Arch Mage

From Midgard Tales Wiki

Intro

Novice Mage

(1st Job)

Wizard

(2nd Job)

High Wizard

(2nd Job Transcedent)

Warlock

(3rd Job)

Arch Mage

(4th Job)

Novice.gif MAGICIAN.gif WIZARD.gif High Wizard.png Warlock.png Arch Mage

Description

Max Level HP/SP Stats Bonus when Max Job Level

-

  • Base Max HP: 34375
  • Base Max SP: 4780

Str+1, Agi+8, Vit+8, Int+14, Dex+8, Luk+4

Pow+0, Sta+8, Wis+8, Spl+14, Con+9, Ctr+1

1st Job Skills

Stonecurse.png Stone Curse Max Level 10 Active Debuff
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  • Target: 1 Character
  • Range: 2 Cells
  • Cost: 25~16 SP
Inflicts Stone Curse to a target. Consumes 1 Red Gemstone. From level 6, Red Gemstone is consumed only when successful.
  • Level 1: Stone Curse chance: 24%
  • Level 2: Stone Curse chance: 28%
  • Level 3: Stone Curse chance: 32%
  • Level 4: Stone Curse chance: 36%
  • Level 5: Stone Curse chance: 40%
  • Level 6: Stone Curse chance: 44%
  • Level 7: Stone Curse chance: 48%
  • Level 8: Stone Curse chance: 52%
  • Level 9: Stone Curse chance: 56%
  • Level 10: Stone Curse chance: 60%
Increasesprecovery.png Increase SP Recovery Max Level 10 Passive
Restores SP every 10 seconds while idle. MaxSP affects how much SP is restored by this skill.
  • Level 1: Restores (5 + 0.2% of MaxSP) SP
  • Level 2: Restores (10 + 0.4% of MaxSP) SP
  • Level 3: Restores (15 + 0.6% of MaxSP) SP
  • Level 4: Restores (20 + 0.8% of MaxSP) SP
  • Level 5: Restores (25 + 1.0% of MaxSP) SP
  • Level 6: Restores (30 + 1.2% of MaxSP) SP
  • Level 7: Restores (35 + 1.4% of MaxSP) SP
  • Level 8: Restores (40 + 1.6% of MaxSP) SP
  • Level 9: Restores (45 + 1.8% of MaxSP) SP
  • Level 10: Restores (50 + 2.0% of MaxSP) SP
Coldbolt.png Cold Bolt Max Level 10 Active Magical Water
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  • Target: 1 Character
  • Range: 9 Cells
  • Cost: 12~30 SP
Summons bolts of frigid ice to strike at an enemy which inflicts 100% MATK Water elemental magic damage per Hit.
  • Level 1: 1 Hit, SP Consumption: 12
  • Level 2: 2 Hits, SP Consumption: 14
  • Level 3: 3 Hits, SP Consumption: 16
  • Level 4: 4 Hits, SP Consumption: 18
  • Level 5: 5 Hits, SP Consumption: 20
  • Level 6: 6 Hits, SP Consumption: 22
  • Level 7: 7 Hits, SP Consumption: 24
  • Level 8: 8 Hits, SP Consumption: 26
  • Level 9: 9 Hits, SP Consumption: 28
  • Level 10: 10 Hits, SP Consumption: 30
Frostdriver.png Frost Diver Max Level 10 Active Magical Water / Debuff
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  • Target: 1 Character
  • Range: 9 Cells
  • Cost: 25~16 SP
  • Hit Count: 1
Inflicts Water magic damage on a target, which has a chance to inflict Freezing status.
  • Level 1: MATK 110%, Frozen Chance: 38%
  • Level 2: MATK 120%, Frozen Chance: 41%
  • Level 3: MATK 130%, Frozen Chance: 44%
  • Level 4: MATK 140%, Frozen Chance: 47%
  • Level 5: MATK 150%, Frozen Chance: 50%
  • Level 6: MATK 160%, Frozen Chance: 53%
  • Level 7: MATK 170%, Frozen Chance: 56%
  • Level 8: MATK 180%, Frozen Chance: 59%
  • Level 9: MATK 190%, Frozen Chance: 62%
  • Level 10: MATK 200%, Frozen Chance: 65%
Lightningbolt.png Lightning Bolt Max Level 10 Active Magical Wind
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  • Target: 1 Character
  • Range: 9 Cells
  • Cost: 12~30 SP
Drops lightning on target inflicting 100% MATK Wind elemental magic damage per Hit.
  • Level 1: 1 Hit, SP Consumption: 12
  • Level 2: 2 Hits, SP Consumption: 14
  • Level 3: 3 Hits, SP Consumption: 16
  • Level 4: 4 Hits, SP Consumption: 18
  • Level 5: 5 Hits, SP Consumption: 20
  • Level 6: 6 Hits, SP Consumption: 22
  • Level 7: 7 Hits, SP Consumption: 24
  • Level 8: 8 Hits, SP Consumption: 26
  • Level 9: 9 Hits, SP Consumption: 28
  • Level 10: 10 Hits, SP Consumption: 30
Thunderstorm.png Thunder Storm Max Level 10 Active Magical Wind
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  • Target: Ground
  • Range: 9 Cells
  • Cost: 29~74 SP
Drops lightning bolt on specific location, inflicting 100% MATK Wind elemental magic per Hit in a 5x5 cell area.
  • Level 1: 1 Hit, SP Consumption: 29
  • Level 2: 2 Hits, SP Consumption: 34
  • Level 3: 3 Hits, SP Consumption: 39
  • Level 4: 4 Hits, SP Consumption: 44
  • Level 5: 5 Hits, SP Consumption: 49
  • Level 6: 6 Hits, SP Consumption: 54
  • Level 7: 7 Hits, SP Consumption: 59
  • Level 8: 8 Hits, SP Consumption: 64
  • Level 9: 9 Hits, SP Consumption: 69
  • Level 10: 10 Hits, SP Consumption: 74
Napalmbeat.png Napalm Beat Max Level 10 Active Magical Ghost
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  • Target: 1 Character
  • Range: 9 Cells
  • Cost: 9~18 SP
  • Hit Count: 1
Uses telekinesis power to attack a target and 3x3 cells around it with Ghost elemental magic. The damage portion is divided among the targets.
  • Level 1: MATK 80%
  • Level 2: MATK 90%
  • Level 3: MATK 100%
  • Level 4: MATK 110%
  • Level 5: MATK 120%
  • Level 6: MATK 130%
  • Level 7: MATK 140%
  • Level 8: MATK 150%
  • Level 9: MATK 160%
  • Level 10: MATK 170%
Soulstrike.png Soul Strike Max Level 10 Active Magical Ghost
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  • Target: 1 Character
  • Range: 9 Cells
  • Cost: 18~38 SP
Summons holy spirit to inflict 100% MATK Ghost elemental magical damage per Hit on a target. Additional damage against Undead.
  • Level 1: 1 Hit, Undead +5%, SP: 18
  • Level 2: 1 Hit, Undead +10%, SP: 14
  • Level 3: 2 Hits, Undead +15%, SP: 24
  • Level 4: 2 Hits, Undead +20%, SP: 20
  • Level 5: 3 Hits, Undead +25%, SP: 30
  • Level 6: 3 Hits, Undead +30%, SP: 26
  • Level 7: 4 Hits, Undead +35%, SP: 36
  • Level 8: 4 Hits, Undead +40%, SP: 32
  • Level 9: 5 Hits, Undead +45%, SP: 42
  • Level 10: 5 Hits, Undead +50%, SP: 38
Safetywall.png (MT) Safety Wall Max Level 10 Active Supportive
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  • Target: Ground
  • Cost: 30~40 SP
  • Range: 9
(MT) Magic Technician skill. Creates a magic barrier on a targeted spot that will block a certain number of physical melee attacks or damage. The barrier will disappear after a period of time. Consumes 1 Blue Gemstone.
  • Level 1: Barrier: 300, Blocks 2 Hits, SP: 30
  • Level 2: Barrier: 600, Blocks 3 Hits, SP: 30
  • Level 3: Barrier: 900, Blocks 4 Hits, SP: 30
  • Level 4: Barrier: 1200, Blocks 5 Hits, SP: 35
  • Level 5: Barrier: 1500, Blocks 6 Hits, SP: 35
  • Level 6: Barrier: 1800, Blocks 7 Hits, SP: 35
  • Level 7: Barrier: 2100, Blocks 8 Hits, SP: 40
  • Level 8: Barrier: 2400, Blocks 9 Hits, SP: 40
  • Level 9: Barrier: 2700, Blocks 10 Hits, SP: 40
  • Level 10: Barrier: 3000, Blocks 11 Hits, SP: 40

[Perfect Effect] When caster wields a Shield (Armor Lv 2) refined to +20: Barrier durability formula enhanced into (300 x Skill Level) + 65 x (INT + Base Level) + Max SP x Shield Requirement Level / 20.

