Night Watch: Difference between revisions
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==== [[File:4th 5405.png|300px|frameless|The Vigilante at Night]]The Vigilante at Night ==== | ==== [[File:4th 5405.png|300px|frameless|The Vigilante at Night]]The Vigilante at Night ==== | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;" | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info''' | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Skill Animation''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Skill Animation''' | ||
| style="width: 25%; height: 23px; text-align: center;" | '''Description''' | | style="width: 25%; height: 23px; text-align: center;" | '''Description''' | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Formula''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Formula''' | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
*Max Level 5 | *Max Level 5 | ||
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#Gatling Gun: ATK 1500+(Aiming Count x500)% per Hit/AoE: 11x11 cells, Shotgun: ATK 4300+(Aiming Count x1000)% per Hit/AoE: 7x7 cells | #Gatling Gun: ATK 1500+(Aiming Count x500)% per Hit/AoE: 11x11 cells, Shotgun: ATK 4300+(Aiming Count x1000)% per Hit/AoE: 7x7 cells | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
Gatling Gun<br>ATK% += -100 + 300 x Skill Level.<p>ATK% += + 5 x CON.</p><p>ATK% += x Base Level / 100.</p><p>ATK% if Intensive Aim buff += Count x 100 x Skill Level.</p> | Gatling Gun<br>ATK% += -100 + 300 x Skill Level.<p>ATK% += + 5 x CON.</p> | ||
<p>ATK% += x Base Level / 100.</p> | |||
Hit Count: with Gatling Gun is 3x. | <p>ATK% if Intensive Aim buff += Count x 100 x Skill Level.</p>Hit Count: with Gatling Gun is 3x. | ||
Shotgun<br>ATK% += -100 + 800 + 700 x Skill Level.<p>ATK% += + 5 x CON.</p><p>ATK% += x Base Level / 100.</p><p>ATK% if Intensive Aim buff += Count x 200 x Skill Level.</p> | Shotgun<br>ATK% += -100 + 800 + 700 x Skill Level.<p>ATK% += + 5 x CON.</p> | ||
<p>ATK% += x Base Level / 100.</p> | |||
<p>ATK% if Intensive Aim buff += Count x 200 x Skill Level.</p> | |||
|} | |} | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | ||
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==== [[File:4th 5406.png|300px|frameless|Only One Bullet]]Only One Bullet ==== | ==== [[File:4th 5406.png|300px|frameless|Only One Bullet]]Only One Bullet ==== | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;" | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info''' | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Skill Animation''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Skill Animation''' | ||
| style="width: 25%; height: 23px; text-align: center;" | '''Description''' | | style="width: 25%; height: 23px; text-align: center;" | '''Description''' | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Formula''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Formula''' | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
*Max Level 5 | *Max Level 5 | ||
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[[File:Onlyonebullet.gif|300px|alt=Only One Bullet Skill Animation|frameless|Only One Bullet]] | [[File:Onlyonebullet.gif|300px|alt=Only One Bullet Skill Animation|frameless|Only One Bullet]] | ||
| style="width: 25%; height: 23px;" | | | style="width: 25%; height: 23px;" | | ||
Fires a single shot to the target, inflicting ranged physical damage.<br>If a Pistol is equipped, ignores physical defense of the target.<br>If a Rifle is equipped, inflicts half of the total Critical Damage based on the caster's Critical chance.<br>If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.<br>Damage is | Fires a single shot to the target, inflicting ranged physical damage.<br>If a Pistol is equipped, ignores physical defense of the target.<br>If a Rifle is equipped, inflicts half of the total Critical Damage based on the caster's Critical chance.<br>If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.<br>Damage is additionally increased according on the caster's Base Level and CON.<br>Consumes 1 Bullet.<br>Requires a Rifle or Pistol.<br> | ||
#Rifle: ATK 4200+(Aiming Count x350)%, Pistol: ATK 4600+(Aiming Count x350)% | #Rifle: ATK 4200+(Aiming Count x350)%, Pistol: ATK 4600+(Aiming Count x350)% | ||
#Rifle: ATK 7200+(Aiming Count x700)%, Pistol: ATK 8000+(Aiming Count x700)% | #Rifle: ATK 7200+(Aiming Count x700)%, Pistol: ATK 8000+(Aiming Count x700)% | ||
