Arch Mage: Difference between revisions

From Midgard Tales Wiki

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== Skills ==
== Skills ==
{| class="wikitable" style="border-collapse: collapse; width: 100%;"
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 1259px;"
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|- style="height: 28px;"
| style="width: 16.6667%; text-align: center;" | '''Skills (Arch Mage)'''
| style="width: 16.6667%; text-align: center; height: 28px;" | '''Skills (Arch Mage)'''
| style="width: 16.6667%; text-align: center;" | '''Cast Times (ms)'''
| style="width: 16.6667%; text-align: center; height: 28px;" | '''Cast Times (ms)'''
| style="width: 33.3333%; text-align: center;" | '''Descriptions 1'''
| style="width: 33.3333%; text-align: center; height: 28px;" | '''Descriptions 1'''
| style="width: 33.3333%; text-align: center;" | '''Descriptions 2'''
| style="width: 33.3333%; text-align: center; height: 28px;" | '''Descriptions 2'''
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[[File:S 5214.png|300px|frameless]]Deadly Projection<p>Max Level 5</p>
[[File:S 5214.png|300px|frameless]]Deadly Projection<p>Max Level 5</p>
<p>Active Magical Undead</p>
<p>Active Magical Undead</p>
<p>Single Other Target</p>
<p>Single Other Target</p>
<p>Range 9 Cells</p>
<p>Range 9 Cells</p>
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CastTime: 3000
CastTime: 3000


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FixedCastTime: 1500
FixedCastTime: 1500
| style="width: 33.3333%; text-align: center;" | Corrupts the somatic cells of the target.<br>Nullifies magical immunity of the target for the skill duration and deals undead property magical damage to the target.<br>Deals additional damage depends on user's base level and SPL.
| style="width: 33.3333%; text-align: center; height: 145px;" | Corrupts the somatic cells of the target.<br>Nullifies magical immunity of the target for the skill duration and deals undead property magical damage to the target.<br>Deals additional damage depends on user's base level and SPL.
| style="width: 33.3333%; text-align: center;" | [Level 1]: 2800% Matk / debuff last for 4 seconds.<br>[Level 2]: 5600% Matk / debuff last for 5 seconds.<br>[Level 3]: 8400% Matk / debuff last for 6 seconds.<br>[Level 4]: 11200% Matk / debuff last for 7 seconds.<br>[Level 5]: 14000% Matk / debuff last for 8 seconds.
| style="width: 33.3333%; text-align: center; height: 145px;" | [Level 1]: 2800% Matk / debuff last for 4 seconds.<br>[Level 2]: 5600% Matk / debuff last for 5 seconds.<br>[Level 3]: 8400% Matk / debuff last for 6 seconds.<br>[Level 4]: 11200% Matk / debuff last for 7 seconds.<br>[Level 5]: 14000% Matk / debuff last for 8 seconds.
|-  
|- style="height: 431px;"
| style="width: 16.6667%; text-align: center;" |
| style="width: 16.6667%; text-align: center; height: 431px;" |
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[[File:S 5215.png|300px|frameless]]Destructive Hurricane<p>Max Level 5</p>
| style="width: 16.6667%; text-align: center;" |
<p>Active Magical Wind</p>
<br>
<p>Around Self Target</p>
| style="width: 33.3333%; text-align: center;" |
<p>Range 9 Cells</p>
<br>
| style="width: 16.6667%; text-align: center; height: 431px;" |
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CastTime: 4000
<br>
 
|-
AfterCastActDelay: 500
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<br>
Cooldown: 2500
| style="width: 16.6667%; text-align: center;" |
 
<br>
FixedCastTime: 1500
| style="width: 33.3333%; text-align: center;" |
| style="width: 33.3333%; text-align: center; height: 431px;" |
<br>
Creates the powerful wind on the target area to deals wind property magical damage to all targets within the skill range.<br>Deals additional damage depends on user's base level and SPL.<br>The effect of skill will be changed depends on level of Climax used.
| style="width: 33.3333%; text-align: center;" |
 
