Night Watch: Difference between revisions
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|- style="height: 77px;" | |- style="height: 77px;" | ||
| style="width: 25%; height: 77px; text-align: center;" | | | style="width: 25%; height: 77px; text-align: center;" | | ||
[[File:NIGHT WATCH.gif|300px|link=Night Watch|frameless|Night Watch]] | |||
| style="width: 25%; text-align: center;" | RO, Ragnarok Online. | | style="width: 25%; text-align: center;" | RO, Ragnarok Online. | ||
| | | | ||
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#Gatling Gun: ATK 1500+(Aiming Count x500)% per Hit/AoE: 11x11 cells, Shotgun: ATK 4300+(Aiming Count x1000)% per Hit/AoE: 7x7 cells | #Gatling Gun: ATK 1500+(Aiming Count x500)% per Hit/AoE: 11x11 cells, Shotgun: ATK 4300+(Aiming Count x1000)% per Hit/AoE: 7x7 cells | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
<br> | Gatling Gun<br>ATK% += -100 + 300 x Skill Level.<p>ATK% += + 5 x CON.</p> | ||
<p>ATK% += x Base Level / 100.</p> | |||
<p>ATK% if Intensive Aim buff += Count x 100 x Skill Level.</p>Hit Count: with Gatling Gun is 3x. | |||
Shotgun<br>ATK% += -100 + 800 + 700 x Skill Level.<p>ATK% += + 5 x CON.</p> | |||
<p>ATK% += x Base Level / 100.</p> | |||
<p>ATK% if Intensive Aim buff += Count x 200 x Skill Level.</p> | |||
|} | |} | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | ||
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*Active Physical Ranged | *Active Physical Ranged | ||
*Single Other Target | *Single Other Target | ||
*Range 9 Cells | *Range 9 Cells + Snake Eye | ||
*Element: Weapon | *Element: Weapon | ||
*AP Recovery: 2 | *AP Recovery: 2 | ||
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[[File:Onlyonebullet.gif|300px|alt=Only One Bullet Skill Animation|frameless|Only One Bullet]] | [[File:Onlyonebullet.gif|300px|alt=Only One Bullet Skill Animation|frameless|Only One Bullet]] | ||
| style="width: 25%; height: 23px;" | | | style="width: 25%; height: 23px;" | | ||
Fires a single shot to the target, inflicting ranged physical damage.<br>If a Pistol is equipped, ignores physical defense of the target.<br>If a Rifle is equipped, inflicts half of the total Critical Damage based on the caster's Critical chance.<br>If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.<br>Damage is | Fires a single shot to the target, inflicting ranged physical damage.<br>If a Pistol is equipped, ignores physical defense of the target.<br>If a Rifle is equipped, inflicts half of the total Critical Damage based on the caster's Critical chance.<br>If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.<br>Damage is additionally increased according on the caster's Base Level and CON. | ||
Additional Range based on Snake Eye.<br>Consumes 1 Bullet.<br>Requires a Rifle or Pistol.<br> | |||
#Rifle: ATK 4200+(Aiming Count x350)%, Pistol: ATK 4600+(Aiming Count x350)% | #Rifle: ATK 4200+(Aiming Count x350)%, Pistol: ATK 4600+(Aiming Count x350)% | ||
#Rifle: ATK 7200+(Aiming Count x700)%, Pistol: ATK 8000+(Aiming Count x700)% | #Rifle: ATK 7200+(Aiming Count x700)%, Pistol: ATK 8000+(Aiming Count x700)% | ||
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#Rifle: ATK 16200+(Aiming Count x1750)%, Pistol: ATK 18200+(Aiming Count x1750)% | #Rifle: ATK 16200+(Aiming Count x1750)%, Pistol: ATK 18200+(Aiming Count x1750)% | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
< | PistolATK% += -100 + 1200 +3400 x Skill Level.<p>ATK% += + 5 x CON.</p> | ||
<p>ATK% += x Base Level / 100.</p> | |||
<p>ATK% if Intensive Aim buff += Count x 350 x Skill Level.</p>RifleATK% += -100 + 1200 +3000 x Skill Level.<p>ATK% += + 5 x CON.</p> | |||
<p>ATK% += x Base Level / 100.</p> | |||
<p>ATK% if Intensive Aim buff += Count x 350 x Skill Level.</p> | |||
|} | |} | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | ||
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*Active Physical Ranged | *Active Physical Ranged | ||
*Single Other Target | *Single Other Target | ||
*Range 9 Cells | *Range 9 Cells + Snake Eye | ||
*Element: Weapon | *Element: Weapon | ||
*AP Recovery: 2 | *AP Recovery: 2 | ||
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[[File:Spiralshooting.gif|300px|alt=Spiral Shooting Skill Animation|frameless|Spiral Shooting]] | [[File:Spiralshooting.gif|300px|alt=Spiral Shooting Skill Animation|frameless|Spiral Shooting]] | ||
| style="width: 25%; height: 23px;" | | | style="width: 25%; height: 23px;" | | ||
Fires a bullet with increased rotational power at a target, inflicting ranged physical damage to the target and enemies within it's range.<br>If a Grenade Launcher is equipped, attacks 2 times.<br>If a Rifle is equipped, inflicts half of the total Critical Damage based on the caster's Critical chance.<br>If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.<br>Damage is | Fires a bullet with increased rotational power at a target, inflicting ranged physical damage to the target and enemies within it's range.<br>If a Grenade Launcher is equipped, attacks 2 times.<br>If a Rifle is equipped, inflicts half of the total Critical Damage based on the caster's Critical chance.<br>If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.<br>Damage is additionally increased according on the caster's Base Level and CON. | ||
Additional Range based on Snake Eye.<br>Consumes 10 Bullets.<br>Requires a Grenade Launcher or Rifle.<br> | |||
#Grenade Launcher: ATK 2900+(Aiming Count x150)% per Hit/AoE: 9x9 cells, Rifle: ATK 4200+(Aiming Count x150)%/AoE: 5x5 cells | #Grenade Launcher: ATK 2900+(Aiming Count x150)% per Hit/AoE: 9x9 cells, Rifle: ATK 4200+(Aiming Count x150)%/AoE: 5x5 cells | ||
#Grenade Launcher: ATK 4600+(Aiming Count x300)% per Hit/AoE: 9x9 cells, Rifle: ATK 7000+(Aiming Count x300)%/AoE: 5x5 cells | #Grenade Launcher: ATK 4600+(Aiming Count x300)% per Hit/AoE: 9x9 cells, Rifle: ATK 7000+(Aiming Count x300)%/AoE: 5x5 cells | ||