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#Rifle: ATK 16200+(Aiming Count x1750)%, Pistol: ATK 18200+(Aiming Count x1750)% | #Rifle: ATK 16200+(Aiming Count x1750)%, Pistol: ATK 18200+(Aiming Count x1750)% | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
< | PistolATK% += -100 + 1200 +3400 x Skill Level.<p>ATK% += + 5 x CON.</p> | ||
<p>ATK% += x Base Level / 100.</p> | |||
<p>ATK% if Intensive Aim buff += Count x 350 x Skill Level.</p> | |||
RifleATK% += -100 + 1200 +3000 x Skill Level.<p>ATK% += + 5 x CON.</p> | |||
<p>ATK% += x Base Level / 100.</p> | |||
<p>ATK% if Intensive Aim buff += Count x 350 x Skill Level.</p> | |||
|} | |} | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | ||
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==== [[File:4th 5407.png|300px|frameless|Spiral Shooting]]Spiral Shooting ==== | ==== [[File:4th 5407.png|300px|frameless|Spiral Shooting]]Spiral Shooting ==== | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;" | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info''' | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Skill Animation''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Skill Animation''' | ||
| style="width: 25%; height: 23px; text-align: center;" | '''Description''' | | style="width: 25%; height: 23px; text-align: center;" | '''Description''' | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Formula''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Formula''' | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
*Max Level 5 | *Max Level 5 | ||
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[[File:Spiralshooting.gif|300px|alt=Spiral Shooting Skill Animation|frameless|Spiral Shooting]] | [[File:Spiralshooting.gif|300px|alt=Spiral Shooting Skill Animation|frameless|Spiral Shooting]] | ||
| style="width: 25%; height: 23px;" | | | style="width: 25%; height: 23px;" | | ||
Fires a bullet with increased rotational power at a target, inflicting ranged physical damage to the target and enemies within it's range.<br>If a Grenade Launcher is equipped, attacks 2 times.<br>If a Rifle is equipped, inflicts half of the total Critical Damage based on the caster's Critical chance.<br>If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.<br>Damage is | Fires a bullet with increased rotational power at a target, inflicting ranged physical damage to the target and enemies within it's range.<br>If a Grenade Launcher is equipped, attacks 2 times.<br>If a Rifle is equipped, inflicts half of the total Critical Damage based on the caster's Critical chance.<br>If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.<br>Damage is additionally increased according on the caster's Base Level and CON.<br>Consumes 10 Bullets.<br>Requires a Grenade Launcher or Rifle.<br> | ||
#Grenade Launcher: ATK 2900+(Aiming Count x150)% per Hit/AoE: 9x9 cells, Rifle: ATK 4200+(Aiming Count x150)%/AoE: 5x5 cells | #Grenade Launcher: ATK 2900+(Aiming Count x150)% per Hit/AoE: 9x9 cells, Rifle: ATK 4200+(Aiming Count x150)%/AoE: 5x5 cells | ||
#Grenade Launcher: ATK 4600+(Aiming Count x300)% per Hit/AoE: 9x9 cells, Rifle: ATK 7000+(Aiming Count x300)%/AoE: 5x5 cells | #Grenade Launcher: ATK 4600+(Aiming Count x300)% per Hit/AoE: 9x9 cells, Rifle: ATK 7000+(Aiming Count x300)%/AoE: 5x5 cells | ||
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#Grenade Launcher: ATK 9700+(Aiming Count x750)% per Hit/AoE: 11x11 cells, Rifle: ATK 15400+(Aiming Count x750)%/AoE: 7x7 cells | #Grenade Launcher: ATK 9700+(Aiming Count x750)% per Hit/AoE: 11x11 cells, Rifle: ATK 15400+(Aiming Count x750)%/AoE: 7x7 cells | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
< | RifleATK% += -100 + 1200 +2800 x Skill Level.<p>ATK% += + 5 x CON.</p> | ||
<p>ATK% += x Base Level / 100.</p> | |||
<p>ATK% if Intensive Aim buff += Count x 150 x Skill Level.</p> | |||
<p> </p> | |||
<p>Grenade Launcher</p> | |||
ATK% += -100 + 1200 +1700 x Skill Level.<p>ATK% += + 5 x CON.</p> | |||
<p>ATK% += x Base Level / 100.</p> | |||
<p>ATK% if Intensive Aim buff += Count x 150 x Skill Level.</p> | |||
|} | |} | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | ||