<br>
Climax level 1: Adds an additional hit that deal 12500% Matk as wind property.<br>Climax level 2: 2Adds 2 cells knock-back inflicting effect.<br>Climax level 3: Increases Destructive Hurricane damage by 150%.<br>Climax level 4: Destructive Hurricane doesn't deal damage but the skill will gives the user Matk + 100 and wind property magical damage bonus by 30% for 900 seconds.<br>Climax level 5: Increases area of effect to 19 x 19 cells and reduces Destructive Hurricane damage by 20%.
|-
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| style="width: 16.6667%; text-align: center;" |
[Level 1]: 3450% Matk / area of effect: 7 x 7 cells.<br>[Level 2]: 6300% Matk / area of effect: 7 x 7 cells.<br>[Level 3]: 9150% Matk / area of effect: 9 x 9 cells.<br>[Level 4]: 12000% Matk / area of effect: 9 x 9 cells.<br>[Level 5]: 14850% Matk / area of effect: 11 x 11 cells.
<br>
|- style="height: 145px;"
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[[File:S 5216.png|300px|frameless]]Rain Of Crystal<p>Max Level 5</p>
| style="width: 33.3333%; text-align: center;" |
<p>Active Magical Water</p>
<br>
<p>Around Self Target</p>
| style="width: 33.3333%; text-align: center;" |
<p>Range 9 Cells</p>
<br>
| style="width: 16.6667%; text-align: center; height: 145px;" |
|-
CastTime: 3000
| style="width: 16.6667%; text-align: center;" |
 
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AfterCastActDelay: 250
| style="width: 16.6667%; text-align: center;" |
 
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Cooldown: 5000
| style="width: 33.3333%; text-align: center;" |
 
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FixedCastTime: 1500
| style="width: 33.3333%; text-align: center;" |
| style="width: 33.3333%; text-align: center; height: 145px;" |
<br>
Calls the rain of ice shard on the target area to deals water property magical damage every 0.5 seconds to all targets within the skill range for 4 seconds.<br>Deals additional damage depends on user's base level and SPL.
|-
| style="width: 33.3333%; text-align: center; height: 145px;" |
| style="width: 16.6667%; text-align: center;" |
[Level 1]: 940% Matk / area of effect: 9 x 9 cells.<br>[Level 2]: 1700% Matk / area of effect: 9 x 9 cells.<br>[Level 3]: 2460% Matk / area of effect: 11 x 11 cells.<br>[Level 4]: 3220% Matk / area of effect: 11 x 11 cells.<br>[Level 5]: 3980% Matk / area of effect: 13 x 13 cells.
<br>
|- style="height: 173px;"
| style="width: 16.6667%; text-align: center;" |
| style="width: 16.6667%; text-align: center; height: 173px;" |
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[[File:S 5217.png|300px|frameless]]Mystery Illusion<p>Max Level 5</p>
| style="width: 33.3333%; text-align: center;" |
<p>Active Magical Shadow</p>
<br>
<p>Ground Target</p>
| style="width: 33.3333%; text-align: center;" |
<p>Range 9 Cells</p>
<br>
<p>AP Recovery: 5</p>
|-
| style="width: 16.6667%; text-align: center; height: 173px;" |
| style="width: 16.6667%; text-align: center;" |
CastTime: 4000
<br>
 
