Windhawk: Difference between revisions

From Midgard Tales Wiki

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==== [[File:4th 5334.png|300px|frameless|Crescive Bolt]]Crescive Bolt ====
==== [[File:4th 5334.png|300px|frameless|Crescive Bolt]]Crescive Bolt ====
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;"
|- style="height: 23px;"
| style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info'''
| style="width: 12.5%; height: 23px; text-align: center;" | '''Skill Animation'''
| style="width: 25%; height: 23px; text-align: center;" | '''Description'''
| style="width: 12.5%; height: 23px; text-align: center;" | '''Formula'''
|- style="height: 23px;"
| style="width: 12.5%; height: 23px;" |
*Max Level 10
*Active Physical Ranged
*Single Other Target<br>
*Ignores Defense
*Can damage Traps
*Range 9 Cells<br>
*Element: Weapon
*AP Recovery: 2
*Costs: 88 SP
*CastTime(ms): 1000
*AfterCastActDelay(ms): 150
*Cooldown(ms): 500
*FixedCastTime(ms): 500
| style="width: 12.5%; height: 23px; text-align: center;" |
| style="width: 25%; height: 23px;" |
| style="width: 12.5%; height: 23px;" |
ATK% = -100 + 50 + 350 x Skill Level.
ATK% = + 7 x POW.
ATK% = + Base Level / 100.
|}
{| class="wikitable" style="border-collapse: collapse; width: 100%;"
|-
| style="width: 50%; text-align: center;" | '''Item Boosts'''
| style="width: 50%; text-align: center;" | '''Equipment Combo Boosts'''
|-
| style="width: 50%; text-align: center;" |
| style="width: 50%; text-align: center;" |
|}
==== [[File:4th 5330.png|300px|frameless|Gale Storm]]Gale Storm ====
==== [[File:4th 5330.png|300px|frameless|Gale Storm]]Gale Storm ====
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;"
|- style="height: 23px;"
| style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info'''
| style="width: 12.5%; height: 23px; text-align: center;" | '''Skill Animation'''
| style="width: 25%; height: 23px; text-align: center;" | '''Description'''
| style="width: 12.5%; height: 23px; text-align: center;" | '''Formula'''
|- style="height: 23px;"
| style="width: 12.5%; height: 23px;" |
*Max Level 10
*Active Physical Ranged
*Single Other Target<br>
*Ignores Defense
*Can damage Traps
*Range 9 Cells<br>
*Element: Weapon
*AP Recovery: 2
*Costs: 88 SP
*CastTime(ms): 1000
*AfterCastActDelay(ms): 150
*Cooldown(ms): 500
*FixedCastTime(ms): 500
| style="width: 12.5%; height: 23px; text-align: center;" |
| style="width: 25%; height: 23px;" |
| style="width: 12.5%; height: 23px;" |
ATK% = -100 + 50 + 350 x Skill Level.
ATK% = + 7 x POW.
ATK% = + Base Level / 100.
|}
{| class="wikitable" style="border-collapse: collapse; width: 100%;"
|-
| style="width: 50%; text-align: center;" | '''Item Boosts'''
| style="width: 50%; text-align: center;" | '''Equipment Combo Boosts'''
|-
| style="width: 50%; text-align: center;" |
| style="width: 50%; text-align: center;" |
|}
==== [[File:4th 5328.png|300px|frameless|Calamity Gale]]Calamity Gale ====
==== [[File:4th 5328.png|300px|frameless|Calamity Gale]]Calamity Gale ====
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;"
|- style="height: 23px;"
| style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info'''
| style="width: 12.5%; height: 23px; text-align: center;" | '''Skill Animation'''
| style="width: 25%; height: 23px; text-align: center;" | '''Description'''
| style="width: 12.5%; height: 23px; text-align: center;" | '''Formula'''
|- style="height: 23px;"
| style="width: 12.5%; height: 23px;" |
*Max Level 10
*Active Physical Ranged
*Single Other Target<br>
*Ignores Defense
*Can damage Traps
*Range 9 Cells<br>
*Element: Weapon
*AP Recovery: 2
*Costs: 88 SP
*CastTime(ms): 1000
*AfterCastActDelay(ms): 150
*Cooldown(ms): 500
*FixedCastTime(ms): 500
| style="width: 12.5%; height: 23px; text-align: center;" |
| style="width: 25%; height: 23px;" |
| style="width: 12.5%; height: 23px;" |
ATK% = -100 + 50 + 350 x Skill Level.
ATK% = + 7 x POW.
ATK% = + Base Level / 100.
|}
{| class="wikitable" style="border-collapse: collapse; width: 100%;"
|-
| style="width: 50%; text-align: center;" | '''Item Boosts'''
| style="width: 50%; text-align: center;" | '''Equipment Combo Boosts'''
|-
| style="width: 50%; text-align: center;" |
| style="width: 50%; text-align: center;" |
|}
==== [[File:4th 5323.png|300px|frameless|Advanced Trap]]Advanced Trap ====
==== [[File:4th 5323.png|300px|frameless|Advanced Trap]]Advanced Trap ====
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;"
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;"
Line 118: Line 235:


==== [[File:4th 5332.png|300px|frameless|Solid Trap]]Solid Trap ====
==== [[File:4th 5332.png|300px|frameless|Solid Trap]]Solid Trap ====
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;"
|- style="height: 23px;"
| style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info'''
| style="width: 12.5%; height: 23px; text-align: center;" | '''Skill Animation'''
| style="width: 25%; height: 23px; text-align: center;" | '''Description'''
| style="width: 12.5%; height: 23px; text-align: center;" | '''Formula'''
|- style="height: 23px;"
| style="width: 12.5%; height: 23px;" |
*Max Level 10
*Active Physical Ranged
*Single Other Target<br>
*Ignores Defense
*Can damage Traps
*Range 9 Cells<br>
*Element: Weapon
*AP Recovery: 2
*Costs: 88 SP
*CastTime(ms): 1000
*AfterCastActDelay(ms): 150
*Cooldown(ms): 500
*FixedCastTime(ms): 500
| style="width: 12.5%; height: 23px; text-align: center;" |
| style="width: 25%; height: 23px;" |
| style="width: 12.5%; height: 23px;" |
ATK% = -100 + 50 + 350 x Skill Level.
ATK% = + 7 x POW.
ATK% = + Base Level / 100.
|}
{| class="wikitable" style="border-collapse: collapse; width: 100%;"
|-
| style="width: 50%; text-align: center;" | '''Item Boosts'''
| style="width: 50%; text-align: center;" | '''Equipment Combo Boosts'''
|-
| style="width: 50%; text-align: center;" |
| style="width: 50%; text-align: center;" |
|}
==== [[File:4th 5335.png|300px|frameless|Flame Trap]]Flame Trap ====
==== [[File:4th 5335.png|300px|frameless|Flame Trap]]Flame Trap ====
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;"
|- style="height: 23px;"
| style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info'''
| style="width: 12.5%; height: 23px; text-align: center;" | '''Skill Animation'''
| style="width: 25%; height: 23px; text-align: center;" | '''Description'''
| style="width: 12.5%; height: 23px; text-align: center;" | '''Formula'''
|- style="height: 23px;"
| style="width: 12.5%; height: 23px;" |
*Max Level 10
*Active Physical Ranged
*Single Other Target<br>
*Ignores Defense
*Can damage Traps
*Range 9 Cells<br>
*Element: Weapon
*AP Recovery: 2
*Costs: 88 SP
*CastTime(ms): 1000
*AfterCastActDelay(ms): 150
*Cooldown(ms): 500
*FixedCastTime(ms): 500
| style="width: 12.5%; height: 23px; text-align: center;" |
| style="width: 25%; height: 23px;" |
| style="width: 12.5%; height: 23px;" |
ATK% = -100 + 50 + 350 x Skill Level.
ATK% = + 7 x POW.
ATK% = + Base Level / 100.
|}
{| class="wikitable" style="border-collapse: collapse; width: 100%;"
|-
| style="width: 50%; text-align: center;" | '''Item Boosts'''
| style="width: 50%; text-align: center;" | '''Equipment Combo Boosts'''
|-
| style="width: 50%; text-align: center;" |
| style="width: 50%; text-align: center;" |
|}
==== [[File:4th 5331.png|300px|frameless|Deep Blind Trap]]Deep Blind Trap ====
==== [[File:4th 5331.png|300px|frameless|Deep Blind Trap]]Deep Blind Trap ====
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;"
|- style="height: 23px;"
| style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info'''
| style="width: 12.5%; height: 23px; text-align: center;" | '''Skill Animation'''
| style="width: 25%; height: 23px; text-align: center;" | '''Description'''