Firebolt.png Fire Bolt Max Level 10 Active Magical Fire
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  • Target: 1 Character
  • Range: 9 Cells
  • Cost: 12~30 SP
Attacks a target with arrow made of fire inflicting 100% MATK Fire elemental magic damage per Hit.
  • Level 1: 1 Hit, SP Consumption: 12
  • Level 2: 2 Hits, SP Consumption: 14
  • Level 3: 3 Hits, SP Consumption: 16
  • Level 4: 4 Hits, SP Consumption: 18
  • Level 5: 5 Hits, SP Consumption: 20
  • Level 6: 6 Hits, SP Consumption: 22
  • Level 7: 7 Hits, SP Consumption: 24
  • Level 8: 8 Hits, SP Consumption: 26
  • Level 9: 9 Hits, SP Consumption: 28
  • Level 10: 10 Hits, SP Consumption: 30
Fireball.png Fire Ball Max Level 10 Active Magical Fire
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  • Target: 1 Character
  • Range: 9 Cells
  • Cost: 25 SP
Summons a fire ball to damage a target and all enemies within 5x5 cells area with Fire elemental magical damage. Center area (3x3) and Edge area (5x5) receive different damage.
  • Level 1: MATK 160%(Center)/120%(Edge)
  • Level 2: MATK 180%(Center)/135%(Edge)
  • Level 3: MATK 200%(Center)/150%(Edge)
  • Level 4: MATK 220%(Center)/165%(Edge)
  • Level 5: MATK 240%(Center)/180%(Edge)
  • Level 6: MATK 260%(Center)/195%(Edge)
  • Level 7: MATK 280%(Center)/210%(Edge)
  • Level 8: MATK 300%(Center)/225%(Edge)
  • Level 9: MATK 320%(Center)/240%(Edge)
  • Level 10: MATK 340%(Center)/255%(Edge)
Firewall.png Fire Wall Max Level 10 Active Magical Fire
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  • Target: Ground
  • Range: 9 Cells
  • Cost: 40 SP
Creates a fire barrier that inflicts 50% MATK Fire elemental magic damage on upcoming enemies and knocks them 2 cells backward.
  • Level 1: 3 Hits per Wall, Duration: 5 seconds
  • Level 2: 4 Hits per Wall, Duration: 6 seconds
  • Level 3: 5 Hits per Wall, Duration: 7 seconds
  • Level 4: 6 Hits per Wall, Duration: 8 seconds
  • Level 5: 7 Hits per Wall, Duration: 9 seconds
  • Level 6: 8 Hits per Wall, Duration: 10 seconds
  • Level 7: 9 Hits per Wall, Duration: 11 seconds
  • Level 8: 10 Hits per Wall, Duration: 12 seconds
  • Level 9: 11 Hits per Wall, Duration: 13 seconds
  • Level 10: 12 Hits per Wall, Duration: 14 seconds
Sight.png Sight Max Level 1 Active Supportive Self
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  • Target: Caster
  • Cost: 10 SP
Uses 10 SP to summon a fire ball that for 10 seconds will detect hidden characters in a 7x7 AoE around the caster.
Energycoat.png Energy Coat Quest Skill (Learned from NPC) Active Supportive Self
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  • Target: Caster
  • Cost: 30 SP
Creates a barrier of spiritual energy that will buffer attacks at the caster. Caster's remaining SP affects the amount of damage reduced by the barrier.

2nd Job Skills

Sense.png Sense Max Level 1 Active Supportive Other
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  • Target: 1 Character
  • Range: 9 Cells
  • Cost: 10 SP

Reveals detailed information about a targeted monster to the caster and members in caster's party.

Icewall.png Ice Wall Max Level 10 Active Supportive
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  • Target: Ground
  • Range: 9 Cells
  • Cost: 20 SP

Creates a frozen wall of ice in 1x5 cells that will block enemies, but it can be destroyed using attacks. The HP of the Ice Wall depends on skill level and when placed, its HP is reduced by 50 per second. It will disappear when its HP reaches zero.

  • Level 1: Ice Wall HP: 400
  • Level 2: Ice Wall HP: 600
  • Level 3: Ice Wall HP: 800
  • Level 4: Ice Wall HP: 1000
  • Level 5: Ice Wall HP: 1200
  • Level 6: Ice Wall HP: 1400
  • Level 7: Ice Wall HP: 1600
  • Level 8: Ice Wall HP: 1800
  • Level 9: Ice Wall HP: 2000
  • Level 10: Ice Wall HP: 2200
Frostnova.png Frost Nova Max Level 10 Active Magical Water / Debuff
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  • Target: Enemies around the caster
  • Cost: 27~45 SP
  • Element: Water
  • Hit Count: 1

Inflicts Water elemental magical damage to enemies within 5x5 cells of the caster and inflicts Freezing status. Freezing chance and duration increases with the skill level.

  • Level 1: Freezing Time: 1.5 seconds, Freezing Chance: 38%
  • Level 2: Freezing Time: 3.0 seconds, Freezing Chance: 43%
  • Level 3: Freezing Time: 4.5 seconds, Freezing Chance: 48%
  • Level 4: Freezing Time: 6.0 seconds, Freezing Chance: 53%
  • Level 5: Freezing Time: 7.5 seconds, Freezing Chance: 58%
  • Level 6: Freezing Time: 9.0 seconds, Freezing Chance: 63%
  • Level 7: Freezing Time: 10.5 seconds, Freezing Chance: 68%
  • Level 8: Freezing Time: 12.0 seconds, Freezing Chance: 73%
  • Level 9: Freezing Time: 13.5 seconds, Freezing Chance: 78%
  • Level 10: Freezing Time: 15.0 seconds, Freezing Chance: 83%
Waterball.png Water Ball Max Level 5 Active Magical Water
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  • Target: 1 Character
  • Range: 9 Cells
  • Cost: 15~25 SP
  • Element: Water
  • Hit Count: 1

Hurls spheres of water at high velocity at a targeted enemy. Caster must be standing in Water in order to cast Water Ball and cannot be used in an underwater map. Detection range of Water cells increases with skill level and can be used on skill effects such as Deluge.

  • Level 1: MATK 130% each Hit, Water cells: 1x1
  • Level 2: MATK 160% each Hit, Water cells: 3x3
  • Level 3: MATK 190% each Hit, Water cells: 3x3
  • Level 4: MATK 220% each Hit, Water cells: 5x5
  • Level 5: MATK 250% each Hit, Water cells: 5x5
Stormgust.png Storm Gust Max Level 10 Active Magical Water / Debuff
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  • Target: Ground
  • Range: 9 Cells
  • Cost: 78 SP
  • Element: Water
  • Hit Count: 1
  • Knockback: 2

Summons a blizzard on the ground in an 11x11 area around a designated cell to inflict Water elemental magic damage on enemies. The blizzard lasts for 4.5 seconds hitting once every 0.45 seconds and knocking back enemies by 2 cells. Damaged targets have a certain chance to be inflicted with Freezing status and do not take damage while the Freezing status is active.

  • Level 1: MATK 120% each Hit
  • Level 2: MATK 170% each Hit
  • Level 3: MATK 220% each Hit
  • Level 4: MATK 270% each Hit
  • Level 5: MATK 320% each Hit
  • Level 6: MATK 370% each Hit
  • Level 7: MATK 420% each Hit
  • Level 8: MATK 470% each Hit
  • Level 9: MATK 520% each Hit
  • Level 10: MATK 570% each Hit
Jupitelthunder.png Jupitel Thunder Max Level 10 Active Magical Wind
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  • Target: 1 Character
  • Range: 9 Cells
  • Cost: 20~47 SP
  • Element: Wind

Fires a ball of crackling lightning that inflicts 100% MATK Wind elemental magic damage and knock back the targeted enemy. The number of hits increases with the skill level.

  • Level 1: Hits: 3, Knockback: 2
  • Level 2: Hits: 4, Knockback: 3
  • Level 3: Hits: 5, Knockback: 3
  • Level 4: Hits: 6, Knockback: 4
  • Level 5: Hits: 7, Knockback: 4
  • Level 6: Hits: 8, Knockback: 5
  • Level 7: Hits: 9, Knockback: 5
  • Level 8: Hits: 10, Knockback: 6
  • Level 9: Hits: 11, Knockback: 6
  • Level 10: Hits: 12, Knockback: 7
Lordofverm.png Lord of Vermillion Max Level 10 Active Magical Wind
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  • Target: Ground
  • Range: 9 Cells
  • Cost: 60~96 SP
  • Element: Wind

Collects and drops lightning strikes on the ground in an 13x13 area around a designated cell, inflicting Wind elemental magic damage and has a chance to cause Blind status. The chance of causing Blind status is reduced by the immunity of the targets.

  • Level 1: MATK 500%, Blind Chance: 15%
  • Level 2: MATK 600%, Blind Chance: 20%
  • Level 3: MATK 700%, Blind Chance: 25%
  • Level 4: MATK 800%, Blind Chance: 30%
  • Level 5: MATK 900%, Blind Chance: 35%
  • Level 6: MATK 1000%, Blind Chance: 40%
  • Level 7: MATK 1100%, Blind Chance: 45%
  • Level 8: MATK 1200%, Blind Chance: 50%
  • Level 9: MATK 1300%, Blind Chance: 55%
  • Level 10: MATK 1400%, Blind Chance: 60%
Earthspike.png Earth Spike Max Level 5 Active Magical Earth
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  • Target: 1 Character
  • Range: 9 Cells
  • Cost: 14~30 SP
  • Element: Earth

Commands the ground beneath a targeted enemy to rise into spikes inflicting 200% MATK Earth elemental magic damage. The number of hits increases with the skill level.