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==== [[File:4th 5408.png|300px|frameless|Magazine for One]]Magazine for One ==== | ==== [[File:4th 5408.png|300px|frameless|Magazine for One]]Magazine for One ==== | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;" | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info''' | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Skill Animation''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Skill Animation''' | ||
| style="width: 25%; height: 23px; text-align: center;" | '''Description''' | | style="width: 25%; height: 23px; text-align: center;" | '''Description''' | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Formula''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Formula''' | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
*Max Level 5 | *Max Level 5 | ||
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[[File:Magazineforone.gif|300px|alt=Magazine for One Skill Animation|frameless|Magazine for One]] | [[File:Magazineforone.gif|300px|alt=Magazine for One Skill Animation|frameless|Magazine for One]] | ||
| style="width: 25%; height: 23px;" | | | style="width: 25%; height: 23px;" | | ||
Fires multiple bullets at one target, inflicting ranged physical damage to the target.<br>If a Gatling Gun is equipped, attacks 10 times and consumes 10 Bullets.<br>If a Pistol is equipped, attacks 6 times, inflicts half of the total Critical Damage based on the caster's Critical chance and consumes 6 Bullets.<br>If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.<br>Damage is | Fires multiple bullets at one target, inflicting ranged physical damage to the target.<br>If a Gatling Gun is equipped, attacks 10 times and consumes 10 Bullets.<br>If a Pistol is equipped, attacks 6 times, inflicts half of the total Critical Damage based on the caster's Critical chance and consumes 6 Bullets.<br>If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.<br>Damage is additionally increased according on the caster's Base Level and CON.<br>Requires a Gatling Gun or Pistol.<br> | ||
#Gatling Gun: ATK 750+(Aiming Count x100)% per Hit, Pistol: ATK 1100+(Aiming Count x100)% per Hit | #Gatling Gun: ATK 750+(Aiming Count x100)% per Hit, Pistol: ATK 1100+(Aiming Count x100)% per Hit | ||
#Gatling Gun: ATK 1250+(Aiming Count x200)% per Hit, Pistol: ATK 1900+(Aiming Count x200)% per Hit | #Gatling Gun: ATK 1250+(Aiming Count x200)% per Hit, Pistol: ATK 1900+(Aiming Count x200)% per Hit | ||
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#Gatling Gun: ATK 2750+(Aiming Count x500)% per Hit, Pistol: ATK 4300+(Aiming Count x500)% per Hit | #Gatling Gun: ATK 2750+(Aiming Count x500)% per Hit, Pistol: ATK 4300+(Aiming Count x500)% per Hit | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
< | Gatling GunATK% += -100 + 250 + 500 x Skill Level.<p>ATK% += + 5 x CON.</p> | ||
<p>ATK% += x Base Level / 100.</p> | |||
<p>ATK% if Intensive Aim buff += Count x 100 x Skill Level.</p> | |||
<p> </p> | |||
<p>Pistol</p> | |||
ATK% += -100 + 300 + 800 x Skill Level.<p>ATK% += + 5 x CON.</p> | |||
<p>ATK% += x Base Level / 100.</p> | |||
<p>ATK% if Intensive Aim buff += Count x 100 x Skill Level.</p> | |||
|} | |} | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | ||
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==== [[File:4th 5409.png|300px|frameless|Wild Fire]]Wild Fire ==== | ==== [[File:4th 5409.png|300px|frameless|Wild Fire]]Wild Fire ==== | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;" | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info''' | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Skill Animation''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Skill Animation''' | ||
| style="width: 25%; height: 23px; text-align: center;" | '''Description''' | | style="width: 25%; height: 23px; text-align: center;" | '''Description''' | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Formula''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Formula''' | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
*Max Level 5 | *Max Level 5 | ||
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#Shotgun: ATK 17500+(Aiming Count x2500)%/AoE: 7x7 cells, Grenade Launcher: ATK 16500+(Aiming Count x2500)%/AoE: 11x11 cells | #Shotgun: ATK 17500+(Aiming Count x2500)%/AoE: 7x7 cells, Grenade Launcher: ATK 16500+(Aiming Count x2500)%/AoE: 11x11 cells | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