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#Grenade Launcher: ATK 9700+(Aiming Count x750)% per Hit/AoE: 11x11 cells, Rifle: ATK 15400+(Aiming Count x750)%/AoE: 7x7 cells | #Grenade Launcher: ATK 9700+(Aiming Count x750)% per Hit/AoE: 11x11 cells, Rifle: ATK 15400+(Aiming Count x750)%/AoE: 7x7 cells | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
< | RifleATK% += -100 + 1200 +2800 x Skill Level.<p>ATK% += + 5 x CON.</p> | ||
<p>ATK% += x Base Level / 100.</p> | |||
<p>ATK% if Intensive Aim buff += Count x 150 x Skill Level.</p> | |||
<p> </p> | |||
<p>Grenade Launcher</p>ATK% += -100 + 1200 +1700 x Skill Level.<p>ATK% += + 5 x CON.</p> | |||
<p>ATK% += x Base Level / 100.</p> | |||
<p>ATK% if Intensive Aim buff += Count x 150 x Skill Level.</p> | |||
|} | |} | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | ||
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*Active Physical Ranged | *Active Physical Ranged | ||
*Single Other Target | *Single Other Target | ||
*Range 9 Cells | *Range 9 Cells + Snake Eye | ||
*Hit Count: 6x | *Hit Count: 6x | ||
*Element: Weapon | |||
*AP Recovery: 2 | *AP Recovery: 2 | ||
*Costs: 42-58 SP | *Costs: 42-58 SP | ||
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[[File:Magazineforone.gif|300px|alt=Magazine for One Skill Animation|frameless|Magazine for One]] | [[File:Magazineforone.gif|300px|alt=Magazine for One Skill Animation|frameless|Magazine for One]] | ||
| style="width: 25%; height: 23px;" | | | style="width: 25%; height: 23px;" | | ||
Fires multiple bullets at one target, inflicting ranged physical damage to the target.<br>If a Gatling Gun is equipped, attacks 10 times and consumes 10 Bullets.<br>If a Pistol is equipped, attacks 6 times, inflicts half of the total Critical Damage based on the caster's Critical chance and consumes 6 Bullets.<br>If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.<br>Damage is | Fires multiple bullets at one target, inflicting ranged physical damage to the target.<br>If a Gatling Gun is equipped, attacks 10 times and consumes 10 Bullets.<br>If a Pistol is equipped, attacks 6 times, inflicts half of the total Critical Damage based on the caster's Critical chance and consumes 6 Bullets.<br>If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.<br>Damage is additionally increased according on the caster's Base Level and CON. | ||
Additional Range based on Snake Eye.<br>Requires a Gatling Gun or Pistol.<br> | |||
#Gatling Gun: ATK 750+(Aiming Count x100)% per Hit, Pistol: ATK 1100+(Aiming Count x100)% per Hit | #Gatling Gun: ATK 750+(Aiming Count x100)% per Hit, Pistol: ATK 1100+(Aiming Count x100)% per Hit | ||
#Gatling Gun: ATK 1250+(Aiming Count x200)% per Hit, Pistol: ATK 1900+(Aiming Count x200)% per Hit | #Gatling Gun: ATK 1250+(Aiming Count x200)% per Hit, Pistol: ATK 1900+(Aiming Count x200)% per Hit | ||
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#Gatling Gun: ATK 2750+(Aiming Count x500)% per Hit, Pistol: ATK 4300+(Aiming Count x500)% per Hit | #Gatling Gun: ATK 2750+(Aiming Count x500)% per Hit, Pistol: ATK 4300+(Aiming Count x500)% per Hit | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
< | Gatling GunATK% += -100 + 250 + 500 x Skill Level.<p>ATK% += + 5 x CON.</p> | ||
<p>ATK% += x Base Level / 100.</p> | |||
<p>ATK% if Intensive Aim buff += Count x 100 x Skill Level.</p> | |||
<p> </p> | |||
<p>Pistol</p>ATK% += -100 + 300 + 800 x Skill Level.<p>ATK% += + 5 x CON.</p> | |||
<p>ATK% += x Base Level / 100.</p> | |||
<p>ATK% if Intensive Aim buff += Count x 100 x Skill Level.</p> | |||
|} | |} | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | ||
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*Active Physical Ranged | *Active Physical Ranged | ||
*Ground | *Ground | ||
*Range 9 Cells | *Range 9 Cells + Snake Eye | ||
*Hit Count: 3x Visual | *Hit Count: 3x Visual | ||
*Element: Weapon | *Element: Weapon | ||
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[[File:Wildfire.gif|300px|alt=Wild Fire Skill Animation|frameless|Wild Fire]] | [[File:Wildfire.gif|300px|alt=Wild Fire Skill Animation|frameless|Wild Fire]] | ||
| style="width: 25%; height: 23px;" | | | style="width: 25%; height: 23px;" | | ||
Fires a bullet towards the ground, inflicting ranged physical damage to targets within the range.<br>If a Shotgun is equipped, inflicts more damage than a Grenade Launcher but within a narrower area.<br>If a Grenade Launcher is equipped, inflicts damage in a wider area than a Shotgun.<br>If there is an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.<br>Damage is additionaly increased according on the caster's Base Level and CON.<br>Consumes 5 Bullets.<br>Requires a Shotgun or Grenade Launcher.<br> | Fires a bullet towards the ground, inflicting ranged physical damage to targets within the range.<br>If a Shotgun is equipped, inflicts more damage than a Grenade Launcher but within a narrower area.<br>If a Grenade Launcher is equipped, inflicts damage in a wider area than a Shotgun.<br>If there is an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.<br>Damage is additionaly increased according on the caster's Base Level and CON. | ||
Additional Range based on Snake Eye.<br>Consumes 5 Bullets.<br>Requires a Shotgun or Grenade Launcher.<br> | |||
#Shotgun: ATK 4700+(Aiming Count x500)%/AoE: 5x5 cells, Grenade Launcher: ATK 4500+(Aiming Count x500)%/AoE: 9x9 cells | #Shotgun: ATK 4700+(Aiming Count x500)%/AoE: 5x5 cells, Grenade Launcher: ATK 4500+(Aiming Count x500)%/AoE: 9x9 cells | ||
#Shotgun: ATK 7900+(Aiming Count x1000)%/AoE: 5x5 cells, Grenade Launcher: ATK 7500+(Aiming Count x1000)%/AoE: 9x9 cells | #Shotgun: ATK 7900+(Aiming Count x1000)%/AoE: 5x5 cells, Grenade Launcher: ATK 7500+(Aiming Count x1000)%/AoE: 9x9 cells | ||