  • Level 1: Hits: 1
  • Level 2: Hits: 2
  • Level 3: Hits: 3
  • Level 4: Hits: 4
  • Level 5: Hits: 5
Heaventdrive.png Heaven's Drive Max Level 5 Active Magical Earth
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  • Target: Ground
  • Range: 9 Cells
  • Cost: 28~44 SP
  • Element: Earth

Commands the ground in a targeted area to rise into spikes in order to deal Earth elemental magic damage to enemies within a 5x5 area. If there is a target hidden in the ground within that range, it also deals damage to that target and releases it from Hiding.

  • Level 1: MATK 125%
  • Level 2: MATK 250%
  • Level 3: MATK 375%
  • Level 4: MATK 500%
  • Level 5: MATK 625%
Quagmire.png Quagmire Max Level 5 Active Debuff
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  • Target: Ground
  • Range: 9 Cells
  • Cost: 5~25 SP
  • Element: Earth

Temporarily converts targeted area into marshland that will reduce the Movement Speed, AGI and DEX of all targets by half. AGI and DEX can be reduced maximum by 50. Players will only receive half of the effect.

  • Level 1: AGI/DEX -10%, Duration: 5 seconds
  • Level 2: AGI/DEX -20%, Duration: 10 seconds
  • Level 3: AGI/DEX -30%, Duration: 15 seconds
  • Level 4: AGI/DEX -40%, Duration: 20 seconds
  • Level 5: AGI/DEX -50%, Duration: 25 seconds
Sightrasher.png Sightrasher Max Level 10 Active Magical Fire
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  • Target: Enemies around the caster
  • Cost: 35~53 SP
  • Element: Fire
  • Hit Count: 1
  • Knockback: 5

Attacks enemies by shooting fireballs, which are first summoned by the Sight skill, in 8 directions that radiate away from the caster and inflicting Fire elemental magic damage as well as knockback the enemies by 2 cells.

  • Level 1: MATK 120%
  • Level 2: MATK 140%
  • Level 3: MATK 160%
  • Level 4: MATK 180%
  • Level 5: MATK 200%
  • Level 6: MATK 220%
  • Level 7: MATK 240%
  • Level 8: MATK 260%
  • Level 9: MATK 280%
  • Level 10: MATK 300%
Meteorstorm.png Meteor Storm Max Level 10 Active Magical Fire
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  • Target: Ground
  • Range: 9 Cells
  • Cost: 20~64 SP
  • Element: Fire

Summons meteors towards a targeted area to inflict 125% MATK Fire elemental magic damage upon enemies in an 13x13 area and have a chance to cause Stun. Each meteorite has a range of 7x7 cells and depending on skill level, the number of falling meteorites and the number of hits per meteorite are increased.

  • Level 1: Meteorites: 2, Hits: 1, Stun Chance: 3%
  • Level 2: Meteorites: 3, Hits: 1, Stun Chance: 6%
  • Level 3: Meteorites: 3, Hits: 2, Stun Chance: 9%
  • Level 4: Meteorites: 4, Hits: 2, Stun Chance: 12%
  • Level 5: Meteorites: 4, Hits: 3, Stun Chance: 15%
  • Level 6: Meteorites: 5, Hits: 3, Stun Chance: 18%
  • Level 7: Meteorites: 5, Hits: 4, Stun Chance: 21%
  • Level 8: Meteorites: 6, Hits: 4, Stun Chance: 24%
  • Level 9: Meteorites: 6, Hits: 5, Stun Chance: 27%
  • Level 10: Meteorites: 7, Hits: 5, Stun Chance: 30%
Firepillar.png Fire Pillar Max Level 10 Active Magical Fire
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  • Target: Ground
  • Range: 9 Cells
  • Cost: 75 SP
  • Element: Fire

Summons a pillar of flame on a targeted spot that will deal Fire elemental magic damage to enemies that come into contact with it. If no one steps on it for 30 seconds, it will disappear. You can place up to 5 Fire Pillars at once and consumes 1 Blue Gemstone with level 6 and above. Also it can't be placed if there is an enemy standing on that cell already.

  • Level 1: Hits: 3/AoE: 3x3 cells
  • Level 2: Hits: 4/AoE: 3x3 cells
  • Level 3: Hits: 5/AoE: 3x3 cells
  • Level 4: Hits: 6/AoE: 3x3 cells
  • Level 5: Hits: 7/AoE: 3x3 cells
  • Level 6: Hits: 8/AoE: 7x7 cells
  • Level 7: Hits: 9/AoE: 7x7 cells
  • Level 8: Hits: 10/AoE: 7x7 cells
  • Level 9: Hits: 11/AoE: 7x7 cells
  • Level 10: Hits: 12/AoE: 7x7 cells
Sightblaster.png Sight Blaster Quest Skill (Learned from NPC) Active Supportive
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  • Target: Self
  • Cost: 80 SP
  • Element: Fire
  • Hit Count: 1
  • Knockback: 3

A quest skill. Attacks enemies around the caster with flames summoned by the Sight skill, inflicting Fire elemental magic damage.

2nd Job Transcendent Skills

Ganbetain.png Ganbantein Max Level 1 Active Supportive
- *Target: Ground
  • Cost: 40 SP
  • Requires: Sense 1, Ice Wall 1
Enables the chance of canceling ground targeting magic spells cast on a 3x3 cell area around the targeted spot. This skill will cancel Land Protector on areas that have been enchanted by that skill. This skill is unaffected by items or skills that remove Gemstone requirements. Has 5 second cast delay. Consumes 1 Blue Gemstone and 1 Yellow Gemstone.
Gravitationalfield.png Gravitational Field Max Level 5 Active Magical Neutral
- *Target: Ground
  • Cost: 60~100 SP
  • Range: 18
  • Hit Count: 2~10
  • Requires: Quagmire 1, Magic Crasher 1, Mystical Amplification 10
Increases the gravity in a 5x5 area inflicting Neutral elemental magical damage. As skill level increases, the number of hits and the damage increases. The caster's Base Level also affects the damage inflicted.
  • Level 1: MATK 100%, Hits: 2, SP: 60
  • Level 2: MATK 200%, Hits: 4, SP: 70
  • Level 3: MATK 300%, Hits: 6, SP: 80
  • Level 4: MATK 400%, Hits: 8, SP: 90
  • Level 5: MATK 500%, Hits: 10, SP: 100
Magiccrasher.png Magic Crasher Max Level 1 Active Physical Ranged
- *Target: 1 Character
  • Cost: 8 SP
  • Range: 9
  • Requires: Increase SP Recovery 1
Inflicts Neutral elemental damage that is equal to the MATK of the caster and is affected by the target's Defense. Hit Physical bonus don't apply.
Napalmvulcan.png Napalm Vulcan Max Level 5 Active Magical Neutral
- *Target: 1 Character
  • Cost: 30~70 SP
  • Element: Ghost
  • Splash: 3x3
  • Hit Count: 1~5
  • Requires: Napalm Beat 5
Delivers multiple psychokinetic blows at an enemy in a 3x3 area with a low chance of causing an Abnormal status. This skill's level affects the number of hits. Damage additionally increases according to the caster's Base Level.
  • Level 1: MATK 70%, Hits: 1, SP: 30
  • Level 2: MATK 140%, Hits: 2, SP: 40
  • Level 3: MATK 210%, Hits: 3, SP: 50
  • Level 4: MATK 280%, Hits: 4, SP: 60
  • Level 5: MATK 350%, Hits: 5, SP: 70
Souldrain.png Soul Drain Max Level 10 Passive
*Requires: Increase SP Recovery 5, Soul Strike 7

Increases MaxSP. Whenever you defeat an enemy with magical or physical attack, you will gain a certain amount of SP depending on monster's level.

  • Level 1: MaxSP +2%
  • Level 2: MaxSP +4%
  • Level 3: MaxSP +6%
  • Level 4: MaxSP +8%
  • Level 5: MaxSP +10%
  • Level 6: MaxSP +12%
  • Level 7: MaxSP +14%
  • Level 8: MaxSP +16%
  • Level 9: MaxSP +18%
  • Level 10: MaxSP +20%
Mysticalamplification.png Mystical Amplification Max Level 10 Active Supportive Self
- *Target: Caster
  • Cost: 35~80 SP
Amplifies MATK for 60 seconds.
  • Level 1: MATK +5%, SP: 35
  • Level 2: MATK +10%, SP: 40
  • Level 3: MATK +15%, SP: 45
  • Level 4: MATK +20%, SP: 50
  • Level 5: MATK +25%, SP: 55
  • Level 6: MATK +30%, SP: 60
  • Level 7: MATK +35%, SP: 65
  • Level 8: MATK +40%, SP: 70
  • Level 9: MATK +45%, SP: 75
  • Level 10: MATK +50%, SP: 80