| style="width: 16.6667%; text-align: center;" |
AfterCastActDelay: 500
<br>
 
| style="width: 33.3333%; text-align: center;" |
Cooldown: 4000
<br>
 
| style="width: 33.3333%; text-align: center;" |
FixedCastTime: 1500
<br>
| style="width: 33.3333%; text-align: center; height: 173px;" |
|-
Casts the mystery magic on the target area. Deals shadow property magical damage to the targets within skill range for the skill duration.<br>Deals additional damage depends on user's base level and SPL.
| style="width: 16.6667%; text-align: center;" |
| style="width: 33.3333%; text-align: center; height: 173px;" |
<br>
[Level 1]: 950% Matk / area of effect: 9 x 9 cells.<br>[Level 2]: 1900% Matk / area of effect: 9 x 9 cells.<br>[Level 3]: 2850% Matk / area of effect: 11 x 11 cells.<br>[Level 4]: 3800% Matk / area of effect: 11 x 11 cells.<br>[Level 5]: 4750% Matk / area of effect: 13 x 13 cells.
| style="width: 16.6667%; text-align: center;" |
|- style="height: 57px;"
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| style="width: 16.6667%; text-align: center; height: 57px;" |
| style="width: 33.3333%; text-align: center;" |
[[File:S 5218.png|300px|frameless]]Violent Quake<p>Max Level 5</p>
<br>
<p>Active Magical Earth</p>
| style="width: 33.3333%; text-align: center;" |
<p>Ground Target</p>
<br>
<p>Range 9 Cells</p>
|-
| style="width: 16.6667%; text-align: center; height: 57px;" |
| style="width: 16.6667%; text-align: center;" |
CastTime: 4000
<br>
 
| style="width: 16.6667%; text-align: center;" |
AfterCastActDelay: 500
<br>
 
| style="width: 33.3333%; text-align: center;" |
Cooldown: 6000
<br>
 
| style="width: 33.3333%; text-align: center;" |
FixedCastTime: 1500
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| style="width: 33.3333%; text-align: center; height: 57px;" |
|-
Summons the earthquake on the ground, the rocks rise on the skill area randomly for the skill duration.<br>The rock deals earth property magical damage to all targets within 7 x 7 cells.<br>Deals additional damage depends on user's base level and SPL.<br>The effect of skill will be changed depends on level of Climax used.<br>Climax level 1: Reduces skill damage but 2 rocks rise simultaneously.<br>Climax level 2: Increases rock's attack range to 9 x 9 cells.<br>Climax level 3: Increases Violent Quake damage by 200%.<br>Climax level 4: No rock appears but all targets within range of earthquake will take more damage from earth property by 100% for 30 seconds.<br>Climax level 5: Fixes area of effect to 7 x 7 cells.
| style="width: 16.6667%; text-align: center;" |
| style="width: 33.3333%; text-align: center; height: 57px;" |
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[Level 1]: 1400% Matk / number of rock: 4 / earthquake area: 7 x 7 cells.<br>[Level 2]: 2600% Matk / number of rock: 8 / earthquake area: 7 x 7 cells.<br>[Level 3]: 3800% Matk / number of rock: 12 / earthquake area: 9 x 9 cells.<br>[Level 4]: 5000% Matk / number of rock: 16 / earthquake area: 9 x 9 cells.<br>[Level 5]: 6200% Matk / number of rock: 20 / earthquake area: 9 x 9 cells.
| style="width: 16.6667%; text-align: center;" |
|- style="height: 28px;"
| style="width: 16.6667%; text-align: center; height: 28px;" |
[[File:S 5220.png|300px|frameless]]Soul Vulcan Strike<p>Max Level 5</p>
<p>Active Magical Ghost</p>
<p>Single Other and Around Target</p>
<p>Range 9 Cells</p>
| style="width: 16.6667%; text-align: center; height: 28px;" |
CastTime: 3000
 