< | ShotgunATK% += -100 + 1500 + 3200 x Skill Level.<p>ATK% += + 5 x CON.</p> | ||
<p>ATK% += x Base Level / 100.</p> | |||
<p>ATK% if Intensive Aim buff += Count x 500 x Skill Level.</p> | |||
<p> </p> | |||
<p>Grenade Launcher</p> | |||
ATK% += -100 + 1500 + 3000 x Skill Level.<p>ATK% += + 5 x CON.</p> | |||
<p>ATK% += x Base Level / 100.</p> | |||
<p>ATK% if Intensive Aim buff += Count x 500 x Skill Level.</p> | |||
|} | |} | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | ||
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#ATK 12000+(Grenade Mastery Lv x50)% AoE: 5x5 cells | #ATK 12000+(Grenade Mastery Lv x50)% AoE: 5x5 cells | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
< | ATK% += -100 + 1500 + 2100 x Skill Level.<p>ATK% += + 5 x CON.</p> | ||
<p>ATK% += Grenade Mastery Level x 50.</p> | |||
<p>ATK% += x Base Level / 100.</p> | |||
|} | |} | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | ||
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#Endows Holy element | #Endows Holy element | ||
#Removes element | #Removes element | ||
| style="width: 12.5%; height: 23px | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
N/A | |||
|} | |} | ||
==== [[File:4th 5411.png|300px|frameless|Hasty Fire in the Hole]]Hasty Fire in the Hole ==== | ==== [[File:4th 5411.png|300px|frameless|Hasty Fire in the Hole]]Hasty Fire in the Hole ==== | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 44px;" | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info''' | ||
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| style="width: 25%; height: 23px; text-align: center;" | '''Description''' | | style="width: 25%; height: 23px; text-align: center;" | '''Description''' | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Formula''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Formula''' | ||
|- style="height: | |- style="height: 21px;" | ||
| style="width: 12.5%; height: | | style="width: 12.5%; height: 21px;" | | ||
*Max Level 5 | *Max Level 5 | ||
*Active Physical Ranged | *Active Physical Ranged | ||
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*Cooldown(ms): 1000 | *Cooldown(ms): 1000 | ||
*FixedCastTime(ms): 1000 | *FixedCastTime(ms): 1000 | ||
| style="width: 12.5%; height: | | style="width: 12.5%; height: 21px; text-align: center;" | | ||
[[File:Hastyfireinthehole.gif|300px|alt=Hasty Fire in the Hole Skill Animation|frameless|Hasty Fire in the Hole]] | [[File:Hastyfireinthehole.gif|300px|alt=Hasty Fire in the Hole Skill Animation|frameless|Hasty Fire in the Hole]] | ||
| style="width: 25%; height: | | style="width: 25%; height: 21px;" | | ||
Throws 3 grenades towards the ground in a row, inflicting ranged physical damage to targets within the range.<br>The thrown grenade explodes 3 times with an interval of 0.3 seconds, the first explosion has an AoE of 5x5 cells, the second explosion 7x7 cells, and the third explosion 9x9 cells.<br>Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON.<br>Consumes 3 Throwing Grenade and the element of the Grenades changes based on Grenade Fragment.<br> | Throws 3 grenades towards the ground in a row, inflicting ranged physical damage to targets within the range.<br>The thrown grenade explodes 3 times with an interval of 0.3 seconds, the first explosion has an AoE of 5x5 cells, the second explosion 7x7 cells, and the third explosion 9x9 cells.<br>Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON.<br>Consumes 3 Throwing Grenade and the element of the Grenades changes based on Grenade Fragment.<br> | ||
#ATK 3000+(Mastery Lv x20)% per Hit | #ATK 3000+(Mastery Lv x20)% per Hit | ||
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#ATK 7500+(Mastery Lv x20)% per Hit | #ATK 7500+(Mastery Lv x20)% per Hit | ||
#ATK 9000+(Mastery Lv x20)% per Hit | #ATK 9000+(Mastery Lv x20)% per Hit | ||
| style="width: 12.5%; height: | | style="width: 12.5%; height: 21px;" | | ||
< | ATK% += -100 + 1500 + 1500 x Skill Level.<p>ATK% += + 5 x CON.</p> | ||
<p>ATK% += Grenade Mastery Level x 20.</p> | |||
<p>ATK% += x Base Level / 100.</p> | |||
|} | |} | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | ||
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#ATK 4800+(Mastery Lv x30)% per Hit, Fall Area: 9x9 cells/Explosion Area: 5x5 cells, Max Grenades per Drop: 3 | #ATK 4800+(Mastery Lv x30)% per Hit, Fall Area: 9x9 cells/Explosion Area: 5x5 cells, Max Grenades per Drop: 3 | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