3rd Job Skills

Marshofabyss.png Marsh of Abyss Max Level 5 Active Debuff
- *Target: 1 Character
  • Range: 11 Cells
  • Cost: 40~48 SP
Inflicts Marsh of Abyss status on a target, reducing movement speed and attack speed.
  • Level 1: Duration 30 seconds
  • Level 2: Duration 30 seconds
  • Level 3: Duration 30 seconds
  • Level 4: Duration 30 seconds
  • Level 5: Duration 30 seconds
Release.png Release Max Level 2 Active Magical
- *Target: 1 Character
  • Range: 11 Cells
  • Cost: 3~20 SP
Releases a stored spell from a Reading Spellbook target, triggering its effects.
  • Level 1: Releases single stored spell, SP: 3
  • Level 2: Releases all stored spells, SP: 20
Readingspellbook.png Reading Spellbook Max Level 1 Passive
Allows the caster to read and store spells from a targeted enemy or ally using a Spell Book item. Stored spells can be released later with Release skill. Duration: 30 seconds.
Freezingspell.png Freezing Spell Max Level 10 Passive
Adds a chance to inflict Freezing status when using Water elemental magic.
  • Level 1: Freezing Chance: 2%
  • Level 2: Freezing Chance: 4%
  • Level 3: Freezing Chance: 6%
  • Level 4: Freezing Chance: 8%
  • Level 5: Freezing Chance: 10%
  • Level 6: Freezing Chance: 12%
  • Level 7: Freezing Chance: 14%
  • Level 8: Freezing Chance: 16%
  • Level 9: Freezing Chance: 18%
  • Level 10: Freezing Chance: 20%
Radius.png (MT) Radius Max Level 3 Passive
*Requires: Warlock Basic Skill

(MT) Magic Technician skill. Increases magic skill range of the Warlock and slightly reduces Casting Time. Range affected skills: White Imprison, Soul Expansion, Frost Misty, Jack Frost, Marsh of Abyss, Sienna Execrate, Drain Life, Crimson Rock, Hell Inferno, Comet, Chain Lightning, Tetra Vortex, Release, Crimson Arrow, Storm Cannon, Rock Down.

  • Level 1: Casting Range +1 cell, Fixed Casting Time -10%
  • Level 2: Casting Range +2 cells, Fixed Casting Time -15%
  • Level 3: Casting Range +3 cells, Fixed Casting Time -20%
Drainlife.png Drain Life Max Level 5 Active Healing / Magical Neutral
- *Target: 1 Character
  • Range: 11 Cells
  • Cost: 20~36 SP
Drains HP from a target and transfers it to the caster. Damage increases per level.
  • Level 1: Damage: MATK 200%, SP: 20
  • Level 2: Damage: MATK 400%, SP: 24
  • Level 3: Damage: MATK 600%, SP: 28
  • Level 4: Damage: MATK 800%, SP: 32
  • Level 5: Damage: MATK 1000%, SP: 36
Statis.png Statis Max Level 5 Active Debuff
- *Target: Caster
  • Cost: 50~90 SP
Silences all enemies within a large area around the caster for a set duration.
  • Level 1: Area 9x9, Duration: 20 seconds, SP: 50
  • Level 2: Area 10x10, Duration: 30 seconds, SP: 60
  • Level 3: Area 11x11, Duration: 40 seconds, SP: 70
  • Level 4: Area 12x12, Duration: 50 seconds, SP: 80
  • Level 5: Area 13x13, Duration: 60 seconds, SP: 90
Soulexpansion.png Soul Expansion Max Level 5 Active Magical Ghost
- *Target: 1 Character
  • Range: 11 Cells
  • Cost: 30~50 SP
  • Element: Ghost
Fires a powerful Ghost elemental spirit at a target, dealing 2-hit splash damage in a small area.
  • Level 1: Area 3x3, SP: 30
  • Level 2: Area 3x3, SP: 35
  • Level 3: Area 3x3, SP: 40
  • Level 4: Area 5x5, SP: 45
  • Level 5: Area 5x5, SP: 50
Whiteimprison.png (MT) White Imprison Max Level 5 Active Supportive
- *Target: 1 Character
  • Cost: 50~70 SP
  • Range: 11
  • Requires: Soul Expansion 3
(MT) Magic Technician skill. Locks a target in a transparent box that prevents damage except from Ghost elemental damage. Can be cast on oneself; when the duration is finished, the caster loses HP. Has no effect on Boss monsters.
  • Level 1: 50% Success Chance, Duration: 10 seconds, SP: 50
  • Level 2: 60% Success Chance, Duration: 12 seconds, SP: 55
  • Level 3: 70% Success Chance, Duration: 14 seconds, SP: 60
  • Level 4: 80% Success Chance, Duration: 16 seconds, SP: 65
  • Level 5: 90% Success Chance, Duration: 18 seconds, SP: 70

[Perfect Effect] When caster wields a Headgear (Armor Lv 2) & Armor (Armor Lv 2) refined to +20: Can imprison with 100% (except boss) for 3 seconds and target takes 50% more Ghost elemental skills damage.

Telekenisisintense.png Telekinesis Intense Max Level 5 Active Supportive Self
- *Target: Caster
  • Cost: 100~300 SP
Enhances Ghost elemental magic, reducing SP cost and variable cast time while increasing Ghost magic damage. Duration: 60 seconds.
  • Level 1: Ghost MATK +40%, SP Cost/VCT -10%, SP: 100
  • Level 2: Ghost MATK +80%, SP Cost/VCT -20%, SP: 150
  • Level 3: Ghost MATK +120%, SP Cost/VCT -30%, SP: 200
  • Level 4: Ghost MATK +160%, SP Cost/VCT -40%, SP: 250
  • Level 5: Ghost MATK +200%, SP Cost/VCT -50%, SP: 300
Recognizedspell.png (MT) Recognized Spell Max Level 5 Active Supportive Self
- *Target: Caster
  • Cost: 100~180 SP
  • Cooldown: 30~90 sec
  • Requires: Release 2, Stasis 1, White Imprison 1
(MT) Magic Technician skill. Maximizes one's own magical potential, dealing maximum damage with magical attacks for the skill duration. Increases SP cost by 25%.
  • Level 1: Duration: 60 seconds, SP: 100
  • Level 2: Duration: 90 seconds, SP: 120
  • Level 3: Duration: 110 seconds, SP: 140
  • Level 4: Duration: 140 seconds, SP: 160
  • Level 5: Duration: 170 seconds, SP: 180

[Perfect Effect] When caster wields a Level 5 Two-handed staff refined to +20: Adds additional ignore 50% MDEF of the target.

