Item Enchant: Difference between revisions

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| style="width: 64.1136%;" | <div ><p >Item Enchant is a feature to attach additional power to equipment. The enchantment doesn't apply to all equipments, the selected ones have different set of enchant powers and different set of enchant rules.</p>
| style="width: 64.1136%;" | <div><p>Item Enchant is a feature to attach additional power to equipment. The enchantment doesn't apply to all equipments, the selected ones have different set of enchant powers and different set of enchant rules.</p>
 
'''Target Item'''</div>
'''Target Item'''</div>
*Target Items are the equipment able to use the enchantment system.
*Target Items are the equipment able to use the enchantment system.
<div class="level4">
*Target Items may have certain requirements such as minimum grade and refine.
*<div class="li">Target Items may have certain requirements such as minimum grade and refine.</div>
*Line Options for [[Lapine Upgrade|Lapine Upgrade]] can be allowed and is preserved when enchanting.
*<div class="li">Line Options for [[Lapine Upgrade|Lapine Upgrade]] can be allowed and is preserved when enchanting.</div>
<div class="level4"><div class="li">
*<div class="li">Cards and refine are preserved when enchanting.</div>
*Cards and refine are preserved when enchanting.
*<div class="li">[[Grade Enchant|Grade]] may affect the enchant tables referred as the “Grade Changes”.</div>
</div>
<div class="li">
<div class="li">
*If applicable, Grade can alter the probabilities and unlock newer enchants by having a completely different enchant table. Refer to specific equipment sections below.
*[[Grade Enchant|Grade]] may affect the enchant tables referred as the “Grade Changes”.
'''Normal Enchant'''</div></div>
*If applicable, Grade can alter the probabilities and unlock newer enchants by having a completely different enchant table.
</div>
<div class="li">'''Normal Enchant'''</div>
<li class="li">Normal Enchant is the 1st tab of the Enchantment System UI.</li></div>
<div class="level4">
<div class="level4">
*<div class="li">Normal Enchant is the 1st tab of the Enchantment System UI.</div>
*<div class="li">Players can roll for a random enchant on the equipment in exchange for materials and zeny.</div>
*<div class="li">Players can roll for a random enchant on the equipment in exchange for materials and zeny.</div>
*<div class="li">This enchant process is completely random and not selectable.</div>
*<div class="li">Enchant process must follow the Slot Order which is the sequence the enchantment process occurs where “3” is the last slot and “0” is the first slot.</div>
*<div class="li">Players cannot select which slot to enchant.</div>
<div class="li">
<div class="li">
*There is only material and zeny loss upon failure
*This enchant process is completely random and not selectable.<br>
'''Perfect Enchant'''</div></div>
*Players cannot select which slot to enchant.
<div class="level4">
*There is only material and zeny loss upon failure.
*<div class="li">Perfect Enchant is the 2nd tab of the Enchantment System UI.</div>
</div>
*<div class="li">Players can select which enchant to be applied on the equipment in exchange for a greater amount materials and zeny.</div>
<div class="li">'''Perfect Enchant'''</div>
*<div class="li">Not all target items have Perfect Enchants and only certain slots may be applicable. Refer to specific equipment sections below.</div>
<li class="li">Perfect Enchant is the 2nd tab of the Enchantment System UI.</li></div>
*<div class="li">The success of perfect enchant is 100.00%.</div>
<div class="level4"><div class="li">
*Players can select which enchant to be applied on the equipment in exchange for a greater amount materials and zeny.
</div>
<div class="li">
*Not all target items have Perfect Enchants and only certain slots may be applicable.
</div>
<div class="li">
<div class="li">
*The success of perfect enchant is 100.00%.
*Perfect Enchant process must follow the Slot Order.
*Perfect Enchant process must follow the Slot Order.
'''Upgrade Enchant'''</div></div>
</div>
<div class="level4">
<div class="li">'''Upgrade Enchant'''</div>
*<div class="li">Upgrade Enchant is the 3rd tab of the Enchantment System UI.</div>
<li class="li">Upgrade Enchant is the 3rd tab of the Enchantment System UI.</li></div>
*<div class="li">Certain enchants can be upgraded to a stronger version at 100.00% success rate in exchange for materials and zeny. Refer to specific equipment sections below.</div>
<div class="level4"><div class="li">
<div class="li">
*Certain enchants can be upgraded to a stronger version at 100.00% success rate in exchange for materials and zeny.
*Players can upgrade the enchants at any point including for previous slots.
*Players can upgrade the enchants at any point including for previous slots.
'''Reset Enchant'''</div></div>
</div>
<div class="level4">
<div class="li">'''Reset Enchant'''</div>
*<div class="li">Reset Enchant is the 4th tab of the Enchantment System UI.</div>
 
*<div class="li">Players can reset target items at any point. It does not have to be fully enchanted in order to reset.</div>
*Reset Enchant is the 4th tab of the Enchantment System UI.
*<div class="li">Some target items may have no ability to reset the enchantment. Refer to specific equipment sections below.</div>
*Players can reset target items at any point. It does not have to be fully enchanted in order to reset.
*<div class="li">There is only material and zeny loss upon failure.</div>
*Some target items may have no ability to reset the enchantment.
*There is only material and zeny loss upon failure.
</div>
</div>
| style="width: 35.8864%; text-align: center;" | <div>[[File:Itemenchant.gif|500px|frameless]]</div>
| style="width: 35.8864%; text-align: center;" | <div>[[File:Itemenchant.gif|500px|frameless]]</div>
|}
|}

Revision as of 18:48, 27 April 2023

Item Enchant is a feature to attach additional power to equipment. The enchantment doesn't apply to all equipments, the selected ones have different set of enchant powers and different set of enchant rules.

Target Item
  • Target Items are the equipment able to use the enchantment system.
  • Target Items may have certain requirements such as minimum grade and refine.
  • Line Options for Lapine Upgrade can be allowed and is preserved when enchanting.
  • Cards and refine are preserved when enchanting.
  • Grade may affect the enchant tables referred as the “Grade Changes”.
  • If applicable, Grade can alter the probabilities and unlock newer enchants by having a completely different enchant table.
Normal Enchant
  • Normal Enchant is the 1st tab of the Enchantment System UI.
    • Players can roll for a random enchant on the equipment in exchange for materials and zeny.
    • This enchant process is completely random and not selectable.
    • Players cannot select which slot to enchant.
    • There is only material and zeny loss upon failure.
    Perfect Enchant
  • Perfect Enchant is the 2nd tab of the Enchantment System UI.
    • Players can select which enchant to be applied on the equipment in exchange for a greater amount materials and zeny.
    • Not all target items have Perfect Enchants and only certain slots may be applicable.
    • The success of perfect enchant is 100.00%.
    • Perfect Enchant process must follow the Slot Order.
    Upgrade Enchant
  • Upgrade Enchant is the 3rd tab of the Enchantment System UI.
    • Certain enchants can be upgraded to a stronger version at 100.00% success rate in exchange for materials and zeny.
    • Players can upgrade the enchants at any point including for previous slots.
    Reset Enchant
    • Reset Enchant is the 4th tab of the Enchantment System UI.
    • Players can reset target items at any point. It does not have to be fully enchanted in order to reset.
    • Some target items may have no ability to reset the enchantment.
    • There is only material and zeny loss upon failure.
    Itemenchant.gif