4th Job Mechanics: Difference between revisions

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(Created page with "{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 86px;" |- style="height: 86px;" | style="width: 100%; text-align: center; height: 86px;" | Two new mechanics are introduced when you change your job to 4th Job. <span style="color: rgb(230, 126, 35);" >AP</span> = Activity Point and <span style="color: rgb(230, 126, 35);" >Trait Status</span>, a brand new status window with new stats. |} == Activity Point (AP) == {| class="wikitable" style="...")
 
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Two new mechanics are introduced when you change your job to 4th Job.
Two new mechanics are introduced when you change your job to 4th Job.


<span style="color: rgb(230, 126, 35);" >AP</span> = Activity Point and <span style="color: rgb(230, 126, 35);" >Trait Status</span>, a brand new status window with new stats.
<span style="color: rgb(230, 126, 35);">AP</span> = Activity Point and <span style="color: rgb(230, 126, 35);">Trait Status</span>, a brand new status window with new stats.
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== Activity Point (AP) ==
== Activity Point (AP) ==
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AP is point bar that is required to use certain 4th Job skills.
AP is point bar that is required to use certain 4th Job skills.
*To gain AP points, you have to use skills that generates it.
*To gain AP points, you have to use skills that generates it.
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== Trait Status ==
== Trait Status ==
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{| class="wikitable" style="border-collapse: collapse; width: 100%;"
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| style="width: 100%;" | <div>Player can gain Trait Status points when they reach level 200+</div><div>There are six primary stats: POW, STA, WIS, SPL, CON and CRT.</div><div>And the follow sub-stats granted by each primary: P.ATK, S.MATK, RES, MRES, H.PLUS, and C.RATE.</div>
| style="width: 100%;" | <div>Player can gain Trait Status points when they reach level 200+</div>
<div>There are six primary stats: POW, STA, WIS, SPL, CON and CRT.</div>
<div>And the follow sub-stats granted by each primary: P.ATK, S.MATK, RES, MRES, H.PLUS, and C.RATE.</div>
*Every base level after 200 gives 3 trait stat points.
*Every base level after 200 gives 3 trait stat points.
*If a level is divisible by 5 (Ex: 200, 205, 210…), you will get 7 trait stat points.
*If a level is divisible by 5 (Ex: 200, 205, 210…), you will get 7 trait stat points.
*When you change to 4th job, you will get 7 trait stat points because level 200 is divisible by 5.
*When you change to 4th job, you will get 7 trait stat points because level 200 is divisible by 5.
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{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 195px;"  
{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 195px;"
|- style="height: 23px;"
|- style="height: 23px;"
| style="width: 33.3333%; text-align: center; height: 23px;" | '''<span style="font-size: 14.4px;" ><font color="#000000">Power (POW)</font></span>'''
| style="width: 33.3333%; text-align: center; height: 23px;" | '''<span style="font-size: 14.4px;"><font color="#000000">Power (POW)</font></span>'''
| style="width: 33.3333%; text-align: center; height: 23px;" | '''<span style="font-size: 14.4px;" ><font color="#000000">Stamina (STA)</font></span>'''
| style="width: 33.3333%; text-align: center; height: 23px;" | '''<span style="font-size: 14.4px;"><font color="#000000">Stamina (STA)</font></span>'''
| style="width: 33.3333%; text-align: center; height: 23px;" | '''<span style="font-size: 14.4px;" ><font color="#000000">Wisdom (WIS)</font></span>'''
| style="width: 33.3333%; text-align: center; height: 23px;" | '''<span style="font-size: 14.4px;"><font color="#000000">Wisdom (WIS)</font></span>'''
|- style="height: 126px;"
|- style="height: 126px;"
| style="width: 33.3333%; height: 126px;" | <div><font color="#000000"><span style="font-size: 14.4px;">Trait that increases status physical attack and Power Attack (P.ATK)</span></font></div>
| style="width: 33.3333%; height: 126px;" | <div><font color="#000000"><span style="font-size: 14.4px;">Trait that increases status physical attack and Power Attack (P.ATK)</span></font></div>
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*<font color="#000000"><span style="font-size: 14.4px;">MRES increases by 5 per 3 points.</span></font>