Summonfireball.png Summon Fire Ball Max Level 2 Active Supportive Self
- *Target: Caster
  • Range: 11 Cells
  • Cost: 10~12 SP
Summons a Fire Ball that automatically attacks nearby enemies with Fire elemental magic. Consumes 1 Yellow Gemstone.
  • Level 1: Duration: 120 seconds
  • Level 2: Duration: 160 seconds
Crimsonrock.png Crimson Rock Max Level 5 Active Magical Fire
- *Target: 1 Character
  • Range: 11 Cells
  • Cost: 60~100 SP
  • Element: Fire
  • Knockback: 3
Calls down a giant fiery meteor on a target, dealing multiple hits of Fire elemental magic damage to all enemies in a 7x7 area.
  • Level 1: 7 Hits, SP: 60
  • Level 2: 7 Hits, SP: 70
  • Level 3: 7 Hits, SP: 80
  • Level 4: 7 Hits, SP: 90
  • Level 5: 7 Hits, SP: 100
Hellinferno.png Hell Inferno Max Level 5 Active Magical Fire / Shadow
- *Target: 1 Character
  • Range: 11 Cells
  • Cost: 64~88 SP
  • Element: Fire
Engulfs a target in dark flames, dealing Fire elemental magic damage followed by Shadow elemental damage over time.
  • Level 1: Area 3x3, SP: 64
  • Level 2: Area 3x3, SP: 70
  • Level 3: Area 3x3, SP: 76
  • Level 4: Area 5x5, SP: 82
  • Level 5: Area 5x5, SP: 88
Comet.png Comet Max Level 5 Active Magical Neutral
- *Target: Ground
  • Range: 11 Cells
  • Cost: 70~150 SP
  • Element: Neutral
  • Knockback: 2
Calls a massive comet to strike a targeted location, dealing massive Neutral magic damage in a large area. Affected targets receive a debuff that increases damage taken from magic attacks.
  • Level 1: 10 Hits, Area 13x13, SP: 70
  • Level 2: 10 Hits, Area 13x13, SP: 90
  • Level 3: 10 Hits, Area 13x13, SP: 110
  • Level 4: 10 Hits, Area 13x13, SP: 130
  • Level 5: 10 Hits, Area 13x13, SP: 150
Summonwaterball.png Summon Water Ball Max Level 2 Active Supportive Self
- *Target: Caster
  • Range: 11 Cells
  • Cost: 10~12 SP
Summons a Water Ball that automatically attacks nearby enemies with Water elemental magic. Consumes 1 Yellow Gemstone.
  • Level 1: Duration: 120 seconds
  • Level 2: Duration: 160 seconds
Frostymisty.png Frosty Misty Max Level 5 Active Magical Water / Debuff
- *Target: Ground
  • Range: 11 Cells
  • Cost: 40~72 SP
  • Element: Water
Creates a freezing mist on the ground that deals Water elemental magic damage over time and has a chance to inflict Freezing status on enemies that enter the area.
  • Level 1: Area 7x7, 1 Hit, Duration: 10 seconds, SP: 40
  • Level 2: Area 7x7, 2 Hits, Duration: 10 seconds, SP: 48
  • Level 3: Area 9x9, 3 Hits, Duration: 10 seconds, SP: 56
  • Level 4: Area 9x9, 4 Hits, Duration: 10 seconds, SP: 64
  • Level 5: Area 11x11, 5 Hits, Duration: 10 seconds, SP: 72
Jackfrost.png Jack Frost Max Level 5 Active Magical Water / Debuff
- *Target: 1 Character
  • Range: 11 Cells
  • Cost: 50~90 SP
  • Element: Water
Summons ice shards to pierce a target and nearby enemies, dealing multiple hits of Water elemental magic damage with a chance to freeze.
  • Level 1: 5 Hits, Area 7x7, SP: 50
  • Level 2: 5 Hits, Area 7x7, SP: 60
  • Level 3: 5 Hits, Area 9x9, SP: 70
  • Level 4: 5 Hits, Area 9x9, SP: 80
  • Level 5: 5 Hits, Area 11x11, SP: 90
Summonlightningball.png Summon Lightning Ball Max Level 2 Active Supportive Self
- *Target: Caster
  • Range: 11 Cells
  • Cost: 10~12 SP
Summons a Lightning Ball that automatically attacks nearby enemies with Wind elemental magic. Consumes 1 Yellow Gemstone.
  • Level 1: Duration: 120 seconds
  • Level 2: Duration: 160 seconds
Chainlightning.png Chain Lightning Max Level 5 Active Magical Wind
- *Target: 1 Character
  • Range: 11 Cells
  • Cost: 80~120 SP
Fires a lightning bolt that jumps from target to target, dealing Wind elemental magic damage to multiple enemies. The number of jumps increases per level.
  • Level 1: Chain to 2 targets, SP: 80
  • Level 2: Chain to 3 targets, SP: 90
  • Level 3: Chain to 4 targets, SP: 100
  • Level 4: Chain to 5 targets, SP: 110
  • Level 5: Chain to 6 targets, SP: 120
Summonstone.png Summon Stone Max Level 2 Active Supportive Self
- *Target: Caster
  • Range: 11 Cells
  • Cost: 10~12 SP
Summons a Stone that automatically attacks nearby enemies with Earth elemental magic. Consumes 1 Yellow Gemstone.
  • Level 1: Duration: 120 seconds
  • Level 2: Duration: 160 seconds
Siennaexecrate.png Sienna Execrate Max Level 5 Active Debuff
- *Target: 1 Character
  • Range: 7 Cells
  • Cost: 32~40 SP
Petrifies a target, rendering them unable to move or act. Consumes 2 Red Gemstones.
  • Level 1: Area 3x3, Duration: 7 seconds, SP: 32
  • Level 2: Area 5x5, Duration: 9 seconds, SP: 34
  • Level 3: Area 5x5, Duration: 11 seconds, SP: 36
  • Level 4: Area 7x7, Duration: 13 seconds, SP: 38
  • Level 5: Area 7x7, Duration: 15 seconds, SP: 40
Earthstrain.png Earth Strain Max Level 5 Active Magical Earth
- *Target: Ground
  • Range: 6 Cells
  • Cost: 70~102 SP
  • Element: Earth
Rips open the ground at a targeted location, dealing Earth elemental magic damage multiple times to all enemies within the area. The fissure remains for a period, continuously dealing damage.
  • Level 1: 6 Hits, Duration: 75 seconds, SP: 70
  • Level 2: 7 Hits, Duration: 90 seconds, SP: 78
  • Level 3: 8 Hits, Duration: 105 seconds, SP: 86
  • Level 4: 9 Hits, Duration: 120 seconds, SP: 94
  • Level 5: 10 Hits, Duration: 135 seconds, SP: 102
Tetravortex.png Tetra Vortex Max Level 10 Active Magical / Debuff
- *Target: 1 Character
  • Range: 11 Cells
  • Cost: 120~360 SP
Unleashes a vortex that cycles through Fire, Water, Wind, and Earth elements, dealing heavy magic damage and applying various status effects corresponding to the current element.
  • Level 1: Area 1x1, SP: 120
  • Level 2: Area 1x1, SP: 150
  • Level 3: Area 1x1, SP: 180
  • Level 4: Area 1x1, SP: 210
  • Level 5: Area 1x1, SP: 240
  • Level 6: Area 3x3, SP: 200
  • Level 7: Area 3x3, SP: 240
  • Level 8: Area 5x5, SP: 280
  • Level 9: Area 5x5, SP: 320
  • Level 10: Area 7x7, SP: 360
Fullthrottle.png Full Throttle Max Level 5 Active Supportive Self
-
  • Target: Caster
  • Cost: 1 SP
  • Immune to Dispel, Clearance and Banishing Buster

Exceed the limits of the body by sacrificing vitality to strength for a short duration.

Fully restores HP when casted, All Stats +20% and increases Movement Speed.

When skill duration is over, you will receive Rebound debuff, during Rebound your movement speed is lowered and your natural HP/SP regen is disabled.

  • Level 5: 1% HP/SP drained per second for 30 seconds.

4th Job Skills

S 5228.png (MT) Two-Handed Staff Mastery Max Level 10 Passive

Increases S.MATK, RES and MRES when equipped with a Two-Handed Staff.

  • Level 10: S.MATK +20, Res +50, Mres +30
Ragnarok Online 4th Job Arch Mage Skill Soul Vulvan Strike Max Level 5 Active Magical Ghost
Ragnarok Online 4th Job Arch Mage Skill *Target: 1 Character
  • Range 9 Cells
  • Hit Count: 3/4/5/6/7
  • Element: Ghost
  • Costs: 110 SP
  • Additional MATK:
    • MATK% = + 5 x SPL.
    • MATK% = x Base Level / 100.
A powerful soul strike is fired at one target and nearby targets.
Damage additionally increases according to the caster's Base Level and SPL.
  1. MATK 300%, Hits: 3/AoE: 3x3 cells
  2. MATK 600%, Hits: 4/AoE: 5x5 cells
  3. MATK 900%, Hits: 5/AoE: 7x7 cells
  4. MATK 1200%, Hits: 6/AoE: 9x9 cells
  5. MATK 1500%, Hits: 7/AoE: 11x11 cells
Item Boosts Item Combo Boosts
640036.pngDevil Wing Staff [2]

311158.pngIce Magic Orb (Comet Expansion)

311294.pngGlacier Magic Orb (Illusion Soul Magic)

312241.pngArch Mage Soul (Soul Vulcan Strike)

400178.pngHelm of Faith (Warlock) [1] + 640022.pngVivatus Fides Rod [2]

490152.pngHeroic Token (Arch Mage) [1] + 640028.pngBlue Crystal Staff-LT [2]

400376.pngCrown of Good and Evil (Arch Mage) [1] + 312021.pngEvil Spell + 640036.pngDevil Wing Staff [2]

400376.pngCrown of Good and Evil (Arch Mage) [1] + 640036.pngDevil Wing Staff [2]

312804.pngEvil Vigor (Arch Mage) + 312021.pngEvil Spell

640049.pngDimensions Arc Staff [2] + 400535.pngDimensions Crown (Arch Mage) [1]

640050.pngDimensions Arc Road [2] + 400535.pngDimensions Crown (Arch Mage) [1]

Ragnarok Online 4th Job Arch Mage Skill Mystery Illusion Max Level 5 Active Magical Shadow
Ragnarok Online 4th Job Arch Mage Skill *Active Magical
  • Ground
  • Range 9 Cells
  • Element: Shadow
  • AP Recovery: 5
  • Costs: 110 SP
  • Additional MATK:
    • MATK% = + 5 x SPL.
    • MATK% = x Base Level / 100.
    • Duration 4000ms.
    • Hits every 300 ms.
    • AoE not stacked.
Casts unknown magic at the specified target area, inflicting Shadow elemental magic damage to targets within range during the skills duration.
Damage additionally increases according to the caster's Base Level and SPL.
  1. MATK 950%/AoE: 9x9 cells
  2. MATK 1900%/AoE: 9x9 cells
  3. MATK 2850%/AoE: 11x11 cells
  4. MATK 3800%/AoE: 11x11 cells
  5. MATK 4750%/AoE: 13x13 cells
Item Boosts Item Combo Boosts
640036.pngDevil Wing Staff [2]

311158.pngIce Magic Orb (Comet Expansion)

311294.pngGlacier Magic Orb (Illusion Soul Magic)

312242.pngArk Mage Soul (Mystery Illusion)

400694.pngFurious Crown (Arch Mage) [1]

550150.pngFurious Specter [2]

400179.pngHelm of Faith II (Warlock) [1] + 640021.pngVivatus Fides Two-handed Staff [2]

400376.pngCrown of Good and Evil (Arch Mage) [1] + 312021.pngEvil Spell + 640036.pngDevil Wing Staff [2]

400376.pngCrown of Good and Evil (Arch Mage) [1] + 640036.pngDevil Wing Staff [2]

312804.pngEvil Vigor (Arch Mage) + 312021.pngEvil Spell

313359.pngArch Mage Stone (Lower II) + 310885.pngWarlock Stone (Upper II)

640054.pngTime Gap Arch Staff [2] + 400535.pngDimensions Crown (Arch Mage) [1]