AfterCastActDelay: 500
 
Cooldown: 700
 
FixedCastTime: 1000
| style="width: 33.3333%; text-align: center; height: 28px;" |
Fires the powerful Soul Strike to the target and surrounding enemies around the target.<br>Deals additional damage depends on user's base level and SPL.
| style="width: 33.3333%; text-align: center; height: 28px;" |
[Level 1]: 250% Matk / attack for 3 hits / area of effect: 3 x 3 cells.<br>[Level 2]: 500% Matk / attack for 4 hits / area of effect: 5 x 5 cells.<br>[Level 3]: 750% Matk / attack for 5 hits / area of effect: 7 x 7 cells.<br>[Level 4]: 1000% Matk / attack for 6 hits / area of effect: 9 x 9 cells.<br>[Level 5]: 1250% Matk / attack for 7 hits / area of effect: 11 x 11 cells.
|- style="height: 28px;"
| style="width: 16.6667%; text-align: center; height: 28px;" |
[[File:S 5221.png|300px|frameless]]Strantum Tremor<p>Max Level 5</p>
<p>Active Magical Earth</p>
<p>Ground Target</p>
<p>Range 9 Cells</p>
| style="width: 16.6667%; text-align: center; height: 28px;" |
CastTime: 3000
 
AfterCastActDelay: 250
 
Cooldown: 4000
 
FixedCastTime: 1500
| style="width: 33.3333%; text-align: center; height: 28px;" |
Shakes the ground to deals earth property magical damage every 0.4 seconds to the targets within skill range for 4 seconds.<br>Deals additional damage depends on user's base level and SPL.
| style="width: 33.3333%; text-align: center; height: 28px;" |
[Level 1]: 830% Matk / area of effect: 5 x 5 cells.<br>[Level 2]: 1560% Matk / area of effect: 5 x 5 cells.<br>[Level 3]: 2290% Matk / area of effect: 7 x 7 cells.<br>[Level 4]: 3020% Matk / area of effect: 7 x 7 cells.<br>[Level 5]: 3750% Matk / area of effect: 9 x 9 cells.
|- style="height: 28px;"
| style="width: 16.6667%; text-align: center; height: 28px;" |
[[File:S 5222.png|300px|frameless]]All Bloom<p>Max Level 5</p>
<p>Active Magical Fire</p>
<p>Ground Target</p>
<p>Range 9 Cells</p>
| style="width: 16.6667%; text-align: center; height: 28px;" |
CastTime: 4000
 
AfterCastActDelay: 500
 
Cooldown: 6000
 
FixedCastTime: 1500
| style="width: 33.3333%; text-align: center; height: 28px;" |
Summons the flower garden on the ground, the fiery flower buds explode on the skill area randomly for the skill duration.<br>The flower bud explosion deals fire property magical damage to all targets 7 x 7 cells.<br>Deals additional damage depends on user's base level and SPL.<br>The effect of skill will be changed depends on level of Climax used.<br>Climax level 1: Reduces flower bud spawning interval by half.<br>Climax level 2: 2 flower buds explode simultaneously.<br>Climax level 3: Increases All Bloom damage by 300%.<br>Climax level 4: No flower bud appears but all targets within range of flower garden will take more damage from fire property by 100% for 30 seconds.<br>Climax level 5: Upon all flower buds explode, deals 85000% Matk as fire property to all targets within flower garden.
| style="width: 33.3333%; text-align: center; height: 28px;" |
[Level 1]: 1400% Matk / flower bud: 4 / flower garden area: 7 x 7 cells.<br>[Level 2]: 2600% Matk / flower bud: 8 / flower garden area: 7 x 7 cells.<br>[Level 3]: 3800% Matk / flower bud: 12 / flower garden area: 9 x 9 cells.<br>[Level 4]: 5000% Matk / flower bud: 16 / flower garden area: 9 x 9 cells.<br>[Level 5]: 6200% Matk / flower bud: 20 / flower garden area: 9 x 9 cells.
|- style="height: 28px;"
| style="width: 16.6667%; text-align: center; height: 28px;" |
Crystal Impact<p>Max Level 5</p>
<p>Active Magical Water</p>
<p>Around Self Target</p>
<p>Range 9 Cells</p>
| style="width: 16.6667%; text-align: center; height: 28px;" |
CastTime: 4000
 