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#Shotgun: ATK 17500+(Aiming Count x2500)%/AoE: 7x7 cells, Grenade Launcher: ATK 16500+(Aiming Count x2500)%/AoE: 11x11 cells | #Shotgun: ATK 17500+(Aiming Count x2500)%/AoE: 7x7 cells, Grenade Launcher: ATK 16500+(Aiming Count x2500)%/AoE: 11x11 cells | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
< | ShotgunATK% += -100 + 1500 + 3200 x Skill Level.<p>ATK% += + 5 x CON.</p> | ||
<p>ATK% += x Base Level / 100.</p> | |||
<p>ATK% if Intensive Aim buff += Count x 500 x Skill Level.</p> | |||
<p> </p> | |||
<p>Grenade Launcher</p>ATK% += -100 + 1500 + 3000 x Skill Level.<p>ATK% += + 5 x CON.</p> | |||
<p>ATK% += x Base Level / 100.</p> | |||
<p>ATK% if Intensive Aim buff += Count x 500 x Skill Level.</p> | |||
|} | |} | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | ||
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|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
*Max Level | *Max Level 5 | ||
*Active | *Active Physical Ranged | ||
* | *Ground | ||
*AP Recovery: | *Range 9 Cells | ||
*Costs: 60 SP | *Element: Weapon | ||
*AP Recovery: 2 | |||
*Costs: 36-60 SP | |||
*Cooldown(ms): | *Cooldown(ms): 300 | ||
*FixedCastTime(ms): 1000 | *FixedCastTime(ms): 1000 | ||
| style="width: 12.5%; height: 23px; text-align: center;" | | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
[[File:Basicgrenade.gif|300px|alt=Basic Grenade Skill Animation|frameless|Basic Grenade]] | [[File:Basicgrenade.gif|300px|alt=Basic Grenade Skill Animation|frameless|Basic Grenade]] | ||
| style="width: 25%; height: 23px;" | | | style="width: 25%; height: 23px;" | | ||
Throws a grenade towards the ground, inflicting ranged physical damage to targets within the range.<br>Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON.<br>Consumes 1 Throwing Grenade and the element of the Grenade changes based on Grenade Fragment.<br> | Throws a grenade towards the ground, inflicting ranged physical damage to targets within the range.<br>Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON.<br>Consumes 1 <span>[[image:1000564.png|middle|24x24px]][https://www.midgardtales.com/item/view/?id=1000564 Throwing Grenade]</span> and the element of the Grenade changes based on Grenade Fragment.<br> | ||
#ATK 3600+(Grenade Mastery Lv x50)% AoE: 3x3 cells | #ATK 3600+(Grenade Mastery Lv x50)% AoE: 3x3 cells | ||
#ATK 5700+(Grenade Mastery Lv x50)% AoE: 3x3 cells | #ATK 5700+(Grenade Mastery Lv x50)% AoE: 3x3 cells | ||
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#ATK 12000+(Grenade Mastery Lv x50)% AoE: 5x5 cells | #ATK 12000+(Grenade Mastery Lv x50)% AoE: 5x5 cells | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
< | ATK% += -100 + 1500 + 2100 x Skill Level.<p>ATK% += + 5 x CON.</p> | ||
<p>ATK% += Grenade Mastery Level x 50.</p> | |||
<p>ATK% += x Base Level / 100.</p> | |||
|} | |} | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | ||
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|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
*Max Level | *Max Level 7 | ||
*Active | *Active Supportive | ||
*Single Self Target | *Single Self Target | ||
*Costs: 50 SP | |||
*Costs: | *Cooldown(ms): 2000 | ||
*Cooldown(ms): | |||
| style="width: 12.5%; height: 23px; text-align: center;" | | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
[[File:Grenadefragment.gif|300px|alt=Grenade Fragment Skill Animation|frameless|Grenade Fragment]] | [[File:Grenadefragment.gif|300px|alt=Grenade Fragment Skill Animation|frameless|Grenade Fragment]] | ||
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#Endows Holy element | #Endows Holy element | ||
#Removes element | #Removes element | ||
| style="width: 12.5%; height: 23px | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
N/A | |||
|} | |} | ||
==== [[File:4th 5411.png|300px|frameless|Hasty Fire in the Hole]]Hasty Fire in the Hole ==== | ==== [[File:4th 5411.png|300px|frameless|Hasty Fire in the Hole]]Hasty Fire in the Hole ==== | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 44px;" | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info''' | ||
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| style="width: 25%; height: 23px; text-align: center;" | '''Description''' | | style="width: 25%; height: 23px; text-align: center;" | '''Description''' | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Formula''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Formula''' | ||
|- style="height: | |- style="height: 21px;" | ||
| style="width: 12.5%; height: | | style="width: 12.5%; height: 21px;" | | ||
*Max Level | *Max Level 5 | ||
*Active | *Active Physical Ranged | ||
* | *Ground | ||
*AP Recovery: | *Range 9 Cells | ||
*Costs: | *Hit Count: 4x Visual | ||
*AP Recovery: 3 | |||
*AfterCastActDelay(ms): | *Costs: 50-62 SP | ||
*Cooldown(ms): | *AfterCastActDelay(ms): 1500 | ||
*Cooldown(ms): 1000 | |||
*FixedCastTime(ms): 1000 | *FixedCastTime(ms): 1000 | ||
| style="width: 12.5%; height: | | style="width: 12.5%; height: 21px; text-align: center;" | | ||
[[File:Hastyfireinthehole.gif|300px|alt=Hasty Fire in the Hole Skill Animation|frameless|Hasty Fire in the Hole]] | [[File:Hastyfireinthehole.gif|300px|alt=Hasty Fire in the Hole Skill Animation|frameless|Hasty Fire in the Hole]] | ||
| style="width: 25%; height: | | style="width: 25%; height: 21px;" | | ||