Ragnarok Online 4th Job Arch Mage Skill Deadly Projection Max Level 5 Active Magical Undead
Ragnarok Online 4th Job Arch Mage Skill *Active Magical
  • Single Other Target
  • Range 9 Cells
  • Element: Undead
  • Costs: 90 SP
  • Additional MATK:
  • MATK% = + 5 x SPL.
  • MATK% = x Base Level / 100.
  • Applies debuff Deadly Defeasance debuff.
  • Removes NoMagicDamage status.
  • Can be dispelled.
Corrupts the target's somatic cells.
It negates the target's magic immunity for the skills duration and inflicts Undead elemental magic damage.
The damage further increases based on the caster's Base Level and SPL.
  1. [Lv 1]: MATK 2800%, Duration: 4 seconds
  2. [Lv 2]: MATK 5600%, Duration: 5 seconds
  3. [Lv 3]: MATK 8400%, Duration: 6 seconds
  4. [Lv 4]: MATK 11200%, Duration: 7 seconds
  5. [Lv 5]: MATK 14000%, Duration: 8 seconds
Ragnarok Online 4th Job Arch Mage Skill Astral Strike Max Level 10 Active Magical Neutral
Ragnarok Online 4th Job Arch Mage Skill *Active Magical
  • Ground
  • Range 9 Cells
  • Element: Neutral
  • Costs: 130 SP, 25 AP
  • Additional MATK:
  • MATK% = + 10 x SPL.
  • MATK% = x Base Level / 100.
  • MATK% if Undead & Dragon = + 340 x Skill Level.
  • Secondary
  • MATK% = - 100 + 650 x Skill Level.
  • MATK% = + 10 x SPL.
  • MATK% = x Base Level / 100.
  • MATK% if Undead & Dragon = + 200 x Skill Level.
  • Duration 6000 ms.
  • Secondary each hit 300 ms.
Drops a powerful meteorite on the ground to inflict Neutral elemental magic damage and additional damage over time for 6 seconds. The skill inflicts more damage against Undead and Dragon race monsters.
Damage additionally increases according to the caster's Base Level and SPL.
  1. MATK 2100%/2500%(Undead/Dragon)/650%(Secondary)/AoE: 5x5 cells
  2. MATK 3900%/4600%(Undead/Dragon)/1300%(Secondary)/AoE: 5x5 cells
  3. MATK 5700%/6700%(Undead/Dragon)/1950%(Secondary)/AoE: 5x5 cells
  4. MATK 7500%/8800%(Undead/Dragon)/2600%(Secondary)/AoE: 7x7 cells
  5. MATK 9300%/10900%(Undead/Dragon)/3250%(Secondary)/AoE: 7x7 cells
  6. MATK 11100%/13000%(Undead/Dragon)/3900%(Secondary)/AoE: 7x7 cells
  7. MATK 12900%/15100%(Undead/Dragon)/4550%(Secondary)/AoE: 9x9 cells
  8. MATK 14700%/17200%(Undead/Dragon)/5200%(Secondary)/AoE: 9x9 cells
  9. MATK 16500%/19300%(Undead/Dragon)/5850%(Secondary)/AoE: 9x9 cells
  10. MATK 18300%/21400%(Undead/Dragon)/6500%(Secondary)/AoE: 11x11 cells
Ragnarok Online 4th Job Arch Mage Skill (MT) Climax Max Level 5 Active Supportive Self
Ragnarok Online 4th Job Arch Mage Skill
  • Single Self Target
  • Costs: 60 SP, 100 AP
Grants a special effects to certain skills for 300 seconds.

The skill also grants additional bonus to the caster. At level 1, it increases movement speed by 20%. Level 2 provides 100% fixed cast time reduction. Level 3 reduces after-cast delay by 15%. Level 4 grants 100 Res and 50 MRes. Level 5, it pierces 10% of the target's MRes.

The effects depends on Climax skill level.

  1. Grants Climax Level 1
  2. Grants Climax Level 2
  3. Grants Climax Level 3
  4. Grants Climax Level 4
  5. Grants Climax Level 5
Energy Conversion (MT) Energy Conversion Max Level 5 Active Healing Self
Energy Conversion
  • Target Type: Self
  • Costs: 1000 / 2000 / 3000 / 4000 / 5000 SP
Converts some of the user's SP into AP through energy exchange.
  1. Consumes 1000 SP / Restores 10 AP
  2. Consumes 2000 SP / Restores 20 AP
  3. Consumes 3000 SP / Restores 30 AP
  4. Consumes 4000 SP / Restores 40 AP
  5. Consumes 5000 SP / Restores 50 AP
Ragnarok Online 4th Job Arch Mage Skill (MT) Floral Flare Road Max Level 5 Active Magical Fire
Ragnarok Online 4th Job Arch Mage Skill *Active Magical
  • Ground
  • Hit Count: Visual 2x
  • Element: Fire
  • Costs: 94 SP
  • Additional MATK:
  • MATK% = + 5 x SPL.
  • MATK% = x Base Level / 100.
  • Hits target every 500 ms.
  • Duration: 5000 ms.
  • Can't be stacked.
  • Elemental Burden
  • Chance: (100 + WIS x 5) / 10%
  • Duration: 1500 - SPL x 10
Creates burning petals in the direction the caster is facing, inflicting Fire elemental magic damage to targets.
which enter the targeted area during the skill duration.

Has 10% chance inflict Elemental Burden state to the enemy for 1500ms, it reduces movement speed drastically. The chance increases based on caster's WIS and duration reduces based on enemy SPL. Enemy with more than 110 SPL are immune to Elemental Burden.
Damage additionally increases according to the caster's Base Level and SPL.

  1. MATK 790%/AoE: 3x3 cells
  2. MATK 1530%/AoE: 5x5 cells
  3. MATK 2270%/AoE: 7x7 cells
  4. MATK 3010%/AoE: 9x9 cells
  5. MATK 3750%/AoE: 11x11 cells
Item Boosts Item Combo Boosts
640017.pngThanatos Two-handed Staff-AD [2]

311290.pngGlacier Magic Orb (Flare Magic) 312243.pngArch Mage Soul (Floral Flare Rod)

311373.pngEarth Magic (Magical) Lv. 1 - Lv. 3 + 640017.pngThanatos Two-handed Staff-AD [2]
Ragnarok Online 4th Job Arch Mage Skill (MT) Crimson Arrow Max Level 5 Active Magical Fire
Ragnarok Online 4th Job Arch Mage Skill *Single Other Target
  • Range 9 Cells
  • Element: Fire
  • AP Recovery: 2
  • Costs: 90 SP
  • Additional MATK:
  • MATK% = + 5 x SPL.
  • MATK% = x Base Level / 100.
  • Explosion
  • MATK% = - 100 + 750 x Skill Level.
  • MATK% = + 5 x SPL.
  • MATK% = x Base Level / 100.
  • If Climax buff = 2x Skill Damage
  • Skill range affected by Radius.
Shoots a fire arrow in a straight line to the target inflicting Fire elemental magic damage to the targets in a straight line.
The fire arrow then explodes upon impact inflicting Fire elemental magic damage to the target and surrounding enemies.
Damage additionally increases according to the caster's Base Level and SPL.
If Climax state is active, the explosion and fire arrow damage will be doubled (regardless of Climax level).
  1. MATK 400%/750%(Explosion), AoE: 5x5 cells
  2. MATK 800%/1500%(Explosion), AoE: 5x5 cells
  3. MATK 1200%/2250%(Explosion), AoE: 5x5 cells
  4. MATK 1600%/3000%(Explosion), AoE: 7x7 cells
  5. MATK 2000%/3750%(Explosion), AoE: 7x7 cells
Item Boosts Item Combo Boosts
400535.pngDimensions Crown (Arch Mage) [1]

640014.pngPoenitentia Termes [2] 640031.pngSolid Staff [2]

640035.pngFlush Detecting Staff [2] 640049.pngDimensions Arc Staff [2]

311037.pngFrozen Crimson Tuning Device 311156.pngIce Magic Orb (Crimson Strain)

311290.pngGlacier Magic Orb (Flare Magic) 312244.pngArch Mage Soul (Crimson Arrow)

640053.pngFurious Flame Staff [2] 400694.pngFurious Crown (Arch Mage) [1]

490152.pngHeroic Token (Arch Mage) [1] + 640027.pngIron Staff-LT [2]

640049.pngDimensions Arc Staff [2] + 400535.pngDimensions Crown (Arch Mage) [1]

Ragnarok Online 4th Job Arch Mage Skill All Bloom Max Level 5 Active Magical Fire
Ragnarok Online 4th Job Arch Mage Skill *Active Magical
  • Ground
  • Range 9 Cells
  • Element: Fire
  • Costs: 126 SP
  • Additional MATK:
  • MATK% = + 5 x SPL.
  • MATK% = x Base Level / 100.
  • If Climax level 3 = Skill damage x 4.
  • If Climax level 5 MATK% = -100 + 85000 + 5 x SPL.
  • MATK% = x Base Level / 100.
  • Hits target every 300 ms, if Climax level 1, hits every 150 ms.
  • Duration: 1200/2400/3600/4800/6000 ms, uf Climax level 1, duration reduced by half.
A flower garden is created in the targeted area and the fiery flower buds explode randomly for the skill duration inflicting Fire elemental magic damage to targets within 7x7 cells.
Damage additionally increases according to the caster's Base Level and SPL.
If you Climax status active, the effect will change according to the Climax skill level:
  • Level 1 Climax: Decreases the spawn interval of the flower buds by half.
  • Level 2 Climax: Explodes twice as many flowers.
  • Level 3 Climax: Increases damage of All Bloom by 300%.
  • Level 4 Climax: All Bloom will not inflict damage, but all targets

within range will recieve reduced Fire elemental resistance by 100% for 30 seconds.