*<font color="#000000"><span style="font-size: 14.4px;">MRES increases by 5 per 3 points.</span></font>
|- style="height: 23px;"
|- style="height: 23px;"
| style="width: 33.3333%; height: 23px;" | <div style="text-align: center;" >'''<span style="font-size: 14.4px;" ><font color="#000000">Spell (SPL)</font></span>'''</div>
| style="width: 33.3333%; height: 23px;" | <div style="text-align: center;">'''<span style="font-size: 14.4px;"><font color="#000000">Spell (SPL)</font></span>'''</div>
| style="width: 33.3333%; height: 23px;" | <div style="text-align: center;" >'''<span style="font-size: 14.4px;" ><font color="#000000">Concentration (CON)</font></span>'''</div>
| style="width: 33.3333%; height: 23px;" | <div style="text-align: center;">'''<span style="font-size: 14.4px;"><font color="#000000">Concentration (CON)</font></span>'''</div>
| style="width: 33.3333%; height: 23px;" | <div style="text-align: center;" >'''<font color="#000000"><span style="font-size: 14.4px;" >Creative (CRT)</span></font>'''</div>
| style="width: 33.3333%; height: 23px;" | <div style="text-align: center;">'''<font color="#000000"><span style="font-size: 14.4px;">Creative (CRT)</span></font>'''</div>
|- style="height: 23px;"
|- style="height: 23px;"
| style="width: 33.3333%; height: 23px;" | <div><div><font color="#000000"><span style="font-size: 14.4px;">Trait that increases status magic attack and Spell Magic Attack (S.MATK)</span></font><font color="#000000"><span style="font-size: 14.4px;"></span></font></div>
| style="width: 33.3333%; height: 23px;" | <div><div><font color="#000000"><span style="font-size: 14.4px;">Trait that increases status magic attack and Spell Magic Attack (S.MATK)</span></font><font color="#000000"><span style="font-size: 14.4px;"></span></font></div>
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*C.RATE increases by 1 per 3 points.
*C.RATE increases by 1 per 3 points.
</div>
</div>
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{| class="wikitable" style="border-collapse: collapse; width: 100%; height: 87px;"
|- style="height: 18px;"
| style="width: 33.3333%; height: 18px; text-align: center;" | '''<font color="#000000"><span style="font-size: 14.4px;" >Physical Power (P.ATK)</span></font>'''
| style="width: 33.3333%; height: 18px; text-align: center;" | '''<font color="#000000"><span style="font-size: 14.4px;" >Spell Magical Attack (S.MATK)</span></font>'''
| style="width: 33.3333%; height: 18px; text-align: center;" | '''<font color="#000000"><span style="font-size: 14.4px;" >Physical Resistance (RES)</span></font>'''
|- style="height: 23px;"
| style="width: 33.3333%; height: 23px;" | <font color="#000000"><span style="font-size: 14.4px;">Final status physical attack and final equipment attack increases by %.</span></font>
| style="width: 33.3333%; height: 23px;" | <font color="#000000"><span style="font-size: 14.4px;">Final status magic attack and final equipment magic attack increases by %.</span></font>
| style="width: 33.3333%; height: 23px;" | <font color="#000000"><span style="font-size: 14.4px;">Before calculating physical defense, it reduces normal physical damage taken by %. (Only up to 625 RES estimate 83%)</span></font>
|- style="height: 23px;"
| style="width: 33.3333%; height: 23px; text-align: center;" | '''<font color="#000000"><span style="font-size: 14.4px;" >Magic Resistance (MRES)</span></font>'''
| style="width: 33.3333%; height: 23px; text-align: center;" | '''<font color="#000000"><span style="font-size: 14.4px;" >Heal Plus (H.PLUS)</span></font>'''
| style="width: 33.3333%; height: 23px; text-align: center;" | '''<font color="#000000"><span style="font-size: 14.4px;" >Critical Rate (C.RATE)</span></font>'''
|- style="height: 23px;"
| style="width: 33.3333%; height: 23px;" | <font color="#000000"><span style="font-size: 14.4px;">Before calculating the magic defense, it reduces the normal magic damage received by %. (Only up to 625 MRES estimate 83%)</span></font>
| style="width: 33.3333%; height: 23px;" | <font color="#000000"><span style="font-size: 14.4px;">Increases the final heal recovery by %. This increase is applied after normal heal recovery increasing effects.</span></font>
| style="width: 33.3333%; height: 23px;" | <div>Increases the critical damage percent by %.</div>
*At 0 C.RATE, your critical damage is 140%.
*At 10 C.RATE, your critical damage increases from 140% to 150%.
<font color="#000000"><span style="font-size: 14.4px;"></span></font>
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Revision as of 04:41, 28 March 2023