Throws 3 grenades towards the ground in a row, inflicting ranged physical damage to targets within the range.<br>The thrown grenade explodes 3 times with an interval of 0.3 seconds, the first explosion has an AoE of 5x5 cells, the second explosion 7x7 cells, and the third explosion 9x9 cells.<br>Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON.<br>Consumes 3 Throwing Grenade and the element of the Grenades changes based on Grenade Fragment.<br> | Throws 3 grenades towards the ground in a row, inflicting ranged physical damage to targets within the range.<br>The thrown grenade explodes 3 times with an interval of 0.3 seconds, the first explosion has an AoE of 5x5 cells, the second explosion 7x7 cells, and the third explosion 9x9 cells.<br>Damage is additionaly increased according to the Grenade Mastery skill level, the caster's Base Level and CON.<br>Consumes 3 Throwing Grenade and the element of the Grenades changes based on Grenade Fragment.<br> | ||
#ATK 3000+(Mastery Lv x20)% per Hit | #ATK 3000+(Mastery Lv x20)% per Hit | ||
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#ATK 7500+(Mastery Lv x20)% per Hit | #ATK 7500+(Mastery Lv x20)% per Hit | ||
#ATK 9000+(Mastery Lv x20)% per Hit | #ATK 9000+(Mastery Lv x20)% per Hit | ||
| style="width: 12.5%; height: | | style="width: 12.5%; height: 21px;" | | ||
< | ATK% += -100 + 1500 + 1500 x Skill Level.<p>ATK% += + 5 x CON.</p> | ||
<p>ATK% += Grenade Mastery Level x 20.</p> | |||
<p>ATK% += x Base Level / 100.</p> | |||
|} | |} | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | ||
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|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
*Max Level | *Max Level 5 | ||
*Active | *Active Physical Ranged | ||
* | *Ground | ||
* | *Range 9 Cells | ||
* | *Hit Count: 3x | ||
* | *Element: Weapon | ||
* | *AP Recovery: 5 | ||
*Cooldown(ms): | *Costs: 60-84 SP | ||
*Cooldown(ms): 4500 | |||
*FixedCastTime(ms): 1000 | *FixedCastTime(ms): 1000 | ||
| style="width: 12.5%; height: 23px; text-align: center;" | | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
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#ATK 4800+(Mastery Lv x30)% per Hit, Fall Area: 9x9 cells/Explosion Area: 5x5 cells, Max Grenades per Drop: 3 | #ATK 4800+(Mastery Lv x30)% per Hit, Fall Area: 9x9 cells/Explosion Area: 5x5 cells, Max Grenades per Drop: 3 | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
< | ATK% += -100 + 1400 + 850 x Skill Level.<p>ATK% += + 5 x CON.</p> | ||
<p>ATK% += Grenade Mastery Level x 30.</p> | |||
<p>ATK% += x Base Level / 100.</p> | |||
|} | |} | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 47px;" | ||
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|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
*Max Level | *Max Level 5 | ||
*Active | *Active Supportive | ||
*Single Self Target | *Single Self Target | ||
*Costs: 90-130 SP | |||
*Costs: | |||
*Cooldown(ms): 30000 | *Cooldown(ms): 30000 | ||
*FixedCastTime(ms): | *FixedCastTime(ms): 3000 | ||
| style="width: 12.5%; height: 23px; text-align: center;" | | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
[[File:Autofiringlauncher.gif|300px|alt=Auto Firing Launcher Skill Animation|frameless|Auto Firing Launcher]] | [[File:Autofiringlauncher.gif|300px|alt=Auto Firing Launcher Skill Animation|frameless|Auto Firing Launcher]] | ||
Line 749: | Line 778: | ||
#9% Basic Grenade, 5% Hasty Fire in the Hole/Duration: 210 seconds | #9% Basic Grenade, 5% Hasty Fire in the Hole/Duration: 210 seconds | ||
#10% Basic Grenade, 7% Hasty Fire in the Hole, 3% Grenades Dropping/Duration: 240 seconds | #10% Basic Grenade, 7% Hasty Fire in the Hole, 3% Grenades Dropping/Duration: 240 seconds | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
N/A | |||
|} | |} | ||
==== [[File:4th 5415.png|300px|frameless|Mission Bombard]]Mission Bombard ==== | ==== [[File:4th 5415.png|300px|frameless|Mission Bombard]]Mission Bombard ==== | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 46px;" | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Basic Info''' | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Skill Animation''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Skill Animation''' | ||
| style="width: 25%; height: 23px; text-align: center;" | '''Description''' | | style="width: 25%; height: 23px; text-align: center;" | '''Description''' | ||
| style="width: 12.5%; height: 23px; text-align: center;" | '''Formula''' | | style="width: 12.5%; height: 23px; text-align: center;" | '''Formula''' | ||
|- style="height: 23px;" | |- style="height: 23px;" | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
*Max Level | *Max Level 10 | ||
*Active | *Active Physical Ranged | ||
* | *Ground | ||
* | *Range 9 Cells | ||
* | *Hit Count: 3x Visual | ||
* | *Element: Weapon | ||
* | *Costs: 100 SP / 35 AP | ||
*Cooldown(ms): | *Cooldown(ms): 10000 | ||
*FixedCastTime(ms): 1000 | *FixedCastTime(ms): 1000 | ||
| style="width: 12.5%; height: 23px; text-align: center;" | | | style="width: 12.5%; height: 23px; text-align: center;" | | ||
[[File:Missionbombard.gif|300px|alt=Mission Bombard Skill Animation|frameless|Mission Bombard]] | [[File:Missionbombard.gif|300px|alt=Mission Bombard Skill Animation|frameless|Mission Bombard]] | ||
| style="width: 25%; height: 23px;" | | | style="width: 25%; height: 23px;" | | ||
Drops a large bomb in the range of 9x9 cells on the target cell and continuously drop 3 small bombs in the range of 5x5 cells once every 0.25 seconds for 10 seconds to inflict ranged physical damage.<br>Damage is | Drops a large bomb in the range of 9x9 cells on the target cell and continuously drop 3 small bombs in the range of 5x5 cells once every 0.25 seconds for 10 seconds to inflict ranged physical damage.<br>Damage is additionally increased according to the Grenade Mastery skill level, the caster's Base Level and CON.<br> | ||
#ATK 6800+(Mastery Lv x100)%, ATK 1000+(Mastery Lv x30)% per Explosion | #ATK 6800+(Mastery Lv x100)%, ATK 1000+(Mastery Lv x30)% per Explosion | ||
#ATK 8600+(Mastery Lv x100)%, ATK 1200+(Mastery Lv x30)% per Explosion | #ATK 8600+(Mastery Lv x100)%, ATK 1200+(Mastery Lv x30)% per Explosion | ||