  • Level 5 Climax: Upon all flower buds exploded, inflict 85000% Fire elemantal magic damage to all targets within flower garden.
  1. [Lv 1]: MATK 1400%, Buds: 4/AoE: 7x7 cells
  2. [Lv 2]: MATK 2600%, Buds: 8/AoE: 7x7 cells
  3. [Lv 3]: MATK 3800%, Buds: 12/AoE: 9x9 cells
  4. [Lv 4]: MATK 5000%, Buds: 16/AoE: 9x9 cells
  5. [Lv 5]: MATK 6200%, Buds: 20/AoE: 9x9 cells
Item Boosts Item Combo Boosts
640035.pngFlush Detecting Staff [2]

24972.pngFlare Bloom Shadow Pendant

300593.pngAurelie Petit Card

400694.pngFurious Crown (Arch Mage) [1] + 640053.pngFurious Flame Staff [2]

Furious Flame Staff [2] + 470265.pngFurious Boots [1]

300593.pngAurelie Petit Card + 400724.pngYorscalp Crown of Judgment [1]

Ragnarok Online 4th Job Arch Mage Skill (MT) Rain of Crystal Max Level 5 Active Magical Water
Ragnarok Online 4th Job Arch Mage Skill *Active Magical
  • Target Around Self
  • Hit Count: Visual 2x
  • Element: Water
  • Costs: 125 SP
  • Additional MATK:
  • MATK% = + 5 x SPL.
  • MATK% = x Base Level / 100.
  • Hits target every 500 ms.
  • Duration: 4000 ms.
  • Elemental Burden
  • Chance: (100 + WIS x 5) / 10%
  • Duration: 1500 - SPL x 10
  • Makes rain made of ice picks fall around you and inflicting Water elemental magic damage to targets within range.

    Has 10% chance inflict Elemental Burden state to the enemy for 1500ms, it reduces movement speed drastically. The chance increases based on caster's WIS and duration reduces based on enemy SPL. Enemy with more than 110 SPL are immune to Elemental Burden.
    Damage additionally increases according to the caster's Base Level and SPL.

    1. MATK 940%/AoE: 9x9 cells
    2. MATK 1700%/AoE: 9x9 cells
    3. MATK 2460%/AoE: 11x11 cells
    4. MATK 3220%/AoE: 11x11 cells
    5. MATK 3980%/AoE: 13x13 cells
    Item Boosts Item Combo Boosts
    640037.pngDestiny Staff [2]

    311291.pngGlacier Magic Orb (Crystal Magic)

    312245.pngArch Mage Soul (Rain of Crystal)

    400376.pngCrown of Good and Evil (Arch Mage) [1] + 312014.pngGood Spell + 640037.pngDestiny Staff [2]

    400376.pngCrown of Good and Evil (Arch Mage) [1] + 640037.pngDestiny Staff [2]

    312803.pngGood Vigor (Arch Mage) + 312014.pngGood Spell

    Ragnarok Online 4th Job Arch Mage Skill Frozen Slash Max Level 5 Active Magical Water
    Ragnarok Online 4th Job Arch Mage Skill *Single Other Target
    • Hit Count: Visual 3x
    • Element: Water
    • Range 9 Cells
    • AP Recovery: 2
    • Costs: 115 SP
    • Additional MATK:
    • MATK% = + 5 x SPL.
    • MATK% = x Base Level / 100.
    • MATK% if Climax = 150 + 350 x Skill Level.
    Use sharp ice to inflict Water elemental damage to targets within the caster's range.
    Damage additionally increases according to the caster's Base Level and SPL.
    If Climax state is active, the damage will be increased (regardless of Climax level).
    1. MATK 1400%/1900%(Climax) AoE: 9x9 cells
    2. MATK 2350%/3200%(Climax) AoE: 9x9 cells
    3. MATK 3300%/4500%(Climax) AoE: 11x11 cells
    4. MATK 4250%/5800%(Climax) AoE: 11x11 cells
    5. MATK 5200%/7100%(Climax) AoE: 13x13 cells
    Item Boosts Item Combo Boosts
    400535.pngDimensions Crown (Arch Mage) [1]

    640013.pngFortified Staff [2] 640014.pngPoenitentia Termes [2]

    640031.pngSolid Staff [2] 640037.pngDestiny Staff [2]

    640046.pngMuqaddas Jaydukhar [2] 640050.pngDimensions Arc Road [2]

    311037.pngFrozen Crimson Tuning Device 311157.pngIce Magic Orb (Jack Lightning)

    311291.pngGlacier Magic Orb (Crystal Magic) 312246.pngArch Mage Soul (Frozen Slash)

    490152.pngHeroic Token (Arch Mage) [1] + 640028.pngBlue Crystal Staff-LT [2]

    400376.pngCrown of Good and Evil (Arch Mage) [1] + 312014.pngGood Spell + 640037.pngDestiny Staff [2]

    400376.pngCrown of Good and Evil (Arch Mage) [1] + 640037.pngDestiny Staff [2]

    312803.pngGood Vigor (Arch Mage) + 312014.pngGood Spell

    640050.pngDimensions Arc Road [2] + 400535.pngDimensions Crown (Arch Mage) [1]

    Ragnarok Online 4th Job Arch Mage Skill (MT) Crystal Impact Max Level 5 Active Magical Water
    Ragnarok Online 4th Job Arch Mage Skill *Active Magical
    • Target Around Self
    • Element: Water
    • Costs: 186 SP
    • Additional MATK:
    • MATK% = + 5 x SPL.
    • MATK% = x Base Level / 100.
    • If Climax level 3 = Skill Damage x 50 / 100.
    • If Climax level 4 = Skill Damage / 2.
    • AoE Wave
    • MATK% = -100 + 800 x Skill Level.
    • MATK% = + 5 x SPL.
    • MATK% = x Base Level / 100.
    • If Climax level 4 = Skill Damage x 150 / 100.
    Creates powerful ice waves from the ground under the caster's feet to inflict Water elemental magical damage to all targets within the skill range. 
    Targets attacked by the ice waves will taken additional Water elemental magical damage after a while.
    Damage additionally increases according to the caster's Base Level and SPL.
    If you Climax status active, the effect will change according to the Climax skill level:
    • Level 1 Climax: Decreases damage taken from Water elemental attacks by 30%, increases DEF by 300, MDEF by 100 and Water elemental magic damage by 30% for 900 seconds for all allies in the skills range.
    • Level 2 Climax: The ice waves causes 2 additional hits.
    • Level 3 Climax: Increases damage of the ice waves by 50%.
    • Level 4 Climax: Decreases the damage of the ice waves, but the additional damage is increased by 150%.
    • Level 5 Climax: The AoE of the ice wave is expanded to 15x15 cells and a 5x5 cell range is added to the additional damage.
    1. MATK 1550%/AoE: 9x9 cells
    2. MATK 2850%/AoE: 9x9 cells
    3. MATK 4150%/AoE: 11x11 cells
    4. MATK 5450%/AoE: 11x11 cells
    5. MATK 6750%/AoE: 13x13 cells
    Item Boosts Item Combo Boosts
    640031.pngSolid Staff [2] 640046.pngMuqaddas Jaydukhar [2]

    311038.pngCrystal Impact Tuning Device

    -
    Ragnarok Online 4th Job Arch Mage Skill (MT) Tornado Storm Max Level 5 Active Magical Wind
    Ragnarok Online 4th Job Arch Mage Skill *Active Magical
    • Ground
    • Range 9 Cells
    • Element: Wind
    • Costs: 60 SP
    • Additional MATK:
    • MATK% = + 5 x SPL.
    • MATK% = x Base Level / 100.
    • Hits target every 300 ms.
    • Duration: 3000 ms.
    • Can't be stacked.
  • Elemental Burden
  • Chance: (100 + WIS x 5) / 10%
  • Duration: 1500 - SPL x 10
  • Creates a tornado accompanied by a powerful lightning on the targeted area and inflicts Wind elemental magic damage to all targets withing the skills range.

    Has 10% chance inflict Elemental Burden state to the enemy for 1500ms, it reduces movement speed drastically. The chance increases based on caster's WIS and duration reduces based on enemy SPL. Enemy with more than 110 SPL are immune to Elemental Burden.
    Damage additionally increases according to the caster's Base Level and SPL.

