Arch Mage: Difference between revisions
From Midgard Tales Wiki
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Crystal Impact<p>Max Level 5</p> | [[File:S 5225.png|300px|frameless]]Crystal Impact<p>Max Level 5</p> | ||
<p>Active Magical Water</p> | <p>Active Magical Water</p> | ||
<p>Around Self Target</p> | <p>Around Self Target</p> | ||
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Tornado Storm<p>Max Level 5</p> | [[File:S 5227.png|300px|frameless]]Tornado Storm<p>Max Level 5</p> | ||
<p>Active Magical Wind</p> | <p>Active Magical Wind</p> | ||
<p>Ground Target</p> | <p>Ground Target</p> | ||
<p>Range 9 Cells</p> | <p>Range 9 Cells</p> | ||
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CastTime: 3000 | |||
AfterCastActDelay: 250 | |||
Cooldown: 5000 | |||
FixedCastTime: 1500 | |||
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Summons the tornado enhanced by lightning on the ground to deals wind property magical damage every 0.3 seconds to the target within skill range for 3 seconds. | |||
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<br> | [Level 1]: 860% Matk / area of effect: 5 x 5 cells.<br>[Level 2]: 1620% Matk / area of effect: 5 x 5 cells.<br>[Level 3]: 2380% Matk / area of effect: 7 x 7 cells.<br>[Level 4]: 3140% Matk / area of effect: 7 x 7 cells.<br>[Level 5]: 3900% Matk / area of effect: 9 x 9 cells. | ||
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[[File:S 5228.png|300px|frameless]]Two Hand Staff Mastery | |||
Max Level 10 | |||
Passive | |||
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N / A | |||
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When equipping two-handed staff, increases S.Matk of the user. | |||
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<br> | [Level 1]: S.Matk + 2.<br>[Level 2]: S.Matk + 4.<br>[Level 3]: S.Matk + 6.<br>[Level 4]: S.Matk + 8.<br>[Level 5]: S.Matk + 10.<br>[Level 6]: S.Matk + 12.<br>[Level 7]: S.Matk + 14.<br>[Level 8]: S.Matk + 16.<br>[Level 9]: S.Matk + 18.<br>[Level 10]: S.Matk + 20. | ||
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< | [[File:S 5229.png|300px|frameless]]Floral Flare Road<p>Max Level 5</p> | ||
<p>Active Magical Fire</p> | |||
<p>Ground Target</p> | |||
<p>Range 9 Cells</p> | |||
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CastTime: 3000 | |||
AfterCastActDelay: 250 | |||
Cooldown: 5000 | |||
FixedCastTime: 1500 | |||
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<br> | Creates the burning petals in the direction of user facing to deals fire property magical damage every 0.5 seconds to the target who enter the skill area for for 5 seconds.<br>Deals additional damage depends on user's base level and SPL. | ||
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<br> | [Level 1]: 790% Matk / area of effect: 3 x 3 cells.<br>[Level 2]: 1530% Matk / area of effect: 5 x 5 cells.<br>[Level 3]: 2270% Matk / area of effect: 7 x 7 cells.<br>[Level 4]: 3010% Matk / area of effect: 9 x 9 cells.<br>[Level 5]: 3750% Matk / area of effect: 11 x 11 cells. | ||
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< | [[File:S 5230.png|300px|frameless]]Astral Strike<p>Max Level 10</p> | ||
<p>Active Magical</p> | |||
<p>Ground Target</p> | |||
<p>Range 9 Cells</p> | |||
<p>AP Cost: 25</p> | |||
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CastTime: 4000 | |||
AfterCastActDelay: 500 | |||
Cooldown: 6000 | |||
FixedCastTime: 2000 | |||
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<br> | Drops the powerful meteorite on the target area. Deals neutral property magical damage on impact follow by neutral property magical damage over time for 6 seconds.<br>This skill deals additional damage against undead and dragon race monsters.<br>Deals additional damage depends on user's base level and SPL. | ||
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<br> | [Level 1]: 2100%/2500% (Dragon, Undead) Matk / additional damage: 650% Matk / area of effect: 5 x 5 cells.<br>[Level 2]: 3900%/4600% (Dragon, Undead) Matk / additional damage: 1300% Matk / area of effect: 5 x 5 cells.<br>[Level 3]: 5700%/6700% (Dragon, Undead) Matk / additional damage: 1950% Matk / area of effect: 5 x 5 cells.<br>[Level 4]: 7500%/8800% (Dragon, Undead) Matk / additional damage: 2600% Matk / area of effect: 7 x 7 cells.<br>[Level 5]: 9300%/10900% (Dragon, Undead) Matk / additional damage: 3250% Matk / area of effect: 7 x 7 cells.<br>[Level 6]: 11100%/13000% (Dragon, Undead) Matk / additional damage: 3900% Matk / area of effect: 7 x 7 cells.<br>[Level 7]: 12900%/15100% (Dragon, Undead) Matk / additional damage: 4550% Matk / area of effect: 9 x 9 cells.<br>[Level 8]: 14700%/17200% (Dragon, Undead) Matk / additional damage: 5200% Matk / area of effect: 9 x 9 cells.<br>[Level 9]: 16500%/19300% (Dragon, Undead) Matk / additional damage: 5850% Matk / area of effect: 9 x 9 cells.<br>[Level 10]: 18300%/21000% (Dragon, Undead) Matk / additional damage: 6500% Matk / area of effect: 11 x 11 cells. | ||
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| style="width: 16.6667%; text-align: center;" | Climax<p>Max Level 5</p> | |||
<p>Active Support</p> | |||
<p>Single Self Target</p> | |||
<p>Range 1 Cell</p> | |||
<p>AP Cost: 200</p> | |||
| style="width: 16.6667%; text-align: center;" | CastTime: 2000 | |||
AfterCastActDelay: 500 | |||
Cooldown: 300000 | |||
FixedCastTime: 2500 | |||
| style="width: 33.3333%; text-align: center;" | Grants the special effects to the certain skills for 300 seconds.<br>the special effects are different depends on skill level. | |||
| style="width: 33.3333%; text-align: center;" | [Level 1]: Grants Climax level 1<br>[Level 2]: Grants Climax level 2<br>[Level 3]: Grants Climax level 3<br>[Level 4]: Grants Climax level 4<br>[Level 5]: Grants Climax level 5 | |||
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< | Rock Down<p>Max Level 5</p> | ||
<p>Active Magical Earth</p> | |||
<p>Single Other and Around Target</p> | |||
<p>Range 9 Cells</p> | |||
<p>AP Recovery: 2</p> | |||
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CastTime: 4000 | |||
AfterCastActDelay: 500 | |||
Cooldown: 3000 / 2100 / 1500 / 900 / 300 | |||
FixedCastTime: 1500 | |||
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<br> | <br> |
Revision as of 18:14, 29 August 2023
Overview
Job Tree |
Max Level | Stats Bonus |
Arch Mage is turned from Novice -> Mage -> Wizard -> High Wizard -> Warlock to in short AM. |
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Skills
Related NPC
Basic Builds
Early Game | Mid Game | End Game |
Player's Custom Builds
Link 1 | Link 2 |
Group Picture
Cardinals in our game :3
Player name from Back Line from left to right:
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