Line 786: | Line 815: | ||
#ATK 23000+(Mastery Lv x100)%, ATK 2800+(Mastery Lv x30)% per Explosion | #ATK 23000+(Mastery Lv x100)%, ATK 2800+(Mastery Lv x30)% per Explosion | ||
| style="width: 12.5%; height: 23px;" | | | style="width: 12.5%; height: 23px;" | | ||
< | ATK% += -100 + 5000 + 1800 x Skill Level.<p>ATK% += + 5 x CON.</p> | ||
<p>ATK% += Grenade Mastery Level x 100.</p> | |||
<p>ATK% += x Base Level / 100.</p> | |||
<p> </p> | |||
<p>Ground AoE damage:</p> | |||
ATK% += 700 + 200 x Skill Level.<p>ATK% += + 5 x CON.</p> | |||
<p>ATK% += Grenade Mastery Level x 30.</p> | |||
<p>ATK% += x Base Level / 100.</p> | |||
|} | |} | ||
== Related NPC == | == Related NPC == | ||
{| class="wikitable" style="border-collapse: collapse; width: 100%;" | {| class="wikitable" style="border-collapse: collapse; width: 100%; height: 23px;" | ||
|- style="height: 23px;" | |||
| style="width: 25%; height: 23px; text-align: center;" | | |||
Ammunition Merchant | |||
/navi vending1 98/126 | |||
| style="width: 25%; text-align: center; height: 23px;" | [[File:Ammunitionmerchant.png|300px|frameless|Ammunition Merchant]] | |||
| style="width: 50%; height: 23px;" | | |||
*Sells basic guns. | |||
*Sells ammunition and grenades. | |||
*Exchanges ammo to ammo cases. | |||
|} | |||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 165px;" | |||
|- style="height: 23px;" | |||
| style="width: 25%; text-align: center; height: 23px;" | '''Gun''' | |||
| style="width: 25%; text-align: center; height: 23px;" | '''Price''' | |||
| style="width: 25%; text-align: center; height: 23px;" | '''Gun''' | |||
| style="width: 25%; text-align: center; height: 23px;" | '''Price''' | |||
|- style="height: 24px;" | |||
| style="width: 25%; text-align: center; height: 24px;" | <span>[[image:13120.png|middle|24px]][https://www.midgardtales.com/item/view/?id=13120 Heaven's Feather & Hell's Fire [1]]</span> | |||
| style="width: 25%; text-align: center; height: 24px;" | 1200000 | |||
| style="width: 25%; text-align: center; height: 24px;" | <span>[[image:13122.png|middle|24px]][https://www.midgardtales.com/item/view/?id=13122 Altair & Ares]</span> | |||
| style="width: 25%; text-align: center; height: 24px;" | 1450000 | |||
|- style="height: 24px;" | |||
| style="width: 25%; text-align: center; height: 24px;" | <span>[[image:13189.png|middle|24px]][https://www.midgardtales.com/item/view/?id=13189 Color Scope [2]]</span> | |||
| style="width: 25%; text-align: center; height: 24px;" | 1350000 | |||
| style="width: 25%; text-align: center; height: 24px;" | <span>[[image:13195.png|middle|24px]][https://www.midgardtales.com/item/view/?id=13195 RAG203]</span> | |||
| style="width: 25%; text-align: center; height: 24px;" | 1800000 | |||
|- style="height: 24px;" | |||
| style="width: 25%; text-align: center; height: 24px;" | <span>[[image:13192.png|middle|24px]][https://www.midgardtales.com/item/view/?id=13192 Death Fire [1]]</span> | |||
| style="width: 25%; text-align: center; height: 24px;" | 1250000 | |||
| style="width: 25%; text-align: center; height: 24px;" | <span>[[image:13193.png|middle|24px]][https://www.midgardtales.com/item/view/?id=13193 Rolling Thunder [1]]</span> | |||
| style="width: 25%; text-align: center; height: 24px;" | 1350000 | |||
|- style="height: 23px;" | |||
| style="width: 25%; text-align: center; height: 23px;" | <span><span>[[image:13194.png|middle|24px]][https://www.midgardtales.com/item/view/?id=13194 Peace Breaker]</span></span> | |||
| style="width: 25%; text-align: center; height: 23px;" | 1950000 | |||
| style="width: 25%; text-align: center; height: 23px;" | <span>[[image:13197.png|middle|24px]][https://www.midgardtales.com/item/view/?id=13197 Mini Mei [2]]</span> | |||
| style="width: 25%; text-align: center; height: 23px;" | 1600000 | |||
|- style="height: 23px;" | |||
| style="width: 25%; text-align: center; height: 23px;" | <span><span>[[image:13198.png|middle|24px]][https://www.midgardtales.com/item/view/?id=13198 Tempest]</span></span> | |||
| style="width: 25%; text-align: center; height: 23px;" | 2200000 | |||
| style="width: 25%; text-align: center; height: 23px;" | <span>[[image:28200.png|middle|24px]][https://www.midgardtales.com/item/view/?id=28200 End Of The Horizon [1]]</span> | |||
| style="width: 25%; text-align: center; height: 23px;" | 2700000 | |||
|- style="height: 24px;" | |||
| style="width: 25%; text-align: center; height: 24px;" | <span><span><span>[[image:28201.png|middle|24px]][https://www.midgardtales.com/item/view/?id=28201 Southern Cross]</span></span></span> | |||
| style="width: 25%; text-align: center; height: 24px;" | 2800000 | |||
| style="width: 25%; text-align: center; height: 24px;" | <span><br></span> | |||
| style="width: 25%; text-align: center; height: 24px;" | | |||
<br> | |||
|} | |||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 94px;" | |||
|- style="height: 23px;" | |||
| style="width: 25%; text-align: center; height: 23px;" | '''Ammo''' | |||
| style="width: 25%; text-align: center; height: 23px;" | '''Price''' | |||
| style="width: 25%; text-align: center; height: 23px;" | '''Ammo''' | |||
| style="width: 25%; text-align: center; height: 23px;" | '''Price''' | |||
|- style="height: 24px;" | |||
| style="width: 25%; text-align: center; height: 24px;" | <span>[[image:13200.png|middle|24px]][https://www.midgardtales.com/item/view/?id=13200 Bullet]</span> | |||
| style="width: 25%; text-align: center; height: 24px;" | 1 | |||
| style="width: 25%; text-align: center; height: 24px;" | <span>[[image:13221.png|middle|24px]][https://www.midgardtales.com/item/view/?id=13221 Silver Bullet]</span> | |||
| style="width: 25%; text-align: center; height: 24px;" | 5 | |||
|- style="height: 24px;" | |||