    1. MATK 860%/AoE: 5x5 cells
    2. MATK 1620%/AoE: 5x5 cells
    3. MATK 2380%/AoE: 7x7 cells
    4. MATK 3140%/AoE: 7x7 cells
    5. MATK 3900%/AoE: 9x9 cells
    Item Boosts Item Combo Boosts
    311292.pngGlacier Magic Orb (Storm Magic) 312247.pngArch Mage Soul (Tornado Storm) -
    Ragnarok Online 4th Job Arch Mage Skill (MT) Storm Cannon Max Level 5 Active Magical Wind
    Ragnarok Online 4th Job Arch Mage Skill *Single Other Target
    • Range 9 Cells
    • Element: Wind
    • AP Recovery: 2
    • Costs: 88 SP
    • Additional MATK:
    • MATK% = + 5 x SPL.
    • MATK% = x Base Level / 100.
    • MATK% if Climax = + 300 x Skill Level.
    • Skill range affected by Radius.
    Shoots a vortex of wind in a straight line to the target inflicting Wind elemental magic damage to the targets in it's path. 
    Damage additionally increases according to the caster's Base Level and SPL.
    If Climax state is active, the damage will be increased (regardless of Climax level).
    1. MATK 1550%/1850%(Climax)
    2. MATK 3100%/3700%(Climax)
    3. MATK 4650%/5550%(Climax)
    4. MATK 6200%/7400%(Climax)
    5. MATK 7750%/9250%(Climax)
    Item Boosts Item Combo Boosts
    400535.pngDimensions Crown (Arch Mage) [1]

    640015.pngPoenitentia Virga [2] 640035.pngFlush Detecting Staff [2]

    640049.pngDimensions Arc Staff [2] 311157.pngIce Magic Orb (Jack Lightning)

    311292.pngGlacier Magic Orb (Storm Magic) 312248.pngArch Mage Soul (Storm Cannon)

    640049.pngDimensions Arc Staff [2] + 400535.pngDimensions Crown (Arch Mage) [1]
    Ragnarok Online 4th Job Arch Mage Skill Destructive Hurricane Max Level 5 Active Magical Wind
    Ragnarok Online 4th Job Arch Mage Skill *Target Around Self
    • Element: Wind
    • Costs: 186 SP
    • Additional MATK:
    • MATK% = + 5 x SPL.
    • MATK% = x Base Level / 100.
    • If Climax level 3 = Skill damage x 150 / 100.
    • If Climax level 5 = - Skill damage x 20 / 100.
    • If Climax level 1 = -100 + 12500 + 5 x SPL x Base Level / 100.
    Creates a strong wind around you inflicting Wind elemental magic damage to targets within range.
    Damage additionally increases according to the caster's Base Level and SPL.
    If you Climax status active, the effect will change according to the Climax skill level:
    • Level 1 Climax: Adds an additional hit which inflicts 12500% Wind elemental magic damage.
    • Level 2 Climax: Adds an 2 cell knock-back effect.
    • Level 3 Climax: Increases damage of Destructive Hurricane by 150%.
    • Level 4 Climax: Destructive Hurricane will not inflict damage, but increases MATK by 100 and Wind elemental magic damage by 30% for 900 seconds.
    • Level 5 Climax: Increases AoE to 19x19 cells and decreases the damage of Destructive Hurricane by 20%.
    1. MATK 3450%/AoE: 7x7 cells
    2. MATK 6300%/AoE: 7x7 cells
    3. MATK 9150%/AoE: 9x9 cells
    4. MATK 12000%/AoE: 9x9 cells
    5. MATK 14850%/AoE: 11x11 cells
    Item Boosts Item Combo Boosts
    640035.pngFlush Detecting Staff [2] -
    Ragnarok Online 4th Job Arch Mage Skill (MT) Strantum Tremor Max Level 5 Active Magical Earth
    Ragnarok Online 4th Job Arch Mage Skill *Ground
    • Range 9 Cells
    • Element: Earth
    • Costs: 94 SP
    • Additional MATK:
    • MATK% = + 5 x SPL.
    • MATK% = x Base Level / 100.
    • Hits target every 400 ms.
    • Duration: 4000 ms.
  • Elemental Burden
  • Chance: (100 + WIS x 5) / 10%
  • Duration: 1500 - SPL x 10
  • Shakes the ground to inflict Earth elemental magical damage to targets within skill range.

    Has 10% chance inflict Elemental Burden state to the enemy for 1500ms, it reduces movement speed drastically. The chance increases based on caster's WIS and duration reduces based on enemy SPL. Enemy with more than 110 SPL are immune to Elemental Burden.
    Damage additionally increases according to the caster's Base Level and SPL.

    1. MATK 830%/AoE: 5x5 cells
    2. MATK 1560%/AoE: 5x5 cells
    3. MATK 2290%/AoE: 7x7 cells
    4. MATK 3020%/AoE: 7x7 cells
    5. MATK 3750%/AoE: 9x9 cells
    Item Boosts Item Combo Boosts
    640017.pngThanatos Two-handed Staff-AD [2]

    311293.pngGlacier Magic Orb (Ground Magic) 312249.pngArch Mage Soul (Stratum Trammer)

    311373.pngEarth Magic (Magical) Lv. 1 - Lv. 3 + 640017.pngThanatos Two-handed Staff-AD [2]
    Ragnarok Online 4th Job Arch Mage Skill (MT) Rock Down Max Level 5 Active Magical Earth
    Ragnarok Online 4th Job Arch Mage Skill *Single Other Target
    • Range 9 Cells
    • Hit Count: Visual 5x
    • Element: Earth
    • AP Recovery: 2
    • Costs: 88 SP
    • Additional MATK:
    • MATK% = + 5 x SPL.
    • MATK% = x Base Level / 100.
    • MATK% if Climax = + 300 x Skill Level.
    • Skill range affected by Radius.
    Drops a large rock on the target and inflicts Earth elemental magic damage to the target and nearby targets.
    Damage additionally increases according to the caster's Base Level and SPL.
    If Climax state is active, the damage will be increased (regardless of Climax level).
    1. MATK 1550%/1850%(Climax) AoE: 5x5 cells
    2. MATK 3100%/3700%(Climax) AoE: 5x5 cells
    3. MATK 4650%/5550%(Climax) AoE: 5x5 cells
    4. MATK 6200%/7400%(Climax) AoE: 7x7 cells
    5. MATK 7750%/9250%(Climax) AoE: 7x7 cells
    Item Boosts Item Combo Boosts
    400535.pngDimensions Crown (Arch Mage) [1]

    640015.pngPoenitentia Virga [2] 640046.pngMuqaddas Jaydukhar [2]

    640050.pngDimensions Arc Road [2] 311156.pngIce Magic Orb (Crimson Strain)

    311293.pngGlacier Magic Orb (Ground Magic) 312250.pngArch Mage Soul (Lock Down)

    490152.pngHeroic Token (Arch Mage) [1] + 640027.pngIron Staff-LT [2]

    640050.pngDimensions Arc Road [2] + 400535.pngDimensions Crown (Arch Mage) [1]

    Ragnarok Online 4th Job Arch Mage Skill (MT) Violent Quake Max Level 5 Active Magical Earth
    Ragnarok Online 4th Job Arch Mage Skill *Ground
    • Range 9 Cells
    • Element: Earth
    • Costs: 126 SP
    • Additional MATK:
    • MATK% = + 5 x SPL.
    • MATK% = x Base Level / 100.
    • If Climax level 1 = Skill damage / 2.
    • If Climax level 3 = Skill damage x 3.
    • Hits target every 300 ms.
    • Duration: 1200/2400/3600/4800/6000 ms.
    • Can't be stacked.
    Causes an earthquake at the targeted area and rocks are rising randomly during the skill duration inflicting Earth elemental magic damage to targets within 7x7 cells.
    Damage additionally increases according to the caster's Base Level and SPL.
    If you Climax status active, the effect will change according to the Climax skill level:
    • Level 1 Climax: Decreases skill damage, but let twice as many rocks rise.
    • Level 2 Climax: Increases the rocks attack range to 9x9 cells.
    • Level 3 Climax: Increases damage of Violant Quake by 300%.
    • Level 4 Climax: Violant Quake will not inflict damage, but all targets within range will recieve reduced Earth elemental resistance by 100% for 30 seconds.
    • Level 5 Climax: Fixes AoE to 7x7 cells.
    1. MATK 1400%, Number of Rocks: 4, AoE: 7x7 cells
    2. MATK 2600%, Number of Rocks: 8, AoE: 7x7 cells
    3. MATK 3800%, Number of Rocks: 12, AoE: 9x9 cells
    4. MATK 5000%, Number of Rocks: 16, AoE: 9x9 cells
    5. MATK 6200%, Number of Rocks: 20, AoE: 9x9 cells
    Item Boosts Item Combo Boosts
    640046.pngMuqaddas Jaydukhar [2] -

    Related NPC

    Magician Steven

    Department Store in main town

    Magiciansteve2.png

    717.pngBlue Gemstone, 715.pngYellow Gemstone, 716.pngRed Gemstone, 12016.pngSpeed Potion, 505.pngBlue Potion

    12679.pngSiege White Potion Box, 12676.pngSiege Violet Potion Box, 12680.pngSiege Blue Potion Box

    100065.pngSpell Book (Storm Gust), 100066.pngSpell Book (Lord of Vermilion), 100067.pngSpell Book (Meteor Storm), 100068.pngSpell Book (Drain Life), 100069.pngSpell Book (Jack Frost), 100070.pngSpell Book (Earth Strain), 100071.pngSpell Book (Crimson Rock), 100072.pngSpell Book (Chain Lightning), 100073.pngSpell Book (Comet), 100074.pngSpell Book (Tetra Vortex)

    14512.pngMeteor Storm Scroll, 14513.pngStorm Gust Scroll, 14514.pngLord of Vermilion Scroll, 23194.pngLevel 5 Sienna Execrate

    23193.pngLevel 5 Crimson Rock, 23191.pngLevel 5 Varetyr Spear, 23192.pngLevel 5 Diamond Dust

    Wallpaper

    Arch Mage
    Arch Mage
    Arch Mage
    Arch Mage