AfterCastActDelay: 500
 
Cooldown: 2000
 
FixedCastTime: 1500
| style="width: 33.3333%; text-align: center; height: 28px;" |
Creates the powerful wave of ice from the ground under the user feet to deals water property magical damage to all targets within the skill range.<br>Target attacked by the ice wave will take additional water property magical damage after a while.<br>Deals additional damage depends on user's base level and SPL.<br>The effect of skill will be changed depends on level of Climax used.<br><br>Climax level 1: Gives the user and the allies within the skill range take less damage from water property by 30%, Def + 300, Mdef + 100 and water property magical damage bonus by 30% for 900 seconds.<br>Climax level 2: 2Adds 1 more hit of ice wave.<br>Climax level 3: Increases ice wave damage by 50%.<br>Climax level 4: Reduces ice wave damage but increases aftershock damage by 150%.<br>Climax level 5: Increases area of effect of ice wave to the 15 x 15 cells, adds the area of effect of aftershock damage by 5 x 5 cells.
| style="width: 33.3333%; text-align: center; height: 28px;" |
[Level 1]: 1550% Matk / area of effect: 9 x 9 cells.<br>[Level 2]: 2850% Matk / area of effect: 9 x 9 cells.<br>[Level 3]: 4150% Matk / area of effect: 11 x 11 cells.<br>[Level 4]: 5450% Matk / area of effect: 11 x 11 cells.<br>[Level 5]: 6750% Matk / area of effect: 15 x 15 cells.
|- style="height: 28px;"
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Tornado Storm<p>Max Level 5</p>
<p>Active Magical Wind</p>
<p>Ground Target</p>
<p>Range 9 Cells</p>
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Revision as of 18:03, 29 August 2023

Overview

Job Tree

Max Level Stats Bonus

Arch Mage is turned from Novice -> Mage -> Wizard -> High Wizard -> Warlock to in short AM.

  • Base Level: 260
  • Job Level: 55
  • Str+1, Agi+8, Vit+8, Int+14, Dex+8, Luk+4
  • Pow+0, Sta+8, Wis+7, Spl+13, Con+9, Ctr+1

Skills

Skills (Arch Mage) Cast Times (ms) Descriptions 1 Descriptions 2
S 5214.pngDeadly Projection

Max Level 5

Active Magical Undead

Single Other Target

Range 9 Cells

CastTime: 3000

AfterCastActDelay: 500

Cooldown: 2000

FixedCastTime: 1500

Corrupts the somatic cells of the target.
Nullifies magical immunity of the target for the skill duration and deals undead property magical damage to the target.
Deals additional damage depends on user's base level and SPL.
[Level 1]: 2800% Matk / debuff last for 4 seconds.
[Level 2]: 5600% Matk / debuff last for 5 seconds.
[Level 3]: 8400% Matk / debuff last for 6 seconds.
[Level 4]: 11200% Matk / debuff last for 7 seconds.
[Level 5]: 14000% Matk / debuff last for 8 seconds.
S 5215.pngDestructive Hurricane

Max Level 5

Active Magical Wind

Around Self Target

Range 9 Cells

CastTime: 4000

AfterCastActDelay: 500

Cooldown: 2500

FixedCastTime: 1500

Creates the powerful wind on the target area to deals wind property magical damage to all targets within the skill range.
Deals additional damage depends on user's base level and SPL.
The effect of skill will be changed depends on level of Climax used.

Climax level 1: Adds an additional hit that deal 12500% Matk as wind property.
Climax level 2: 2Adds 2 cells knock-back inflicting effect.
Climax level 3: Increases Destructive Hurricane damage by 150%.
Climax level 4: Destructive Hurricane doesn't deal damage but the skill will gives the user Matk + 100 and wind property magical damage bonus by 30% for 900 seconds.
Climax level 5: Increases area of effect to 19 x 19 cells and reduces Destructive Hurricane damage by 20%.

[Level 1]: 3450% Matk / area of effect: 7 x 7 cells.
[Level 2]: 6300% Matk / area of effect: 7 x 7 cells.
[Level 3]: 9150% Matk / area of effect: 9 x 9 cells.
[Level 4]: 12000% Matk / area of effect: 9 x 9 cells.
[Level 5]: 14850% Matk / area of effect: 11 x 11 cells.