< | ATK% += -100 + 1400 + 850 x Skill Level.<p>ATK% += + 5 x CON.</p> | ||
<p>ATK% += Grenade Mastery Level x 30.</p> | |||
<p>ATK% += x Base Level / 100.</p> | |||
|} | |} | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | ||
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#9% Basic Grenade, 5% Hasty Fire in the Hole/Duration: 210 seconds | #9% Basic Grenade, 5% Hasty Fire in the Hole/Duration: 210 seconds | ||
#10% Basic Grenade, 7% Hasty Fire in the Hole, 3% Grenades Dropping/Duration: 240 seconds | #10% Basic Grenade, 7% Hasty Fire in the Hole, 3% Grenades Dropping/Duration: 240 seconds | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
N/A | |||
|} | |} | ||
==== [[File:4th 5415.png|300px|frameless|Mission Bombard]]Mission Bombard ==== | ==== [[File:4th 5415.png|300px|frameless|Mission Bombard]]Mission Bombard ==== | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;" | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info''' | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Skill Animation''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Skill Animation''' | ||
| style="width: 25%; height: 23px; text-align: center;" | '''Description''' | | style="width: 25%; height: 23px; text-align: center;" | '''Description''' | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Formula''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Formula''' | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
*Max Level 10 | *Max Level 10 | ||
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[[File:Missionbombard.gif|300px|alt=Mission Bombard Skill Animation|frameless|Mission Bombard]] | [[File:Missionbombard.gif|300px|alt=Mission Bombard Skill Animation|frameless|Mission Bombard]] | ||
| style="width: 25%; height: 23px;" | | | style="width: 25%; height: 23px;" | | ||
Drops a large bomb in the range of 9x9 cells on the target cell and continuously drop 3 small bombs in the range of 5x5 cells once every 0.25 seconds for 10 seconds to inflict ranged physical damage.<br>Damage is | Drops a large bomb in the range of 9x9 cells on the target cell and continuously drop 3 small bombs in the range of 5x5 cells once every 0.25 seconds for 10 seconds to inflict ranged physical damage.<br>Damage is additionally increased according to the Grenade Mastery skill level, the caster's Base Level and CON.<br> | ||
#ATK 6800+(Mastery Lv x100)%, ATK 1000+(Mastery Lv x30)% per Explosion | #ATK 6800+(Mastery Lv x100)%, ATK 1000+(Mastery Lv x30)% per Explosion | ||
#ATK 8600+(Mastery Lv x100)%, ATK 1200+(Mastery Lv x30)% per Explosion | #ATK 8600+(Mastery Lv x100)%, ATK 1200+(Mastery Lv x30)% per Explosion | ||
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#ATK 23000+(Mastery Lv x100)%, ATK 2800+(Mastery Lv x30)% per Explosion | #ATK 23000+(Mastery Lv x100)%, ATK 2800+(Mastery Lv x30)% per Explosion | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
< | ATK% += -100 + 5000 + 1800 x Skill Level.<p>ATK% += + 5 x CON.</p> | ||
<p>ATK% += Grenade Mastery Level x 100.</p> | |||
<p>ATK% += x Base Level / 100.</p> | |||
<p> </p> | |||
<p>Ground AoE damage:</p> | |||
ATK% += 700 + 200 x Skill Level.<p>ATK% += + 5 x CON.</p> | |||
<p>ATK% += Grenade Mastery Level x 30.</p> | |||
<p>ATK% += x Base Level / 100.</p> | |||
|} | |} | ||
Revision as of 15:47, 13 June 2024
Table of content |
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Overview
Night Watch |
Max Level | Max Level HP/SP | Stats Bonus when Max Job Level | |
RO, Ragnarok Online. |
|
|
Str+3, Agi+8, Vit+6, Int+8, Dex+11, Luk+7 Pow+11, Sta+3, Wis+5, Spl+0, Con+11, Ctr+5 |
4th Job Skills
P. F. I.
Basic Info | Skill Animation | Description | Formula |
|
N/A |
Increases P.ATK, when a Gun class weapon is equipped.
|
N/A |
Hidden Card
Basic Info | Skill Animation | Description | Formula |
|
Takes an elixir that maximizes Night Watch's shooting ability It increases ranged physical damage and P.ATK for 300 seconds.
|
N/A |
Intensive Aim
Basic Info | Skill Animation | Description | Formula |
|
Switches to Intensive Aim state.
|
N/A |
The Vigilante at Night
Basic Info | Skill Animation | Description | Formula |
|
Fires around the caster without mercy, inflicting ranged physical damage to the surrounding enemies around the caster.
