 |
2x |
Ice Straw, Ice Gangu, Limacina, Unfrost Flower |
| Frozen Scale Glaciers
jor_back3 |
2x |
Ice Gangu, Limacina, Calamaring, Primitive Rgan, Lowest Rgan, Ultra Limacina |
|
Snake God's Warmth F1 jor_dun01 |
11x |
Primitive Rgan, Lowest Rgan, Lesser Rgan, Heart Hunter AT |
|
Snake God's Warmth F2 jor_dun02 |
11x |
Lowest Rgan, Lesser Rgan, Intermediate Rgan, Heart Hunter AT |
|
Abandoned Pit F1 jor_ab01 |
11x |
Cave Calamaring, Cave Flower, Discarded Primitive Rgan, Baby Hallucigenia, Modifed Superior Rgan |
|
Abandoned Pit F2 jor_ab02 |
11x |
One Eyed Dollocaris, Two Eyed Dollocaris, Hallucigenia, Entangled Intermediate Rgan, Discarded Intermediate Rgan |
Equipment List
| Name | Defense | Weight | Description | Combo |
| 150 | 80 | ATK +130 For each 2 Refine Levels: ATK +15 Refine Level +7: Increases Attack Speed (Decreases After Attack Delay by 15%). Refine Level +9: P.ATK +2 |
| |
| 150 |
80 |
MATK +130 |
| |
|
70 |
90 |
MaxHP +2500, MaxSP +500 |
| |
|
70 |
90 |
MaxHP +2000, MaxSP +1000 |
| |
|
70 |
50 |
MaxHP +8%, MaxSP +4% |
| |
|
70 |
50 |
MaxHP +6%, MaxSP +6% |
| |
|
0 |
10 |
ATK +7%, MaxHP +7% |
- | |
|
0 |
10 |
ATK +7%, MaxSP +7% |
- | |
|
0 |
10 |
MATK +7%, MaxHP +7% |
- | |
|
0 |
10 |
MATK +7%, MaxSP +7% |
- | |
|
80 |
30 |
Increases melee physical damage by 10%. [Additional Options by Grade] |
Any Glacier Weapon = Atk + 5%, Atk + 50, | |
|
80 |
30 |
Increases all element magical damage by 10%. [Additional Options by Grade] |
Any Glacier Weapon = Matk + 5%, Matk + 50, | |
|
80 |
30 |
Increases long ranged physical damage by 10%. [Additional Options by Grade] |
Any Glacier Weapon = Atk + 5%, Atk + 50, |
Glacier Weapon List
| Name | ATK | MATK | Job | Weight | Description |
|
300 |
270 |
Knight | 400 |
- | |
|
300 |
270 |
Knight |
450 |
- | |
|
220 |
210 |
Swordman and Merchant |
160 |
- | |
|
220 |
210 |
Novice |
140 |
- | |
|
220 |
210 |
Swordman |
210 |
- | |
|
350 |
180 |
Mechanic |
700 |
- | |
|
240 |
210 |
Swordsman, Merchant and Druid |
500 |
- | |
|
210 |
210 |
Swordsman, Merchant, Acolyte and Druid |
180 |
- | |
|
400 |
160 |
Mechanic |
400 |
- | |
|
210 |
210 |
Shadow Chaser |
140 |
- | |
|
210 |
210 |
Novice |
120 |
- | |
|
240 |
220 |
Archer and Rogue |
150 |
- | |
|
240 |
220 |
Sura |
150 |
- | |
|
210 |
210 |
Sage, Priest and Star Gladiator |
120 |
- | |
|
240 |
220 |
Guillotine Cross |
120 |
- | |
|
210 |
210 |
Minstrel |
150 |
- | |
|
210 |
210 |
Wanderer |
150 |
- | |
|
150 |
230 |
Novice, Mage, Acolyte and Soul Linker |
130 |
- | |
|
150 |
290 |
Mage, Acolyte and Soul Linker |
240 |
- | |
|
400 |
400 |
Summoner (Doram) |
200 |
- | |
|
400 |
370 |
Ninja |
300 |
- | |
|
230 |
230 |
Rebellion |
220 |
- | |
|
280 |
230 |
Rebellion |
260 |
- | |
|
300 |
200 |
Rebellion |
260 |
- | |
|
350 |
200 |
Rebellion |
350 |
- | |
|
300 |
200 |
Rebellion |
300 |
- | |
|
210 |
210 |
Alitea |
120 |
- | |
|
350 |
180 |
Alitea |
600 |
- |
Dim Glacier Weapon List
| Name | ATK | MATK | Job | Weight | Description |
|
220 |
210 |
Swordsman and Merchant | 160 |
- | |
|
220 |
210 |
Novice |
140 |
- | |
|
210 |
210 |
Shadow Chaser |
140 |
- | |
|
210 |
210 |
Novice |
120 |
- | |
|
240 |
210 |
Swordman, Merchant and Druid |
500 |
Indestructible in battle | |
|
220 |
210 |
Swordman |
210 |
- | |
|
210 |
210 |
Sage, Priest and Star Gladiator |
120 |
Indestructible in battle | |
|
150 |
230 |
Novice, Mage, Acolyte and Soul Linker |
130 |
Indestructible in battle | |
|
400 |
400 |
Summoner (Doram) |
200 |
Indestructible in battle | |
|
240 |
220 |
Sura |
150 |
- | |
|
210 |
210 |
Minstrel |
150 |
- | |
|
210 |
210 |
Wanderer |
150 |
- | |
|
210 |
210 |
Swordman, Merchant, Acolyte and Druid |
180 |
- | |
|
400 |
160 |
Mechanic |
400 |
- | |
|
240 |
220 |
Archer, Rogue |
150 |
- | |
|
300 |
270 |
Knight |
400 |
- | |
|
240 |
220 |
Guillotine Cross |
120 |
- | |
|
350 |
180 |
Mechanic |
700 |
Indestructible in battle | |
|
300 |
270 |
Knight |
450 |
- | |
|
150 |
290 |
Mage, Acolyte and Soul Linker |
240 |