| style="width: 25%; text-align: center; height: 24px;" | <span>[[image:13228.png|middle|24px]][https://www.midgardtales.com/item/view/?id=13228 Flare Bullet]</span> | |||
| style="width: 25%; text-align: center; height: 24px;" | 5 | |||
| style="width: 25%; text-align: center; height: 24px;" | <span>[[image:13229.png|middle|24px]][https://www.midgardtales.com/item/view/?id=13229 Lightning Bullet]</span> | |||
| style="width: 25%; text-align: center; height: 24px;" | 5 | |||
|- style="height: 23px;" | |||
| style="width: 25%; text-align: center; height: 23px;" | <span>[[image:13230.png|middle|24px]][https://www.midgardtales.com/item/view/?id=13230 Ice Bullet]</span> | |||
| style="width: 25%; text-align: center; height: 23px;" | 5 | |||
| style="width: 25%; text-align: center; height: 23px;" | <span>[[image:13231.png|middle|24px]][https://www.midgardtales.com/item/view/?id=13231 Poison Bullet]</span> | |||
| style="width: 25%; text-align: center; height: 23px;" | 5 | |||
|- | |- | ||
| style="width: | | style="width: 25%; text-align: center;" | <span><span>[[image:13232.png|middle|24px]][https://www.midgardtales.com/item/view/?id=13232 Blind Bullet]</span></span> | ||
| style="width: | | style="width: 25%; text-align: center;" | 5 | ||
| style="width: 25%; text-align: center;" | <span><span>[[image:13222.png|middle|24px]][https://www.midgardtales.com/item/view/?id=13222 Bloody Shell]</span></span> | |||
| style="width: 25%; text-align: center;" | 10 | |||
|- | |||
| style="width: 25%; text-align: center;" | <span><span>[[image:13215.png|middle|24px]][https://www.midgardtales.com/item/view/?id=13215 Armor-Piercing Bullet]</span></span> | |||
| style="width: 25%; text-align: center;" | 5 | |||
| style="width: 25%; text-align: center;" | <span><span>[[image:13216.png|middle|24px]][https://www.midgardtales.com/item/view/?id=13216 Blazing Bullet]</span></span> | |||
| style="width: 25%; text-align: center;" | 5 | |||
|- | |||
| style="width: 25%; text-align: center;" | <span>[[image:13217.png|middle|24px]][https://www.midgardtales.com/item/view/?id=13217 Freezing Bullet]</span> | |||
| style="width: 25%; text-align: center;" | 5 | |||
| style="width: 25%; text-align: center;" | <span><span>[[image:13218.png|middle|24px]][https://www.midgardtales.com/item/view/?id=13218 Lightning Bullet]</span></span> | |||
| style="width: 25%; text-align: center;" | 5 | |||
|- | |||
| style="width: 25%; text-align: center;" | <span><span>[[image:13219.png|middle|24px]][https://www.midgardtales.com/item/view/?id=13219 Magic Stone Bullet]</span></span> | |||
| style="width: 25%; text-align: center;" | 5 | |||
| style="width: 25%; text-align: center;" | <span><span><span>[[image:13220.png|middle|24px]][https://www.midgardtales.com/item/view/?id=13220 Purifying Bullet]</span></span></span> | |||
| style="width: 25%; text-align: center;" | 5 | |||
|- | |||
| style="width: 25%; text-align: center;" | <span><span>[[image:7663.png|middle|24px]][https://www.midgardtales.com/item/view/?id=7663 Full Metal Jacket]</span></span> | |||
| style="width: 25%; text-align: center;" | 5 | |||
| style="width: 25%; text-align: center;" | <span><span><span>[[image:7665.png|middle|24px]][https://www.midgardtales.com/item/view/?id=7665 Dragon Tail Missile]</span></span></span> | |||
| style="width: 25%; text-align: center;" | 15 | |||
|- | |||
| style="width: 25%; text-align: center;" | <span><span>[[image:7664.png|middle|24px]][https://www.midgardtales.com/item/view/?id=7664 Grenade Launcher]</span></span> | |||
| style="width: 25%; text-align: center;" | 30 | |||
| style="width: 25%; text-align: center;" | <span><span><span>[[image:25187.png|middle|24px]][https://www.midgardtales.com/item/view/?id=25187 Slug Bullet]</span></span></span> | |||
| style="width: 25%; text-align: center;" | 1000 | |||
|- | |||
| style="width: 25%; text-align: center;" | <span>[[image:1000564.png|middle|24px]][https://www.midgardtales.com/item/view/?id=1000564 Throwing Grenade]</span><span><span><br></span></span> | |||
| style="width: 25%; text-align: center;" | 30 | |||
| style="width: 25%; text-align: center;" | <span>[[image:13208.png|middle|24px]][https://www.midgardtales.com/item/view/?id=13208 GongBug]</span> | |||
| style="width: 25%; text-align: center;" | | |||
200 | |||
|} | |||
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 282px;" | |||
|- style="height: 23px;" | |||
| style="width: 25%; text-align: center; height: 23px;" | '''Case''' | |||
| style="width: 25%; text-align: center; height: 23px;" | '''Material Cost''' | |||
| style="width: 25%; text-align: center; height: 23px;" | '''Case''' | |||
| style="width: 25%; text-align: center; height: 23px;" | '''Material Cost''' | |||
|- style="height: 24px;" | |||
| style="width: 25%; text-align: center; height: 24px;" | <span>[[image:12149.png|middle|24px]][https://www.midgardtales.com/item/view/?id=12149 Cartridge]</span> | |||
| style="width: 25%; text-align: center; height: 24px;" | | |||
500x <span>[[image:13200.png|middle|24px]]</span> | |||
| style="width: 25%; text-align: center; height: 24px;" | <span>[[image:22738.png|middle|24px]][https://www.midgardtales.com/item/view/?id=22738 Silver Cartridge]</span> | |||
| style="width: 25%; text-align: center; height: 24px;" | | |||
500x <span>[[image:13221.png|middle|24px]]</span> | |||
|- style="height: 23px;" | |||
| style="width: 25%; text-align: center; height: 23px;" | <span>[[image:23123.png|middle|24px]][https://www.midgardtales.com/item/view/?id=23123 Flare Bullet Cartridge]</span> | |||
| style="width: 25%; text-align: center; height: 23px;" | | |||
500x <span>[[image:13228.png|middle|24px]]</span> | |||
| style="width: 25%; text-align: center; height: 23px;" | <span>[[image:23124.png|middle|24px]][https://www.midgardtales.com/item/view/?id=23124 Lightning Bullet Cartridge]</span> | |||