| style="width: 12.5%; height: 23px; text-align: center;" | '''Formula'''
|- style="height: 23px;"
| style="width: 12.5%; height: 23px;" |
*Max Level 10
*Active Physical Ranged
*Single Other Target<br>
*Ignores Defense
*Can damage Traps
*Range 9 Cells<br>
*Element: Weapon
*AP Recovery: 2
*Costs: 88 SP
*CastTime(ms): 1000
*AfterCastActDelay(ms): 150
*Cooldown(ms): 500
*FixedCastTime(ms): 500
| style="width: 12.5%; height: 23px; text-align: center;" |
| style="width: 25%; height: 23px;" |
| style="width: 12.5%; height: 23px;" |
ATK% = -100 + 50 + 350 x Skill Level.
ATK% = + 7 x POW.
ATK% = + Base Level / 100.
|}
{| class="wikitable" style="border-collapse: collapse; width: 100%;"
|-
| style="width: 50%; text-align: center;" | '''Item Boosts'''
| style="width: 50%; text-align: center;" | '''Equipment Combo Boosts'''
|-
| style="width: 50%; text-align: center;" |
| style="width: 50%; text-align: center;" |
|}
==== [[File:4th 5333.png|300px|frameless|Swift Trap]]Swift Trap ====
==== [[File:4th 5333.png|300px|frameless|Swift Trap]]Swift Trap ====
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;"
|- style="height: 23px;"
| style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info'''
| style="width: 12.5%; height: 23px; text-align: center;" | '''Skill Animation'''
| style="width: 25%; height: 23px; text-align: center;" | '''Description'''
| style="width: 12.5%; height: 23px; text-align: center;" | '''Formula'''
|- style="height: 23px;"
| style="width: 12.5%; height: 23px;" |
*Max Level 10
*Active Physical Ranged
*Single Other Target<br>
*Ignores Defense
*Can damage Traps
*Range 9 Cells<br>
*Element: Weapon
*AP Recovery: 2
*Costs: 88 SP
*CastTime(ms): 1000
*AfterCastActDelay(ms): 150
*Cooldown(ms): 500
*FixedCastTime(ms): 500
| style="width: 12.5%; height: 23px; text-align: center;" |
| style="width: 25%; height: 23px;" |
| style="width: 12.5%; height: 23px;" |
ATK% = -100 + 50 + 350 x Skill Level.
ATK% = + 7 x POW.
ATK% = + Base Level / 100.
|}
{| class="wikitable" style="border-collapse: collapse; width: 100%;"
|-
| style="width: 50%; text-align: center;" | '''Item Boosts'''
| style="width: 50%; text-align: center;" | '''Equipment Combo Boosts'''
|-
| style="width: 50%; text-align: center;" |
| style="width: 50%; text-align: center;" |
|}
==== [[File:4th 5327.png|300px|frameless|Hawk Mastery]]Hawk Mastery ====
==== [[File:4th 5327.png|300px|frameless|Hawk Mastery]]Hawk Mastery ====
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;"
|- style="height: 23px;"
| style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info'''
| style="width: 12.5%; height: 23px; text-align: center;" | '''Skill Animation'''
| style="width: 25%; height: 23px; text-align: center;" | '''Description'''
| style="width: 12.5%; height: 23px; text-align: center;" | '''Formula'''
|- style="height: 23px;"
| style="width: 12.5%; height: 23px;" |
*Max Level 10
*Active Physical Ranged
*Single Other Target<br>
*Ignores Defense
*Can damage Traps
*Range 9 Cells<br>
*Element: Weapon
*AP Recovery: 2
*Costs: 88 SP
*CastTime(ms): 1000
*AfterCastActDelay(ms): 150
*Cooldown(ms): 500
*FixedCastTime(ms): 500
| style="width: 12.5%; height: 23px; text-align: center;" |