S 5216.pngRain Of Crystal

Max Level 5

Active Magical Water

Around Self Target

Range 9 Cells

CastTime: 3000

AfterCastActDelay: 250

Cooldown: 5000

FixedCastTime: 1500

Calls the rain of ice shard on the target area to deals water property magical damage every 0.5 seconds to all targets within the skill range for 4 seconds.
Deals additional damage depends on user's base level and SPL.

[Level 1]: 940% Matk / area of effect: 9 x 9 cells.
[Level 2]: 1700% Matk / area of effect: 9 x 9 cells.
[Level 3]: 2460% Matk / area of effect: 11 x 11 cells.
[Level 4]: 3220% Matk / area of effect: 11 x 11 cells.
[Level 5]: 3980% Matk / area of effect: 13 x 13 cells.

S 5217.pngMystery Illusion

Max Level 5

Active Magical Shadow

Ground Target

Range 9 Cells

AP Recovery: 5

CastTime: 4000

AfterCastActDelay: 500

Cooldown: 4000

FixedCastTime: 1500

Casts the mystery magic on the target area. Deals shadow property magical damage to the targets within skill range for the skill duration.
Deals additional damage depends on user's base level and SPL.

[Level 1]: 950% Matk / area of effect: 9 x 9 cells.
[Level 2]: 1900% Matk / area of effect: 9 x 9 cells.
[Level 3]: 2850% Matk / area of effect: 11 x 11 cells.
[Level 4]: 3800% Matk / area of effect: 11 x 11 cells.
[Level 5]: 4750% Matk / area of effect: 13 x 13 cells.

S 5218.pngViolent Quake

Max Level 5

Active Magical Earth

Ground Target

Range 9 Cells

CastTime: 4000

AfterCastActDelay: 500

Cooldown: 6000

FixedCastTime: 1500

Summons the earthquake on the ground, the rocks rise on the skill area randomly for the skill duration.
The rock deals earth property magical damage to all targets within 7 x 7 cells.
Deals additional damage depends on user's base level and SPL.
The effect of skill will be changed depends on level of Climax used.
Climax level 1: Reduces skill damage but 2 rocks rise simultaneously.
Climax level 2: Increases rock's attack range to 9 x 9 cells.
Climax level 3: Increases Violent Quake damage by 200%.
Climax level 4: No rock appears but all targets within range of earthquake will take more damage from earth property by 100% for 30 seconds.
Climax level 5: Fixes area of effect to 7 x 7 cells.

[Level 1]: 1400% Matk / number of rock: 4 / earthquake area: 7 x 7 cells.
[Level 2]: 2600% Matk / number of rock: 8 / earthquake area: 7 x 7 cells.
[Level 3]: 3800% Matk / number of rock: 12 / earthquake area: 9 x 9 cells.
[Level 4]: 5000% Matk / number of rock: 16 / earthquake area: 9 x 9 cells.
[Level 5]: 6200% Matk / number of rock: 20 / earthquake area: 9 x 9 cells.

S 5220.pngSoul Vulcan Strike

Max Level 5

Active Magical Ghost

Single Other and Around Target

Range 9 Cells

CastTime: 3000

AfterCastActDelay: 500

Cooldown: 700

FixedCastTime: 1000

Fires the powerful Soul Strike to the target and surrounding enemies around the target.
Deals additional damage depends on user's base level and SPL.

[Level 1]: 250% Matk / attack for 3 hits / area of effect: 3 x 3 cells.
[Level 2]: 500% Matk / attack for 4 hits / area of effect: 5 x 5 cells.
[Level 3]: 750% Matk / attack for 5 hits / area of effect: 7 x 7 cells.
[Level 4]: 1000% Matk / attack for 6 hits / area of effect: 9 x 9 cells.
[Level 5]: 1250% Matk / attack for 7 hits / area of effect: 11 x 11 cells.