| style="width: 25%; text-align: center; height: 23px;" | | |||
500x <span>[[image:13229.png|middle|24px]]</span> | |||
|- style="height: 24px;" | |||
| style="width: 25%; text-align: center; height: 24px;" | <span>[[image:23125.png|middle|24px]][https://www.midgardtales.com/item/view/?id=23125 Ice Bullet Cartridge]</span> | |||
| style="width: 25%; text-align: center; height: 24px;" | | |||
500x <span>[[image:13230.png|middle|24px]]</span> | |||
| style="width: 25%; text-align: center; height: 24px;" | <span>[[image:23126.png|middle|24px]][https://www.midgardtales.com/item/view/?id=23126 Poison Bullet Cartridge]</span> | |||
| style="width: 25%; text-align: center; height: 24px;" | | |||
500x <span>[[image:13231.png|middle|24px]]</span> | |||
|- style="height: 23px;" | |||
| style="width: 25%; text-align: center; height: 23px;" | <span>[[image:23127.png|middle|24px]][https://www.midgardtales.com/item/view/?id=23127 Blind Bullet Cartridge]</span> | |||
| style="width: 25%; text-align: center; height: 23px;" | | |||
500x <span>[[image:13232.png|middle|24px]]</span> | |||
| style="width: 25%; text-align: center; height: 23px;" | <span>[[image:22737.png|middle|24px]][https://www.midgardtales.com/item/view/?id=22737 Bloody Cartridge]</span> | |||
| style="width: 25%; text-align: center; height: 23px;" | | |||
500x<span>[[image:13222.png|middle|24px]]</span> <span></span> | |||
|- style="height: 23px;" | |||
| style="width: 25%; text-align: center; height: 23px;" | <span>[[image:22744.png|middle|24px]][https://www.midgardtales.com/item/view/?id=22744 Armor-Piercing Cartridge]</span> | |||
| style="width: 25%; text-align: center; height: 23px;" | | |||
500x <span>[[image:13215.png|middle|24px]]</span> | |||
| style="width: 25%; text-align: center; height: 23px;" | <span>[[image:22745.png|middle|24px]][https://www.midgardtales.com/item/view/?id=22745 Blazing Bullet Cartridge]</span> | |||
| style="width: 25%; text-align: center; height: 23px;" | | |||
500x <span>[[image:13216.png|middle|24px]]</span> | |||
|- style="height: 23px;" | |||
| style="width: 25%; text-align: center; height: 23px;" | <span>[[image:22746.png|middle|24px]][https://www.midgardtales.com/item/view/?id=22746 Freezing Bullet Cartridge]</span> | |||
| style="width: 25%; text-align: center; height: 23px;" | | |||
500x <span>[[image:13217.png|middle|24px]]</span> | |||
| style="width: 25%; text-align: center; height: 23px;" | <span>[[image:22747.png|middle|24px]][https://www.midgardtales.com/item/view/?id=22747 Lightning Bullet Ammo Case]</span> | |||
| style="width: 25%; text-align: center; height: 23px;" | | |||
500x <span>[[image:13218.png|middle|24px]]</span> | |||
|- style="height: 23px;" | |||
| style="width: 25%; text-align: center; height: 23px;" | <span><span>[[image:22748.png|middle|24px]][https://www.midgardtales.com/item/view/?id=22748 Magic Stone Bullet Cartridge]</span></span> | |||
| style="width: 25%; text-align: center; height: 23px;" | | |||
500x <span>[[image:13219.png|middle|24px]]</span> | |||
| style="width: 25%; text-align: center; height: 23px;" | <span>[[image:22749.png|middle|24px]][https://www.midgardtales.com/item/view/?id=22749 Purification Bullet Cartridge]</span> | |||
| style="width: 25%; text-align: center; height: 23px;" | | |||
500x <span>[[image:13220.png|middle|24px]]</span> | |||
|- style="height: 32px;" | |||
| style="width: 25%; text-align: center; height: 32px;" | <span><span><span>[[image:100195.png|middle|24px]][https://www.midgardtales.com/item/view/?id=100195 Full Metal Jacket Cartridge]</span></span></span> | |||
| style="width: 25%; text-align: center; height: 32px;" | | |||
500x <span>[[image:7663.png|middle|24px]]</span> | |||
| style="width: 25%; text-align: center; height: 32px;" | <span>[[image:100197.png|middle|24px]][https://www.midgardtales.com/item/view/?id=100197 Dragon Tail Missile Cartridge]</span> | |||
| style="width: 25%; text-align: center; height: 32px;" | | |||
500x <span>[[image:7665.png|middle|24px]]</span> | |||
|- style="height: 32px;" | |||
| style="width: 25%; text-align: center; height: 32px;" | <span><span><span>[[image:100196.png|middle|24px]][https://www.midgardtales.com/item/view/?id=100196 Projection Landmine Cartridge]</span></span></span> | |||
| style="width: 25%; text-align: center; height: 32px;" | | |||
500x <span>[[image:7664.png|middle|24px]]</span> | |||
| style="width: 25%; text-align: center; height: 32px;" | <span>[[image:101116.png|middle|24px]][https://www.midgardtales.com/item/view/?id=101116 Throwing Grenade Box]</span> | |||
| style="width: 25%; text-align: center; height: 32px;" | | |||
500x <span>[[image:1000564.png|middle|24px]]</span> | |||
|- style="height: 32px;" | |||
| style="width: 25%; text-align: center; height: 32px;" | <span><span><span>[[image:12637.png|middle|24px]][https://www.midgardtales.com/item/view/?id=12637 GongBug Pocket]</span></span></span> | |||
| style="width: 25%; text-align: center; height: 32px;" | | |||
200x <span>[[image:13208.png|middle|24px]]</span> | |||
| style="width: 25%; text-align: center; height: 32px;" | - | |||
| style="width: 25%; text-align: center; height: 32px;" | - | |||
|} | |} | ||
== Wallpaper == | == Wallpaper == | ||
[[File:RO Nightwatch29.png|300px|thumb|Nigth Watch]][[File:Character Nightwatch.png|300px|thumb|Nightwatch]] |
Latest revision as of 20:32, 4 July 2024
Table of content |
---|
Overview
Night Watch |
Max Level | Max Level HP/SP | Stats Bonus when Max Job Level | |
RO, Ragnarok Online. |
|
|
Str+3, Agi+8, Vit+6, Int+8, Dex+11, Luk+7 Pow+11, Sta+3, Wis+5, Spl+0, Con+11, Ctr+5 |
4th Job Skills
P. F. I.
Basic Info | Skill Animation | Description | Formula |
|
N/A |
Increases P.ATK, when a Gun class weapon is equipped.