| style="width: 25%; height: 23px;" |
| style="width: 12.5%; height: 23px;" |
ATK% = -100 + 50 + 350 x Skill Level.
ATK% = + 7 x POW.
ATK% = + Base Level / 100.
|}
{| class="wikitable" style="border-collapse: collapse; width: 100%;"
|-
| style="width: 50%; text-align: center;" | '''Item Boosts'''
| style="width: 50%; text-align: center;" | '''Equipment Combo Boosts'''
|-
| style="width: 50%; text-align: center;" |
| style="width: 50%; text-align: center;" |
|}
==== [[File:4th 5326.png|300px|frameless|Hawk Rush]]Hawk Rush ====
==== [[File:4th 5326.png|300px|frameless|Hawk Rush]]Hawk Rush ====
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;"
|- style="height: 23px;"
| style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info'''
| style="width: 12.5%; height: 23px; text-align: center;" | '''Skill Animation'''
| style="width: 25%; height: 23px; text-align: center;" | '''Description'''
| style="width: 12.5%; height: 23px; text-align: center;" | '''Formula'''
|- style="height: 23px;"
| style="width: 12.5%; height: 23px;" |
*Max Level 10
*Active Physical Ranged
*Single Other Target<br>
*Ignores Defense
*Can damage Traps
*Range 9 Cells<br>
*Element: Weapon
*AP Recovery: 2
*Costs: 88 SP
*CastTime(ms): 1000
*AfterCastActDelay(ms): 150
*Cooldown(ms): 500
*FixedCastTime(ms): 500
| style="width: 12.5%; height: 23px; text-align: center;" |
| style="width: 25%; height: 23px;" |
| style="width: 12.5%; height: 23px;" |
ATK% = -100 + 50 + 350 x Skill Level.
ATK% = + 7 x POW.
ATK% = + Base Level / 100.
|}
{| class="wikitable" style="border-collapse: collapse; width: 100%;"
|-
| style="width: 50%; text-align: center;" | '''Item Boosts'''
| style="width: 50%; text-align: center;" | '''Equipment Combo Boosts'''
|-
| style="width: 50%; text-align: center;" |
| style="width: 50%; text-align: center;" |
|}
==== [[File:4th 5329.png|300px|frameless|Hawk Boomerang]]Hawk Boomerang ====
==== [[File:4th 5329.png|300px|frameless|Hawk Boomerang]]Hawk Boomerang ====
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;"
|- style="height: 23px;"
| style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info'''
| style="width: 12.5%; height: 23px; text-align: center;" | '''Skill Animation'''
| style="width: 25%; height: 23px; text-align: center;" | '''Description'''
| style="width: 12.5%; height: 23px; text-align: center;" | '''Formula'''
|- style="height: 23px;"
| style="width: 12.5%; height: 23px;" |
*Max Level 10
*Active Physical Ranged
*Single Other Target<br>
*Ignores Defense
*Can damage Traps
*Range 9 Cells<br>
*Element: Weapon
*AP Recovery: 2
*Costs: 88 SP
*CastTime(ms): 1000
*AfterCastActDelay(ms): 150
*Cooldown(ms): 500
*FixedCastTime(ms): 500
| style="width: 12.5%; height: 23px; text-align: center;" |
| style="width: 25%; height: 23px;" |
| style="width: 12.5%; height: 23px;" |
ATK% = -100 + 50 + 350 x Skill Level.
ATK% = + 7 x POW.
ATK% = + Base Level / 100.
|}
{| class="wikitable" style="border-collapse: collapse; width: 100%;"
|-
| style="width: 50%; text-align: center;" | '''Item Boosts'''
| style="width: 50%; text-align: center;" | '''Equipment Combo Boosts'''
|-
| style="width: 50%; text-align: center;" |
| style="width: 50%; text-align: center;" |
|}