|
Gatling Gun ATK% += -100 + 300 x Skill Level. ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 100 x Skill Level. Hit Count: with Gatling Gun is 3x. ShotgunATK% += -100 + 800 + 700 x Skill Level. ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 200 x Skill Level. |
Only One Bullet
Basic Info | Skill Animation | Description | Formula |
|
Fires a single shot to the target, inflicting ranged physical damage.
|
PistolATK% += -100 + 1200 +3400 x Skill Level. ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 350 x Skill Level. RifleATK% += -100 + 1200 +3000 x Skill Level.ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 350 x Skill Level. |
Spiral Shooting
Basic Info | Skill Animation | Description | Formula |
|
Fires a bullet with increased rotational power at a target, inflicting ranged physical damage to the target and enemies within it's range.
|
RifleATK% += -100 + 1200 +2800 x Skill Level. ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 150 x Skill Level.
Grenade Launcher ATK% += -100 + 1200 +1700 x Skill Level.ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 150 x Skill Level. |
Magazine for One
Basic Info | Skill Animation | Description | Formula |
|
Fires multiple bullets at one target, inflicting ranged physical damage to the target.
|
Gatling GunATK% += -100 + 250 + 500 x Skill Level. ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 100 x Skill Level.
Pistol ATK% += -100 + 300 + 800 x Skill Level.ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 100 x Skill Level. |
Wild Fire
Basic Info | Skill Animation | Description | Formula |
|
Fires a bullet towards the ground, inflicting ranged physical damage to targets within the range.
|
ShotgunATK% += -100 + 1500 + 3200 x Skill Level. ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 500 x Skill Level.
Grenade Launcher ATK% += -100 + 1500 + 3000 x Skill Level.ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 500 x Skill Level. |
Grenade Mastery
Basic Info | Skill Animation | Description | Formula |
|
N/A |
By learning about Grenades, CON is increased and the damage of Grenade-type skills is increased.
|
N/A |
Basic Grenade
Basic Info | Skill Animation | Description | Formula |
|
Throws a grenade towards the ground, inflicting ranged physical damage to targets within the range.
|
ATK% += -100 + 1500 + 2100 x Skill Level. ATK% += + 5 x CON. ATK% += Grenade Mastery Level x 50. ATK% += x Base Level / 100. |
Item Boosts | Equipment Combo Boosts |
Grenade Fragment
Basic Info | Skill Animation | Description | Formula |
|
Applies elemental powder on the surface of a throwing Grenade, endowing elemental damage to it.
|
N/A |
Hasty Fire in the Hole
Basic Info | Skill Animation | Description | Formula |
|
Throws 3 grenades towards the ground in a row, inflicting ranged physical damage to targets within the range.
|
ATK% += -100 + 1500 + 1500 x Skill Level. ATK% += + 5 x CON. ATK% += Grenade Mastery Level x 20. ATK% += x Base Level / 100. |
Grenades Dropping
Basic Info | Skill Animation | Description | Formula |
|
Throws a bundle of grenades towards the sky and drops them at random locations around the ground every 0.25 seconds for 4 seconds, inflicting ranged physical damage to targets within range 3 times.
|
ATK% += -100 + 1400 + 850 x Skill Level. ATK% += + 5 x CON. ATK% += Grenade Mastery Level x 30. ATK% += x Base Level / 100. |
Item Boosts | Equipment Combo Boosts |
Crown of Good and Evil (Night Watch - Rifle) [1] + Evil Spell + Screaming Rifle [2] Crown of Good and Evil (Night Watch - Rifle) [1] + Screaming Rifle [2] Evil Vigor (Night Watch) + Evil Spell + Crown of Good and Evil (Night Watch - Rifle) [1] |
Auto Firing Launcher
Basic Info | Skill Animation | Description | Formula |
|
Activates the Automatic Grenade Launcher.
|
N/A |
Mission Bombard
Basic Info | Skill Animation | Description | Formula |
|
Drops a large bomb in the range of 9x9 cells on the target cell and continuously drop 3 small bombs in the range of 5x5 cells once every 0.25 seconds for 10 seconds to inflict ranged physical damage.
|
ATK% += -100 + 5000 + 1800 x Skill Level. ATK% += + 5 x CON. ATK% += Grenade Mastery Level x 100. ATK% += x Base Level / 100.
Ground AoE damage: ATK% += 700 + 200 x Skill Level.ATK% += + 5 x CON. ATK% += Grenade Mastery Level x 30. ATK% += x Base Level / 100. |