Two new mechanics are introduced when you change your job to 4th Job.

AP = Activity Point and Trait Status, a brand new status window with new stats.

Activity Point (AP)

AP is point bar that is required to use certain 4th Job skills.

  • To gain AP points, you have to use skills that generates it.
  • You can also use 41180.pngAP Recovery Potion to generate it.
  • Each 4th job has 1 or 2 ultimate skills that requires the need of AP points.
  • You lose all your AP if you die, enter PvP or Woe map.

Trait Status

Player can gain Trait Status points when they reach level 200+
There are six primary stats: POW, STA, WIS, SPL, CON and CRT.
And the follow sub-stats granted by each primary: P.ATK, S.MATK, RES, MRES, H.PLUS, and C.RATE.
  • Every base level after 200 gives 3 trait stat points.
  • If a level is divisible by 5 (Ex: 200, 205, 210…), you will get 7 trait stat points.
  • When you change to 4th job, you will get 7 trait stat points because level 200 is divisible by 5.
Power (POW) Stamina (STA) Wisdom (WIS)
Trait that increases status physical attack and Power Attack (P.ATK)
  • Status physical attack increases by 5 per 1 point.
  • P.ATK increases by 1 per 3 points.
Trait that increases physical resistance (RES)
  • RES increases by 1 per 1 point.
  • RES increases by 5 per 3 points.
Trait that increases magic resistance (MRES)
  • MRES increases by 1 per 1 point.
  • MRES increases by 5 per 3 points.
Spell (SPL)
Concentration (CON)
Creative (CRT)
Trait that increases status magic attack and Spell Magic Attack (S.MATK)
  • Status Magic Attack increases by 5 per 1 point.
  • S.MATK increases by 1 per 3 points.
Trait that increases accuracy (HIT), evasion (FLEE), Power Attack (P.ATK) and Spell Magic Attack (S.MATK)
  • HIT increases by 2 per 1 point.
  • FLEE increases by 2 per 1 point.
  • P.ATK increases by 1 per 5 points.
  • S.MATK increases by 1 per 5 points.
Trait that increases Heal Plus (H.PLUS) and Critical Rate (C.RATE)
  • H.PLUS increases by 1 per 1 point.
  • C.RATE increases by 1 per 3 points.
Physical Power (P.ATK) Spell Magical Attack (S.MATK) Physical Resistance (RES)
Final status physical attack and final equipment attack increases by %. Final status magic attack and final equipment magic attack increases by %. Before calculating physical defense, it reduces normal physical damage taken by %. (Only up to 625 RES estimate 83%)
Magic Resistance (MRES) Heal Plus (H.PLUS) Critical Rate (C.RATE)
Before calculating the magic defense, it reduces the normal magic damage received by %. (Only up to 625 MRES estimate 83%) Increases the final heal recovery by %. This increase is applied after normal heal recovery increasing effects.
Increases the critical damage percent by %.
  • At 0 C.RATE, your critical damage is 140%.
  • At 10 C.RATE, your critical damage increases from 140% to 150%.