== Related NPC ==
== Related NPC ==

Revision as of 17:48, 7 March 2024

Overview

Shadow Cross


Max Level Max Level HP/SP Stats Bonus when Max Job Level

Windhawk

RO, Ragnarok Online. Wind Hawk, the advanced class for Ranger, is capable of wielding the power of the wind. Armed with skills to shoot powerful wind arrows, they also have the ability to communicate with wildlife, allowing them to use Warg and Falcon together.
  • Base Level: 260
  • Job Level: 55
  • Base Max HP: 41000
  • Base Max SP: 1970

Str+2, Agi+12, Vit+8, Int+8, Dex+8, Luk+4

Pow+9, Sta+4, Wis+5, Spl+4, Con+11, Ctr+3

4th Job Skills

Nature FriendlyNature Friendly

Basic Info Skill Animation Description Formula
  • Max Level 5
  • Passive
N/A

Enhances Wind Hawk's wildlife training. Your Hawk becomes more proficient from training.

  1. Auto Hawk Rush Chance +20%
  2. Auto Hawk Rush Chance +40%
  3. Auto Hawk Rush Chance +60%
  4. Auto Hawk Rush Chance +80%
  5. Auto Hawk Rush Chance +100%

Rate = 20 x Skill Level / 100.

Wind SignWind Sign

Basic Info Skill Animation Description Formula
  • Max Level 10
  • Active Physical Ranged
  • Single Other Target
  • Ignores Defense
  • Can damage Traps
  • Range 9 Cells
  • Element: Weapon
  • AP Recovery: 2
  • Costs: 88 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 150
  • Cooldown(ms): 500
  • FixedCastTime(ms): 500

ATK% = -100 + 50 + 350 x Skill Level.

ATK% = + 7 x POW.

ATK% = + Base Level / 100.

Item Boosts Equipment Combo Boosts

Crescive BoltCrescive Bolt

Basic Info Skill Animation Description Formula
  • Max Level 10
  • Active Physical Ranged
  • Single Other Target
  • Ignores Defense
  • Can damage Traps
  • Range 9 Cells
  • Element: Weapon
  • AP Recovery: 2
  • Costs: 88 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 150
  • Cooldown(ms): 500
  • FixedCastTime(ms): 500

ATK% = -100 + 50 + 350 x Skill Level.

ATK% = + 7 x POW.

ATK% = + Base Level / 100.

Item Boosts Equipment Combo Boosts

Gale StormGale Storm

Basic Info Skill Animation Description Formula
  • Max Level 10
  • Active Physical Ranged
  • Single Other Target
  • Ignores Defense
  • Can damage Traps
  • Range 9 Cells
  • Element: Weapon
  • AP Recovery: 2
  • Costs: 88 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 150
  • Cooldown(ms): 500
  • FixedCastTime(ms): 500

ATK% = -100 + 50 + 350 x Skill Level.

ATK% = + 7 x POW.

ATK% = + Base Level / 100.

Item Boosts Equipment Combo Boosts

Calamity GaleCalamity Gale

Basic Info Skill Animation Description Formula
  • Max Level 10
  • Active Physical Ranged
  • Single Other Target
  • Ignores Defense
  • Can damage Traps
  • Range 9 Cells
  • Element: Weapon
  • AP Recovery: 2
  • Costs: 88 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 150
  • Cooldown(ms): 500
  • FixedCastTime(ms): 500

ATK% = -100 + 50 + 350 x Skill Level.

ATK% = + 7 x POW.

ATK% = + Base Level / 100.

Item Boosts Equipment Combo Boosts

Advanced TrapAdvanced Trap

Basic Info Skill Animation Description Formula
  • Max Level 5
  • Passive
N/A

Increases the effects of Wind Hawk traps.

Increases the effectiveness of Deep Blind Trap, Swift Trap, Solid Trap and Flame Trap.

  1. Duration +1 seconds, Damage +20%
  2. Duration +2 seconds, Damage +40%
  3. Duration +3 seconds, Damage +60%, AP Recovery +1
  4. Duration +4 seconds, Damage +80%, AP Recovery +1
  5. Duration +5 seconds, Damage +100%, AP Recovery +1

Same as description.