|
N/A |
Hidden Card
Basic Info | Skill Animation | Description | Formula |
|
Takes an elixir that maximizes Night Watch's shooting ability It increases ranged physical damage and P.ATK for 300 seconds.
|
N/A |
Intensive Aim
Basic Info | Skill Animation | Description | Formula |
|
Switches to Intensive Aim state.
|
N/A |
The Vigilante at Night
Basic Info | Skill Animation | Description | Formula |
|
Fires around the caster without mercy, inflicting ranged physical damage to the surrounding enemies around the caster.
|
Gatling Gun ATK% += -100 + 300 x Skill Level. ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 100 x Skill Level. Hit Count: with Gatling Gun is 3x. ShotgunATK% += -100 + 800 + 700 x Skill Level. ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 200 x Skill Level. |
Only One Bullet
Basic Info | Skill Animation | Description | Formula |
|
Fires a single shot to the target, inflicting ranged physical damage. Additional Range based on Snake Eye.
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PistolATK% += -100 + 1200 +3400 x Skill Level. ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 350 x Skill Level. RifleATK% += -100 + 1200 +3000 x Skill Level.ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 350 x Skill Level. |
Spiral Shooting
Basic Info | Skill Animation | Description | Formula |
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Fires a bullet with increased rotational power at a target, inflicting ranged physical damage to the target and enemies within it's range. Additional Range based on Snake Eye.
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RifleATK% += -100 + 1200 +2800 x Skill Level. ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 150 x Skill Level.
Grenade Launcher ATK% += -100 + 1200 +1700 x Skill Level.ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 150 x Skill Level. |
Magazine for One
Basic Info | Skill Animation | Description | Formula |
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Fires multiple bullets at one target, inflicting ranged physical damage to the target. Additional Range based on Snake Eye.
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Gatling GunATK% += -100 + 250 + 500 x Skill Level. ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 100 x Skill Level.
Pistol ATK% += -100 + 300 + 800 x Skill Level.ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 100 x Skill Level. |
Wild Fire
Basic Info | Skill Animation | Description | Formula |
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Fires a bullet towards the ground, inflicting ranged physical damage to targets within the range. Additional Range based on Snake Eye.
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ShotgunATK% += -100 + 1500 + 3200 x Skill Level. ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 500 x Skill Level.
Grenade Launcher ATK% += -100 + 1500 + 3000 x Skill Level.ATK% += + 5 x CON. ATK% += x Base Level / 100. ATK% if Intensive Aim buff += Count x 500 x Skill Level. |
Grenade Mastery
Basic Info | Skill Animation | Description | Formula |
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N/A |
By learning about Grenades, CON is increased and the damage of Grenade-type skills is increased.
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N/A |
Basic Grenade
Basic Info | Skill Animation | Description | Formula |
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Throws a grenade towards the ground, inflicting ranged physical damage to targets within the range.
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ATK% += -100 + 1500 + 2100 x Skill Level. ATK% += + 5 x CON. ATK% += Grenade Mastery Level x 50. ATK% += x Base Level / 100. |
Item Boosts | Equipment Combo Boosts |
Grenade Fragment
Basic Info | Skill Animation | Description | Formula |
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Applies elemental powder on the surface of a throwing Grenade, endowing elemental damage to it.
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N/A |
Hasty Fire in the Hole
Basic Info | Skill Animation | Description | Formula |
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Throws 3 grenades towards the ground in a row, inflicting ranged physical damage to targets within the range.
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ATK% += -100 + 1500 + 1500 x Skill Level. ATK% += + 5 x CON. ATK% += Grenade Mastery Level x 20. ATK% += x Base Level / 100. |
Grenades Dropping
Basic Info | Skill Animation | Description | Formula |
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Throws a bundle of grenades towards the sky and drops them at random locations around the ground every 0.25 seconds for 4 seconds, inflicting ranged physical damage to targets within range 3 times.
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ATK% += -100 + 1400 + 850 x Skill Level. ATK% += + 5 x CON. ATK% += Grenade Mastery Level x 30. ATK% += x Base Level / 100. |
Item Boosts | Equipment Combo Boosts |
Crown of Good and Evil (Night Watch - Rifle) [1] + Evil Spell + Screaming Rifle [2] Crown of Good and Evil (Night Watch - Rifle) [1] + Screaming Rifle [2] Evil Vigor (Night Watch) + Evil Spell + Crown of Good and Evil (Night Watch - Rifle) [1] |
Auto Firing Launcher
Basic Info | Skill Animation | Description | Formula |
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Activates the Automatic Grenade Launcher.
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N/A |
Mission Bombard
Basic Info | Skill Animation | Description | Formula |
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Drops a large bomb in the range of 9x9 cells on the target cell and continuously drop 3 small bombs in the range of 5x5 cells once every 0.25 seconds for 10 seconds to inflict ranged physical damage.
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ATK% += -100 + 5000 + 1800 x Skill Level. ATK% += + 5 x CON. ATK% += Grenade Mastery Level x 100. ATK% += x Base Level / 100.
Ground AoE damage: ATK% += 700 + 200 x Skill Level.ATK% += + 5 x CON. ATK% += Grenade Mastery Level x 30. ATK% += x Base Level / 100. |
Related NPC
Ammunition Merchant /navi vending1 98/126 |
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Gun | Price | Gun | Price |
Heaven's Feather & Hell's Fire [1] | 1200000 | Altair & Ares | 1450000 |
Color Scope [2] | 1350000 | RAG203 | 1800000 |
Death Fire [1] | 1250000 | Rolling Thunder [1] | 1350000 |
Peace Breaker | 1950000 | Mini Mei [2] | 1600000 |
Tempest | 2200000 | End Of The Horizon [1] | 2700000 |
Southern Cross | 2800000 |
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Ammo | Price | Ammo | Price |
Bullet | 1 | Silver Bullet | 5 |
Flare Bullet | 5 | Lightning Bullet | 5 |
Ice Bullet | 5 | Poison Bullet | 5 |
Blind Bullet | 5 | Bloody Shell | 10 |
Armor-Piercing Bullet | 5 | Blazing Bullet | 5 |
Freezing Bullet | 5 | Lightning Bullet | 5 |
Magic Stone Bullet | 5 | Purifying Bullet | 5 |
Full Metal Jacket | 5 | Dragon Tail Missile | 15 |
Grenade Launcher | 30 | Slug Bullet | 1000 |
Throwing Grenade |
30 | GongBug |
200 |