S 5221.pngStrantum Tremor

Max Level 5

Active Magical Earth

Ground Target

Range 9 Cells

CastTime: 3000

AfterCastActDelay: 250

Cooldown: 4000

FixedCastTime: 1500

Shakes the ground to deals earth property magical damage every 0.4 seconds to the targets within skill range for 4 seconds.
Deals additional damage depends on user's base level and SPL.

[Level 1]: 830% Matk / area of effect: 5 x 5 cells.
[Level 2]: 1560% Matk / area of effect: 5 x 5 cells.
[Level 3]: 2290% Matk / area of effect: 7 x 7 cells.
[Level 4]: 3020% Matk / area of effect: 7 x 7 cells.
[Level 5]: 3750% Matk / area of effect: 9 x 9 cells.

S 5222.pngAll Bloom

Max Level 5

Active Magical Fire

Ground Target

Range 9 Cells

CastTime: 4000

AfterCastActDelay: 500

Cooldown: 6000

FixedCastTime: 1500

Summons the flower garden on the ground, the fiery flower buds explode on the skill area randomly for the skill duration.
The flower bud explosion deals fire property magical damage to all targets 7 x 7 cells.
Deals additional damage depends on user's base level and SPL.
The effect of skill will be changed depends on level of Climax used.
Climax level 1: Reduces flower bud spawning interval by half.
Climax level 2: 2 flower buds explode simultaneously.
Climax level 3: Increases All Bloom damage by 300%.
Climax level 4: No flower bud appears but all targets within range of flower garden will take more damage from fire property by 100% for 30 seconds.
Climax level 5: Upon all flower buds explode, deals 85000% Matk as fire property to all targets within flower garden.

[Level 1]: 1400% Matk / flower bud: 4 / flower garden area: 7 x 7 cells.
[Level 2]: 2600% Matk / flower bud: 8 / flower garden area: 7 x 7 cells.
[Level 3]: 3800% Matk / flower bud: 12 / flower garden area: 9 x 9 cells.
[Level 4]: 5000% Matk / flower bud: 16 / flower garden area: 9 x 9 cells.
[Level 5]: 6200% Matk / flower bud: 20 / flower garden area: 9 x 9 cells.

Crystal Impact

Max Level 5

Active Magical Water

Around Self Target

Range 9 Cells

CastTime: 4000

AfterCastActDelay: 500

Cooldown: 2000

FixedCastTime: 1500

Creates the powerful wave of ice from the ground under the user feet to deals water property magical damage to all targets within the skill range.
Target attacked by the ice wave will take additional water property magical damage after a while.
Deals additional damage depends on user's base level and SPL.
The effect of skill will be changed depends on level of Climax used.

Climax level 1: Gives the user and the allies within the skill range take less damage from water property by 30%, Def + 300, Mdef + 100 and water property magical damage bonus by 30% for 900 seconds.
Climax level 2: 2Adds 1 more hit of ice wave.
Climax level 3: Increases ice wave damage by 50%.
Climax level 4: Reduces ice wave damage but increases aftershock damage by 150%.
Climax level 5: Increases area of effect of ice wave to the 15 x 15 cells, adds the area of effect of aftershock damage by 5 x 5 cells.

[Level 1]: 1550% Matk / area of effect: 9 x 9 cells.
[Level 2]: 2850% Matk / area of effect: 9 x 9 cells.
[Level 3]: 4150% Matk / area of effect: 11 x 11 cells.
[Level 4]: 5450% Matk / area of effect: 11 x 11 cells.
[Level 5]: 6750% Matk / area of effect: 15 x 15 cells.

Tornado Storm

Max Level 5

Active Magical Wind

Ground Target

Range 9 Cells
























Related NPC

Basic Builds

Early Game Mid Game End Game

512.pngApple

513.pngBanana

514.pngGrape

Player's Custom Builds

Link 1 Link 2

Group Picture

Cardinals in our game :3
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Player name from Back Line from left to right:

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