Solid TrapSolid Trap

Basic Info Skill Animation Description Formula
  • Max Level 10
  • Active Physical Ranged
  • Single Other Target
  • Ignores Defense
  • Can damage Traps
  • Range 9 Cells
  • Element: Weapon
  • AP Recovery: 2
  • Costs: 88 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 150
  • Cooldown(ms): 500
  • FixedCastTime(ms): 500

ATK% = -100 + 50 + 350 x Skill Level.

ATK% = + 7 x POW.

ATK% = + Base Level / 100.

Item Boosts Equipment Combo Boosts

Flame TrapFlame Trap

Basic Info Skill Animation Description Formula
  • Max Level 10
  • Active Physical Ranged
  • Single Other Target
  • Ignores Defense
  • Can damage Traps
  • Range 9 Cells
  • Element: Weapon
  • AP Recovery: 2
  • Costs: 88 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 150
  • Cooldown(ms): 500
  • FixedCastTime(ms): 500

ATK% = -100 + 50 + 350 x Skill Level.

ATK% = + 7 x POW.

ATK% = + Base Level / 100.

Item Boosts Equipment Combo Boosts

Deep Blind TrapDeep Blind Trap

Basic Info Skill Animation Description Formula
  • Max Level 10
  • Active Physical Ranged
  • Single Other Target
  • Ignores Defense
  • Can damage Traps
  • Range 9 Cells
  • Element: Weapon
  • AP Recovery: 2
  • Costs: 88 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 150
  • Cooldown(ms): 500
  • FixedCastTime(ms): 500

ATK% = -100 + 50 + 350 x Skill Level.

ATK% = + 7 x POW.

ATK% = + Base Level / 100.

Item Boosts Equipment Combo Boosts

Swift TrapSwift Trap

Basic Info Skill Animation Description Formula
  • Max Level 10
  • Active Physical Ranged
  • Single Other Target
  • Ignores Defense
  • Can damage Traps
  • Range 9 Cells
  • Element: Weapon
  • AP Recovery: 2
  • Costs: 88 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 150
  • Cooldown(ms): 500
  • FixedCastTime(ms): 500

ATK% = -100 + 50 + 350 x Skill Level.

ATK% = + 7 x POW.

ATK% = + Base Level / 100.

Item Boosts Equipment Combo Boosts

Hawk MasteryHawk Mastery

Basic Info Skill Animation Description Formula
  • Max Level 10
  • Active Physical Ranged
  • Single Other Target
  • Ignores Defense
  • Can damage Traps
  • Range 9 Cells
  • Element: Weapon
  • AP Recovery: 2
  • Costs: 88 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 150
  • Cooldown(ms): 500
  • FixedCastTime(ms): 500

ATK% = -100 + 50 + 350 x Skill Level.

ATK% = + 7 x POW.

ATK% = + Base Level / 100.

Item Boosts Equipment Combo Boosts

Hawk RushHawk Rush

Basic Info Skill Animation Description Formula
  • Max Level 10
  • Active Physical Ranged
  • Single Other Target
  • Ignores Defense
  • Can damage Traps
  • Range 9 Cells
  • Element: Weapon
  • AP Recovery: 2
  • Costs: 88 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 150
  • Cooldown(ms): 500
  • FixedCastTime(ms): 500

ATK% = -100 + 50 + 350 x Skill Level.

ATK% = + 7 x POW.

ATK% = + Base Level / 100.

Item Boosts Equipment Combo Boosts

Hawk BoomerangHawk Boomerang

Basic Info Skill Animation Description Formula
  • Max Level 10
  • Active Physical Ranged
  • Single Other Target
  • Ignores Defense
  • Can damage Traps
  • Range 9 Cells
  • Element: Weapon
  • AP Recovery: 2
  • Costs: 88 SP
  • CastTime(ms): 1000
  • AfterCastActDelay(ms): 150
  • Cooldown(ms): 500
  • FixedCastTime(ms): 500

ATK% = -100 + 50 + 350 x Skill Level.

ATK% = + 7 x POW.

ATK% = + Base Level / 100.

Item Boosts Equipment Combo Boosts

Related NPC



Wallpaper