Indestructible in battle | |
|
400 |
370 |
Ninja |
300 |
Indestructible in battle | |
|
230 |
230 |
Rebellion |
220 |
- | |
|
280 |
230 |
Rebellion |
230 |
- | |
|
300 |
200 |
Rebellion |
260 |
- | |
|
350 |
200 |
Rebellion |
350 |
- | |
|
300 |
200 |
Rebellion |
300 |
- | |
|
350 |
180 |
Alitea |
600 |
Indestructible in battle | |
|
210 |
210 |
Alitea |
120 |
- |
Card List
| Name | Position | Description |
| Headgear | MATK +10, S.MATK +1 Increases Water property magic damage by 4%. Increases SP Consumption by 7%. When headgear refined to +9 or higher,increases Water property magic damage by additional 3%. When headgear refined to +11 or higher, reduce variable casting time by 5%. | |
| Headgear | ATK +10, P.ATK +1 Increases Melee Physical Damage by 3%. Increases SP Consumption by 7%. When headgear refined to +9 or higher, increases Melee Physical Damage by additional 2%. When headgear refined to +11 or higher, reduce variable casting time by 5%. | |
| Armor | S.MATK +1 Increases SP Consumption by 7%. Per 2 refine rate, increases Water property magic damage by 4%. When combo with | |
| Armor | P.ATK +1 Increases SP Consumption by 7%. Per 3 refine rate, Increases Melee Physical Damage by 4%. When combo with | |
| Headgear | ATK +10, P.ATK +1 Increases Ranged Physical Damage by 3%. Increases SP Consumption by 7%. When headgear refined to +9 or higher, Increases Ranged Physical Damage by additional 2%. When headgear refined to +11 or higher, Reduce variable casting time by 5%. | |
| Accessory (Left) | Increases Water property magic damage by 35%. Increases SP Consumption by 10%. | |
| Accessory (Right) | Increases Melee Physical Damage by 8%. | |
| Accessory (Right) | Critical +6, C.RATE +1 | |
| Accessory (Left) | Increases Melee Physical Damage by 8%. When combo with | |
| Accessory (Left) | CRI +6, C.RATE +1 When combo with | |
| Accessory (Left) | Increases Shadow property magic damage by 35%. Increases SP Consumption by 10%. | |
| Accessory (Left) | Increases Ghost property magic damage by 35%. Increases SP Consumption by 10%. | |
| Accessory (Left) | Increases Poison property magic damage by 35%. Increases SP Consumption by 10%. | |
| Garment | Reduce damage taken from Neutral property by 15%. Per each refine level, Increases Ghost property magic damage by 3%. When combo with | |
| Shield | DEF -30, RES +15 Reduce physical and magical damage taken from enemies of Earth property, Insect race and Small size by 15%. | |
| Shoes | MaxHP -10%, MaxSP +10% P.ATK +1, S.MATK +1 When combo with | |
| Garment | Reduce damage taken from Neutral property attacks by 20%. If refine rate is lower than +12, Reduce Magical Damage with Shadow, Holy, Ghost and Neutral property by 25%. If refine rate is +12 or higher, Increases Magical Damage with Shadow, Holy, Ghost and Neutral property by 25%. If level equipment of Garment is 2, Increases Magical Damage with Shadow, Holy, Ghost and Neutral property by 8%. | |
| Armor | DEF +100, RES +50 If refine level is lower than +12, MaxHP -30%, ATK -10%, MATK -10% If refine level is +12 or higher, MaxHP +30%, ATK +10%, MATK +10% If level equipment of Armor is 2, RES +50 | |
| Shield | Reduce damage taken from enemies of every race, except Players, by 15%. If refine level is lower than +12, Increases damage taken from enemies of every size by 25%. If refine level is +12 or higher, Reduce damage taken from enemies of every size by 25%. If level equipment of Shield is 2, RES +50, MRES +50 | |
| Shoes | Crit +5 If refine level is lower than +12, Crit -15, reduce Critical Damage by 10%. If refine level is +12 or higher, Crit +15, increases Critical Damage by 10%. If level equipment of Shoes is 2, C.RATE +5 | |
| Armor | P.ATK +1 Increases SP Consumption by 7%. Per 3 refine level, increases Ranged Physical Damage by 4%. When combo with | |
| Headgear | ATK +5%, MATK +5% Per 3 refine level, P.ATK +2, S.MATK +2 When headgear refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. |